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ABOUT GAMUA
Create stunning games across all platforms with the Starling Framework for Flash and the Sparrow Framework for iOS. GAMUA BLOG - CONSISTENT GAME DEVELOPMENT ACROSS ALL PLATFORMS First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020. Yikes. I’m aware that this might mean a major hassle for the remaining users of Flox – depending on how much use you make of STARLING - THE CROSS PLATFORM GAME ENGINE Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Adobe's "Stage3D" technology.STARLING GAMES
Starling is pure ActionScript 3 and recreates Flash's display list architecture on the GPU providing a performance unlike anything else! Starling runs in the browser and STARLING FIRST STEPS Starling is pure ActionScript 3 and recreates Flash's display list architecture on the GPU providing a performance unlike anything else! Starling runs in the browser andSTARLING JS
Starling JS is now in the hands of the Away3D Foundation. Due to reasons described in this blog post, we had to cancel the Starling JS project. We decided that Gamua should keep its focus fully on the AS3 version of Starling. We're not planning any further ports at themoment.
FLOX DATA EXPORT
STARLING HANDBOOK
Chapter 2. Flappy Starling In this chapter, we are going to jump (flap?) right into the development of an actual game. Along the way, you will get a peek at Starling’s basic concepts. HOW TO DEPLOY IOS APPS TO THE IPHONE VIA THE COMMAND LINE First, we need to check if either one is missing: Call the following two statements in a terminal to see if they are available. make --help git --help. If they respond with nice help messages we are ready to go to warp and you can skip the rest of the prerequisites, otherwiseit’s time to
GAPLESS MP3 AUDIO ON IOS Kostya Teterin, the developer who brought us Caribbean Treasures, joins us this time with an article about a cool audio library he has developed for his latest game.. Gapless MP3 Audio. As every game developer knows, background music is an important part of any game.ABOUT GAMUA
Create stunning games across all platforms with the Starling Framework for Flash and the Sparrow Framework for iOS. GAMUA BLOG - CONSISTENT GAME DEVELOPMENT ACROSS ALL PLATFORMS First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020. Yikes. I’m aware that this might mean a major hassle for the remaining users of Flox – depending on how much use you make of STARLING - THE CROSS PLATFORM GAME ENGINE Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Adobe's "Stage3D" technology.STARLING GAMES
Starling is pure ActionScript 3 and recreates Flash's display list architecture on the GPU providing a performance unlike anything else! Starling runs in the browser and STARLING FIRST STEPS Starling is pure ActionScript 3 and recreates Flash's display list architecture on the GPU providing a performance unlike anything else! Starling runs in the browser andSTARLING JS
Starling JS is now in the hands of the Away3D Foundation. Due to reasons described in this blog post, we had to cancel the Starling JS project. We decided that Gamua should keep its focus fully on the AS3 version of Starling. We're not planning any further ports at themoment.
FLOX DATA EXPORT
STARLING HANDBOOK
Chapter 2. Flappy Starling In this chapter, we are going to jump (flap?) right into the development of an actual game. Along the way, you will get a peek at Starling’s basic concepts. HOW TO DEPLOY IOS APPS TO THE IPHONE VIA THE COMMAND LINE First, we need to check if either one is missing: Call the following two statements in a terminal to see if they are available. make --help git --help. If they respond with nice help messages we are ready to go to warp and you can skip the rest of the prerequisites, otherwiseit’s time to
GAPLESS MP3 AUDIO ON IOS Kostya Teterin, the developer who brought us Caribbean Treasures, joins us this time with an article about a cool audio library he has developed for his latest game.. Gapless MP3 Audio. As every game developer knows, background music is an important part of any game. GAMUA BLOG - CONSISTENT GAME DEVELOPMENT ACROSS ALL PLATFORMS In the blog article accompanying the previous Starling update, I wrote that Adobe should hopefully soon decide how to move on with AIR. Well, shortly after that post, it actually happened: Adobe transitioned support and future development of AIR to Harman. SPARROW - THE OPEN SOURCE GAME ENGINE FOR IOS The Open Source Game Engine for iOS. Sparrow benefits from a clean and focused design, providing an elegant foundation on which to build great games. Coming from an actionscript background, choosing Sparrow as our route into iOS development was a no-brainer. With Sparrow's approachable API, small footprint and fast performance, you'll beALL POSTS | GAMUA
January, 2011. QuickHelp working, new Sparrow-powered Games. Sparrow moves to GitHub. Sparrow 1.1 hatched! Sparrow in the Mac DeveloperMagazine 01/2011!
STARLING 2.6
In the blog article accompanying the previous Starling update, I wrote that Adobe should hopefully soon decide how to move on with AIR. Well, shortly after that post, it actually happened: Adobe transitioned support and future development of AIR to Harman.. That’s one topic of today’s blog post; the other is that there’s a brand new Starling incarnation available! STARLING FIRST STEPS Starling is pure ActionScript 3 and recreates Flash's display list architecture on the GPU providing a performance unlike anything else! Starling runs in the browser andFLOX IS PHASING OUT
First things first: the reason for this blog post is a major heads-up: I’m going to have to shut down Flox around August 1st, 2020. Yikes. I’m aware that this might mean a major hassle for the remaining users of Flox – depending on how much use you make of the service.STARLING HELP
Starling is pure ActionScript 3 and recreates Flash's display list architecture on the GPU providing a performance unlike anything else! Starling runs in the browser andFLOX DATA EXPORT
Just call the export_entities sub-command and pass in the respective game ID, keys and entity type, like this: flox export_entities --game_id="id" --game_key="key" --hero_key="key" --type="Player". Hit enter and watch as the script creates JSON files with all player data in a sub-folder of the current directory, starting with the oldestones.
USING A TEXTURE ATLAS When using OpenGL on the iPhone (you do when you use Sparrow), you can speed up rendering quite a bit when you group your textures in one bigtexture atlas.
HOW TO AUTHENTICATE PLAYERS Hello Floxxers! Today I’ll shine a light on Flox player authentication and the login process. Player authentication is one of the most basic parts of the Flox SDK and almost all of you will encounter it in your game development endeavors.*
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Sparrow
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Starling
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Consistent Game Development across all PlatformsStarling
The Starling Framework is a cross-platform game engine forActionScript 3.
The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to all major mobile and desktopplatforms.
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Flox
Flox is the one-stop server-side for your games. It's a highly scalable backend that offers game-focused features like analytics, log & error introspection, leaderboards & highscores, comprehensive support for players and a nifty entity system to store, load and query your custom game data.Info
Sparrow
Sparrow is a pure Objective-C library that was built from ground up for iPhone and iPad. Enjoy the comfort of Flash's display list architecture on iOS, intermix it with Apple's existing APIs, and benefit from nativeperformance!
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