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CANONFIRE! FORUMS-VIEWTOPIC-DRAGON IDENTITIES GREYtalk-on-the-Web. Mon Nov 27, 2017 4:31 pm Thanks for that link, Thyrnbryn. Aurus Boreas is an adult gold dragon who is a friend and associate of Sir Xaris. CANONFIRE! FORUMS-VIEWTOPIC-MODULE LOCATION'S GREYtalk-on-the-Web. Fri Feb 11, 2005 1:55 pm HERE WOULDBE MY SUGGESTIONS: The Sunless Citadel: can be placed about anywhere in order to form the whole chain of modules into a complete campaign we will place it close to where we want to place the Forge of fury there for we will TSC in Verbabonc, near the southern Iron Wood. Forge of Fury: Continuing the theme we will place the CANONFIRE! FORUMS-VIEWTOPIC-ED COURTROUL PASSED AWAY YESTERDAY Quote: I just saw the news on facebook and confirmed it with friends of the family. Eddie Courtroul died of a heart attack yesterdaymorning in Japan.
CANONFIRE! - THE BATTLE OF EMRIDY MEADOWS mortellan writes "This is the first in a potential series of articles detailing the known military history of the Flanaess. The Battle of Emridy Meadows begins this survey because its location near Greyhawk makes it the best known and most comprehensively written battle in canon (Out of over 50 listed battles and wars). CANONFIRE! - CC2 HEPMONALAND MAP FOR DOWNLOAD! TalMeta writes "Features of the Dark Continent are revealed in a new detailed map.see the land which only the Scarlet Brotherhood and intrepid adventurers have spied heretofore. Author: Tal Meta. Map of Hepmonaland by Tal Meta (talmeta@optonline.net) (Used with Permission. Do not repost without obtaining prior permission from the author.) CANONFIRE! - DAWN OF A NEW AGE - CY 706 Canonfire! - Dawn of a New Age - CY 706. 129 years have passed since the end of the Greyhawk Wars. The realms of the Flanaess have changed much in the generations since, as the great battles and terrible tragedies, the acts of heroism and cruel betrayals that shaped the land had passed into history and legend. CANONFIRE! - LORE OF THE AMEDIO I chatdemon writes "The steaming lands of the Amedio have long been ignored by the Flanaess as a land of ignorant barbarians and vile savages.Is this an accurate view of the inhabitants of the southern jungles? Read on, and learn of the peoples who dwell amidst these southern jungles and what they are likeand whether they have anything to offer an intrepid party willing to brave malaria CANONFIRE! - KELANEN: PRINCE OF SWORDS Dargarth writes "Little is known of the history of Kelanen or the trials that he endured throughout his life.This multi-part article is an attempt to chronicle Kelanen's life and explain why this Greyhawk hero really is worthy to be a demigod. CANONFIRE! - THE EUROZ AND JEBLINE MIGRATIONS The Euroz and Jebline Migrations. By: Samwise. The Thundering Horde (-500 to -400 CY) The Euroz and Jebline first appear as mercenaries used by the Baklunish and Suel Empires in their wars. At the time, both races were semi-nomadic tribal groups, moving from cave complex to cave complex, raiding nearby areas. CANONFIRE! - MAP OF VERBOBONC marilor writes "This submission presents a wonderfully hand drawn map of Verbobonc. It is vividly drawn with a thoroughly detailed map legend. Map of Verbobonc By: Scott, aka marilor Posted with permission. Do not repost without obtaining prior permission from theauthor.
CANONFIRE! FORUMS-VIEWTOPIC-DRAGON IDENTITIES GREYtalk-on-the-Web. Mon Nov 27, 2017 4:31 pm Thanks for that link, Thyrnbryn. Aurus Boreas is an adult gold dragon who is a friend and associate of Sir Xaris. CANONFIRE! FORUMS-VIEWTOPIC-MODULE LOCATION'S GREYtalk-on-the-Web. Fri Feb 11, 2005 1:55 pm HERE WOULDBE MY SUGGESTIONS: The Sunless Citadel: can be placed about anywhere in order to form the whole chain of modules into a complete campaign we will place it close to where we want to place the Forge of fury there for we will TSC in Verbabonc, near the southern Iron Wood. Forge of Fury: Continuing the theme we will place the CANONFIRE! FORUMS-VIEWTOPIC-ED COURTROUL PASSED AWAY YESTERDAY Quote: I just saw the news on facebook and confirmed it with friends of the family. Eddie Courtroul died of a heart attack yesterdaymorning in Japan.
CANONFIRE!
Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises. All works, logos, and trademarks on this site are property of their respective owners. Comments posted herein are also property of their posters. Contact the Webmaster. CANONFIRE! - CONTENT 2. Non-Canonical Psuedo-Published Giants. The 2nd table shows representations of Oerth's Giants in non-canonical (mostly web) published form, mostly considered to be fan-fiction, or fan-created material and are not official recognized by Greyhawks Intellectual Property owner, currently Wizards of the Coast. In this table, the far right column labeled location, contains redirect weblinks (when CANONFIRE! - THE BLACK BANNERS OF NERULL GREYtalk-on-the-Web. BusterBudd writes "“and upon a field, dawned with death, the foul wind stretched the black banners of Nerull. Three banners of doom for three sons of gloom; Fear, Death and Defeat. CANONFIRE! - TAL ASKA - AN ELVEN CITY IN THE VESVE kirt writes "Tal Aska is an elven city in the eastern Vesve Forest that I developed for my campaign, and is suitable for inclusion in most campaigns. This article describes the geography, economics, history, defense, and important people of Tal Aska. A sketch map of the city as a MS Word file is available for download HERE.Most of the description of the city is set pre-Greyhawk Wars, but CANONFIRE! FORUMS-VIEWTOPIC-DRAGON IDENTITIES GREYtalk-on-the-Web. Mon Nov 27, 2017 4:31 pm Thanks for that link, Thyrnbryn. Aurus Boreas is an adult gold dragon who is a friend and associate of Sir Xaris. CANONFIRE! - THE WIZARDS LIBRARY PART 5 OF 6 Canonfire! - The Wizards Library Part 5 of 6. gvdammerung writes "Presented herein are 109 wizardly grimoires, each presented in a card catalog format. No longer must one guess at what is on a wizard's bookshelf or what is between the covers of a particular tome. Postedwith permission.
CANONFIRE! - DWARVES OF THE FLANAESS GREYtalk-on-the-Web. The Dwarves are one of the more reclusive of the races of the Flanaess, often locking themselves away from others in their mountain and hillside fortress-cities. CANONFIRE! FORUMS-VIEWTOPIC-MODULE LOCATION'S GREYtalk-on-the-Web. Fri Feb 11, 2005 1:55 pm HERE WOULDBE MY SUGGESTIONS: The Sunless Citadel: can be placed about anywhere in order to form the whole chain of modules into a complete campaign we will place it close to where we want to place the Forge of fury there for we will TSC in Verbabonc, near the southern Iron Wood. Forge of Fury: Continuing the theme we will place the CANONFIRE! FORUMS-VIEWTOPIC-ED COURTROUL PASSED AWAY YESTERDAY Quote: I just saw the news on facebook and confirmed it with friends of the family. Eddie Courtroul died of a heart attack yesterdaymorning in Japan.
CANONFIRE! - NEW GREYHAWK GOD DOMAINS Re: New Greyhawk God Domains (Score: 1) by Delglath on Sun, October 27, 2002 (User Info | Send a Message | Journal) When I saw this I thought, "Cool! That's exactly what GH needs!" but after reading through them I have to say that, without meaning any offense, I would recommend against using them. CANONFIRE!DUNGEON MAG INDEXTHE LG MOD INDEXSIGNUP Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises. All works, logos, and trademarks on this site are property of their respective owners. Comments posted herein are also property of their posters. Contact the Webmaster. CANONFIRE! - THE BATTLE OF EMRIDY MEADOWS mortellan writes "This is the first in a potential series of articles detailing the known military history of the Flanaess. The Battle of Emridy Meadows begins this survey because its location near Greyhawk makes it the best known and most comprehensively written battle in canon (Out of over 50 listed battles and wars). CANONFIRE! - CC2 HEPMONALAND MAP FOR DOWNLOAD! TalMeta writes "Features of the Dark Continent are revealed in a new detailed map.see the land which only the Scarlet Brotherhood and intrepid adventurers have spied heretofore. Author: Tal Meta. Map of Hepmonaland by Tal Meta (talmeta@optonline.net) (Used with Permission. Do not repost without obtaining prior permission from the author.) CANONFIRE! - DAWN OF A NEW AGE - CY 706 Canonfire! - Dawn of a New Age - CY 706. 129 years have passed since the end of the Greyhawk Wars. The realms of the Flanaess have changed much in the generations since, as the great battles and terrible tragedies, the acts of heroism and cruel betrayals that shaped the land had passed into history and legend. CANONFIRE! - THE EUROZ AND JEBLINE MIGRATIONS The Euroz and Jebline Migrations. By: Samwise. The Thundering Horde (-500 to -400 CY) The Euroz and Jebline first appear as mercenaries used by the Baklunish and Suel Empires in their wars. At the time, both races were semi-nomadic tribal groups, moving from cave complex to cave complex, raiding nearby areas. CANONFIRE! - KELANEN: PRINCE OF SWORDS Dargarth writes "Little is known of the history of Kelanen or the trials that he endured throughout his life.This multi-part article is an attempt to chronicle Kelanen's life and explain why this Greyhawk hero really is worthy to be a demigod. CANONFIRE! - LORE OF THE AMEDIO I chatdemon writes "The steaming lands of the Amedio have long been ignored by the Flanaess as a land of ignorant barbarians and vile savages.Is this an accurate view of the inhabitants of the southern jungles? Read on, and learn of the peoples who dwell amidst these southern jungles and what they are likeand whether they have anything to offer an intrepid party willing to brave malaria CANONFIRE! - ON THE ELVES OF THE FLANAESS: HISTORY CruelSummerLord writes "In the second part of his treatise on Flanaess demihumans, the Brother of the Cruel Summer examines those mysterious people known as the olve. On the Elves of the Flanaess: History, Culture and Nation By Cruel Summer Lord Jared Used with permission, do not repost or redistribute without the express consent of the author. CANONFIRE! - MAP OF VERBOBONC marilor writes "This submission presents a wonderfully hand drawn map of Verbobonc. It is vividly drawn with a thoroughly detailed map legend. Map of Verbobonc By: Scott, aka marilor Posted with permission. Do not repost without obtaining prior permission from theauthor.
CANONFIRE! - ROYAL UNIVERSITY AT REL MORD GreySeer writes "Despite being renowned flanaess wide, little is known about the Royal University at Rel Mord. The following writeup describes the political situation at the University along with the colleges and campus, and can be useful as flavorful interlude in anongoing campaign.
CANONFIRE!DUNGEON MAG INDEXTHE LG MOD INDEXSIGNUP Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises. All works, logos, and trademarks on this site are property of their respective owners. Comments posted herein are also property of their posters. Contact the Webmaster. CANONFIRE! - THE BATTLE OF EMRIDY MEADOWS mortellan writes "This is the first in a potential series of articles detailing the known military history of the Flanaess. The Battle of Emridy Meadows begins this survey because its location near Greyhawk makes it the best known and most comprehensively written battle in canon (Out of over 50 listed battles and wars). CANONFIRE! - CC2 HEPMONALAND MAP FOR DOWNLOAD! TalMeta writes "Features of the Dark Continent are revealed in a new detailed map.see the land which only the Scarlet Brotherhood and intrepid adventurers have spied heretofore. Author: Tal Meta. Map of Hepmonaland by Tal Meta (talmeta@optonline.net) (Used with Permission. Do not repost without obtaining prior permission from the author.) CANONFIRE! - DAWN OF A NEW AGE - CY 706 Canonfire! - Dawn of a New Age - CY 706. 129 years have passed since the end of the Greyhawk Wars. The realms of the Flanaess have changed much in the generations since, as the great battles and terrible tragedies, the acts of heroism and cruel betrayals that shaped the land had passed into history and legend. CANONFIRE! - THE EUROZ AND JEBLINE MIGRATIONS The Euroz and Jebline Migrations. By: Samwise. The Thundering Horde (-500 to -400 CY) The Euroz and Jebline first appear as mercenaries used by the Baklunish and Suel Empires in their wars. At the time, both races were semi-nomadic tribal groups, moving from cave complex to cave complex, raiding nearby areas. CANONFIRE! - KELANEN: PRINCE OF SWORDS Dargarth writes "Little is known of the history of Kelanen or the trials that he endured throughout his life.This multi-part article is an attempt to chronicle Kelanen's life and explain why this Greyhawk hero really is worthy to be a demigod. CANONFIRE! - LORE OF THE AMEDIO I chatdemon writes "The steaming lands of the Amedio have long been ignored by the Flanaess as a land of ignorant barbarians and vile savages.Is this an accurate view of the inhabitants of the southern jungles? Read on, and learn of the peoples who dwell amidst these southern jungles and what they are likeand whether they have anything to offer an intrepid party willing to brave malaria CANONFIRE! - ON THE ELVES OF THE FLANAESS: HISTORY CruelSummerLord writes "In the second part of his treatise on Flanaess demihumans, the Brother of the Cruel Summer examines those mysterious people known as the olve. On the Elves of the Flanaess: History, Culture and Nation By Cruel Summer Lord Jared Used with permission, do not repost or redistribute without the express consent of the author. CANONFIRE! - MAP OF VERBOBONC marilor writes "This submission presents a wonderfully hand drawn map of Verbobonc. It is vividly drawn with a thoroughly detailed map legend. Map of Verbobonc By: Scott, aka marilor Posted with permission. Do not repost without obtaining prior permission from theauthor.
CANONFIRE! - ROYAL UNIVERSITY AT REL MORD GreySeer writes "Despite being renowned flanaess wide, little is known about the Royal University at Rel Mord. The following writeup describes the political situation at the University along with the colleges and campus, and can be useful as flavorful interlude in anongoing campaign.
CANONFIRE!
Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises. All works, logos, and trademarks on this site are property of their respective owners. Comments posted herein are also property of their posters. Contact the Webmaster. CANONFIRE! - DOWNLOADS Border Watch Missing Chapter Description: A chapter left out of the published version of Border Watch.Insert the missing chapter after page 25 of the module. Originally offered free on WotC’s site, CanonFire! and GreyhawkOnline are supporting the file for archival and completeness purposes.PDF file. Version: 2E AD&D Filesize: 28.00 Kb Added on: 26-Oct-2001 Downloads: 2161 Rating: 4 (3 Votes) CANONFIRE! - THE BLACK BANNERS OF NERULL GREYtalk-on-the-Web. BusterBudd writes "“and upon a field, dawned with death, the foul wind stretched the black banners of Nerull. Three banners of doom for three sons of gloom; Fear, Death and Defeat. CANONFIRE! - CONTENT 2. Non-Canonical Psuedo-Published Giants. The 2nd table shows representations of Oerth's Giants in non-canonical (mostly web) published form, mostly considered to be fan-fiction, or fan-created material and are not official recognized by Greyhawks Intellectual Property owner, currently Wizards of the Coast. In this table, the far right column labeled location, contains redirect weblinks (whenCANONFIRE!
Name: Type: Absalom: Vampire: Acererak (Acherak) Lich: Acererak: Demi-Lich: Adelros Melremen: Ghost: Aestrella Shanfarel: Greyhawk Dragon: Ahnrelthor: Bronze Dragon CANONFIRE! - TAL ASKA - AN ELVEN CITY IN THE VESVE kirt writes "Tal Aska is an elven city in the eastern Vesve Forest that I developed for my campaign, and is suitable for inclusion in most campaigns. This article describes the geography, economics, history, defense, and important people of Tal Aska. A sketch map of the city as a MS Word file is available for download HERE.Most of the description of the city is set pre-Greyhawk Wars, but CANONFIRE! FORUMS-VIEWTOPIC- RONWYN ANDERS GREYtalk-on-the-Web. Fri Feb 04, 2005 11:27 pm Ronwyn Anders Ronwyn Anders (Fish, among Cryllor's residents) 5th level Chaotic Halfling, male, age 48; ST 12, DE 11, CO 13, IN 10, WI 12, CH 10; HP 22; AC 3 (Leather +1); Money: 37 GP; Items: Leather Armor +1 Ronwyn is a quiet, grim fellow, unhappy with his life as a guard on Cryllor's docks, but lacking the ambition to do much CANONFIRE! - AN OVERVIEW OF LO NAKAR, THE LAST CITY OF THE Re: An Overview of Lo Nakar, the Last City of the Suel (Score: 1) by Scottenkainen on Mon, July 01, 2002 (User Info | Send a Message) There are some good bits in this article, particularly the Whispering Wall and the forgotten gods -- which both beg for articles of their own. CANONFIRE! FORUMS-VIEWTOPIC-DRAGON IDENTITIES GREYtalk-on-the-Web. Mon Nov 27, 2017 4:31 pm Thanks for that link, Thyrnbryn. Aurus Boreas is an adult gold dragon who is a friend and associate of Sir Xaris. CANONFIRE! FORUMS-VIEWTOPIC-ED COURTROUL PASSED AWAY YESTERDAY Quote: I just saw the news on facebook and confirmed it with friends of the family. Eddie Courtroul died of a heart attack yesterdaymorning in Japan.
CANONFIRE!DUNGEON MAG INDEXTHE LG MOD INDEXSIGNUP Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises. All works, logos, and trademarks on this site are property of their respective owners. Comments posted herein are also property of their posters. Contact the Webmaster. CANONFIRE!GREYHAWK 5TH EDITIONLIVING GREYHAWK DOWNLOADSWORLD OF GREYHAWK 5EWORLD OF GREYHAWK DOWNLOADSWORLD OF GREYHAWK WIKIWORLD OFGREYHAWK NWN
Who is Online: Our users have posted a total of 72069 articles We have 6283 registered users The newest registered user is Dextreepitpa: In total there are 61 users online :: 1 Registered, 0 Hidden and 60 Guests Most users ever online was 223 on CANONFIRE! - THE BATTLE OF EMRIDY MEADOWS mortellan writes "This is the first in a potential series of articles detailing the known military history of the Flanaess. The Battle of Emridy Meadows begins this survey because its location near Greyhawk makes it the best known and most comprehensively written battle in canon (Out of over 50 listed battles and wars).CANONFIRE!
Name: Type: Absalom: Vampire: Acererak (Acherak) Lich: Acererak: Demi-Lich: Adelros Melremen: Ghost: Aestrella Shanfarel: Greyhawk Dragon: Ahnrelthor: Bronze Dragon CANONFIRE! - DAWN OF A NEW AGE - CY 706 Canonfire! - Dawn of a New Age - CY 706. 129 years have passed since the end of the Greyhawk Wars. The realms of the Flanaess have changed much in the generations since, as the great battles and terrible tragedies, the acts of heroism and cruel betrayals that shaped the land had passed into history and legend. CANONFIRE! - KELANEN: PRINCE OF SWORDS Dargarth writes "Little is known of the history of Kelanen or the trials that he endured throughout his life.This multi-part article is an attempt to chronicle Kelanen's life and explain why this Greyhawk hero really is worthy to be a demigod. CANONFIRE! - CC2 HEPMONALAND MAP FOR DOWNLOAD! TalMeta writes "Features of the Dark Continent are revealed in a new detailed map.see the land which only the Scarlet Brotherhood and intrepid adventurers have spied heretofore. Author: Tal Meta. Map of Hepmonaland by Tal Meta (talmeta@optonline.net) (Used with Permission. Do not repost without obtaining prior permission from the author.) CANONFIRE! - ON THE ELVES OF THE FLANAESS: HISTORYHIGH ELVES OFGREYHAWK
CruelSummerLord writes "In the second part of his treatise on Flanaess demihumans, the Brother of the Cruel Summer examines those mysterious people known as the olve. On the Elves of the Flanaess: History, Culture and Nation By Cruel Summer Lord Jared Used with permission, do not repost or redistribute without the express consent of the author. CANONFIRE! - LORE OF THE AMEDIO I chatdemon writes "The steaming lands of the Amedio have long been ignored by the Flanaess as a land of ignorant barbarians and vile savages.Is this an accurate view of the inhabitants of the southern jungles? Read on, and learn of the peoples who dwell amidst these southern jungles and what they are likeand whether they have anything to offer an intrepid party willing to brave malaria CANONFIRE! - GODS OF THE FLANAESS: ZILCHUS Re: Gods of the Flanaess: Zilchus (Score: 1) by Argon on Tue, June 29, 2010 (User Info | Send a Message) Nice take on Zilchus! Not only was the submission informative it makes sense as well. CANONFIRE!DUNGEON MAG INDEXTHE LG MOD INDEXSIGNUP Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises. All works, logos, and trademarks on this site are property of their respective owners. Comments posted herein are also property of their posters. Contact the Webmaster. CANONFIRE!GREYHAWK 5TH EDITIONLIVING GREYHAWK DOWNLOADSWORLD OF GREYHAWK 5EWORLD OF GREYHAWK DOWNLOADSWORLD OF GREYHAWK WIKIWORLD OFGREYHAWK NWN
Who is Online: Our users have posted a total of 72069 articles We have 6283 registered users The newest registered user is Dextreepitpa: In total there are 61 users online :: 1 Registered, 0 Hidden and 60 Guests Most users ever online was 223 on CANONFIRE! - THE BATTLE OF EMRIDY MEADOWS mortellan writes "This is the first in a potential series of articles detailing the known military history of the Flanaess. The Battle of Emridy Meadows begins this survey because its location near Greyhawk makes it the best known and most comprehensively written battle in canon (Out of over 50 listed battles and wars).CANONFIRE!
Name: Type: Absalom: Vampire: Acererak (Acherak) Lich: Acererak: Demi-Lich: Adelros Melremen: Ghost: Aestrella Shanfarel: Greyhawk Dragon: Ahnrelthor: Bronze Dragon CANONFIRE! - DAWN OF A NEW AGE - CY 706 Canonfire! - Dawn of a New Age - CY 706. 129 years have passed since the end of the Greyhawk Wars. The realms of the Flanaess have changed much in the generations since, as the great battles and terrible tragedies, the acts of heroism and cruel betrayals that shaped the land had passed into history and legend. CANONFIRE! - KELANEN: PRINCE OF SWORDS Dargarth writes "Little is known of the history of Kelanen or the trials that he endured throughout his life.This multi-part article is an attempt to chronicle Kelanen's life and explain why this Greyhawk hero really is worthy to be a demigod. CANONFIRE! - CC2 HEPMONALAND MAP FOR DOWNLOAD! TalMeta writes "Features of the Dark Continent are revealed in a new detailed map.see the land which only the Scarlet Brotherhood and intrepid adventurers have spied heretofore. Author: Tal Meta. Map of Hepmonaland by Tal Meta (talmeta@optonline.net) (Used with Permission. Do not repost without obtaining prior permission from the author.) CANONFIRE! - ON THE ELVES OF THE FLANAESS: HISTORYHIGH ELVES OFGREYHAWK
CruelSummerLord writes "In the second part of his treatise on Flanaess demihumans, the Brother of the Cruel Summer examines those mysterious people known as the olve. On the Elves of the Flanaess: History, Culture and Nation By Cruel Summer Lord Jared Used with permission, do not repost or redistribute without the express consent of the author. CANONFIRE! - LORE OF THE AMEDIO I chatdemon writes "The steaming lands of the Amedio have long been ignored by the Flanaess as a land of ignorant barbarians and vile savages.Is this an accurate view of the inhabitants of the southern jungles? Read on, and learn of the peoples who dwell amidst these southern jungles and what they are likeand whether they have anything to offer an intrepid party willing to brave malaria CANONFIRE! - GODS OF THE FLANAESS: ZILCHUS Re: Gods of the Flanaess: Zilchus (Score: 1) by Argon on Tue, June 29, 2010 (User Info | Send a Message) Nice take on Zilchus! Not only was the submission informative it makes sense as well.CANONFIRE!
Lembu, a warrior of high skill, and high temper, who killed a captain of the guard while deep in his cups, then 11 others, resisting arrest. Zinethar, the religious leader of a Temple Coalition revolt. Discinque, a skilled cat burglar, if an unlucky one, caught absconding with the Crown Jewels. CANONFIRE! - DOWNLOADS Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! EnterprisesCANONFIRE!
Canonfire! Canonfire! is a production of the Thursday Group in assocation with GREYtalk and Canonfire! Enterprises. All works, logos, and trademarks on this site are property of their respective owners. Comments posted herein are also property of their posters. Contact the Webmaster. Long Live Spidasa! CANONFIRE! - THE BLACK BANNERS OF NERULL GREYtalk-on-the-Web. BusterBudd writes "“and upon a field, dawned with death, the foul wind stretched the black banners of Nerull. Three banners of doom for three sons of gloom; Fear, Death and Defeat. CANONFIRE! FORUMS-VIEWTOPIC-FORUM RULES. PLEASE READ. Sat Dec 31, 2011 12:17 am Forum Rules. Please Read. Welcome to the Canonfire! Forums. The forums have grown over the last few years and we would like to thank everyone for taking time to be a part of the growing CF! community! CANONFIRE! FORUMS-VIEWTOPIC- THE CENSER OF GREYtalk-on-the-Web. Scottenkainen wrote: The censer is tied nicely to the campaign setting, is an asset to the campaign and not just the character owning it, is well-described with a dark atmosphere, includes a special way to destroy it (always a nice plot hook), and best of all has NO 3E stats and even harkens to OD&D! CANONFIRE! - MAP OF VERBOBONC marilor writes "This submission presents a wonderfully hand drawn map of Verbobonc. It is vividly drawn with a thoroughly detailed map legend. Map of Verbobonc By: Scott, aka marilor Posted with permission. Do not repost without obtaining prior permission from theauthor.
CANONFIRE! FORUMS-VIEWTOPIC- RONWYN ANDERS GREYtalk-on-the-Web. Fri Feb 04, 2005 11:27 pm Ronwyn Anders Ronwyn Anders (Fish, among Cryllor's residents) 5th level Chaotic Halfling, male, age 48; ST 12, DE 11, CO 13, IN 10, WI 12, CH 10; HP 22; AC 3 (Leather +1); Money: 37 GP; Items: Leather Armor +1 Ronwyn is a quiet, grim fellow, unhappy with his life as a guard on Cryllor's docks, but lacking the ambition to do much CANONFIRE! FORUMS-VIEWTOPIC-LOFTWOOD Tue Feb 07, 2006 8:00 pm Woesinger, Thanks for your insigt and it bascially goes with my feelings, a rough a tumble seaport of about 3000-6000 with a suel/ordenian mixture and a little bit of lawlessness feel between refugees, woodsmen and seamen As far as referance I did not see it listed as a location on any of the older geyhawk box/campaign sets or maps until LG Gazetter map has it in the CANONFIRE! - GODS OF THE FLANAESS: ZILCHUS Re: Gods of the Flanaess: Zilchus (Score: 1) by Argon on Tue, June 29, 2010 (User Info | Send a Message) Nice take on Zilchus! Not only was the submission informative it makes sense as well.Signup
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Welcome to... Canonfire! World of GreyhawK One of the founders of our hobby and one of the most unsung contributors to Dungeons & Dragons, Len Lakofka has passed away at theage of 76.
Along with the many adventures, classes, spells, and rules he created, Len was also father of the Suel in Greyhawk, designer of their gods, and namesake of the Lendore Isles. The value of his work goes without saying, but his presence will be sorely missed. The adventures of Leomund go on. Len Lakofka 1944-2020Features
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•In Praise Of The Codex Of Greyhawk •Ed Courtroul Passed Away Yesterday •Lord Gosumba Channel Nominated For An RPG Talk Show Ennie! •Need To Add Some "Kuntzian Depth" To A Dungeon Are •What's For Dinner? Or "I Eat The Shark-man" •Terry Jones And The Roads Of Greyhawk •Square Mileage Of Each Country Of The Flanaess Is Done •Len Lakofka (Leomund) Has Passed •Dragon Magazine #354 Greyhawk References •Write-ups For Iconic D&D Artwork? •"Known" Drow In The Flanaess •Who Were The Red Rampart Guards? Latest Journal Entries The Guardsmen of Ptolemides The Guardsmen of Ptolemides The lost and ancient city of Ptolemides sits on the coast of an ocean that has no name beneath strange stars which sing eerily in the darkness for those who have the fate to hear them. Long ago, it is said, the Hellenic fleet that came upon this land, discovered a vast ruined city on whose foundation they built temples and homes, but others say that Ptolemides has always been as it is now, taken complete to the last stone from their homeland, but all agree that the shifting skies and mist shrouded land, the cold waters of the ocean, are not and will never be 'home'. Those who guard the gates and walls of the city, those who walk the streets or stand against the peoples and creatures which approach the environs of Ptolemides bear the arms and armor of the Hellenes from long ago, but over the years, how many is not known as time flows strangely in the land around Ptolemides, they have become a mixed group of Hellene and wanderer, conquered or barbarian outsiders. The traditional arms of Ptolemides guardians is a full helm with cheek and noseguard; a breastplate of steel and shield of embossed wood and leather with a bronze edge. An armored skirt is worn and greaves that protect from ankle to knee. The ancient short-spear suitable for thrusting or throwing and a short-sword are the normal armaments for a Ptolemides guardsman. Some short-bows are still in use but the crossbow was introduced to the city in past years and the guardsmen took to its use immediately, both light and heavy cross bows areused,.
The basic patrol group is a 'Hand' of five guardsmen. One experienced guard in charge with one veteran and a mix of three green recruits or city reserves. The green recruits gain experience in the city and once they become veterans join the patrols that march or ride outside the walls if needed. Reserve guardsmen serve for several weeks a year as their work permits but a good excuse is needed if they don't answer asummons to duty.
Green recruits are chosen at the age of 16 (men and women) and may serve as guardsmen all their useful lives. Those who are trained as reserves also begin their training and selection at age 16 but are generally not called upon past the age 40. Both male and female Hellenes serve in the guard and are trained as reserves. Muskethulhu - Die Akademie der Blinden Die Akademie der Blinden Terrible things happened during the great war; the creation of the Stahlköpfe was one of them. After the death of the East German King Maximilian and the destruction of the green stone talisman, the aptly named Der Grüne Stern, which had protected the powerful among the Holy Roman Empire for millennia, a study was made of the fragments; inside was found a map of silver wire. Prince Rudolph, soon to crowned king of the East Germans, oldest son of Maximilian, enlisted the aid of the feared magister-alchemist Anselmus Boëtius de Boodt. Driven from the Celtoi lands and cast out from his own Belgai clan de Boodt wandered for years in the far north among the Nords, then to the Witch-lands of the east among the Suomalainen and the Zavoloshka. Where he went next is unknown but one day he appeared in Praha and soon his fame and skills became legendary. Rudolph was a dabbler in the occult and in his own palatial mansion within the city was home to alchemists and magicians, priests of many gods, cultists, madmen, mathematicians, artists and philosophers; de Boodt became his mentor and most trusted advisor. Researching the green stone of the shattered amulet de Boodt discovered the map and deciphered its meaning. A path through the silvered land of moonlight led to Ultima Thule, the fabled land of the far north which de Boodt had searched for during his wanderings. First the ship was crafted that could sail the moonlight and then the expedition. Rudolph set aside his throne in favor of his brother Mathias and journeyed north with de Boodt and a company of explorers, men of learning, men of power, and warriors. The ship sailed on the night of the new moon and returned on the last beams as it waxed, but years had passed for Rudolph, de Boodt and their company. Men had died, Rudolph had become 'transformed', strange and inhuman followers returned with them, the first of the Stahlköpfe, and soon after, on the outskirts of Praha, Die Akademie der Blinden was formed. Within the hold of Rudolph's Mond Schiff were crates filled with a metal that appeared as silver but was stronger than steel. From this metal close-fitting helms were made that could never be removed. They were crafted like a long skull-cap that poured back over the neck and down over the forehead over the bridge of the nose and covering both eyes of the wearer. In the place of eyes were carved fragments of green stone. These were the Stahlkopfe. They could see what was not meant to be seen. They saw beyond the dark, beyond life, beyond a veil that hides what should not be and in seeing they became blind to all that makes a man not a monster. Die Akademie der Blinden produces these monsters to serve the Emperor, the East German king, but first and foremost to serve Rudolph and de Boodt. It is said that when a Stahlkopfe dies the helm melts away like moonlight and the body transforms. It is only then that another recruit is summoned to Der Akademie der Blinden and another Stahlkopfe is created to serve. Muskethulhu - Az Ehes KastélyAz Ehes Kastély
Much of the fighting in the great war occurred in Magyarország. Some places within that vast kingdom have not recovered, may never recover. One such place is Az Ehes Kastely. This palace was built on the remains of an earlier castle, a dark and evil place once the home of an evil prince whose battle with the Persian and their Turkic nomad allies is renowned to this day for the terror and inhuman acts of bothsides.
Unknown to all but the prince were the sunless caverns beneath the castle and the relics of a bygone age when hideous creatures slipped past the veil of creation from the cold empty spaces between the stars and crawled across the earth; Relics and shadows and things that only the dank and reeking corruptions of stone and fungus warped and tainted by the presence of these elder and unwholesome beings could succor. The prince's mind, drained of humanity, twisted by evil and mad beyond hope still balked at the very hint of that which lurked within the black void of these primordial depths, but at the last, when the walls of his great keep were crumbling from the fire the Persians lit about them and shattering from the great stones thrown from the massive siege engines which had broken the outer walls, the prince opened a small door within the caverns and within his mind and the Evők a Lélek were freed. No Persian or Turk ever returned home from that siege. No Magyar warrior survived to tell the tale. Haunted dreams of the villagers who had fled to the stone jungle of the hills and ravines about the prince's castle gave a vivid picture of the empty husks of men that stumbled beneath the keep and among the siege line and tents of theinvaders.
As the centuries passed first a Magyar clan-chief, then a royal lord returned to the site of the castle. The Persians had fallen back to ancient borders in their ancient home; their Turkic nomad allies now settled in a kingdom in its own right, the southern pass had become secluded and disused. The lord removed the crumbled stone, built a palace upon the foundations of the keep, dragged away the rubble of the outer walls to flatten the space for lawn and garden. And then the great war began. Once more Turkish horsemen discovered the old abandoned trails to the north and the roar of cannon and musket shattered the peace as assuredly as the stones of the past had shattered the walls. As the great armies clashed a door never fully closed opened within the caverns beneath the palace and the Evők aLélek returned.
The starved and desiccated bodies of the dead, Magyar and Turk, were found throughout the area. The nightmares returned to the villagers in their old hideaways among the hills. In the years since few come to Az Ehes Kastély and it is said that even fewer return. The Hill Giant Chief - Nosnra's Saga - Part 17JasonZavoda
writes _"Much Better Than Ponies"_ Posted by LordCeb on Sun, November 22, 2020READ MORE...
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The Hill Giant Chief - Nosnra's Saga - Part 16JasonZavoda
writes _"Them Bones, Them Old Bones"_ Posted by LordCeb on Mon, November 16, 2020READ MORE...
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Tilvanot (Scarlet Brotherhood) populationLongetalos
writes _"The Tilvanot peninsula was once a place of mystery. That is until this article was published. Herein lies the truth of the population of that hidden land as researched by Lord Bresin -- the next Mage of Power. "_ Posted by Suellord on Fri, October 30, 2020READ MORE...
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The Hill Giant Chief - Nosnra's Saga - Part 15JasonZavoda
writes _"A Hole In The Ground"_ Posted by LordCeb on Wed, October 21, 2020READ MORE...
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David Leonard's Greyhawk Musings Thoughts on A3 Assault on the Aerie of the Slave Lords _?Right now I?m having amnesia and déjà vu at the same time. I think I?ve forgotten this before.?_? Steven Wright
__
_
__Into
the Drachengrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile Hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! You must move quickly before the slavers recover from your previous forays and attack!_ What can I say about A3 _Assault on the Aerie of the Slave Lords_? I?m not really a fan of the module, not in and of itself, anyway. As far as classic tournament modules go, I'd have to say that it is a solid example of how tournament modules were written at that time. It's fast-paced, and it can easily fit neatly into a four-hourtimeslot.
But I'm really not a fan of tournament modules. They usually have encounters with monsters that have never seen the light of day again, for good reason. Also, there are those unrealistic dungeon layouts. Who would design and excavate such things? Personally, I think this is the weakest of the A series, mainly because it was always meant to be a stepping stone to the finale. It really serves no other purpose. The characters have to navigate a dungeon to gain entry to the city, which is a city in name only. There are no houses, not residences, and no marketplace to speak of. The businesses are scattered about without rhyme or reason. It was meant to be a series of set encounters that led the characters to, you guessed it, another dungeon. The Slave Lords are left undeveloped, their names and backgrounds pointless if not utilized in the course of the adventure, something unlikely to happen in the time allotted in a four-hour tournament. I?m not being unkind. Tournaments are tournaments. They?re not supposed to be deep. They're supposed to be fast and furious with lots of combat and traps and PC mortality. Aside from that, there is much to glean from this module, despite its faults, especially if it is considered Part 1 of the finale, A4 _In the Dungeons of the Slave Lords _being Part 2. Taken as such, Allan Hammack did alright, considering the constraints placed upon him. He was hobbled from the get go and had to work within the confines of what was to come. That he was hobbled with writing this module is unfortunate, considering the whole series was based on his original idea of having the PCs awaken in a dungeon, stripped of their equipment and magic, and left with only their imaginative skill and ingenuity to aid them in their escape. That is sheer genius. But how could the DM place the PCs in such a predicament? But I?m getting ahead of myself?.The story so far:
Nerelas in Highport
Slavers have plundered the coasts, carrying off farmers, fisherfolk, and nobility alike. The PCs have put an end, albeit temporarily, to their activity in Nyrond at Darkshelf. Maybe not. You likely set them back a few months until they set up another front in another coastal village and carried on, unabated. Then, some time later, you infiltrated the sacked city of Highport in the Pomarj, where all evidence of the slavers? activity pointed. You discovered that Highport was only a base from which those slavers sallied forth. The slavers were not only operating by sea, they were raiding from deep within the Drakensgrab Mountains into and across the Lortmils and Ulek. It was there that you confronted Icar and Markessa, coming face to face with depravity and horror as you had never imagined. But Markessa was not the mastermind behind all you had fought thus far. Further evidence pointed to the remote Marche of Suderham. How were the PCs directed here? They found a map, of course. It?s an old trope. Why should there be a map? The slavers are likely know where their strongholds and outposts are. Have the information buried within reams of paperwork and correspondence. Have the characters chase Markessa there if you wish; after all, the text of A2 suggested that she is likely to escape. I would suggest that you ensure she does. More on that later.The
module begins with a cavern complex that leads to the ?city? of Suderham, its paths riven with mazes and traps and slides and monsters that would have made travel by even the slavers difficult, if not impossible. Let's not get into how absolutely no effort went into making the Cave Map look like anything natural, but let's do discuss how it is even guarded by an illusionist, a supposedly lackluster one of only eighth level named Wimpell Frump, with the expectation that the Aerie will be assaulted despite its being deep in the Pomarj.Lamonsten
Eighth level? Lackluster? I think not. I ask you, why would anyone of such skill agree to such a task? It would be a boring vigil, I expect. Aside from that, what need they of a hired illusionist when they have Lamonsten, an illusionist of note sitting on their council? Dispense with the dungeon. It is unnecessary. Keep the action above ground. I?d also dispense with the idea of Suderham resting on an island. The logistics of sustaining such a place would be daunting, atbest.
I would downgrade Suderham to a remote lakefront village at the foot of Drachen Keep, a fortified house of the deposed marquess. (Why a fortified house and not a castle, because it is inland and not on a border; castles and keeps with walls and palisades have always seemed more fitting on borders in my mind; and a fortified house would be cheaper to build and maintain. I like to imagine that the marquess? ancestor built his retreat after having tamed his lands.) Hedged farmlands stretch out from the river that wends through a valley that?s peppered with bunches of pine and beech.Draken Keep
The party can then creep up on the village, waylay some slavers? caravan approaching it, and use their papers to gain entry (as the module suggests). Once within, the characters can learn more about what befell the Marche from those inhabitants that remain, held hostage to the orcs that overran it, and the slavers who took possession. This is all predicated on the assumption that what follows is part of a greater campaign, and not a tournament, if anyone runssuch anymore.
As per the module, the town will be infested with slavers, and the townsfolk will be wary of strangers, as all newcomers are there to deal with their new masters. Skulking in Suderham The module has the party skulking throughout the city, searching for clues to the entrance to yet another dungeon, the city sewer, whose layout would impede the flow of sewage. That?s two dungeons, thus far. With a barely developed city in between. There?s so much that can andshould happen here.
There are allies to be found. Selzen Murtano, for one. You don?t remember him? He's the beggar met at the gate: _As you pass through the main gate and take your first steps into the city, a wizened, limping beggar hobbles UD and asks for alms._ _The beggar, upon closing with the party, whispers that he is an agent of those who hired the players. He says, ?Seek out the ivory paladin,? and then disappears into the passersby._ He left clues for the PCs to follow. Whether you choose to use them as written is up to you, but I imagine he bribed the bartender of the inn ?The Sign of the White Knight? to pass information to them in the evenof his own passing.
_In the east side of the dining area is the bar counter, behind which works an overweight, sweating bartender. If the bartender is given 10gp (or more) he will say, ?Not all who lie may be resting;? for 50gp (or more) more he will add ?learn from the knowledge that never dies.?___
Use Selzen Murtano. He makes further appearances as the campaignprogresses.
These are the stats given him in A4: AC 4 (studded leather), MV 9?, LVL 6 thief, hp 30, #AT 1, D 1-8 from long sword, S 7, I 16, W 6, D 18, C 15, ch 14, AL NG). _Selzen Murtano is a slender man with attractive features and a sly wit. He?s prone to impulsiveness and sometimes acts without thinking. He keeps his black hair short and his face shaved. He wears fine studded leather armor and keeps a longsword in a scabbard hanging from his belt. In addition to weapons and armor, Selzen has a padded wallet containing thieves? tools._Ditch
the second dungeon, too. Firstly it's just an excuse to add another maze to the module; and secondly, its a sewer whose design would impede the flow of sewage. Why design it as such? And more importantly, why would the Slavers place their throne / conference room in a sewer when they obviously own the city and have nothing to fear from its populace? The idea is preposterous and should be ignored. Develop the marquess? fortified house instead. Put the slave pens in the basement, and the Slave Lords? apartments on the second floor. Most encounters ought to be focussed on the fain floor, including the face-off with those Lords present.Feetla
There?s been much ado about these Slave Lords, thus far. Who are they? What do we know about them? Not much, really. This is what we do know. Those mentioned are: Feetla (a buccaneer and the mastermind behind the slavers? raids to date) is the supposed leader of the group. He's shown to have an eyepatch, but is that really necessary? No; it's just for flavour. I suggest making him Suloise, and a Sea Prince in exile, one with Scarlet Brotherhood connections. What does he need the Brotherhood for? He needs money to hire a fleet with which to take back his lands and estate in the Hold of the Sea Princes. He's a man of the sea and would most certainly prefer to be on the deck of a ship, and not stuck in these mountains. But a man's got to do what a man's got to do. Nerelas (a silent and cunning assassin) is the spymaster. I've suggested using him before, as early as in A1 to draw the PCs into a much larger narrative, foreshadowing far more sinister foes than those presented. Is he a Suloise Uncle? Why not. His profession fits the bill. The lot of them might be Suloise, if you've a mind to make themso.
Ajakstu
Ajakstu (a magic-user who is otherwise unremarked upon) is our femme fatale. We can have fun here. The module is rather testosterone heavy, so he can be a she, which opens the story up for role play. She can be as evil as you wish. Or not. She could be LN, and dedicated to her people's cause, if not as ruthless in the pursuit of their plat as Feetla is, and Nerelas surely is. Is she offended by slavery? No. It is sanctioned by the law of the Land of Purity, and she has never questioned the right and wrong of it. It just is. Brother Milerjoy (a high ranking member of the Scarlet Brotherhood) is there to keep an eye on things, and to see that the Brotherhood's interests are met. If the Slavers are Suloise, Milerjoy's presence is far more convincing. And then we have Modrammo (high priest of the cult of the Earth Dragon, or so he professes to be). Let's make him another Sea Prince in exile, Feetla's elder brother. He is the real mastermind behind this whole enterprise. That will add depth to the backstory. Neither he nor Feetla trust the Brotherhood; they are just a means to an end. In fact, Nerelas and Ajakstu and Milerjoy are expendable, as far as heis concerned.
There are more, supposedly. There must be. There are nine thrones in the chamber of the Slave Lords and only five are present. Who might they be? They are named in A4: Theg Narlot, Edralve, Lamonsten, and Ketta. That most definitely raised the number to nine. But these villains have not joined our narrative (unless you?ve been following these missives and taken to heart those suggestions I?d mentioned) and will be addressed in another review. Very little is said about any of the villains in this module, though. I expect it was assumed that they would be elaborated upon in A4. Maybe it was assumed that most would be killed by the PCs. Either way, more is said about Milerjoy and Mordrammo than the others.__
Brother Milerjoy
_ and his disciple Brother Kerin mysteriously appeared at the first Council of the Slave Lords. It is an indication of the growing strength of the Scarlet Brotherhood that Brother Milerjoi was immediately accepted into the Council. _ The mere mention of Brother Kerin is a mystery, as he is only mentioned in passing and never makes an appearance in this adventure.__
Stalman Kim, I AM Death _Mordrammo is the chief priest of the Temple of the Earth Dragon. He is a strong enemy, but his self-preservation instinct is strong, He realizes that the attacking party could very well get lucky, so he has a protection from good before the party enters the room. As soon as he throws his flame strike, Mordrammo will escape using his word ofrecall. _
About that Earth Dragon?. There is nary a mention of the Cult of the Earth Dragon out of the A series, and its sequel _Slavers_, so its up to you if you wish to use it here. It is Flan, and if you go with the Suloise theme it is out of place, except as a red herring for any prying eyes. Mordrammo could just as easily be a high priest of the Elemental Eye instead, tying the temple stumbled upon in A0 into the overall story arch.__ _Mordrammo, Brother Kerin, and the other Slave Lords will reappear near the end of module A4 [In the Dungeons of the Slave Lords). _ One would think so, anyway, as it says so here; but one would be wrong. Kerin does, but not Mordrammo. Or maybe he does. A certain Stalman Klim does. Is Stalman Kim Mordrammo? Of course he is: Their stat blocks are identical. The confusion was cleared up 30 years later in Dungeon #215?s _The Last Slave Lord_ in which it was explained that Stalman Klim _was known as Mordrammo to his underlings, a name meaning?I am Death?._
Is this such a big deal? No. I blame the editors back in 1980 for not keeping each writer in the know of what was going on with other modules in the series being written concurrently with their own. Does this module fail? I think it does, on many levels. Maybe not as a tournament module, but certainly as part of a greater campaign, which the series becomes when strung together. Why does it fail? Because the PCs are supposed to fail. Should they? It?s up to you. The question is, do you want to run A4 _In the Dungeons of the Slave Lords_? If you do, then the PCs must be defeated. And that will likely piss them off, especially if it is obvious that they had no chance at all. How?s that for verisimilitude? And it doesn?t change the intent of theoriginal storyline.
The Art:
Cover art, from A3 _Assault on the Aerie of the Slave Lords_, by JeffDee, 1981
Dark-alley
by martinnh
Cave Map, from A3 _Assault on the Aerie of the Slave Lords_, 1981 Wimpell Frump, from A3 _Assault on the Aerie of the Slave Lords_, byJeff Dee, 1981
Suderham Gate, from A3 _Assault on the Aerie of the Slave Lords_, by Jim Roslof (?), 1981 Arabian-esque scene, A3 _Assault on the Aerie of the Slave Lords_, by Bill Willingham, 1981 Sewer Map, from A3 _Assault on the Aerie of the Slave Lords_, 1981Flint
by wildheadache
Eternally-Yours
by bohemiart
Brother Milerjoy detail, A3 _Assault on the Aerie of the Slave Lords_ by Jeff Dee (?), 1981Wizard-sketch
by sarakpn
Copyright:
All art is wholly owned by the artists. All source material presented within this blog piece is owned and copyrighted by WotC. The use of this material is not intended to challenge the rights ofWotC.
This document is fan content and presented solely for the personal use of those individuals who game within the Greyhawk Setting.Sources:
9039A A0 Danger at Darkshelf Quarry, 2013 9039 A1 Slave Pits of the Undercity, 1980 9040 A2 Secret of the Slaver?s Stockade, 1981 9041 A3 Aerie of the Slave Lords, 1981 9042 A4 In the Dungeons of the Slave Lords, 198111621 Slavers, 2000
The Last Slave Lord, by Robert J. Schwalb, Dungeon magazine #215, 2013... read more
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