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GAMEFROOT
Gamefroot is a an online cloud based platform for making 2D games. We combine a powerful visual coding interface and an easy to use level editor to take game development to the masses in a culturally rich and engaging environment. Create. Designing and coding games in Gamefrootis easy!
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Build a mini game to get started. No need to code anything. Use our drag and drop tools to create your first masterpiece. Completing this activity and registering an account will unlock Gamefroot. Create your own top-down adventure game with Māia the Brave and Daisy the dog. Create your own runner game with our furry friends from Fanimals. REACT APP - GAMEFROOT React App. My Favourites. Failed to load latest games. Please refresh the page and try again.GAMEFROOT
Master the math behind Bloons TD5. Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. You will learn: 1 - Game design 2 - Game code 3 -GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding language FREQUENTLY ASKED QUESTIONSGAMEFROOT
users.gamefroot.com 185673/game/48079/1614560823624.html true /2022760/project/106677/autosave-1.json 1622520247073200 1 2021-06-01T04:04:07.097Z MIHI MAKER – WHEN CODE MEETS CULTURE – THE GAMEFROOT BLOG Mihi Maker – when Code meets Culture. Gamefroot has made learning your pepeha even more awesome! Based on your feedback, you now get to edit the underlying code for each section of pepeha. These changes reveal the underlying code and thus the magic of gamefroot, giving you a more authentic digital technologies experience.TE HIKO TĀKARO
Te Hiko Tākaro is a kiwi made Games Based Learning solution co-created by game developers from Pōneke, and expert teachers. To get started work you way through the booklets in the order they are listed. By using these resources you will learn new coding concepts, you will design your own unique games and start to think like a gamedesigner.
GAMEFROOT
Gamefroot is a an online cloud based platform for making 2D games. We combine a powerful visual coding interface and an easy to use level editor to take game development to the masses in a culturally rich and engaging environment. Create. Designing and coding games in Gamefrootis easy!
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Build a mini game to get started. No need to code anything. Use our drag and drop tools to create your first masterpiece. Completing this activity and registering an account will unlock Gamefroot. Create your own top-down adventure game with Māia the Brave and Daisy the dog. Create your own runner game with our furry friends from Fanimals. REACT APP - GAMEFROOT React App. My Favourites. Failed to load latest games. Please refresh the page and try again.GAMEFROOT
Master the math behind Bloons TD5. Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. You will learn: 1 - Game design 2 - Game code 3 -GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding language FREQUENTLY ASKED QUESTIONSGAMEFROOT
users.gamefroot.com 185673/game/48079/1614560823624.html true /2022760/project/106677/autosave-1.json 1622520247073200 1 2021-06-01T04:04:07.097Z MIHI MAKER – WHEN CODE MEETS CULTURE – THE GAMEFROOT BLOG Mihi Maker – when Code meets Culture. Gamefroot has made learning your pepeha even more awesome! Based on your feedback, you now get to edit the underlying code for each section of pepeha. These changes reveal the underlying code and thus the magic of gamefroot, giving you a more authentic digital technologies experience.TE HIKO TĀKARO
Te Hiko Tākaro is a kiwi made Games Based Learning solution co-created by game developers from Pōneke, and expert teachers. To get started work you way through the booklets in the order they are listed. By using these resources you will learn new coding concepts, you will design your own unique games and start to think like a gamedesigner.
GAMEFROOT
Build a mini game to get started. No need to code anything. Use our drag and drop tools to create your first masterpiece. Completing this activity and registering an account will unlock Gamefroot. Create your own top-down adventure game with Māia the Brave and Daisy the dog. Create your own runner game with our furry friends from Fanimals. REACT APP - GAMEFROOT React App. My Favourites. Failed to load latest games. Please refresh the page and try again. GAMEFROOT’S UPDATED INTERFACE Gamefroot’s Updated Interface. Until we’ve updated all our tutorials, some of them will look a little out of date. Here’s what’s changed: If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations.GAMEFROOT
Mihi Maker is a fun easy to use activity that combines coding, social studies and indigenous culture. You will learn how game designers program basic collision detection algorithms. Collision detection is a program used by a computer to help it understand when two objects will hit into each other. Gamefroot Hour of Code tutorials use a visual GAMEFROOT 4.3 UPDATE Gamefroot 4.3 update. Close on the heels of last week’s very large and significant 4.2 update, we have launched Gamefroot 4.3. A smaller release to address a Google Login issue that some users were reporting. We also took the opportunity to include two new minorfeatures:
USING SOUND AND MUSIC IN GAMEFROOT Inside Gamefroot, click on Add New Media in the Media sidebar, then click Upload Media. Click on the + icon to browse to your audio files on your device, and then select them. Once your files have uploaded, click Save. Your sound files will appear in the sidebar, and you can click the play button on them to hear what they sound like. GAMEFROOT UPDATE: V4.2 AND BEYOND Gamefroot speed improvements. Every time you hit Play in Gamefroot, the game you’re creating a brand new HTML5 / JavaScript project. In Gamefroot V4.2 we have updated the underlying game engine to process images and graphics much faster. In a nut shell we’ve introduced some performance improvements to make games run better than ever. COVID-19: STOP THE SPREAD There are many contributing factors as to why a virus spreads. One of those factors is the human factor – Simply put, the more that people stay at home and keep a safe 2 metre distance from each other the slower the virus can spread in your community.GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding languageGAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Gamefroot is a an online cloud based platform for making 2D games. We combine a powerful visual coding interface and an easy to use level editor to take game development to the masses in a culturally rich and engaging environment. Create. Designing and coding games in Gamefrootis easy!
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Mihi Maker is a fun easy to use activity that combines coding, social studies and indigenous culture. You will learn how game designers program basic collision detection algorithms. Collision detection is a program used by a computer to help it understand when two objects will hit into each other. Gamefroot Hour of Code tutorials use a visual REACT APP - GAMEFROOT React App. My Favourites. Failed to load latest games. Please refresh the page and try again.GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding language KNOWLEDGE BASE DOCUMENTATION Knowledge Base Documentation. “Hello. Although many of the articles in our knowledge base are still relevant they have not been updated recently. Unfortunately not all of them work anymore. The most up to date tutorials are in the Gamefroot level editor in the Tutorials sidebar. There you will find updated instructional tutorials, andvideo
GAMEFROOT
Master the math behind Bloons TD5. Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. You will learn: 1 - Game design 2 - Game code 3 - LESSON: HOW TO MAKE A DOOR Open the game creator, and draw up a level similar to this with a room that has an entrance two tiles high. Now upload the door tiles to your custom items list. To do this, click the Items tab, and click the + button. Then find and select the door images that you have just downloaded. Once they are added to your custom items, place them down MIHI MAKER – WHEN CODE MEETS CULTURE – THE GAMEFROOT BLOG Mihi Maker – when Code meets Culture. Gamefroot has made learning your pepeha even more awesome! Based on your feedback, you now get to edit the underlying code for each section of pepeha. These changes reveal the underlying code and thus the magic of gamefroot, giving you a more authentic digital technologies experience.GAMEFROOT
Gamefroot is a an online cloud based platform for making 2D games. We combine a powerful visual coding interface and an easy to use level editor to take game development to the masses in a culturally rich and engaging environment. Create. Designing and coding games in Gamefrootis easy!
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Mihi Maker is a fun easy to use activity that combines coding, social studies and indigenous culture. You will learn how game designers program basic collision detection algorithms. Collision detection is a program used by a computer to help it understand when two objects will hit into each other. Gamefroot Hour of Code tutorials use a visual REACT APP - GAMEFROOT React App. My Favourites. Failed to load latest games. Please refresh the page and try again.GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding language KNOWLEDGE BASE DOCUMENTATION Knowledge Base Documentation. “Hello. Although many of the articles in our knowledge base are still relevant they have not been updated recently. Unfortunately not all of them work anymore. The most up to date tutorials are in the Gamefroot level editor in the Tutorials sidebar. There you will find updated instructional tutorials, andvideo
GAMEFROOT
Master the math behind Bloons TD5. Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. You will learn: 1 - Game design 2 - Game code 3 - LESSON: HOW TO MAKE A DOOR Open the game creator, and draw up a level similar to this with a room that has an entrance two tiles high. Now upload the door tiles to your custom items list. To do this, click the Items tab, and click the + button. Then find and select the door images that you have just downloaded. Once they are added to your custom items, place them down MIHI MAKER – WHEN CODE MEETS CULTURE – THE GAMEFROOT BLOG Mihi Maker – when Code meets Culture. Gamefroot has made learning your pepeha even more awesome! Based on your feedback, you now get to edit the underlying code for each section of pepeha. These changes reveal the underlying code and thus the magic of gamefroot, giving you a more authentic digital technologies experience.GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding language USING SOUND AND MUSIC IN GAMEFROOT Inside Gamefroot, click on Add New Media in the Media sidebar, then click Upload Media. Click on the + icon to browse to your audio files on your device, and then select them. Once your files have uploaded, click Save. Your sound files will appear in the sidebar, and you can click the play button on them to hear what they sound like. GAMEFROOT UPDATE: V4.2 AND BEYOND Gamefroot speed improvements. Every time you hit Play in Gamefroot, the game you’re creating a brand new HTML5 / JavaScript project. In Gamefroot V4.2 we have updated the underlying game engine to process images and graphics much faster. In a nut shell we’ve introduced some performance improvements to make games run better than ever. GAMEFROOT’S UPDATED INTERFACE Gamefroot’s Updated Interface. Until we’ve updated all our tutorials, some of them will look a little out of date. Here’s what’s changed: If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations. GAMEFROOT 4.3 UPDATE Gamefroot 4.3 update. Close on the heels of last week’s very large and significant 4.2 update, we have launched Gamefroot 4.3. A smaller release to address a Google Login issue that some users were reporting. We also took the opportunity to include two new minorfeatures:
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
FREQUENTLY ASKED QUESTIONS This page is out of date and will be updated soon. The Gamefroot Knowledgebase contains the most up to date information.. Below is a list of Frequently Asked Questions from Gamefroot users broken into four useful categories. PLACING OBJECTS IN A TERRAIN LAYER You may have noticed that your character or other game object was squished when you placed it into your level. This is because you’ve placed it in a Terrain Layer.. Don’t worry – just make sure you place game objects on a regular Layer (this applies to characters, or anything else interactive). Terrain layers are a bit different toregular layers.
GOOGLE CHROME WEB STORE PUBLISHING Step 2: Start the Publishing Process. When you’re ready to publish, click Publish, then Publish to Chrome Store. A window will pop up requiring you to upload a 128×128 pixel icon for your game. Make sure to stick to Google’s icon design guidelines. After that, click Next. QUICK SCRIPT TIP: MAKE A CHARACTER MOVE WITH THE KEYBOARD I want to be able to move this snowman around by pressing the arrow keys, so I need to create a script. To do this, right-click on the game object, then select Add Script. First I need to be able to tell when keys on the keyboard are being pressed. We can get the Event block for this under Input, Keyboard. Click on the block “When theplayer
GAMEFROOT
Gamefroot is a an online cloud based platform for making 2D games. We combine a powerful visual coding interface and an easy to use level editor to take game development to the masses in a culturally rich and engaging environment. Create. Designing and coding games in Gamefrootis easy!
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Mihi Maker is a fun easy to use activity that combines coding, social studies and indigenous culture. You will learn how game designers program basic collision detection algorithms. Collision detection is a program used by a computer to help it understand when two objects will hit into each other. Gamefroot Hour of Code tutorials use a visual REACT APP - GAMEFROOT React App. My Favourites. Failed to load latest games. Please refresh the page and try again.GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding language KNOWLEDGE BASE DOCUMENTATION Knowledge Base Documentation. “Hello. Although many of the articles in our knowledge base are still relevant they have not been updated recently. Unfortunately not all of them work anymore. The most up to date tutorials are in the Gamefroot level editor in the Tutorials sidebar. There you will find updated instructional tutorials, andvideo
GAMEFROOT
Master the math behind Bloons TD5. Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. You will learn: 1 - Game design 2 - Game code 3 - LESSON: HOW TO MAKE A DOOR Open the game creator, and draw up a level similar to this with a room that has an entrance two tiles high. Now upload the door tiles to your custom items list. To do this, click the Items tab, and click the + button. Then find and select the door images that you have just downloaded. Once they are added to your custom items, place them down MIHI MAKER – WHEN CODE MEETS CULTURE – THE GAMEFROOT BLOG Mihi Maker – when Code meets Culture. Gamefroot has made learning your pepeha even more awesome! Based on your feedback, you now get to edit the underlying code for each section of pepeha. These changes reveal the underlying code and thus the magic of gamefroot, giving you a more authentic digital technologies experience.GAMEFROOT
Gamefroot is a an online cloud based platform for making 2D games. We combine a powerful visual coding interface and an easy to use level editor to take game development to the masses in a culturally rich and engaging environment. Create. Designing and coding games in Gamefrootis easy!
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
GAMEFROOT
Mihi Maker is a fun easy to use activity that combines coding, social studies and indigenous culture. You will learn how game designers program basic collision detection algorithms. Collision detection is a program used by a computer to help it understand when two objects will hit into each other. Gamefroot Hour of Code tutorials use a visual REACT APP - GAMEFROOT React App. My Favourites. Failed to load latest games. Please refresh the page and try again.GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding language KNOWLEDGE BASE DOCUMENTATION Knowledge Base Documentation. “Hello. Although many of the articles in our knowledge base are still relevant they have not been updated recently. Unfortunately not all of them work anymore. The most up to date tutorials are in the Gamefroot level editor in the Tutorials sidebar. There you will find updated instructional tutorials, andvideo
GAMEFROOT
Master the math behind Bloons TD5. Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. You will learn: 1 - Game design 2 - Game code 3 - LESSON: HOW TO MAKE A DOOR Open the game creator, and draw up a level similar to this with a room that has an entrance two tiles high. Now upload the door tiles to your custom items list. To do this, click the Items tab, and click the + button. Then find and select the door images that you have just downloaded. Once they are added to your custom items, place them down MIHI MAKER – WHEN CODE MEETS CULTURE – THE GAMEFROOT BLOG Mihi Maker – when Code meets Culture. Gamefroot has made learning your pepeha even more awesome! Based on your feedback, you now get to edit the underlying code for each section of pepeha. These changes reveal the underlying code and thus the magic of gamefroot, giving you a more authentic digital technologies experience.GAMEFROOT
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: - The secret life of the colossal squid - Keyboard game controls (inputs/outputs) - Using Google Blockly coding language USING SOUND AND MUSIC IN GAMEFROOT Inside Gamefroot, click on Add New Media in the Media sidebar, then click Upload Media. Click on the + icon to browse to your audio files on your device, and then select them. Once your files have uploaded, click Save. Your sound files will appear in the sidebar, and you can click the play button on them to hear what they sound like. GAMEFROOT UPDATE: V4.2 AND BEYOND Gamefroot speed improvements. Every time you hit Play in Gamefroot, the game you’re creating a brand new HTML5 / JavaScript project. In Gamefroot V4.2 we have updated the underlying game engine to process images and graphics much faster. In a nut shell we’ve introduced some performance improvements to make games run better than ever. GAMEFROOT’S UPDATED INTERFACE Gamefroot’s Updated Interface. Until we’ve updated all our tutorials, some of them will look a little out of date. Here’s what’s changed: If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations. GAMEFROOT 4.3 UPDATE Gamefroot 4.3 update. Close on the heels of last week’s very large and significant 4.2 update, we have launched Gamefroot 4.3. A smaller release to address a Google Login issue that some users were reporting. We also took the opportunity to include two new minorfeatures:
GAMEFROOT
Gamefroot's html5 LevelEditor, where you can make cool games insideyour browser.
FREQUENTLY ASKED QUESTIONS This page is out of date and will be updated soon. The Gamefroot Knowledgebase contains the most up to date information.. Below is a list of Frequently Asked Questions from Gamefroot users broken into four useful categories. PLACING OBJECTS IN A TERRAIN LAYER You may have noticed that your character or other game object was squished when you placed it into your level. This is because you’ve placed it in a Terrain Layer.. Don’t worry – just make sure you place game objects on a regular Layer (this applies to characters, or anything else interactive). Terrain layers are a bit different toregular layers.
GOOGLE CHROME WEB STORE PUBLISHING Step 2: Start the Publishing Process. When you’re ready to publish, click Publish, then Publish to Chrome Store. A window will pop up requiring you to upload a 128×128 pixel icon for your game. Make sure to stick to Google’s icon design guidelines. After that, click Next. QUICK SCRIPT TIP: MAKE A CHARACTER MOVE WITH THE KEYBOARD I want to be able to move this snowman around by pressing the arrow keys, so I need to create a script. To do this, right-click on the game object, then select Add Script. First I need to be able to tell when keys on the keyboard are being pressed. We can get the Event block for this under Input, Keyboard. Click on the block “When theplayer
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The most engaging way to learn code and game designStart Making
Gamefroot is the platform for kids to code games. Gamefroot is passionate about the ability of making games to radically improve learning outcomes. Gamefroot is an easy to use platform to develop, test, and publish games. Online courses are designed to be efficient, comprehensive, and straightforward enough to be used by young people, schools, teachers, museums, and learning spaces anywhere! Making Games is easy! In Gamefroot you can create stories, games, and animations like these and share them with others around the world.User Stories
Gamefroot supports learning in Japan I want to say a massive thank you for creating Gamefroot. In the past we have used other services such as Scratch and Stencyl, but never found something that was intuitive enough for our kids. With Gamefroot we have been able to achieve twice as much in half the time. We are looking forward to using it for a long time to come, and promoting it to our partner schools in the region.- Jolan Martinez
Team leader / HoD Design and Visual Arts Yokohama International School Helping bridge the digital divide in the Cook Islands One of my Level 3 Learners secured a low merit for her Gamefroot project. It is the first time she has ever received a merit in her academic career. She has some major literacy challenges, yet this forum seemed to help her shine. She lives with her Nan (typical scenario) who helped her with the storytelling. This is very real evidence of empowering a learner!!! Just a reminder of the learning opportunities and empowerment Gamefroot is creating.- Tiffany Andrews
Media Studies, Assistant HoA Tereora College, National College CookIslands
Trusted by parents
It’s been a pleasure to watch Ilan and his friend do their first ever coding using Gamefroot. I’m a systems engineer and I never thought 12 years olds could do something like this.- Amy Kaufman
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Gamefroot on formal education I've used Gamefroot extensively with senior high school students, purpose-building an NCEA Media Studies course in game design around the engaging versatility of the Gamefroot development platform. As an introduction to the world of game development, I've found nothingbetter.
- Edwin McRae
Game Designer and Educator Trusted by the industry Gamefroot are helping the next generation of game developers in a fun and accessible way, both in their community involvement and the openness of their resources. Making it easy for kids to pursue or investigate what game development is in an understandable, encouraging and inclusive way. I guess you could say they're helping nourish game seedlings into gamefroot ;)- Jordan Carlton
Game Developer at Weta GameshopLoved by our users!
Gamefroot is really simple and easy to use and there's also more complex features for people who are more advanced. I like Gamefroot because there aren't that many limits - there's a lot of content that you can customise to make your game unique. - Natasha Skye Bishop14 year old user
Game Dev Club
Game Dev Club is a specialised after school programme developed and run by people from the video games industry - it's even run in yourown school!
Each term, Game Dev Club members learn how to code a new game based on an original classic. Our students experience a real industry game design process and are empowered to become active Makers! Game Dev Club welcomes teachers to attend sessions. We empower teachers to deliver key digital competencies with confidence to children in every corner of the world! Interested in Game Dev Club? Please register your interest here! Contact us at dan@gamefroot.comLOG IN TO GAMEFROOT
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PLEASE SAVE YOUR GAME TO GENERATE A REMIX LINK.Publish Game Link:
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ABOUT GAMEFROOT
Gamefroot is the world's easiest to use game creator and allows you to fast track your web and mobile game development! Gamefroot games are powered by our own HTML5 game engine KiwiJSVERSION HISTORY
VERSION 3
3.24.3
* Fix a problem where a user would get stuck if the arcade failed to load. Now the user will be able to exit the full screen iframe with fallback close button.3.24.2
* Fix bug where registration form feedback would display incorrectly. * Registration page will no longer attempt to submit if formvalidation fails.
* Fix an error where login button would display on landing page evenwhen logged in
* Improve page load with optimized images. * Fix an error in animation editor that would lead to stuck savingprompt.
3.24.1
* Add profile widget for updating user details. * Landing page will now run smoother and scale better. * API will now compile games using the specified game engine.3.24
* Facebook login will now work correctly. * Fix a bug where in some cases a script could be applied to a tile. * Remixed projects and templates will now include game thumbnail inthe new project.
* New script icon visibility can now be toggled.3.23
* Fixes to browser compatibility. * Fix Bug in Animation Editor where updating animations or saving an animation with no idle frames could corrupt Data. * Added v2 game engine beta toggle when previewing games. * Script Icons now will appear only on hover or when an instance isselected.
* Add ability to view read-only animations and edit remixedanimations.
* Add layer dropdown for layer options. * Add undo/redo buttons in Level Editor. * Simplify script save dialogs.3.22
* New and improved Game Dev Clubs app. * New Arcade Beta to view published games from the community.3.21
* Add ability to copy both play and remix links with a new sharewidget.
* Add Select Object context menu option. * Display more feedback when scripts cause problem when previewinggame.
* Display script names in context menu (a convenience you never knewyou missed).
3.20.0
* Update Phaser Preview to use Phaser 3.17, and fix some engineissues.
* Support moving anchor points without moving the object. * Support DOM object creation (not yet surfaced in Gamefroot). * Fix Magic Tile Creator not uploading properly. * Fix a popup constantly appearing complaining about scripts notloading properly.
* Place game objects in the Editor at precise integer values. This should prevent minor visual fuzziness. * Conform dates on project lists to ISO 8601. * Tweak buttons in Open Games dialog to use smaller icons. * A confirm dialog will now appear when trying to delete projects.3.20
* Add ability to view and open save history in Open Games dialog.3.19.2
* Improve HTTPS.
3.19.1
* Improve transform tool. It now rotates and scales along with the game object, allowing for more intuitive handling. * Fix issue where clicking overlapping scale nodes could make the transform tool unresponsive. * Automatically re-select something if the editor thinks no layer isselected.
* Enforce HTTPS for more reliable connections. * Fix losing script data when updating a pack, e.g. by uploading anew asset.
* Give packs proper titles right from the start. * Prevent users hitting "SAVE" quickly multiple times and confusingeverything.
* Enforce HTTPS for Animation Editor reliability. * Improve error-handling on empty scripts.3.19
* Add new game engine to preview.3.18.3
* Implement HTTPS for better security. * Improve information gathering, allowing us to better investigateissues.
* Fix "retry save" option. * Fix some save issues where the project would save properly, but still display an error. * Fix Magic Tile Creator not uploading properly.3.18.2
* Fix a problem that caused Publishing to hang indefinitely. * Improve Gravatar display compatibility.3.18.1
* Fix "Save As" losing script data. * Add behind-the-scenes tools to make it easier for Gamefroot to identify and resolve problems in future versions. * Update Google Login option to reflect the shutdown of Google+. * Disable Publish menu options "Export to iOS" and "Export to Android". Unfortunately, these options relied on the Cocoon service by Ludei, which has ceased operations. A Cordova implementation isforthcoming.
3.18.0
* Remove common console errors that made debug more difficult. * Make game save process more reliable. * Extend autosave to all projects loaded in a single session. * Improve icon loading. * Fix Layer Box positioning. * Fix a rare issue where the brush tool would start placing copies of a sprite every time the pointer moved out of the Editor stage. * Prevent users from accidentally publishing packs to theMarketplace.
* Improve screen capture for feedback. * Consolidate magic tile display in Marketplace packs. * Fix user avatar displaying nothing after logging in with Google.3.18
* Add ability to play published games from Open Game list. * Add eye icon to toggle password display in login and registrationforms.
3.17.0
* Fix seeing inappropriate levels of detail when viewing Game Dev Clubs of which you are not a member. * Remove ability to open Userback feedback form from error modals, asit was confusing.
* Improve connection reliability via retry strategies. * In particular, saving projects should be much more reliable. * Fix inability to cancel ZIP uploads in the Asset Manager view. * Don't show a Welcome message if a user was in Guest mode and has logged into an existing account. * Improve reliability of texture handling in WebGL.3.17
* If a user is not logged in, and has not made any changes, and logs in/registers an account, they will go to the New Game screen. * Add "Play" button to Game Dev Club games list. This will open a new window where you can play the published game immediately. * Add ability for Game Dev Club admins to change club member passwords. This is useful if young club members have forgotten their passwords, and cannot use the email recovery function. * Add ability to unpublish published games. * Add ability to edit Game Dev Club details from My Clubs list if user is the club admin.3.16.1
* Allow user to select Brush tool even when no asset is selected. Nothing will be drawn. This supersedes the old behaviour where the mouse pointer turned into a question mark. * Streamline process of signing in from guest mode. * Fix problems when logging in via Facebook or Google. * Fix an issue where, if you added the same script to several objects in a row, those objects shared the same behaviour properties until you reloaded the project. * Fix an issue where behaviour properties might disappear from objects after saving a copy of a project. * Fix Upload dialog failing to show an early upload error. * Prevent users from uploading images and animations that are too large for Gamefroot to handle properly. Each image must fit inside a 2000 x 2000 area; and all images in an animated object must fit insidea 2000 x 2000 area.
* Restore "Report a bug" to the Help menu. * Fix an issue where the Character Creator could hang in the"loading" state.
3.16.0
* Fix getting locked in "Loading level" when you delete the current level if there is a higher level.3.16
* Revamp the login process with a new info screen, making it easier to get into Gamefroot right away. * Return to this info screen by clicking the Gamefroot logo in the top left of the Editor. * Add structured activities for guest users. * Improve experience for guest users becoming regular users. * Add filters and searches for Club users. * Show a crosshair when placing tiles or game objects, for greaterprecision.
3.15
* Add a new feedback tool, with support for screenshots and comments directly on the page. * Performance enhancements.3.14.8
* If logout gets a server error, it will keep trying until itsucceeds.
* Stop default browser actions on key presses, except inside text input areas. This means, for example, that you can't accidentally scroll your Game Objects list by pressing SPACEBAR to pan the editor. * Fix scripts created via "Add Script" context menu option turning into big black squares in Firefox. * Hopefully. Let us know if you see this happen! * Revert recent tilemap physics changes. While it is more correct for objects placed inside walls to be moved outside of walls when physics runs, it was confusing for some users. * Be careful when rotating or repositioning objects near obstacles. Under current physics rules, if an object is partially inside another, they are not touching and can move through each other. This can happen when using the red Transform blocks. Think of it as teleporting from place to place, whereas the rust Physics blocks actually move and can collide with things.3.14.5
* Fix Character Creator sometimes failing to respond. * Fix scripts created via "Add Script" context menu option popping to the left and making part of the game object unclickable. * Fix some templates failing to load. * Speed up publishing projects with several tile maps. * Fix an issue with tiles where you could pop through a corner on thetop left.
3.14.4
* Add ability to zoom in and out with + and - keys (also = and _). * Fix minimap controls appearing in the wrong place.3.14.2
* Autosave maintains a copy of your project in local backup. These copies are updated whenever you change anything in your game. You can access these copies under the "Autosave" tab in "Open Game". * This tab was formerly called "Save History", and local backup only updated when you attempted to save. We made Autosave much more powerful and automatic, so you can recover from just about anything, from editor bugs to your device powering down unexpectedly. * When a game saves successfully, remove copies from local backup. You should only see autosaves for games that haven't saved properly. * Some old copies from before this policy may remain in the Autosave tab. Projects saved before the beginning of October 2018 may beaffected.
* Delete game button now refreshes "Open Game" list instantly. * Improve reliability of save process. * Improve network reliability. * Update tile physics. Under some circumstances, game objects could be pushed or moved into tiles and not collide properly, and fall out of the game. Tiles will now be much harder to get inside. * Fix an issue with visiting certain sub-pages while not logged in. * Guest users are prompted to register when trying to save. * Fix the coordinate selection tool. It's much easier to set the path for moving platforms now.3.14.1
* Add "instance exists" block so you can tell if a game object wasdestroyed.
* Fix script timers running after the level ends and causingproblems.
* Fix camera shake causing view distortion. * Camera shake has been restricted slightly. The block will now set camera offset to 0 on the relevant axis when the shake begins; and will round the offset to the nearest integer, to prevent some issues with sub-pixel texture sampling. The result is slightly coarser butmore consistent.
* Fix getting caught halfway between screens when pressing TAB duringgameplay.
* Fix the Loading message not going away under some circumstances. * Fix duplicate levels causing problems, such as tilemaps affecting other levels or the game refusing to preview.3.14.0
* Fix lists scrolling off the bottom of the screen. * Fix Ctrl-S to hit Save, not Save As. * Fix clicking Editor not deselecting text fields. * Fix getting Editor shortcuts when hitting keys outside the Editor, e.g. typing an "e" in a text box selecting the Eraser by accident. * Fix problems with Save As, where assets might wind up in unexpectedpacks.
* Fix getting a question mark if you select a Script before selecting an Asset in the sidebar. * Additional bug fixes and performance enhancements.3.14
* Import and Export now available under File menu. Use these to manage projects if you have connection issues and are unable to saveany other way.
* Got a problem? Call us on Skype straight from the error reportscreen.
* Saving can be canceled if it is taking a very long time. * Avatars now use your initials if you don't have a Gravatar. * Game objects sidebar shows tooltips, with name and dimensions of the asset. Useful if you want to distinguish between similar assets. * Delete games from your Open Games list. * If you want to access a deleted game, click "Show deleted games" at the bottom of the list.* Improve layout.
3.13
* Subscriptions are available for EDU and EDU-PRO. This grants access to code clubs, where educators can consolidate student activity. * Onboarding tips are now available for certain tutorials. This smooths out the experience for new users.3.12
* Layer autoselect option. When active, this will place assets on layers named with the category or tag of the asset. It means you don't have to worry about the layer box.3.11
* Code clubs. This is currently invitation-only. See the projects published by other club members, details on club schedule andlocation, etc.
3.10
* Improve save performance. * "Make into Prefab" option under Beta menu. This is an advanced feature. It allows you to right-click a game object with a script and "prefab" it, so that all instances of that asset you create from now on will have that script attached automatically.3.7
* Improve page loading performance. * Improvements to save and load performance.3.6
* Camera position saves with project. * Improvements to save and load performance.3.5
* Backup saves are made on your device when you save. These are accessible under the "Save History" tab in "Open Game". This is useful if you cannot sync to the cloud.3.4
* Allow layer locking under Beta menu. Users can work with templates without risking modifications to delicate prefab systems. * Major improvements to the way scripts are saved and loaded.3.3
* Affiliate sites can visit dedicated landing pages. * Plenty more tutorials with our affiliates.3.2
* Guest account available on Login screen.3.1
* Undo/Redo under Edit menu.3.0
* Editor now uses the KiwiJS game engine to render assets.* New minimap.
* Layers box allows selecting individual game objects. * Manipulate selected objects with arrow keys. * Move around with arrows or SHIFT+arrows. * Rotate with ALT+left and ALT+right. * Move forward or backward with ALT+up and ALT+down. * Click the rotation handle while holding modifier keys: * SHIFT snaps to right angles (90 degrees). * ALT snaps to 1/16 turns (22.5 degrees). * SHIFT+ALT snaps to 1/360 turns (1 degree). * Click the scale handles while holding modifier keys: * SHIFT binds proportions, so scale X is always the same as scale Y. * ALT snaps scale factor to non-zero whole numbers. -------------------------VERSION 2
VERSION 2.4
* Templates should be quicker and better. * Pro and Educational accounts are now 'live'. * You can now export to IOS and Android. * A few User Experience changes in the Asset Palette making niceranimations.
* In the Asset Manager we have change the order in which packs are displayed, making it easier to manage your packs. * A dropdown in the Resources sidebar, making it easier to go througha resource.
VERSION 2.3
* You can now duplicate levels. * Changes to templates, making it easier for users. * Context Menus now don't get placed off the screen. * Some script editor fixes. * Some text changes to make sense it some places. * Fixed a lot of the "aww snaps" errors that popup, thanks to the users that reported those issues!. * Fixed A lot of bugs.VERSION 2.2
* A better level navigation for people with big games. * Fixed a couple blocks in the script editor. * Fixes for older browsers. * Fixes for some browsers making the menus go over some otherbuttons.
* Tutorial sidebar is permanent now. * A lot of modals have been fixed. * Some more Internet Explorer Fixes. * Some more Edge Fixes. * Fixed A lot of bugs.VERSION 2.1
* Fixed many Bugs.
* Change the underhood Assets API. * Fixed issues for Internet Explorer. * Fixed issues for Edge. * You can now remove assets using the "context menu" * A few more blockly blocks to play around with.VERSION 2.0.7
* Fixed issues for Internet Explorer. * Fixed issues for Edge.* Bug fixes.
* Resource Sidebar can be enabled through the beta menu. * Devices Sidebar can be enabled through the beta menu.VERSION 2.0.6
* Bug fixes.
VERSION 2.0.5
* Bug fixes.
VERSION 2.0.4
* Server requests will try again if they fail due to network issueson the first time.
* Fixed a bunch of problems with local preview. * Enabled Local Preview by default with the server preview asfallback.
* Fixed a few modals with css problems. * Fixed a few problems with login. * Bug Fixes and UI updates.VERSION 2.0.3
* Saving and Loading is a bit more robust. * Some Cross Browser problems most notably with IE and Firefox. * Script Icons style has changed. * Some Fixes for Local Preview. * MP3 Files should play in the Asset Manager again. * Script Editor buttons style has changed. * 3rd Party Login should be way more robust. * Recover your account is a bit nicer. * Fork Script is now Copy Script.VERSION 2.0.2
* First look at the new Tutorials sidebar * _Are you sure you want to leave?_ makes a return when you haveunsaved changes
* Gamefroot logo & navigation updated * Level background colour can now be set in the editor * Temporarily removed asset deletion * Games can now have thumbnails * Bug fixes and UI updatesVERSION 2.0.1
* New Nanogirl annoucements * New HITBOX blocks added to the Script Editor * CONTROL category renamed to FLOW in the Script Editor * COORDINATES data type renamed to LOCATION in the Script Editor * Renamed TERRAIN to TILE MAPS * New layers will be selected by default * More bug fixes and UI updates.VERSION 2.0
* Variable Scope in the script Editor. * Sidebar (Asset Palette) style changed. * You now get a "game pack" so you don't have to manually select a pack everytime you want to upload an asset * Side bar is more stable. * Smart Layers, this will auto select layers for certain type of asset. ( you can turn it off by view > smart layers ) * Empty Pack is slightly nicer. * Saving is more stable. * Loading is more stable. * Dialogs have nicer headers. * Error Modals making things nicer. * Tiled Saved format. ( Terrain should be noticeable faster) * Script Editor style has been changed. * Packs stuck in the loading faze bug should be fixed. * Brush acts differently now, it will place an item and select it. * We added some experments that we are currently playing around with that will get into core in a later update. * Resetting passwords should be heaps better. * New Character Creator! * Level Reordering is far nicer!* Many Bugs fixed.
-------------------------VERSION 1
VERSION 1.6.1
* You can now import your old games into the new editor. * Tablets modal, is dismissible now. * The script editor now shows what blocks you can plug another blockin to.
* Fixed the hitboxes for uploaded custom assets. * General Bug Fixes.VERSION 1.6.0
* Style change / re-organization of the Script Editor. * Login Modal Tweaks. * Gamefroot.com website is a bit better. * You can stop music in the asset manager. * Sound - ( blog post here)
* Brushes Resize them self after layer size change. * More robust way of saving games, so it doesn't fall over when you lose your internet connection.* Lots Bug Fixes.
VERSION 1.5
Deployed ( 13/10/2015 ) * Animation Editor, now saves the speed * Animation Editor speed is now in seconds per frame * Animation Editor cloning* Prefab making
* Properties Panel
* Preview should be a bit faster * Register now displays error messages *VERSION 1.4
Deployed (25/9/2015) * Fixed a few server problems where it would just idle for certainthings.
* Asset Manager now show's the correct content's of your pack. * Assets feel smoother, to use. * Added the abillty to upload sound/audio ( max size 1mb ) * Added preview for mobile ( so you don't need to be pro ) * Added a Properties menu ( view -> properties ) this is where you include asset's in your game. * Fixed the bug where you sometimes get the "New Game" modal pop uptwice.
* Fixed the bug where when you load a game, it would bring up the"New Game" modal.
* Fixed a bug in the templating to show the loading modal for the duration of the loading process. Plenty of other bug fixes.VERSION 1.3.14
Deployed (7/9/2015)
* IE11 fixes, so IE11 users can login and do thing's everyone elsecan.
* Old games built in the old flash engine are now visible in the listof games.
* A tweak to the css so firefox will actually render an imageproperly.
* User Icon's wont weirdly change back to random images. * Previewing a lot of terrain will be a lot faster in most cases. * Saving and loading speed's have vastly increased. * Script icon will display on asset's that sometimes wouldn't havethem.
* The level won't duplicate it self after saving the game. * Some overall bug fixes and tweak's to make Gamefroot that muchbetter.
* We have a new template game that people can use to build upon. * Speed up animation Editor * Added the new zip UploaderVERSION 1.3.6
Deployed (19/8/2015) * Prefab objects - come with scripts attached, free of charge! * Tonnes of bugfixes. * Updated first template game. * Publishing to Gamefroot will update to your game instead of makinga new one.
* Some tool tip's to some thing's to help new user's understand whatthey are.
VERSION 1.3.0
Deployed (11/8/2015) * Added game templates!!! Make an entire game in a minute just by clicking the right buttons :) * Massive fixes to publishing to Gamefroot.com. * Temporarilly removed Deviant Art link, it was a sad panda and itneeds some love.
* Fixed issue with adding scripts from packs. * Fixed a number of issues that blew up the publish to Gamefrootdialog.
* Fixed an issue with the Subscribe dialog preventing us from takingyour money.
* Reduced payload to take entire microseconds off the page load time!VERSION 1.1.8
Deployed (20/7/2015) * Rotation works like it should. * Saving, Loading and Previewing should be significantly faster. * Script Instances value set to 0 or false will save and reloadcorrectly now.
* Characters should now be in game objects as they are just"gamObjects"
* Animations will get updated if you update them through theanimation editor.
* Level Renaming
* Select tool fixes
* Mini-map scrollingClose
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Gamefroot will automatically save games on this computer while you work on them. If something goes wrong while saving to the cloud, your game will appear in the list below. This means you can access and restore your games if you lose some work due to a network error. Backups from before 2018-09 will also appear in this list. NEW GAME OPEN SAVED GAME LOG INLOAD VERSIONS OF ""
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PUBLISH YOUR ASSET PACK We can list your pack on the marketplace for all Gamefroot game makers to use in their games. There are some things that we need you to be aware of. * You allow Gamefroot to SHARE the pack contents with other users fortheir use.
* You allow Gamefroot users to create new work using the packcontents.
* You MUST hold the legal rights to GRANT these permissions for thepack contents.
* This is PERMANENT. A pack can be removed from the marketplace, but users who obtained this pack can continue to use it. * Content that is offensive (according to our terms of service) will be removed by Gamefroot. Continue only if you agree to the above. Describe your pack well so it can be found easily. Be sure to use correct spelling and capitalisation.Pack Name
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Exporting a script will allow you to copy and reuse parts of it in other scripts throughout your game. Once your script is copied to the clipboard you can then import it into another script.Copy Script__
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Think your game is ready to share with the world? Publish to the web to let others play your creation! Fill in the fields below to start publishing._public_
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PUBLISH TO APP STORE 1. Sign up to Cocoon2. Test your Game
3. Upload to Cloud
Cocoon JS allows you to quickly create HTML5 apps for a huge number of platforms. You develop your game, test it using the Cocoon JS app and then upload your files to the cloud and receive your final app orbundle to publish.
To get started Sign up to Cocoon JS then download their mobile app. Test your game by opening the Cocoon JS app and scanning the QR code below. For more information on how to use the Cocoon JS app, check outthis blog post.
Loading Game Files... If your game is stretched try changing the screen size in the GameProperties panel.
Failed to load game files The final step is to upload all your project files to the Cocoon Js Cloud , it will build you either a complete app, or give you a project to compile yourself. If you get stuck, take a look at this blog post. NOTE: To publish on the Apple App Store you will need to be a certified Apple developer and have access to a Mac computer. Upload these game files to Cocoon JS and you're ready to publish yourapp!
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Preview your game by downloading the Gamefroot Mobile Preview App and entering the code below into it. Failed to compile your game, please try again. If this error persistsget in touch!
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Test your game by opening Chrome and installing the App. For more information on how to use the Chrome Extensions, check out this blogpost.
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* Gamefroot Basics: Make a Platform Game*
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* Hour of Code TM
* How To
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'S CLASSROOMS
Invite students to a central hub where discussions and gameplay canoccur.
MANAGE CLASSROOMS
CLASSROOM MANAGEMENT Invite students to a central hub where discussions and gameplay canoccur.
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We need your help to keep Gamefroot free, and to create even more of those kick-butt courses that you love. Support us today by making a donation and becoming a Gamefroot Patreon subscriber. Become a supporter _arrow_forward__close_
GAME DEV CLUBS
Game Dev Clubs are a great way to get kids involved with coding in a group setting. Get involved and get creating!_close_
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CREATE A GAME DEV CLUB Clubs you are an organiser or member of_close_
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PLEASE USE LANDSCAPE MODE Gamefroot works best in landscape orientation. To dismiss this message, please orient your device so it is wider than it is tall.MIHI MAKER
Code your own mini-game and learn how to introduce yourself in Te ReoMāori.
Kia ora!
In this activity you will code your own mini-game and learn how to introduce yourself in Te Reo Māori - the indigenous language of NewZealand.
Mihi Maker is a fun easy to use activity that combines coding, social studies and indigenous culture. You will learn how game designers program basic collision detection algorithms. Collision detection is a program used by a computer to help it understand when two objects will hit into each other. Gamefroot Hour of Code tutorials use a visual programming language where students simply drag and drop visual blocks to write code. Choose a course to open: Mihi Maker (Tutorial) Learn to introduce yourself in Te Reo Māori by making a game aboutyourself.
For Teachers... CLOSESQUID ADVENTURE
Te Papa's Squid Adventure uses a visual programming language where students simply drag and drop visual blocks to write code.DESCRIPTION
Colossal squid are the largest invertebrates in the world and Te Papa has the biggest one in the world on display. You're going to use code blocks to create a game that explores its life under the ocean. You will learn about: * - The secret life of the colossal squid * - Keyboard game controls (inputs/outputs) * - Using Google Blockly coding language * - Using digital technologies to publish your own computer gameSCREENSHOT
Choose a course to open:Squid Game
Learn to code by exploring the deep sea as a squid and doing all kindsof cool stuff.
For Teachers... CLOSE STUDENT GAME CREATION COMPETITION Make a platformer game set in Aotearoa and go in the draw to win! Information on this competition is available in INTERFACE MAGAZINE,2019 May edition.
Select your age category on the right. This will open a game template in Gamefroot, containing all the art you need to build a game like this one!Junior: Years 1-6
Click here to load the Junior competition template Intermediate: Years 7-8 Click here to load the Intermediate competition templateSenior: Years 9+
Click here to load the Senior competition template For Teachers... CLOSEMATARIKI EXPLORERS
Explore the Pacific Ocean by making your own mini-game and learn how to code like a pro game designer! Welcome to Matariki Explorers, presented with Interface Magazine. Follow along with the cards in the magazine to make your own mini-game. Just click the template game to get started! _file_download_ DOWNLOAD CUT-OUT CARDSGame Controls
Use this card to add keyboard controls to your game. You will learn how to code inputs and see the outputs.Point and Click
Use this card to add mouse-click interactions to your game. You will learn to code inputs and random numbers. Looping (Control Structures) Use this card to structure code that constantly repeats itself.Collision Detection
Use this card to restart the level when the waka hits a whirlpool. You'll learn how to use collision detection.Scoring Points
Use this card to add point scoring to your game. You will learn how to use variables and text fields.Winning the Game
Use this card to make the game winnable. Learn to use a comparative operator to check the value of a variable. For Teachers... CLOSE HEIHEI PARTNER MODAL TITLE Descriptor text for the activities available from Heihei The Barefoot Bandits View The Barefoot Bandits games sub page.Māia the Brave
View Māia the Brave games sub page.Fanimals
View Fanimals games sub page. For Teachers... CLOSE LEARN TO CODE WITH CROSSY ROAD Learn programming concepts from the Digital Technologies Curriculum by working on the hit game Crossy Road from game studio Hipster Whale. Why did the chicken cross the road? Because you told it to! Have a whale of a time as you command a chicken to obey your every command.You will learn:
* - Algorithms and Sequencing * - Inputs and Outputs * - Loops and Iteration Choose a course to open: Algorithms and Sequencing Program a sequence of instructions that move the chicken safely to itsgoal.
Inputs and Outputs
Use code blocks to program the inputs and outputs that can move the chicken safely to its goal.Loops and Iteration
Use code blocks to program a sequence of instructions and loops to get the chicken to its goal. Selection and if-statements Use if-statements that check conditions to determine decisions inCrossy Road.
Comparative Operators Program decisions that compare conditions to each other. For Teachers... CLOSE MASTER THE MATH BEHIND BLOONS TD5 Learn math while making your own mini-game based on Bloons TD5 with Ninja Kiwi in this enjoyable and easy-to-use Gamefroot course. Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. You will learn:1 - Game design
2 - Game code
3 - Trigonometry
Choose a course to open: Bloons Trigonometry Defense Code the monkey using the same trigonometry used to make Bloons TD! For Teachers... CLOSE COMMUNITY PARTNERSHIP Gamefroot partners with museums, libraries and game studios to make online courses mixing game technology, learning innovation andculture.
A meaningful description to go here... Choose a course to open: Mihi Maker (Tutorial) Learn to introduce yourself in Te Reo Māori by making a game aboutyourself.
For Teachers... CLOSE COMMUNITY PARTNERSHIP Gamefroot partners with museums, libraries and game studios to make online courses mixing game technology, learning innovation andculture.
Karisma and Jane to work with Gamefroot on meaningful description... Choose a course to open: Mihi Maker (Tutorial) Learn to introduce yourself in Te Reo Māori by making a game aboutyourself.
For Teachers... CLOSE COMMUNITY PARTNERSHIP Gamefroot partners with museums, libraries and game studios to make online courses mixing game technology, learning innovation andculture.
A meaningful description to go here... Choose a course to open: Mihi Maker (Tutorial) Learn to introduce yourself in Te Reo Māori by making a game aboutyourself.
For Teachers... CLOSE GAME BASED LEARNING ACTIVITIES Make, play and learn by making your own mini-games with Te Papa's objects, exhibitions and collections! Explore how Ninja Kiwi made Bloons TD5 and coded the monkey towers in the game using angle-finding math. You will learn:1 - Game design
2 - Game code
3 - Trigonometry
Choose a course to open: Mihi Maker (Tutorial) Learn to introduce yourself in Te Reo Māori by making a game aboutyourself.
Bug Lab: Fireflies (Tutorial) Now after millennia we are ready to share the secret of our specieswith you!
For Teachers... CLOSE GAME BASED LEARNING ACTIVITIES Make, play and learn by making your own mini-games with Te Manawa's objects, exhibitions and collections!.
Choose a course to open:Mihi Maker
Learn to introduce yourself in Te Reo Māori by making a game aboutyourself.
Museum Maker
Learn how museums tell their stories and make exhibitions. For Teachers... CLOSE FANIMALS - GAME MAKER Make your own game with the coolest animals from Fanimals. See how far your Fanimal can run!PLAY GAMES
MAIA THE BRAVE - GAME MAKER Make your own game with Maia the Brave and her dog, Daisy. Can you find Daisy? Where can she be?PLAY GAMES
THE BAREFOOT BANDITS - GAME MAKER Make your own game with the Barefoot Bandits. Figure out the different abilities that Fridge, Riley and Tane have.PLAY GAMES
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Heads
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Faces
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Eyes
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mouths
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eyebrows
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hair
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hats
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accessories
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Body
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skin
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clothes
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capes
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Legs
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skin
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pants
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shoes
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Arms
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skin
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sleeves
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accessories
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Weapons
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Death
Save Character Close UPLOAD AN ANIMATION ZIP FILE Upload animations as ZIP files. THe ZIP must have one folder named "idle" and the ZIP's file structure must follow: *_content_copy_
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GAME OBJECTS
Objects to populate your game world. Game objects can have animations through the Animation Editor and behaviours by attaching a ScriptGAME PROPERTIES
Name
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Resolution
x:
y:
GAME THUMBNAIL
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LEVEL PROPERTIES
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Add functionality to Game Objects. Scripts can add physics, move the camera, make objects interactable, plus much much more.ADD NEW SCRIPT
MARKETPLACE
Browse the Marketplace and find new assets to use your games. When you have located an asset pack you like, add it to your collection by clicking it! Your collection of packs can be viewed, and then added, via the Assetspanel.
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PLAYTEST ON MOBILE
This is a public beta feature and may produce unexpected results. You must have a copy of the Gamefroot App. Please let us know how you get on in the Beta Testers Group.
Click "Generate Code" and enter that code into your Gamefroot App to play this game on your device.Your game code
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