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McGonigal
AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies CHAPTER ONE INTRODUCTION: A UBIQUITOUS COMPUTING APPROACH McGonigal This Might Be a Game 2 1.1 Reproduction of The Treachery of Images.This black-and-white reproduction of René Magritte's painting appears at the top of Gold's essay "This Is Not a Pipe". ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, AVANT GAME: SUPER BETTER SuperBetter is a superhero-themed game that turns getting better in multi-player adventure. It’s designed to help anyone recovering from an injury, or coping with a chronic condition, get better, sooner – with more fun, and with less pain and misery, along the way. The game starts with five missions. AVANT GAME: "GAMERS HAVE SKILLS Despite stereotypes of antisocial gamers who prefer to consume rather than create, most video-gamers are in fact engaged in a highly collaborative effort to exhaustively understand their favorite games. The video-gaming community is, quite simply, engaged in intense and highly successful "collective intelligence." AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies CHAPTER ONE INTRODUCTION: A UBIQUITOUS COMPUTING APPROACH McGonigal This Might Be a Game 2 1.1 Reproduction of The Treachery of Images.This black-and-white reproduction of René Magritte's painting appears at the top of Gold's essay "This Is Not a Pipe". ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, AVANT GAME: SUPER BETTER SuperBetter is a superhero-themed game that turns getting better in multi-player adventure. It’s designed to help anyone recovering from an injury, or coping with a chronic condition, get better, sooner – with more fun, and with less pain and misery, along the way. The game starts with five missions. AVANT GAME: "GAMERS HAVE SKILLS Despite stereotypes of antisocial gamers who prefer to consume rather than create, most video-gamers are in fact engaged in a highly collaborative effort to exhaustively understand their favorite games. The video-gaming community is, quite simply, engaged in intense and highly successful "collective intelligence." THE FUTURE OF COLLECTIVE PLAY How are the specific games we choose to design and play today most likely to impact our future lives? What kinds of new games will we need to play in the future in order to learn and ALL GAMEPLAY IS PERFORMANCE 3 categories of the performance challenge in contemporary digital culture: technological Æefficient cultural Æefficacious organizational Æeffective PLAYFUL the state of the art game www.avantgame.com Jane McGonigal Gameplay = Perform or Else JANE M GONIGAL WWW.AVANTGAME 05 questions 05 design principles 05 provocations 1. What is a rabbit hole? 2. Which kinds of games have rabbit holes? 3. Why do they need rabbit holes? 4. How do players find a rabbit hole? CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still GAMEFUL: A SECRET HQ FOR WORLDCHANGING GAME DEVELOPERS In February, I gave a TED Talk that explains exactly how games can make a better world.And now, as a result, I get about 50-100 emails every week from really interesting people who are: passionate about positive impact games and looking for potential collaborators; launching a start-up, and looking for employees or co-founders; seeking advice or mentors; looking for co-authors for papers, or AVANT GAME: PLAY NOW! WORLD WITHOUT OIL IS LIVE! Play it-- before you live it. Stop whatever you're doing. Take the next 30 seconds to sign up as a citizen hero for World Without Oil. WWO is a game for good -- the first alternate reality game to tackle areal-world problem.
AVANT GAME: THESE GAMES ARE EXPERIENCE GRENADES Okay, I had a revelation. Games like Superstruct and The Lost Sport and World Without Oil and Reverse Scavenger Hunts and Tombstone Hold 'Em and SF0 missions and The Go Game are "experience grenades". AVANT GAME: THE ALTERNATE REALITY SOCIETY Kiyash and I spent Friday night alternate reality gaming in the Castro neighborhood of San Francisco. Along with our co-conspirators and ad hoc teammates -- Kid Beyond, Kristian, Robin , and Cate -- we dedicated the entire evening to completing a custom-designed itineraryof SF0 missions.
AVANT GAME: MY SECRET BURNING MAN GAME I have a confession. I am a Burning Man widow.* And therefore, I have designed a Secret Burning Man Game. If you or anyone you know is going to Burning Man, I need you to play! So please spread the word. Thegame is simple.
AVANT GAME: YAY! "ALTERNATE REALITY BUSINESS" MAKES ANNUAL Jay D'Ambrosio said. Good entry! Over the past few years I have developed an educational alternate reality game for my ancient history classroom. Students will be challenged to develop their critical thinking skills, locate information using real world resources, and AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies CHAPTER ONE INTRODUCTION: A UBIQUITOUS COMPUTING APPROACH McGonigal This Might Be a Game 2 1.1 Reproduction of The Treachery of Images.This black-and-white reproduction of René Magritte's painting appears at the top of Gold's essay "This Is Not a Pipe". ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, AVANT GAME: SUPER BETTER SuperBetter is a superhero-themed game that turns getting better in multi-player adventure. It’s designed to help anyone recovering from an injury, or coping with a chronic condition, get better, sooner – with more fun, and with less pain and misery, along the way. The game starts with five missions. AVANT GAME: "GAMERS HAVE SKILLS Despite stereotypes of antisocial gamers who prefer to consume rather than create, most video-gamers are in fact engaged in a highly collaborative effort to exhaustively understand their favorite games. The video-gaming community is, quite simply, engaged in intense and highly successful "collective intelligence." AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies CHAPTER ONE INTRODUCTION: A UBIQUITOUS COMPUTING APPROACH McGonigal This Might Be a Game 2 1.1 Reproduction of The Treachery of Images.This black-and-white reproduction of René Magritte's painting appears at the top of Gold's essay "This Is Not a Pipe". ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, AVANT GAME: SUPER BETTER SuperBetter is a superhero-themed game that turns getting better in multi-player adventure. It’s designed to help anyone recovering from an injury, or coping with a chronic condition, get better, sooner – with more fun, and with less pain and misery, along the way. The game starts with five missions. AVANT GAME: "GAMERS HAVE SKILLS Despite stereotypes of antisocial gamers who prefer to consume rather than create, most video-gamers are in fact engaged in a highly collaborative effort to exhaustively understand their favorite games. The video-gaming community is, quite simply, engaged in intense and highly successful "collective intelligence." THE FUTURE OF COLLECTIVE PLAY How are the specific games we choose to design and play today most likely to impact our future lives? What kinds of new games will we need to play in the future in order to learn and ALL GAMEPLAY IS PERFORMANCE 3 categories of the performance challenge in contemporary digital culture: technological Æefficient cultural Æefficacious organizational Æeffective PLAYFUL the state of the art game www.avantgame.com Jane McGonigal Gameplay = Perform or Else JANE M GONIGAL WWW.AVANTGAME 05 questions 05 design principles 05 provocations 1. What is a rabbit hole? 2. Which kinds of games have rabbit holes? 3. Why do they need rabbit holes? 4. How do players find a rabbit hole? CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still GAMEFUL: A SECRET HQ FOR WORLDCHANGING GAME DEVELOPERS In February, I gave a TED Talk that explains exactly how games can make a better world.And now, as a result, I get about 50-100 emails every week from really interesting people who are: passionate about positive impact games and looking for potential collaborators; launching a start-up, and looking for employees or co-founders; seeking advice or mentors; looking for co-authors for papers, or AVANT GAME: PLAY NOW! WORLD WITHOUT OIL IS LIVE! Play it-- before you live it. Stop whatever you're doing. Take the next 30 seconds to sign up as a citizen hero for World Without Oil. WWO is a game for good -- the first alternate reality game to tackle areal-world problem.
AVANT GAME: THESE GAMES ARE EXPERIENCE GRENADES Okay, I had a revelation. Games like Superstruct and The Lost Sport and World Without Oil and Reverse Scavenger Hunts and Tombstone Hold 'Em and SF0 missions and The Go Game are "experience grenades". AVANT GAME: THE ALTERNATE REALITY SOCIETY Kiyash and I spent Friday night alternate reality gaming in the Castro neighborhood of San Francisco. Along with our co-conspirators and ad hoc teammates -- Kid Beyond, Kristian, Robin , and Cate -- we dedicated the entire evening to completing a custom-designed itineraryof SF0 missions.
AVANT GAME: MY SECRET BURNING MAN GAME I have a confession. I am a Burning Man widow.* And therefore, I have designed a Secret Burning Man Game. If you or anyone you know is going to Burning Man, I need you to play! So please spread the word. Thegame is simple.
AVANT GAME: YAY! "ALTERNATE REALITY BUSINESS" MAKES ANNUAL Jay D'Ambrosio said. Good entry! Over the past few years I have developed an educational alternate reality game for my ancient history classroom. Students will be challenged to develop their critical thinking skills, locate information using real world resources, and AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still A REAL LITTLE GAME: THE PERFORMANCE OF BELIEF IN PERVASIVE A Real Little Game: The Performance of Belief in Pervasive Play Jane McGonigal Department of Theater, Dance & Performance Studies University of California at Berkeley ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, THE STATE OF THE ART GAME All game play is performance, all digital games belong to theater — but there is more. The current leading edge of digital game design — the avant game — represents a particular kind of performance: all performance. As digital games become more immersive, more AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still A REAL LITTLE GAME: THE PERFORMANCE OF BELIEF IN PERVASIVE A Real Little Game: The Performance of Belief in Pervasive Play Jane McGonigal Department of Theater, Dance & Performance Studies University of California at Berkeley ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, THE STATE OF THE ART GAME All game play is performance, all digital games belong to theater — but there is more. The current leading edge of digital game design — the avant game — represents a particular kind of performance: all performance. As digital games become more immersive, moreJANE MCGONIGAL
Theater and Games (R1A Section 001) Department of Theater, Dance & Performance Studies. University of California at Berkeley. Fall 2003. Instructor: Jane McGonigalJANE MCGONIGAL
TR35 Award : JANE MCGONIGAL, LEAD DESIGNER FROM 42 ENTERTAINMENT, CHOSEN AS ONE OF THE “TR35” TOP INNOVATORS UNDER THE AGE OF 35 BY MIT’S TECHNOLOGY REVIEW MAGAZINE Winners to be featured at 2006 Emerging Technologies Conference at MIT CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still ALTERNATE REALITY GAMING gaming that feels like real life, only MORE Æ players who feel more capable, more confident more expressive, more engaged and more connected in their real everyday lives JANE M GONIGAL WWW.AVANTGAME 05 questions 05 design principles 05 provocations 1. What is a rabbit hole? 2. Which kinds of games have rabbit holes? 3. Why do they need rabbit holes? 4. How do players find a rabbit hole? PLAY(S): THEATER AND GAMES GRADING Your final grade will be based on the following criteria: Class participation (including in-class discussion, peer review writing workshops, game play and “minute papers”, see below): 20% Blog responses (informal weekly writing assignments, see below): 20% Papers (3 formal writing assignments and a final exam paper, see below): 60% COURSE POLICIESWORK SHOP GOALS
PII3 2 Agenda A place is a space which is invested with understandings of behavioural appropriateness, cultural expectations, and so forth. We are located in “space,” but we act in “place.” Harrison &AVANTGAME.COM
seed $4.95 $5.95 dmagazinecom spec i l issue: the i e in aaaa seed ex u nd r m utero b onah e scie e fo inspiring science will right's sporedisciplines
GAME DESIGN AS ART PRACTICE Game Design as Art Practice Fall 2004 San Francisco Art Institute Instructor: Jane McGonigal MW 4:15 – 7:00 PM (CDM2) Email: jane@avantgame.com / Course site: www.artpractice.blogspot.com AVANT GAME: "GAMERS HAVE SKILLS Despite stereotypes of antisocial gamers who prefer to consume rather than create, most video-gamers are in fact engaged in a highly collaborative effort to exhaustively understand their favorite games. The video-gaming community is, quite simply, engaged in intense and highly successful "collective intelligence." AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still A REAL LITTLE GAME: THE PERFORMANCE OF BELIEF IN PERVASIVE A Real Little Game: The Performance of Belief in Pervasive Play Jane McGonigal Department of Theater, Dance & Performance Studies University of California at Berkeley ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, THE STATE OF THE ART GAME All game play is performance, all digital games belong to theater — but there is more. The current leading edge of digital game design — the avant game — represents a particular kind of performance: all performance. As digital games become more immersive, more AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still A REAL LITTLE GAME: THE PERFORMANCE OF BELIEF IN PERVASIVE A Real Little Game: The Performance of Belief in Pervasive Play Jane McGonigal Department of Theater, Dance & Performance Studies University of California at Berkeley ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, THE STATE OF THE ART GAME All game play is performance, all digital games belong to theater — but there is more. The current leading edge of digital game design — the avant game — represents a particular kind of performance: all performance. As digital games become more immersive, moreJANE MCGONIGAL
Theater and Games (R1A Section 001) Department of Theater, Dance & Performance Studies. University of California at Berkeley. Fall 2003. Instructor: Jane McGonigalJANE MCGONIGAL
TR35 Award : JANE MCGONIGAL, LEAD DESIGNER FROM 42 ENTERTAINMENT, CHOSEN AS ONE OF THE “TR35” TOP INNOVATORS UNDER THE AGE OF 35 BY MIT’S TECHNOLOGY REVIEW MAGAZINE Winners to be featured at 2006 Emerging Technologies Conference at MIT CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still ALTERNATE REALITY GAMING gaming that feels like real life, only MORE Æ players who feel more capable, more confident more expressive, more engaged and more connected in their real everyday lives JANE M GONIGAL WWW.AVANTGAME 05 questions 05 design principles 05 provocations 1. What is a rabbit hole? 2. Which kinds of games have rabbit holes? 3. Why do they need rabbit holes? 4. How do players find a rabbit hole? PLAY(S): THEATER AND GAMES GRADING Your final grade will be based on the following criteria: Class participation (including in-class discussion, peer review writing workshops, game play and “minute papers”, see below): 20% Blog responses (informal weekly writing assignments, see below): 20% Papers (3 formal writing assignments and a final exam paper, see below): 60% COURSE POLICIESWORK SHOP GOALS
PII3 2 Agenda A place is a space which is invested with understandings of behavioural appropriateness, cultural expectations, and so forth. We are located in “space,” but we act in “place.” Harrison &AVANTGAME.COM
seed $4.95 $5.95 dmagazinecom spec i l issue: the i e in aaaa seed ex u nd r m utero b onah e scie e fo inspiring science will right's sporedisciplines
GAME DESIGN AS ART PRACTICE Game Design as Art Practice Fall 2004 San Francisco Art Institute Instructor: Jane McGonigal MW 4:15 – 7:00 PM (CDM2) Email: jane@avantgame.com / Course site: www.artpractice.blogspot.com AVANT GAME: "GAMERS HAVE SKILLS Despite stereotypes of antisocial gamers who prefer to consume rather than create, most video-gamers are in fact engaged in a highly collaborative effort to exhaustively understand their favorite games. The video-gaming community is, quite simply, engaged in intense and highly successful "collective intelligence." AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
JANE MCGONIGAL CONTACT ME Yay! Let's talk to each other! BUT BEFORE YOU EMAIL ME just a head's up: (Photograph: James Cox) I get a lot of emails and phone calls from people I don't know yet, to discuss things they're working on, or get my advice on a project, or to propose a potential collaboration.AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. A REAL LITTLE GAME: THE PERFORMANCE OF BELIEF IN PERVASIVE A Real Little Game: The Performance of Belief in Pervasive Play Jane McGonigal Department of Theater, Dance & Performance Studies University of California at Berkeley ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online AVANT GAME: "GAMERS HAVE SKILLS Despite stereotypes of antisocial gamers who prefer to consume rather than create, most video-gamers are in fact engaged in a highly collaborative effort to exhaustively understand their favorite games. The video-gaming community is, quite simply, engaged in intense and AVANTGAME BY JANE MCGONIGAL "When we're playing games, we're not suffering." I have a new secret headquarters. It's at www.janemcgonigal.com.Please come find me there! MCGONIGAL DISSERTATION The Dissertation : This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century. by. Jane EvelynMcGonigal
JANE MCGONIGAL CONTACT ME Yay! Let's talk to each other! BUT BEFORE YOU EMAIL ME just a head's up: (Photograph: James Cox) I get a lot of emails and phone calls from people I don't know yet, to discuss things they're working on, or get my advice on a project, or to propose a potential collaboration.AVANT GAME
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com. A REAL LITTLE GAME: THE PERFORMANCE OF BELIEF IN PERVASIVE A Real Little Game: The Performance of Belief in Pervasive Play Jane McGonigal Department of Theater, Dance & Performance Studies University of California at Berkeley ALL GAMEPLAY IS PERFORMANCE All Gameplay Is Performance “The challenge of ‘perform — or else’ defines our age of global performance. the whole world’s been framed as a high performance test site.” UBIQUITOUS PLAY AND PERFORMANCE AT THE TURN OF THE TWENTY 1 Abstract This Might Be a Game: Ubiquitous Play and Performance at the Turn of the Twenty-First Century by Jane Evelyn McGonigal Doctor of Philosophy in Performance Studies WHY I LOVE BEES A CASE STUDY IN COLLECTIVE INTELLIGENCE GAMING Why I Love Bees: A Case Study in Collective Intelligence Gaming Jane McGonigal, PhD How can people and computers be connected so that— collectively—they act more intelligently than any individuals, ALTERNATE REALITY GAMING ARGs: collaborative, reality-based MMOs Jane McGonigal ~Alternate Reality Gaming ~ www.avantgame.com An alternate reality game is: –an interactive narrative, or immersive drama – played out both online and in real-world spaces – taking place over several weeks or months – in which hundreds, thousands, or 10’s of thousands of players come together online AVANT GAME: "GAMERS HAVE SKILLS Despite stereotypes of antisocial gamers who prefer to consume rather than create, most video-gamers are in fact engaged in a highly collaborative effort to exhaustively understand their favorite games. The video-gaming community is, quite simply, engaged in intense andJANE MCGONIGAL
Instructor: Jane McGonigal. Fall 2004. CLASS DESCRIPTION. Game design allows artists to create meaningful play and interactive experience in any medium. This introductory course, which explores both digital and non-digital games, aims to provide students with a critical vocabulary and historical context for analyzing games as art, as well as JANE MCGONIGAL CONTACT ME Yay! Let's talk to each other! BUT BEFORE YOU EMAIL ME just a head's up: (Photograph: James Cox) I get a lot of emails and phone calls from people I don't know yet, to discuss things they're working on, or get my advice on a project, or to propose a potential collaboration. MCGONIGAL COOKIE ROLLING For more detailed rules of this personal game, click here. To read Camus' existential in non-cookie text, here. To learn about the history of the essay, here. For the artist's bio, here. For WHY, here.Read me.
JANE MCGONIGAL
Exquisite Corpses! Below, the fabulously exquisite corpses* of R1B Spring 2004's surrealist artists. *(So named for the first sentence whimsically generated in the text version of this game: The exquisite cadaver shall drink the new wine.JANE MCGONIGAL
PuppetMastering I LOVE BEES was behold: Jane McGonigal > !label puppet master creepy !reveal truth . As a designer and community lead for the ILB project, I "played Dana" -- wrote her blog, answered emails, checked her voice mail, sent Aunt Margaret's honey, and in general was responsible for keeping tabs on everything you guys were up to. . When Dana disappeared, I got to do other fun stuff CHAPTER TWO THREE KINDS OF EVERYWHERE: THE MULTIPLE GENRES McGonigal This Might Be a Game 46 CHAPTER TWO Three Kinds of Everywhere: The Multiple Genres of Ubiquitous Play and Performance In the case of ubiquitous computation people are still MCGONIGAL DISSERTATION CHAPTER 1 Title: Microsoft Word - mcgonigal_dissertation_chapter_1.doc Author: dzsong Created Date: 8/23/2006 11:36:51 PM ALTERNATE REALITY GAMING gaming that feels like real life, only MORE Æ players who feel more capable, more confident more expressive, more engaged and more connected in their real everyday lives AVANT GAME: URGENT EVOKE: HELP US RUN A 10-WEEK CRASH Play EVOKE now at www.urgentevoke.com. URGENT EVOKE: Help us run a 10-week crash course in changing the world. Reward: $1000 (US) We’re launching a new alternate reality game. It’s called EVOKE, and we’re putting together a team of five game assistants to help us run it. “If you have a problem, and you can’t solve it alone, EVOKEit.”.
AVANTGAME BY JANE MCGONIGAL AvantGame by Jane McGonigal _"WHEN WE'RE PLAYING GAMES, WE'RE NOT SUFFERING." _ I HAVE A NEW SECRET HEADQUARTERS. IT'S AT WWW.JANEMCGONIGAL.COM . PLEASE COME FIND ME THERE!Details
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