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Programming
SCRUM ANTI-PATTERNS: HARDENING SPRINTS Scrum as an approach is already designed to deal with the unpredictable, without having to force exceptions. Whenever a team creates an exception, such as a special Sprint to solve a challenge, it creates an Anti-Pattern, which often results in additional problems.. The following is an exploration of one of the most common Anti-Patterns: the “Hardening Sprint.” TEAM SIZE | AGILE PAIN RELIEF CONSULTING Team Size. The Scrum Guide offers very limited guidance, suggesting 3-9 people per team (exclusive of ScrumMaster and Product Owner), without giving reasons or context for those numbers. The Scrum Guide provides no guidance in choosing team size and, based on the evidence, the range is too wide. What is the Recommended Scrum Team Size? BRANCHING STRATEGIES IN SOURCE CONTROL Branching Strategies in Source Control. GIT, Mercurial and other source control tools provide robust and easy to use branching capabilities. For work with OpenSource software where anyone could be a contributor and the environment is low trust, the use of branches is useful. For modern Agile teams attempting to continually improve(refactor
WHAT TO DO WHEN A SPRINT IS INCOMPLETE 1) Too Much Work in Progress. On the first day of the Sprint, the Team started work on four items at once. This divided the attention of the Team members and slowed work down on all of the items. At first, this result seems counter-intuitive – we expect SCRUM BY EXAMPLE– FOR GREAT SCRUMMASTERS |AGILE PAIN RELIEF Scrum by Example is written as an episodic story, with a small cast of characters and a simple fictional product. In each episode, there will be a breakdown of a specific problem or issue, as well as information and advice for how to handle it, whether you are a ScrumMaster or in any of the Scrum roles. The Product – The World’s Smallest SCRUM ANTI-PATTERNS DISRUPTING TEAM FLOW The Team is in the middle of a Sprint, but the Product Owner has discovered unplanned work and interrupts their flow mid-Sprint to deal with it because it’s now “high-priority.”How should a ScrumMaster deal with this or similar Scrum Anti-Patterns?. An anti-pattern is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive AGILE CHANGE OR ADOPTION: CREATE A VISION Agile Change or Adoption: Create a Vision. Most organizational change effort starts with a vision. But problems arise if the vision was created by a few executives who went off-site, as that can result in a vision that doesn’t address the problems felt by the doers at the team level, and it isn’t articulated in a way that makes sense tothem.
WHAT TO DO WITH BAD USER STORIES 1. No Clear Why. A User Story is essentially the outcome of a conversation the team has with themselves and the Product Owner, in which the Product Owner explains the context for a desired product feature and what kind of value it is meant to give the user. This should be followed by a discussion about how to best deliver thatvalue.
IS THERE A BEST DAY TO START AND FINISH A SPRINT? The usual rules of Scrum apply – ask the Team. Run an experiment. There is an instinctive tendency to want to wrap up things at the end of the work week so we can unplug our brains for the weekend, and start things at the beginning of a new week. This is the biggest reason people cite for choosing Monday to Friday for Sprint cycles. CERTIFIED SCRUM MASTER (CSM), CSPO & AGILE CERTIFICATIONCERTIFIED SCRUM TRAININGRESOURCESBLOGCERTIFIED SCRUMMASTER (CSM) TRAINING Deliver quality products they want. Improve Teamwork. Make the workplace more enjoyable. Agile Done Right. Learn how to avoid painful Scrum mistakes. Practical Experience. Hands-on exercises, simulations, and case studies. Lasting Value. Post-training support to help you remember and implement. HOW TO MANAGE PRODUCTION SUPPORT ISSUES Each Sprint the Team doing the work changes. Wait until the end of the workday before interrupting another Team member for help on a support issue. Monitor production support issues and track their effects on the Team’s productivity. I.e. in the days following the resolution of a support issue, measure the cost of fixing the issue in terms of TEAM SIZE | AGILE PAIN RELIEF CONSULTING Team Size. The Scrum Guide offers very limited guidance, suggesting 3-9 people per team (exclusive of ScrumMaster and Product Owner), without giving reasons or context for those numbers. The Scrum Guide provides no guidance in choosing team size and, based on the evidence, the range is too wide. What is the Recommended Scrum Team Size?PRODUCTION SUPPORT
Production Support. When a team has a product that is live in the field they need a pattern to handle the support issues that come up, so that the critical defects get fixed rapidly and team is still able to focus on delivering value. Hint create a separate team to handle fixing defects is anti-pattern – see: Special Teams. CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. DEFINITION OF DONE VS ACCEPTANCE CRITERIA One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories.. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. SCRUM TEAM WORKING AGREEMENTS VISION TO USER STORIES In a recent Product Owner Course I was asked to provide a picture of the flow from Vision to User Stories, with all the steps in between. I think the attendee was hoping for something like: There are a couple of challenges. Scrum, being a framework, doesn’t tell the Product Owner or the Dev Team WHAT IS THE RECOMMENDED SCRUM TEAM SIZE? HIGH-PERFORMANCE TEAMS GAME The game lasts 10 rounds. Your team starts with a working capacity of 10 points. These points can be spent on delivering Features to your customers or possible Improvements (aka Actions). Each improvement you select costs the team feature development capacity, just like reallife.
CERTIFIED SCRUM MASTER (CSM), CSPO & AGILE CERTIFICATIONCERTIFIED SCRUM TRAININGRESOURCESBLOGCERTIFIED SCRUMMASTER (CSM) TRAINING Deliver quality products they want. Improve Teamwork. Make the workplace more enjoyable. Agile Done Right. Learn how to avoid painful Scrum mistakes. Practical Experience. Hands-on exercises, simulations, and case studies. Lasting Value. Post-training support to help you remember and implement. HOW TO MANAGE PRODUCTION SUPPORT ISSUES Each Sprint the Team doing the work changes. Wait until the end of the workday before interrupting another Team member for help on a support issue. Monitor production support issues and track their effects on the Team’s productivity. I.e. in the days following the resolution of a support issue, measure the cost of fixing the issue in terms of TEAM SIZE | AGILE PAIN RELIEF CONSULTING Team Size. The Scrum Guide offers very limited guidance, suggesting 3-9 people per team (exclusive of ScrumMaster and Product Owner), without giving reasons or context for those numbers. The Scrum Guide provides no guidance in choosing team size and, based on the evidence, the range is too wide. What is the Recommended Scrum Team Size?PRODUCTION SUPPORT
Production Support. When a team has a product that is live in the field they need a pattern to handle the support issues that come up, so that the critical defects get fixed rapidly and team is still able to focus on delivering value. Hint create a separate team to handle fixing defects is anti-pattern – see: Special Teams. CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. DEFINITION OF DONE VS ACCEPTANCE CRITERIA One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories.. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. SCRUM TEAM WORKING AGREEMENTS VISION TO USER STORIES In a recent Product Owner Course I was asked to provide a picture of the flow from Vision to User Stories, with all the steps in between. I think the attendee was hoping for something like: There are a couple of challenges. Scrum, being a framework, doesn’t tell the Product Owner or the Dev Team WHAT IS THE RECOMMENDED SCRUM TEAM SIZE? HIGH-PERFORMANCE TEAMS GAME The game lasts 10 rounds. Your team starts with a working capacity of 10 points. These points can be spent on delivering Features to your customers or possible Improvements (aka Actions). Each improvement you select costs the team feature development capacity, just like reallife.
AGILE GLOSSARY AND REFERENCE LIBRARY Agile Glossary and Reference Library. * This is a new feature that is still in development and it will expand and improve (and eventually replace) the existing Agile Reference Library. We realized that our existing library had become a wall of links. We also realized that many of the subject areas were so arcane, they couldn’t easily be WELCOME TO THE HIGH-PERFORMANCE TEAMS GAME Welcome to the High-Performance Teams Game. Your team is working on the World’s Smallest Online Bookstore, a site that provides the best results (just a few) for every search, not every result on earth. We’re a vulture capital funded company, so if we don’t deliver, our funding will be cut. So begins the opening of the High-Performance SCRUM PRODUCT OWNER RESOURCES 12 Tips for Product Owners who want better performance from their Scrum Teams. 4 Product owner assessments to help you focus your learning efforts. Feature Injection a Tool for Product Owners. Learning and Exploration vs Execution. Making the Product Backlog DEEP. Scrum By Example: Technical Items in the Product Backlog. COLLECTIVE CODE OWNERSHIP Collective Code Ownership is the premise that the whole team owns the code. Anyone on the team can add new features, fix a bug, write a test case, or refactor. Teams that do this well reduce their bottlenecks, and improve Cross-Skilling (reducing their bus/lottery number). See Also: Continuous Integration Evolutionary Design Mob Programming PairProgramming
SCRUM ANTI-PATTERNS: HARDENING SPRINTS Scrum as an approach is already designed to deal with the unpredictable, without having to force exceptions. Whenever a team creates an exception, such as a special Sprint to solve a challenge, it creates an Anti-Pattern, which often results in additional problems.. The following is an exploration of one of the most common Anti-Patterns: the “Hardening Sprint.” SCRUM BY EXAMPLE– FOR GREAT SCRUMMASTERS |AGILE PAIN RELIEF Scrum by Example is written as an episodic story, with a small cast of characters and a simple fictional product. In each episode, there will be a breakdown of a specific problem or issue, as well as information and advice for how to handle it, whether you are a ScrumMaster or in any of the Scrum roles. The Product – The World’s Smallest HIGH-PERFORMANCE TEAMS GAME The game lasts 10 rounds. Your team starts with a working capacity of 10 points. These points can be spent on delivering Features to your customers or possible Improvements (aka Actions). Each improvement you select costs the team feature development capacity, just like reallife.
WHAT TO DO WHEN A SPRINT IS INCOMPLETE 1) Too Much Work in Progress. On the first day of the Sprint, the Team started work on four items at once. This divided the attention of the Team members and slowed work down on all of the items. At first, this result seems counter-intuitive – we expect WHY RED-YELLOW-GREEN STATUS REPORTS DISTORT REALITY Much more abstract: Red-Yellow-Green status reports (also known as Red/Amber/Green, RYG, or RAG reports) These are models of the other charts, in that they summarize the already summarized information, hiding almost all details. Green means we’re on track both with time and budget. But missing is important context. STABLE TEAMS REALLY MATTER Stable Teams Really Do Matter. For years now Rally has been performing a large ongoing experiment on the Agile world. As a side effect of providing one of the better known tools they’ve managed to see a lot of data accumulate about what makes an effective Agile team. In a report called “ The Impact of Agile Quantified ” they’ve CERTIFIED SCRUM MASTER (CSM), CSPO & AGILE CERTIFICATIONCERTIFIED SCRUM TRAININGRESOURCESBLOGCERTIFIED SCRUMMASTER (CSM) TRAINING Deliver quality products they want. Improve Teamwork. Make the workplace more enjoyable. Agile Done Right. Learn how to avoid painful Scrum mistakes. Practical Experience. Hands-on exercises, simulations, and case studies. Lasting Value. Post-training support to help you remember and implement. HOW TO MANAGE PRODUCTION SUPPORT ISSUES Each Sprint the Team doing the work changes. Wait until the end of the workday before interrupting another Team member for help on a support issue. Monitor production support issues and track their effects on the Team’s productivity. I.e. in the days following the resolution of a support issue, measure the cost of fixing the issue in terms of SCRUM ANTI-PATTERNS: HARDENING SPRINTS COLLECTIVE CODE OWNERSHIP Collective Code Ownership is the premise that the whole team owns the code. Anyone on the team can add new features, fix a bug, write a test case, or refactor. Teams that do this well reduce their bottlenecks, and improve Cross-Skilling (reducing their bus/lottery number). See Also: Continuous Integration Evolutionary Design Mob Programming PairProgramming
WELCOME TO THE HIGH-PERFORMANCE TEAMS GAME Welcome to the High-Performance Teams Game. Your team is working on the World’s Smallest Online Bookstore, a site that provides the best results (just a few) for every search, not every result on earth. We’re a vulture capital funded company, so if we don’t deliver, our funding will be cut. So begins the opening of the High-Performance CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. DEFINITION OF DONE VS ACCEPTANCE CRITERIA One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories.. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. SCRUM TEAM WORKING AGREEMENTS WHAT ARE THE LIMITS OF SCRUM? Knowledge work benefits from collaboration, which is the primary focus of Scrum Teams, so it’s no surprise that Scrum is well-suited for these industries. Since teams are the core work unit of Scrum, many of the limits of Scrum come from the focus on how an organization’s teams are structured. HIGH-PERFORMANCE TEAMS GAME The game lasts 10 rounds. Your team starts with a working capacity of 10 points. These points can be spent on delivering Features to your customers or possible Improvements (aka Actions). Each improvement you select costs the team feature development capacity, just like reallife.
CERTIFIED SCRUM MASTER (CSM), CSPO & AGILE CERTIFICATIONCERTIFIED SCRUM TRAININGRESOURCESBLOGCERTIFIED SCRUMMASTER (CSM) TRAINING Deliver quality products they want. Improve Teamwork. Make the workplace more enjoyable. Agile Done Right. Learn how to avoid painful Scrum mistakes. Practical Experience. Hands-on exercises, simulations, and case studies. Lasting Value. Post-training support to help you remember and implement. HOW TO MANAGE PRODUCTION SUPPORT ISSUES Each Sprint the Team doing the work changes. Wait until the end of the workday before interrupting another Team member for help on a support issue. Monitor production support issues and track their effects on the Team’s productivity. I.e. in the days following the resolution of a support issue, measure the cost of fixing the issue in terms of SCRUM ANTI-PATTERNS: HARDENING SPRINTS COLLECTIVE CODE OWNERSHIP Collective Code Ownership is the premise that the whole team owns the code. Anyone on the team can add new features, fix a bug, write a test case, or refactor. Teams that do this well reduce their bottlenecks, and improve Cross-Skilling (reducing their bus/lottery number). See Also: Continuous Integration Evolutionary Design Mob Programming PairProgramming
WELCOME TO THE HIGH-PERFORMANCE TEAMS GAME Welcome to the High-Performance Teams Game. Your team is working on the World’s Smallest Online Bookstore, a site that provides the best results (just a few) for every search, not every result on earth. We’re a vulture capital funded company, so if we don’t deliver, our funding will be cut. So begins the opening of the High-Performance CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. DEFINITION OF DONE VS ACCEPTANCE CRITERIA One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories.. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. SCRUM TEAM WORKING AGREEMENTS WHAT ARE THE LIMITS OF SCRUM? Knowledge work benefits from collaboration, which is the primary focus of Scrum Teams, so it’s no surprise that Scrum is well-suited for these industries. Since teams are the core work unit of Scrum, many of the limits of Scrum come from the focus on how an organization’s teams are structured. HIGH-PERFORMANCE TEAMS GAME The game lasts 10 rounds. Your team starts with a working capacity of 10 points. These points can be spent on delivering Features to your customers or possible Improvements (aka Actions). Each improvement you select costs the team feature development capacity, just like reallife.
AGILE GLOSSARY AND REFERENCE LIBRARY Agile Glossary and Reference Library. * This is a new feature that is still in development and it will expand and improve (and eventually replace) the existing Agile Reference Library. We realized that our existing library had become a wall of links. We also realized that many of the subject areas were so arcane, they couldn’t easily be SCRUM PRODUCT OWNER RESOURCES 12 Tips for Product Owners who want better performance from their Scrum Teams. 4 Product owner assessments to help you focus your learning efforts. Feature Injection a Tool for Product Owners. Learning and Exploration vs Execution. Making the Product Backlog DEEP. Scrum By Example: Technical Items in the Product Backlog. SCRUM ANTI-PATTERNS: HARDENING SPRINTS Scrum as an approach is already designed to deal with the unpredictable, without having to force exceptions. Whenever a team creates an exception, such as a special Sprint to solve a challenge, it creates an Anti-Pattern, which often results in additional problems.. The following is an exploration of one of the most common Anti-Patterns: the “Hardening Sprint.”CAUSAL LOOP DIAGRAM
Causal Loop Diagram A Causal Loop Diagram is a visual representation and reference that helps to understand cause and effect connections. It works best when people work together to create it, and the collaboration is used to tease out the common understanding of a problem. I like using them with teams to help think about movingbeyond the
VIRTUAL CERTIFIED SCRUMMASTER (CSM) TRAINING WORKSHOP—MAY Virtual Certified ScrumMaster (CSM) Training Workshop—May 27-28, 2021. Certified Scrum Trainer® Mark Levison leads a live, online two-day ScrumMaster course. Learn by actually doing Scrum, with interactive exercises, case studies and simulations. Includes exam prep, exam fee, 2 years Scrum Alliance membership, qualifies for 14PDUs.
WHY RED-YELLOW-GREEN STATUS REPORTS DISTORT REALITY Much more abstract: Red-Yellow-Green status reports (also known as Red/Amber/Green, RYG, or RAG reports) These are models of the other charts, in that they summarize the already summarized information, hiding almost all details. Green means we’re on track both with time and budget. But missing is important context. HIGH-PERFORMANCE TEAMS GAME The game lasts 10 rounds. Your team starts with a working capacity of 10 points. These points can be spent on delivering Features to your customers or possible Improvements (aka Actions). Each improvement you select costs the team feature development capacity, just like reallife.
VISION TO USER STORIES In a recent Product Owner Course I was asked to provide a picture of the flow from Vision to User Stories, with all the steps in between. I think the attendee was hoping for something like: There are a couple of challenges. Scrum, being a framework, doesn’t tell the Product Owner or the Dev Team STABLE TEAMS REALLY MATTER Stable Teams Really Do Matter. For years now Rally has been performing a large ongoing experiment on the Agile world. As a side effect of providing one of the better known tools they’ve managed to see a lot of data accumulate about what makes an effective Agile team. In a report called “ The Impact of Agile Quantified ” they’ve WHAT IS THE RECOMMENDED SCRUM TEAM SIZE? The Scrum Guide offers very limited guidance, suggesting 3-9 people per team (exclusive of ScrumMaster and Product Owner), without giving reasons or context for those numbers. There isn’t one, universally correct answer for optimal team size, but there are a number of factors and tradeoffs worth considering when figuring out what willwork
CERTIFIED SCRUM MASTER (CSM), CSPO & AGILE CERTIFICATIONCERTIFIED SCRUM TRAININGRESOURCESBLOGCERTIFIED SCRUMMASTER (CSM) TRAINING Deliver quality products they want. Improve Teamwork. Make the workplace more enjoyable. Agile Done Right. Learn how to avoid painful Scrum mistakes. Practical Experience. Hands-on exercises, simulations, and case studies. Lasting Value. Post-training support to help you remember and implement. WELCOME TO THE HIGH-PERFORMANCE TEAMS GAME Welcome to the High-Performance Teams Game. Your team is working on the World’s Smallest Online Bookstore, a site that provides the best results (just a few) for every search, not every result on earth. We’re a vulture capital funded company, so if we don’t deliver, our funding will be cut. So begins the opening of the High-Performance HOW TO MANAGE PRODUCTION SUPPORT ISSUES Each Sprint the Team doing the work changes. Wait until the end of the workday before interrupting another Team member for help on a support issue. Monitor production support issues and track their effects on the Team’s productivity. I.e. in the days following the resolution of a support issue, measure the cost of fixing the issue in terms of SCRUM BY EXAMPLE– FOR GREAT SCRUMMASTERS Scrum by Example is written as an episodic story, with a small cast of characters and a simple fictional product. In each episode, there will be a breakdown of a specific problem or issue, as well as information and advice for how to handle it, whether you are a ScrumMaster or in any of the Scrum roles. The Product – The World’s Smallest AGILE MANAGERS: WHY TITLES ARE DANGEROUS STABLE TEAMS REALLY MATTER Stable Teams Really Do Matter. For years now Rally has been performing a large ongoing experiment on the Agile world. As a side effect of providing one of the better known tools they’ve managed to see a lot of data accumulate about what makes an effective Agile team. In a report called “ The Impact of Agile Quantified ” they’ve WHAT ARE THE LIMITS OF SCRUM? Knowledge work benefits from collaboration, which is the primary focus of Scrum Teams, so it’s no surprise that Scrum is well-suited for these industries. Since teams are the core work unit of Scrum, many of the limits of Scrum come from the focus on how an organization’s teams are structured. CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. DEFINITION OF DONE VS ACCEPTANCE CRITERIA One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories.. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. VISION TO USER STORIES In a recent Product Owner Course I was asked to provide a picture of the flow from Vision to User Stories, with all the steps in between. I think the attendee was hoping for something like: There are a couple of challenges. Scrum, being a framework, doesn’t tell the Product Owner or the Dev Team CERTIFIED SCRUM MASTER (CSM), CSPO & AGILE CERTIFICATIONCERTIFIED SCRUM TRAININGRESOURCESBLOGCERTIFIED SCRUMMASTER (CSM) TRAINING Deliver quality products they want. Improve Teamwork. Make the workplace more enjoyable. Agile Done Right. Learn how to avoid painful Scrum mistakes. Practical Experience. Hands-on exercises, simulations, and case studies. Lasting Value. Post-training support to help you remember and implement. WELCOME TO THE HIGH-PERFORMANCE TEAMS GAME Welcome to the High-Performance Teams Game. Your team is working on the World’s Smallest Online Bookstore, a site that provides the best results (just a few) for every search, not every result on earth. We’re a vulture capital funded company, so if we don’t deliver, our funding will be cut. So begins the opening of the High-Performance HOW TO MANAGE PRODUCTION SUPPORT ISSUES Each Sprint the Team doing the work changes. Wait until the end of the workday before interrupting another Team member for help on a support issue. Monitor production support issues and track their effects on the Team’s productivity. I.e. in the days following the resolution of a support issue, measure the cost of fixing the issue in terms of SCRUM BY EXAMPLE– FOR GREAT SCRUMMASTERS Scrum by Example is written as an episodic story, with a small cast of characters and a simple fictional product. In each episode, there will be a breakdown of a specific problem or issue, as well as information and advice for how to handle it, whether you are a ScrumMaster or in any of the Scrum roles. The Product – The World’s Smallest AGILE MANAGERS: WHY TITLES ARE DANGEROUS STABLE TEAMS REALLY MATTER Stable Teams Really Do Matter. For years now Rally has been performing a large ongoing experiment on the Agile world. As a side effect of providing one of the better known tools they’ve managed to see a lot of data accumulate about what makes an effective Agile team. In a report called “ The Impact of Agile Quantified ” they’ve WHAT ARE THE LIMITS OF SCRUM? Knowledge work benefits from collaboration, which is the primary focus of Scrum Teams, so it’s no surprise that Scrum is well-suited for these industries. Since teams are the core work unit of Scrum, many of the limits of Scrum come from the focus on how an organization’s teams are structured. CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. DEFINITION OF DONE VS ACCEPTANCE CRITERIA One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories.. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. VISION TO USER STORIES In a recent Product Owner Course I was asked to provide a picture of the flow from Vision to User Stories, with all the steps in between. I think the attendee was hoping for something like: There are a couple of challenges. Scrum, being a framework, doesn’t tell the Product Owner or the Dev Team SCRUM ANTI-PATTERNS: HARDENING SPRINTS Scrum as an approach is already designed to deal with the unpredictable, without having to force exceptions. Whenever a team creates an exception, such as a special Sprint to solve a challenge, it creates an Anti-Pattern, which often results in additional problems.. The following is an exploration of one of the most common Anti-Patterns: the “Hardening Sprint.” VIRTUAL CERTIFIED SCRUM PRODUCT OWNER (CSPO) TRAINING Certified Scrum Trainer® Mark Levison leads a live, online two-day Scrum Product Owner course. Learn by actually doing Scrum, with interactive exercises, case studies and simulations Includes certification fee, 2 years Scrum Alliance membership, qualifies for 14 PDUs Scrum Alliance certification is recognized worldwide across multiple industries Extensive post-training support to help you VIRTUAL CERTIFIED SCRUMMASTER (CSM) TRAINING WORKSHOP Certified Scrum Trainer® Mark Levison leads a live, online two-day ScrumMaster course. Learn by actually doing Scrum, with interactive exercises, case studies and simulations Includes exam prep, exam fee, 2 years Scrum Alliance membership, qualifies for 14 PDUs Scrum Alliance certification is recognized worldwide across multiple industries Extensive post-training support to help you remember COLLECTIVE CODE OWNERSHIP Collective Code Ownership is the premise that the whole team owns the code. Anyone on the team can add new features, fix a bug, write a test case, or refactor. Teams that do this well reduce their bottlenecks, and improve Cross-Skilling (reducing their bus/lottery number). See Also: Continuous Integration Evolutionary Design Mob Programming PairProgramming
CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. WHAT TO DO WHEN A SPRINT IS INCOMPLETE 1) Too Much Work in Progress. On the first day of the Sprint, the Team started work on four items at once. This divided the attention of the Team members and slowed work down on all of the items. At first, this result seems counter-intuitive – we expect SCRUM ANTI-PATTERNS DISRUPTING TEAM FLOW The Team is in the middle of a Sprint, but the Product Owner has discovered unplanned work and interrupts their flow mid-Sprint to deal with it because it’s now “high-priority.”How should a ScrumMaster deal with this or similar Scrum Anti-Patterns?. An anti-pattern is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive AGILE CHANGE OR ADOPTION: CREATE A VISION Agile Change or Adoption: Create a Vision. Most organizational change effort starts with a vision. But problems arise if the vision was created by a few executives who went off-site, as that can result in a vision that doesn’t address the problems felt by the doers at the team level, and it isn’t articulated in a way that makes sense tothem.
IS THERE A BEST DAY TO START AND FINISH A SPRINT? The usual rules of Scrum apply – ask the Team. Run an experiment. There is an instinctive tendency to want to wrap up things at the end of the work week so we can unplug our brains for the weekend, and start things at the beginning of a new week. This is the biggest reason people cite for choosing Monday to Friday for Sprint cycles. MISUSE OF VELOCITY IN AGILE PROJECTS Mark, This is a good post. I half agree, and half disagree. The part I agree with is about comparing velocity across teams, as long as we take velocity as some measure of CERTIFIED SCRUM MASTER (CSM), CSPO & AGILE CERTIFICATIONCERTIFIED SCRUM TRAININGRESOURCESBLOGCERTIFIED SCRUMMASTER (CSM) TRAINING Deliver quality products they want. Improve Teamwork. Make the workplace more enjoyable. Agile Done Right. Learn how to avoid painful Scrum mistakes. Practical Experience. Hands-on exercises, simulations, and case studies. Lasting Value. Post-training support to help you remember and implement. COLLECTIVE CODE OWNERSHIP Collective Code Ownership is the premise that the whole team owns the code. Anyone on the team can add new features, fix a bug, write a test case, or refactor. Teams that do this well reduce their bottlenecks, and improve Cross-Skilling (reducing their bus/lottery number). See Also: Continuous Integration Evolutionary Design Mob Programming PairProgramming
WELCOME TO THE HIGH-PERFORMANCE TEAMS GAME Welcome to the High-Performance Teams Game. Your team is working on the World’s Smallest Online Bookstore, a site that provides the best results (just a few) for every search, not every result on earth. We’re a vulture capital funded company, so if we don’t deliver, our funding will be cut. So begins the opening of the High-Performance HOW TO MANAGE PRODUCTION SUPPORT ISSUES Each Sprint the Team doing the work changes. Wait until the end of the workday before interrupting another Team member for help on a support issue. Monitor production support issues and track their effects on the Team’s productivity. I.e. in the days following the resolution of a support issue, measure the cost of fixing the issue in terms of CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. AGILE MANAGERS: WHY TITLES ARE DANGEROUS DEFINITION OF DONE VS ACCEPTANCE CRITERIA One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories.. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. STABLE TEAMS REALLY MATTER Stable Teams Really Do Matter. For years now Rally has been performing a large ongoing experiment on the Agile world. As a side effect of providing one of the better known tools they’ve managed to see a lot of data accumulate about what makes an effective Agile team. In a report called “ The Impact of Agile Quantified ” they’ve WHAT ARE THE LIMITS OF SCRUM? Knowledge work benefits from collaboration, which is the primary focus of Scrum Teams, so it’s no surprise that Scrum is well-suited for these industries. Since teams are the core work unit of Scrum, many of the limits of Scrum come from the focus on how an organization’s teams are structured. WHAT TO DO WHEN A SPRINT IS INCOMPLETE 1) Too Much Work in Progress. On the first day of the Sprint, the Team started work on four items at once. This divided the attention of the Team members and slowed work down on all of the items. At first, this result seems counter-intuitive – we expect CERTIFIED SCRUM MASTER (CSM), CSPO & AGILE CERTIFICATIONCERTIFIED SCRUM TRAININGRESOURCESBLOGCERTIFIED SCRUMMASTER (CSM) TRAINING Deliver quality products they want. Improve Teamwork. Make the workplace more enjoyable. Agile Done Right. Learn how to avoid painful Scrum mistakes. Practical Experience. Hands-on exercises, simulations, and case studies. Lasting Value. Post-training support to help you remember and implement. COLLECTIVE CODE OWNERSHIP Collective Code Ownership is the premise that the whole team owns the code. Anyone on the team can add new features, fix a bug, write a test case, or refactor. Teams that do this well reduce their bottlenecks, and improve Cross-Skilling (reducing their bus/lottery number). See Also: Continuous Integration Evolutionary Design Mob Programming PairProgramming
WELCOME TO THE HIGH-PERFORMANCE TEAMS GAME Welcome to the High-Performance Teams Game. Your team is working on the World’s Smallest Online Bookstore, a site that provides the best results (just a few) for every search, not every result on earth. We’re a vulture capital funded company, so if we don’t deliver, our funding will be cut. So begins the opening of the High-Performance HOW TO MANAGE PRODUCTION SUPPORT ISSUES Each Sprint the Team doing the work changes. Wait until the end of the workday before interrupting another Team member for help on a support issue. Monitor production support issues and track their effects on the Team’s productivity. I.e. in the days following the resolution of a support issue, measure the cost of fixing the issue in terms of CHOOSING A SPRINT LENGTH: SHORTER BEATS LONGER. A “good” Sprint Length then, has to be long enough to produce results, but short enough to limit risk. The Scrum Guide says that: The heart of Scrum is a Sprint, a time-box of one month or less during which a “Done,” useable, and potentially releasable Product Increment is created. Sprints are limited to one calendar month. AGILE MANAGERS: WHY TITLES ARE DANGEROUS DEFINITION OF DONE VS ACCEPTANCE CRITERIA One of the more frequently asked questions in my Scrum workshops is around the difference between Definition of “Done” and Acceptance Criteria, and how they relate to User Stories.. While Acceptance Criteria is a commonly understood concept in software development, Definition of “Done” is unique to Scrum. STABLE TEAMS REALLY MATTER Stable Teams Really Do Matter. For years now Rally has been performing a large ongoing experiment on the Agile world. As a side effect of providing one of the better known tools they’ve managed to see a lot of data accumulate about what makes an effective Agile team. In a report called “ The Impact of Agile Quantified ” they’ve WHAT ARE THE LIMITS OF SCRUM? Knowledge work benefits from collaboration, which is the primary focus of Scrum Teams, so it’s no surprise that Scrum is well-suited for these industries. Since teams are the core work unit of Scrum, many of the limits of Scrum come from the focus on how an organization’s teams are structured. WHAT TO DO WHEN A SPRINT IS INCOMPLETE 1) Too Much Work in Progress. On the first day of the Sprint, the Team started work on four items at once. This divided the attention of the Team members and slowed work down on all of the items. At first, this result seems counter-intuitive – we expect SCRUM PRODUCT OWNER RESOURCES 12 Tips for Product Owners who want better performance from their Scrum Teams. 4 Product owner assessments to help you focus your learning efforts. Feature Injection a Tool for Product Owners. Learning and Exploration vs Execution. Making the Product Backlog DEEP. Scrum By Example: Technical Items in the Product Backlog. SCRUM ANTI-PATTERNS: HARDENING SPRINTS Scrum as an approach is already designed to deal with the unpredictable, without having to force exceptions. Whenever a team creates an exception, such as a special Sprint to solve a challenge, it creates an Anti-Pattern, which often results in additional problems.. The following is an exploration of one of the most common Anti-Patterns: the “Hardening Sprint.” BRANCHING STRATEGIES IN SOURCE CONTROL GIT, Mercurial and other source control tools provide robust and easy to use branching capabilities. For work with OpenSource software where anyone could be a contributor and the environment is low trust, the use of branches is useful. For modern Agile teams attempting to continually improve (refactor) the code and use tools like ContinuousIntegration,
CAUSAL LOOP DIAGRAM
Causal Loop Diagram A Causal Loop Diagram is a visual representation and reference that helps to understand cause and effect connections. It works best when people work together to create it, and the collaboration is used to tease out the common understanding of a problem. I like using them with teams to help think about movingbeyond the
SCRUM BY EXAMPLE– FOR GREAT SCRUMMASTERS Scrum by Example is written as an episodic story, with a small cast of characters and a simple fictional product. In each episode, there will be a breakdown of a specific problem or issue, as well as information and advice for how to handle it, whether you are a ScrumMaster or in any of the Scrum roles. The Product – The World’s Smallest WHAT TO DO WITH BAD USER STORIES 1. No Clear Why. A User Story is essentially the outcome of a conversation the team has with themselves and the Product Owner, in which the Product Owner explains the context for a desired product feature and what kind of value it is meant to give the user. This should be followed by a discussion about how to best deliver thatvalue.
WHAT TO DO WHEN A SPRINT IS INCOMPLETE 1) Too Much Work in Progress. On the first day of the Sprint, the Team started work on four items at once. This divided the attention of the Team members and slowed work down on all of the items. At first, this result seems counter-intuitive – we expect VISION TO USER STORIES In a recent Product Owner Course I was asked to provide a picture of the flow from Vision to User Stories, with all the steps in between. I think the attendee was hoping for something like: There are a couple of challenges. Scrum, being a framework, doesn’t tell the Product Owner or the Dev Team WHAT IS THE RECOMMENDED SCRUM TEAM SIZE? The Scrum Guide offers very limited guidance, suggesting 3-9 people per team (exclusive of ScrumMaster and Product Owner), without giving reasons or context for those numbers. There isn’t one, universally correct answer for optimal team size, but there are a number of factors and tradeoffs worth considering when figuring out what willwork
MISUSE OF VELOCITY IN AGILE PROJECTS Mark, This is a good post. I half agree, and half disagree. The part I agree with is about comparing velocity across teams, as long as we take velocity as some measure of * Skip to main content* Skip to footer
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The Humble Sprint Backlog We might not be able to make Sprint Backlogs exciting, but we can make them more effective. Let’s look at what purpose they serve, and how to improve them. What is a Sprint Backlog A Sprint Backlog consists ofa…
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Red-Yellow-Green Status Reports and Other Models – How They Should and Shouldn’t Be Used Red-Yellow-Green status reports are a widely-used tool to help executives have a fast and simple understanding of the current state of a project through a visual model that makes it easy to spot patterns. Green means everything is good, yellow…Read More »
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How Escape Rooms Teach About Teams Mark and his wife, Doris, along with a small group of their friends, have become very good at solving challenges and escaping locked rooms. In their first escape room in 2015, they were two puzzles away from success but failed…Read More »
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