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KARL SIMS
Karl Sims is a digital media artist and visual effects software developer. His interactive works have been exhibited worldwide at the Pompidou Center, Ars Electronica, ICC Museum, DeCordova Museum, Boston Museum of Science, and at MIT. He founded GenArts, Inc. which created special effects software tools for the motion picture industry, and he also held positions at Thinking Machines Corporation, Optomystic, and Whitney/Demos Productions. Karl studied computer graphics at the MIT Media Lab, and Life Sciences as an undergraduate at MIT. He is the recipient of various awards including two Ars Electronica Golden Nicas, a MacArthur Fellowship Award, and an Emmy Award. Photo by Hank Morgan INTERACTIVE EXHIBITS: Â Â _Flow_ , 2018, Interactive exhibit utilizing fluid flow and other simulations that react to the gestures and motions of visitors. Exhibited at the MIT Stata Center, Cambridge,Mass.
  _Particle Mirror_ , 2017, Multi-person augmented-reality exhibit allowing visitors to manipulate particles in physical simulations as they move and generate sounds. Exhibited at the Museum of Science, Boston.   _Reaction-Diffusion Media Wall_ , 2016, Interactive simulation of chemicals that react and diffuse to create emergent dynamic patterns. Exhibited at the Museum of Science,Boston.
  _Galápagos_ , 1997, Media installation allowing museum visitors to interactively evolve 3D animated forms. Exhibited at the ICC in Tokyo and the DeCordova Museumin Lincoln, Mass.
  _Genetic Images_ , 1993, Allows the interactive evolution of abstract still images. Exhibited at the Centre Georges Pompidou in Paris, Ars Electronica in Linz, Austria, and the Interactive Media Festival in Los Angeles.   _Interactive Video Kaleidoscope_, 1987, A human sized real kaleidoscope creates colorized feedback patterns from faces. Exhibited at the Massachusetts Institute of Technology, and the SIGGRAPH 1988 Art Show in Atlanta.COMPUTER ANIMATION:
_Seven Experiments in Procedural Animation_ , 2018, Emergent digital textures and patterns, shown at ARS Electronica, and at 100 Federal Street in Boston. _Evolved Virtual Creatures_ , 1994, Demonstration of research results show simulated block creatures performing various evolved behaviors. _Liquid Selves_ , 1992, Computer animation of human forms and faces, produced for Art Futura and "Memory Palace" at the World's Fair in Spain. _Primordial Dance_ , 1991, Animated sequences created using automatic morphing between "evolved" images. _Panspermia_ , 1990, Animation depicting a life cycle of an inter-galactic botanical life form. _Particle Dreams_ , 1988, Animated waterfall, snowstorm, and explosion, created with particle systemstechniques.
_Excerpts from Leonardo's Deluge_, 1989, Demonstration of choreographed image flow techniques. _Burning Logos_, 1989, Collection of animated fire simulations created using particle systems techniques. _Inner View_, 1989, Animations utilizing 3D Volume Rendering. _Locomotion Studies_,
1987, Animated walking stick creatures and inch worms.TECHNICAL PAPERS:
"The Surprising Creativity of Digital Evolution:A
Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities" J.Lehman, J.Clune, D.Misevic... K.Sims, and many others. Artificial Life Journal, Vol.26, No.2, Spring2020, pp.274-306
"Evolving Virtual Creatures" K.Sims, Computer Graphics (Siggraph '94 Proceedings), July 1994,pp.15-22.
"Evolving 3D Morphology and Behavior by Competition" K.Sims, Artificial Life IV Proceedings, ed.by Brooks & Maes, MIT Press, 1994, pp.28-39. "Artificial Evolution for Computer Graphics" K.Sims, Computer Graphics (Siggraph '91 proceedings), July 1991,pp.319-328.
"Interactive Evolution of Dynamical Systems" K.Sims, Towards a Practice of Autonomous Systems: Proceedings of the First European Conference on Artificial Life, MIT Press, 1992,pp.171-178.
"Interactive Evolution of Equations for Procedural Models" K.Sims, The Visual Computer, Aug. 1993, pp.466-476. "Particle Animation and Rendering Using Data Parallel Computation" K.Sims, Computer Graphics (Siggraph '90 proceedings), Aug. 1990,pp.405-413.
"Choreographed Image Flow" K.Sims, The Journal of Visualization and Computer Animation, Vol.3,1992, pp.31-43.
"Handwritten Character Classification Using Nearest Neighbor inLarge Databases"
S.Smith, M.Bourgoin, K.Sims, & H.Voorhees, Pattern Analysis and Machine Intelligence, Sept. 1994, pp.915-919. "3D Image Synthesis on the Connection Machine" F.Crow, G.Demos, J.Hardy, J.McLaughlin, & K.Sims, International Journal of High Speed Computing, June 1989, pp.329-347. BIO-INSPIRED PRINTS: Â Â 3D Printed Objects , 2013, procedurally generated physical objects from density functions, available via Shapeways. Â Â Fractals , 2011, Images generated by iterative function systems related to Julia sets. Â Â Reaction-Diffusion , 2012, Images from Gray-Scott reaction-diffusion simulations. Â Â Evolved Noise , 2012, Images created by interactive evolution of procedural textures.MATH MACHINES:
A Three-Pendulum Rotary Harmonograph 2009, Create unique hypnotic designs with this swinging art table, as featured in Make Magazine.
Pascal's Marble Run 2012, A fun and tangible way to understand Pascal's triangle and the mathematics ofprobability.
TUTORIALS:
Fluid Flow Tutorial
Reaction-Diffusion Tutorial Understanding Julia and Mandelbrot sets Interactive Fast Fourier Transform TutorialOTHER:
Puzzles
Ranked Choice VotingAwards and Honors
© 1987-2018, Karl Sims, All rights reserved.Details
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