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BRENDA ROMERO
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Available for WORK — BRENDA ROMERO The Mechanic is the Message, a critically acclaimed analog game series by Brenda Romero, captures and expresses difficult experiences through the medium of a game.Much like photographs, paintings, literature and music are capable of transmitting the full range of the human experience from one human to another, so too can games. TRAIN — BRENDA ROMERO Press. Kotaku, Stephen Totilo, December 14, 2010: “How People Played a Holocaust Game” The Daily Beast, Ben Crair, December 14, 2010: “Brenda Brathwaite: Holocaust Game Designer” San Jose Mercury News, Matt Wilson, December 2, 2010: “Visitors ‘Learn to Play’ at De Anza College’s New Exhibit” GamesTM, October 25, 2010: “Brenda Brathwaite’s Train”BIO & AWARDS
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. LUDOGRAPHY — BRENDA ROMERO 2017 – Gunman Taco Truck, Romero Games Ltd. 2016 – Black Box, Non-Digital, Independent; 2015 – Dangerous Dave in the Deserted Pirate's Hideout!, Romero Games Ltd. SPEAKING — BRENDA ROMERO Brenda Romero is the Course Director for the University of LImerick and Managing Director and Co-Founder of Romero Games Ltd., a game studio focused on fun.PRECONCEPTION
PreConception (pregame notgame) is a game without rules. It represents the neutral state game designer’s mind as he or she considers the possibility space of a new game. CONTACT — BRENDA ROMERO Contact Brenda Romero for speaking opportunities, commissions and exhibits. Twitter: @br Facebook: Brenda Romero Wikipedia: Brenda Romero Mobygames: Brenda Romero Looking for Brenda Brathwaite? BLACK BOX — BRENDA ROMERO Black Box is a single-player, single-play game. I played it, and it's done. The end-game state and all that survives is encased in a 2'x2'black box.
SÍOCHÁN LEAT, "THE IRISH GAME" Síochán Leat is the story of my family’s history beginning with the Cromwellian invasion of Ireland. Game Designer: Brenda Romero Release Date: June 8, 2009BRENDA ROMERO
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Available for WORK — BRENDA ROMERO The Mechanic is the Message, a critically acclaimed analog game series by Brenda Romero, captures and expresses difficult experiences through the medium of a game.Much like photographs, paintings, literature and music are capable of transmitting the full range of the human experience from one human to another, so too can games. TRAIN — BRENDA ROMERO Press. Kotaku, Stephen Totilo, December 14, 2010: “How People Played a Holocaust Game” The Daily Beast, Ben Crair, December 14, 2010: “Brenda Brathwaite: Holocaust Game Designer” San Jose Mercury News, Matt Wilson, December 2, 2010: “Visitors ‘Learn to Play’ at De Anza College’s New Exhibit” GamesTM, October 25, 2010: “Brenda Brathwaite’s Train”BIO & AWARDS
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. LUDOGRAPHY — BRENDA ROMERO 2017 – Gunman Taco Truck, Romero Games Ltd. 2016 – Black Box, Non-Digital, Independent; 2015 – Dangerous Dave in the Deserted Pirate's Hideout!, Romero Games Ltd. SPEAKING — BRENDA ROMERO Brenda Romero is the Course Director for the University of LImerick and Managing Director and Co-Founder of Romero Games Ltd., a game studio focused on fun.PRECONCEPTION
PreConception (pregame notgame) is a game without rules. It represents the neutral state game designer’s mind as he or she considers the possibility space of a new game. CONTACT — BRENDA ROMERO Contact Brenda Romero for speaking opportunities, commissions and exhibits. Twitter: @br Facebook: Brenda Romero Wikipedia: Brenda Romero Mobygames: Brenda Romero Looking for Brenda Brathwaite? BLACK BOX — BRENDA ROMERO Black Box is a single-player, single-play game. I played it, and it's done. The end-game state and all that survives is encased in a 2'x2'black box.
SÍOCHÁN LEAT, "THE IRISH GAME" Síochán Leat is the story of my family’s history beginning with the Cromwellian invasion of Ireland. Game Designer: Brenda Romero Release Date: June 8, 2009THE NEW WORLD
The New World is a game I made on the spot for my daughter to teach her about the slave trade. Game Designer: Brenda Romero Release Date:February 2008
ONE FALLS FOR EACH OF US Game Designer: Brenda Romero Release Date: TBD (This game is not yet released)Testing: John Romero; Thanks to: John Romero, John Sharp, IanBogost
CITÊ SOLEIL
Game Designer: Brenda Romero Release Date: TBD (This game is not yetreleased)
MEXICAN KITCHEN WORKERS Mexican Kitchen Workers explores the intersection of culture and food as well as the intersection of stated opinions on immigration versusactual practice.
BRENDA ROMERO
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Available for WORK — BRENDA ROMERO Work. The Mechanic is the Message, a critically acclaimed analog game series by Brenda Romero, captures and expresses difficult experiences through the medium of a game. Much like photographs, paintings, literature and music are capable of transmitting the full range of the human experience from one human to another, so too can games.BIO & AWARDS
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Brenda has worked with a variety of digital game companies as a game designer, creative director or consultant, including Atari, Sir-tech Software, Electronic Arts andnumerous
TRAIN — BRENDA ROMERO Train is a critically acclaimed and award-winning game. Train explores complicity within systems. It also asks two questions, “Will people blindly follow the rules?” and “Will people stand by and watch?”. Game Designer: Brenda Romero. Release Date: April 29, 2009. LUDOGRAPHY — BRENDA ROMERO Ludography. 2017 – Gunman Taco Truck, Romero Games Ltd. 2015 – Dangerous Dave in the Deserted Pirate's Hideout!, Romero Games Ltd. 2014 – Techno Dash, Hammerwing Studios, Inc. 2012 – Pettington Park, Zynga Game Network Inc. 2012 – Retro City Rampage, VblankEntertainment Inc.
SPEAKING — BRENDA ROMERO Speaking. To request Brenda as a speaker at your event, school or conference, please email info@romero.com. Thank you. Brenda Romero is the Course Director for the University of LImerick and Managing Director and Co-Founder of Romero Games Ltd., a game studio focused on fun. This talk discusses how games are crafted from the inside out,first
CONTACT — BRENDA ROMERO Contact Brenda Romero for speaking opportunities, commissions and exhibits. Twitter: @br. Facebook: Brenda Romero. Wikipedia: Brenda Romero. Mobygames: Brenda Romero. Looking forPRECONCEPTION
PreConception (pregame notgame) is a game without rules. It represents the neutral state game designer’s mind as he or she considers the possibility space of a new game. It makes visible the radically shifting possibility space within the context of all possible permutations of play. Infinite at first, each selection changes theopportunities
SÍOCHÁN LEAT, "THE IRISH GAME" Síochán Leat (aka The Irish Game) Síochán Leat is the story of my family’s history beginning with the Cromwellian invasion of Ireland. Game Designer: Brenda Romero. Release Date: June 8, 2009. Testing: Ian Brathwaite, Ian Schreiber, Christopher Schmidt, David McDonough. BLACK BOX — BRENDA ROMERO The end-game state and all that survives is encased in a 2'x2' black box. The box is trapped on a burdensome, heavy solid steel frame, and weighed down by a cast iron machine that only tells what happened in hand-cranked numbers. Sometimes, they repeat, and sometimes it's all Iremember.
BRENDA ROMERO
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Available for WORK — BRENDA ROMERO Work. The Mechanic is the Message, a critically acclaimed analog game series by Brenda Romero, captures and expresses difficult experiences through the medium of a game. Much like photographs, paintings, literature and music are capable of transmitting the full range of the human experience from one human to another, so too can games.BIO & AWARDS
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Brenda has worked with a variety of digital game companies as a game designer, creative director or consultant, including Atari, Sir-tech Software, Electronic Arts andnumerous
TRAIN — BRENDA ROMERO Train is a critically acclaimed and award-winning game. Train explores complicity within systems. It also asks two questions, “Will people blindly follow the rules?” and “Will people stand by and watch?”. Game Designer: Brenda Romero. Release Date: April 29, 2009. LUDOGRAPHY — BRENDA ROMERO Ludography. 2017 – Gunman Taco Truck, Romero Games Ltd. 2015 – Dangerous Dave in the Deserted Pirate's Hideout!, Romero Games Ltd. 2014 – Techno Dash, Hammerwing Studios, Inc. 2012 – Pettington Park, Zynga Game Network Inc. 2012 – Retro City Rampage, VblankEntertainment Inc.
SPEAKING — BRENDA ROMERO Speaking. To request Brenda as a speaker at your event, school or conference, please email info@romero.com. Thank you. Brenda Romero is the Course Director for the University of LImerick and Managing Director and Co-Founder of Romero Games Ltd., a game studio focused on fun. This talk discusses how games are crafted from the inside out,first
CONTACT — BRENDA ROMERO Contact Brenda Romero for speaking opportunities, commissions and exhibits. Twitter: @br. Facebook: Brenda Romero. Wikipedia: Brenda Romero. Mobygames: Brenda Romero. Looking forPRECONCEPTION
PreConception (pregame notgame) is a game without rules. It represents the neutral state game designer’s mind as he or she considers the possibility space of a new game. It makes visible the radically shifting possibility space within the context of all possible permutations of play. Infinite at first, each selection changes theopportunities
SÍOCHÁN LEAT, "THE IRISH GAME" Síochán Leat (aka The Irish Game) Síochán Leat is the story of my family’s history beginning with the Cromwellian invasion of Ireland. Game Designer: Brenda Romero. Release Date: June 8, 2009. Testing: Ian Brathwaite, Ian Schreiber, Christopher Schmidt, David McDonough. BLACK BOX — BRENDA ROMERO The end-game state and all that survives is encased in a 2'x2' black box. The box is trapped on a burdensome, heavy solid steel frame, and weighed down by a cast iron machine that only tells what happened in hand-cranked numbers. Sometimes, they repeat, and sometimes it's all Iremember.
THE NEW WORLD
The New World. The New World is a game I made on the spot for my daughter to teach her about the slave trade. Game Designer: Brenda Romero. Release Date: February 2008. Testing: Maezza Brathwaite.CITÊ SOLEIL
Citê Soleil — Brenda Romero. Game Designer: Brenda Romero. Release Date: TBD ( This game is not yet released) View fullsize. Viewfullsize.
MEXICAN KITCHEN WORKERS Mexican Kitchen Workers explores the intersection of culture and food as well as the intersection of stated opinions on immigration versusactual practice.
ONE FALLS FOR EACH OF US One Falls For Each of Us. . Game Designer: Brenda Romero. Release Date: TBD ( This game is not yet released) Testing: John Romero. Thanks to: John Romero, John Sharp, Ian Bogost.BRENDA ROMERO
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Available for WORK — BRENDA ROMERO Work. The Mechanic is the Message, a critically acclaimed analog game series by Brenda Romero, captures and expresses difficult experiences through the medium of a game. Much like photographs, paintings, literature and music are capable of transmitting the full range of the human experience from one human to another, so too can games.BIO & AWARDS
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Brenda has worked with a variety of digital game companies as a game designer, creative director or consultant, including Atari, Sir-tech Software, Electronic Arts andnumerous
TRAIN — BRENDA ROMERO Train is a critically acclaimed and award-winning game. Train explores complicity within systems. It also asks two questions, “Will people blindly follow the rules?” and “Will people stand by and watch?”. Game Designer: Brenda Romero. Release Date: April 29, 2009. LUDOGRAPHY — BRENDA ROMERO Ludography. 2017 – Gunman Taco Truck, Romero Games Ltd. 2015 – Dangerous Dave in the Deserted Pirate's Hideout!, Romero Games Ltd. 2014 – Techno Dash, Hammerwing Studios, Inc. 2012 – Pettington Park, Zynga Game Network Inc. 2012 – Retro City Rampage, VblankEntertainment Inc.
SPEAKING — BRENDA ROMERO Speaking. To request Brenda as a speaker at your event, school or conference, please email info@romero.com. Thank you. Brenda Romero is the Course Director for the University of LImerick and Managing Director and Co-Founder of Romero Games Ltd., a game studio focused on fun. This talk discusses how games are crafted from the inside out,first
CONTACT — BRENDA ROMERO Contact Brenda Romero for speaking opportunities, commissions and exhibits. Twitter: @br. Facebook: Brenda Romero. Wikipedia: Brenda Romero. Mobygames: Brenda Romero. Looking forPRECONCEPTION
PreConception (pregame notgame) is a game without rules. It represents the neutral state game designer’s mind as he or she considers the possibility space of a new game. It makes visible the radically shifting possibility space within the context of all possible permutations of play. Infinite at first, each selection changes theopportunities
SÍOCHÁN LEAT, "THE IRISH GAME" Síochán Leat (aka The Irish Game) Síochán Leat is the story of my family’s history beginning with the Cromwellian invasion of Ireland. Game Designer: Brenda Romero. Release Date: June 8, 2009. Testing: Ian Brathwaite, Ian Schreiber, Christopher Schmidt, David McDonough. BLACK BOX — BRENDA ROMERO The end-game state and all that survives is encased in a 2'x2' black box. The box is trapped on a burdensome, heavy solid steel frame, and weighed down by a cast iron machine that only tells what happened in hand-cranked numbers. Sometimes, they repeat, and sometimes it's all Iremember.
BRENDA ROMERO
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Available for WORK — BRENDA ROMERO Work. The Mechanic is the Message, a critically acclaimed analog game series by Brenda Romero, captures and expresses difficult experiences through the medium of a game. Much like photographs, paintings, literature and music are capable of transmitting the full range of the human experience from one human to another, so too can games.BIO & AWARDS
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Brenda has worked with a variety of digital game companies as a game designer, creative director or consultant, including Atari, Sir-tech Software, Electronic Arts andnumerous
TRAIN — BRENDA ROMERO Train is a critically acclaimed and award-winning game. Train explores complicity within systems. It also asks two questions, “Will people blindly follow the rules?” and “Will people stand by and watch?”. Game Designer: Brenda Romero. Release Date: April 29, 2009. LUDOGRAPHY — BRENDA ROMERO Ludography. 2017 – Gunman Taco Truck, Romero Games Ltd. 2015 – Dangerous Dave in the Deserted Pirate's Hideout!, Romero Games Ltd. 2014 – Techno Dash, Hammerwing Studios, Inc. 2012 – Pettington Park, Zynga Game Network Inc. 2012 – Retro City Rampage, VblankEntertainment Inc.
SPEAKING — BRENDA ROMERO Speaking. To request Brenda as a speaker at your event, school or conference, please email info@romero.com. Thank you. Brenda Romero is the Course Director for the University of LImerick and Managing Director and Co-Founder of Romero Games Ltd., a game studio focused on fun. This talk discusses how games are crafted from the inside out,first
CONTACT — BRENDA ROMERO Contact Brenda Romero for speaking opportunities, commissions and exhibits. Twitter: @br. Facebook: Brenda Romero. Wikipedia: Brenda Romero. Mobygames: Brenda Romero. Looking forPRECONCEPTION
PreConception (pregame notgame) is a game without rules. It represents the neutral state game designer’s mind as he or she considers the possibility space of a new game. It makes visible the radically shifting possibility space within the context of all possible permutations of play. Infinite at first, each selection changes theopportunities
SÍOCHÁN LEAT, "THE IRISH GAME" Síochán Leat (aka The Irish Game) Síochán Leat is the story of my family’s history beginning with the Cromwellian invasion of Ireland. Game Designer: Brenda Romero. Release Date: June 8, 2009. Testing: Ian Brathwaite, Ian Schreiber, Christopher Schmidt, David McDonough. BLACK BOX — BRENDA ROMERO The end-game state and all that survives is encased in a 2'x2' black box. The box is trapped on a burdensome, heavy solid steel frame, and weighed down by a cast iron machine that only tells what happened in hand-cranked numbers. Sometimes, they repeat, and sometimes it's all Iremember.
THE NEW WORLD
The New World. The New World is a game I made on the spot for my daughter to teach her about the slave trade. Game Designer: Brenda Romero. Release Date: February 2008. Testing: Maezza Brathwaite.CITÊ SOLEIL
Citê Soleil — Brenda Romero. Game Designer: Brenda Romero. Release Date: TBD ( This game is not yet released) View fullsize. Viewfullsize.
MEXICAN KITCHEN WORKERS Mexican Kitchen Workers explores the intersection of culture and food as well as the intersection of stated opinions on immigration versusactual practice.
ONE FALLS FOR EACH OF US One Falls For Each of Us. . Game Designer: Brenda Romero. Release Date: TBD ( This game is not yet released) Testing: John Romero. Thanks to: John Romero, John Sharp, Ian Bogost.* Core
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BRENDA ROMERO
* Core
* Work
* Bio & Awards
* Ludography
* Speaking
* Contact
* Shop
BRENDA ROMERO IS AN AWARD-WINNING GAME DESIGNER, FULBRIGHT SCHOLAR, ENTREPRENEUR, ARTIST, WRITER, AND CREATIVE DIRECTOR WHO ENTERED THE GAME INDUSTRY IN 1981. SHE WON A BAFTA SPECIAL AWARD IN APRIL 2017.GAMES & PROJECTS
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