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AUDIOKINETIC
Audiokinetic's Wwise has helped usher in the dawning of a new era for game audio. The ability to create and audition complex systems and establish a set of emerging standards within the community at-large has led to an incredible leap in Technical Sound Design quality in today's games. The accessibility and availability of tools,documentation
MASTERING SUITE
The Mastering Suite is a cross-platform effect plug-in composed of four modules: a 6-band parametric equalizer, a 4-band compressor, a per-channel gain modifier and a state-of-the-art limiter. Each module can be enabled independently and authored to address specific target platform characteristics such as varying dynamic range, speaker device WWISE | AUDIOKINETIC Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, and COURSES - AUDIOKINETIC 1. Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes! 2. Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam. 3. To pass the exam, you will need a 90% or above mark.WWISE SDK 2021.1.2
Wwise SDK 2021.1.1. Wwise® is a comprehensive audio middleware solution for game development designed to create sophisticated and rich interactive audio. It consists of an authoring application and sound engine that are tightly integrated, giving sound designers and programmers the power to achieve awe-inspiring audio more affordablyand in
COURSES - AUDIOKINETIC 7 lessons, 7 quizzes, 1 examWwise 2019.1. Our 7 lessons cover all you need to get your Wwise-251 certification. We're also providing you with 7 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that WWISE HELP - AUDIOKINETIC Wwise Help. Wwise® 2021.1.1 Revision 3975. This document (whether in written, graphic or video form) is supplied as a guide for the Wwise® product. This documentation is the property of Audiokinetic Inc. (“Audiokinetic”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties. WWISE-201 CERTIFICATION COURSE Wwise 2019.1. Revision 1050. Our eight lessons cover all you need to get your Wwise-201 certification. We’re also providing you with eight quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Best of luck from theAudiokinetic team!
APPLYING DISTANCE-BASED ATTENUATION Applying Distance-Based Attenuation. To simulate a natural roll-off as the source moves away from the microphone in game, you can use the attenuation properties. The attenuation in Wwise is based on the following two properties: Distance attenuation: Influences the intensity of the signal based on the distance between the emitter andthe listener.
SETTING UP SIDE-CHAINING IN WWISE Setting Up Side-chaining in Wwise. It’s easy to set up side-chaining in Wwise using real time parameter control (RTPC) curves and the Wwise Meter Effect. The following example demonstrates how signals going through the PC Weapon Audio Bus will automatically compress the volume of the NPC Weapon audio bus in a three-step operation.AUDIOKINETIC
Audiokinetic's Wwise has helped usher in the dawning of a new era for game audio. The ability to create and audition complex systems and establish a set of emerging standards within the community at-large has led to an incredible leap in Technical Sound Design quality in today's games. The accessibility and availability of tools,documentation
MASTERING SUITE
The Mastering Suite is a cross-platform effect plug-in composed of four modules: a 6-band parametric equalizer, a 4-band compressor, a per-channel gain modifier and a state-of-the-art limiter. Each module can be enabled independently and authored to address specific target platform characteristics such as varying dynamic range, speaker device WWISE | AUDIOKINETIC Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, and COURSES - AUDIOKINETIC 1. Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes! 2. Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam. 3. To pass the exam, you will need a 90% or above mark.WWISE SDK 2021.1.2
Wwise SDK 2021.1.1. Wwise® is a comprehensive audio middleware solution for game development designed to create sophisticated and rich interactive audio. It consists of an authoring application and sound engine that are tightly integrated, giving sound designers and programmers the power to achieve awe-inspiring audio more affordablyand in
COURSES - AUDIOKINETIC 7 lessons, 7 quizzes, 1 examWwise 2019.1. Our 7 lessons cover all you need to get your Wwise-251 certification. We're also providing you with 7 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that WWISE HELP - AUDIOKINETIC Wwise Help. Wwise® 2021.1.1 Revision 3975. This document (whether in written, graphic or video form) is supplied as a guide for the Wwise® product. This documentation is the property of Audiokinetic Inc. (“Audiokinetic”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties. WWISE-201 CERTIFICATION COURSE Wwise 2019.1. Revision 1050. Our eight lessons cover all you need to get your Wwise-201 certification. We’re also providing you with eight quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Best of luck from theAudiokinetic team!
APPLYING DISTANCE-BASED ATTENUATION Applying Distance-Based Attenuation. To simulate a natural roll-off as the source moves away from the microphone in game, you can use the attenuation properties. The attenuation in Wwise is based on the following two properties: Distance attenuation: Influences the intensity of the signal based on the distance between the emitter andthe listener.
SETTING UP SIDE-CHAINING IN WWISE Setting Up Side-chaining in Wwise. It’s easy to set up side-chaining in Wwise using real time parameter control (RTPC) curves and the Wwise Meter Effect. The following example demonstrates how signals going through the PC Weapon Audio Bus will automatically compress the volume of the NPC Weapon audio bus in a three-step operation. COURSES - AUDIOKINETIC Our 8 lessons cover all you need to get your Wwise-201 certification. We're also providing you with 8 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Complete all the quizzes before you take the exam; 50% of the examquestions
WWISE SAMPLE PROJECTS Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 running on Mac, Windows, Oculus, and HTC Vive. It showcases various spatial audio methods and technologies, such as geometry-informed dynamic early reflections, sound OVERVIEW - AUDIOKINETIC.COM Audiokinetic Wwise Help - Overview. Defining the Contents and Behaviors of Music Switch Containers Interactive Music Playback Tips &Best Practices
USING MUSIC PLAYLIST CONTAINERS Name the Music Playlist Container Explore and press Enter. You won’t be able to play the Music Playlist Container yet because you have yet to define which Music Segments are to play in what order. Make sure the Explore Music Playlist you just created is selected. The Music Segment Editor view is replaced by the Music Playlist Editor. RELEASE NOTES 2021.1.2.7629.2025 Release Notes 2021.1.1.7601.1995. Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2021.1.1.7601.1995 release of the integration (in addition to upgrading to the new Unreal build). This integration does not GEOMETRY - AUDIOKINETIC.COM Audiokinetic Wwise SDK 2021.1.2 - Geometry. Using the Geometry API for Simulating Diffraction and Transmission Describing Geometry USING THE WWISE UNITY INTEGRATION Apply Custom Positioning in Unity. By default, the AkGameObj component is attached to a specific Unity gameObject and uses its transform (with an optional offset) for full positioning. This is usually adequate for many games, such as first-person shooters. However, games with custom camera angles, such as many third-person games, may find it difficult to accommodate the two aspects of CONVERSION SETTINGS EDITOR Conversion Settings Editor. After you have imported files into Wwise, these files need to be converted for each active platform in your project. Since many of the audio sources will use the same Conversion Settings, you can use ShareSets to manage the Conversion Settings within your project. Within each ShareSet, you can define a variety ofHANDLEEVENT
Wwise Unity Integration Release Notes - Wwise Unity Integration 2021.1.2.7629.2141 Release Notes - Wwise Unity Integration2021.1.2.7629.2141
CREATING A SEQUENCE CONTAINER In the Project Explorer, right-click any one of the following objects in the Actor-Mixer Hierarchy: From the shortcut menu, select New Child > Sequence Container. A new Sequence Container is created and highlighted in the Actor-Mixer Hierarchy. Type a name for the Sequence Container and press Enter.AUDIOKINETIC
Audiokinetic's Wwise has helped usher in the dawning of a new era for game audio. The ability to create and audition complex systems and establish a set of emerging standards within the community at-large has led to an incredible leap in Technical Sound Design quality in today's games. The accessibility and availability of tools,documentation
MASTERING SUITE
The Mastering Suite is a cross-platform effect plug-in composed of four modules: a 6-band parametric equalizer, a 4-band compressor, a per-channel gain modifier and a state-of-the-art limiter. Each module can be enabled independently and authored to address specific target platform characteristics such as varying dynamic range, speaker device WWISE | AUDIOKINETIC Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, and COURSES - AUDIOKINETIC 1. Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes! 2. Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam. 3. To pass the exam, you will need a 90% or above mark.WWISE SDK 2021.1.2
Wwise SDK 2021.1.1. Wwise® is a comprehensive audio middleware solution for game development designed to create sophisticated and rich interactive audio. It consists of an authoring application and sound engine that are tightly integrated, giving sound designers and programmers the power to achieve awe-inspiring audio more affordablyand in
COURSES - AUDIOKINETIC 7 lessons, 7 quizzes, 1 examWwise 2019.1. Our 7 lessons cover all you need to get your Wwise-251 certification. We're also providing you with 7 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that WWISE HELP - AUDIOKINETIC Wwise Help. Wwise® 2021.1.1 Revision 3975. This document (whether in written, graphic or video form) is supplied as a guide for the Wwise® product. This documentation is the property of Audiokinetic Inc. (“Audiokinetic”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties. WWISE-201 CERTIFICATION COURSE Wwise 2019.1. Revision 1050. Our eight lessons cover all you need to get your Wwise-201 certification. We’re also providing you with eight quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Best of luck from theAudiokinetic team!
APPLYING DISTANCE-BASED ATTENUATION Applying Distance-Based Attenuation. To simulate a natural roll-off as the source moves away from the microphone in game, you can use the attenuation properties. The attenuation in Wwise is based on the following two properties: Distance attenuation: Influences the intensity of the signal based on the distance between the emitter andthe listener.
SETTING UP SIDE-CHAINING IN WWISE Setting Up Side-chaining in Wwise. It’s easy to set up side-chaining in Wwise using real time parameter control (RTPC) curves and the Wwise Meter Effect. The following example demonstrates how signals going through the PC Weapon Audio Bus will automatically compress the volume of the NPC Weapon audio bus in a three-step operation.AUDIOKINETIC
Audiokinetic's Wwise has helped usher in the dawning of a new era for game audio. The ability to create and audition complex systems and establish a set of emerging standards within the community at-large has led to an incredible leap in Technical Sound Design quality in today's games. The accessibility and availability of tools,documentation
MASTERING SUITE
The Mastering Suite is a cross-platform effect plug-in composed of four modules: a 6-band parametric equalizer, a 4-band compressor, a per-channel gain modifier and a state-of-the-art limiter. Each module can be enabled independently and authored to address specific target platform characteristics such as varying dynamic range, speaker device WWISE | AUDIOKINETIC Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, and COURSES - AUDIOKINETIC 1. Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes! 2. Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam. 3. To pass the exam, you will need a 90% or above mark.WWISE SDK 2021.1.2
Wwise SDK 2021.1.1. Wwise® is a comprehensive audio middleware solution for game development designed to create sophisticated and rich interactive audio. It consists of an authoring application and sound engine that are tightly integrated, giving sound designers and programmers the power to achieve awe-inspiring audio more affordablyand in
COURSES - AUDIOKINETIC 7 lessons, 7 quizzes, 1 examWwise 2019.1. Our 7 lessons cover all you need to get your Wwise-251 certification. We're also providing you with 7 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that WWISE HELP - AUDIOKINETIC Wwise Help. Wwise® 2021.1.1 Revision 3975. This document (whether in written, graphic or video form) is supplied as a guide for the Wwise® product. This documentation is the property of Audiokinetic Inc. (“Audiokinetic”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties. WWISE-201 CERTIFICATION COURSE Wwise 2019.1. Revision 1050. Our eight lessons cover all you need to get your Wwise-201 certification. We’re also providing you with eight quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Best of luck from theAudiokinetic team!
APPLYING DISTANCE-BASED ATTENUATION Applying Distance-Based Attenuation. To simulate a natural roll-off as the source moves away from the microphone in game, you can use the attenuation properties. The attenuation in Wwise is based on the following two properties: Distance attenuation: Influences the intensity of the signal based on the distance between the emitter andthe listener.
SETTING UP SIDE-CHAINING IN WWISE Setting Up Side-chaining in Wwise. It’s easy to set up side-chaining in Wwise using real time parameter control (RTPC) curves and the Wwise Meter Effect. The following example demonstrates how signals going through the PC Weapon Audio Bus will automatically compress the volume of the NPC Weapon audio bus in a three-step operation. COURSES - AUDIOKINETIC Our 8 lessons cover all you need to get your Wwise-201 certification. We're also providing you with 8 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Complete all the quizzes before you take the exam; 50% of the examquestions
WWISE SAMPLE PROJECTS Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 running on Mac, Windows, Oculus, and HTC Vive. It showcases various spatial audio methods and technologies, such as geometry-informed dynamic early reflections, sound OVERVIEW - AUDIOKINETIC.COM Audiokinetic Wwise Help - Overview. Defining the Contents and Behaviors of Music Switch Containers Interactive Music Playback Tips &Best Practices
USING MUSIC PLAYLIST CONTAINERS Name the Music Playlist Container Explore and press Enter. You won’t be able to play the Music Playlist Container yet because you have yet to define which Music Segments are to play in what order. Make sure the Explore Music Playlist you just created is selected. The Music Segment Editor view is replaced by the Music Playlist Editor. RELEASE NOTES 2021.1.2.7629.2025 Release Notes 2021.1.1.7601.1995. Each version of this integration matches a specific build of Unreal Engine 4. Here is what has changed in the 2021.1.1.7601.1995 release of the integration (in addition to upgrading to the new Unreal build). This integration does not GEOMETRY - AUDIOKINETIC.COM Audiokinetic Wwise SDK 2021.1.2 - Geometry. Using the Geometry API for Simulating Diffraction and Transmission Describing Geometry USING THE WWISE UNITY INTEGRATION Apply Custom Positioning in Unity. By default, the AkGameObj component is attached to a specific Unity gameObject and uses its transform (with an optional offset) for full positioning. This is usually adequate for many games, such as first-person shooters. However, games with custom camera angles, such as many third-person games, may find it difficult to accommodate the two aspects of CONVERSION SETTINGS EDITOR Conversion Settings Editor. After you have imported files into Wwise, these files need to be converted for each active platform in your project. Since many of the audio sources will use the same Conversion Settings, you can use ShareSets to manage the Conversion Settings within your project. Within each ShareSet, you can define a variety ofHANDLEEVENT
Wwise Unity Integration Release Notes - Wwise Unity Integration 2021.1.2.7629.2141 Release Notes - Wwise Unity Integration2021.1.2.7629.2141
CREATING A SEQUENCE CONTAINER In the Project Explorer, right-click any one of the following objects in the Actor-Mixer Hierarchy: From the shortcut menu, select New Child > Sequence Container. A new Sequence Container is created and highlighted in the Actor-Mixer Hierarchy. Type a name for the Sequence Container and press Enter.AUDIOKINETIC
Audiokinetic's Wwise has helped usher in the dawning of a new era for game audio. The ability to create and audition complex systems and establish a set of emerging standards within the community at-large has led to an incredible leap in Technical Sound Design quality intoday's games.
WWISE | AUDIOKINETICLOG INWWISE CONVOLUTIONINTEGRATIONSWWISE IN AR/VR/MRPLUG-INSWWISE MOTION Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, andMASTERING SUITE
The Mastering Suite is a cross-platform effect plug-in composed of four modules: a 6-band parametric equalizer, a 4-band compressor, a per-channel gain modifier and a state-of-the-art limiter.WWISE SDK 2021.1.2
Wwise SDK 2021.1.2. Wwise® is a comprehensive audio middleware solution for game development designed to create sophisticated and rich interactive audio. WWISE CERTIFICATIONS The Wwise-101 Certification covers all the essentials you need to learn to get started with Wwise. Becoming Wwise-101 Certified grants you the opportunity of getting listed on the Creators Directory as a Content Provider, where you’ll be able to list your services where developers and content providers source interactive audio talent! COURSES - AUDIOKINETIC 7 lessons, 7 quizzes, 1 exam Wwise 2019.1. Our 7 lessons cover all you need to get your Wwise-101 certification. We're also providing you with 7 quizzes to test your knowledge prior to taking the exam. WWISE SAMPLE PROJECTS Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 running on Mac, Windows, Oculus, and HTC Vive. It showcases various spatial audio methods and technologies, such as geometry-informed dynamic early reflections, sound WWISE-201 CERTIFICATION COURSE Legal Notice. The Wwise Certification Course documentation (whether in written, graphic or video form) is supplied as a guide for the Wwise® product and is made available free of charge to all users of the Wwise Certification Website. WWISE HELP - AUDIOKINETICAUDIOKINETIC WWISEAUDIOKINETICWWISE 2017WWISE 2017 DOWNLOADWWISE UNITYAUDIOKINETIC WWISE 2017 This document (whether in written, graphic or video form) is supplied as a guide for the Wwise® product. This documentation is the property of Audiokinetic Inc. (“Audiokinetic”), and protected by Canadian copyright law and in other jurisdictions by virtue of internationalcopyright treaties.
AUDIOKINETIC
Audiokineticの提供するWwiseのおかげもあり、ゲームオーディオの新時代が到来しています。複雑なシステムを作成して試聴する機能の出現と、コミュニティ全体で新たな基準を確立する動きによって、今日のゲームの、技術的サウンド設計の質が確実に向上しています。AUDIOKINETIC
Audiokinetic's Wwise has helped usher in the dawning of a new era for game audio. The ability to create and audition complex systems and establish a set of emerging standards within the community at-large has led to an incredible leap in Technical Sound Design quality in today's games. The accessibility and availability of tools,documentation
WWISE | AUDIOKINETICLOG INWWISE CONVOLUTIONINTEGRATIONSWWISE IN AR/VR/MRPLUG-INSWWISE MOTION Wwise Spatial Audio is a family of built-in spatial audio features complemented by in-house and 3rd party plug-ins that seamlessly integrate with the Wwise production workflow. Wwise Spatial Audio specializes in sound propagation, virtual acoustics, and spatially informed audio rendering. As a continuing research field at Audiokinetic, many new spatial audio features, plug-ins, andMASTERING SUITE
The Mastering Suite is a cross-platform effect plug-in composed of four modules: a 6-band parametric equalizer, a 4-band compressor, a per-channel gain modifier and a state-of-the-art limiter. Each module can be enabled independently and authored to address specific target platform characteristics such as varying dynamic range, speaker device COURSES - AUDIOKINETIC 1. Complete all the quizzes before you take the exam; 50% of the exam questions come from the quizzes! 2. Make sure you go through all the lessons. The videos and quizzes alone do not cover all you need to pass the exam. 3. To pass the exam, you will need a 90% or above mark.WWISE SDK 2021.1.2
Wwise SDK 2021.1.1. Wwise® is a comprehensive audio middleware solution for game development designed to create sophisticated and rich interactive audio. It consists of an authoring application and sound engine that are tightly integrated, giving sound designers and programmers the power to achieve awe-inspiring audio more affordablyand in
WWISE CERTIFICATIONS The Wwise-201 Certification covers all the essentials you need to learn about Wwise for interactive music. We recommend that you take the Wwise-101 Certification prior to taking the Wwise-201 Certification. The Wwise certification program was developed in collaboration with CRAS, the Conservatory of Recording Arts andSciences. .
WWISE SAMPLE PROJECTS Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 running on Mac, Windows, Oculus, and HTC Vive. It showcases various spatial audio methods and technologies, such as geometry-informed dynamic early reflections, sound COURSES - AUDIOKINETIC 7 lessons, 7 quizzes, 1 examWwise 2019.1. Our 7 lessons cover all you need to get your Wwise-251 certification. We're also providing you with 7 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that WWISE HELP - AUDIOKINETICAUDIOKINETIC WWISEAUDIOKINETICWWISE 2017WWISE 2017 DOWNLOADWWISE UNITYAUDIOKINETIC WWISE 2017 Wwise Help. Wwise® 2021.1.1 Revision 3975. This document (whether in written, graphic or video form) is supplied as a guide for the Wwise® product. This documentation is the property of Audiokinetic Inc. (“Audiokinetic”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties.AUDIOKINETIC
Audiokineticの提供するWwiseのおかげもあり、ゲームオーディオの新時代が到来しています。複雑なシステムを作成して試聴する機能の出現と、コミュニティ全体で新たな基準を確立する動きによって、今日のゲームの、技術的サウンド設計の質が確実に向上しています。WWISE IN AUTOMOTIVE
Wwise Automotive® is the most comprehensive data-driven audio solution. It features an optimized runtime sound engine and an audio authoring application designed to create and manage customized in-car audio experiences on embedded platforms.IMPACTER PROTOTYPE
Impacter is a new source plug-in prototype inspired by the spirit of the original SoundSeed Impact Plug-in. It allows designers to load “impact” sound files into the plug-in and generate sound variations using cross-synthesis, as well as manipulations using intuitive physically-informed parameters. COURSES - AUDIOKINETIC 8 lessons, 8 quizzes, 1 exam Wwise 2019.1. Our 8 lessons cover all you need to get your Wwise-201 certification. We're also providing you with 8 quizzes to test your knowledge prior to taking the exam. WELCOME TO WWISE 2021.1.1 Wwise Help is a context-sensitive help system that contains reference topics describing each view, field, and option in Wwise. Within reference help topics, you will also find links to task-based information, generally consisting of a series of related procedures, which constitutes the User's Guide. OVERVIEW - AUDIOKINETIC.COM Using Sounds and Motion to Enhance Gameplay Interacting with the Game Interacting with the Game Creating Interactive Music Creating Interactive Music Finishing Your INSTALLING OR UPGRADING WWISE AND ITS PACKAGES There are two primary installation methods: Using an offline installer.This method, described in the Working with Offline Installers section, is probably the easiest and most common way to install Wwise while ensuring that everyone on a team of developers or designers has the same version and setup.. Working directly within theWwise Launcher.
OVERVIEW - AUDIOKINETIC.COM Audiokinetic Wwise Help - Overview. Defining the Playback Behavior for Random/Sequence Containers Defining the Contents and Behavior ofSwitch Containers
AKASSERTHOOK
Audiokinetic Wwise SDK 2021.1.2 - AkAssertHook. Wwise SDK 2021.1.2 AkAssertHook. Search AKBACKGROUNDMUSICCHANGECALLBACKFUNC Audiokinetic Wwise SDK 2021.1.2 - AkBackgroundMusicChangeCallbackFunc. Wwise SDK 2021.1.2 AkBackgroundMusicChangeCallbackFunc. Search NOTIFYPROPERTYCHANGED Audiokinetic Wwise SDK 2021.1.2 - NotifyPropertyChanged. English .English
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English Français (French) 日本語 (Japanese) 中文 (Chinese) 한국어 (Korean) Log in WHERE SOUNDS AWAKEN NEW WORLDS An interactive sound engine empowering audio creatorsDownload
THE WWISE ADVENTURE GAME IS LIVE! WAG is open-source and comes with its complete Wwise and Unity projects. It’s a great playground to learn and experiment with the Wwise integration for Unity.Learn more
WWISE 2019.2 IS LIVE!Learn more __
ACCOLADES & TESTIMONIALS > Working with Wwise has given us unparalleled control and flexibility > in our creation of interactive music. Wwise's music engine to us has > become our defacto 'DAW' in creating our musical arrangements within > the game, allowing us to create complex multi-layered scores that > are completely reactive to gameplay.BRIAN D'OLIVEIRA
CEO AND COMPOSER
LA HACIENDA CREATIVE > Audiokinetic's Wwise has helped usher in the dawning of a new era > for game audio. The ability to create and audition complex systems > and establish a set of emerging standards within the community > at-large has led to an incredible leap in Technical Sound Design > quality in today's games. The accessibility and availability of > tools, documentation, and educational resources makes Wwise an easy > decision for anyone interested in pursuing the art of> implementation.
DAMIAN KASTBAUER
TECHNICAL SOUND DESIGNERLOST CHOCOLATE LAB
> We use Wwise on a daily basis with a team of sound designers and > programmers. We found the Designer client to be stable and hugely > adjustable to accomplish any audio ends we can think of, whilst the > implementation and support was excellent in our experience.JON VINCENT
STUDIO AUDIO DIRECTOR RARE LTD, MICROSOFT GAME STUDIOS > Wwise provides a bridge between the coding and sound design worlds, > establishing a common ground for those working within their > respective fields. This common ground ultimately enhances the > outcome of their individual efforts. The abundance of features in > Wwise makes for a complete and versatile game audio solution that > allows us to realize our audio-visions. MARTIN STIG ANDERSEN COMPOSER AND SOUND DESIGNER > I've used Wwise in numerous games and I love it. It's incredibly > powerful, yet it's extremely easy to learn and use. A special > mention goes to the interactive music engine: flexible and well > designed, it's a game changer for composers and gives results that > can't be achieved anywhere else. Wwise is also the tool I use at > Université de Montréal, both in my game audio class and for my > personal research. FRANÇOIS-XAVIER DUPAS CO-FOUNDER, COMPOSER AND CREATIVE DIRECTORVIBE AVENUE
> On Assassin's Creed 4 – Black Flag, we incorporated Wwise’s new > HDR system, and I found it to simplify the mixing process immensely. > The HDR system makes the soundscape more focused with clarity > throughout the player experience and, thus, increases the overall > sound quality. I’m quite proud we are one of the first projects at > Ubisoft to use this system and would use it again!ALDO SAMPAIO
AUDIO DIRECTOR
UBISOFT MONTREAL
> When deciding which software we'd teach for our game audio course, > Wwise was the clear choice because of its interface, industry > adoption, and most importantly because of the incredible people at > Audiokinetic who have been so helpful and supportive in our > curriculum development. CRAS is proud to call Audiokinetic a partner > in game audio education since 2007.ROBERT BROCK
DIGITAL DEPT. DIRECTOR CONSERVATORY OF RECORDING ARTS AND SCIENCES > I am more than impressed with how rock solid the software is, and > the Wwise-101 course is beautiful. I used to shred advanced calculus > exams back in high school, and I haven't really quite had that great > feeling of confident learning for a long time. I used to think it > was me, and that maybe I'd lost that edge; now I am certain that it > wasn't so much "me being amazing" back then, nor me losing something > now—it is much more dependent on the instructor/course. A good one > is a rare thing and to be treasured, and I thank you for this. YES, > I am going to take the Wwise-201 course, and I'm going to LOVE it! I > put together a very simple little project this morning; it took me > about as long to do the project as it took to think of what I wanted > to accomplish. Thank you!GEORGE SANGER
COMPOSER
THE FAT MAN
> I've been using Wwise since 2008 and I can’t imagine shipping a > game without it. Its power, versatility, and accessibility are > second to none as far as 3rd party middleware solutions are > concerned. It's one of those tools that just gets out of the way, > allowing the designer to simply create.FRANK PETREIKIS
FOUNDER, SOUND DESIGNERROGUE SOUND LLC
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INTEGRATIONS
The ability to integrate Wwise into your production pipeline means that your audio creators have more artistic control. Wwise features an open API and integrates easily into in-house game engines, the world's top commercial game engines, and any tool or application.PLATFORMS
Deploy everywhere. Mobile, desktop, console and AR/VR. Subscribe to our blog for the latest in interactive audio! What best describes you? What best describes you? Audio Director Sound Designer Audio Programmer Audio Engineer Recording Engineer Audio Integration Specialist Composer Producer / Director CEO / Studio Director Lead Software Engineer Software Engineer Game Designer Student / Intern Teacher IT Other What best describes you? Audio Director
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