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FFVII-REMAKE
Aerith in Sector 5 Church. The Final Fantasy VII Remake is coming exclusively to PlayStation 4, although a release date has yet to be revealed. As a remake of the 1997 classic, the action role-playing game follows Cloud Strife and eco-terrorist group Avalanche as CHARACTERS – FFVII-REMAKE Playable Cast Cloud Strife Tifa Lockhart Barret Wallace Aerith Gainsborough Red XIII Yuffie Kisaragi Cait Sith Cid Highwind VincentValentine
FFVII-REMAKE
The Final Fantasy VII Remake project was in development for PlayStation 4 before the port of the original Final Fantasy VII was announced, Square Enix claim in an interview with Eurogamer. “When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Final Fantasy VII Remakedirector
CHARACTERS – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.VINCENT VALENTINE
Vincent Valentine. A mystical man, stern and upright while at the same time dark and mysterious. Dark and brooding over his past experiences, Vincent conceals many secrets. His past connection with Shinra, Inc. is what made him join Cloud and the others. Vincent is reluctant to speak, although when he does, he typically has somethingYUFFIE KISARAGI
Cunning and sly, she may look like a common thief, but Yuffie is a very skilled and powerful ninja Occupation: Ninja, Materia Hunter Age: 16 Weapon: Shuriken Ultimate Weapon: Conformer Height: 5’2″ Birthdate: November 20, 1991 Birthplace: Wutai Bloodtype: A Japanese VA: Yumi Kakazu English VA: Mae Whitman Although you’d never know it by looking at her, Yuffie comes from a long line ofTIFA LOCKHART
English VA: Rachel Leigh Cook. Tifa and Cloud are childhood friends, but parted ways when Cloud left his hometown of Nibelheim to join SOLDIER. When her parents died, Tifa also left Nibelheim and header for Midgar. Soon after opening her bar, Seventh Heaven, she DETAILS! WE NEED DETAILS SQUARE ENIX! The Final Fantasy VII Remake project was in development for PlayStation 4 before the port of the original Final Fantasy VII was announced, Square Enix claim in an interview with Eurogamer. “When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Final Fantasy VII Remake director Tetsuya Nomura said to the site.TETSUYA NOMURA
Square Enix is currently recruiting planners and other members to help develop Final Fantasy VII Remake, and according to Art Director & VFX Director Shintaro Takai, it only has a few original staff.Here’s a part from his interview with CGWorld, where he shared a bit on the current team as well as the original staff behind the classic RPG.FFVII-REMAKE
We’re still waiting to see more of Final Fantasy VII Remake ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitment page for Business Division 1.FFVII-REMAKE
Aerith in Sector 5 Church. The Final Fantasy VII Remake is coming exclusively to PlayStation 4, although a release date has yet to be revealed. As a remake of the 1997 classic, the action role-playing game follows Cloud Strife and eco-terrorist group Avalanche as CHARACTERS – FFVII-REMAKE Playable Cast Cloud Strife Tifa Lockhart Barret Wallace Aerith Gainsborough Red XIII Yuffie Kisaragi Cait Sith Cid Highwind VincentValentine
FFVII-REMAKE
The Final Fantasy VII Remake project was in development for PlayStation 4 before the port of the original Final Fantasy VII was announced, Square Enix claim in an interview with Eurogamer. “When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Final Fantasy VII Remakedirector
CHARACTERS – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.VINCENT VALENTINE
Vincent Valentine. A mystical man, stern and upright while at the same time dark and mysterious. Dark and brooding over his past experiences, Vincent conceals many secrets. His past connection with Shinra, Inc. is what made him join Cloud and the others. Vincent is reluctant to speak, although when he does, he typically has somethingYUFFIE KISARAGI
Cunning and sly, she may look like a common thief, but Yuffie is a very skilled and powerful ninja Occupation: Ninja, Materia Hunter Age: 16 Weapon: Shuriken Ultimate Weapon: Conformer Height: 5’2″ Birthdate: November 20, 1991 Birthplace: Wutai Bloodtype: A Japanese VA: Yumi Kakazu English VA: Mae Whitman Although you’d never know it by looking at her, Yuffie comes from a long line ofTIFA LOCKHART
English VA: Rachel Leigh Cook. Tifa and Cloud are childhood friends, but parted ways when Cloud left his hometown of Nibelheim to join SOLDIER. When her parents died, Tifa also left Nibelheim and header for Midgar. Soon after opening her bar, Seventh Heaven, she DETAILS! WE NEED DETAILS SQUARE ENIX! The Final Fantasy VII Remake project was in development for PlayStation 4 before the port of the original Final Fantasy VII was announced, Square Enix claim in an interview with Eurogamer. “When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Final Fantasy VII Remake director Tetsuya Nomura said to the site.TETSUYA NOMURA
Square Enix is currently recruiting planners and other members to help develop Final Fantasy VII Remake, and according to Art Director & VFX Director Shintaro Takai, it only has a few original staff.Here’s a part from his interview with CGWorld, where he shared a bit on the current team as well as the original staff behind the classic RPG.FFVII-REMAKE
We’re still waiting to see more of Final Fantasy VII Remake ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitment page for Business Division 1. GALLERY – FFVII-REMAKE Coming Soon! Final Fantasy VII Remake E3 2015 Screencaptures. © 2021 FFVII-Remake. Powered by WordPress and FlexiThemesWordPress andFlexiThemes
CHARACTERS – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.FFVII-REMAKE
At MAGIC 2017 in Monaco, France, Square Enix showcased a couple new screenshots for Final Fantasy VII Remake, with a world premiere look at an in-game screenshot as well as a look at the first boss fight.. The top image shows Cloud sneaking around the starting area as well as a brief look at its UI, which Tetsuya Nomura mentioned isn’t final, but what they have for the time being. JESSIE – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits. CLOUD – FFVII-REMAKE Final Fantasy VII Remake director Tetsuya Nomura shared in an interview in this week’s issue of Dengeki PlayStation that the upcoming game’s battle system won’t be command-based, but an action-based one. According to Nomura, a previous on-site interview didn’t interpret the information the way he would’ve liked, so he wanted to take this occasion to clear something up. DETAILS! WE NEED DETAILS SQUARE ENIX! The Final Fantasy VII Remake project was in development for PlayStation 4 before the port of the original Final Fantasy VII was announced, Square Enix claim in an interview with Eurogamer. “When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Final Fantasy VII Remake director Tetsuya Nomura said to the site.NAOKI HAMAGUCHI
Square Enix’s Business Division 1 that is in charge of developing Final Fantasy VII Remake posted core staff recruitment messages from Yoshinori Kitase, director Tetsuya Nomura, and development leader Naoki Hamaguchi on the company’s official website. Yoshinori Kitase. Business Division 1 Executive. Business Division 1 is the section that is responsible for producing Mobius Final FantasyYOSHINORI KITASE
Final Fantasy VII Remake producer Yoshinori Kitase confirmed in a recent interview that legendary composer Nobuo Uematsu is in fact working on the upcoming remake. Here’s what Kitase says in the above snippet: Yoshinori Kitase, Producer: “I’ve worked on numerous titles with Uematsu-san, and while I’m currently working on the production of Final Fantasy VII Remake, it’s actually been NEW JOB LISTED FOR FINAL FANTASY VII REMAKE Square Enix recently put up a new job listing seeking level planners for Final Fantasy VII Remake. The recruitment message has info on its requirements and a progress update on the game’s development. Here are the highlights for the job listing from Square Enix: A major project of fully remaking Final Fantasy VII on PlayStation 4. Can work in the best development environment! BATTLE SYSTEM AND CLOUD’S DESIGN Final Fantasy VII Remake director Tetsuya Nomura shared in an interview in this week’s issue of Dengeki PlayStation that the upcoming game’s battle system won’t be command-based, but an action-based one. According to Nomura, a previous on-site interview didn’t interpret the information the way he would’ve liked, so he wanted to take this occasion to clear something up.FFVII-REMAKE
Aerith in Sector 5 Church. The Final Fantasy VII Remake is coming exclusively to PlayStation 4, although a release date has yet to be revealed. As a remake of the 1997 classic, the action role-playing game follows Cloud Strife and eco-terrorist group Avalanche as CHARACTERS – FFVII-REMAKE Playable Cast Cloud Strife Tifa Lockhart Barret Wallace Aerith Gainsborough Red XIII Yuffie Kisaragi Cait Sith Cid Highwind VincentValentine
FFVII-REMAKE
The Final Fantasy VII Remake project was in development for PlayStation 4 before the port of the original Final Fantasy VII was announced, Square Enix claim in an interview with Eurogamer. “When we announced the HD port, the PC port on the PS4, we weren’t sure when we wanted to announce the remake,” Final Fantasy VII Remakedirector
CAIT SITH – FFVII-REMAKECAIT SITH FINAL FANTASY 7CAIT SITH FINAL FANTASY 7 CAMEOCAIT SITH FF7 REMAKECAIT SITH FF7FF7 CAIT SITH THEME English VA: Greg Ellis. Cait Sith rides around on the back of a huge stuffed Mog he magically brought to life. Megaphone in hand, he’s always shouting orders and creating dopey attacks. When his slot machine attack works, the enemy lines look like an overturned toy box. His hobby is fortune telling, but like his personality, it’s prettySAMPLE PAGE
This is an example page. It’s different from a blog post because it will stay in one place and will show up in your site navigation (inmost themes).
JESSIE – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.VINCENT VALENTINE
Vincent Valentine. A mystical man, stern and upright while at the same time dark and mysterious. Dark and brooding over his past experiences, Vincent conceals many secrets. His past connection with Shinra, Inc. is what made him join Cloud and the others. Vincent is reluctant to speak, although when he does, he typically has somethingCLOUD STRIFE
Japanese VA: Takahiro Sakurai. English VA: Steve Burton. Cloud Strife leads the life of a mercenary for hire. As an ex-member of Shinra’s elite squad known as SOLDIER, his fighting skills are in high demand. Cloud joins the rebel group AVALANCHE for their strike against one of Shinra’s huge Mako Reactors that surround the city of Midgar.YUFFIE KISARAGI
Cunning and sly, she may look like a common thief, but Yuffie is a very skilled and powerful ninja Occupation: Ninja, Materia Hunter Age: 16 Weapon: Shuriken Ultimate Weapon: Conformer Height: 5’2″ Birthdate: November 20, 1991 Birthplace: Wutai Bloodtype: A Japanese VA: Yumi Kakazu English VA: Mae Whitman Although you’d never know it by looking at her, Yuffie comes from a long line ofTIFA LOCKHART
English VA: Rachel Leigh Cook. Tifa and Cloud are childhood friends, but parted ways when Cloud left his hometown of Nibelheim to join SOLDIER. When her parents died, Tifa also left Nibelheim and header for Midgar. Soon after opening her bar, Seventh Heaven, sheFFVII-REMAKE
Square Enix recently put up a new job listing to recruit battle planners and level planners for Final Fantasy VII Remake, which they’re working on with the mindset of surpassing the original title. Here are the two positions and what they require: Battle Planner. Battle system planning and specifications that combines command and action elements. CHARACTERS – FFVII-REMAKE Playable Cast Cloud Strife Tifa Lockhart Barret Wallace Aerith Gainsborough Red XIII Yuffie Kisaragi Cait Sith Cid Highwind VincentValentine
FFVII-REMAKE
The Final Fantasy VII trailer also highlighted some of the new English voice acting and a brief look at the battle system. Square Enix hinted at “dramatic changes” to the battle system earlier this year, and from speculation it is quite possible it is still a turn based systemwith a
SAMPLE PAGE
This is an example page. It’s different from a blog post because it will stay in one place and will show up in your site navigation (inmost themes).
CAIT SITH – FFVII-REMAKECAIT SITH FINAL FANTASY 7CAIT SITH FINAL FANTASY 7 CAMEOCAIT SITH FF7 REMAKECAIT SITH FF7FF7 CAIT SITH THEME Cait Sith rides on the back of a huge stuffed Mog he magically brought to life. Megaphone in hand, he’s always shouting orders and creatingdopey attacks
JESSIE – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.VINCENT VALENTINE
A mystical man, stern and upright while at the same time dark and mysterious Occupation: Ex-Turk Age: 27 (Physically) Weapon: Guns Ultimate Weapon: Death Penalty Height: 6’0″ Birthdate: October 13, 1950 Birthplace: Unknown Bloodtype: A Japanese VA: Shōgo Suzuki English VA: Steve Blume Dark and brooding over his past experiences, Vincent conceals many secrets.TIFA LOCKHART
Bright and optimistic, Tifa always cheers up the others when they’re down. But don’t let her looks fool you, she can decimate almost any enemy with her fistsYUFFIE KISARAGI
Cunning and sly, she may look like a common thief, but Yuffie is a very skilled and powerful ninja Occupation: Ninja, Materia Hunter Age: 16 Weapon: Shuriken Ultimate Weapon: Conformer Height: 5’2″ Birthdate: November 20, 1991 Birthplace: Wutai Bloodtype: A Japanese VA: Yumi Kakazu English VA: Mae Whitman Although you’d never know it by looking at her, Yuffie comes from a long line ofCLOUD STRIFE
“Originally a member of SOLDIER, he is now a mercenary who will take any job” Occupation: Ex-SOLDIER Age: 21 Weapon: Swords Ultimate Weapon: Ultima Weapon Height: 5’7″ Birthdate: August 11, 1986 Birthplace: Nibelheim Bloodtype: AB Japanese VA: Takahiro Sakurai English VA: Steve Burton Cloud Strife leads the life of a mercenaryfor hire.
GALLERY – FFVII-REMAKE Coming Soon! Final Fantasy VII Remake E3 2015 Screencaptures. © 2021 FFVII-Remake. Powered by WordPress and FlexiThemesWordPress andFlexiThemes
FFVII-REMAKE
At MAGIC 2017 in Monaco, France, Square Enix showcased a couple new screenshots for Final Fantasy VII Remake, with a world premiere look at an in-game screenshot as well as a look at the first boss fight.. The top image shows Cloud sneaking around the starting area as well as a brief look at its UI, which Tetsuya Nomura mentioned isn’t final, but what they have for the time being. THE GOAL: SURPASSING THE ORIGINAL Square Enix recently put up a new job listing to recruit battle planners and level planners for Final Fantasy VII Remake, which they’re working on with the mindset of surpassing the original title. Here are the two positions and what they require: Battle Planner. Battle system planning and specifications that combines command and action elements. PREMIUM HEART RECORDS News; Uncategorized; Premium Heart Records. Leave a Reply Cancel reply. You must be logged in to post a comment. FINAL FANTASY VII REMAKE IS LOOKING PRETTY HOT IN NEW Development of the Final Fantasy VII Remake is going well, but aside from some concept art and blurry images, we haven’t really seen much of how the game will look. Well, there’s now some much clearer images of the Final Fantasy VII Remake to gawp at! Courtesy of the Final Fantasy 30 th Anniversary Exhibition, we get a much closer look at some of the backgrounds in the game and the AIR BUSTER IN REMAKE We’re still waiting to see more of Final Fantasy VII Remake ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitment page for Business Division 1. The above image featuring development leader Naoki Hamaguchi shows a new image of Final Fantasy VII Remake, and what appears to be the Air Buster ONLY A FEW MEMBERS FROM ORIGINAL STAFF FOR REMAKE Square Enix is currently recruiting planners and other members to help develop Final Fantasy VII Remake, and according to Art Director & VFX Director Shintaro Takai, it only has a few original staff.Here’s a part from his interview with CGWorld, where he shared a bit on the current team as well as the original staff behind the classic RPG. NEW JOB LISTED FOR FINAL FANTASY VII REMAKE Square Enix recently put up a new job listing seeking level planners for Final Fantasy VII Remake. The recruitment message has info on its requirements and a progress update on the game’s development. Here are the highlights for the job listing from Square Enix: A major project of fully remaking Final Fantasy VII on PlayStation 4. Can work in the best development environment! RECRUITING FOR INTERNAL DEVELOPMENT Square Enix’s Business Division 1 that is in charge of developing Final Fantasy VII Remake posted core staff recruitment messages from Yoshinori Kitase, director Tetsuya Nomura, and development leader Naoki Hamaguchi on the company’s official website. Yoshinori Kitase. Business Division 1 Executive. Business Division 1 is the section that is responsible for producing Mobius FinalFFVII-REMAKE
We’re still waiting to see more of Final Fantasy VII Remake ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitment page for Business Division 1.FFVII-REMAKE
Square Enix recently put up a new job listing to recruit battle planners and level planners for Final Fantasy VII Remake, which they’re working on with the mindset of surpassing the original title. Here are the two positions and what they require: Battle Planner. Battle system planning and specifications that combines command and action elements. CHARACTERS – FFVII-REMAKE Playable Cast Cloud Strife Tifa Lockhart Barret Wallace Aerith Gainsborough Red XIII Yuffie Kisaragi Cait Sith Cid Highwind VincentValentine
FFVII-REMAKE
The Final Fantasy VII trailer also highlighted some of the new English voice acting and a brief look at the battle system. Square Enix hinted at “dramatic changes” to the battle system earlier this year, and from speculation it is quite possible it is still a turn based systemwith a
SAMPLE PAGE
This is an example page. It’s different from a blog post because it will stay in one place and will show up in your site navigation (inmost themes).
CAIT SITH – FFVII-REMAKECAIT SITH FINAL FANTASY 7CAIT SITH FINAL FANTASY 7 CAMEOCAIT SITH FF7 REMAKECAIT SITH FF7FF7 CAIT SITH THEME Cait Sith rides on the back of a huge stuffed Mog he magically brought to life. Megaphone in hand, he’s always shouting orders and creatingdopey attacks
JESSIE – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.VINCENT VALENTINE
A mystical man, stern and upright while at the same time dark and mysterious Occupation: Ex-Turk Age: 27 (Physically) Weapon: Guns Ultimate Weapon: Death Penalty Height: 6’0″ Birthdate: October 13, 1950 Birthplace: Unknown Bloodtype: A Japanese VA: Shōgo Suzuki English VA: Steve Blume Dark and brooding over his past experiences, Vincent conceals many secrets.TIFA LOCKHART
Bright and optimistic, Tifa always cheers up the others when they’re down. But don’t let her looks fool you, she can decimate almost any enemy with her fistsYUFFIE KISARAGI
Cunning and sly, she may look like a common thief, but Yuffie is a very skilled and powerful ninja Occupation: Ninja, Materia Hunter Age: 16 Weapon: Shuriken Ultimate Weapon: Conformer Height: 5’2″ Birthdate: November 20, 1991 Birthplace: Wutai Bloodtype: A Japanese VA: Yumi Kakazu English VA: Mae Whitman Although you’d never know it by looking at her, Yuffie comes from a long line ofCLOUD STRIFE
“Originally a member of SOLDIER, he is now a mercenary who will take any job” Occupation: Ex-SOLDIER Age: 21 Weapon: Swords Ultimate Weapon: Ultima Weapon Height: 5’7″ Birthdate: August 11, 1986 Birthplace: Nibelheim Bloodtype: AB Japanese VA: Takahiro Sakurai English VA: Steve Burton Cloud Strife leads the life of a mercenaryfor hire.
FFVII-REMAKE
Square Enix recently put up a new job listing to recruit battle planners and level planners for Final Fantasy VII Remake, which they’re working on with the mindset of surpassing the original title. Here are the two positions and what they require: Battle Planner. Battle system planning and specifications that combines command and action elements. CHARACTERS – FFVII-REMAKE Playable Cast Cloud Strife Tifa Lockhart Barret Wallace Aerith Gainsborough Red XIII Yuffie Kisaragi Cait Sith Cid Highwind VincentValentine
FFVII-REMAKE
The Final Fantasy VII trailer also highlighted some of the new English voice acting and a brief look at the battle system. Square Enix hinted at “dramatic changes” to the battle system earlier this year, and from speculation it is quite possible it is still a turn based systemwith a
SAMPLE PAGE
This is an example page. It’s different from a blog post because it will stay in one place and will show up in your site navigation (inmost themes).
CAIT SITH – FFVII-REMAKECAIT SITH FINAL FANTASY 7CAIT SITH FINAL FANTASY 7 CAMEOCAIT SITH FF7 REMAKECAIT SITH FF7FF7 CAIT SITH THEME Cait Sith rides on the back of a huge stuffed Mog he magically brought to life. Megaphone in hand, he’s always shouting orders and creatingdopey attacks
JESSIE – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.VINCENT VALENTINE
A mystical man, stern and upright while at the same time dark and mysterious Occupation: Ex-Turk Age: 27 (Physically) Weapon: Guns Ultimate Weapon: Death Penalty Height: 6’0″ Birthdate: October 13, 1950 Birthplace: Unknown Bloodtype: A Japanese VA: Shōgo Suzuki English VA: Steve Blume Dark and brooding over his past experiences, Vincent conceals many secrets.TIFA LOCKHART
Bright and optimistic, Tifa always cheers up the others when they’re down. But don’t let her looks fool you, she can decimate almost any enemy with her fistsYUFFIE KISARAGI
Cunning and sly, she may look like a common thief, but Yuffie is a very skilled and powerful ninja Occupation: Ninja, Materia Hunter Age: 16 Weapon: Shuriken Ultimate Weapon: Conformer Height: 5’2″ Birthdate: November 20, 1991 Birthplace: Wutai Bloodtype: A Japanese VA: Yumi Kakazu English VA: Mae Whitman Although you’d never know it by looking at her, Yuffie comes from a long line ofCLOUD STRIFE
“Originally a member of SOLDIER, he is now a mercenary who will take any job” Occupation: Ex-SOLDIER Age: 21 Weapon: Swords Ultimate Weapon: Ultima Weapon Height: 5’7″ Birthdate: August 11, 1986 Birthplace: Nibelheim Bloodtype: AB Japanese VA: Takahiro Sakurai English VA: Steve Burton Cloud Strife leads the life of a mercenaryfor hire.
GALLERY – FFVII-REMAKE Coming Soon! Final Fantasy VII Remake E3 2015 Screencaptures. © 2021 FFVII-Remake. Powered by WordPress and FlexiThemesWordPress andFlexiThemes
FFVII-REMAKE
At MAGIC 2017 in Monaco, France, Square Enix showcased a couple new screenshots for Final Fantasy VII Remake, with a world premiere look at an in-game screenshot as well as a look at the first boss fight.. The top image shows Cloud sneaking around the starting area as well as a brief look at its UI, which Tetsuya Nomura mentioned isn’t final, but what they have for the time being. THE GOAL: SURPASSING THE ORIGINAL Square Enix recently put up a new job listing to recruit battle planners and level planners for Final Fantasy VII Remake, which they’re working on with the mindset of surpassing the original title. Here are the two positions and what they require: Battle Planner. Battle system planning and specifications that combines command and action elements. PREMIUM HEART RECORDS News; Uncategorized; Premium Heart Records. Leave a Reply Cancel reply. You must be logged in to post a comment. FINAL FANTASY VII REMAKE IS LOOKING PRETTY HOT IN NEW Development of the Final Fantasy VII Remake is going well, but aside from some concept art and blurry images, we haven’t really seen much of how the game will look. Well, there’s now some much clearer images of the Final Fantasy VII Remake to gawp at! Courtesy of the Final Fantasy 30 th Anniversary Exhibition, we get a much closer look at some of the backgrounds in the game and the AIR BUSTER IN REMAKE We’re still waiting to see more of Final Fantasy VII Remake ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitment page for Business Division 1. The above image featuring development leader Naoki Hamaguchi shows a new image of Final Fantasy VII Remake, and what appears to be the Air Buster ONLY A FEW MEMBERS FROM ORIGINAL STAFF FOR REMAKE Square Enix is currently recruiting planners and other members to help develop Final Fantasy VII Remake, and according to Art Director & VFX Director Shintaro Takai, it only has a few original staff.Here’s a part from his interview with CGWorld, where he shared a bit on the current team as well as the original staff behind the classic RPG. NEW JOB LISTED FOR FINAL FANTASY VII REMAKE Square Enix recently put up a new job listing seeking level planners for Final Fantasy VII Remake. The recruitment message has info on its requirements and a progress update on the game’s development. Here are the highlights for the job listing from Square Enix: A major project of fully remaking Final Fantasy VII on PlayStation 4. Can work in the best development environment! RECRUITING FOR INTERNAL DEVELOPMENT Square Enix’s Business Division 1 that is in charge of developing Final Fantasy VII Remake posted core staff recruitment messages from Yoshinori Kitase, director Tetsuya Nomura, and development leader Naoki Hamaguchi on the company’s official website. Yoshinori Kitase. Business Division 1 Executive. Business Division 1 is the section that is responsible for producing Mobius FinalFFVII-REMAKE
We’re still waiting to see more of Final Fantasy VII Remake ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitment page for Business Division 1.FFVII-REMAKE
Square Enix recently put up a new job listing to recruit battle planners and level planners for Final Fantasy VII Remake, which they’re working on with the mindset of surpassing the original title. Here are the two positions and what they require: Battle Planner. Battle system planning and specifications that combines command and action elements. CHARACTERS – FFVII-REMAKE Playable Cast Cloud Strife Tifa Lockhart Barret Wallace Aerith Gainsborough Red XIII Yuffie Kisaragi Cait Sith Cid Highwind VincentValentine
FFVII-REMAKE
The Final Fantasy VII trailer also highlighted some of the new English voice acting and a brief look at the battle system. Square Enix hinted at “dramatic changes” to the battle system earlier this year, and from speculation it is quite possible it is still a turn based systemwith a
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This is an example page. It’s different from a blog post because it will stay in one place and will show up in your site navigation (inmost themes).
CAIT SITH – FFVII-REMAKECAIT SITH FINAL FANTASY 7CAIT SITH FINAL FANTASY 7 CAMEOCAIT SITH FF7 REMAKECAIT SITH FF7FF7 CAIT SITH THEME Cait Sith rides on the back of a huge stuffed Mog he magically brought to life. Megaphone in hand, he’s always shouting orders and creatingdopey attacks
JESSIE – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.VINCENT VALENTINE
A mystical man, stern and upright while at the same time dark and mysterious Occupation: Ex-Turk Age: 27 (Physically) Weapon: Guns Ultimate Weapon: Death Penalty Height: 6’0″ Birthdate: October 13, 1950 Birthplace: Unknown Bloodtype: A Japanese VA: Shōgo Suzuki English VA: Steve Blume Dark and brooding over his past experiences, Vincent conceals many secrets.TIFA LOCKHART
Bright and optimistic, Tifa always cheers up the others when they’re down. But don’t let her looks fool you, she can decimate almost any enemy with her fistsYUFFIE KISARAGI
Cunning and sly, she may look like a common thief, but Yuffie is a very skilled and powerful ninja Occupation: Ninja, Materia Hunter Age: 16 Weapon: Shuriken Ultimate Weapon: Conformer Height: 5’2″ Birthdate: November 20, 1991 Birthplace: Wutai Bloodtype: A Japanese VA: Yumi Kakazu English VA: Mae Whitman Although you’d never know it by looking at her, Yuffie comes from a long line ofCLOUD STRIFE
“Originally a member of SOLDIER, he is now a mercenary who will take any job” Occupation: Ex-SOLDIER Age: 21 Weapon: Swords Ultimate Weapon: Ultima Weapon Height: 5’7″ Birthdate: August 11, 1986 Birthplace: Nibelheim Bloodtype: AB Japanese VA: Takahiro Sakurai English VA: Steve Burton Cloud Strife leads the life of a mercenaryfor hire.
FFVII-REMAKE
Square Enix recently put up a new job listing to recruit battle planners and level planners for Final Fantasy VII Remake, which they’re working on with the mindset of surpassing the original title. Here are the two positions and what they require: Battle Planner. Battle system planning and specifications that combines command and action elements. CHARACTERS – FFVII-REMAKE Playable Cast Cloud Strife Tifa Lockhart Barret Wallace Aerith Gainsborough Red XIII Yuffie Kisaragi Cait Sith Cid Highwind VincentValentine
FFVII-REMAKE
The Final Fantasy VII trailer also highlighted some of the new English voice acting and a brief look at the battle system. Square Enix hinted at “dramatic changes” to the battle system earlier this year, and from speculation it is quite possible it is still a turn based systemwith a
SAMPLE PAGE
This is an example page. It’s different from a blog post because it will stay in one place and will show up in your site navigation (inmost themes).
CAIT SITH – FFVII-REMAKECAIT SITH FINAL FANTASY 7CAIT SITH FINAL FANTASY 7 CAMEOCAIT SITH FF7 REMAKECAIT SITH FF7FF7 CAIT SITH THEME Cait Sith rides on the back of a huge stuffed Mog he magically brought to life. Megaphone in hand, he’s always shouting orders and creatingdopey attacks
JESSIE – FFVII-REMAKE In this week’s issue of Famitsu magazine, Final Fantasy VII Remake producer Yoshinori Kitase, director Tetsuya Nomura, and scenario writer Kazushige Nojima had some details to share on the upcoming PlayStation 4 title.The interview features various details that we previously reported, but Hachima put the following notes on some of the interesting tidbits.VINCENT VALENTINE
A mystical man, stern and upright while at the same time dark and mysterious Occupation: Ex-Turk Age: 27 (Physically) Weapon: Guns Ultimate Weapon: Death Penalty Height: 6’0″ Birthdate: October 13, 1950 Birthplace: Unknown Bloodtype: A Japanese VA: Shōgo Suzuki English VA: Steve Blume Dark and brooding over his past experiences, Vincent conceals many secrets.TIFA LOCKHART
Bright and optimistic, Tifa always cheers up the others when they’re down. But don’t let her looks fool you, she can decimate almost any enemy with her fistsYUFFIE KISARAGI
Cunning and sly, she may look like a common thief, but Yuffie is a very skilled and powerful ninja Occupation: Ninja, Materia Hunter Age: 16 Weapon: Shuriken Ultimate Weapon: Conformer Height: 5’2″ Birthdate: November 20, 1991 Birthplace: Wutai Bloodtype: A Japanese VA: Yumi Kakazu English VA: Mae Whitman Although you’d never know it by looking at her, Yuffie comes from a long line ofCLOUD STRIFE
“Originally a member of SOLDIER, he is now a mercenary who will take any job” Occupation: Ex-SOLDIER Age: 21 Weapon: Swords Ultimate Weapon: Ultima Weapon Height: 5’7″ Birthdate: August 11, 1986 Birthplace: Nibelheim Bloodtype: AB Japanese VA: Takahiro Sakurai English VA: Steve Burton Cloud Strife leads the life of a mercenaryfor hire.
GALLERY – FFVII-REMAKE Coming Soon! Final Fantasy VII Remake E3 2015 Screencaptures. © 2021 FFVII-Remake. Powered by WordPress and FlexiThemesWordPress andFlexiThemes
FFVII-REMAKE
At MAGIC 2017 in Monaco, France, Square Enix showcased a couple new screenshots for Final Fantasy VII Remake, with a world premiere look at an in-game screenshot as well as a look at the first boss fight.. The top image shows Cloud sneaking around the starting area as well as a brief look at its UI, which Tetsuya Nomura mentioned isn’t final, but what they have for the time being. THE GOAL: SURPASSING THE ORIGINAL Square Enix recently put up a new job listing to recruit battle planners and level planners for Final Fantasy VII Remake, which they’re working on with the mindset of surpassing the original title. Here are the two positions and what they require: Battle Planner. Battle system planning and specifications that combines command and action elements. PREMIUM HEART RECORDS News; Uncategorized; Premium Heart Records. Leave a Reply Cancel reply. You must be logged in to post a comment. FINAL FANTASY VII REMAKE IS LOOKING PRETTY HOT IN NEW Development of the Final Fantasy VII Remake is going well, but aside from some concept art and blurry images, we haven’t really seen much of how the game will look. Well, there’s now some much clearer images of the Final Fantasy VII Remake to gawp at! Courtesy of the Final Fantasy 30 th Anniversary Exhibition, we get a much closer look at some of the backgrounds in the game and the AIR BUSTER IN REMAKE We’re still waiting to see more of Final Fantasy VII Remake ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitment page for Business Division 1. The above image featuring development leader Naoki Hamaguchi shows a new image of Final Fantasy VII Remake, and what appears to be the Air Buster ONLY A FEW MEMBERS FROM ORIGINAL STAFF FOR REMAKE Square Enix is currently recruiting planners and other members to help develop Final Fantasy VII Remake, and according to Art Director & VFX Director Shintaro Takai, it only has a few original staff.Here’s a part from his interview with CGWorld, where he shared a bit on the current team as well as the original staff behind the classic RPG. NEW JOB LISTED FOR FINAL FANTASY VII REMAKE Square Enix recently put up a new job listing seeking level planners for Final Fantasy VII Remake. The recruitment message has info on its requirements and a progress update on the game’s development. Here are the highlights for the job listing from Square Enix: A major project of fully remaking Final Fantasy VII on PlayStation 4. Can work in the best development environment! RECRUITING FOR INTERNAL DEVELOPMENT Square Enix’s Business Division 1 that is in charge of developing Final Fantasy VII Remake posted core staff recruitment messages from Yoshinori Kitase, director Tetsuya Nomura, and development leader Naoki Hamaguchi on the company’s official website. Yoshinori Kitase. Business Division 1 Executive. Business Division 1 is the section that is responsible for producing Mobius FinalFFVII-REMAKE
We’re still waiting to see more of Final Fantasy VII Remake ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitment page for Business Division 1.*
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May 28, 2018 News Nocomments
AIR BUSTER IN REMAKE We’re still waiting to see more of _Final Fantasy VII Remake _ever since Square Enix said that they’ve revamped some of the designs, but we got a glimpse at a new screenshot from the job recruitmentpage for
Business Division 1. The above image featuring development leader Naoki Hamaguchi shows a new image of _Final Fantasy VII Remake_, and what appears to be the Air Buster boss you fight early in the game. Here’s a closer look:Source: Siliconera
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May 14, 2018 News Nocomments
CONFIRMED: NOBUO UEMATSU RETURNS TO COMPOSE MUSICNobuo Uematsu
_Final Fantasy VII Remake _producer Yoshinori Kitase confirmed in a recent interview that legendary composer Nobuo Uematsu is in fact working on the upcoming remake. Here’s what Kitase says in the above snippet: YOSHINORI KITASE, PRODUCER: “I’ve worked on numerous titles with Uematsu-san, and while I’m currently working on the production of _Final Fantasy VII Remake, _it’s actually been since _Final Fantasy X _that I directly worked with Uematsu-san. So when I first went to ask Uematsu-san to come work on the music for the remake, I thought he would give me the cold shoulder since he had already left Square Enix and found success.” Uematsu previously said back in 2015 that he was not working on the remake so either this has changed or Uematsu was being tight lipped like Square Enix is generally is. It’s currently unknown how involved he is, but in the past he supervised the soundtracks in the remakes of _Final Fantasy II_, _Final Fantasy III_ and _Final Fantasy IV_ along with the HD remaster of Final Fantasy X so it would seem the most likely. The song used for the latest trailer at PSX 2015 was composed by Uematsu’s DistantWorld team.
It’s also possible he might compose the theme song, something he has also done previously in the remakes of_ Final Fantasy III_ and _Final Fantasy IV_ along with the original _Final Fantasy XII_.Source: Siliconera
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April 23, 2018 NewsNo comments
ONLY A FEW MEMBERS FROM ORIGINAL STAFF FOR REMAKE Square Enix is currently recruiting planners and other members to help develop _Final Fantasy VII Remake_, and according to Art Director & VFX Director Shintaro Takai, it only has a few original staff. Here’s a part from his interview with _CGWorld_, where he
shared a bit on the current team as well as the original staff behindthe classic RPG.
CGWorld: About how many people are there working on _Final Fantasy VII Remake _that previously participated in the development of _Final Fantasy VII, _such as yourself, Takai-san? Shintaro Takai, Art Director & VFX Director: There are only a very few. Starting with producer Yoshinori Kitase-san, director Tetsuya Nomura-san, and scenario writer Kazushige Nojima-san, there’s only very few of us. Most of _Final Fantasy VII Remake’_s developers are those with experience on the _Final Fantasy _series after _Final Fantasy VII_ along with new people who joined. We have a lot of people apply saying “I played _Final Fantasy VII _when I was a child and I really liked it so I want to be a part of it.” It seems like _Final Fantasy VII _is a bit of a special title even among gamedevelopers.
About how many people worked on effects production for _Final FantasyVII?
_Takai: About 5 to 6 designers. Add about 5 to 6 programmers to that, and it was a pretty high-scale team for it. The others and I were new to making games with 3DCG, so we went through a considerable amount of trial-and-error while working on it. After all, it was full of people who came from a world of 2D pixel-art, and there were many cases of people using Photoshop for the very first time, let alone 3DCG tools. The addition of a Z-axis (depth) definitely left an impact to a world that only had the X-axis and Y-axis. The amount of information for a game suddenly increased and it left a big impression to many players. Takai: The impact was huge as a developer. We all struggled together saying “What’s a Z-axis?” . I, too, struggled to make a texture on Photoshop, and it was actually Hironobu Sakaguchi who passed by and said “You can do it like this,” and showed me how to use filters. He said “I often use this for processing photographs of my kids” as he walked away. Sakaguchi-san might not remember that, but it was a deeply impressive moment for me. Now that sounds like an impactful and unexpected experience in its ownright .
Takai: Even when I look back now, I still feel that _Final Fantasy VII’_s development had some amazing people. At the time I was pretty much a private rank of the effects team so I didn’t get to see its development as a whole, but the feeling of “I’ll make something amazing with the parts that have been entrusted to me” was certainly there. I was in charge of most of the Summoned Beast effects, but even when I look back confidently thinking “I made some great effects,” when I look at it together with the other parts it shows just how much great work all the teams put into it. “This title is going to be huge” was something I felt even back then. _Final Fantasy VII’_s Summoned Beast scenes were very elaborate for those days. Especially Knights of the Round with its high attack power, its splendidly long scene was really amazing . Takai: That one was long, in hindsight . I think every team from modeling, animation, and effects put in some incredible work, to the point that it may have been a little too much. *Knights of the Round is _Final Fantasy VII’_s most powerful summon that brings out 13 knights who perform individual moves, taking up close to a minute and 40 seconds for the whole scene.Source: Siliconera
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April 22, 2018 NewsNo comments
THE GOAL: SURPASSING THE ORIGINAL Square Enix recently put up a new job listingto recruit battle
planners and level planners for _Final Fantasy VII Remake, _which they’re working on with the mindset of surpassing the originaltitle.
Here are the two positions and what they require:BATTLE PLANNER
* Battle system planning and specifications that combines command and action elements. * Brainstorm ideas for enemies and bosses. * Construct an environment that includes setting parameters thatfits player growth.
LEVEL PLANNER
* Workflow construction for location production. * Brainstorming level designs for each location. * Implementation of data using Unreal Engine 4. Square Enix shared more details about the recruitment: It’s been 20 years since the release of _Final Fantasy VII _in 1997, and since then it has shipped out over 11 million units and digital sales around the world, and it is widely considered a masterpiece title of the series that is loved by fans around theworld.
With the announcement of a remake of said _Final Fantasy VII_, Square Enix says that because of its massive reaction, they’ve made it their goal for making a “new creation” and not just a simpleremake.
The remake is being produced internally, and after 20 years since the original work, there are many top-ranking staff in the industry today who worked on _Final Fantasy VII, _and they’re gathering together for the project which has begun its full-scale production to become a “title that surpasses the original work.” Together with top creators, those who are recruited will take on the challenge that is more difficult than simply creating a new title. And of course with this, the creators will grow and work on something that will impact the world. While staying true to the existing concepts that fans hold dearly, they’ll create a new world as part of a project that can only be done at Square Enix, and it is waiting for you. _Final Fantasy VII _was a big hit that changed the gaming scene around the world when it launched, it will be reborn as _Final Fantasy VII Remake _after 20 years since its release, and it’s a project that is being followed both inside and outside the industry. Square Enix’s goal is to “make a game with quality that surpasses the original,” and in order to do so, they’re recruiting to add to the company’s internal development staff.Source: Siliconera
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March 11, 2018 NewsNo comments
NEW JOB LISTED FOR FINAL FANTASY VII REMAKE Square Enix recently put up a new job listingseeking level
planners for _Final Fantasy VII Remake. _The recruitment message has info on its requirements and a progress update on the game’sdevelopment.
Here are the highlights for the job listing from Square Enix: * A major project of fully remaking _Final Fantasy VII _onPlayStation 4.
* Can work in the best development environment! * Gain experience in a flat organization, use your talents to yourheart’s content.
* Recruiting core members for the project! * Work on a big title for a chance to help your career! * Enjoy flexibility with discretionary work system and goodbenefits.
As the level planner, you’ll organize the workflow of location development, brainstorm level designs for each location, and implement data using Unreal Engine 4. Square Enix shared the current state of progress for the project: While _Final Fantasy VII Remake’_s programs for general functions and contents are being tested within the development team as required, the part about reproducing the original work in high-quality graphics is reaching a satisfactory standard, and we’ve come to the conclusion that in order to meet fan expectations we must increase its quality another step higher. Therefore, in addition to the current members for the _Final Fantasy VII Remake _development, we must establish a core group that includes level planners, battle planners, designers, engineers, and various types of jobs to tackle on the production of the big title. We expect those of you who apply for this position to become an activecore member.
Square Enix is seeking those with game planning experience for console games, specifically those with experience in level design. The required skills need experience in level design and HD game development, with a big plus for those with experience in game development on Unreal Engine 4. The company states that this job recruitment is by no means a request for a pinch hitter (a last-minute replacement) for dealing with work volume. They are currently in the thought process of creating a world of _Final Fantasy VII _that is being resurrected for the modern times. Square Enix hopes to add members that can work on various levels within the game and come up with ideas for what they’d like to do with the charming characters. Lastly, Square Enix mentions that those who aren’t familiar with _Final Fantasy VII _are welcomed. Since it’s been over 20 years since the release of the original title, it isn’t strange to see developers today, including current employees at Square Enix, who know of characters such as Cloud and Sephiroth but never played _Final Fantasy VII_. That said, they hope the new recruits have an interest in the theme and can help create the game with freshnew ideas.
We learned during a _Final Fantasy _30th Anniversary event last month that there have been some design changes for Cloud and other characters we’ve seen in past trailers, so it seems like Square Enix has been pretty busy shaping up _Final Fantasy VII Remake _the past few months. Unfortunately, they said that it’ll be a while until we get to see the new screenshots that were showcased during the event, so we might have to wait until E3 to see the progress for ourselves.Source: Siliconera
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February 7, 2018 NewsNo comments
NEW DESIGN FOR CLOUD?Those
who attended the _Final Fantasy series’ 30th Anniversary Exhibition_ got a first look at new screenshots for _Final Fantasy VII Remake _along with a surprise appearance from director TetsuyaNomura.
While there aren’t any images for us to look at, as the screenshots were shown exclusively for those who attended the event, fans were able to share some details from the talk event along with what they saw from the screenshots. According to some of the fans in attendance, there’s been a change in Cloud’s design. According to development leader Naoki Hamaguchi, this new design was said to have finally got the go-ahead from director Tetsuya Nomura. While it’s been a struggle for the team, the hard work appears to have paid off as Tetsuya Nomura went as far as acknowledging it as “the closest one to the original up until now.] A fan attendance described Cloud’s new design as a more natural look. Nomura and Hamaguchi mentioned that “while Cloud may look this way, he was a dork. I believe those of you who played the original would understand what I mean by saying he’s a dorky character.” That said, we’ll see more of the youthful side of Cloud rather than the always-serious one we’ve seen more outside of the original game. The four screenshots also showed other members of AVALANCHE, and one fan described Biggs as “super handsome,” Wege as “refreshingly chubby,” and Jessie as “cute!” Unfortunately for the rest of us, since the images were shown only behind closed doors, those who attended mentioned that Square Enix won’t be sharing the screenshots to the public for a while.Source: Siliconera
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February 2, 2018 NewsNo comments
FINAL FANTASY VII REMAKE IS LOOKING PRETTY HOT IN NEW IMAGES Development of the _Final Fantasy VII Remake_ is going well, but aside from some concept art and blurry images, we haven’t really seen much of how the game will look. Well, there’s now some much clearer images of the _Final Fantasy VII Remake_ to gawp at! Courtesy of the _Final Fantasy 30th Anniversary Exhibition_, we get a much closer look at some of the backgrounds in the game and the characters. It is being held at the Mori Arts Center Gallery in Roppongi Hills, Tokyo, Japan. And it will be available from January 22 to February 28, 2018. Titled: _Final Fantasy VII Special Exhibition: “The Words AerithLeft Behind”_
In this special exhibit, you will be able to walk around the iconic church from Midgar while listening to a monologue of Aerith’s memories specially recorded for this exhibition. Aerith will be voiced by Maaya Sakamoto which basically confirms she’s reprising her role in _Final Fantasy VII Remake_. The monologue is written by the remake’s scenario writer, Kazushige Nojima. Aerith in Sector 5 Church The _Final Fantasy VII Remake_ is coming exclusively to PlayStation 4, although a release date has yet to be revealed. As a remake of the 1997 classic, the action role-playing game follows Cloud Strife and eco-terrorist group Avalanche as they battle against the corruptShinra corporation.
Source: Playstation Universe& Final
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October 7, 2017 NewsNo comments
HAJIME TABATA WANTS TO MAKE FINAL FANTASY VII-2_
Final
Fantasy XV _director Hajime Tabata isn’t working on _Final Fantasy VII Remake_, but he was asked in a recent interview with _Game Revolution _at TGS 2017 if he’d take over the project if Square Enix were to offer the opportunity. Here’s a snippet from the interview: > GAMEREVOLUTION: Would you take over the_ Final Fantasy VII > Remake_ if offered that one to you?>
> TABATA: No.
>
> GR: No, you wouldn’t!?>
> TABATA: No I wouldn’t.>
> GR: Can I ask why?>
> TABATA: It’s something I couldn’t make, myself. That’s about> it.
>
> GR: Would that be a lot of pressure?>
> TABATA: _Final Fantasy VII _is a special game.>
> GR: It’s the big one.>
> TABATA: It’s such a special numbered game that I don’t think I > can remake that one. There’s so many fans out there, if I were > asked to satisfy all those fans, I don’t think that’s something > I could do, 100%. If asked me to make a new _Final > Fantasy_ and take it in a new direction, I’d be happy to accept > that one, but if they asked me to remake _Final Fantasy VII_ — > to release as if it were a modern game, just released today — no, > I don’t think that’s something I can do. I think the only people > who could do that are Mr. (Yoshinori) Kitase and Mr. (Tetsuya)> Nomura.
>
> GR: And you say that even though you did such a good job > with _Crisis Core_?>
> TABATA: Well that wasn’t _VII_ itself.>
> GR: A spinoff… a prequel.>
> TABATA: Yeah, it wasn’t the main game. Now, if they asked me to > do Final Fantasy VII-2, that might be different.>
> GR: Which brings us back to your new project!>
> *Laughter in the room*>
> TABATA: We haven’t got that planned!Source: Siliconera
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May 29, 2017 News Nocomments
RECRUITING FOR INTERNAL DEVELOPMENT Square Enix’s Business Division 1 that is in charge of developing _Final Fantasy VII Remake _posted core staff recruitment messages from Yoshinori Kitase, director Tetsuya Nomura, and development leader Naoki Hamaguchi on the company’s officialwebsite .
YOSHINORI KITASE
Business Division 1 Executive Business Division 1 is the section that is responsible for producing _Mobius Final Fantasy_ and _Final Fantasy VII Remake_. In 1997 we completely changed the gaming scene at the time with the worldwide hit that is _Final Fantasy VII_. And the remake of said masterpiece is _Final Fantasy VII Remake._ For this project, we aim to surpass the original work in terms of quality by increasing the number of staff to strengthen the core company development as we head into the development progress phase. In addition to myself, we have director Nomura, scenario writer Nojima-san, and more from the original _Final Fantasy VII _staff lineup that continued working as staff on the production of past _Final Fantasy _titles, and they are now joining the team oneafter the other.
How would you like to join us, together, in the _Remake _of _FinalFantasy VII?_
We are looking forward to receiving your applications.TETSUYA NOMURA
_Final Fantasy VII Remake _Director I believe that many of us developers share the same feeling that _Final Fantasy VII _is a special title. Twenty years have gone by and the number of generations that aren’t familiar with _Final Fantasy VII _is increasing, so we must remake the game using today’s technology and systems in order to make it into a title that can last several more decades. Reproducing the world of _Final Fantasy VII _in high-definition requires an extraordinary amount of time and resources, so we’ll need all the help we can get to shorten that. As those of you concerned with the industry may already know, the number of domestic staff is significantly lower compared to that of foreign high-definition developers. Therefore, in order to further strengthen the development of this title, we must urgently recruit as much staff as possible. By all means, please join us in delivering the world of _Final Fantasy VII, _once again.NAOKI HAMAGUCHI
Business Division 1
_Final Fantasy VII Remake _Development Leader With the strong backing from producer Kitase and director Nomura’s thoughts of wanting to make _Final Fantasy VII Remake _into the best possible product for the fans, it’s been decided that I would step into the role of development leader in order to strengthen staffstructure.
From the pursuit of a new _Final Fantasy_ game experience that can only be made through this remake_, _to the graphical challenges that come from the possibilities of evolving technologies—yes, we have everything that a creator needs to create in this here environment. I promise you that now is the best time for creators to display experience and abilities, for this title with high expectations fromaround the world.
The emotions I felt from playing _Final Fantasy VII _twenty years ago, that’s what I want to revive, as new emotions for the presentgeneration.
I’m very much looking forward to receiving applications from those of you who feel the same way. ------------------------- After posting a recruitment message for the development of _Final Fantasy VII Remake, _we were reminded that its development will still take a while, and Square Enix sent the extra reminder in a financialresults outline
.
According to Square Enix President and Representative Director Yosuke Matsuda and Chief Financial Officer Kazuharu Watanabe who presented the company’s Financial Results Briefing Session, we can expect to see the release of _Final Fantasy VII Remake _and _Kingdom Hearts III _sometime in the fiscal year of March 2018 and beyond, as shownin the image below:
> “This slide shows our release lineup for FY2017/3 as well as for > FY2018/3 and beyond. We plan to launch each of these upcoming titles > in the next three years or so.” So unfortunately for those of you looking forward to playing either of those titles by the holiday season this year, you’re kind of out of luck with a window that is set for sometime in the next three years,or 2020 and beyond.
It isn’t rare to see Square Enix work with other developers for work on big titles as we’ve seen in _Final Fantasy XV, _but it’s been revealed that they’re shifting to an internal development focus for _Final Fantasy VII Remake. _ The information comes from a recent two-year anniversary live stream event for _Mobius Final Fantasy_, where its project leader Naoki Hamaguchi, who was also recently revealed as the project lead for _Final Fantasy VII Remake_, shared the following comment: “Information is already out there on the Internet, but it’s been decided that I’ll be in charge of the development side for _Final Fantasy VII Remake_. As for the process (it’s a sensitive topic), until now we’ve been going forward with the game’s development with help from the outside, but the company has decided to shift to an internal structure for mass production and quality. The reason we’re doing this is to have a stable schedule and to be in control of itsquality.
In related news, Square Enix recently stated that it may take up to “three years or so” for the release of _Final Fantasy VIIRemake._
Source: Recruitment on Siliconera and Internal DevelopmentRead More
March 9, 2017 News Nocomments
BATTLE SYSTEM AND CLOUD’S DESIGN _Final Fantasy VII Remake _director Tetsuya Nomura shared in an interview in this week’s issue of _Dengeki PlayStation_ that the upcoming game’s battle system won’t be command-based, but anaction-based one.
According to Nomura, a previous on-site interview didn’t interpret the information the way he would’ve liked, so he wanted to take this occasion to clear something up. That’s about the battle system, which won’t be a command-based one, but an action-based one. The above is a look at a gameplay screenshot that was revealedat
MAGIC 2017 last month. It shows Cloud taking cover from fire, but Nomura says while there may be some maps that allows you to take such actions, it won’t be a necessity. This screenshot was mostly to show that it is seamless and there are various actions you’ll get to take according to the areas. Again, the Guard Scorpion’s map will have parts that are destructible, and the battle will be a flashy one that consists of numerous attacks that weren’t in the original version. Nomura says that if you look closely, you can even see a bunch of missiles being launched in the Guard Scorpion fight. As some of you may have noticed, the party menu certainly does indicate “ATB” under the health bars, so it’s safe to assume that it’ll be something quite different from the original version in _Final Fantasy VII Remake_. Below is the full interview from _Famitsu_: Famitsu: Previously, Hashimoto-san (Shinji Hashimoto) was able to make the trip, but this time Nomura-san, you made your first appearance. This would be your first time going to Monaco, correct? Nomura: Yes. Due to my busy schedule, I don’t get much free time, and I didn’t get to go site seeing that much, but it’s certainly abeautiful country.
Famitsu: Other than Nomura-san there were many luxurious guests. Were you able to make any interactions? Nomura: I’m a fan of Mike Mignola’s _Hellboy_, so it made me happy to be able to stand on the same stage as him. I was able to meet him a few days before MAGIC. Actually, a few years ago I got his autograph on colored paper through an acquaintance, and he wrote “I hope we get to work together someday.” And this time we accompanied each other in such a way, so it meant a lot to me. Famitsu: It looked like you got plenty of coverage from the foreignmedia.
Nomura: It seemed like a lot of people were asking about the Japanese games industry. We talked about how it seems that lately there isn’t enough personnel in Japan to develop HD titles and how we can sense that foreign titles are starting to take the edge because of that. Famitsu: I see. So the local fans were very passionate. Nomura-san, you had a standing ovation during the talk event, and your autograph session had a long line. Nomura: Since I don’t get to visit Europe that often, it feels like all the fans brought in their passion. This time we didn’t have an interpreter who specializes so there’s a chance that there were some mistranslations, and even though I didn’t get to talk to the fans that much, there were many that brought all kinds of rare goods to the autograph session, so that made me happy. Famitsu: Cloud’s designs were created through five stages, and the talk show had some inside story about how there was a mythical sixth stage to it among other talk during the talk event. Nomura: Since it was a special occasion, I decided to talk about all kinds of things. Cloud’s mythical sixth stage was more on the realistic side, and his sword had more details that made it closer to a Western-style sword. His head and body was a little taller, and his physique was detailed with more muscles, so he was pretty buff . Since I was short on time, I had to put together all the content from the talk show at midnight on the night before, and it went from not having any solid content to talk about to getting help with only images from the marketing team who helped working on the slide… preparations weren’t done until the morning, so it wasquite the trouble .
Famitsu: For what it’s worth, it looked like everyone had a good time. Not only did you talk plenty about character designs, but you were able to present new screenshots. Nomura: Perhaps it’s because I’m known for not talking much, but it was quite a surprise. I really wanted to make everyone happy, and I was able to talk about things that I wasn’t able to before, such as the making of the trailer. Famitsu: I believe that you were asked by fans about Nomura-san’s secrets of making a trailer. Nomura: When I work on trailers, I look at it from numerous patterns of feelings. The feelings of those who watch it for the first time, the feeling of the core fans, the feeling of those who are indifferent, with such state of feelings in mind, I watch them over and over. I especially watch it with the feeling of people who are watching it for the very first time. I believe that trailers and games are both parts of the product, so the way I think for them are justabout the same.
Famitsu: Let’s talk a bit about _Final Fantasy VII Remake_. In the screenshot (above) we see Cloud using cover action. Nomura: In the story, there are situations where you’ll be infiltrating, and you won’t always get to simply walk down the middle of a path. The original version had random encounters so we were able to leave that up to your imagination, but since this time it’s seamless the infiltrating progress will certainly catch some eyes, so it was decided that we needed to show some reality there. You’ll get to take cover in shaded areas until soldiers walk by, or blow up enemies using grenades, those are the kind of uses there will be. And of course, you can just dive in and take them on in battleinstead.
Famitsu: Will Barret also get to use cover action? Nomura: Yes he can. While I can’t say much in detail about this now, gunners will have elements that are characteristic to gunners. Famitsu: Is that so? We felt some impact from the battle scene where we can see Barret fighting alongside Cloud against the Guard Scorpion. Nomura: Rather than just settling with a scaffold, the battle will take advantage of its space and the map’s characteristics, where you’ll get to switch between Cloud and Barret in the fight. For example, when there are enemies that are in places that can’t be reached by Cloud’s sword, it’ll be more effective to switch to Barret, so there’s a bit of strategy at play there. The Guard Scorpion also changes its mode during battle, and it’ll also show some behavior that wasn’t in the original version. You might have gotten an idea for that by seeing missiles falling down in the screenshot. It’s shaping up to be a very flashy battle. Famitsu: That’s right. It looks like now that the battle is changing to action, we’ll get to experience a whole new way of playing that is different from the original version. Nomura: Maps and objects will be destructible, and there will be other destructible elements, for example, you’ll get to break some parts off like the Guard Scorpion’s legs. Famitsu: We know that the UI isn’t complete, but we can see that there’s an ATB gauge with three stocks, and what appears to be a skill name with a level called Lv. 1 Fierce-Slash. We’re also curious about the “Materia” indicator… Nomura: We’ll have to talk about the ATB and skill on another occasion. As for Materia, we can say that it’s something like a skill. It’s different from magic, and you can use it when a Materia that has effects that are usable in battle are set. Famitsu: We can’t wait to hear more information from updates on _Kingdom Hearts III _and _Final Fantasy VII Remake_. Nomura: This time we’ve prepared new materials to present at MAGIC. Since both titles have promotional plans being planned out, there’s only so much I can say about them now, but we’re enhancing the systems and progress is going smoothly, so please wait a littlelonger.
Source: Siliconera on Battle Systemand Cloud’s
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