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Update:
http://www.aurelienribon.com/2012-04-physics-body-editor-pre-3-0-update Hello! I recently massively updated the Box2d-Editor!. For starters, Irenamed it into
AURELIEN RIBON DEV BLOG!SEE MORE ON AURELIENRIBON.COM AURELIEN RIBON DEV BLOG! In the previous post, I said that I completely changed the test desktop application of the tween engine. I'll be more precise here. Actually, I made a demo environment which lets me easily add demonstrations of the new features I may add to the engine. The application is composed of a launcher with multiple tiles (yes, I was inspired by the recent release of Windows8 consumer preview). AURELIEN RIBON DEV BLOG! Here it is, finally, the new major release of Project Setup for LibGDX! This is a revolution.. If you never saw this name before, it is a desktop application I made as a special request from Mario Zechner (lead developer of LibGDX). AURELIEN RIBON DEV BLOG! Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of the new (visible) things include: Support for project files (request by arielsan): you can now save the input and output directories as well as the options as a single project file. This should help everyone to share configurations with their teammates. WWW.AURELIENRIBON.COM Redirecting to /post/2012-05-libgdx-project-setup-third-party-support/ AURELIEN RIBON DEV BLOG! LibGDX Texture-Packer Gui gets updated. Nov 14, 2011. 0 comments AURELIEN RIBON DEV BLOG!SEE MORE ON AURELIENRIBON.COM AURELIEN RIBON DEV BLOG! Aurelien Ribon's Dev Blog AURELIEN RIBON DEV BLOG! Hello! I updated the tween engine to 6.2.0.This release proposes some very anticipated features, such as waypoints (with bezier paths!), higher precision for timings, and a static collection of easing equation, to easily find them.. Changelog. added a lot more precision to timings by changing ints to floats.; added paths for tweens through the 'waypoint()' method, no more linear transitions! AURELIEN RIBON DEV BLOG!Update:
http://www.aurelienribon.com/2012-04-physics-body-editor-pre-3-0-update Hello! I recently massively updated the Box2d-Editor!. For starters, Irenamed it into
AURELIEN RIBON DEV BLOG!SEE MORE ON AURELIENRIBON.COM AURELIEN RIBON DEV BLOG! In the previous post, I said that I completely changed the test desktop application of the tween engine. I'll be more precise here. Actually, I made a demo environment which lets me easily add demonstrations of the new features I may add to the engine. The application is composed of a launcher with multiple tiles (yes, I was inspired by the recent release of Windows8 consumer preview). AURELIEN RIBON DEV BLOG! Here it is, finally, the new major release of Project Setup for LibGDX! This is a revolution.. If you never saw this name before, it is a desktop application I made as a special request from Mario Zechner (lead developer of LibGDX). AURELIEN RIBON DEV BLOG! Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of the new (visible) things include: Support for project files (request by arielsan): you can now save the input and output directories as well as the options as a single project file. This should help everyone to share configurations with their teammates. WWW.AURELIENRIBON.COM Redirecting to /post/2012-05-libgdx-project-setup-third-party-support/ AURELIEN RIBON DEV BLOG! LibGDX Texture-Packer Gui gets updated. Nov 14, 2011. 0 comments AURELIEN RIBON DEV BLOG! Aurelien Ribon's Dev Blog AURELIEN RIBON DEV BLOG! The new Physics Body Editor, my most popular tool, is under heavy development since a few weeks.The long awaited 3.0 update will bring dynamic objects and custom joints to link the rigid bodies that can be created since the first version. AURELIEN RIBON DEV BLOG! Hello, Today I want to make a tutorial about collision filtering in the Box2D engine, because it is something that is not that easy to master, and yet it is a very powerful and useful feature. AURELIEN RIBON DEV BLOG!Update:
http://www.aurelienribon.com/2012-04-physics-body-editor-pre-3-0-update Hello! I recently massively updated the Box2d-Editor!. For starters, Irenamed it into
AURELIEN RIBON DEV BLOG! Here it is, finally, the new major release of Project Setup for LibGDX! This is a revolution.. If you never saw this name before, it is a desktop application I made as a special request from Mario Zechner (lead developer of LibGDX). AURELIEN RIBON DEV BLOG! Hello! I updated the tween engine to 6.2.0.This release proposes some very anticipated features, such as waypoints (with bezier paths!), higher precision for timings, and a static collection of easing equation, to easily find them.. Changelog. added a lot more precision to timings by changing ints to floats.; added paths for tweens through the 'waypoint()' method, no more linear transitions! AURELIEN RIBON DEV BLOG! Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of the new (visible) things include: Support for project files (request by arielsan): you can now save the input and output directories as well as the options as a single project file. This should help everyone to share configurations with their teammates. AURELIEN RIBON DEV BLOG! LibGDX Texture-Packer Gui gets updated. Nov 14, 2011. 0 comments AURELIEN RIBON DEV BLOG!SEE MORE ON AURELIENRIBON.COM AURELIEN RIBON DEV BLOG! Aurelien Ribon's Dev Blog AURELIEN RIBON DEV BLOG! Hello! I updated the tween engine to 6.2.0.This release proposes some very anticipated features, such as waypoints (with bezier paths!), higher precision for timings, and a static collection of easing equation, to easily find them.. Changelog. added a lot more precision to timings by changing ints to floats.; added paths for tweens through the 'waypoint()' method, no more linear transitions! AURELIEN RIBON DEV BLOG!Update:
http://www.aurelienribon.com/2012-04-physics-body-editor-pre-3-0-update Hello! I recently massively updated the Box2d-Editor!. For starters, Irenamed it into
AURELIEN RIBON DEV BLOG!SEE MORE ON AURELIENRIBON.COM AURELIEN RIBON DEV BLOG! In the previous post, I said that I completely changed the test desktop application of the tween engine. I'll be more precise here. Actually, I made a demo environment which lets me easily add demonstrations of the new features I may add to the engine. The application is composed of a launcher with multiple tiles (yes, I was inspired by the recent release of Windows8 consumer preview). AURELIEN RIBON DEV BLOG! Here it is, finally, the new major release of Project Setup for LibGDX! This is a revolution.. If you never saw this name before, it is a desktop application I made as a special request from Mario Zechner (lead developer of LibGDX). AURELIEN RIBON DEV BLOG! Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of the new (visible) things include: Support for project files (request by arielsan): you can now save the input and output directories as well as the options as a single project file. This should help everyone to share configurations with their teammates. WWW.AURELIENRIBON.COM Redirecting to /post/2012-05-libgdx-project-setup-third-party-support/ AURELIEN RIBON DEV BLOG! LibGDX Texture-Packer Gui gets updated. Nov 14, 2011. 0 comments AURELIEN RIBON DEV BLOG!SEE MORE ON AURELIENRIBON.COM AURELIEN RIBON DEV BLOG! Aurelien Ribon's Dev Blog AURELIEN RIBON DEV BLOG! Hello! I updated the tween engine to 6.2.0.This release proposes some very anticipated features, such as waypoints (with bezier paths!), higher precision for timings, and a static collection of easing equation, to easily find them.. Changelog. added a lot more precision to timings by changing ints to floats.; added paths for tweens through the 'waypoint()' method, no more linear transitions! AURELIEN RIBON DEV BLOG!Update:
http://www.aurelienribon.com/2012-04-physics-body-editor-pre-3-0-update Hello! I recently massively updated the Box2d-Editor!. For starters, Irenamed it into
AURELIEN RIBON DEV BLOG!SEE MORE ON AURELIENRIBON.COM AURELIEN RIBON DEV BLOG! In the previous post, I said that I completely changed the test desktop application of the tween engine. I'll be more precise here. Actually, I made a demo environment which lets me easily add demonstrations of the new features I may add to the engine. The application is composed of a launcher with multiple tiles (yes, I was inspired by the recent release of Windows8 consumer preview). AURELIEN RIBON DEV BLOG! Here it is, finally, the new major release of Project Setup for LibGDX! This is a revolution.. If you never saw this name before, it is a desktop application I made as a special request from Mario Zechner (lead developer of LibGDX). AURELIEN RIBON DEV BLOG! Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of the new (visible) things include: Support for project files (request by arielsan): you can now save the input and output directories as well as the options as a single project file. This should help everyone to share configurations with their teammates. WWW.AURELIENRIBON.COM Redirecting to /post/2012-05-libgdx-project-setup-third-party-support/ AURELIEN RIBON DEV BLOG! LibGDX Texture-Packer Gui gets updated. Nov 14, 2011. 0 comments AURELIEN RIBON DEV BLOG! Aurelien Ribon's Dev Blog AURELIEN RIBON DEV BLOG! The new Physics Body Editor, my most popular tool, is under heavy development since a few weeks.The long awaited 3.0 update will bring dynamic objects and custom joints to link the rigid bodies that can be created since the first version. AURELIEN RIBON DEV BLOG! Hello, Today I want to make a tutorial about collision filtering in the Box2D engine, because it is something that is not that easy to master, and yet it is a very powerful and useful feature. AURELIEN RIBON DEV BLOG!Update:
http://www.aurelienribon.com/2012-04-physics-body-editor-pre-3-0-update Hello! I recently massively updated the Box2d-Editor!. For starters, Irenamed it into
AURELIEN RIBON DEV BLOG! Here it is, finally, the new major release of Project Setup for LibGDX! This is a revolution.. If you never saw this name before, it is a desktop application I made as a special request from Mario Zechner (lead developer of LibGDX). AURELIEN RIBON DEV BLOG! Hello! I updated the tween engine to 6.2.0.This release proposes some very anticipated features, such as waypoints (with bezier paths!), higher precision for timings, and a static collection of easing equation, to easily find them.. Changelog. added a lot more precision to timings by changing ints to floats.; added paths for tweens through the 'waypoint()' method, no more linear transitions! AURELIEN RIBON DEV BLOG! Hello everyone, I decided that the Texture-Packer GUI deserved a little update, so there it is: release 2.4 Some of the new (visible) things include: Support for project files (request by arielsan): you can now save the input and output directories as well as the options as a single project file. This should help everyone to share configurations with their teammates. Aurelien Ribon's Dev Blog ARCHIVES FROM MY OLD BLOGJan 27, 2013
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Long time no see!
Sep 24, 2012
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LibGDX Project Setup v3.0.0!Sep 14, 2012
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New library: Sliding LayoutJul 18, 2012
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Tutorial: beautifying the dialogs in Swing applicationsJun 15, 2012
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Tutorial: Animated grass using LibGDXMay 19, 2012
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LibGDX Project Setup: Third-party support!Apr 26, 2012
1 comment
Physics Body Editor pre-3.0 update!Apr 4, 2012
1 comment
New app: LibGDX Project SetupMar 16, 2012
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About the Tween Engine demoMar 15, 2012
0 comments
Universal Tween Engine 6.2.0Feb 20, 2012
0 comments
New library: Universal CSS EngineJan 17, 2012
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Tween Studio: first public betaDec 19, 2011
0 comments
Universal Tween Engine v6.0.0 !Nov 23, 2011
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LibGDX Texture-Packer Gui gets updatedNov 14, 2011
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WIP: Universal Tween StudioNov 5, 2011
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Universal Tween Engine v5.2Oct 1, 2011
0 comments
Physics Body Editor 2.0 (ex- Box2d Editor)Sep 2, 2011
6 comments
LibGDX Screen EditorAug 9, 2011
1 comment
Application: Box2D Editor 1.0Aug 9, 2011
0 comments
Application: Libgdx TexturePacker-GuiJul 11, 2011
0 comments
Incoming application: Box2D EditorJul 1, 2011
2 comments
Box2D Tutorial: Collision filteringJun 24, 2011
0 comments
Conference article accepted for FDL 2011 !Jun 23, 2011
0 comments
Android game prototype: SwingApr 26, 2011
0 comments
Logic vs Render, the separation of concernsApr 13, 2011
0 comments
Java Universal Tween EngineDetails
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