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IEEEVR 2021
Come and Join Us. Present your latest and greatest work at IEEE VR 2021. The conference will be virtual. Our goal is for IEEE VR 2021 to provide the best virtual experience, while following the historical footsteps of the Virtual Experience of VR 2020 in Atlanta. IEEE VR 2022, CHRISTCHURCH, NEW ZEALAND IEEE VR 2022, Christchurch, New Zealand. The IEEE VR 2022 conference, the 29th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 12th through March 16th, 2022, at the Te Pae, The Christchurch Convention Centre in Christchurch, New Zealand. MoreIEEEVR 2020
Registered? Click Here to Go To The Online Experience Page. VR 2020 – Venue Change due to COVID-19 Concerns VR 2020 will now be anonline event
JOURNAL PAPERS
PAPERS - IEEEVR
3D Curve Creation on and around Physical Objects with Mobile AR. Invited Journal. Hui Ye: School of Creative Media, City University of Hong Kong, China; Kin Chung Kwan: Department of Computer and Information Science, University of Konstanz, Germany; Hongbo Fu: School of Creative Media, City University of Hong Kong, China.CONFERENCE PAPERS
VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform. CONFERENCE AWARD WINNERS With the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming acritical challenge.
CALL FOR CONFERENCE PAPERSSEE MORE ON IEEEVR.ORG IEEEVR CONFERENCEABOUT2021 CONFERENCEVR BEST DISSERTATION AWARDSUBMIT NOWIEEEVR 2018WEBSITE IEEE Virtual Reality 2019. Location: Osaka, Japan Best Journal Paper: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk Best Conference Paper: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne PeillardIEEEVR 2021
Come and Join Us. Present your latest and greatest work at IEEE VR 2021. The conference will be virtual. Our goal is for IEEE VR 2021 to provide the best virtual experience, while following the historical footsteps of the Virtual Experience of VR 2020 in Atlanta. IEEE VR 2022, CHRISTCHURCH, NEW ZEALAND IEEE VR 2022, Christchurch, New Zealand. The IEEE VR 2022 conference, the 29th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 12th through March 16th, 2022, at the Te Pae, The Christchurch Convention Centre in Christchurch, New Zealand. MoreIEEEVR 2020
Registered? Click Here to Go To The Online Experience Page. VR 2020 – Venue Change due to COVID-19 Concerns VR 2020 will now be anonline event
JOURNAL PAPERS
PAPERS - IEEEVR
3D Curve Creation on and around Physical Objects with Mobile AR. Invited Journal. Hui Ye: School of Creative Media, City University of Hong Kong, China; Kin Chung Kwan: Department of Computer and Information Science, University of Konstanz, Germany; Hongbo Fu: School of Creative Media, City University of Hong Kong, China.CONFERENCE PAPERS
VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform. CONFERENCE AWARD WINNERS With the rapidly increasing resolutions of 360° cameras, head-mounted displays, and live-streaming services, streaming high-resolution panoramic videos over limited-bandwidth networks is becoming acritical challenge.
CALL FOR CONFERENCE PAPERSSEE MORE ON IEEEVR.ORGIEEEVR 2020
Registered? Click Here to Go To The Online Experience Page. VR 2020 – Venue Change due to COVID-19 Concerns VR 2020 will now be anonline event
PROGRAM OVERVIEW
Please note that all times are given in Lisbon, Portugal local time. On the first day (Saturday, March 27), times are given in WET/UTC. The rest of the conference is affected by Daylight Saving Time (DST), and therefore, times are shown in WEST/UTC+1.CONFERENCE PAPERS
November 6, 2020: Conference paper abstracts due (REQUIRED) November 13, 2020: Conference paper submissions due January 13, 2021: Conference paper notifications of results returned to authors February 1, 2021: Camera-ready material due from authors of accepted conference papers Paper abstracts complete papers must be submitted electronically through the online submission system: VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform.IEEEVR 2019
IEEE VR 2019, the 26th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 23rd through March 27th, 2019 at the Osaka International Convention Center in Osaka, Japan.. About theIEEEVR Conference
POSTERS - IEEEVR
Call for Posters. IEEE VR 2021: the 28th IEEE Conference on Virtual Reality and 3D User Interfaces March 27-April 3, 2021, Virtual http://ieeevr.org/2021/HOME
The organizers of VR 2017 strongly believe that the free exchange of ideas is vital to our discipline. We wholeheartedly support IEEE president Karen Bartleson’s statement that “science, engineering - and humanity - prosper where there is freedom of movement, association, and communication.” Any authors who are impacted by the recent travel restrictions to the United States arePAPERS - IEEEVR
Session 1: 360 Video 1. Monday, March 25th, 10:15 - 11:30, Room A. Chair: Stephen DiVerdi. Motion parallax for 360 RGBD video. Ana Serrano (Universidad de Zaragoza), Incheol Kim (Universidad de Zaragoza), Zhili Chen (Adobe Research), Stephen DiVerdi (Adobe), Diego Gutierrez (Universidad de Zaragoza), Aaron Hertzmann (Adobe), Belen Masia (Universidad de Zaragoza) CONFERENCE COMMITTEE General Chairs . Joaquim Jorge ‒ Universidade de Lisboa, Portugal Kyle Johnsen ‒ University of Georgia, USA J. Edward Swan II ‒ Mississippi State University, USA Pedro Campos ‒ University of Madeira, ITI/LARSyS, Portugal general2021 ieeevr.org ; Journal Paper Chairs . Maud Marchal ‒ Univ. Rennes, INSA/IRISA, France Tabitha Peck ‒ Davidson College, USA DEVELOPING VIRTUAL REALITY APPLICATIONS WITH UNITY Some of the speakers will be available before the tutorial begins (8:00am to 9:00am) to help those who have not yet installed the software. The day will start at a basic level for those who are new toUnity.
IEEEVR CONFERENCEABOUT2021 CONFERENCEVR BEST DISSERTATION AWARDSUBMIT NOWIEEEVR 2018WEBSITE IEEE Virtual Reality 2019. Location: Osaka, Japan Best Journal Paper: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk Best Conference Paper: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne PeillardIEEEVR 2021
Come and Join Us. Present your latest and greatest work at IEEE VR 2021. The conference will be virtual. Our goal is for IEEE VR 2021 to provide the best virtual experience, while following the historical footsteps of the Virtual Experience of VR 2020 in Atlanta. The conference will take place from 27 of March to April 3rd, duringEaster break.
IEEEVR 2020
A globally recognized event for introducing the next big advancements in VR, IEEE VR 2020 will feature oral presentations, posters, research demos, and workshops. The IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of IEEE VR 2022, CHRISTCHURCH, NEW ZEALAND IEEE VR 2022, Christchurch, New Zealand. The IEEE VR 2022 conference, the 29th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 12th through March 16th, 2022, at the Te Pae, The Christchurch Convention Centre in Christchurch, New Zealand.JOURNAL PAPERS
PAPERS - IEEEVR
We categorize 65 papers along the dimensions of space, time, users’ role symmetry, users’ technology symmetry, and output and input modalities. We derive design considerations for collaborative AR environments, and identify research topics that deserve furtherinvestigation.
VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform. CONFERENCE AWARD WINNERS Awards presented at the annual IEEE VR 2021 are in two categories: Awards sponsored by the Visualization and Graphics Technical Committee of the IEEE Computer Society, and. Awards sponsored by the conference itself. Award winners are selected by various means including people’s choice voting, invited judges, and formal selectioncommittees.
WORKSHOP PAPERS
The workshop program will include primary research papers that report study results, novel interaction techniques, or technological interventions aimed towards understanding and mitigating cybersickness, as well as position papers describing early-stage concepts, preliminary results, POSTERS - IEEEVRSEE MORE ON IEEEVR.ORG IEEEVR CONFERENCEABOUT2021 CONFERENCEVR BEST DISSERTATION AWARDSUBMIT NOWIEEEVR 2018WEBSITE IEEE Virtual Reality 2019. Location: Osaka, Japan Best Journal Paper: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk Best Conference Paper: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne PeillardIEEEVR 2021
Come and Join Us. Present your latest and greatest work at IEEE VR 2021. The conference will be virtual. Our goal is for IEEE VR 2021 to provide the best virtual experience, while following the historical footsteps of the Virtual Experience of VR 2020 in Atlanta. The conference will take place from 27 of March to April 3rd, duringEaster break.
IEEEVR 2020
A globally recognized event for introducing the next big advancements in VR, IEEE VR 2020 will feature oral presentations, posters, research demos, and workshops. The IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of IEEE VR 2022, CHRISTCHURCH, NEW ZEALAND IEEE VR 2022, Christchurch, New Zealand. The IEEE VR 2022 conference, the 29th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 12th through March 16th, 2022, at the Te Pae, The Christchurch Convention Centre in Christchurch, New Zealand.JOURNAL PAPERS
PAPERS - IEEEVR
We categorize 65 papers along the dimensions of space, time, users’ role symmetry, users’ technology symmetry, and output and input modalities. We derive design considerations for collaborative AR environments, and identify research topics that deserve furtherinvestigation.
VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform. CONFERENCE AWARD WINNERS Awards presented at the annual IEEE VR 2021 are in two categories: Awards sponsored by the Visualization and Graphics Technical Committee of the IEEE Computer Society, and. Awards sponsored by the conference itself. Award winners are selected by various means including people’s choice voting, invited judges, and formal selectioncommittees.
WORKSHOP PAPERS
The workshop program will include primary research papers that report study results, novel interaction techniques, or technological interventions aimed towards understanding and mitigating cybersickness, as well as position papers describing early-stage concepts, preliminary results, POSTERS - IEEEVRSEE MORE ON IEEEVR.ORGPROGRAM OVERVIEW
Program Overview. Conference local time. Please note that all times are given in Lisbon, Portugal local time. On the first day (Saturday, March 27), times are given in WET/UTC. The rest of the conference is affected by Daylight Saving Time (DST), and therefore, times are shown in WEST/UTC+1. Locations.CONFERENCE PAPERS
November 6, 2020: Conference paper abstracts due (REQUIRED) November 13, 2020: Conference paper submissions due January 13, 2021: Conference paper notifications of results returned to authors February 1, 2021: Camera-ready material due from authors of accepted conference papers Paper abstracts complete papers must be submitted electronically through the online submission system:VIDEOS - IEEEVR
The result is a system that provides seamless rendering of data sets at vastly different scales. If playback doesn't begin shortly, try restarting your device. Videos you watch may be added to the TV's watch history and influence TV recommendations. To avoid this, cancel and sign in to YouTube on your computer.RESEARCH DEMOS
Abstract. Current trends in immersive technologies suggest an increase in capturing user’s data to drive interactions and avatar representations. With growing numbers of data types being collected, users need an easy way to view and control their privacy settings. In this demo, we present a method for users to adjust options related toIEEEVR 2019
The Society for Art and Science. Japan Ergonomics Society. The Japanese Society of Medical Imaging. IEEE VR 2019, the 26th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 23rd through March 27th, 2019 at the Osaka International Convention Center in Osaka, Japan.POSTERS - IEEEVR
Supplemental materials can be uploaded to the submission site as well. Poster drafts and final posters should be in portrait format with a maximum size given by the A0 standard (841 x 1189 mm; or 33.1 x 46.8 in). This year, every accepted poster would submit a 30-second teaservideo.
POSTERS - IEEEVR
Performing text selection in AR commonly uses hand-tracking, voice commands, and eye/head-gaze, which are cumbersome and lack precision. In this poster paper, we explore the use of a smartphone as an input device to support text selection in AR-HMD because ofVGTC AWARD WINNERS
The IEEE VGTC Virtual Reality Career Award was established in 2005. It is given every year to an individual to honor that person’s lifetime contributions to virtual & augmented reality. Nominations for the Virtual Reality Career Award can be submitted to the awards current chair, Henry Fuchs, at vgtc-vr-awards vgtc.org. The 2021 VGTCPOSTERS - IEEEVR
Our system uses two Leap Motion sensors for wide-range hand tracking, and we developed a method to calibrate and compose the tracking results of two Leap Motion sensors. We employ multiple pressure sensors attached on the user’s fingertips to more accurately check CONFERENCE COMMITTEE Committees . Conference Committee Steering Committee Program Committee. Past Conferences ☰. General Chairs. Joaquim Jorge ‒ Universidade de Lisboa, Portugal. Kyle Johnsen ‒ University of Georgia, USA. J. Edward Swan II ‒ Mississippi State University, USA. Pedro Campos ‒ University of Madeira, ITI/LARSyS, Portugal.general2021 [at
IEEEVR CONFERENCEABOUT2021 CONFERENCEVR BEST DISSERTATION AWARDSUBMIT NOWIEEEVR 2018WEBSITE IEEE Virtual Reality 2019. Location: Osaka, Japan Best Journal Paper: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk Best Conference Paper: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne PeillardIEEEVR 2021
Come and Join Us. Present your latest and greatest work at IEEE VR 2021. The conference will be virtual. Our goal is for IEEE VR 2021 to provide the best virtual experience, while following the historical footsteps of the Virtual Experience of VR 2020 in Atlanta. The conference will take place from 27 of March to April 3rd, duringEaster break.
IEEEVR 2020
A globally recognized event for introducing the next big advancements in VR, IEEE VR 2020 will feature oral presentations, posters, research demos, and workshops. The IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area ofABOUT - IEEEVR
The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad area of virtual reality (VR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists IEEE VR 2022, CHRISTCHURCH, NEW ZEALAND IEEE VR 2022, Christchurch, New Zealand. The IEEE VR 2022 conference, the 29th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 12th through March 16th, 2022, at the Te Pae, The Christchurch Convention Centre in Christchurch, New Zealand.JOURNAL PAPERS
VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform.VGTC AWARD WINNERS
The IEEE VGTC Virtual Reality Career Award was established in 2005. It is given every year to an individual to honor that person’s lifetime contributions to virtual & augmented reality. Nominations for the Virtual Reality Career Award can be submitted to the awards current chair, Henry Fuchs, at vgtc-vr-awards vgtc.org. The 2021 VGTCCALL FOR PAPERS
WORKSHOPS | IEEE VR 2013 The IEEE VR 2013 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology. IEEEVR CONFERENCEABOUT2021 CONFERENCEVR BEST DISSERTATION AWARDSUBMIT NOWIEEEVR 2018WEBSITE IEEE Virtual Reality 2019. Location: Osaka, Japan Best Journal Paper: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk Best Conference Paper: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne PeillardIEEEVR 2021
Come and Join Us. Present your latest and greatest work at IEEE VR 2021. The conference will be virtual. Our goal is for IEEE VR 2021 to provide the best virtual experience, while following the historical footsteps of the Virtual Experience of VR 2020 in Atlanta. The conference will take place from 27 of March to April 3rd, duringEaster break.
IEEEVR 2020
A globally recognized event for introducing the next big advancements in VR, IEEE VR 2020 will feature oral presentations, posters, research demos, and workshops. The IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area ofABOUT - IEEEVR
The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad area of virtual reality (VR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists IEEE VR 2022, CHRISTCHURCH, NEW ZEALAND IEEE VR 2022, Christchurch, New Zealand. The IEEE VR 2022 conference, the 29th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 12th through March 16th, 2022, at the Te Pae, The Christchurch Convention Centre in Christchurch, New Zealand.JOURNAL PAPERS
VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform.VGTC AWARD WINNERS
The IEEE VGTC Virtual Reality Career Award was established in 2005. It is given every year to an individual to honor that person’s lifetime contributions to virtual & augmented reality. Nominations for the Virtual Reality Career Award can be submitted to the awards current chair, Henry Fuchs, at vgtc-vr-awards vgtc.org. The 2021 VGTCCALL FOR PAPERS
WORKSHOPS | IEEE VR 2013 The IEEE VR 2013 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology.IEEEVR 2020
A globally recognized event for introducing the next big advancements in VR, IEEE VR 2020 will feature oral presentations, posters, research demos, and workshops. The IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area ofPROGRAM OVERVIEW
Program Overview. Conference local time. Please note that all times are given in Lisbon, Portugal local time. On the first day (Saturday, March 27), times are given in WET/UTC. The rest of the conference is affected by Daylight Saving Time (DST), and therefore, times are shown in WEST/UTC+1. Locations.PAPERS - IEEEVR
We categorize 65 papers along the dimensions of space, time, users’ role symmetry, users’ technology symmetry, and output and input modalities. We derive design considerations for collaborative AR environments, and identify research topics that deserve furtherinvestigation.
VIDEOS - IEEEVR
The Visit. Volker Kuchelmeister, Jill Bennett, Natasha Ginnivan, Gail Kenning, Christopher Papadopoulos, Bec Dean, & Melissa Neidorf. The Visit is an interactive real-time Virtual Reality experience, developed from a ground-breaking research project conducted by artists and psychologists working with women living with dementia.TUTORIALS - IEEEVR
This tutorial will explore the myriad of approaches, tool chains, and applications for building X3D objects and scenes. This includes: different formats and data types, approaches to multiple input devices and sensors, and deployment to different display devices, including 3D printers. Through guest presenters, we will highlight the variety ofVGTC AWARDS
The 2020 Virtual Reality Technical Achievement Award goes to Jeremy Bailenson in recognition of his research on psychological effects of Virtual Reality experiences. Professor Bailenson has been building and testing avatar-based virtual reality systems since the late 1990s. His early work at UC Santa Barbara focused on developing the algorithms CONFERENCE AWARD WINNERS Awards presented at the annual IEEE VR 2021 are in two categories: Awards sponsored by the Visualization and Graphics Technical Committee of the IEEE Computer Society, and. Awards sponsored by the conference itself. Award winners are selected by various means including people’s choice voting, invited judges, and formal selectioncommittees.
POSTERS - IEEEVR
Supplemental materials can be uploaded to the submission site as well. Poster drafts and final posters should be in portrait format with a maximum size given by the A0 standard (841 x 1189 mm; or 33.1 x 46.8 in). This year, every accepted poster would submit a 30-second teaservideo.
CALL FOR WORKSHOP PAPERS Date: March 22nd, 9:00AM-12:30PM. Website: https://anivae.fhstp.ac.at/. Submission - January 15, 2020. Notification - January 31, 2020. Camera ready - February 10, 2020. The overall goal of the workshop is to identify the chances and challenges of animated content in AVR environments.HOME
The organizers of VR 2017 strongly believe that the free exchange of ideas is vital to our discipline. We wholeheartedly support IEEE president Karen Bartleson’s statement that “science, engineering - and humanity - prosper where there is freedom of movement, association, and communication.” Any authors who are impacted by the recent travel restrictions to the United States are IEEEVR CONFERENCEABOUT2021 CONFERENCEVR BEST DISSERTATION AWARDSUBMIT NOWIEEEVR 2018WEBSITE IEEE Virtual Reality 2019. Location: Osaka, Japan Best Journal Paper: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk Best Conference Paper: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne PeillardIEEEVR 2021
Come and Join Us. Present your latest and greatest work at IEEE VR 2021. The conference will be virtual. Our goal is for IEEE VR 2021 to provide the best virtual experience, while following the historical footsteps of the Virtual Experience of VR 2020 in Atlanta. The conference will take place from 27 of March to April 3rd, duringEaster break.
IEEEVR 2020IEEE VR CONFERENCEIEEE VR 2020 PAPERS A globally recognized event for introducing the next big advancements in VR, IEEE VR 2020 will feature oral presentations, posters, research demos, and workshops. The IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area ofABOUT - IEEEVR
The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad area of virtual reality (VR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists IEEE VR 2022, CHRISTCHURCH, NEW ZEALAND IEEE VR 2022, Christchurch, New Zealand. The IEEE VR 2022 conference, the 29th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 12th through March 16th, 2022, at the Te Pae, The Christchurch Convention Centre in Christchurch, New Zealand.JOURNAL PAPERS
VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform.VGTC AWARD WINNERS
The IEEE VGTC Virtual Reality Career Award was established in 2005. It is given every year to an individual to honor that person’s lifetime contributions to virtual & augmented reality. Nominations for the Virtual Reality Career Award can be submitted to the awards current chair, Henry Fuchs, at vgtc-vr-awards vgtc.org. The 2021 VGTCCALL FOR PAPERS
WORKSHOPS | IEEE VR 2013 The IEEE VR 2013 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology. IEEEVR CONFERENCEABOUT2021 CONFERENCEVR BEST DISSERTATION AWARDSUBMIT NOWIEEEVR 2018WEBSITE IEEE Virtual Reality 2019. Location: Osaka, Japan Best Journal Paper: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk Best Conference Paper: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne PeillardIEEEVR 2021
Come and Join Us. Present your latest and greatest work at IEEE VR 2021. The conference will be virtual. Our goal is for IEEE VR 2021 to provide the best virtual experience, while following the historical footsteps of the Virtual Experience of VR 2020 in Atlanta. The conference will take place from 27 of March to April 3rd, duringEaster break.
IEEEVR 2020IEEE VR CONFERENCEIEEE VR 2020 PAPERS A globally recognized event for introducing the next big advancements in VR, IEEE VR 2020 will feature oral presentations, posters, research demos, and workshops. The IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area ofABOUT - IEEEVR
The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad area of virtual reality (VR). Since 1993, IEEE VR has presented groundbreaking research and accomplishments by virtual reality pioneers: scientists, engineers, designers, and artists IEEE VR 2022, CHRISTCHURCH, NEW ZEALAND IEEE VR 2022, Christchurch, New Zealand. The IEEE VR 2022 conference, the 29th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 12th through March 16th, 2022, at the Te Pae, The Christchurch Convention Centre in Christchurch, New Zealand.JOURNAL PAPERS
VIRBELA INSTRUCTIONS Virbela / iLRN Virtual Campus Instructions. Dear IEEEVR 2021 attendee, This year, we will have the poster, doctoral consortium, demo, 3DUI contest, and video presentations on the iLRN Virtual Campus, the 3D venue for the conference, which runs on the Virbela platform.VGTC AWARD WINNERS
The IEEE VGTC Virtual Reality Career Award was established in 2005. It is given every year to an individual to honor that person’s lifetime contributions to virtual & augmented reality. Nominations for the Virtual Reality Career Award can be submitted to the awards current chair, Henry Fuchs, at vgtc-vr-awards vgtc.org. The 2021 VGTCCALL FOR PAPERS
WORKSHOPS | IEEE VR 2013 The IEEE VR 2013 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology.IEEEVR 2020
A globally recognized event for introducing the next big advancements in VR, IEEE VR 2020 will feature oral presentations, posters, research demos, and workshops. The IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area ofPROGRAM OVERVIEW
Program Overview. Conference local time. Please note that all times are given in Lisbon, Portugal local time. On the first day (Saturday, March 27), times are given in WET/UTC. The rest of the conference is affected by Daylight Saving Time (DST), and therefore, times are shown in WEST/UTC+1. Locations.PAPERS - IEEEVR
We categorize 65 papers along the dimensions of space, time, users’ role symmetry, users’ technology symmetry, and output and input modalities. We derive design considerations for collaborative AR environments, and identify research topics that deserve furtherinvestigation.
VIDEOS - IEEEVR
The Visit. Volker Kuchelmeister, Jill Bennett, Natasha Ginnivan, Gail Kenning, Christopher Papadopoulos, Bec Dean, & Melissa Neidorf. The Visit is an interactive real-time Virtual Reality experience, developed from a ground-breaking research project conducted by artists and psychologists working with women living with dementia.TUTORIALS - IEEEVR
This tutorial will explore the myriad of approaches, tool chains, and applications for building X3D objects and scenes. This includes: different formats and data types, approaches to multiple input devices and sensors, and deployment to different display devices, including 3D printers. Through guest presenters, we will highlight the variety ofVGTC AWARDS
The 2020 Virtual Reality Technical Achievement Award goes to Jeremy Bailenson in recognition of his research on psychological effects of Virtual Reality experiences. Professor Bailenson has been building and testing avatar-based virtual reality systems since the late 1990s. His early work at UC Santa Barbara focused on developing the algorithms CONFERENCE AWARD WINNERS Awards presented at the annual IEEE VR 2021 are in two categories: Awards sponsored by the Visualization and Graphics Technical Committee of the IEEE Computer Society, and. Awards sponsored by the conference itself. Award winners are selected by various means including people’s choice voting, invited judges, and formal selectioncommittees.
POSTERS - IEEEVR
Supplemental materials can be uploaded to the submission site as well. Poster drafts and final posters should be in portrait format with a maximum size given by the A0 standard (841 x 1189 mm; or 33.1 x 46.8 in). This year, every accepted poster would submit a 30-second teaservideo.
CALL FOR WORKSHOP PAPERS Date: March 22nd, 9:00AM-12:30PM. Website: https://anivae.fhstp.ac.at/. Submission - January 15, 2020. Notification - January 31, 2020. Camera ready - February 10, 2020. The overall goal of the workshop is to identify the chances and challenges of animated content in AVR environments.HOME
The organizers of VR 2017 strongly believe that the free exchange of ideas is vital to our discipline. We wholeheartedly support IEEE president Karen Bartleson’s statement that “science, engineering - and humanity - prosper where there is freedom of movement, association, and communication.” Any authors who are impacted by the recent travel restrictions to the United States areIEEEVR Conference
* About
* 2021 Conference
* Past Conferences
* VR VGTC Awards
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WELCOME TO IEEEVR
The Premier International Conference on Virtual Reality and 3D UserInterfaces
ABOUT THE IEEEVR CONFERENCE Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.PAST CONFERENCES:
IEEE VIRTUAL REALITY 2020 LOCATION: Atlanta, Georgia, USA BEST JOURNAL PAPERS: Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, Ludovic Hoyet ThinVR: Heterogeneous microlens arrays for compact, 180 degree FOV VR near-eye displays Joshua Ratcliff, Alexey Supikov, Santiago Alfaro,Ronald Azuma
BEST CONFERENCE PAPERS: A Physics-based Virtual Reality Simulation Framework for Neonatal Endotracheal Intubation Xiao Xiao, Shang Zhao, Yan Meng, Lamia Soghier, Xiaoke Zhang, James Hahn Detecting System Errors in Virtual Reality Using EEG through Error Related Potentials Hakim Si-Mohammed, Catarina Lopes-Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Géry Casiez, Gernot Müller-Putz, Anatole Lécuyer, Reinhold Scherer Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing Niko Wißmann, Martin Mišiak, Arnulph Fuhrmann, Marc Erich Latoschik Website Proceedings IEEE VIRTUAL REALITY 2019 LOCATION: Osaka, Japan BEST JOURNAL PAPER: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk BEST CONFERENCE PAPER: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet Sanz, Guillaume Moreau, Anatole Lécuyer Website Proceedings IEEE VIRTUAL REALITY 2018 LOCATION: Reutlingen, Germany BEST PAPER: The impact of avatar personalization and immersion on virtual body ownership, presence, and emotional response Thomas Waltemate, Dominik Gall, Daniel Roth, Mario Botsch, and Marc ErichLatoschik
Website Proceedings IEEE VIRTUAL REALITY 2017 LOCATION: Los Angeles, California, USA BEST PAPER: Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors David Dunn, Cary Tippets, Kent Torell, Petr Kellnhofer, Kaan Aksit, Piotr Didyk, Karol Myszkowski, David Luebke, and Henry Fuchs Website Proceedings IEEE VIRTUAL REALITY 2016 LOCATION: Greenville, South Carolina, USA BEST PAPER: From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality Peter Lincoln, Alex Blate, Montek Singh, Turner Whitted, Andrei State, Anselmo Lastra, and HenryFuchs
Website Proceedings IEEE VIRTUAL REALITY 2015 LOCATION: Arles, Camargue-Provence, France BEST PAPER: Extended Depth-of-Field Projector by Fast Focal Sweep Projection Daisuke Iwai, Shoichiro Mihara, and Kosuke Sato Website Proceedings IEEE VIRTUAL REALITY 2014 LOCATION: Minneapolis, MN, USA BEST PAPER: Mixed Reality Virtual Pets to Reduce Childhood Obesity Kyle Johnsen, Sun Joo Ahn, James Moore, Scott Brown, Thomas P. Robertson, Amanda Marable, and Aryabrata Basu Website Proceedings IEEE VIRTUAL REALITY 2013 LOCATION: Orlando, FL, USA BEST PAPER: Immersive Group-to-Group Telepresence Stephan Beck, André Kunert, Alexander Kulik, Bernd Froehlich Website Proceedings IEEE VIRTUAL REALITY 2012 LOCATION: Orange County, CA, USA BEST PAPER: Haptic Palpation for Medical Simulation in Virtual Environments Sebastian Ullrich, Torsten Kuhle Website Proceedings IEEE VIRTUAL REALITY 2011 LOCATION: Singapore, Singapore BEST PAPER: Stable Vision-Aided Navigation for Large-Area Augmented Reality Taragay Oskiper, Han-Pang Chiu, Zhiwei Zhu, Supun Samaresekera, Rakesh Kumar Website Proceedings IEEE VIRTUAL REALITY 2010 LOCATION: Waltham, MA, USA BEST PAPER: Auto-Calibration of Cylindrical Multi-Projector Systems Behzad Sajadi and Aditi Majumder Website Proceedings IEEE VIRTUAL REALITY 2009 LOCATION: Lafayette, LA, USA Website Proceedings IEEE VIRTUAL REALITY 2008 LOCATION: Reno, NV, USA Website Proceedings IEEE VIRTUAL REALITY 2007 LOCATION: Charlotte, NC, USA Website Proceedings IEEE VIRTUAL REALITY 2006 LOCATION: Alexandria, VA, USA Website Proceedings IEEE VIRTUAL REALITY 2005 LOCATION: Bonn, GermanyProceedings
IEEE VIRTUAL REALITY 2004 LOCATION: Chicago, IL, USAProceedings
IEEE VIRTUAL REALITY 2003 LOCATION: Los Angelas, CA, USAProceedings
IEEE VIRTUAL REALITY 2002 LOCATION: Orlando, FL, USAProceedings
IEEE VIRTUAL REALITY 2001 LOCATION: Yokohama, Kanagawa, JapanProceedings
IEEE VIRTUAL REALITY 2000 LOCATION: New Brunswick, NJ, USAProceedings
IEEE VIRTUAL REALITY 1999 LOCATION: Houston, TX, USAProceedings
IEEE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM 1998 LOCATION: Atlanta, GA, USAProceedings
IEEE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM 1997 LOCATION: Albuquerque, NM, USAProceedings
IEEE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM 1996 LOCATION: Santa Clara, CA, USAProceedings
IEEE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM 1995 LOCATION: Research Triangle Park, NC, USAProceedings
IEEE VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM 1993 LOCATION: Seattle, WA, USAProceedings
IEEE RESEARCH FRONTIERS IN VIRTUAL REALITY 1993 LOCATION: San Jose, CA, USAProceedings
VIRTUAL REALITY VGTC AWARDS Virtual Reality Best Dissertation AwardsSTEERING COMMITTEE
For inquiries about the technical paper program of this year's conference, please email the program chairs For all other inquiries about this year's conference, please email thegeneral chairs
For inquiries about hosting a future IEEE VR conference or suggested changes, please email the steering committee (steering ieeevr.org) or the steering committee chair Benjamin Lok (lokufl.edu)
CURRENT COMMITTEE MEMBERS:MARK BILLINGHURST
_University of South Australia, Australia_VICTORIA INTERRANTE
_University of Minnesota, USA_KIYOSHI KIYOKAWA
_Nara Institute of Science and Technology, Japan_GUDRUN KLINKER
_Technical University of Munich, Germany_BENJAMIN LOK
_University of Florida, USA_ADITI MAJUMDER
_University of California, Irvine, USA_J. EDWARD SWAN II
_Mississippi State University, USA_MARY WHITTON
_University of North Carolina, USA_ IEEEVR Conference | Design by Andrew NolanDetails
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