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ASEPRITE - DOCS - RESIZE Animated sprite editor & pixel art tool. Resize You can resize your sprite using Edit > Sprite Size menu option. ASEPRITE - DOCS - PREVIEW-WINDOW Preview Window The preview window is the little window that can show you the animation preview in realtime while you edit your animation: You can show/hide this little window pressing the F7 key or with the View > Preview menu option.. You can also press the little play button or press Shift+Enter to start playing the sprite animation (or the current tag) in the window. ASEPRITE - DOCS - COLOR-MODE Color Mode. Aseprite supports three different kind of color modes: RGB. Indexed. Grayscale. When you create a new sprite you have to choose one of these color modes. In ASEPRITE - DOCS - SCRIPTING Scripting. Aseprite v1.2.10-beta2 introduced the possibility to write scripts with Lua: API Reference. Known issues and report bugs. Scripts are located in the user scripts folder that you can easily locate going to File > Scripts > Open Script Folder. Script ASEPRITE - DOCS - LINKED-CELS Linked Cels. Two cels are linked when they share their image and the xy -coordinate. Linked cels looks as follow in the timeline: When you modify one of these cels, all linked cels are modified. In this way you can propagate the same change into several frames. E.g. If you have a static background, you would prefer linked cels, so you canmake
ASEPRITE - DOCS - ONION-SKINNING Onion Skinning With onion skinning you can see several frames at once in the sprite editor.In this way you can use other frames as reference to draw the current one. You can activate the onion skinning using F3 key or with the little icon in the timeline:. You can specify how many previous and next frames do you want to see and configure other settings from the icon (like red/blue tint): ASEPRITE - ANIMATED SPRITE EDITOR & PIXEL ART TOOLTRIALDOWNLOADOLDER VERSIONSANIMATIONDOCSQUICKREF Redeem for Mac. Redeem for Linux. $19.99. What's Included? Aseprite is a pixel art tool with which you can create animated sprites & graphics. Here you can buy Aseprite with updates for the whole v1.x series. It includes Windows portable .zip, Windows installer, macOS app bundle, Ubuntu .deb package, and a ASEPRITE - DOCS - SELECTINGSEE MORE ON ASEPRITE.ORG ASEPRITE - DOCS - TABLET Since Aseprite v1.2.19.1 you can configure what API do you prefer to use: Windows 8/10 Pointer API: This option might be enough for most modern devices, you can give a try how your tablet works with this (might work better with this option than with Wintab) Wintab: This is the default option at the moment to support pressure sensitivity on ASEPRITE - DOCS - EYEDROPPER The Eyedropper tool is useful to pick colors from the image itself. It can be activated moving the mouse on the Eraser icon in the toolbar: Alternatively you can activate it pressing the I key or Alt+click . Using Left click will pick the color and store it as the Foreground color, using the Right click it will be stored as the Backgroundcolor.
ASEPRITE - DOCS - RESIZE Animated sprite editor & pixel art tool. Resize You can resize your sprite using Edit > Sprite Size menu option. ASEPRITE - DOCS - PREVIEW-WINDOW Preview Window The preview window is the little window that can show you the animation preview in realtime while you edit your animation: You can show/hide this little window pressing the F7 key or with the View > Preview menu option.. You can also press the little play button or press Shift+Enter to start playing the sprite animation (or the current tag) in the window. ASEPRITE - DOCS - COLOR-MODE Color Mode. Aseprite supports three different kind of color modes: RGB. Indexed. Grayscale. When you create a new sprite you have to choose one of these color modes. In ASEPRITE - DOCS - SCRIPTING Scripting. Aseprite v1.2.10-beta2 introduced the possibility to write scripts with Lua: API Reference. Known issues and report bugs. Scripts are located in the user scripts folder that you can easily locate going to File > Scripts > Open Script Folder. Script ASEPRITE - DOCS - LINKED-CELS Linked Cels. Two cels are linked when they share their image and the xy -coordinate. Linked cels looks as follow in the timeline: When you modify one of these cels, all linked cels are modified. In this way you can propagate the same change into several frames. E.g. If you have a static background, you would prefer linked cels, so you canmake
ASEPRITE - DOCS - ONION-SKINNING Onion Skinning With onion skinning you can see several frames at once in the sprite editor.In this way you can use other frames as reference to draw the current one. You can activate the onion skinning using F3 key or with the little icon in the timeline:. You can specify how many previous and next frames do you want to see and configure other settings from the icon (like red/blue tint): ASEPRITE - DOCS - SELECTING Animated sprite editor & pixel art tool. Selecting You can select parts of the sprite using one of the selection tools e.g. the Marquee Tool (M key), and then move it or transform it (scale, rotate, etc.).When you select a portion of the sprite, you will see a marching ants effect: When you make a selection, you are selecting the active cel, so all transformation will be made to that specific ASEPRITE - DOCS - EXPORTING Exporting Generally you will use the File > Save to save your work with full information as a .ase or .aseprite file (both are the same).Then you can export your sprite for your own game, website, application, etc. using the File > Export menu option to convert your sprite into a .gif file or a sequence of .png files.. File > Export will remember the latest options you've used in case that you ASEPRITE - DOCS - CANVAS Canvas Size The canvas is the visible area of the sprite. You can change the canvas size using Sprite > Canvas Size menu.. In this window you can change the Width or Height manually, or using the blue rules in the editor window.. Crop You can change the canvas size using the current selection bounds: ASEPRITE - DOCS - SCRIPTING Scripting. Aseprite v1.2.10-beta2 introduced the possibility to write scripts with Lua: API Reference. Known issues and report bugs. Scripts are located in the user scripts folder that you can easily locate going to File > Scripts > Open Script Folder. Script ASEPRITE - DOCS - SPRITE-SIZE The sprite size is specified when you create a new sprite from File > New menu. But you can change it in several ways. You can change: Canvas size. Resize sprite content. Also you can use the Command Line Interface for the same purpose.ASEPRITE - FAQ
Aseprite started being open source since its very beginning in 2001, and we were happy with that until August 2016. Now you can still download its source code, compile it, and use it for your personal purposes. You can make commercial art/assets with it too. The only restriction in Aseprite EULA is that you cannot redistribute Asepriteto third
ASEPRITE - DOCS - DATA-RECOVERY Automatically save recovery data every X seconds/minutes : Indicates that Aseprite should auto-save backup data (on disk) every X seconds or minutes for each edited sprite (2 minutes by default). Keep edited sprite data for Y days/weeks/months: For each sprite that was edited, Aseprite will keep the backup data (on disk) for the given number of ASEPRITE - DOCS - SLICES Slices With the Slice tool you can indicate regions of your sprite and assign a name/label to that region with some extra user defined information. There is support to specify 9-slices/9-patches information. With this tool you can: Create a new slice marking a rectangular region pressing the mouse button, dragging the mouse, and releasing the button. ASEPRITE - THUMBNAILS Aseprite Thumbnails beta for Windows This is a little beta version to show thumbnails on Windows File Explorer (on 32-bit and 64-bitplatforms):
ASEPRITE - DOCS - ZOOM Zoom tool You can zoom with keys 1, 2, 3,. 4, 5, 6 (those above the QWERTY . keys), or the mouse wheel.You can use the zoom tool too (Z key) to zoom-in with Left* __ Docs
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ORGANIZE LAYERS
Create , copy
, move
, drag & drop layers.
ANIMATE
Create , copy
, move
, link, drag & drop framesor cels
.
TAG FRAMES
Include several animations in the same file tagging sections.PLAYBACK MODES
Loop a section in forward, reverse, ping-pong modes. Change previewspeed.
ONION SKIN
See other frames as reference to animate.RED/BLUE MODE
Choose different onion skin modes.COLOR & PAINTING
PALETTE CONTROL
Copy & paste. Drag & drop. Resize palette. CONTROL ALPHA CHANNEL Palette entries with alpha value.COLOR WHEEL
Select color harmonies.SHADING MODE
Create light and shadows with the shading ink.
PIXEL PERFECT STROKE Create perfect strokes for pixel-art.ROTSPRITE ROTATION
Avoid extreme pixel distortions when rotating tiny sprites.TILED MODE
Create patterns repeating the image in a 3x3 grid.CUSTOM BRUSHES
Create custom brushes for dithering.BLEND MODES
Composite layers to create color effects. IMPORT & EXPORT FILESPNG IMAGE SEQUENCE
Open or save a sequence of imagesCREATE ANIMATED GIF
Create animations and save them as .gif files. CREATE SPRITE SHEETS Export your work to sprite sheets in .png and .json files.DATA RECOVERY
Recovery your sprites in case of crash. AUTOMATIZE IMAGE CONVERSIONS Integrate Aseprite in your assets pipeline with the command-lineinterface (CLI) .
CREATE TEXTURE ATLAS Store several animations in one texture atlas. GET ASEPRITE FOR $14.99 USD Get Aseprite for __ Windows __ macOS __ Ubuntu 14.04 + a Steam key Alternative Payment Methods: itch.io | Humble Bundle | Gumroad Release Notes | How do I update my current version?| What do I get?
| Older Versions
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