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1000 FOOT GENERAL
The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE They were pretty easy to put together: Step 1) Drops of white/PVA glue on wax paper. Step 2) Model railroad ballast. When the white glue dried I added a few drops of Woodland Scenics Scenic Glue to each pile as well. Step 3) I added some additional white glue and grass flock for about half of the stone piles. And done! 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 1: PLANNING Update: I've made a lot of progress since this first post. Here's a full list of my terrain board posts. Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. Terrain Boards Part 6: Grass and Vegetation. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND Styrene Edges. The terrain boards are 2 feet by 4 feet, and each of my styrene sheets was 24 inches wide. For the long sides I needed two strips of styrene, resulting in 6 styrene strips per terrain board. I used my foam card guide to trace the outline of the hill and river elevation changes and carefully scribed the styrene before snappingthe
1000 FOOT GENERAL: "REACTOR ONLINE. SCRUM CON ONLINE. ALL Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some of the other conventions we attend. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 4: BUILDING It took some time to get everything juuuuuust right. See my progress after the jump. This is the fourth stage of my terrain board build. Check out the earlier steps if you've missed them: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 5: DIRT AND Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. I'd finished up the major terrain features of the boards and got to tackle the fined details of surface dirt, stones and pathways. I used spackle to coat and smooth any outstanding remaining 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND Check out my technique after the jump. If you missed my previous progress, you can check out my build logs here: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. I started by assembling my rawmaterials.
1000 FOOT GENERAL: DARK AGES COLOR PALETTES Common Colors (60% of cloth) Undyed Fabric in Off-white, Gray, Tan, and Brown. Uncommon Colors (30% of cloth) Yellow, Blue, Brown, and Green. Rare Colors (10% of cloth) Red, Purple. I had read a bit of wargamer wisdom that said the color green was not available as a dye color during the dark ages, but based on the examples above I feel 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK An innocent bystander gazing off into the distance, little heeding the terrible peril into which she'll soon be thrust. Heed the peril, Dawn! Heed your ass back inside where it's safe! Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop.1000 FOOT GENERAL
The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE They were pretty easy to put together: Step 1) Drops of white/PVA glue on wax paper. Step 2) Model railroad ballast. When the white glue dried I added a few drops of Woodland Scenics Scenic Glue to each pile as well. Step 3) I added some additional white glue and grass flock for about half of the stone piles. And done! 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 1: PLANNING Update: I've made a lot of progress since this first post. Here's a full list of my terrain board posts. Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. Terrain Boards Part 6: Grass and Vegetation. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND Styrene Edges. The terrain boards are 2 feet by 4 feet, and each of my styrene sheets was 24 inches wide. For the long sides I needed two strips of styrene, resulting in 6 styrene strips per terrain board. I used my foam card guide to trace the outline of the hill and river elevation changes and carefully scribed the styrene before snappingthe
1000 FOOT GENERAL: "REACTOR ONLINE. SCRUM CON ONLINE. ALL Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some of the other conventions we attend. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 4: BUILDING It took some time to get everything juuuuuust right. See my progress after the jump. This is the fourth stage of my terrain board build. Check out the earlier steps if you've missed them: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 5: DIRT AND Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. I'd finished up the major terrain features of the boards and got to tackle the fined details of surface dirt, stones and pathways. I used spackle to coat and smooth any outstanding remaining 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND Check out my technique after the jump. If you missed my previous progress, you can check out my build logs here: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. I started by assembling my rawmaterials.
1000 FOOT GENERAL: DARK AGES COLOR PALETTES Common Colors (60% of cloth) Undyed Fabric in Off-white, Gray, Tan, and Brown. Uncommon Colors (30% of cloth) Yellow, Blue, Brown, and Green. Rare Colors (10% of cloth) Red, Purple. I had read a bit of wargamer wisdom that said the color green was not available as a dye color during the dark ages, but based on the examples above I feel 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK An innocent bystander gazing off into the distance, little heeding the terrible peril into which she'll soon be thrust. Heed the peril, Dawn! Heed your ass back inside where it's safe! Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. 1000 FOOT GENERAL: MARCH 2021 1000 Foot General: March 2021. "Reactor Online. Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE Step 3) I added some additional white glue and grass flock for about half of the stone piles.And done! I set up the table for a trial of "To the Strongest" and was pleased to see the stone piles clearly marked the game grid, but combined with other table scatter and terrain did not call too much attention to themselves. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND Check out my technique after the jump. If you missed my previous progress, you can check out my build logs here: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. I started by assembling my rawmaterials.
1000 FOOT GENERAL: ON, IN, THROUGH: A THEORY OF TERRAIN On: Some terrain features provide features to units based on elevation. A unit isn't "in" a hill, but on it, and usually gains bonuses for it's superior position above units below it. This also applies to the tops of buildings, cliffs, etc. Through: A unit can pass through a piece of terrain, entering one side and exiting fromanother.
1000 FOOT GENERAL: STAR WARS ARMADA: PAINTING REBEL Finally they all got a wash of Army Painter Strong Tone to pick out details and make them look like roughed up Rebel fighters from the film. Reds 7, 2 (Wedge), 8, 6 (Porkins), 5 (Luke), 3 (Biggs) (L-R) The differences between the various Y-Wings of Gold Squadron were more subtle than the X-Wings so they all got identical paint jobs. 1000 FOOT GENERAL: TAKING LION RAMPANT FOR A SPIN The activation system in Lion Rampant requires a roll to get your units to attack, shoot or even move. Some units are easier to rouse to a fight than simply moving. Deciding which order to activate your units and always risking a change in initiative on a failed roll kept each turn interesting. As they moved forward, my foot units fell into 1000 FOOT GENERAL: DESERT WASTELAND WARGAME TERRAIN CLOTH I also picked up a 5'x5' canvas dropcloth and some bathtub calk in various shades of brown, tan and cream. I had to resupply during this project, so here's a full list of the materials I ended up using: 1 canvas drop cloth ($7) 5 pints of paint ($2.50 each) 4 tubes of calk ($6 each) 1/3 bag of sand. calk gun, wide paint brushes, palette knife 1000 FOOT GENERAL: MY TIPS FOR WARGAMES FACTORY ROMANS The worst offender is the shield held in the offhand, which can't easily be squeezed between the figures of another rank. To ensure the figures can rank up, I made sure to rotate the offhand as low as possible. By keeping the shield hand close to the figure's waist, the shield takes up as little space in front of the figure as possible. 1000 FOOT GENERAL: LION RAMPANT: FEEL THE BURN The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: HISTORICON 2014, FRIDAY Lots more action on Friday. Pics after the jump. Vendor Demos My six year old son wanted to play games, but I didn't think he could handle a four hour session, so1000 FOOT GENERAL
The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE They were pretty easy to put together: Step 1) Drops of white/PVA glue on wax paper. Step 2) Model railroad ballast. When the white glue dried I added a few drops of Woodland Scenics Scenic Glue to each pile as well. Step 3) I added some additional white glue and grass flock for about half of the stone piles. And done! 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 1: PLANNING Update: I've made a lot of progress since this first post. Here's a full list of my terrain board posts. Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. Terrain Boards Part 6: Grass and Vegetation. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND Styrene Edges. The terrain boards are 2 feet by 4 feet, and each of my styrene sheets was 24 inches wide. For the long sides I needed two strips of styrene, resulting in 6 styrene strips per terrain board. I used my foam card guide to trace the outline of the hill and river elevation changes and carefully scribed the styrene before snappingthe
1000 FOOT GENERAL: "REACTOR ONLINE. SCRUM CON ONLINE. ALL Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some of the other conventions we attend. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 4: BUILDING It took some time to get everything juuuuuust right. See my progress after the jump. This is the fourth stage of my terrain board build. Check out the earlier steps if you've missed them: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 5: DIRT AND Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. I'd finished up the major terrain features of the boards and got to tackle the fined details of surface dirt, stones and pathways. I used spackle to coat and smooth any outstanding remaining 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND Check out my technique after the jump. If you missed my previous progress, you can check out my build logs here: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. I started by assembling my rawmaterials.
1000 FOOT GENERAL: DARK AGES COLOR PALETTES Common Colors (60% of cloth) Undyed Fabric in Off-white, Gray, Tan, and Brown. Uncommon Colors (30% of cloth) Yellow, Blue, Brown, and Green. Rare Colors (10% of cloth) Red, Purple. I had read a bit of wargamer wisdom that said the color green was not available as a dye color during the dark ages, but based on the examples above I feel 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK An innocent bystander gazing off into the distance, little heeding the terrible peril into which she'll soon be thrust. Heed the peril, Dawn! Heed your ass back inside where it's safe! Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop.1000 FOOT GENERAL
The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE They were pretty easy to put together: Step 1) Drops of white/PVA glue on wax paper. Step 2) Model railroad ballast. When the white glue dried I added a few drops of Woodland Scenics Scenic Glue to each pile as well. Step 3) I added some additional white glue and grass flock for about half of the stone piles. And done! 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 1: PLANNING Update: I've made a lot of progress since this first post. Here's a full list of my terrain board posts. Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. Terrain Boards Part 6: Grass and Vegetation. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND Styrene Edges. The terrain boards are 2 feet by 4 feet, and each of my styrene sheets was 24 inches wide. For the long sides I needed two strips of styrene, resulting in 6 styrene strips per terrain board. I used my foam card guide to trace the outline of the hill and river elevation changes and carefully scribed the styrene before snappingthe
1000 FOOT GENERAL: "REACTOR ONLINE. SCRUM CON ONLINE. ALL Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some of the other conventions we attend. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 4: BUILDING It took some time to get everything juuuuuust right. See my progress after the jump. This is the fourth stage of my terrain board build. Check out the earlier steps if you've missed them: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 5: DIRT AND Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. I'd finished up the major terrain features of the boards and got to tackle the fined details of surface dirt, stones and pathways. I used spackle to coat and smooth any outstanding remaining 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND Check out my technique after the jump. If you missed my previous progress, you can check out my build logs here: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. I started by assembling my rawmaterials.
1000 FOOT GENERAL: DARK AGES COLOR PALETTES Common Colors (60% of cloth) Undyed Fabric in Off-white, Gray, Tan, and Brown. Uncommon Colors (30% of cloth) Yellow, Blue, Brown, and Green. Rare Colors (10% of cloth) Red, Purple. I had read a bit of wargamer wisdom that said the color green was not available as a dye color during the dark ages, but based on the examples above I feel 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK An innocent bystander gazing off into the distance, little heeding the terrible peril into which she'll soon be thrust. Heed the peril, Dawn! Heed your ass back inside where it's safe! Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. 1000 FOOT GENERAL: MARCH 2021 1000 Foot General: March 2021. "Reactor Online. Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE Step 3) I added some additional white glue and grass flock for about half of the stone piles.And done! I set up the table for a trial of "To the Strongest" and was pleased to see the stone piles clearly marked the game grid, but combined with other table scatter and terrain did not call too much attention to themselves. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND Check out my technique after the jump. If you missed my previous progress, you can check out my build logs here: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. I started by assembling my rawmaterials.
1000 FOOT GENERAL: ON, IN, THROUGH: A THEORY OF TERRAIN On: Some terrain features provide features to units based on elevation. A unit isn't "in" a hill, but on it, and usually gains bonuses for it's superior position above units below it. This also applies to the tops of buildings, cliffs, etc. Through: A unit can pass through a piece of terrain, entering one side and exiting fromanother.
1000 FOOT GENERAL: STAR WARS ARMADA: PAINTING REBEL Finally they all got a wash of Army Painter Strong Tone to pick out details and make them look like roughed up Rebel fighters from the film. Reds 7, 2 (Wedge), 8, 6 (Porkins), 5 (Luke), 3 (Biggs) (L-R) The differences between the various Y-Wings of Gold Squadron were more subtle than the X-Wings so they all got identical paint jobs. 1000 FOOT GENERAL: TAKING LION RAMPANT FOR A SPIN The activation system in Lion Rampant requires a roll to get your units to attack, shoot or even move. Some units are easier to rouse to a fight than simply moving. Deciding which order to activate your units and always risking a change in initiative on a failed roll kept each turn interesting. As they moved forward, my foot units fell into 1000 FOOT GENERAL: ROCKY DESERT HILLS FOR WARGAMES In part 1 of this tutorial I documented the construction of my rocky hills. In part 2, I'll cover painting and detailing these arid lumps of weathered, igneous stone. Materials You can skip the dropper bottles of hobby colors for terrain painting. 1000 FOOT GENERAL: MY TIPS FOR WARGAMES FACTORY ROMANS The worst offender is the shield held in the offhand, which can't easily be squeezed between the figures of another rank. To ensure the figures can rank up, I made sure to rotate the offhand as low as possible. By keeping the shield hand close to the figure's waist, the shield takes up as little space in front of the figure as possible. 1000 FOOT GENERAL: LION RAMPANT: FEEL THE BURN The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: HISTORICON 2012, THURSDAY The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm.1000 FOOT GENERAL
The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE They were pretty easy to put together: Step 1) Drops of white/PVA glue on wax paper. Step 2) Model railroad ballast. When the white glue dried I added a few drops of Woodland Scenics Scenic Glue to each pile as well. Step 3) I added some additional white glue and grass flock for about half of the stone piles. And done! 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 1: PLANNING Update: I've made a lot of progress since this first post. Here's a full list of my terrain board posts. Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. Terrain Boards Part 6: Grass and Vegetation. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND Styrene Edges. The terrain boards are 2 feet by 4 feet, and each of my styrene sheets was 24 inches wide. For the long sides I needed two strips of styrene, resulting in 6 styrene strips per terrain board. I used my foam card guide to trace the outline of the hill and river elevation changes and carefully scribed the styrene before snappingthe
1000 FOOT GENERAL: "REACTOR ONLINE. SCRUM CON ONLINE. ALL Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some of the other conventions we attend. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 4: BUILDING It took some time to get everything juuuuuust right. See my progress after the jump. This is the fourth stage of my terrain board build. Check out the earlier steps if you've missed them: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 5: DIRT AND Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. I'd finished up the major terrain features of the boards and got to tackle the fined details of surface dirt, stones and pathways. I used spackle to coat and smooth any outstanding remaining 1000 FOOT GENERAL: DARK AGES COLOR PALETTES Common Colors (60% of cloth) Undyed Fabric in Off-white, Gray, Tan, and Brown. Uncommon Colors (30% of cloth) Yellow, Blue, Brown, and Green. Rare Colors (10% of cloth) Red, Purple. I had read a bit of wargamer wisdom that said the color green was not available as a dye color during the dark ages, but based on the examples above I feel 1000 FOOT GENERAL: STAR WARS ARMADA: PAINTING REBEL Finally they all got a wash of Army Painter Strong Tone to pick out details and make them look like roughed up Rebel fighters from the film. Reds 7, 2 (Wedge), 8, 6 (Porkins), 5 (Luke), 3 (Biggs) (L-R) The differences between the various Y-Wings of Gold Squadron were more subtle than the X-Wings so they all got identical paint jobs. 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK An innocent bystander gazing off into the distance, little heeding the terrible peril into which she'll soon be thrust. Heed the peril, Dawn! Heed your ass back inside where it's safe! Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop.1000 FOOT GENERAL
The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE Step 3) I added some additional white glue and grass flock for about half of the stone piles.And done! I set up the table for a trial of "To the Strongest" and was pleased to see the stone piles clearly marked the game grid, but combined with other table scatter and terrain did not call too much attention to themselves. 1000 FOOT GENERAL: "REACTOR ONLINE. SCRUM CON ONLINE. ALL Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some of the other conventions we attend. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND With planning complete (see Part 1 here) I moved on to the early stage of construction for my skirmish terrain boards.This is my first stab at terrain boards and I'm learning as I go. Check out my progress after the jump. My terrain boards are built from two layers of pink insulation foam board (each .75" thick), sheathed round the edges by .06" styrene strips for protection. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 4: BUILDING It took some time to get everything juuuuuust right. See my progress after the jump. This is the fourth stage of my terrain board build. Check out the earlier steps if you've missed them: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 1: PLANNING I've always loved the diorama aspect of wargames, but my focus always tends to drift towards painting up figures rather than making terrain. The fields, walls, buildings and trees that cover our wargame tables have such a great impact on the look of the game, they may actually be more vital to creating the overall look of a wargame rather than thefigures themselves.
1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 5: DIRT AND Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. I'd finished up the major terrain features of the boards and got to tackle the fined details of surface dirt, stones and pathways. I used spackle to coat and smooth any outstanding remaining 1000 FOOT GENERAL: DARK AGES COLOR PALETTES Common Colors (60% of cloth) Undyed Fabric in Off-white, Gray, Tan, and Brown. Uncommon Colors (30% of cloth) Yellow, Blue, Brown, and Green. Rare Colors (10% of cloth) Red, Purple. I had read a bit of wargamer wisdom that said the color green was not available as a dye color during the dark ages, but based on the examples above I feel 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. I've got a soft spot for such gems as Starcrash, Battle Beyond the Stars, and Robot Jox, but Star Schlock should work for getting high brow fare like Battlestar Galactica, Planet of the Apes, Dune and Star Trek on the table as well. 1000 FOOT GENERAL: STAR WARS ARMADA: PAINTING REBEL Finally they all got a wash of Army Painter Strong Tone to pick out details and make them look like roughed up Rebel fighters from the film. Reds 7, 2 (Wedge), 8, 6 (Porkins), 5 (Luke), 3 (Biggs) (L-R) The differences between the various Y-Wings of Gold Squadron were more subtle than the X-Wings so they all got identical paint jobs. 1000 FOOT GENERAL: MARCH 2021 1000 Foot General: March 2021. "Reactor Online. Scrum Con Online. All Systems Nominal." Scrum Con is coming to a computer near you! After two successful conventions, we've decided to bring our local gaming con online to keep the tradition going. Scrum Con has featured a mix of RPGs and wargames that don't always get a ton of attention at some 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE Step 3) I added some additional white glue and grass flock for about half of the stone piles.And done! I set up the table for a trial of "To the Strongest" and was pleased to see the stone piles clearly marked the game grid, but combined with other table scatter and terrain did not call too much attention to themselves. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND Check out my technique after the jump. If you missed my previous progress, you can check out my build logs here: Terrain Boards Part 1: Planning. Terrain Boards Part 2: Base and Edges. Terrain Boards Part 3: Cutting the River. Terrain Boards Part 4: Building Hills. Terrain Boards Part 5: Dirt and Stone. I started by assembling my rawmaterials.
1000 FOOT GENERAL: ON, IN, THROUGH: A THEORY OF TERRAIN On: Some terrain features provide features to units based on elevation. A unit isn't "in" a hill, but on it, and usually gains bonuses for it's superior position above units below it. This also applies to the tops of buildings, cliffs, etc. Through: A unit can pass through a piece of terrain, entering one side and exiting fromanother.
1000 FOOT GENERAL: STAR WARS ARMADA: PAINTING REBEL Finally they all got a wash of Army Painter Strong Tone to pick out details and make them look like roughed up Rebel fighters from the film. Reds 7, 2 (Wedge), 8, 6 (Porkins), 5 (Luke), 3 (Biggs) (L-R) The differences between the various Y-Wings of Gold Squadron were more subtle than the X-Wings so they all got identical paint jobs. 1000 FOOT GENERAL: TAKING LION RAMPANT FOR A SPIN The activation system in Lion Rampant requires a roll to get your units to attack, shoot or even move. Some units are easier to rouse to a fight than simply moving. Deciding which order to activate your units and always risking a change in initiative on a failed roll kept each turn interesting. As they moved forward, my foot units fell into 1000 FOOT GENERAL: ROCKY DESERT HILLS FOR WARGAMES In part 1 of this tutorial I documented the construction of my rocky hills. In part 2, I'll cover painting and detailing these arid lumps of weathered, igneous stone. Materials You can skip the dropper bottles of hobby colors for terrain painting. 1000 FOOT GENERAL: MY TIPS FOR WARGAMES FACTORY ROMANS The worst offender is the shield held in the offhand, which can't easily be squeezed between the figures of another rank. To ensure the figures can rank up, I made sure to rotate the offhand as low as possible. By keeping the shield hand close to the figure's waist, the shield takes up as little space in front of the figure as possible. 1000 FOOT GENERAL: LION RAMPANT: FEEL THE BURN The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: NEW YEAR'S DUNGEON BASH After this summer's dungeon crawl I was eager to make some tweaks to the rules and run it again. The holidays seemed like an awesome time to get some friends together so we grabbed some beers and dice on New Year's Eve and ran a wintery dungeon crawl.1000 FOOT GENERAL
The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 3: CUTTING The key feature of the terrain boards I'm building is the river that winds its way across all three surfaces, providing a tactical challenge for figures that can't cross it or needing to capture bridges and fords across it. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND With planning complete (see Part 1 here) I moved on to the early stage of construction for my skirmish terrain boards.This is my first stab at terrain boards and I'm learning as I go. Check out my progress after the jump. My terrain boards are built from two layers of pink insulation foam board (each .75" thick), sheathed round the edges by .06" styrene strips for protection. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 1: PLANNING I've always loved the diorama aspect of wargames, but my focus always tends to drift towards painting up figures rather than making terrain. The fields, walls, buildings and trees that cover our wargame tables have such a great impact on the look of the game, they may actually be more vital to creating the overall look of a wargame rather than thefigures themselves.
1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 5: DIRT AND I gave areas outside of the roadways a coat of 50:50 water/white glue mix and spread fine sand over them. Once the glue dried I removed the excess sand and used the palm of my hand and sand paper to take out any larger pebbles so all that was left was a find grit coat of sand. 1000 FOOT GENERAL: DARK AGES COLOR PALETTES I had read a bit of wargamer wisdom that said the color green was not available as a dye color during the dark ages, but based on the examples above I feel confident that nearly every color of the rainbow could be produced during the 11th and 12th centuries, and only the saturation and frequency of various shades need to be adjusted on our figures to recreate accurate clothing. 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. I've got a soft spot for such gems as Starcrash, Battle Beyond the Stars, and Robot Jox, but Star Schlock should work for getting high brow fare like Battlestar Galactica, Planet of the Apes, Dune and Star Trek on the table as well. 1000 FOOT GENERAL: HAIL CAESAR SKIRMISH #5: DRIVING OUT The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: HAIL CAESAR SKIRMISH #4: MARIAN ROMANS With Historicon fast approaching, my pal Mike and I got together for a rapid fire series of games to brush up on some rules. This was Mike's first time playing Hail Caesar, so he took a larger force of Romans to face off against my early Germans.1000 FOOT GENERAL
The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 3: CUTTING The key feature of the terrain boards I'm building is the river that winds its way across all three surfaces, providing a tactical challenge for figures that can't cross it or needing to capture bridges and fords across it. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND With planning complete (see Part 1 here) I moved on to the early stage of construction for my skirmish terrain boards.This is my first stab at terrain boards and I'm learning as I go. Check out my progress after the jump. My terrain boards are built from two layers of pink insulation foam board (each .75" thick), sheathed round the edges by .06" styrene strips for protection. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 1: PLANNING I've always loved the diorama aspect of wargames, but my focus always tends to drift towards painting up figures rather than making terrain. The fields, walls, buildings and trees that cover our wargame tables have such a great impact on the look of the game, they may actually be more vital to creating the overall look of a wargame rather than thefigures themselves.
1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 6: GRASS AND The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 5: DIRT AND I gave areas outside of the roadways a coat of 50:50 water/white glue mix and spread fine sand over them. Once the glue dried I removed the excess sand and used the palm of my hand and sand paper to take out any larger pebbles so all that was left was a find grit coat of sand. 1000 FOOT GENERAL: DARK AGES COLOR PALETTES I had read a bit of wargamer wisdom that said the color green was not available as a dye color during the dark ages, but based on the examples above I feel confident that nearly every color of the rainbow could be produced during the 11th and 12th centuries, and only the saturation and frequency of various shades need to be adjusted on our figures to recreate accurate clothing. 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. I've got a soft spot for such gems as Starcrash, Battle Beyond the Stars, and Robot Jox, but Star Schlock should work for getting high brow fare like Battlestar Galactica, Planet of the Apes, Dune and Star Trek on the table as well. 1000 FOOT GENERAL: HAIL CAESAR SKIRMISH #5: DRIVING OUT The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: HAIL CAESAR SKIRMISH #4: MARIAN ROMANS With Historicon fast approaching, my pal Mike and I got together for a rapid fire series of games to brush up on some rules. This was Mike's first time playing Hail Caesar, so he took a larger force of Romans to face off against my early Germans. 1000 FOOT GENERAL: MAKING TERRAIN BOARDS PART 2: BASE AND With planning complete (see Part 1 here) I moved on to the early stage of construction for my skirmish terrain boards.This is my first stab at terrain boards and I'm learning as I go. Check out my progress after the jump. My terrain boards are built from two layers of pink insulation foam board (each .75" thick), sheathed round the edges by .06" styrene strips for protection. 1000 FOOT GENERAL: QUICK AND EASY GRID MARKERS FOR "TO THE Step 3) I added some additional white glue and grass flock for about half of the stone piles.And done! I set up the table for a trial of "To the Strongest" and was pleased to see the stone piles clearly marked the game grid, but combined with other table scatter and terrain did not call too much attention to themselves. 1000 FOOT GENERAL: ROCKY DESERT HILLS FOR WARGAMES Sealed with Glue To secure everything and seal the various wood and foam bits, I coated the entirety of each terrain piece in wood glue. Stupidly, I left them sitting on newspaper to dry, and when I checked them the next day the glue had flowed down and 1000 FOOT GENERAL: STAR SCHLOCK: FIRST LOOK Star Schlock is designed to simulate the low budget, forgotten sci fi films and tv shows produced between 1968 and 1988 on the tabletop. I've got a soft spot for such gems as Starcrash, Battle Beyond the Stars, and Robot Jox, but Star Schlock should work for getting high brow fare like Battlestar Galactica, Planet of the Apes, Dune and Star Trek on the table as well. 1000 FOOT GENERAL: HAIL CAESAR SKIRMISH #5: DRIVING OUT The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: HAIL CAESAR SKIRMISH #4: MARIAN ROMANS With Historicon fast approaching, my pal Mike and I got together for a rapid fire series of games to brush up on some rules. This was Mike's first time playing Hail Caesar, so he took a larger force of Romans to face off against my early Germans. 1000 FOOT GENERAL: HAIL CAESAR STATUS MARKERS The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm. 1000 FOOT GENERAL: MY TIPS FOR WARGAMES FACTORY ROMANS Wargames Factory's Romans were one of the first historical miniatures plastic kits to hit the market. Although their tooling is fairly basic compared to some of the really fine sets that are being released currently, they are still an affordable way of building up a Romanarmy quickly.
1000 FOOT GENERAL: WARLORD GAMES ROMAN AND CELTIC GENERAL Finished up the basing on my Warlord Games mounted Roman general and Celtic chieftain. The Celt general will be serving as a leader for my ancient Germans rather than the Gauls, but they're all a bunch of hairy barbarians with snazzy fashion sense so I 1000 FOOT GENERAL: HISTORICON 2014, FRIDAY The 1000 Foot General plays historical wargames such as Hail Caesar, SAGA, and Fireball Forward in 28 and 15mm.Amazon Banner Ads
MONDAY, NOVEMBER 18, 2019 "AND NOW YOU'RE BACK, FROM OUTER SPACE..." MY STAR SCHLOCK / FALL IN 2019 CONVENTION REPORT After months of preparation, (and years of procrastination) I finally ran my game Star Schlock at a convention. Having only played convention games, I wasn't quite sure what to expect when running one, but with advice from my pals Joe Procopioand Walt O'Hara
and a spot donated by the HAWKS in their room I felt as prepared as I was going to be before taking the plunge into convention game mastering. I've run this scenario many times over the last few months, tweaking both the rules as well as the scenario itself to provide a balanced game that would give players plenty to do. It's essentially a zombie attack, one side playing the ravening hordes of undead and their alien masters, with the good guys trying to hold off the creeps long enough to evacuate innocent civilians and heroes on the last shuttle. In play testing, the horde of shambling dead won consistently, and while the good guys eked out a narrow victory in the final play test before the convention I was by no means sure those balanced results would play out with players who were completely unfamiliar with the rules.Read more »
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TUESDAY, NOVEMBER 12, 2019 STAR SCHLOCK: FINAL PREPARATIONS Royal Astro Guards of the Federation race to secure a comms objective to send an evacuation signal to the populace before the undead moon zombies arrive. I ran a final play test for the Star Schlock scenario I'm bringing to Fall In this weekend. The Federation good guys eked out a win, successfully blasting off and escaping the horde of Space Ghouls who overran the mining camp. I've found most players stumble through the first round or so, but have a good grasp with the basics by mid game. I think there are enough standard conventions that experienced wargamers can pick them up quickly enough, but there are some wrinkles that give players additional decision points each turn beyond "should I move and shoot or shoot and move?" I'm looking forward to running some fresh faces through the game to see if this is something people outside my local game groups would be interested in. I also finalized the promotional prizes I'll be handing out to the winners of each scenario. Even without knowing anything about the game, if this sort of thing pushes your buttons, Star Schlock might be up your alley. My Friday game is locked up but I believe there's a spot or two available in my Saturday game. Come roll some dice with me, or just stop by to check it out! See you there!Posted by John
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FRIDAY, NOVEMBER 8, 2019 GUEST POST - "IN DEEP TROUBLE" DUNGEON CRAWL I was lucky enough to find a buddy in college whose outlook, interests and nerd obsessions fit seamlessly with mine. We roomed together in school and shared a series of crummy apartments after graduating, filling our free time with epic RPG games, Battletech, andthe Star Wars CCG.
I kept close contact with him as he crossed the country to pursue a career in academia, and we've managed to get together once a year and roll some dice or tap some cards. He recently began working on RPG-like dungeon crawl game. I posted a few of his 'work in progress' pics to my twitter feed, but encouraged him to share more about his game to a blog. He balked at setting up one of his own, but took me up on my offer to host a post of his right here. Check this out, I think it's pretty neat.Read more »
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MONDAY, OCTOBER 28, 2019 STAR SCHLOCK IS COMING TO FALL IN Star Schlock forces, ready for their next playtest. I'll be running a few games of Star Schlock at Fall In this year. To ensure things go smoothly I've been playtesting the scenario to make sure the forces are balanced and players have plenty of opportunities to roll dice andblow stuff up.
Here's the scenario listed in the PEL: > SPACE GHOULS OF THE CURSED MOON>
> DISASTER ON MOON BASE ALPHA! The mineral extractors dug too deep, > awakening a long slumbering alien intelligence. Roused from > hibernation, an inhuman elder being has animated the corpses of the > dead, spurring them to wipe out all life on the surface of the > planetoid! The colony's defenders race to thwart the shambling > cannibalistic monsters long enough to fuel the last escape shuttle. > Will they escape the creatures' grasp, or will the ranks of the > undead menace grow with fresh victims. The surface of the desolate moon is finished, but I'm still working on the fuel pumping station and landing platform that form the centerpiece of the battlefield. The basic shapes are in place, which are all I needed for playtesting. The semi painted space ghouls shamble towards fleeing Federationforces.
In our game the animated dead methodically made their way into the settlement, exchanging ragged gunfire early in the game before closing in and digging their claws into the astro guards deployed to hold themoff.
Major Tom and an Elder Thing wrecking the Federation space cadets attempting to secure the pumping station. The space zombies have proven pretty fun to run. They initially seem incredibly slow, but as players have discovered the ghoul's various special abilities they've invariably been able to sweep across the board with the horde. Federation astro guards under fire. The Federation forces have been trickier to balance, but in this outing the Federation players were able to coordinate some devastating attacks, obliterating several mobs of space ghouls with concentratedfire.
BOOM! The escape ship is crippled! Unfortunately, the space zombies were able to sabotage the pumping station, causing an explosion on the landing platform, crippling the escape vessel. It turns out Federation players are more interested in killing zombies than recovering and refueling their space ship in each of the playtests I've run. We've got a few ideas to tweak the fuel recovery part of the scenario to make fueling the ship a bit more fun and I think another playtest before Fall In should work out the lastfew kinks.
Overall I'm pretty happy with the way the game is shaping up, and I'm looking forward to running some fresh faces through it!Posted by John
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SUNDAY, SEPTEMBER 8, 2019 WHICH COLOR SCHEME DO YOU PREFER? I'm having trouble picking a color scheme for these heroic "Astro Guards" I've been working on for Star Schlock. I knocked together some quick color studies to compare them, but still can't settle on one. Do you have a preference? Thanks for helping me decide!Posted by John
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SATURDAY, AUGUST 24, 2019 SCIFI SOLDIERS FOR STAR SCHLOCK Progress on my sci-fi game Star Schlock is picking up! We've run several successful playtests over the last few weeks and I'm continuing to refine my digital sculpts for the miniatures. My blog may have been quiet this summer, but I've not been idle. Looking forward to sharing more of the game soon!Posted by John
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FRIDAY, JULY 19, 2019HISTORICON 2019
2019 saw a big shift for Historicon, away from the Fredericksburg location into the new digs at the Lancaster Convention Center. My impressions and some pics after the jump.Read more »
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ABOUT ME
* John
Germantown, MD, United States View my complete profileMY BLOG LIST
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Olicanalad's Games
Blitzkrieg Commander 4, and'Artillery Drift'
35 minutes ago
*
Camp Cromwell
Bolt Action: Tank War1 hour ago
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Lair of the Uber Geek First Game of the Year:NUTS!
2 hours ago
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The Renaissance Troll Miniature Projects 20203 hours ago
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iron mitten
Elf Leaf Mail
4 hours ago
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Sgt Steiner's Wargaming Blog Panzer Leader............A blastfrom the past
1 day ago
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THE WARGAMING SITE
It had to be....
1 day ago
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THE WARGAMING SITE
It had to be....
1 day ago
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Irregular Wars: Conflict at the World's End Chariots of Fire - revisiting Minoans and Egyptians in 6mm l'Art de la Guerre1 day ago
*
Gunners wargaming
1/72 WIP Dwarves
2 days ago
*
MacPhee's Miniature Men28mm WWI American
Infantry
2 days ago
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Wargaming Girl
AHPC X Day 15 - Third Submission2 days ago
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Rob Hawkins Hobby
Zombicide!
3 days ago
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Dulce et Decorum EstWelcome to 2020
3 days ago
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redzedz
Fantasy
3 days ago
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The Wargames Table
More 8th Army - First Section4 days ago
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Rabbits In My Basement First Figures of 20204 days ago
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The Monkey that Walks What I did on my Christmas holidays4 days ago
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Analogue Hobbies
Entry #4 to AHPCX: Cartel Gangers and their Hideout5 days ago
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the Man Cave
AHPC X - Monolith / Herdstone5 days ago
*
BigRedBatCave
New Year, New Herds!6 days ago
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much ado about nothing War of 1812: Virginia militia1 week ago
*
WAB Corner
US Forward Air Observer Team and P-51 Mustang for Bolt Action2 weeks ago
*
Lard Island News
Lard Magazine 2019 Arrives3 weeks ago
*
Anatoli's Game Room
2D rivers and terrain from Playmats.eu review4 weeks ago
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Moiterei's bunte Welt British Paras, BEF JoP'sand a building
4 weeks ago
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The Sharp End of the BrushNovember activity
5 weeks ago
*
1000 Foot General
"And now you're back, from outer space..." My Star Schlock / Fall In 2019 Convention Report1 month ago
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Quindia Studios
Blackstone Fortress - PartSeven
1 month ago
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Saxon Dog
Caesarian Roman Legion4 months ago
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Henry Hyde's Wargaming Blog The Current State of Siggins4 months ago
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Twin Cities Gamer
Saga AoM Great Kingdoms6 months ago
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Itinerant Hobbyist
The Blog has moved...10 months ago
*
World War II Central Bargain basement, unpainted miniatures! GHQ, Pico Armor, AB, Hallmark 1/60001 year ago
*
I Mostly Paint At Night...Mostly.Bjorn the
Fell-Handed, Last of the Company of Russ1 year ago
*
Satrap Miniatures
French Line Infantry2 years ago
*
The Sublime Idealist2 years ago
*
Conquering the Lead MountainOctober already?
2 years ago
*
WARGAMES & WIPS!
Medieval German Knights2 years ago
*
Chicago Terrain Factory Next Up: Republic Romans2 years ago
*
Flames of War Blog by ModelDads.co.uk Halo Ground Command: 15mm Covenant forces3 years ago
*
Chicago Skirmish WargamesWe’re Back, Baby!
3 years ago
*
Captain Richard's Miniature Civil WarMacro shots
of the Undead Pirates and a Zombie? Creepy!3 years ago
*
My Blog | Phil's New Website | Dr. Phil Hendry Hansa Nairoba and Bovan Tuk3 years ago
*
Sea Kings and Horse Warriors Naffata in SAGA and history4 years ago
*
The Tapestry- A Site Devoted to Saga by Gripping Beast and StudioTomahawk
AAR: Franks v Welsh in Champions ofGod
4 years ago
*
MiniStories
20mm WW2 - US M3A1
halftracks
4 years ago
*
Mitch's Wargaming and Modelmaking Royal Yugoslav Air Force Hawker Fury II5 years ago
*
Spaceman Spiff's Blog Full O' Battlemechs...and more.Finally...A Simple
Tutorial For Cool Canopies.5 years ago
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Last of the Free
The vexillum
5 years ago
*
Hail Caesar - Conquest of Britain British Celts chariots #35 years ago
*
The Inevitable SparkTaking Stock
5 years ago
*
Shields Up... Hold the Line! Century Leadership Team (completed)6 years ago
*
Rusty Mech Salvage
Viper's Fangs-forces7 years ago
*
Gaming blog and stuffNew Wargame Room
7 years ago
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Battles in Miniature*
Green Stuff and Brass with Some Guts Behind ItShow 10 Show All
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