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DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
Dr.7FAR - ZModeler 3.1.4 (build 1142) 06/04/2017. Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) - DR.7FAR GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04 GTA5 .ydr files on import can set a user-defined property on topmost entry in a hierarchy view named "Base". It can contain two values. Purpose is unknown, you can assign the same values prior to export your *.ydr file. Property is essential for non-skeleton exports. Fixed bug in loading corrupt meshes in .z3d loader.DR.7FAR
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DR.7FAR - ZMODELER 3.1.4 (BUILD 1142) 06/04/2017 __ dezembro 08, 2016 Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) ...Read More
DR.7FAR - ZMODELER 3.1.2 (BUILD 1123) __ fevereiro 01, 2016 Updates and bugfixes Scene elements could be selected in Hierarchy view bu holding ALT key and clicking on checkmark (visibility) i...Read More
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