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CONDORCET'S "PROGRESS OF THE HUMAN MIND" “Progress of the Human Mind” is a short but dense book. The English translation is not an easy text, but the tenacious reader will find themselves rewarded with Condorcet’s many insights about human history, where our ancestors progressed–and why they often did not. THE TOP 10 HUMAN GENES 4. SRY: Carried on the The Y Chromosome (often considered a “genetic deadzone”), this is the gene responsible for the masculinization process. Mammals lacking the SRY gene are female; therefore, men are the mutation. This gene is important for sexual dimorphism, as the evolutionary adaptation known as “sex” may allow species to diversify their genes and evolve more quickly. MATTER-ENERGY AND INFORMATION Roundworms do calculus to find food or avoid unpleasantness. Computers do calculus too. They do this with logic-gates inside the arithmetic logic unit (ALU), an electro-mechanical sequence of events in the circuitry that produces a result we read on a screen and understand through an electro-biochemical sequence of events in our brains, two very different matter-energy systems understanding THE DIGITAL NATURALIST Photography also contributes to science in other ways. Time is infinitely divisible, and humans are able to perceive the briefest instant of time, but a sequence of quick events are distorted in our minds.For instance, in 1872 there was a highly debated question about the gait of a galloping horse, and whether all of the horse’s hooves were off the ground at any time during a stride. WHY A BASE-10 NUMBER SYSTEM? In Olaf Stapledon’s 1935 science fiction novel “Odd John,” an evolutionary leap of a human child wonders why we built our number system on units of ten. LESSONS BUILDING A MAGIC SQUARE TIC-TAC-TOE AI Adapting a Tic-Tac-Toe AI. Tic-tac-toe is a solved game, one for which the outcome is known if both players play perfectly.For tic-tac-toe, the game will always result in a tie. Something even the characters in the 1980s film War Games noted as a reason the game’s popularity wanes after elementary school.. However, with only 26,830 possible games, it’s a great game to practice coding THE DECLINE AND FALL OF SECOND LIFE Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. ANTHROPOMORPHISM VS ANTHROPODENIAL At one end of the spectrum are the religionists, who believe the human race was created above the animal kingdom, distinct from it. Animals have nothing in common with human beings other than the relationship of being at our subjugation. IDEONEXUS | RYAN SOMMA Articles on general science, the enlightenment, science fiction, computer science, media reviews, and general geekdom. WHY A BASE-10 NUMBER SYSTEM? In Olaf Stapledon’s 1935 science fiction novel “Odd John,” an evolutionary leap of a human child wonders why we built our number system on units of ten. CONDORCET'S "PROGRESS OF THE HUMAN MIND" “Progress of the Human Mind” is a short but dense book. The English translation is not an easy text, but the tenacious reader will find themselves rewarded with Condorcet’s many insights about human history, where our ancestors progressed–and why they often did not. ENTROPY FOR INFORMATION SYSTEMS In Information Systems, entropy, known as Shannon entropy for Claude Shannon, is the measure of uncertainty in a random variable.A coin toss has one bit of entropy for the 50/50 chance of it turning up heads or tails, 0 or 1. A six-sided dice carries three bits of entropy for the possible outcomes it may produce with each roll (1 (000), 2 (001), 3 (010), 4 (011), 5 (100), 6 (101)). A TALE OF TWO AI'S: "HER" VS "EX MACHINA" Human beings have speculated about Artificial Intelligence for over 2,000 years, our fantasies evolving as our technology evolves.More recent films, like Steven Spielberg and Stanley Kubrick’s A.I., Ridley Scott’s Blade Runner, and George Lucas’ THX-1138 all tackle the hard questions and present insightful ways of looking at the issue. Most recently, I was wowed by the Alex Garland’s THE DECLINE AND FALL OF SECOND LIFE Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. HOW MUCH DOES TIME DILATE FOR THE ISS ASTRONAUTS Experimental proof for this phenomena came with the Pound-Rebka Experiment in 1959. Later, scientists would fly aircraft over the Chesapeake Bay carrying an atomic clock, to further prove the clock in the air ran faster than one on the ground.. So this begs the question, How much longer have astronauts on the International Space Station lived compared to us on the ground? THE TEXT. 5. USING THE STUDENT TABLE STRUCTURE SHOWN IN P5 Ryan Somma StudenID: 9989060874 Ryeguy123@yahoo.com Assignment #3 Complete problems #5, #9 and #27 on pages 186, 187 and 192 respectively of the Text. COHESION CASE STUDY FOR THE BROADWAY CAFE 4 Part 1: Porter’s Five-Force Analysis One hurdle for the Broadway café is the high Buyer Power force it must overcome. Cafes are a dime a dozen. In the small town of RYAN SOMMA STUDENID: 9989060874 Ryan Somma StudenID: 9989060874 Ryeguy123@yahoo.com Assignment #4 Complete problem #1 on page 408 of the Text. 1. The ABC Car Service & IDEONEXUS | RYAN SOMMA Articles on general science, the enlightenment, science fiction, computer science, media reviews, and general geekdom. WHY A BASE-10 NUMBER SYSTEM? In Olaf Stapledon’s 1935 science fiction novel “Odd John,” an evolutionary leap of a human child wonders why we built our number system on units of ten. CONDORCET'S "PROGRESS OF THE HUMAN MIND" “Progress of the Human Mind” is a short but dense book. The English translation is not an easy text, but the tenacious reader will find themselves rewarded with Condorcet’s many insights about human history, where our ancestors progressed–and why they often did not. ENTROPY FOR INFORMATION SYSTEMS In Information Systems, entropy, known as Shannon entropy for Claude Shannon, is the measure of uncertainty in a random variable.A coin toss has one bit of entropy for the 50/50 chance of it turning up heads or tails, 0 or 1. A six-sided dice carries three bits of entropy for the possible outcomes it may produce with each roll (1 (000), 2 (001), 3 (010), 4 (011), 5 (100), 6 (101)). A TALE OF TWO AI'S: "HER" VS "EX MACHINA" Human beings have speculated about Artificial Intelligence for over 2,000 years, our fantasies evolving as our technology evolves.More recent films, like Steven Spielberg and Stanley Kubrick’s A.I., Ridley Scott’s Blade Runner, and George Lucas’ THX-1138 all tackle the hard questions and present insightful ways of looking at the issue. Most recently, I was wowed by the Alex Garland’s THE DECLINE AND FALL OF SECOND LIFE Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. HOW MUCH DOES TIME DILATE FOR THE ISS ASTRONAUTS Experimental proof for this phenomena came with the Pound-Rebka Experiment in 1959. Later, scientists would fly aircraft over the Chesapeake Bay carrying an atomic clock, to further prove the clock in the air ran faster than one on the ground.. So this begs the question, How much longer have astronauts on the International Space Station lived compared to us on the ground? THE TEXT. 5. USING THE STUDENT TABLE STRUCTURE SHOWN IN P5 Ryan Somma StudenID: 9989060874 Ryeguy123@yahoo.com Assignment #3 Complete problems #5, #9 and #27 on pages 186, 187 and 192 respectively of the Text. COHESION CASE STUDY FOR THE BROADWAY CAFE 4 Part 1: Porter’s Five-Force Analysis One hurdle for the Broadway café is the high Buyer Power force it must overcome. Cafes are a dime a dozen. In the small town of RYAN SOMMA STUDENID: 9989060874 Ryan Somma StudenID: 9989060874 Ryeguy123@yahoo.com Assignment #4 Complete problem #1 on page 408 of the Text. 1. The ABC Car Service & IDEONEXUS | RYAN SOMMA Articles on general science, the enlightenment, science fiction, computer science, media reviews, and general geekdom. BOOKS | IDEONEXUS.COM The Safeguard. The Safeguard is a mostly-comedic comic that will have a few, very dramatic issues after characters are established. It follows Nisha, Ziggy, and Arnis, three average people trying to play superheroes in the real world and dealing with issues of morality and seriousness of vigilantism, no matter how good the intentions. 101 REASONS WHY EVOLUTION IS TRUE Dinosaur footprints, slug footprints, Australopithecus footprints and other footprints on top of any layer in the strata means that layer was at the top of the stack long enough for something to walk on top of it before it got covered by subsequent layers and hardened intosolid rock.
CONDORCET'S "PROGRESS OF THE HUMAN MIND" “Progress of the Human Mind” is a short but dense book. The English translation is not an easy text, but the tenacious reader will find themselves rewarded with Condorcet’s many insights about human history, where our ancestors progressed–and why they often did not. WHY A BASE-10 NUMBER SYSTEM? In Olaf Stapledon’s 1935 science fiction novel “Odd John,” an evolutionary leap of a human child wonders why we built our number system on units of ten. LESSONS BUILDING A MAGIC SQUARE TIC-TAC-TOE AI Adapting a Tic-Tac-Toe AI. Tic-tac-toe is a solved game, one for which the outcome is known if both players play perfectly.For tic-tac-toe, the game will always result in a tie. Something even the characters in the 1980s film War Games noted as a reason the game’s popularity wanes after elementary school.. However, with only 26,830 possible games, it’s a great game to practice coding MATTER-ENERGY AND INFORMATION Roundworms do calculus to find food or avoid unpleasantness. Computers do calculus too. They do this with logic-gates inside the arithmetic logic unit (ALU), an electro-mechanical sequence of events in the circuitry that produces a result we read on a screen and understand through an electro-biochemical sequence of events in our brains, two very different matter-energy systems understanding THE DECLINE AND FALL OF SECOND LIFE Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. ANTHROPOMORPHISM VS ANTHROPODENIAL At one end of the spectrum are the religionists, who believe the human race was created above the animal kingdom, distinct from it. Animals have nothing in common with human beings other than the relationship of being at our subjugation. WHAT WOULD YOU DO IF YOU FOUND YOUR FRIEND AND CO-WORKER class is in session) arguing that it's for the benefit of the school and students !! This is an interesting point. Where I work, management has the ability to monitor our online activities IDEONEXUS | RYAN SOMMA Articles on general science, the enlightenment, science fiction, computer science, media reviews, and general geekdom. BOOKS | IDEONEXUS.COM The Safeguard. The Safeguard is a mostly-comedic comic that will have a few, very dramatic issues after characters are established. It follows Nisha, Ziggy, and Arnis, three average people trying to play superheroes in the real world and dealing with issues of morality and seriousness of vigilantism, no matter how good the intentions. 101 REASONS WHY EVOLUTION IS TRUE Carbon-14 has a half-life of 5,730 years. There is a semi-constant ratio of carbon-14 in the air and ocean as it is constantly being created by cosmic rays. THE DIGITAL NATURALIST Photography also contributes to science in other ways. Time is infinitely divisible, and humans are able to perceive the briefest instant of time, but a sequence of quick events are distorted in our minds.For instance, in 1872 there was a highly debated question about the gait of a galloping horse, and whether all of the horse’s hooves were off the ground at any time during a stride. CONDORCET'S "PROGRESS OF THE HUMAN MIND" “Progress of the Human Mind” is a short but dense book. The English translation is not an easy text, but the tenacious reader will find themselves rewarded with Condorcet’s many insights about human history, where our ancestors progressed–and why they often did not. HOW MUCH DOES TIME DILATE FOR THE ISS ASTRONAUTS Experimental proof for this phenomena came with the Pound-Rebka Experiment in 1959. Later, scientists would fly aircraft over the Chesapeake Bay carrying an atomic clock, to further prove the clock in the air ran faster than one on the ground.. So this begs the question, How much longer have astronauts on the International Space Station lived compared to us on the ground? ENTROPY FOR INFORMATION SYSTEMS In Information Systems, entropy, known as Shannon entropy for Claude Shannon, is the measure of uncertainty in a random variable.A coin toss has one bit of entropy for the 50/50 chance of it turning up heads or tails, 0 or 1. A six-sided dice carries three bits of entropy for the possible outcomes it may produce with each roll (1 (000), 2 (001), 3 (010), 4 (011), 5 (100), 6 (101)). THE DECLINE AND FALL OF SECOND LIFE Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. THE TEXT. 5. USING THE STUDENT TABLE STRUCTURE SHOWN IN P5 Ryan Somma StudenID: 9989060874 Ryeguy123@yahoo.com Assignment #3 Complete problems #5, #9 and #27 on pages 186, 187 and 192 respectively of the Text. WHAT WOULD YOU DO IF YOU FOUND YOUR FRIEND AND CO-WORKER class is in session) arguing that it's for the benefit of the school and students !! This is an interesting point. Where I work, management has the ability to monitor our online activities IDEONEXUS | RYAN SOMMA Articles on general science, the enlightenment, science fiction, computer science, media reviews, and general geekdom. BOOKS | IDEONEXUS.COM The Safeguard. The Safeguard is a mostly-comedic comic that will have a few, very dramatic issues after characters are established. It follows Nisha, Ziggy, and Arnis, three average people trying to play superheroes in the real world and dealing with issues of morality and seriousness of vigilantism, no matter how good the intentions. 101 REASONS WHY EVOLUTION IS TRUE Carbon-14 has a half-life of 5,730 years. There is a semi-constant ratio of carbon-14 in the air and ocean as it is constantly being created by cosmic rays. THE DIGITAL NATURALIST Photography also contributes to science in other ways. Time is infinitely divisible, and humans are able to perceive the briefest instant of time, but a sequence of quick events are distorted in our minds.For instance, in 1872 there was a highly debated question about the gait of a galloping horse, and whether all of the horse’s hooves were off the ground at any time during a stride. CONDORCET'S "PROGRESS OF THE HUMAN MIND" “Progress of the Human Mind” is a short but dense book. The English translation is not an easy text, but the tenacious reader will find themselves rewarded with Condorcet’s many insights about human history, where our ancestors progressed–and why they often did not. HOW MUCH DOES TIME DILATE FOR THE ISS ASTRONAUTS Experimental proof for this phenomena came with the Pound-Rebka Experiment in 1959. Later, scientists would fly aircraft over the Chesapeake Bay carrying an atomic clock, to further prove the clock in the air ran faster than one on the ground.. So this begs the question, How much longer have astronauts on the International Space Station lived compared to us on the ground? ENTROPY FOR INFORMATION SYSTEMS In Information Systems, entropy, known as Shannon entropy for Claude Shannon, is the measure of uncertainty in a random variable.A coin toss has one bit of entropy for the 50/50 chance of it turning up heads or tails, 0 or 1. A six-sided dice carries three bits of entropy for the possible outcomes it may produce with each roll (1 (000), 2 (001), 3 (010), 4 (011), 5 (100), 6 (101)). THE DECLINE AND FALL OF SECOND LIFE Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. THE TEXT. 5. USING THE STUDENT TABLE STRUCTURE SHOWN IN P5 Ryan Somma StudenID: 9989060874 Ryeguy123@yahoo.com Assignment #3 Complete problems #5, #9 and #27 on pages 186, 187 and 192 respectively of the Text. WHAT WOULD YOU DO IF YOU FOUND YOUR FRIEND AND CO-WORKER class is in session) arguing that it's for the benefit of the school and students !! This is an interesting point. Where I work, management has the ability to monitor our online activities BOOKS | IDEONEXUS.COM The Safeguard. The Safeguard is a mostly-comedic comic that will have a few, very dramatic issues after characters are established. It follows Nisha, Ziggy, and Arnis, three average people trying to play superheroes in the real world and dealing with issues of morality and seriousness of vigilantism, no matter how good the intentions.GREATEST HITS
Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. THE TOP 10 HUMAN GENES 4. SRY: Carried on the The Y Chromosome (often considered a “genetic deadzone”), this is the gene responsible for the masculinization process. Mammals lacking the SRY gene are female; therefore, men are the mutation. This gene is important for sexual dimorphism, as the evolutionary adaptation known as “sex” may allow species to diversify their genes and evolve more quickly. IDEONEXUS | RYAN SOMMA Human beings have speculated about Artificial Intelligence for over 2,000 years, our fantasies evolving as our technology evolves.More recent films, like Steven Spielberg and Stanley Kubrick’s A.I., Ridley Scott’s Blade Runner, and George Lucas’ THX-1138 all tackle the hard questions and present insightful ways of looking at the issue. Most recently, I was wowed by the Alex Garland’s UNDERSTANDING THE ANIMAL SIDE OF HUMAN NATURE Colin Powell’s appearance on State of the Union recently stirred up many healthy debates on Iraq, Obama’s presidency, and Sotomayor, but I found his thoughts on American families most interesting, especially the following:. And I’m kind of a simple guy on things like this, John. I watch National Geographic and Animal Planet, and I love to watch lion shows or tiger shows, where a cub is born. WHY A BASE-10 NUMBER SYSTEM? In Olaf Stapledon’s 1935 science fiction novel “Odd John,” an evolutionary leap of a human child wonders why we built our number system on units of ten. THE DANGERS OF SATIRE In his essay A Modest Proposal Jonathan Swift suggests that the Irish could pull themselves out of poverty by selling their babies off to British dinner plates:. I have been assured by a very knowing American of my acquaintance in London, that a young healthy child well nursed, is, at a year old, a most delicious nourishing and wholesome food, whether stewed, roasted, baked, or boiled; and I THE DECLINE AND FALL OF SECOND LIFE Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. WHAT WOULD YOU DO IF YOU FOUND YOUR FRIEND AND CO-WORKER class is in session) arguing that it's for the benefit of the school and students !! This is an interesting point. Where I work, management has the ability to monitor our online activities RYAN SOMMA STUDENID: 9989060874 Ryan Somma StudenID: 9989060874 Ryeguy123@yahoo.com Assignment #4 Complete problem #1 on page 408 of the Text. 1. The ABC Car Service &* Home
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WOW! VS THE INTERGALACTIC SPACE WHALE – A PRINT-AND-PLAY COOPERATIVECHILDREN’S GAME
Posted on 11th February 2020 by Ryan Somma in Science Etcetera- Tags: board game
, children's game
, educational game
, print-and-play
A hungry intergalactic space whale has wandered upon planet WOW! It has vacuumed up all the animals from the Zoo for Endangered Alien Animals. In this co-op game, our young players will assemble a team of superdupers to venture into the whale’s bowels and rescue the animals by matching various, age-appropriate patterns between aliencards.
Comments Off on WOW! vs the Intergalactic Space Whale – A Print-and-Play Cooperative Children’s Game A HUMANIST ADVENT CALENDAR Posted on 23rd November 2018 by Ryan Somma in Ionian Enchantment,science holidays
Boys with Advent Calendars My mother took my siblings and I through a Christmas Advent calendar one year. A new-ager raised Christian, she held a positive view of the Bible. I can’t recall any of the biblical stories from those sessions preceding the chocolates each night, but I do have a fond nostalgic memories of the familial fellowship. So last year, I thought I would try my own advent countdown to the holidays in the spirit of tradition. Except, we would focus on appreciating the empirical world around us as it informs our Humanist worldview. After all, Christmas coincides with a northern-hemisphere earthfull of other celebrations right around this exact same time. Comments Off on A Humanist Advent Calendar CLOSEST THING I HAVE TO RELIGION: ROBERT MCCALL’S “THE PROLOGUEAND THE PROMISE”
Posted on 8th October 2018 by Ryan Somma in Ionian Enchantment Robert McCall’s “The Prologue and the Promise” I was unfamiliar with the name Robert McCall when I first stumbled upon “The Prologue and the Promise,” the mural he painted for Disney Epicot’s Horizons attraction in 1983, but I was very familiar with his visionary artwork. His imaginative futuristic designs feature in _2001: A Space Odyssey_, _Star Trek: The Motion Picture_, and numerous NASA conceptual artworks envisioning future habitats forhumanity.
His mythic painting of human past, present, and future has never lost its breathtaking effect on me since discovering it a few years ago. I once posted the mural to a forum of scientists sharing their favorite paintings with the caption “closest thing I have to religion.” I was moved when another community member solemnly replied, “I just learned something about myself.” The reply reminded me of my own experience in discovering I was a humanist. I had a vague sense what I believed but had never heard it articulated until authors like Carl Sagan and Kurt Vonnegut made me aware there was a community of people who believed in their fellow human beings. I strongly suspect the world is full of humanists, people believing in the power of our human collective to achieve great things through science, reason, and progress. It’s just that so many of us don’t realize it. Humanism is an ever-evolving belief system that depends on a myriad of diverse voices trying to express anddefine it.
That’s why I find McCall’s mural so powerful. Without words it inspires me more than the best prose. It sums up in one single epic image the Humanist worldview, our appreciation for all who have come before us and our optimism for a better future. Comments Off on Closest Thing I Have to Religion: Robert McCall’s “The Prologue and the Promise” THE DYNAMIC SYMBOLOGY OF DRAGON DICE Posted on 10th September 2018 by Ryan Somma in Geeking Out Dice Dice and More DiceINTRODUCTION
Games are played in the contexts of rules, play, and culture. A game of chess played a century and a half ago would have a very different context and meaning between players than a game played today. Those players would be more likely to see one color of abstract playing pieces as Napoleon’s army. While I can imagine players today taking a more generic view of the pieces as something less meaningful to our historical context. The thread connecting the game today with the same hundreds of years ago is the rules–but even rules can change. In 1995, my gaming group and I were eagerly anticipating TSR’s collectible dice game _Dragon Dice_. We were super-excited, having enjoyed _Magic, The Gathering_ for several years at this time. We picked up starter sets, traded into the races that appealed to us (there were only four races at the time), spent a day playing, found the game extremely unbalanced (one magic-heavy player dominated every game), and never played again. Fast-forward 22 years to 2017, where I pick up a copy of the _Dice Commander’s Manual_ at a used book sale. In it I find five races I’d never heard of, but I also find that the game is still alive and well among a diaspora of fans online. I learn that, after TSR was bought by Wizards of the Coast, the company SFR literally saved the _Dragon Dice_ inventory from being dumped unceremoniously in a landfill and continued publishing the game, revising the rules, and adding new races. Their gambit appears to have worked, because they have sold off and reprinted many dice over theyears.
Comments Off on The Dynamic Symbology of Dragon Dice TEN MECHANICS TO MAKE CANDYLAND BEARABLE OR EVEN AWESOME Posted on 13th August 2018 by Ryan Somma in Geeking Out _Chutes and Ladders_ Actions and Consequences My young kids hate _Chutes and Ladders_. They
hate the complete randomness of spinning that stupid wheel. They hate the complete lack of player agency as there are zero choices to be made. In fact, the game has its origins in teaching children about karma and accepting one’s fate. The modern theming of the board, with artwork of children making good/bad choices before the experiencing the consequences of going up a ladder or down a slide, is completely contradicted by the game’s mechanics. Even very young children recognize they are being bamboozled and quickly lose interestin the game.
_CandyLand_ is a
completely random game, completely devoid of player agency. Children take turns drawing color cards and advancing their pieces to the next matching color spaces. Like _Chutes and Ladders_, candy cards can leap them forward or backward along the path. The games are practicallyisomorphs
of one another, substituting candy and shortcuts for slides and ladders and color cards for a spinning wheel. Kids LOVE _Candyland_._Candyland_
Comments Off on Ten Mechanics to Make Candyland Bearable or EvenAwesome
THE ILLUMINATING AND ENIGMATIC DAISYWORLD THOUGHT EXPERIMENT Posted on 16th July 2018 by Ryan Somma in Ionian Enchantment,Pure Speculation
Daisyworld Simulation I’ve previously written about James Lovelock’s Daisyworld , a thought-experiment meant to support the Gaia Hypothesis . This is the idea that complex ecosystems create a self-regulating environment conducive to perpetuating life. Examples of this include increased plant growth reducing CO2 in the atmosphere or bacteria drawing salt out of the oceans stabilizing salinity levels. Ten years ago, I was enamored with the hypothesis, but am much more skeptical now seeing it tested on our own planet. With rising CO2 levels, fertilizer runoff effects, plastic, and other pollutants impacting ecosystems across the Earth, I only see destabilizing feedbacks as a result. Yes, the environment could become so destabilized as to kill the human race and let nature evolve new ecosystems–a pessimistic view I don’t share as I believe we are smarter than the challenges we face–but such an outcome is easier explained with straightforward evolution and adaptation. My skepticism aside, I still love Lovelock’s planetary fable as something to ponder. Daisyworld is a planet covered in white and black daisies. When there are too many white daisies, the planet gets colder as more light is reflected into space and allows the black daisies to thrive as they absorb more solar radiation. When there are too many black daisies, the planet warms from the solar energy being converted into thermal. Then the white daisies thrive by keeping cool in the heat. Eventually the planet reaches an equilibrium of white and black daisies that maintain a stable temperature in which they can boththrive.
Comments Off on The Illuminating and Enigmatic Daisyworld ThoughtExperiment
LESSONS BUILDING A MAGIC SQUARE TIC-TAC-TOE AI Posted on 28th May 2018 by Ryan Somma in Geeking Out Magic Square Tic Tac ToeINTRODUCTION
Adding to my expanding collection of Explorable Explanations(EEs), I’ve
been interested in isomorphs of various board games. For example, the game Snakes and Ladders / Chutes and Ladders(a game with zero
player agency originally intended to teach Hindu children the concepts of karma and destiny), can be played with just a six-sided dice andsome rules:
* Each player takes turns rolling the dice. Starting at zero, they add each role to their score. * If a player’s score is any of the following, change it accordingto this chart:
VALUE
NEW VALUE
VALUE
NEW VALUE
1
38
48
26
4
14
49
11
9
31
56
53
21
42
63
19
28
84
64
60
36
44
92
73
51
67
95
76
71
91
98
78
80
100
* The first player to reach 100 wins. Comments Off on Lessons Building a Magic Square Tic-Tac-Toe AI MAKERS: A CREATIVE COMMONS LICENSED SITCOM ABOUT A NERDY FAMILY Posted on 23rd April 2018 by Ryan Somma in Creative Commons Works,Geeking Out
In 2016, I was notified by a friend of a new partnership between Google and The Black List to give grants to screenplays promotingdiversity and
challenging nerd stereotypes in film. There were articles about it referencing the Computer Science Education in Media program run by Julie Ann Crommett at Google. So I spent a month writing up something I was excited about. _Makers_ is a family-friendly sitcom that follows the Glasper’s, a family comprised of two geeky, parents who work as software developers. Nef, a mother of African American descent, telecommutes on various IT contracts from her highly-unprofitable makerspace/gaming shop that has been in the red for so long the IRS has made her downgrade it from a business to a hobby. Zack, the father, works in Laboratory Information Management systems, and is a heavy gamer off-hours. They have two young children, Sagan and Ada, named for Carl Sagan and Ada Lovelace. The episodes were to center around modern first-world nerd problems: torrenting, gamer trolls, H1B1 ethics, generational conflicts over technology, code-switching, and gaming addiction. Comments Off on Makers: A Creative Commons Licensed Sitcom About aNerdy Family
FUTURE FORGERS: A CREATIVE COMMONS LARP FOR KIDS AND PARENTS Posted on 19th March 2018 by Ryan Somma in Creative Commons Works,Enlightenment
Warrior
CC-Licensed
Artwork by Posthuman Studios : “Neo-Porpoise Morph” by Jessada Sutthi “Salamander Morph” by Silver Saaramael “Infomorph Mercurial Investigator” by Daniel Clarke “Flying Squid” by Joe Wilson “Basic Pod” by James Mosingo “Crasher Morph” by Jose Cabrera “Menton Morph Brinker Genehacker” by Daniel Clarke At this moment 7.5 billion human neocortexes are experiencing a world filled with technologies not even imagined just a century ago. Airplanes, roads, and the Internet make our world geographically smaller, but experientially larger. There are people living in space and circling the Earth every 90 minutes. There are hundreds of millions of people exploring virtual worlds on ome computers and game consoles. Advances in medicine and health education are extending our lifespans decades beyond that of our ancestors. The World Wide Web puts the sum total of all human knowledge at our fingertips. Comments Off on Future Forgers: A Creative Commons LARP for Kids andParents
THE LONG CON: BOARD GAMES FOR YOUNG CHILDREN Posted on 19th February 2018 by Ryan Somma in Geeking Out Tower of Board Games An online friend started a board gaming club at his elementary school. Occassionally, he posts pictures of the free games companies send him. Other times he posts photos of his students engaged in play. I asked him about the games and what it was like teaching children so youngboard games.
“We have good and bad days, but we stick to it and try different things,” he told me. “It’s all about the long-con.” In a world of easy entertainment like movies and dazzling entertainment like video games, I’m overjoyed to see boardgames surging in popularity in America. I’m glad to see adults embracing “child’s play” as a means of cultivating mental plasticity. Games keep our minds young by challenging us and prompting us to thinkin unusual ways.
Plato recognized the importance of gaming in childhood when he said, “f a boy is to be a good farmer or a good builder, he should play at building toy houses or at farming and be provided by his tutor with miniature tools modelled on real ones… One should see games as a means of directing children’s tastes and inclinations to the role they will fulfill as adults.” I also see immense potential for gaming in education. I’m not talking about gamified education, which involves skinner-box methods of hooking children into learning for rewards, but rather game-based learning,
which means using actual game play to teach and explore concepts. Here’s what I’ve learned from a few years of playing board gameswith my young boys.
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Ryan Somma has spent 15 years as a professional software developer currently working in Laboratory Information Management Systems (LIMS). This blog is a variety show of his various nerdy interests, from information science, to Enlightenment philosophy, to science fiction. _ryan at ideonexus.com_*
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