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BEAT SIGNER
Beat Signer is Professor of Computer Science at the Vrije Universiteit Brussel (VUB) in Belgium, where he is co-director of the Web and Information System Engineering (WISE) laboratory. With his team he is investigating cross-media information spaces and architectures (CISA) and their use in information science, interactive paper, dynamic data physicalisation and tangible holograms, mixedRESEARCH PROJECTS
A Design Toolkit for Knowledge Physicalisation and Augmentation, VLAIO Baekeland Mandate (Isaac Valadez) ; May AI Help You? Human-AI Interaction in End-User User Interface Development, FWO Junior Postdoctoral Fellowship (Dr. Audrey Sanctorum) ; Francqui Chair VUB 2019/2020, chair holder: Prof. Dr. Jean Vanderdonckt, FrancquiFoundation
TANGIBLE HOLOGRAMS (TANGHO) The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input—with output still on traditional computer screens—the goal of programmable matter and actuated shape-changing materials is to directly use the physical objects for visual or tangible feedback.THE LOST COSMONAUT
The Lost Cosmonaut The Lost Cosmonaut project was based on a collaboration between the artist Axel Vogelsang and the Global Information Systems (GlobIS) research group at ETH Zurich to investigate the application of the interactive paper platform in an artistic setting for interactive narratives and story writing. The work was part of the Artist in Labs programme, a Swiss initiativetrying to
MUDRA: A UNIFIED MULTIMODAL INTERACTION FRAMEWORK coming from speech. In this paper, we address this conflict between seemingly irreconcilable fusion levels and data-agnostic input. A first open issue is the correlation between the events processed by ARTVIS - GAINING NEW INSIGHTS FROM DIGITAL ARTWORK COLLECTIONS Contact Person Prof. Beat Signer, bsigner@vub.ac.be WISE Research Lab http://wise.vub.ac.be The ArtVis project uses advanced visualisation techniques in combination TANGIBLE HOLOGRAMS: TOWARDS MOBILE PHYSICAL AUGMENTATION Figure 3: Interaction with a tangible graph hologram free to move around in the room and can interact with any other parts of the graph since continuous tracking ensures that the spheres are re-aligned with other parts of the graph DOCTR: A UNIFYING FRAMEWORK FOR TRACKING PHYSICAL DocTr: A Unifying Framework for Tracking Physical Documents and Organisational Structures Sandra Trullemans, Ayrton Vercruysse and Beat Signer Web & Information Systems Engineering Lab TOWARDS USER-DEFINED CROSS-DEVICE INTERACTION Towards User-de ned Cross-Device Interaction 3 UI + have only basic web development experience. Finally, Husmann et al. [data + UIelements UI + idata
WATER BALL Z: AN AUGMENTED FIGHTING GAME USING WATER AS Richter et al. recently presented LiquiTouch as a mean for tactile feedback on touch surfaces. In their work, a noz-zle mounted on a robot arm can be programmed to sprayBEAT SIGNER
Beat Signer is Professor of Computer Science at the Vrije Universiteit Brussel (VUB) in Belgium, where he is co-director of the Web and Information System Engineering (WISE) laboratory. With his team he is investigating cross-media information spaces and architectures (CISA) and their use in information science, interactive paper, dynamic data physicalisation and tangible holograms, mixedRESEARCH PROJECTS
A Design Toolkit for Knowledge Physicalisation and Augmentation, VLAIO Baekeland Mandate (Isaac Valadez) ; May AI Help You? Human-AI Interaction in End-User User Interface Development, FWO Junior Postdoctoral Fellowship (Dr. Audrey Sanctorum) ; Francqui Chair VUB 2019/2020, chair holder: Prof. Dr. Jean Vanderdonckt, FrancquiFoundation
TANGIBLE HOLOGRAMS (TANGHO) The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input—with output still on traditional computer screens—the goal of programmable matter and actuated shape-changing materials is to directly use the physical objects for visual or tangible feedback.THE LOST COSMONAUT
The Lost Cosmonaut The Lost Cosmonaut project was based on a collaboration between the artist Axel Vogelsang and the Global Information Systems (GlobIS) research group at ETH Zurich to investigate the application of the interactive paper platform in an artistic setting for interactive narratives and story writing. The work was part of the Artist in Labs programme, a Swiss initiativetrying to
MUDRA: A UNIFIED MULTIMODAL INTERACTION FRAMEWORK coming from speech. In this paper, we address this conflict between seemingly irreconcilable fusion levels and data-agnostic input. A first open issue is the correlation between the events processed by ARTVIS - GAINING NEW INSIGHTS FROM DIGITAL ARTWORK COLLECTIONS Contact Person Prof. Beat Signer, bsigner@vub.ac.be WISE Research Lab http://wise.vub.ac.be The ArtVis project uses advanced visualisation techniques in combination TANGIBLE HOLOGRAMS: TOWARDS MOBILE PHYSICAL AUGMENTATION Figure 3: Interaction with a tangible graph hologram free to move around in the room and can interact with any other parts of the graph since continuous tracking ensures that the spheres are re-aligned with other parts of the graph DOCTR: A UNIFYING FRAMEWORK FOR TRACKING PHYSICAL DocTr: A Unifying Framework for Tracking Physical Documents and Organisational Structures Sandra Trullemans, Ayrton Vercruysse and Beat Signer Web & Information Systems Engineering Lab TOWARDS USER-DEFINED CROSS-DEVICE INTERACTION Towards User-de ned Cross-Device Interaction 3 UI + have only basic web development experience. Finally, Husmann et al. [data + UIelements UI + idata
WATER BALL Z: AN AUGMENTED FIGHTING GAME USING WATER AS Richter et al. recently presented LiquiTouch as a mean for tactile feedback on touch surfaces. In their work, a noz-zle mounted on a robot arm can be programmed to spray DYNAMIC DATA PHYSICALISATION The software framework for dynamic data physicalisation that we are currently developing is going to be extensible via specific software drivers in order to ensure that it can deal with future data physicalisation technologies and smart materials. An overview of our conceptual framework for dynamic data physicalisation is given in Fig.1.
ARTVIS: EXPLORING INFORMATION THROUGH ADVANCED The ArtVis visualisation includes three main components to Explore, Analyse and Browse the information. Based on the Explore component, the user can perform geographical queries to get a broader insight into the field of medieval artworks. The results are displayed on a map and allow for further exploration by panning and zoominginteraction.
INTERACTIVE PAPER
iPaper. iPaper is a framework that supports the rapid development and deployment of interactive paper applications (e.g. for scientific annotations ). Active areas can be defined on paper and linked to various forms of digital media and services. By providing an extensive library of active components, users can rapidly develop a wide rangeof
PROF. DR. BEAT SIGNER Beat Signer – Vrije Universiteit Brussel – Pleinlaan 2 – 1050 Brussels May 21, 2021 – Page 2 of 30 REFEREES Prof. Emeritus Dr. Moira C. Norrie Institute of Information Systems, ETH Zurich,Switzerland
ARTVIS - GAINING NEW INSIGHTS FROM DIGITAL ARTWORK COLLECTIONS Contact Person Prof. Beat Signer, bsigner@vub.ac.be WISE Research Lab http://wise.vub.ac.be The ArtVis project uses advanced visualisation techniques in combination IGESTURE: A GENERAL GESTURE RECOGNITION FRAMEWORK iGesture: A General Gesture Recognition Framework Beat Signer, Ueli Kurmann, Moira C. Norrie Institute for Information Systems, ETH ZurichCH-8092 Zurich
MIDAS: A DECLARATIVE MULTI-TOUCH INTERACTION FRAMEWORK Midas: A Declarative Multi-Touch Interaction Framework Christophe Scholliers1, Lode Hoste2, Beat Signer2 and Wolfgang De Meuter1 1Software Languages Lab 2Web & Information Systems Engineering Lab Vrije Universiteit Brussel Pleinlaan 2, 1050 Brussels, Belgium fcfscholl,lhoste,bsigner,wdmeuterg@vub.ac.be ABSTRACT DOCTR: A UNIFYING FRAMEWORK FOR TRACKING PHYSICAL DocTr: A Unifying Framework for Tracking Physical Documents and Organisational Structures Sandra Trullemans, Ayrton Vercruysse and Beat Signer Web & Information Systems Engineering Lab TOWARDS A CONCEPTUAL FRAMEWORK AND METAMODEL FOR CONTEXT Towards a Conceptual Framework and Metamodel for Context-aware Personal Cross-Media Information Management Systems Sandra Trullemansand Beat Signer
FROM USER NEEDS TO OPPORTUNITIES IN PERSONAL INFORMATION e ort and required time , which has to do with the cog-nitive overload at the moment of describing the element . Additionally, in physical as well as in digital space, lingBEAT SIGNER
Beat Signer is Professor of Computer Science at the Vrije Universiteit Brussel (VUB) in Belgium, where he is co-director of the Web and Information System Engineering (WISE) laboratory. With his team he is investigating cross-media information spaces and architectures (CISA) and their use in information science, interactive paper, dynamic data physicalisation and tangible holograms, mixedRESEARCH PROJECTS
A Design Toolkit for Knowledge Physicalisation and Augmentation, VLAIO Baekeland Mandate (Isaac Valadez) ; May AI Help You? Human-AI Interaction in End-User User Interface Development, FWO Junior Postdoctoral Fellowship (Dr. Audrey Sanctorum) ; Francqui Chair VUB 2019/2020, chair holder: Prof. Dr. Jean Vanderdonckt, FrancquiFoundation
TEACHING: COURSES AND SEMINARS Course Lectures. Information Visualisation (4019538FNR), 2020 – now. Introduction , Human Perception and Colour Theory , Data Representation, Analysis and Validation , Data Presentation , Data Processing and Visualisation Toolkits , Design Guidelines and Principles , Visualisation Techniques , View Manipulation and Reduction, Interaction PAPER++ EUROPEAN RESEARCH PROJECT The Paper++ research project aimed to bridge the paper-digital divide based on a digital pen, the iPaper framework and interactive paper-based applications. TANGIBLE HOLOGRAMS (TANGHO) The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input—with output still on traditional computer screens—the goal of programmable matter and actuated shape-changing materials is to directly use the physical objects for visual or tangible feedback. SCIENTIFIC ANNOTATIONS Scientific Annotations. The publication annotation application was designed in the Global Information Systems (GlobIS) research group at ETH Zurich to support researchers in their annotations, recommendations and cross-referencing of articles. The application domain chosen for this demonstrator was the Paper++ project databaseproviding
ARTVIS - GAINING NEW INSIGHTS FROM DIGITAL ARTWORK COLLECTIONS Contact Person Prof. Beat Signer, bsigner@vub.ac.be WISE Research Lab http://wise.vub.ac.be The ArtVis project uses advanced visualisation techniques in combination EXPRESSIVE CONTROL OF INDIRECT AUGMENTED REALITY DURING Expressive Control of Indirect Augmented Reality During Live Music Performances Lode Hoste and Beat Signer Web & Information SystemsEngineering Lab
SPEEG2: A SPEECH- AND GESTURE-BASED INTERFACE FOR SpeeG2 provides a solution for controller-free text entry by fus-ing information from speech and gesture input. Speech is used as the main modality to enter text, while gesture input from the domi- TELEPHONE INTERFACE FOR AVALANCHE WARNINGS BASED ON Telephone Interface for Avalanche Warnings based on Information Server for Adaptable Content Delivery Beat Signer, Moira C. Norrie, Peter Geissbuehler, and Daniel HeinigerBEAT SIGNER
Beat Signer is Professor of Computer Science at the Vrije Universiteit Brussel (VUB) in Belgium, where he is co-director of the Web and Information System Engineering (WISE) laboratory. With his team he is investigating cross-media information spaces and architectures (CISA) and their use in information science, interactive paper, dynamic data physicalisation and tangible holograms, mixedRESEARCH PROJECTS
A Design Toolkit for Knowledge Physicalisation and Augmentation, VLAIO Baekeland Mandate (Isaac Valadez) ; May AI Help You? Human-AI Interaction in End-User User Interface Development, FWO Junior Postdoctoral Fellowship (Dr. Audrey Sanctorum) ; Francqui Chair VUB 2019/2020, chair holder: Prof. Dr. Jean Vanderdonckt, FrancquiFoundation
TEACHING: COURSES AND SEMINARS Course Lectures. Information Visualisation (4019538FNR), 2020 – now. Introduction , Human Perception and Colour Theory , Data Representation, Analysis and Validation , Data Presentation , Data Processing and Visualisation Toolkits , Design Guidelines and Principles , Visualisation Techniques , View Manipulation and Reduction, Interaction PAPER++ EUROPEAN RESEARCH PROJECT The Paper++ research project aimed to bridge the paper-digital divide based on a digital pen, the iPaper framework and interactive paper-based applications. TANGIBLE HOLOGRAMS (TANGHO) The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input—with output still on traditional computer screens—the goal of programmable matter and actuated shape-changing materials is to directly use the physical objects for visual or tangible feedback. SCIENTIFIC ANNOTATIONS Scientific Annotations. The publication annotation application was designed in the Global Information Systems (GlobIS) research group at ETH Zurich to support researchers in their annotations, recommendations and cross-referencing of articles. The application domain chosen for this demonstrator was the Paper++ project databaseproviding
ARTVIS - GAINING NEW INSIGHTS FROM DIGITAL ARTWORK COLLECTIONS Contact Person Prof. Beat Signer, bsigner@vub.ac.be WISE Research Lab http://wise.vub.ac.be The ArtVis project uses advanced visualisation techniques in combination EXPRESSIVE CONTROL OF INDIRECT AUGMENTED REALITY DURING Expressive Control of Indirect Augmented Reality During Live Music Performances Lode Hoste and Beat Signer Web & Information SystemsEngineering Lab
SPEEG2: A SPEECH- AND GESTURE-BASED INTERFACE FOR SpeeG2 provides a solution for controller-free text entry by fus-ing information from speech and gesture input. Speech is used as the main modality to enter text, while gesture input from the domi- TELEPHONE INTERFACE FOR AVALANCHE WARNINGS BASED ON Telephone Interface for Avalanche Warnings based on Information Server for Adaptable Content Delivery Beat Signer, Moira C. Norrie, Peter Geissbuehler, and Daniel Heiniger PAPERPOINT: PAPER-BASED PRESENTATION TOOL PaperPoint. The PaperPoint application is a simple but very effective tool for giving PowerPoint presentations. The slide handouts are printed on Anoto paper together with some additional paper buttons for controlling the PowerPoint presentation. A Digital Pen is used to remotely control the PowerPoint presentation over wireless Bluetooth DYNAMIC DATA PHYSICALISATION The software framework for dynamic data physicalisation that we are currently developing is going to be extensible via specific software drivers in order to ensure that it can deal with future data physicalisation technologies and smart materials. An overview of our conceptual framework for dynamic data physicalisation is given in Fig.1.
SCIENTIFIC ANNOTATIONS Scientific Annotations. The publication annotation application was designed in the Global Information Systems (GlobIS) research group at ETH Zurich to support researchers in their annotations, recommendations and cross-referencing of articles. The application domain chosen for this demonstrator was the Paper++ project databaseproviding
NATURE ENCYCLOPEDIA
This nature encyclopedia application developed in the Global Information Systems (GlobIS) research group at ETH Zurich deals with a children's nature encyclopedia published in book form by Dorling Kindersley. In addition to the book, there also exists a software application delivered on a CD-ROM which covers the same topics as the book version of the encyclopedia. CONTEXT-AWARE PLATFORM FOR MOBILE DATA MANAGEMENT Context-Aware Platform for Mobile Data Management Moira C. Norrie, Beat Signer, Michael Grossniklaus, Rudi Belotti, Corsin Decurtins,Nadir Weibel
PUTTING LOCATION-BASED SERVICES ON THE MAP 4 Location-Based Services In this section, we detail the various types of location-based services and inter-actions that can be supported byinteractive maps.
MUDRA: A UNIFIED MULTIMODAL INTERACTION FRAMEWORK coming from speech. In this paper, we address this conflict between seemingly irreconcilable fusion levels and data-agnostic input. A first open issue is the correlation between the events processed by MIDAS: A DECLARATIVE MULTI-TOUCH INTERACTION FRAMEWORK Midas: A Declarative Multi-Touch Interaction Framework Christophe Scholliers1, Lode Hoste2, Beat Signer2 and Wolfgang De Meuter1 1Software Languages Lab 2Web & Information Systems Engineering Lab Vrije Universiteit Brussel Pleinlaan 2, 1050 Brussels, Belgium fcfscholl,lhoste,bsigner,wdmeuterg@vub.ac.be ABSTRACT AN INTERACTIVE SOURCE CODE VISUALISATION PLUG-IN FOR THE An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform Reinout Roels, Paul Me˘stereag a and Beat Signer Web & Information Systems Engineering Lab EDFEST: EDINBURGH FESTIVAL FRINGE EdFest: Edinburgh Festival Fringe Each year during the month of August, the city of Edinburgh hosts a number of international festivals, including an international arts festival, a book festival, a film festival and also the world's largest arts festival, the Edinburgh Fringe Festival, with more than 250 venues and 1700 shows, many of which take place daily throughout a four-week period.BEAT SIGNER
Beat Signer is Professor of Computer Science at the Vrije Universiteit Brussel (VUB) in Belgium, where he is co-director of the Web and Information System Engineering (WISE) laboratory. With his team he is investigating cross-media information spaces and architectures (CISA) and their use in information science, interactive paper, dynamic data physicalisation and tangible holograms, mixedRESEARCH PROJECTS
A Design Toolkit for Knowledge Physicalisation and Augmentation, VLAIO Baekeland Mandate (Isaac Valadez) ; May AI Help You? Human-AI Interaction in End-User User Interface Development, FWO Junior Postdoctoral Fellowship (Dr. Audrey Sanctorum) ; Francqui Chair VUB 2019/2020, chair holder: Prof. Dr. Jean Vanderdonckt, FrancquiFoundation
TEACHING: COURSES AND SEMINARS Beat Signer's courses including Web Technologies, Advanced Topics in Information Systems, Next Generation User Interfaces, InformationVisualisation,
PAPER++ EUROPEAN RESEARCH PROJECT The Paper++ research project aimed to bridge the paper-digital divide based on a digital pen, the iPaper framework and interactive paper-based applications. TANGIBLE HOLOGRAMS (TANGHO) The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input—with output still on traditional computer screens—the goal of programmable matter and actuated shape-changing materials is to directly use the physical objects for visual or tangible feedback. SCIENTIFIC ANNOTATIONS The publication annotation application was designed in the Global Information Systems (GlobIS) research group at ETH Zurich to support researchers in their annotations, recommendations and cross-referencing of ARTVIS - GAINING NEW INSIGHTS FROM DIGITAL ARTWORK COLLECTIONS Contact Person Prof. Beat Signer, bsigner@vub.ac.be WISE Research Lab http://wise.vub.ac.be The ArtVis project uses advanced visualisation techniques in combination EXPRESSIVE CONTROL OF INDIRECT AUGMENTED REALITY DURING Expressive Control of Indirect Augmented Reality During Live Music Performances Lode Hoste and Beat Signer Web & Information SystemsEngineering Lab
SPEEG2: A SPEECH- AND GESTURE-BASED INTERFACE FOR SpeeG2 provides a solution for controller-free text entry by fus-ing information from speech and gesture input. Speech is used as the main modality to enter text, while gesture input from the domi- TELEPHONE INTERFACE FOR AVALANCHE WARNINGS BASED ON Telephone Interface for Avalanche Warnings based on Information Server for Adaptable Content Delivery Beat Signer, Moira C. Norrie, Peter Geissbuehler, and Daniel HeinigerBEAT SIGNER
Beat Signer is Professor of Computer Science at the Vrije Universiteit Brussel (VUB) in Belgium, where he is co-director of the Web and Information System Engineering (WISE) laboratory. With his team he is investigating cross-media information spaces and architectures (CISA) and their use in information science, interactive paper, dynamic data physicalisation and tangible holograms, mixedRESEARCH PROJECTS
A Design Toolkit for Knowledge Physicalisation and Augmentation, VLAIO Baekeland Mandate (Isaac Valadez) ; May AI Help You? Human-AI Interaction in End-User User Interface Development, FWO Junior Postdoctoral Fellowship (Dr. Audrey Sanctorum) ; Francqui Chair VUB 2019/2020, chair holder: Prof. Dr. Jean Vanderdonckt, FrancquiFoundation
TEACHING: COURSES AND SEMINARS Beat Signer's courses including Web Technologies, Advanced Topics in Information Systems, Next Generation User Interfaces, InformationVisualisation,
PAPER++ EUROPEAN RESEARCH PROJECT The Paper++ research project aimed to bridge the paper-digital divide based on a digital pen, the iPaper framework and interactive paper-based applications. TANGIBLE HOLOGRAMS (TANGHO) The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input—with output still on traditional computer screens—the goal of programmable matter and actuated shape-changing materials is to directly use the physical objects for visual or tangible feedback. SCIENTIFIC ANNOTATIONS The publication annotation application was designed in the Global Information Systems (GlobIS) research group at ETH Zurich to support researchers in their annotations, recommendations and cross-referencing of ARTVIS - GAINING NEW INSIGHTS FROM DIGITAL ARTWORK COLLECTIONS Contact Person Prof. Beat Signer, bsigner@vub.ac.be WISE Research Lab http://wise.vub.ac.be The ArtVis project uses advanced visualisation techniques in combination EXPRESSIVE CONTROL OF INDIRECT AUGMENTED REALITY DURING Expressive Control of Indirect Augmented Reality During Live Music Performances Lode Hoste and Beat Signer Web & Information SystemsEngineering Lab
SPEEG2: A SPEECH- AND GESTURE-BASED INTERFACE FOR SpeeG2 provides a solution for controller-free text entry by fus-ing information from speech and gesture input. Speech is used as the main modality to enter text, while gesture input from the domi- TELEPHONE INTERFACE FOR AVALANCHE WARNINGS BASED ON Telephone Interface for Avalanche Warnings based on Information Server for Adaptable Content Delivery Beat Signer, Moira C. Norrie, Peter Geissbuehler, and Daniel Heiniger PAPERPOINT: PAPER-BASED PRESENTATION TOOL The PaperPoint application is a simple but very effective tool for giving PowerPoint presentations. The slide handouts are printed on Anoto paper together with some additional paper buttons for controlling the PowerPoint presentation. DYNAMIC DATA PHYSICALISATION Towards a Framework for Dynamic Data Physicalisation, Beat Signer, Payam Ebrahimi, Timothy J. Curtin and Ahmed K.A. Abdullah, International Workshop Toward a Design Language for Data Physicalization, Berlin, Germany, October 2018 SCIENTIFIC ANNOTATIONS The publication annotation application was designed in the Global Information Systems (GlobIS) research group at ETH Zurich to support researchers in their annotations, recommendations and cross-referencing ofNATURE ENCYCLOPEDIA
This nature encyclopedia application developed in the Global Information Systems (GlobIS) research group at ETH Zurich deals with a children's nature encyclopedia published in book form by Dorling Kindersley. In addition to the book, there also exists a software application delivered on a CD-ROM which covers the same topics as the book version of the encyclopedia. CONTEXT-AWARE PLATFORM FOR MOBILE DATA MANAGEMENT Context-Aware Platform for Mobile Data Management Moira C. Norrie, Beat Signer, Michael Grossniklaus, Rudi Belotti, Corsin Decurtins,Nadir Weibel
MUDRA: A UNIFIED MULTIMODAL INTERACTION FRAMEWORK coming from speech. In this paper, we address this conflict between seemingly irreconcilable fusion levels and data-agnostic input. A first open issue is the correlation between the events processed by PUTTING LOCATION-BASED SERVICES ON THE MAP 4 Location-Based Services In this section, we detail the various types of location-based services and inter-actions that can be supported byinteractive maps.
MIDAS: A DECLARATIVE MULTI-TOUCH INTERACTION FRAMEWORK Midas: A Declarative Multi-Touch Interaction Framework Christophe Scholliers1, Lode Hoste2, Beat Signer2 and Wolfgang De Meuter1 1Software Languages Lab 2Web & Information Systems Engineering Lab Vrije Universiteit Brussel Pleinlaan 2, 1050 Brussels, Belgium fcfscholl,lhoste,bsigner,wdmeuterg@vub.ac.be ABSTRACT AN INTERACTIVE SOURCE CODE VISUALISATION PLUG-IN FOR THE An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation Platform Reinout Roels, Paul Me˘stereag a and Beat Signer Web & Information Systems Engineering Lab EDFEST: EDINBURGH FESTIVAL FRINGE EdFest: Edinburgh Festival Fringe Each year during the month of August, the city of Edinburgh hosts a number of international festivals, including an international arts festival, a book festival, a film festival and also the world's largest arts festival, the Edinburgh Fringe Festival, with more than 250 venues and 1700 shows, many of which take place daily throughout a four-week period. PROF. DR. BEAT SIGNER Vrije Universiteit Brussel Department of Computer SciencePleinlaan 2
1050 Brussels (Belgium) Phone: +32 2 629 12 39, Fax: +32 2 629 35 25 Office: PL9.3.60 (Pleinlaan 9), bsigner@vub.ac.be, wise.vub.ac.be* Research
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RESEARCH
Beat Signer is Professor of Computer Science at the Vrije Universiteit Brussel (VUB) in Belgium, where he is co-director of the Web and Information System Engineering (WISE) laboratory. With his team consisting of Maxim Van de Wynckel, Audrey Sanctorum, Jan Maushagen, Payam Ebrahimi, Reinout Roels, Ahmed Tayeh and Sandra Trullemans he is investigating _cross-media information spaces and architectures (CISA)_ and their use in _information science_, interactive paper , dynamic data physicalisation and tangible holograms , augmented reality as well as multimodal and multi-touch interaction frameworks.
Thereby, they are developing innovative ways of representing and linking pieces of information across digital and physical information spaces based on the resource-selector-link (RSL) hypermedia metamodel . In addition to the representation, linking and storage of information, on the _data level_ Beat's team deals with the context-sensitive adaptation and cross-media transclusion of content. On the _visualisation and navigation level_ they, for example, develop zoomable user interfaces, while multimodal cross-media interfaces are investigated on the _human-information interaction level_. Beat's work on CISA is situated at the intersection of these three domains as illustrated in Fig. 1 with links to relevant publications. His research team is interested in new cross-media document formats as well as innovative forms of human-information interaction that go beyond the classical WIMP metaphor and have improved various forms of human-information interaction . Beat has a strong expertise in cross-media solutions that bridge the gap between paper documents and digital services or media types and was leading the development of various frameworks for multimodal and multi-touch interaction (Mudra) , gesture-based user interfaces (iGesture) , context-aware computing (CMT) as well as tangible andaugmented reality .
Fig. 1: Past, present and future research on cross-media information spaces and architectures (click on one of the labels toget more details)
Beat has more than 15 years of experience in research on cross-media information management and multimodal interfaces . As part of his PhD thesis, he investigated fundamental concepts for interactive paper and cross-media information spaces and developed the resource-selector-link (RSL) hypermedia metamodel which drives much of his ongoing research. With the interactive paper platform (iPaper) , he strongly contributed to the interdisciplinary European Paper++ and PaperWorks research projects and his seminal research on paper-digital user interfaces led to innovative cross-media publishing solutions and novel forms of paper-based human computer interaction, including PaperPoint , EdFest , Generosa Enterprise , the Lost Cosmonaut, Print-n-Link or
PaperProof . Some of these applications were developed in collaboration with international publishers including Dorling Kindersley, Pearson Education, the Natural History Museum aswell as the BBC.
With his team, Beat is currently researching information concepts for the _representation of open and fluid cross-media information spaces_ where parts of documents can easily move between different mobile devices and different heterogeneous data sources can be integrated via cross-device user interfaces as illustrated in Fig. 2. Their _data-centric approach_ leads to new possibilities for interactive visualisations and data-driven storytelling . In addition to models and cross-media document formats for the flexible representation of heterogeneous distributed and decentralised media and information, Beat's team is interested in _next generation user interfaces_ for these cross-media information spaces. Thereby, their focus is on the development of software frameworks and toolkits, such as iGesture, Mudra
, the Context Modelling Toolkit (CMT) or MindXpres , that support the Human-Computer Interaction (HCI) community as well as information scientists in the _rapid prototyping and investigation of innovative user interfaces, cross-media interactions and applications_. Fig. 2: Fluid cross-media information spaces More recently, Beat and his team are investigating the potential of post-WIMP user interfaces for improving _data exploration and the interaction with large datasets (Big Data)_ in particular. Thereby, they have an interest in tangible interfaces given that they support the collaborative exploration of datasets as illustrated in ArtVis . While tangible interfaces are nowadays mainly used as input devices, Beat's team is interested in data physicalisation . Therefore, in their Tangible Holograms (TangHo) project they are currently developing a prototype for physically augmented digital objects (Tangible Holograms) based on the Microsoft HoloLens and a custom-built wearable device for tactile feedback (see Fig. 3) in order to explore Ishii et al.'s vision on radical atoms and programmable matter . In the future, they plan to put a major effort into the investigation of these new forms of collaborative user interfaces for big data exploration and develop a framework for _dynamic data physicalisation_ , where properties of the physical representation, such as the temperature, might provide information about additional dimensions of the underlying digital dataset. They further plan to investigate how the rich underlying cross-media data representation can enable new forms of data exploration and analysis, and empower domain experts to easily explorethese data sources.
Fig. 3: Tangible Hologram (TangHo) prototype with different end effectors In their work on personal cross-media information management,
Beat's team further tracks user interactions with digital as well as physical resources and uses the collected metadata to offer new user interfaces for searching and re-finding tasks of knowledge workers . In their more recent work on user-defined implicit human-computer interaction across smart environments, they are addressing a number of research questions in the content of the Internet of Things (IoT) and the Web of Things (WoT). In the Internet of Things we are currently facing the problem of so-called independent "vertical silos" or isolated IoT solutions. As part of their research Beat is therefore investigating how to offer semantic interoperability of smart behaviour across different IoT platforms and the corresponding environments via a rule-engine based middleware solution. Beat has been local organiser of the CAiSE 2001 conference, co-organiser of the EGMI 2014 workshop, proceedings editor of the EGMI 2014, CoPADD 2006 and CoPADD 2007 workshops and he is a member of the ACM and IEEE association. KEYWORDS: cross-media information spaces and architectures (CISA), cross-media technology, interactive paper, personal information management, human-information interaction, data physicalisation and tangible holograms, web information systems, internet of things and web of things, innovative presentation solutions (MindXpres), multimodal and multi-touch interaction, document engineering, ubiquitous and tangible computing. Research Webpage VideosCurriculum Vitae
MY BOOKS
FUNDAMENTAL CONCEPTS FOR INTERACTIVE PAPER AND CROSS-MEDIAINFORMATION SPACES
_Book Description_
While there have been dramatic increases in the use of digital technologies for information storage, processing and delivery over the last twenty years, the affordances of paper have ensured its retention as a key information medium. In this book we review a wide variety of projects and technological developments for bridging the paper-digital divide. We present our information-centric approach for a tight integration of paper and digital information that builds on a general cross-media information platform. Different innovative augmented paper applications that have been developed based on our interactive paper platform and Anoto Digital Pen and Paper technology are introduced. For example, these applications include a mobile interactive paper-based tourist information system (EdFest) and a paper-digital presentation tool (PaperPoint). Challenges and solutions for new forms of interactive paper and cross-media publishing are discussed. The book is targeted at developers and researchers in information systems, hypermedia and human computer interaction, professionals from the printing and publishing industry as well as readers with a general interest in thefuture of paper.
LIST PRICE: €34.90 HARDCOVER: 276 pagesLANGUAGE: English
DATE OF PUBLICATION: 04.08.2017 (second edition)ISBN-10: 3837027139
ISBN-13: 978-3-8370-2713-6 DIMENSIONS: 8.7 x 6.1 x 0.9 inches, 22 x 15.5 x 2.2 cm Buy from Amazon.co.ukKindle
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AWARDS
* _HONORABLE MENTION AWARD, MUM 2017_, 16th International Conference on Mobile and Ubiquitous Multimedia, Stuttgart, Germany, November * _BEST PAPER AWARD, CSEDU 2015_, 7th International Conference on Computer Supported Education, Lisbon, Portugal, May, 2015 * _BEST PAPER AWARD, ICALT 2014_, 14th International Conference on Advanced Learning Technologies, Athens, Greece, July 2014 * _BEST PAPER AWARD, MOBIWIS 2011_, 8th International Conference on Mobile Web Information Systems, Niagara Falls, Canada, September * _BEST PAPER AWARD, USAB 2008_, 4th Symposium on Usability & HCI for Education and Work, Graz, Austria, November 2008 * _FINAL ROUND WILDLIFE PHOTOGRAPHER OF THE YEAR (WPY)_, 2019 * _FINAL ROUND WILDLIFE PHOTOGRAPHER OF THE YEAR (WPY)_, 2018 * _FINAL ROUND WILDLIFE PHOTOGRAPHER OF THE YEAR (WPY)_, 2016BACKGROUND
Beat Signer studied Computer Science at ETH Zurich and did his Diploma Thesis (M.Sc.) in the Global Information Systems group. In his diploma project, he developed an object-oriented GUI for the object model multi-user extended file system (GOMES). Based on XML-RPC, a remote object mechanism was designed and employed in order to communicate in a machine and programming language independent manner, allowing the Java-based GOMES application to use the full functionality of the extended file system implemented in Oberon. He finished his PhD thesis on fundamental concepts for interactive paper and cross-media information spaces in August 2005 and has a broad experience in cross-media technology andapplications.
During his spare time, Beat likes to travel and explore the world as a passionate wildlife and landscape photographer.
Last Update: 11.10.2019Details
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