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OUT OF THE ABYSS
Hello, this page is a gateway for my guide to Out of the Abyss, it’s separated by chapters. You can now buy the full guide at DM’s guild. It’s formatted in a single PDF document for ease of use. PATREON - ELVEN TOWER ADVENTURES The Elven Tower team produces world-class quality TTRPG content. We produce a large amount of playable content, adventures, DM guides, and high-powered cartography. Professionally-produced PDF documents and adventure collections. There are 400+ PDFs. High-resolution Roll20maps.
CURSE OF STRAHD
Curse of Strahd – Guide. This page is a gateway for my guide to Curse of Strahd, it’s separated by articles and goes into depth on game design and prep for the CoS campaign. This is the second guide I write after a very successful Out of the Abyss guide. You can now buy the full guide at DM’s guild. It’s formatted in a single PDFdocument.
OUT OF THE ABYSS ARCHIVES Out of the Abyss – Final Confrontation. After recovering Gromph Baenre grimoire, the PC’s were somewhat injured after all the fights in the way to Baenre’s inner. Read More. CHAPTER 11 – VAN RICHTEN’S TOWER CURSE OF STRAHD INTRO The main Curse of Strahd module encompasses levels 3-10. If you already have level 3 players you can jump right into the action of Barovia’s encounters. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and factsabout
CHAPTER 5 - THE TOWN OF VALLAKI - ELVEN TOWER ADVENTURES A level 5 party with a F ireball can dispatch all but Izek in a single round. Even regular fighting against the guards will bode bad for them in the end. If the PCs win such a confrontation the Vallakovich family flees to their mansion and the townsfolk lock themselves in their homes in fear of being killed by the PCs.THE DARK GIFTS
The GUIDE index for Curse of Strahd and other related articles can be found here !. This is a special article which serves as an expansion for Chapter 13 – The Amber Temple.As described in page 191, each of the amber vaults contains 1 or more amber sarcophagi. CHAPTER 14 - YESTER HILL - ELVEN TOWER ADVENTURES The main event in Yester Hill is the creation of the Blight Tree which is the ultimate weapon the druids have devised to utterly destroy the winery. The druids are waiting for Strahd when the party arrives, they can do the ritual anytime but would rather have Strahd’s blessing. Many things can happen here, depending on how your party reacts MAP-ADVENTURES VAULT All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. What this means isReadMore
OUT OF THE ABYSS
Hello, this page is a gateway for my guide to Out of the Abyss, it’s separated by chapters. You can now buy the full guide at DM’s guild. It’s formatted in a single PDF document for ease of use. PATREON - ELVEN TOWER ADVENTURES The Elven Tower team produces world-class quality TTRPG content. We produce a large amount of playable content, adventures, DM guides, and high-powered cartography. Professionally-produced PDF documents and adventure collections. There are 400+ PDFs. High-resolution Roll20maps.
CURSE OF STRAHD
Curse of Strahd – Guide. This page is a gateway for my guide to Curse of Strahd, it’s separated by articles and goes into depth on game design and prep for the CoS campaign. This is the second guide I write after a very successful Out of the Abyss guide. You can now buy the full guide at DM’s guild. It’s formatted in a single PDFdocument.
OUT OF THE ABYSS ARCHIVES Out of the Abyss – Final Confrontation. After recovering Gromph Baenre grimoire, the PC’s were somewhat injured after all the fights in the way to Baenre’s inner. Read More. CHAPTER 11 – VAN RICHTEN’S TOWER CURSE OF STRAHD INTRO The main Curse of Strahd module encompasses levels 3-10. If you already have level 3 players you can jump right into the action of Barovia’s encounters. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and factsabout
CHAPTER 5 - THE TOWN OF VALLAKI - ELVEN TOWER ADVENTURES A level 5 party with a F ireball can dispatch all but Izek in a single round. Even regular fighting against the guards will bode bad for them in the end. If the PCs win such a confrontation the Vallakovich family flees to their mansion and the townsfolk lock themselves in their homes in fear of being killed by the PCs.THE DARK GIFTS
The GUIDE index for Curse of Strahd and other related articles can be found here !. This is a special article which serves as an expansion for Chapter 13 – The Amber Temple.As described in page 191, each of the amber vaults contains 1 or more amber sarcophagi. CHAPTER 14 - YESTER HILL - ELVEN TOWER ADVENTURES The main event in Yester Hill is the creation of the Blight Tree which is the ultimate weapon the druids have devised to utterly destroy the winery. The druids are waiting for Strahd when the party arrives, they can do the ritual anytime but would rather have Strahd’s blessing. Many things can happen here, depending on how your party reactsOUT OF THE ABYSS
Hello, this page is a gateway for my guide to Out of the Abyss, it’s separated by chapters. You can now buy the full guide at DM’s guild. It’s formatted in a single PDF document for ease of use. OUT OF THE ABYSS GUIDE The GUIDE index is here !. This is the first chapter of a very long guide for DM’s to run Out of the Abyss.The OoTA book is a great resource and campaign, unfortunately some things are left unexplained or simply badly arranged in the book; this guide’s aim is to provide rookie and veteran DM’s alike with extra information and clarifications for the campaign. TRAVELING IN BAROVIA The GUIDE index for Curse of Strahd and other related articles can be found here !. The Valley of Barovia is a secluded place. A part of the world that was torn apart and set inside small demiplane when Strahd Von Zarovich killed his brother Sergei, CHAPTER 4 - CASTLE RAVENLOFT - ELVEN TOWER ADVENTURES Castle Ravenloft is the biggest chapter in the book. With over 40 pages describing the different 88 areas inside, it is a daunting task to get ready for. It’s important to have in mind that it is unlikely that the castle will be explored completely. A party might have some exploration in mind or OUT OF THE ABYSS GUIDE Gauntlgrym is easily accessible from the surface, as it is in the uppermost part of the underdark. The person who delivers the letter can also serve as a guide. If Eldeth is still alive, she can be the message carrier and guide them back to Gauntlgrym. If the party is not level 8 yet, some travel encounters on the way to the dwarven city can CHAPTER 7 - ARGYNVOSTHOLT - ELVEN TOWER ADVENTURES Argynvostholt is a ruin of its once glorious state. In its time it was the must luxurious place in the valley, thanks to Argynvost’s gold. Some rooms are caved in with only rocks and ruined furniture inside, exposed to the elements. Some have become the lairs of monsters like the colony of giant spiders in area Q4. CHAPTER 13 - THE AMBER TEMPLE - ELVEN TOWER ADVENTURES The Amber Temple, better known as the TPK (Total Party Kill) temple. This place is as mysterious and dangerous as it gets. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information or one of the magic relics needed to fight him. The adventure suggests this place is an appropriate CHAPTER 9 - TSOLENKA PASS - ELVEN TOWER ADVENTURES Chapter 9 – Tsolenka Pass. The GUIDE index for Curse of Strahd and other related articles can be found here ! Waiting in the southernmost part of the Valley of Barovia is a mountain range. There is a serpentine dangerous path that meanders through the mountains, this is the Tsolenka Pass. The place is dangerous in and by itself because ofthe
CHAPTER 8 - VILLAGE OF KREZK - ELVEN TOWER ADVENTURES The Village of Krezk is the third settlement in the Valley of Barovia. It is located in the westernmost part of the valley, really close to the mist wall. Krezk is a secluded place, the people that live here seldom go beyond the walls. It’s the only settlement in the valley with a stone wall and a proper gatehouse.OUT OF THE ABYSS
If during the first half of the adventure, the PCs grew to hate the drow, because of Illvara and the pursuit, then they will take this chance to destroy Menzoberranzan. Otherwise, a good aligned party might choose a desolate place to do it. The rest of this chapter will assume the PCs will leave the Dark Heart in Menzoberranzan. MAP-ADVENTURES VAULT All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. What this means isReadMore
OUT OF THE ABYSS
Hello, this page is a gateway for my guide to Out of the Abyss, it’s separated by chapters. You can now buy the full guide at DM’s guild. It’s formatted in a single PDF document for ease of use. PATREON - ELVEN TOWER ADVENTURES The Elven Tower team produces world-class quality TTRPG content. We produce a large amount of playable content, adventures, DM guides, and high-powered cartography. Professionally-produced PDF documents and adventure collections. There are 400+ PDFs. High-resolution Roll20maps.
CURSE OF STRAHD
Curse of Strahd – Guide. This page is a gateway for my guide to Curse of Strahd, it’s separated by articles and goes into depth on game design and prep for the CoS campaign. This is the second guide I write after a very successful Out of the Abyss guide. You can now buy the full guide at DM’s guild. It’s formatted in a single PDFdocument.
OUT OF THE ABYSS ARCHIVES Out of the Abyss – Final Confrontation. After recovering Gromph Baenre grimoire, the PC’s were somewhat injured after all the fights in the way to Baenre’s inner. Read More. CHAPTER 11 – VAN RICHTEN’S TOWER CURSE OF STRAHD INTRO The main Curse of Strahd module encompasses levels 3-10. If you already have level 3 players you can jump right into the action of Barovia’s encounters. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and factsabout
CHAPTER 14 - YESTER HILL - ELVEN TOWER ADVENTURES The main event in Yester Hill is the creation of the Blight Tree which is the ultimate weapon the druids have devised to utterly destroy the winery. The druids are waiting for Strahd when the party arrives, they can do the ritual anytime but would rather have Strahd’s blessing. Many things can happen here, depending on how your party reacts CHAPTER 5 - THE TOWN OF VALLAKI - ELVEN TOWER ADVENTURES A level 5 party with a F ireball can dispatch all but Izek in a single round. Even regular fighting against the guards will bode bad for them in the end. If the PCs win such a confrontation the Vallakovich family flees to their mansion and the townsfolk lock themselves in their homes in fear of being killed by the PCs. CHAPTER 13 - THE AMBER TEMPLE - ELVEN TOWER ADVENTURES The Amber Temple, better known as the TPK (Total Party Kill) temple. This place is as mysterious and dangerous as it gets. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information or one of the magic relics needed to fight him. The adventure suggests this place is an appropriate MAP-ADVENTURES VAULT All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. What this means isReadMore
OUT OF THE ABYSS
Hello, this page is a gateway for my guide to Out of the Abyss, it’s separated by chapters. You can now buy the full guide at DM’s guild. It’s formatted in a single PDF document for ease of use. PATREON - ELVEN TOWER ADVENTURES The Elven Tower team produces world-class quality TTRPG content. We produce a large amount of playable content, adventures, DM guides, and high-powered cartography. Professionally-produced PDF documents and adventure collections. There are 400+ PDFs. High-resolution Roll20maps.
CURSE OF STRAHD
Curse of Strahd – Guide. This page is a gateway for my guide to Curse of Strahd, it’s separated by articles and goes into depth on game design and prep for the CoS campaign. This is the second guide I write after a very successful Out of the Abyss guide. You can now buy the full guide at DM’s guild. It’s formatted in a single PDFdocument.
OUT OF THE ABYSS ARCHIVES Out of the Abyss – Final Confrontation. After recovering Gromph Baenre grimoire, the PC’s were somewhat injured after all the fights in the way to Baenre’s inner. Read More. CHAPTER 11 – VAN RICHTEN’S TOWER CURSE OF STRAHD INTRO The main Curse of Strahd module encompasses levels 3-10. If you already have level 3 players you can jump right into the action of Barovia’s encounters. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and factsabout
CHAPTER 14 - YESTER HILL - ELVEN TOWER ADVENTURES The main event in Yester Hill is the creation of the Blight Tree which is the ultimate weapon the druids have devised to utterly destroy the winery. The druids are waiting for Strahd when the party arrives, they can do the ritual anytime but would rather have Strahd’s blessing. Many things can happen here, depending on how your party reacts CHAPTER 5 - THE TOWN OF VALLAKI - ELVEN TOWER ADVENTURES A level 5 party with a F ireball can dispatch all but Izek in a single round. Even regular fighting against the guards will bode bad for them in the end. If the PCs win such a confrontation the Vallakovich family flees to their mansion and the townsfolk lock themselves in their homes in fear of being killed by the PCs. CHAPTER 13 - THE AMBER TEMPLE - ELVEN TOWER ADVENTURES The Amber Temple, better known as the TPK (Total Party Kill) temple. This place is as mysterious and dangerous as it gets. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information or one of the magic relics needed to fight him. The adventure suggests this place is an appropriate CHAPTER 11 – VAN RICHTEN’S TOWER He was trying to escape and failed. His body was destroyed and Khazan was no more. Khazan’s bodily remains are buried in crypt number 15 (page 88), his Staff of Power can be retrieved there. It was only recently that the tower became the base of Rudolf Van Richten. It is from here that he has led his explorations of the valley.ONE PAGE DUNGEONS!
All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC.What this means is that anyone can use them, share them or modify them. CHAPTER 4 - CASTLE RAVENLOFT - ELVEN TOWER ADVENTURES Castle Ravenloft is the biggest chapter in the book. With over 40 pages describing the different 88 areas inside, it is a daunting task to get ready for. It’s important to have in mind that it is unlikely that the castle will be explored completely. A party might have some exploration in mind or CHAPTER 7 - ARGYNVOSTHOLT - ELVEN TOWER ADVENTURES Argynvostholt is a ruin of its once glorious state. In its time it was the must luxurious place in the valley, thanks to Argynvost’s gold. Some rooms are caved in with only rocks and ruined furniture inside, exposed to the elements. Some have become the lairs of monsters like the colony of giant spiders in area Q4. MAP 18 - WATERDEEP'S ZOO - ELVEN TOWER ADVENTURES The most exotic creatures in his zoo are: A smoke mephit, a friend of Sir Trodeng who is a mage, helped with a ritual that binds the smoke mephit to it. There is also a grell in cage K who is very aggressive. And weirdest of all, two goblins are captured in cage F, they are very angry and try to communicate with visitors but don’t speak common. COMMISSION CUSTOM MAPS If you need an exclusive piece for a book or commercial product, the price will range from $300.00 to 450.00 USD, each illustration is quoted individually on its complexity. Most pieces are illustrated at full-page 8.5×11 inches at 300 DPI (2550×3300 px). They will print beautifully on letter-sized paper. THE LANDS OF BAROVIA The PC who comes back to life this way is transformed randomly. Most of the time they get an evil or monstrous feature such as: burnt eyes, broken/deformed spine, long fangs and so on. Coming back in these circumstances alone is enough to erupt a party fight as trust among PCs can easily be broken in CHAPTER 13 - THE AMBER TEMPLE - ELVEN TOWER ADVENTURES The Amber Temple, better known as the TPK (Total Party Kill) temple. This place is as mysterious and dangerous as it gets. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information or one of the magic relics needed to fight him. The adventure suggests this place is an appropriate CHAPTER 8 - VILLAGE OF KREZK - ELVEN TOWER ADVENTURES The Village of Krezk is the third settlement in the Valley of Barovia. It is located in the westernmost part of the valley, really close to the mist wall. Krezk is a secluded place, the people that live here seldom go beyond the walls. It’s the only settlement in the valley with a stone wall and a proper gatehouse.OUT OF THE ABYSS
If during the first half of the adventure, the PCs grew to hate the drow, because of Illvara and the pursuit, then they will take this chance to destroy Menzoberranzan. Otherwise, a good aligned party might choose a desolate place to do it. The rest of this chapter will assume the PCs will leave the Dark Heart in Menzoberranzan. MAP-ADVENTURES VAULT All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. What this means isReadMore
OUT OF THE ABYSS
Hello, this page is a gateway for my guide to Out of the Abyss, it’s separated by chapters. You can now buy the full guide at DM’s guild. It’s formatted in a single PDF document for ease of use. OUT OF THE ABYSS GUIDE The GUIDE index is here !. This is the first chapter of a very long guide for DM’s to run Out of the Abyss.The OoTA book is a great resource and campaign, unfortunately some things are left unexplained or simply badly arranged in the book; this guide’s aim is to provide rookie and veteran DM’s alike with extra information and clarifications for the campaign. CHAPTER 11 – VAN RICHTEN’S TOWER CHAPTER 4 - CASTLE RAVENLOFT - ELVEN TOWER ADVENTURES Castle Ravenloft is the biggest chapter in the book. With over 40 pages describing the different 88 areas inside, it is a daunting task to get ready for. It’s important to have in mind that it is unlikely that the castle will be explored completely. A party might have some exploration in mind or MAP 18 - WATERDEEP'S ZOO - ELVEN TOWER ADVENTURES The most exotic creatures in his zoo are: A smoke mephit, a friend of Sir Trodeng who is a mage, helped with a ritual that binds the smoke mephit to it. There is also a grell in cage K who is very aggressive. And weirdest of all, two goblins are captured in cage F, they are very angry and try to communicate with visitors but don’t speak common. CHAPTER 7 - ARGYNVOSTHOLT - ELVEN TOWER ADVENTURES Argynvostholt is a ruin of its once glorious state. In its time it was the must luxurious place in the valley, thanks to Argynvost’s gold. Some rooms are caved in with only rocks and ruined furniture inside, exposed to the elements. Some have become the lairs of monsters like the colony of giant spiders in area Q4. CURSE OF STRAHD INTRO The main Curse of Strahd module encompasses levels 3-10. If you already have level 3 players you can jump right into the action of Barovia’s encounters. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and factsabout
CHAPTER 13 - THE AMBER TEMPLE - ELVEN TOWER ADVENTURES The Amber Temple, better known as the TPK (Total Party Kill) temple. This place is as mysterious and dangerous as it gets. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information or one of the magic relics needed to fight him. The adventure suggests this place is an appropriateOUT OF THE ABYSS
If during the first half of the adventure, the PCs grew to hate the drow, because of Illvara and the pursuit, then they will take this chance to destroy Menzoberranzan. Otherwise, a good aligned party might choose a desolate place to do it. The rest of this chapter will assume the PCs will leave the Dark Heart in Menzoberranzan. MAP-ADVENTURES VAULT All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. What this means isReadMore
OUT OF THE ABYSS
Hello, this page is a gateway for my guide to Out of the Abyss, it’s separated by chapters. You can now buy the full guide at DM’s guild. It’s formatted in a single PDF document for ease of use. OUT OF THE ABYSS GUIDE The GUIDE index is here !. This is the first chapter of a very long guide for DM’s to run Out of the Abyss.The OoTA book is a great resource and campaign, unfortunately some things are left unexplained or simply badly arranged in the book; this guide’s aim is to provide rookie and veteran DM’s alike with extra information and clarifications for the campaign. CHAPTER 11 – VAN RICHTEN’S TOWER CHAPTER 4 - CASTLE RAVENLOFT - ELVEN TOWER ADVENTURES Castle Ravenloft is the biggest chapter in the book. With over 40 pages describing the different 88 areas inside, it is a daunting task to get ready for. It’s important to have in mind that it is unlikely that the castle will be explored completely. A party might have some exploration in mind or MAP 18 - WATERDEEP'S ZOO - ELVEN TOWER ADVENTURES The most exotic creatures in his zoo are: A smoke mephit, a friend of Sir Trodeng who is a mage, helped with a ritual that binds the smoke mephit to it. There is also a grell in cage K who is very aggressive. And weirdest of all, two goblins are captured in cage F, they are very angry and try to communicate with visitors but don’t speak common. CHAPTER 7 - ARGYNVOSTHOLT - ELVEN TOWER ADVENTURES Argynvostholt is a ruin of its once glorious state. In its time it was the must luxurious place in the valley, thanks to Argynvost’s gold. Some rooms are caved in with only rocks and ruined furniture inside, exposed to the elements. Some have become the lairs of monsters like the colony of giant spiders in area Q4. CURSE OF STRAHD INTRO The main Curse of Strahd module encompasses levels 3-10. If you already have level 3 players you can jump right into the action of Barovia’s encounters. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and factsabout
CHAPTER 13 - THE AMBER TEMPLE - ELVEN TOWER ADVENTURES The Amber Temple, better known as the TPK (Total Party Kill) temple. This place is as mysterious and dangerous as it gets. The real danger here is that nothing stops a party of level 5 PCs from coming here in search of Strahd’s information or one of the magic relics needed to fight him. The adventure suggests this place is an appropriateOUT OF THE ABYSS
If during the first half of the adventure, the PCs grew to hate the drow, because of Illvara and the pursuit, then they will take this chance to destroy Menzoberranzan. Otherwise, a good aligned party might choose a desolate place to do it. The rest of this chapter will assume the PCs will leave the Dark Heart in Menzoberranzan. MAP-ADVENTURES VAULT All the maps in this website are registered under the Creative Commons License Attribution-NonCommercial CC BY-NC. What this means isReadMore
OUT OF THE ABYSS GUIDE The GUIDE index is here !. This is the first chapter of a very long guide for DM’s to run Out of the Abyss.The OoTA book is a great resource and campaign, unfortunately some things are left unexplained or simply badly arranged in the book; this guide’s aim is to provide rookie and veteran DM’s alike with extra information and clarifications for the campaign. CHAPTER 4 - CASTLE RAVENLOFT - ELVEN TOWER ADVENTURES Castle Ravenloft is the biggest chapter in the book. With over 40 pages describing the different 88 areas inside, it is a daunting task to get ready for. It’s important to have in mind that it is unlikely that the castle will be explored completely. A party might have some exploration in mind orOUT OF THE ABYSS
The Out of the Abyss GUIDE index is here !. Derendil the Quaggoth, easy to angry but noble at heart. In my story the other players like Derendil a lot, he’s become an important part of the team, it started because at first he had so much more HP that the rest of them so he was a great element in battle. OUT OF THE ABYSS GUIDE Gauntlgrym is easily accessible from the surface, as it is in the uppermost part of the underdark. The person who delivers the letter can also serve as a guide. If Eldeth is still alive, she can be the message carrier and guide them back to Gauntlgrym. If the party is not level 8 yet, some travel encounters on the way to the dwarven city can CHAPTER 14 - YESTER HILL - ELVEN TOWER ADVENTURES The main event in Yester Hill is the creation of the Blight Tree which is the ultimate weapon the druids have devised to utterly destroy the winery. The druids are waiting for Strahd when the party arrives, they can do the ritual anytime but would rather have Strahd’s blessing. Many things can happen here, depending on how your party reacts CHAPTER 9 - TSOLENKA PASS - ELVEN TOWER ADVENTURES Chapter 9 – Tsolenka Pass. The GUIDE index for Curse of Strahd and other related articles can be found here ! Waiting in the southernmost part of the Valley of Barovia is a mountain range. There is a serpentine dangerous path that meanders through the mountains, this is the Tsolenka Pass. The place is dangerous in and by itself because ofthe
OUT OF THE ABYSS
The wormwrithings is not a place, but a gigantic region of the underdark. It’s home and preying ground of purple worms; as such, it is a series of interconnected, perfectly round tunnels, left by the worms after they pass. In the worms’ way of life, they never travel through their own tunnels, choosing to CHAPTER 5 - THE TOWN OF VALLAKI - ELVEN TOWER ADVENTURES A level 5 party with a F ireball can dispatch all but Izek in a single round. Even regular fighting against the guards will bode bad for them in the end. If the PCs win such a confrontation the Vallakovich family flees to their mansion and the townsfolk lock themselves in their homes in fear of being killed by the PCs.FIGHTING STRAHD
Strahd knows his castle and it should be used as a weapon. Other location for Strahd to take advantage of is the top of the tower in K20, where the Heart of Sorrow is. If the heart is still there, then the stairs move every round to make the PCs fall. Strahd can bring the battle here and cast a level 5 Hold Person.Skip to content
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Copyright © 2019 Derek Ruiz. All rights reserved. 283 CAVE COMPLEX + PSD FILE (48×30 SQUARES) Posted on July 29, 2019 byDerek Von Zarovich
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on 283 Cave Complex + PSD File (48×30 squares) Hi there! Denizens of the Tower! I recently did this underground cave complex map. There is a shallow stream of spring water passing through the place. Someone has split the stream artificially to water a fungi farm. The rest of the complex features sparse details but it is clear that the place is a mining place of sorts. There are a few oil lamps, tools, wheelbarrows, etc. You’ll find the map pack here. It includes gridded, ungridded, labeled, and unlabeled versions of the map. B/W versions are also there if you want to print for cheap. The illustration is 48×30 and should upload fine to Roll20 and other VTTs. You’ll also find my source PSD file for the map too in a separate zip folder. Contrary to other releases, this one features no lore/adventure ideas. This release is set public to share with you and your friends. This is only…Read More
282 NEW HINDELL RUINS Posted on July 27, 2019 byDerek Von Zarovich
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on 282 New Hindell Ruins DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore The Desert of a Hundred Suns is not a pleasant place to live in. Its overwhelming heat during the day makes it too hard for any living being to survive. Some creatures are born adapted to this kind of environment, such as scorpions, cold-blooded reptiles, and various sand critters. However, among the humanoid races, humans are the ones who have shown the most adaptability to this kind of weather. This is the case of Bismarck and the New Hindell Ruins, a human village built among the ruins of an ancient civilization, under the Desert of the Hundred Suns. Bismarck and his explorers fought against all odds and managed to settle in the everlasting heat of the desert. Their community has an odd schedule. They sleep through the day and work during the night hours to take advantage of the…Read More
281 SILBERSTEIN DISTRICT Posted on July 22, 2019 byDerek Von Zarovich
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on 281 Silberstein District DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE Background Lore Silberstein District is a low-class neighborhood in a large underground settlement: Ivory City. The city’s population is comprised mostly of dwarves from 5 different clans. Clan origin is not a matter of importance anymore in Ivory City, the varied dwarf ethnicities share the city with no apparent feud. Apart from being the home of low-wage workers and vagrants, Silberstein District also houses an influential faction in the city. The Juniper Syndicate are a group of murderous criminals who carved an underground hidden lair in between the district tunnels. The dangerous group controls the sale of forbidden merchandise such as poisons, precious stones, and magic items. They also control a gambling house and have a strong influence in the only inn in the zone. The leader of the Juniper Syndicate is an old dwarf named Kurnik Gashulk, famous for his…Read More
279 THE PONDERING ELEMENTAL Posted on July 14, 2019 byDerek Von Zarovich
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on 279 The Pondering Elemental DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE About this Resource This resource features the general description of an adventure location for RPG adventures or general inspiration. Not all releases are the same; some may include rules material for Dungeons and Dragons 5e but mechanics are left to a minimum. These adventure ideas are appropriate for low to mid-level (Levels 1 to 10) adventuring parties. As the DM, you are free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate any homebrew-world lore. When monsters are referenced, the creature’s name is noted in bold. Only creatures from the D&D5e Monster Manual are cited. Background Lore The connection which exists in between the material plane and the four elemental planes is the source of wonder and frustration to many scholars. For one thing, it…Read More
275-278 CHAOS IN REDBRICK Posted on July 11, 2019 byDerek Von Zarovich
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on 275-278 Chaos in Redbrick DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE About this Resource This resource features the general description of an adventure location for RPG adventures or general inspiration. Not all releases are the same; some may include rules material for Dungeons and Dragons 5e but mechanics are left to a minimum. These adventure ideas are appropriate for low to mid-level (Levels 1 to 10) adventuring parties. As the DM, you are free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate any homebrew-world lore. When monsters are referenced, the creature’s name is noted in bold. Only creatures from the D&D5e Monster Manual are cited. Background Lore Redbrick City makes honor to its name. It is located five-hundred feet from the ground, at the side of the Amber Mountain, named such due to its red-like…Read More
272 RIVERSIDE
Posted on June 18, 2019 byDerek Von Zarovich
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on 272 Riverside
DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE About this Resource This resource features the general description of an adventure location for RPG adventures or general inspiration. Not all releases are the same; some may include rules material for Dungeons and Dragons 5e but mechanics are left to a minimum. These adventure ideas are appropriate for low to mid-level (Levels 1 to 10) adventuring parties. As the DM, you are free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate any homebrew-world lore. When monsters are referenced, the creature’s name is noted in bold. Only creatures from the D&D5e Monster Manual are cited. Background Lore Sweetwater River is in the eastern side of the region. It goes all the way down to the Blue Sea and it is born inthe north, deep…
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271 JYSDAR’S DOWNFALL (PATREON EXCLUSIVE) Posted on June 18, 2019 byDerek Von Zarovich
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on 271 Jysdar’s Downfall (Patreon Exclusive) DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE! This illustration and adventure were released exclusively for my paying subscribers at Patreon. Feel free to check out my Patreon site here. This happens a few times a month but I will keep on updating this website with awesome new content. 270 MANDODARIS TOWER Posted on June 12, 2019 byDerek Von Zarovich
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on 270 Mandodaris Tower DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE This illustration made a special appearance in the Return of the Lazy DM. Check it out here. About this Resource This resource features the general description of an adventure location for RPG adventures or general inspiration. Not all releases are the same; some may include rules material for Dungeons and Dragons 5e but mechanics are left to a minimum. These adventure ideas are appropriate for low to mid-level (Levels 1 to 10) adventuring parties. As the DM, you are free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate any homebrew-world lore. When monsters are referenced, the creature’s name is noted in bold. Only creatures from the D&D5e Monster Manual are cited. Background Lore Many great mages have the ability to travel through the planes.…Read More
THE SHARN TRILOGY BUNDLE Posted on June 12, 2019 byDerek Von Zarovich
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on The sharn Trilogy Bundle I’ve published a bundle of my Sharn Trilogy with a 33% discount if you haven’t had the chance to try it out. Find it Here. 269 WILHELM’S DUNGEON Posted on June 11, 2019 byDerek Von Zarovich
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on 269 Wilhelm’s Dungeon DON’T FORGET TO VISIT OUR MAP INDEX AND OUR PATREON FUNDING PAGE This illustration made a special appearance in the Return of the Lazy DM. Check it out here. About this Resource This resource features the general description of an adventure location for RPG adventures or general inspiration. Not all releases are the same; some may include rules material for Dungeons and Dragons 5e but mechanics are left to a minimum. These adventure ideas are appropriate for low to mid-level (Levels 1 to 10) adventuring parties. As the DM, you are free to change or modify any or all the information found here. NPC names and settlement names are the first you should consider changing to accommodate any homebrew-world lore. When monsters are referenced, the creature’s name is noted in bold. Only creatures from the D&D5e Monster Manual are cited. Background Lore The Wilhelm family was one of the most popular families in…Read More
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