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DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated and delivered every weekday!DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speed DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated and delivered every weekday!DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speedDISCOVER DEV
The DiscoverDev Publication. Welcome to the DiscoverDev publication! For over an year we have curated the best software engineering articles from across the web, have accumulated thousands of daily website visitors and over 5000 email subscribers.DISCOVER DEV
The list of curated resources and software engineering blog posts for2021-06-09
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speedDISCOVER DEV
Think of the canvas element like a piece of canvas (duh!) which you can draw and paint on. ctx.strokeStyle sets the color to use, and ctx.lineWidth sets the width of the line.ctx.lineJoin property determines how two connecting segments (of lines, arcs or curves) in a shape are joined together, ctx.lineCap property determines how the end points of every line are drawn (three possible values forDISCOVER DEV
This is the 25th project of WesBos's JS30 series. In this exercise we'll play with JS events - bubbling, capture and one time events.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
JS Object Reference vs Copying. This is the 14th project of WesBos's JS30 series.To see the whole 30 part series, click here Well, this isn't really a project, just a series of experiments to understand the difference between copying by value and by reference.. Here is thevideo -
DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated and delivered every weekday!DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speed DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated and delivered every weekday!DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speedDISCOVER DEV
The DiscoverDev Publication. Welcome to the DiscoverDev publication! For over an year we have curated the best software engineering articles from across the web, have accumulated thousands of daily website visitors and over 5000 email subscribers.DISCOVER DEV
The list of curated resources and software engineering blog posts for2021-06-09
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speedDISCOVER DEV
Think of the canvas element like a piece of canvas (duh!) which you can draw and paint on. ctx.strokeStyle sets the color to use, and ctx.lineWidth sets the width of the line.ctx.lineJoin property determines how two connecting segments (of lines, arcs or curves) in a shape are joined together, ctx.lineCap property determines how the end points of every line are drawn (three possible values forDISCOVER DEV
This is the 25th project of WesBos's JS30 series. In this exercise we'll play with JS events - bubbling, capture and one time events.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
JS Object Reference vs Copying. This is the 14th project of WesBos's JS30 series.To see the whole 30 part series, click here Well, this isn't really a project, just a series of experiments to understand the difference between copying by value and by reference.. Here is thevideo -
DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Deliveredevery weekday!
DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page. DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Deliveredevery weekday!
DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVERDEV
DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
The list of curated resources and software engineering blog posts for2021-06-09
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page. DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Deliveredevery weekday!
DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speed DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Deliveredevery weekday!
DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speedDISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated and delivered every weekday!DISCOVERDEV
DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
The list of curated resources and software engineering blog posts for2021-06-04
DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speed DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Deliveredevery weekday!
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DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
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Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speed DISCOVER DEVTAGSARCHIVEABOUTBLOGSUBSCRIBESOFTWARE-ARCHITECTURE Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed ( Feed burner )! Subscribe to our weekly newsletter! We takeyour time
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DISCOVERDEV
DiscoverDev. DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
In the CSS we just set a simple text shadow to the title. (Iv'e changed the color values a little bit to make it appear shadow like!) To get the text shadow to follow the cursor. Add a mousemove event listener. Extract the coordinates wrt to the window. Map the coordinates to the displacement of the text shadow. Update the textshadow.
DISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated, tagged and delivered every weekday!DISCOVER DEV
There are various moving parts to this game, Pick a random amount of time a mole should show up. Pick a random hole for a mole to show up. Get the mole to come up for the random amount of time, and go down. When the game starts (run on click, for 10s) do the above in a loop. Check for clicks on a mole, update the score.DISCOVER DEV
The div.key element displays the letter and corresponding sound beat. The key get's animated when the corresponding key is pressed on the keyboard. The tag is essentially a span which is supposed to signify "user input from a keyboard, voice input, or any other text entry device", it's more to do with semantics than anything else! You can read more about it on the MDN docs page.DISCOVER DEV
JS Checkbox. This is the tenth project of WesBos's JS30 series.To see the whole 30 part series, click here We'll be building a gmail style "hold shift and check all" items type list. You can check any element in the list, then hold shift and check another element, and all the elements in between should also get checked.DISCOVER DEV
So we've done a bunch of things here! The draw() function is what actually does the drawing on a mousemove event on the canvas, but only if isDrawing is true. Now isDrawing is set to true when there is a mousedown event on the canvas (i.e. we click on the canvas). When we unclick the mouse (mouseup) or when we leave the canvas area (mouseout), then isDrawing is set to false again.DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speedDISCOVER DEV
Checkout awesome engineering blog posts from across the internet, covering systems, data science, hardware, web and more! Curated and delivered every weekday!DISCOVERDEV
DiscoverDev brings you a daily digest of the best engineering blogs from across the web! We also run a engineering blog for developers! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed!DISCOVER DEV
The list of curated resources and software engineering blog posts for2021-06-04
DISCOVER DEV
video.flex is the video element whose playback rate we'll change, the div.speed element is the speed controller and div.speed-bar is the current playback speed* /tags
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Discover dev brings you a daily digest of the best engineering blogs from across the web! Handpicked by AI and a network of globally distributed nerds! Join us and thousands of fellow developers - Subscribe to our mailing list, follow us on Twitter or tap into our RSS feed(Feed burner )!
SUBSCRIBE TO OUR WEEKLY NEWSLETTER! We take your time and privacy seriously - no sharing of email, nospamming and no BS.
MON, 23 MARCH
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BEGINNER JAVASCRIPT
(beginnerjavascript.com) A fun, exercise heavy approach to learning modern JavaScript from scratch! Beginner Friendly & Intermediate Brush Up. A rock solid understanding of JavaScript is essential for success, no matter which framework you use. This course will give you that. #sponsored #javascript #frontend#UI #fromScratch
*
DATA SENTINEL: AUTOMATING DATA VALIDATION (engineering.linkedin.com) #data-pipeline #dev-tools #data-science #software-architecture*
A SCALABLE PREDICTION ENGINE FOR AUTOMATING STRUCTURED DATA PREP (towardsdatascience.com) #data-pipeline #data-science #software-engineering#machine-learning
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MORE EFFICIENT NLP MODEL PRE-TRAINING WITH ELECTRA(ai.googleblog.com)
#data-science #machine-learning#NLP #research
*
USING KAFKA TO THROTTLE QPS ON MYSQL SHARDS IN BULK WRITE APIS(stackshare.io)
#software-architecture #DBMS #scaling #apache-kafka#data-engineering
*
BUILDING A DESIGN SYSTEMS LIBRARY WITH FIGMA & SCRIPTER(eng.lyft.com)
#UI #UX #design-system*
ZOOM IN: AN INTRODUCTION TO CIRCUITS(distill.pub)
#data-science #neural-net #visualisation #research*
HOW TO WRITE A RAY TRACER INTUITIVELY (blog.scottlogic.com) #rendering #graphics*
KUBERNETES AUTOSCALING 101: CLUSTER AUTOSCALER, HORIZONTAL POD AUTOSCALER, AND VERTICAL POD… (levelup.gitconnected.com) #software-architecture #infra #scaling #kubernetes*
PRESENTATION: SWIFT FOR TENSORFLOW(www.infoq.com)
#swift #machine-learning#tensor-flow
THU, 19 MARCH
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FIVE PRACTICAL TIPS WHEN USING REACT HOOKS IN PRODUCTION (techblog.commercetools.com) #javascript #software-architecture #reactJS #design-pattern#frontend
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ANNOUNCING TENSORFLOW QUANTUM: AN OPEN SOURCE LIBRARY FOR QUANTUMMACHINE LEARNING
(ai.googleblog.com)
#machine-learning #algorithms #research #quantum-computing*
MAKING HUNDREDS OF APPS FAST AND RELIABLE (product.hubspot.com) #software-engineering #practices#frontend
*
PRESENTATION: "THIS WEBSITE IS NOT SECURED" YOU HAD ONE JOB: CONFIGURING THE EDGE PROXY!(www.infoq.com)
#infra #scaling #distributed-systems#load-balancing
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WRITING BETTER RUBY TESTS FOR SQL QUERIES (tech.pic-collage.com) #testing #RoR #performance#SQL #web
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ARCHITECTURE COMPARISON OF ALEXNET, VGGNET, RESNET, INCEPTION,DENSENET
(towardsdatascience.com) #deep-learning #algorithms#neural-net
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PRESENTATION: COMPUTATIONAL PROPAGANDA - HOW ALGORITHMS INFLUENCE OURDECISIONS
(www.infoq.com)
#machine-learning #algorithms #analytics #big-data*
UNDERSTANDING CONTAINERIZATION BY RECREATING DOCKER(itnext.io)
#containers #Linux #systemsWED, 18 MARCH
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OPEN-SOURCING RISKQUANT, A LIBRARY FOR QUANTIFYING RISK (netflixtechblog.com) #security #analytics #math#systems
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MEASURING COMPOSITIONAL GENERALIZATION(ai.googleblog.com)
#data-science #machine-learning#NLP #research
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PRESENTATION: HOW AI IS TRANSFORMING TEST AUTOMATION(www.infoq.com)
#AI #QA #testing #automation#machine-learning
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MACHINE LEARNING PLUS MORE MACHINE LEARNING FOR TRAVEL MARKETERS(intent.com)
#data-science #AI #machine-learning*
RETHINKING PROGRAMMING: THE NETWORK IN THE LANGUAGE(hackernoon.com)
#programming-languages #networking#cloud #async
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INTRODUCING DISPATCH (netflixtechblog.com) #infra #automation #devops#SRE
*
THE PROBLEM WITH GIT FLOW(about.gitlab.com)
#software-engineering #practices#git #VCS
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HOW WE IMPROVED LATENCY THROUGH PROJECTION IN ESPRESSO (engineering.linkedin.com) #software-architecture #DBMS #distributed-systems#data-engineering
TUE, 17 MARCH
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HOW THE NEW YORK TIMES GAMES TEAM DESIGNED AND BUILT VERTEX(open.nytimes.com)
#software-engineering #mobile#practices #design
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PREVENTING PERFORMANCE REGRESSIONS WITH HEALTH COMPASS AND INCIDENTTRACKER
(engineering.fb.com) #dev-tools #software-engineering#QA #practices
*
MULTI-GPU TRAINING IN PYTORCH (towardsdatascience.com) #deep-learning #data-science#GPU #python
*
FLEXIBLE A/B TESTING WITH AWS LAMBDA@EDGE(www.toptal.com)
#software-design #software-architecture#cloud #AB-Testing
*
THE HISTORY OF THE URL (blog.cloudflare.com) #networking #history #internet#web
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TERRAFORMING RDS — PART 1 (tech.instacart.com) #infra #automation #devops#cloud
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FUTURE-PROOFING FIREFOX’S JAVASCRIPT DEBUGGER IMPLEMENTATION(hacks.mozilla.org)
#dev-tools #javascript #software-design #software-architecture#browsers
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SQLALCHEMY_BATCH_INSERTS: A MODULE FOR WHEN YOU’RE INSERTING THOUSANDS OF ROWS AND IT’S SLOW (benchling.engineering) #DBMS #performance #SQL*
UNDER THE HOOD OF UBER ATG’S MACHINE LEARNING INFRASTRUCTURE AND VERSIONING CONTROL PLATFORM FOR SELF-DRIVING VEHICLES(eng.uber.com)
#data-pipeline #software-engineering #infra #machine-learningMON, 16 MARCH
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CONTEXTUAL TOPIC IDENTIFICATION (blog.insightdatascience.com) #data-science #machine-learning#NLP #big-data
#text-analysis
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PRESENTATION: KAFKA NEEDS NO KEEPER(www.infoq.com)
#software-architecture #distributed-systems #apache-kafka#backend
*
BUILDING WITH WEB COMPONENTS(blog.heroku.com)
#javascript #web #frontend*
THE EVOLUTION OF KIT: AUTOMATING MARKETING USING MACHINE LEARNING (engineering.shopify.com) #software-engineering #software-design#machine-learning
*
WEBPACK 5 FEDERATION: A GAME CHANGER IN JAVASCRIPT ARCHITECTURE(itnext.io)
#javascript #build-system#webpack #frontend
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BUILDING OUR IN-HOUSE VIRTUAL DEVICE LAB “CAROUFARM”(medium.com)
#infra #QA #testing #automation #mobile*
ARCHITECTURE FOR HIGH-THROUGHPUT LOW-LATENCY BIG DATA PIPELINE ONCLOUD
(towardsdatascience.com) #DBMS #big-data #cloud#data-engineering
*
PRESENTATION: HELM 3: A MARINER'S DELIGHT(www.infoq.com)
#infra #devops #CI-CD To see the complete archive, click here For live updates, click on the birdie, follow us on Twitter!STAY UPDATED
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