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PHILIPS VG-8235
DAEWOO CPC-400
CATEGORY:DISK BASIC
PHILIPS VG-8020
GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process aSTICK() - MSX WIKI
Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2YAMAHA CX5M
GOTEKS WITH NEW "GUTS" Hi Alexey, thank you very much for the guide. It worked like a charm. It was a real life-saver. I see the news as a mixed bag. Downsides - need special cable (I was lucky I had microUSB(F) to USB-A(M), this together with standard USB-A to microUSB cable resulted in needed that USB-A(M) - USB-A(M). MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project. MUTANTS FROM THE DEEP Mutants From The Deep. Mutants From The Deep is a submarine schoot-em-up for MSX1. Choose your character, enhance your gear and fire your weapons in 8 directions as you swim into the dangers of the deep. Mutants or not, this game gets release as we speak. There are stranger things that nobody had seen before in the depths of the sea.PHILIPS VG-8235
DAEWOO CPC-400
CATEGORY:DISK BASIC
PHILIPS VG-8020
GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process aSTICK() - MSX WIKI
Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2YAMAHA CX5M
GOTEKS WITH NEW "GUTS" Hi Alexey, thank you very much for the guide. It worked like a charm. It was a real life-saver. I see the news as a mixed bag. Downsides - need special cable (I was lucky I had microUSB(F) to USB-A(M), this together with standard USB-A to microUSB cable resulted in needed that USB-A(M) - USB-A(M). MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project. MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters. ROM | MSX RESOURCE CENTER ROM 1. by MSX Resource Center on 17-12-2011, 10:59. ROM was the disk magazine of the United MSX Force (UMF). After 6 editions this diskmagazine merged with Sunrise (or vice versa).SCREEN - MSX WIKI
SCREEN 1 is a text screen, but the charset can be filled with game graphics and sprites can also be used. MSX2 and MSX2+ modes have better sprite possibilities compared to MSX1 modes. On MSX2 and higher you can change between 40x24 and 80x24 SCREEN 0 mode by using WIDTH -command. SCREEN 9: Text mode using a graphic screen - Available onlyon
MSX TURBO R
The MSX Turbo R is the last generation of MSX computers that was put to market by a household electronic brand. Only Panasonic was brave enough to put faith in the standard once again, by releasing two different models: the Panasonic FS-A1ST and the Panasonic FS-A1GT. MSX Turbo R computers were produced until 1994. CALL TEXT - MSX WIKI Effect. Displays a text on graphic screen 2 in a special window, with the characters in white on a red background. The characters are displayed from right to left with spaces added before and after numbers when they are not between quotes.CATEGORY:KONAMI
Based on work by Gdx and Rderooy and others. Konami was possibly the most renowned software publisher for the MSX. They published a large range of games, typically of higher quality then other software houses. The first Konami games were released in 1983 by Sony, from 1984 they started publishing themselves. They also created a soundchip, the
PIONEER PX-V60
Description. The Pioneer PX-V60 is a MSX1 computer, aimed at the Japanese market. It was meant for attaching to a LaserDisc player, and as such has superimpose capabilities.. Compared to other Pioneer MSX1 computers, it lacks LaserDisc system control-in, RGB output, headphone out and the sliders for volume and mixing-level that the other Pioneer MSX machines feature. DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+.YAMAHA CX5M
The Yamaha CX5, CX5F, CX5M, CX5MII and CX5MII/128 computers were specifically targeted at music and sound production, and as such were regarded by many as non-standard MSX machines. However, they are in fact standard MSX1 computers and can be used as such.STICK() - MSX WIKI
Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2 MUTANTS FROM THE DEEP Mutants From The Deep. Mutants From The Deep is a submarine schoot-em-up for MSX1. Choose your character, enhance your gear and fire your weapons in 8 directions as you swim into the dangers of the deep. Mutants or not, this game gets release as we speak. There are stranger things that nobody had seen before in the depths of the sea.PHILIPS VG-8235
DAEWOO CPC-400
CATEGORY:DISK BASIC
PHILIPS VG-8020
GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process aSTICK() - MSX WIKI
Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2YAMAHA CX5M
GOTEKS WITH NEW "GUTS" Hi Alexey, thank you very much for the guide. It worked like a charm. It was a real life-saver. I see the news as a mixed bag. Downsides - need special cable (I was lucky I had microUSB(F) to USB-A(M), this together with standard USB-A to microUSB cable resulted in needed that USB-A(M) - USB-A(M). MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project. MUTANTS FROM THE DEEP Mutants From The Deep. Mutants From The Deep is a submarine schoot-em-up for MSX1. Choose your character, enhance your gear and fire your weapons in 8 directions as you swim into the dangers of the deep. Mutants or not, this game gets release as we speak. There are stranger things that nobody had seen before in the depths of the sea.PHILIPS VG-8235
DAEWOO CPC-400
CATEGORY:DISK BASIC
PHILIPS VG-8020
GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process aSTICK() - MSX WIKI
Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2YAMAHA CX5M
GOTEKS WITH NEW "GUTS" Hi Alexey, thank you very much for the guide. It worked like a charm. It was a real life-saver. I see the news as a mixed bag. Downsides - need special cable (I was lucky I had microUSB(F) to USB-A(M), this together with standard USB-A to microUSB cable resulted in needed that USB-A(M) - USB-A(M). MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project. MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters. ROM | MSX RESOURCE CENTER ROM 1. by MSX Resource Center on 17-12-2011, 10:59. ROM was the disk magazine of the United MSX Force (UMF). After 6 editions this diskmagazine merged with Sunrise (or vice versa).SCREEN - MSX WIKI
SCREEN 1 is a text screen, but the charset can be filled with game graphics and sprites can also be used. MSX2 and MSX2+ modes have better sprite possibilities compared to MSX1 modes. On MSX2 and higher you can change between 40x24 and 80x24 SCREEN 0 mode by using WIDTH -command. SCREEN 9: Text mode using a graphic screen - Available onlyon
MSX TURBO R
The MSX Turbo R is the last generation of MSX computers that was put to market by a household electronic brand. Only Panasonic was brave enough to put faith in the standard once again, by releasing two different models: the Panasonic FS-A1ST and the Panasonic FS-A1GT. MSX Turbo R computers were produced until 1994. CALL TEXT - MSX WIKI Effect. Displays a text on graphic screen 2 in a special window, with the characters in white on a red background. The characters are displayed from right to left with spaces added before and after numbers when they are not between quotes.CATEGORY:KONAMI
Based on work by Gdx and Rderooy and others. Konami was possibly the most renowned software publisher for the MSX. They published a large range of games, typically of higher quality then other software houses. The first Konami games were released in 1983 by Sony, from 1984 they started publishing themselves. They also created a soundchip, the
PIONEER PX-V60
Description. The Pioneer PX-V60 is a MSX1 computer, aimed at the Japanese market. It was meant for attaching to a LaserDisc player, and as such has superimpose capabilities.. Compared to other Pioneer MSX1 computers, it lacks LaserDisc system control-in, RGB output, headphone out and the sliders for volume and mixing-level that the other Pioneer MSX machines feature. DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+.YAMAHA CX5M
The Yamaha CX5, CX5F, CX5M, CX5MII and CX5MII/128 computers were specifically targeted at music and sound production, and as such were regarded by many as non-standard MSX machines. However, they are in fact standard MSX1 computers and can be used as such.STICK() - MSX WIKI
Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2 MSX RESOURCE CENTERNEWSFORUMWIKICOMMUNITYARTICLESDOWNLOADS MSX Resource Center is a website about the 8bit MSX computer system, which was introduced by Microsoft and ASCII in 1983. We have an extensive archive of MSX news, an active MSX forum, lots of information in our MSX wiki and a large section of free MSX software. As a first time visitor, our MSX wiki might be a great starting pointto find out
MUTANTS FROM THE DEEP Mutants From The Deep. Mutants From The Deep is a submarine schoot-em-up for MSX1. Choose your character, enhance your gear and fire your weapons in 8 directions as you swim into the dangers of the deep. Mutants or not, this game gets release as we speak. There are stranger things that nobody had seen before in the depths of the sea.MSXDEV21 #11
The Quest For the 10th Island. MSXdev21 #11 - Where Is it? The Quest For the 10th Island. In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). Contestants have until the end of August to submit their entries.MSXDEV21 #13
MSXdev21 #13 - Pitman. This game will challenge your brain. Use your foresight, think into the future. Maneuver the boulders and collect all the diamonds to advance to the next level. This is this year's second entry from Under4Mhz. Contestants have until the end of August to submit their entries.DAEWOO CPC-400
COLOR - MSX WIKISEE MORE ON MSX.ORGPHILIPS VG-8235
GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process aHITACHI MB-H3
MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project. MSX RESOURCE CENTERNEWSFORUMWIKICOMMUNITYARTICLESDOWNLOADS MSX Resource Center is a website about the 8bit MSX computer system, which was introduced by Microsoft and ASCII in 1983. We have an extensive archive of MSX news, an active MSX forum, lots of information in our MSX wiki and a large section of free MSX software. As a first time visitor, our MSX wiki might be a great starting pointto find out
MUTANTS FROM THE DEEP Mutants From The Deep. Mutants From The Deep is a submarine schoot-em-up for MSX1. Choose your character, enhance your gear and fire your weapons in 8 directions as you swim into the dangers of the deep. Mutants or not, this game gets release as we speak. There are stranger things that nobody had seen before in the depths of the sea.MSXDEV21 #11
The Quest For the 10th Island. MSXdev21 #11 - Where Is it? The Quest For the 10th Island. In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). Contestants have until the end of August to submit their entries.MSXDEV21 #13
MSXdev21 #13 - Pitman. This game will challenge your brain. Use your foresight, think into the future. Maneuver the boulders and collect all the diamonds to advance to the next level. This is this year's second entry from Under4Mhz. Contestants have until the end of August to submit their entries.DAEWOO CPC-400
COLOR - MSX WIKISEE MORE ON MSX.ORGPHILIPS VG-8235
GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process aHITACHI MB-H3
MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.MSX RESOURCE CENTER
MSX Resource Center is a website about the 8bit MSX computer system, which was introduced by Microsoft and ASCII in 1983. We have an extensive archive of MSX news, an active MSX forum, lots of information in our MSX wiki and a large section of free MSX software. As a first time visitor, our MSX wiki might be a great starting pointto find out
FORUMS | MSX RESOURCE CENTER Forums | MSX Resource Center is the online community website dedicated to the MSX computer systemPHILIPS VG-8235
Belgium is a country with 3 official languages: Dutch - French - German. With exception for the NMS 8220 and the NMS 8280 only available in the Dutch version, also in the French speaking part (Wallonia), all the Philips MSX computers released in Belgium were different according it was in Flanders (Dutch) or in Wallonia (French).. This machine was also sold in Italy as the Phonola VG-8235. MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters.MSXDEV21 #13
MSXdev21 #13 - Pitman. This game will challenge your brain. Use your foresight, think into the future. Maneuver the boulders and collect all the diamonds to advance to the next level. This is this year's second entry from Under4Mhz. Contestants have until the end of August to submit their entries.PHILIPS VG-8020
Belgium is a country with 3 official languages: Dutch - French - German. With exception for the NMS 8220 and the NMS 8280 only available in the Dutch version, also in the French speaking part (Wallonia), all the Philips MSX computers released in Belgium were different according it was in Flanders (Dutch) or in Wallonia (French).. This machine was sold in Italy as Phonola VG-8020.BASE() - MSX WIKI
Effect. This instruction can be used in. - reading mode for all supported screen modes : it returns then the first VRAM address for a specific purpose. In SCREEN 5 to 8 and 10 to 12, you'll get the offset value from the starting address of the active page. - writing mode only for table numbers from 0 to 19, corresponding to SCREEN 0 to 3 :it
PIONEER PX-V60
Description. The Pioneer PX-V60 is a MSX1 computer, aimed at the Japanese market. It was meant for attaching to a LaserDisc player, and as such has superimpose capabilities.. Compared to other Pioneer MSX1 computers, it lacks LaserDisc system control-in, RGB output, headphone out and the sliders for volume and mixing-level that the other Pioneer MSX machines feature. DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+. ZX CLASSICS ON MSX! (CYBERNOID THE FIGHTIN MACHINE) HI ALL! Cybernoid The Fifghtin Machine one of the best game, now on MSX computers! The game is 90% ready. It remains to complete thejoystick procedure.
FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters.MSXDEV21 #11
The Quest For the 10th Island. MSXdev21 #11 - Where Is it? The Quest For the 10th Island. In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). Contestants have until the end of August to submit their entries.DAEWOO CPC-400
PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, orPHILIPS VG-8235
DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+. SOFARUN - MSX WIKISEE MORE ON MSX.ORG MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips MSX CHARACTERS AND CONTROL CODES Control codes are in blue. These are ignored by PRINT instruction in graphic modes. The characters 20h to 7Fh are coded 7-bit ASCII. Green characters are characters specific to Western MSX. The last character (FFh) is the cursor. The bottom table, with two rows (orange characters), are extended graphic characters.MSXDEV21 #11
The Quest For the 10th Island. MSXdev21 #11 - Where Is it? The Quest For the 10th Island. In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). Contestants have until the end of August to submit their entries.DAEWOO CPC-400
PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, orPHILIPS VG-8235
DATA RECORDER CONNECTOR This connector allows you to save or load program data to an audio cassette. Data is backed up at 1200 or 2400 baud with Frequency Shift Keying (FSK) in the standard "Kansas City" format.. The Data Recorder connector is defined as a mandatory requirement in the MSX Standard Definition, up until and including the MSX2+. SOFARUN - MSX WIKISEE MORE ON MSX.ORG MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge PhilipsMSX TURBO R
The MSX Turbo R is the last generation of MSX computers that was put to market by a household electronic brand. Only Panasonic was brave enough to put faith in the standard once again, by releasing two different models: the Panasonic FS-A1ST and the Panasonic FS-A1GT. MSX Turbo R computers were produced until 1994.SCREEN - MSX WIKI
SCREEN 1 is a text screen, but the charset can be filled with game graphics and sprites can also be used. MSX2 and MSX2+ modes have better sprite possibilities compared to MSX1 modes. On MSX2 and higher you can change between 40x24 and 80x24 SCREEN 0 mode by using WIDTH -command. SCREEN 9: Text mode using a graphic screen - Available onlyon
PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, orEXPANSION BUS SLOTS
Several expansion bus connectors exist on MSX. These type of connectors were especially prevalent on early MSX1 models. The MSX standard does not specify the shape or pin-out of these connectors. The most common type is the 50-pin IDC connector (standard 2.54mm pitch) with one or two polarizing key. Pins are generally more or less the same as a cartridge slot.SANNO PHC-SPC
Description. The Sanno PHC-SPC is the third MSX produced for the Sanno Institute of Management, a Japanese Institute, which had as its mission to computerize the Japanese schools. This program was lead by the Sanno Institute of Business Administration and SPC means 'Sanno Primary Computer'.. This model is also known as 'SPC Super' and was manufactured by Sanyo.GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process aSAVE - MSX WIKI
SAVE ":\\",A. Notes: Character backslash (\) serves as a separator between the folders and the file name in MSX-DOS2. You don't have to put it after the colon of the device name. Parameters in quotes can be replaced by a alphanumeric variable containing the corresponding parameters. Character backslash is replaced by the SPRITE$() - MSX WIKI Parameters. is a number between 0 and 31 that specifies the sprite number. is a string of 8 or 32 characters according the sprites size (8x8 or 16x16). Each character represents 8x1 area in sprite where "1"-bits represent visible dots and "0"-bits represent invisible dots. The characters are given in order from up toSTICK() - MSX WIKI
Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2 FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips MSX CHARACTERS AND CONTROL CODES This page covers the MSX character set. The character set depends on the region the machine was sold in. e.g. a Japanese machine will have a Japanese character set. The bits 0-3 at address 002Bh in Main-ROM are supposed to indicate the region of MSX character set but this has not been respected by non-Japanese manufacturers.PRINT - MSX WIKI
Used to display and format text and numbers to user as well as to send data to different devices through file handling.MSXDEV21 #11
In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, orPHILIPS VG-8235
SOFARUN - MSX WIKISEE MORE ON MSX.ORG MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a HRA! | MSX RESOURCE CENTER Personal information Public e-mail address hra@mvj.biglobe.ne.jp Country Japan Skills I can code for MSX in ASM, Pascal, C or BASIC I can create MSX emulators or other related software for other platforms FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge Philips MSX CHARACTERS AND CONTROL CODES This page covers the MSX character set. The character set depends on the region the machine was sold in. e.g. a Japanese machine will have a Japanese character set. The bits 0-3 at address 002Bh in Main-ROM are supposed to indicate the region of MSX character set but this has not been respected by non-Japanese manufacturers.PRINT - MSX WIKI
Used to display and format text and numbers to user as well as to send data to different devices through file handling.MSXDEV21 #11
In this Colecovision game port your searching skills are being tested to the max, find the 3x3 pattern before the time expires. A puzzle game by Eric Mendel (Ricco59). PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, orPHILIPS VG-8235
SOFARUN - MSX WIKISEE MORE ON MSX.ORG MSX APPLICATION TEMPLATES FOR MS VISUAL STUDIO Folks, I updated the MSX BIN template and documentation. Now: It supports the maind program (main()) in C. Just comment the reference for msxbinapp.s and uncomment the reference for msxbinapp.c in ApplicationSources.txt and the project becomes a C project.GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process a HRA! | MSX RESOURCE CENTER Personal information Public e-mail address hra@mvj.biglobe.ne.jp Country Japan Skills I can code for MSX in ASM, Pascal, C or BASIC I can create MSX emulators or other related software for other platforms FORUMS | MSX RESOURCE CENTER Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.) 2x Philips SBC-3810 MSX Mouse Moonsound cartridge PhilipsMSX TURBO R
The MSX Turbo R is the last generation of MSX computers that was put to market by a household electronic brand. Only Panasonic was brave enough to put faith in the standard once again, by releasing two different models: the Panasonic FS-A1ST and the Panasonic FS-A1GT. MSX Turbo R computers were produced until 1994.SCREEN - MSX WIKI
MSX2 and MSX2+ modes have better sprite possibilities compared to MSX1 modes. On MSX2 and higher you can change between 40x24 and 80x24 SCREEN 0 mode by using WIDTH-command.. SCREEN 9: Text mode using a graphic screen - Available only on Korean MSX2 computers and consoles, but version 4 of Hangul BASIC developed by Korean MSX fan Plaire extends SCREEN 9 to non-Korean MSX2, MSX2+ and MSXEXPANSION BUS SLOTS
Several expansion bus connectors exist on MSX. These type of connectors were especially prevalent on early MSX1 models. The MSX standard does not specify the shape or pin-out of these connectors. The most common type is the 50-pin IDC connector (standard 2.54mm pitch) with one or two polarizing key. Pins are generally more or less the same as a cartridge slot. PROGRAMMABLE PERIPHERAL INTERFACE On MSX, the PPI (Programmable Peripheral Interface) is a chip used to switch the Slots, to manage the keyboard (clatter included) and the cassette player. The PPI used by MSX systems is based on the Intel 8255, although in most systems a clone is present, or KIRIKL | MSX RESOURCE CENTER kirikl | MSX Resource Center is the online community website dedicated to the MSX computer systemSANNO PHC-SPC
Description. The Sanno PHC-SPC is the third MSX produced for the Sanno Institute of Management, a Japanese Institute, which had as its mission to computerize the Japanese schools. This program was lead by the Sanno Institute of Business Administration and SPC means 'Sanno Primary Computer'.. This model is also known as 'SPC Super' and was manufactured by Sanyo.GOEMON HELP
the trick is to pretend like you have the ability to jump diagonally in this game (even though it's locked to 4-directional movement). As long as your sprite is facing up or down, you just need to hold both directions for something that would constitute a valid diagonal jump (as in, no more than 3 rocks between you and an empty space), then press the jump button, and the game will process aSAVE - MSX WIKI
Effect. Saves on a device the BASIC program present in the MSX memory. If you use cassette, the program will be saved in ASCII mode. If you use another device, the program can be saved in ASCII text or intokenized format.
STICK() - MSX WIKI
Effect . Returns the direction of the cursor keys or the joysticks. Syntax . STICK() Parameter is a value between 0 and 2* HOME
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OPENMSX IRC CHANNEL MOVES TO LIBERA.CHAT Some chit chat on openMSX at a new home 17PYRAMID WARP ENHANCED+ Warping from 1983 to 2021, the game got pimped 8THE LEGEND OF SHONAN TRANSLATED BY DJANGO Japanese strategy MSX2 game now fully enjoyable for any one31SHRT NWS
News too short to giv'em a front page. 11MSXDEV21 #17 - MAHJONG SOLITAIRE From the 19th century to your 21st century MSX 19MSX LEVELS AND EDITOR CONTEST (MSX-LE CONTEST) Level up on your editing skillsNEWS HEADLINES
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OPENMSX IRC CHANNEL MOVES TO LIBERA.CHAT Some chit chat on openMSX at a new home Posted on 04-06 by ro | Comments: 0*
PYRAMID WARP ENHANCED+ Warping from 1983 to 2021, the game got pimped Posted on 01-06 by ro | Comments: 17*
DOWNLOAD DATABASE SUMMARY MAY 2021 A summary of lasts month's activity on the MRC Download Database. Posted on 01-06 by MSX Resource Center |Comments: 0
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30-05
The Legend Of Shonan translated by Django8
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26-05
SHRT NWS
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25-05
MSXdev21 #17 - Mahjong Solitaire11
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24-05
openMSX 17.0 released12
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22-05
Stupid Martians cartridge release1
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20-05
MSX Levels and Editor contest (MSX-LE contest)19
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18-05
MSXdev21 #16 - Square Ball11
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16-05
MSXdev21 #15 - PickinX1
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16-05
MSXdev21 #14 - Blockbuster5
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11-05
Mutants From The Deep40
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LATEST FORUM POSTS
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PHILIPS NMS 1515/00 CASSETTE. GEARS AND REPAIR. fenama wrote: I had the same problem and I have replaced them with a new one printed in 3D Hi, ... Posted on 05:44 by tranx | Comments: 8*
MSXVR: THE PRE-ORDER FOR METAL DRAGON FOR MSXVR EXCLUSIVE USERS. @Manuel: you can probably imagine a system of switchable ROMS to go over the 4096kB limit. Posted on 01:24 by mars2000you | Comments: 18*
THE PRE-ORDER FOR METAL DRAGON (KAI MAGAZINE 2021) BEGINS (UNTIL05-22-2021)
That's the spirit! ^_^ Posted on 04-06 by Kai Magazine | Comments: 36*
04-06
Philips 1140/00 ball compartment cover-
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04-06
One chip MSX improvement project1171
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04-06
Openmsx no work more after Windows 10 21H1 upgrade.36
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04-06
All MGS+OPX+MPK+BGM musics in 4 DSK4
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04-06
OpenMSX runs a bit too slow17
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04-06
msx as vt100 terminal?9
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04-06
VG8020 keyboard to PS/2 port. Schematics available?6
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04-06
Bosconian Audio MOD by Tiny Yarou16
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03-06
openMSX chat
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03-06
VAJ Lehenak has repaired my MSX2!2
More forum topics
WIKI UPDATES
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07:26
Sakhr AX-350II
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04-06
Microchip AY8930
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04-06
SuperSoniqs Darky
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04-06
CALL ESTR
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03-06
Arabic BASIC
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03-06
CALL INDVAL
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03-06
CALL ASTR
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03-06
CALL PRESORT
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03-06
CALL PRESEND
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03-06
PSG
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LATEST REACTIONS
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07:52
Pyramid Warp Enhanced+17
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02:55
MSX Fair Nijmegen 202143
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04-06
Metal Dragon - pre order is officially open14
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04-06
Covers of the past
7
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02-06
MSX Levels and Editor contest (MSX-LE contest)19
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01-06
Lizard Willy, a new MSX1 game9
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01-06
Hardware issue on Zemmix Neo and related machines.39
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01-06
MSXdev21 #13 - Pitman10
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01-06
The Legend Of Shonan translated by Django8
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01-06
Mutants From The Deep40
View the archive
TRADING & COLLECTING*
04-06
Panasonic FS-A1WSX MSX2+ 256kB upgraded1
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04-06
Panasonic FS-A1FM MSX2 128kB upgraded-
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04-06
Sony HB-F1XD MSX2 computer1
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04-06
Philips VG-8235 with Gotek-
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04-06
Yamaha 4MB memory board (CX-5MII, CX-7, YIS-604 etc.)5
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04-06
Philips VG-8230 MSX2 with Gotek-
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03-06
2x Philips SBC-3810 MSX Mouse2
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03-06
Moonsound cartridge
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03-06
Philips NMS8280 MSX2 Computer with super imposing and digitizer6
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03-06
New batch of Philips MSX-audio exterders5
More Trading & CollectingTODAY'S HISTORY
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2016
NC8+ a prototype MSX by MetalGear29
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2015
XelaSoft releases low level FDC drivers under GPLv27
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2011
Gamasutra features article about ANMA4
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2011
39th MSX RU Barcelona - video2
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2009
Caverna : Caçador de Tesouros I2
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2008
MSX Download Charts - May 20084
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2007
fMSX-PSP 3.2.1
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2006
Compile returns?
4
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2006
Micomsoft XRGB-3 upscan converter10
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2006
Downloads top 10, May 2006-
View the archive
WHAT IS MSX RESOURCE CENTER? MSX Resource Center is a website about the 8bit MSX computer system, which was introduced by Microsoft and ASCII in 1983. We have an extensive archive of MSX news , an active MSX forum , lots of information in our MSX wiki and a large section of free MSX software . As a first time visitor, our MSX wiki might be a great starting point to find out exactly what is MSX , learn how to run MSX sofware on your PC or mobile with MSX emulatorsand more .
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* Metal Gear 2 - Solid Snake - Advance Immediately (J-War) * SD Snatcher - The peaceful Avenue (The Mystery Studios) * Digital Snow (Wolf) * Xak - The Tower of Gazzel - First Floor (Bart Roijmans) * DEVA - Area 3 (John Hassink) * Metal Gear 2 - Solid Snake - Unnoticed + First Instruction (J-War) * Starship Rendezvous - Don't forget your wonderful Memory (ArrangerGold)
* Olschool MSXmas (BiFi) * Firehawk - Introdemo (The Mystery Studios) * The Maze of Galious - Castle (Arranger Platinum) * Vampire Killer - Number of the Beats (Jorito) * Mist (Inexpensive) * SD Snatcher - Harry's Retrospection (Arranger Hands on Snatcher) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (RobertVroemisse) * The Treasure of Usas - Juba Ruins (Jorito) * Salamander - Operation Seedleek (J-War)* Sphere (Wolf)
* Metal Gear - Red Alert (Arranger Gold) * Metal Gear 2 - Solid Snake - Chasing the Greet Beret (J-War) * DEVA - Shop Nice (Robert Vroemisse) * DEVA - Area 4 (Arranged) (Robert Vroemisse) * Christmas quiz 2020 funky tune * Golvellius - Title Screen, Name Entry and Aleid Kingdom (BartRoijmans)
* Manbow 2 - Level 9 - Final Battle (Norakomi) * Psycho World - Level 2 (Wolf) * Salamander - Boss Remix (Bart Roijmans) * Aleste - Triumph (Ending Theme Remix) * New Generation of Mighty Monkey (DRM) * Gradius II - Air Battle Theme (Hiro Morozumi) * Aleste - Triumph (Arranger Gold) * DEVA - Ending Visual 1 (Robert Vroemisse) * Dragon Slayer 6 - Legend of Heroes - Field (Arranger Complete WorksBonus)
* Squeek Demo 2 (Knightram) (Wolf) * Vampire Killer - Wicked Chip (Jorito) * White Christmas (Wiz) * DEVA - Area 7 (Robert Vroemisse) * XAK - The Art of Visual Stage - The Field of visual Grass (TheMystery Studios)
* Space Manbow - Beyond the Battleship (Jorito) * Xmas Files (Meits) * Manbow 2 - Level 9 - Under Water (Norakomi) * Metal Gear 2 - Solid Snake - An Advance (J-War) * Hydefos - Intro (John Hassink & Robert Vroemisse) * DEVA - Audiotest (Robert Vroemisse) * Salamander/Starquake - Lizard Star (Omega) * Salamander - Medley (Arranger Platinum) * Penguin Adventure - Penguins rock! (Arranger Gold) * Metal Gear 2 - Solid Snake - A Jam Blues (J-War) * Manbow 2 - Level 2 - First Encounter (Norakomi) * Space Manbow - Beyond the Darkness (Bart Roijmans) * Firehawk - Mission 1 (Bart Roijmans) * Starship Rendezvous - Don't forget your wonderful Memory (BartRoijmans)
* Quarth - Italo Mix (Bart Roijmans) * FDD2 - Black Humour Introdemo remix (The Pretender) (Bart Roijmans) * Xak 2 - Rising of the Red Moon - Intro (J-War) * The lost Battle (John Hassink) (Jorito) * Manbow 2 - Level 6 - Living Planet (Norakomi) * The Treasure of Usas - Ending (TheMysteryStudios) * Ys 1 - Palace (Bart Roijmans) * SD Snatcher - Case Closed (Arranger Hands on Snatcher) * Metal Gear 2 - Solid Snake - Night Fall (J-War) * Space Manbow - Dust Dust Dust (J-War) * Moon Over Arba Minch - Portal Cave (John Hassink) * Mirror Scroll 2 (BDD) (poke -1,170) * Undeadline - Tempting (Arranger Gold) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Arranger Gold) * Requiem for lost OPL4 songs (Wolf) * Starship Rendezvous - Madness and its synergistic Effect (Wolf) * Mr. Ghost - Stage 3 (The Mystery Studios)* Coral 2 (Wolf)
* Metal Gear 2 - Solid Snake - The Front Line (J-War) * SD Snatcher - Percussion Head (Arranger Hands on Snatcher) * Dragon Slayer 6 - Legend of Heroes - Feelings of Hometownishness(Jorito)
* Metal Gear 2 - Solid Snake - Farewell (J-War) * DEVA - Game Over (Robert Vroemisse) * Metal Gear 2 - Solid Snake - Spiral (J-War) * Copy is Profile (BDD) (Jorito) * Illusion City - The one who rules the Heaven (Meits) * Sorcerian - The stolen Scepter (John Hassink) * King's Valley 2 - The Seal of El Giza Part 2 (Bart Roijmans) * Manbow 2 - Level 7 - Planet Osiris (Norakomi) * Xak - The Art of Visual Stage - The happening Horror (John Hassink) * Magical Boxes (Dioniso) * DEVA - Area 8 (Arranged) (John Hassink) (Robert Vroemisse) * Metal Gear 2 - Solid Snake - In Security (Meits) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Arranger Complete Works Bonus) * Xmas SCC (Short Version) (supmsx)* Servant (Meits)
* International Karate - Main Theme (Bart Roijmans) * Sword of Legend Lenam - Town of Lenam (Wolf) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Bart Roijmans) * Xak - The Art of Visual Stage - Water Dragon Dive (John Hassink) * Metal Gear 2 - Solid Snake - Big Boss (J-War) * Desperado (FranSX) * SD Snatcher - Triumphal Arch (Arranger Hands on Snatcher) * Airwaves - Goodnight - (Joyrex) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Meits) * Psycho World - Level 6 (Wolf) * Aleste 2 - Area 1 (Meits) * Metal Gear 2 - Solid Snake - Flight into Enemy Territory (J-War) * Parodius - Ending Theme (Arranger Platinum)* Three phase fade
* Xak - The Art of Visual Stage - The happening Horror (ArrangerPlatinum)
* SD Snatcher - Harry's Retrospection (Jorito) * Snatcher - Twilight of Neo Kobe (Arranger Hands on Snatcher) * F1 Spirit - D/G (select) (Arranger Complete Works Bonus) * Dragon Slayer 6 - Legend of Heroes - Opening (Wolf) * Firebird (Hinotori) - Fate of the Hero (Arranger Complete WorksBonus)
* Genius Art come (DanDan) (Peter Mastijn) * Great Strategy 2 - ReMSX (Meits and EisBaer23) * Sa-Zi-Ri - Mystery of Sa-Zi-Ri (Arranger Platinum) * Salamander - Boss Remix (Arranger Gold) * Ys 3 - Trading Village of Redmont (John Hassink) * Metal Gear 2 - Solid Snake - Zanzibar Breeze (J-War) * The Maze of Galious - World (Wolf) * Aleste - Dia 51 (Jorito) * Wanderers From Ys - Sunset Heroes (Jorito) * Feedback - Intro & Feedback (Arranger Gold) * Iceworld (Frederik Boelens) * Metal Gear 2 - Solid Snake - Escape (J-War) * SD Snatcher - North Downtown (Jorito) * Quarth - Medley (Jorito) * DEVA - Area 1 (Robert Vroemisse) * F1 Spirit - Medley (J-War) * Snatcher - Kobe by Night (Arranger Gold) * Undeadline - The Ruins (Arranger Complete Works Bonus) * Space Manbow - Beyond the Darkness (Arranger Platinum) * DEVA - Boss (Rober Vroemisse) * Knightmare - Level 2 (Jorito) * Metal Gear 2 - Solid Snake - In Security (J-War) * Yie Ar Kung-Fu - SF (Randam Hajile) * Metal Gear 2 - Solid Snake - Under the Cloud of Darkness (J-War) * DEVA - Loading Screen (John Hassink) * Cuando te Miro (SPL) * DEVA - Level Clear (Robert Vroemisse) * Rune Master 3 - Journey to the Three Kingdoms (Jorito) * Metal Gear 2 - Solid Snake - Infiltration (J-War) * DEVA - Area 10 (Robert Vroemisse) * F1 Spirit - Hot Summer Riding (stock car + f-3) (Bart Roijmans) * DEVA - Unused (Robert Vroemisse) * DEVA - Title Screen (Robert Vroemisse) * Metal Gear 2 - Solid Snake - Level 3 Warning (J-War) * Deep Dungeon Adventure - Descending Theme (John Hassink) * Snatcher - Theme of Katherine (The Mystery Studios) * MediaVentures Clone (Wolf) * Musha Aleste - Armed Armor (SCC Style) * BDD's Theme 3 (BDD) (Erik van Hezik) * Dragon Slayer 6 - Legend of Heroes - Field (Bart Roijmans) * Metal Gear 2 - Solid Snake - Red Sun (Jorito) * Nemesis - Roz in Space Mix (Roz) * Inspiration on Demand - Reason version (Robert Vroemisse) * Space Manbow - Memories (ending) (Arranger Platinum) * SD Snatcher - Coda (Bart Roijmans) * Dragon Slayer 4 - Drasle Family - Goodbye Drasle Family (ArrangerPlatinum)
* Vampire Killer - Reprise (Arranger Gold) * SD Snatcher - Modern Crusade (J-War) * The Maze of Galious - Story (Jorito) * Metal Gear 2 - Solid Snake - Killers (J-War) * DEVA - Area 5 (Robert Vroemisse) * Firehawk - Mission 1 (Arranger Gold) * Undeadline - Menu (Bart Roijmans) * Manbow 2 - Level 3 - The Descend (Norakomi) * Randar 3 - Randar 3 (Wolf) * Metal Gear - Red Alert (Bart Roijmans) * X-Tazy - Intro (Wolf) * Software Corner (Nyyrikki) (Antti Laukkonen) * Airwaves - Sweep on 1Channel - (Joyrex) * DEVA - Mid Game Visual 2 (Arranged) (Robert Vroemisse) * Metal Gear 2 - Solid Snake - Return to Dust 2 (J-War) * Metal Gear 2 - Solid Snake - Theme of Solid Snake 2007 (Wolf) * Sword of Legend Lenam - Intro (Meits) * F1 Spirit - F1 Spirit (Jorito) * Cobra's Arc - Main Theme (FranSX) * The Treasure of Usas - Mohenjo Daro (Bart Roijmans) * Manbow 2 - Level 4 - Outer Space (Norakomi) * Nemesis 2 - Opening (Gryzor 87) * Penguin Adventure & Vampire Killer - Penguin Killer (Norakomi) * Firebird (Hinotori) - Fate of the Hero (Laurent Roucairol) * Undeadline - The Ruins (Bart Roijmans) * Contra - Asphalt Jungle (Meits) * Aleste - Dia 51 (Arranger Platinum) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (TDj ReMix) * Snoutriedel #6 (Arranger Complete Works Bonus) * Aleste Gaiden - Stage 5 (Meits) * Goonies 'R' good enough - The Goonies 'R' good enough (Jorito) * Metal Gear 2 - Solid Snake - Farewell (Meits) * DEVA - Ending Visual 1 (Arranged) (Robert Vroemisse) * The Maze of Galious - Castle (Jorito) * Quarth - Medley (J-War) * SD Snatcher - Triumphal Arch (Arranger Platinum) * Manbow 2 - End Boss Tune (Norakomi) * Metal Gear 2 - Solid Snake - Disposible Life (J-War) * SD Snatcher - Coda (Bart Roijmans) * King's Valley 2 - Next Pyramid AKA In Search Of The Secret Spell -remix
* Manbow 2 - Intro Theme (Norakomi) * SD Snatcher - Prelude no. 1 (Meits) * F1 Spirit - F1 Shuffle, Starting Grid, Self-confidence, Next(Jorito)
* The Maze of Galious - Castle (Bart Roijmans)* Navodad (Dioniso)
* Metal Gear 2 - Solid Snake - Zanzibar Land National Anthem (J-War) * Parodius - Ending Theme (Bart Roijmans) * Illusion City - Enter The Illusion (Jorito) * King's Valley 2 - Fifth (Wolf) * Metal Gear - Theme of Tara 2007 (Wolf) * The Treasure of Usas - Gandhara Ruins (J-War) * Dike de twin van Mike (Bart Roijmans) (Bert Dotinga) * Vangelis - Mutiny on the Bounty (Wolf) * SD Snatcher - Strange Overture (J-War) * Temptation of War - Howling Wolf II - MOA (Randam Hajile) * Dragon Slayer 6 - Legend of Heroes - Town (Meits) * Metal Gear 2 - Solid Snake - Red Sun (J-War) * Metal Gear 2 - Solid Snake - Swing Swing (J-War) * SD Snatcher - Intro 1 (Wolf) * DEVA - Boss (Arranged) (Robert Vroemisse) * Metal Gear 2 - Solid Snake - Advance Immediately (Meits) * DEVA - Mid Game Visual 2 (Robert Vroemisse) * Metal Gear 2 - Solid Snake - Level 1 Warning (J-War) * Metal Gear 2 - Solid Snake - Tears (J-War) * The Maze of Galious - Boss Musics Medley (J-War) * DEVA - Area 5 (Arranged) (Robert Vroemisse) * Merry Christmas Mr. Lawrence (DrMSX) * Children of the Corn (MOA) (Meits & DarQ) * Monkey Do - BGM (Bart Roijmans) * King's Valley 2 - Fifth (J-War) * Ys 2 - Too full with Love (Arranger Gold) * Fray in magical Adventure - Flight (dogfight) (Arranger CompleteWorks Bonus)
* Metal Gear 2 - Solid Snake - Theme of Solid Snake (Jorito) * DEVA - Area 6 (John Hassink) * SD Snatcher - Difficult Move (J-War) * Randar 3 - Randar 3 (Meits) * Manbow 2 - Game over (Norakomi) * Omnifarious Steps (DRMSX) (AuroraMSX) * My first MoonBlaster FM Song * Dix - Main Theme (Loek van Kooten) (Bart Roijmans) * DEVA - Mid Game Visual 1 (Robert Vroemisse) * Xak - The Art of Visual Stage - The Field of visual Grass (BartRoijmans)
* Xak - The Art of Visual Stage - The Field of visual Grass (ArrangerGold)
* DEVA - Introduction Visual 1 (Robert Vroemisse) * Xak - The Tower of Gazzel - The Sewers (Arranger Platinum) * King's Valley 2 - The Seal of El Giza Part 2 (Arranger Platinum) * Undeadline - The Caves (Arranger Complete Works Bonus) * Metal Gear 2 - Solid Snake - Battle against Time (J-War) * DEVA - Area 7 (Arranged) (Robert Vroemisse) * YS 3 - Trading Village of Redmont (Randam Hajile) * Ys 1 - Palace (Arranger Gold) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (J-War) * Tetris - Technotris (Wolf) * SD Snatcher - Ending * The Treasure of Usas - Juba Ruins (J-War) * Undeadline - Intro (Bart Roijmans) * Profile (BDD) (Bart Roijmans) * Undeadline - The Caves (Bart Roijmans) * Metal Gear 2 - Solid Snake - Theme of Solid Snake (Wolf) * Xak 2 - Rising of the Red Moon - Boroz Forest (Meits) * Meits' exclusive christmas quiz medley use of SCC Konami titleswithout SCC.
* The Maze of Galious - World (Bart Roijmans)* Yie Ar Kung-Fu FM
* Xak - The Tower of Gazzel - Zegraia (John Hassink) * Snatcher - Pleasure of Tension (Arranger Platinum) * Psycho World - Level 4 (Wolf) * DEVA - Shop Neutral (Robert Vroemisse) * F1 Spirit - Hot Summer Riding (stock car + f-3) (Jorito) * Undeadline - Opening Theme (Bart Roijmans) * DEVA - Introduction Visual 1 and 3 (Arranged) (Robert Vroemisse)* Joulubugi (ccfg)
* The Treasure of Usas - Mohenjo Daro (Arranger Platinum) * Wanderers from Ys - Feena's Premonition (Meits & Jorito) * Starship Rendezvous - Work of digging at midnight (Wolf) * SD Snatcher - Another bad Accident (J-War) * Metal Gear - Escape - Beyond Big Boss (Bart Roijmans) * Golvellius - Intro (J-War) * Xak - The Art of Visual Stage - Palace of Fire (Arranger Platinum) * Strawberry Strings - MOA (Randam Hajile) * F1 Spirit - D/G (select) (Bart Roijmans) * Metal Gear 2 - Solid Snake - Retrieve of the Doctor (J-War) * Metal Gear - Mercenary (Arranger Complete Works Bonus) * Metal Gear 2 - Solid Snake - Duel (J-War) * TNT - Intro (Bart Roijmans) * Metal Gear 2 - Solid Snake - Shallow (J-War) * All there is to see (Bart Roijmans) (Meits) * Metal Gear - Escape - Beyond Big Boss (Arranger Platinum) * Dragon Slayer 6 - Legend of Heroes - Pirate Island (ArrangerPlatinum)
* Manbow 2 - Level 5 - Deep Core (Norakomi) * Metal Gear 2 - Solid Snake - Zanzibar Breeze (Meits) * Xak II - Rising of the Red Moon - Opening Sequence (Meits) * DEVA - Introduction Visual 3 (Robert Vroemisse) * Wild Dog from Hillegom (Meits) * Metal Gear 2 - Solid Snake - Theme of Solid Snake 2008 (BartRoijmans)
* SD-Xmas (Frederik Boelens) * DEVA - Mid Game Visual 1 (Arranged) (Robert Vroemisse) * Knightmare - Level 1 (Hiro Morozumi) * Arnolds Strange Xmas Quiz (Quizmas 2020) * Psycho World - Level 7 (Wolf) * La Corona Encantada - Main Theme (FranSX) * KVK-Xmas (Vincent van Dam) * DEVA - Introduction Visual 2 (Robert Vroemisse) * Ys 3 - Be careful (John Hassink) * The Maze of Galious - Story (Wolf) * SD Snatcher - Coda (Arranger Gold) * Vampire Killer - Heart Of Fire (TDeeJay) * Wind warriors (MOA) (Meits) * Contra - Oh noes, there be aliens in my waterfall! (Jorito) * Impact 205/BDD's Theme 5 (BDD) (Haze) * Parodius - The Parodius Symphony (Wolf) * Metal Gear 2 - Solid Snake - Return (J-War) * Jikuu no Hanayome - The Bride of Space-Time (Wolf) * Salamander - Medley (Bart Roijmans) * Metal Gear 2 - Solid Snake - Frequency 140.85 (Meits) * Mr. Ghost - Level Boss (Jorito) * Majikazo - Disco Music Arrangement (Carlo Bandini) * Undeadline - The Forest (Jorito) * Planet Mobile - BGM (J-War) * F1 Spirit - D/G (select) (Jorito) * Great Strategy 2 - Execute (Arranger Platinum) * F1 - Spirit - Random Approach (rally) (Jorito) * Dragon Slayer 6 - Legend of Heroes - Town (Jorito) * The Maze of Galious - World (Arranger Platinum) * Gradius Enhanced - Challenger 1985 (Tdeejay) * Firebird (Hinotori) - Fate of the Hero (The Mystery Studios) * DEVA - Ending Visual 2 (Robert Vroemisse) * Great Strategy 2 - BGM (Arranger Platinum) * Super Cooks - Housed up (Arranger Platinum) * Metal Gear 2 - Solid Snake - Imminent (J-War) * The Maze of Galious - World (Jorito) * Bombaman - Multiplayer Menu (Jorito) * Illusion City - Destroy Remix (MsxKun) * F1 Spirit - Vanishing Heat (Jorito) * Xak - The Tower of Gazzel - The Sewers (Bart Roijmans) * Source of Power (Knightram) (Wolf) * SD Snatcher - Coda (J-War) * The Tower of Cabin (RobertVroemisse) * Knightmare - Boss (Jorito) * Lowlife (FCS) (AuroraMSX) * The Maze of Galious - Castle (Wolf) * Starship Rendezvous - The Sunset for the Sunrise (Arranger Gold) * Castlevania 4 - Simon's Theme (Arranger Platinum) * Metal Gear 2 - Solid Snake - Wavelet (J-War) * Knightmare - The Knightmare Saga (Jurgen Gugenson) * DEVA - Area 4 (Robert Vroemisse) * The Goonies - Dark Cave (Jorito) * DEVA - Unused (Arranged) (Robert Vroemisse) * DEVA - Introduction Visual 2 (Arranged) (Robert Vroemisse) * Metal Gear 2 - Solid Snake - Frequency 140.85 (Jorito) * Aleste 2 - Flying High (Jorito) * Jingle Things (Joram van Hartingsveldt) * Sweet Acorn - Not so sweet (ewsnatcher) * The Maze of Galious - Boss Musics Medley (Jorito) * SillyCone Christmas (Wolf) * Wanderers from Ys - Feena's Premonition v2 (Jorito) * Great Strategy 2 - BGM (Bart Roijmans) * Metal Gear 2 - Solid Snake - Return to Dust 1 (J-War) * Mr. Ghost - Haunting (Arranger Gold) * The Maze of Galious - Shrine (Jorito) * F1 - Spirit - Street Collection (end credits) (Jorito) * Manbow 2 - Ending Theme (Norakomi) * DEVA - Area 9 (John Hassink) * Manbow 2 - Level 9 - Inside Manbow (Norakomi) * Manbow 2 - Recovery (Norakomi) * Xak - The Tower of Gazzel - Water Floor (John Hassink) * Metal Gear 2 - Solid Snake - Frequency 140.85 (J-War) * Manbow 2 - Level 1 - The Cave (Norakomi) * DEVA - Area 8 (John Hassink) * Metal Gear - Theme of Tara (Wolf) * Knightmare - Level 1 (Jorito) * International Karate - Main Theme (Arranger Complete Works Bonus) * Metal Gear 2 - Solid Snake - Natasha's Death (J-War) * TwZ Xmas 2002 (Wolf) * Roadfighter - From Start to Finish (Duren) * F-1 Spirit - Hot Summer Riding (yzi) * Undeadline - Menu (Arranger Platinum) * Manbow 2 - Level 5 - Obtaining Beam Laser (Norakomi) * DEVA - Shop Evil (Robert Vroemisse) * Snatcher - Twilight of Neo Kobe City (The Mystery Studios) * MSX Forever! (Jurgen Gugenson) * DEVA - Area 2 (Robert Vroemisse) * Metal Gear 2 - Solid Snake - Night Sight (J-War) * Twinbee - Home Town Song (Wolf) * Nemesis 3 - Follow the Sun (Jorito) * Fray - Sad Letter (Wolf) * Xak - The Tower of Gazzel - First Floor (Arranger Platinum) * Magical Tree (Jorito) * King's Valley 2 - Third (J-War) * Firebird (Hinotori) - Fate of the Hero (Bart Roijmans) * Starship Rendezvous - The Sunset for the Sunrise (Bart Roijmans) * Space Manbow - Beyond the Darkness (J-War)* Wings (Wolf)
* Illusion City - Bustling Town (John Hassink) * Vampire Killer - Dracula is our Vampire (Jorito ft. BMC_WarMachine) * Androgynous - In the Wake of Androgynous (Meits) * SD Snatcher - Funny (Arranger Hands on Snatcher) * Chicago's 30 - Main Theme (FranSX) * Callisto's Theme (Wolf) (Meits) * Space Manbow - Parallel Space (J-War) * Wells & Fargo - Main Theme (FranSX) * Metal Gear - Mercenary (Bart Roijmans) * Poke's Airwaves #7 * King Kong 2 - Main Theme (Mr. Rudy) * A Winter's Tale (Meits) * Impaccable (BDD) (Haze)Photoshoots
JAPAN 2005 (MSX WORLD - I LOVE MSX) The Japanese like to celebrate Golden Week in many ways. ... JAPAN 2005 (MSX WORLD - I LOVE MSX) One of the many parking caroussels keep the parking ... AMSTERDAM 2011 - EVENT ELEVEN Jorito discussing the new post overview.TILBURG 1996
Tilburg 1996 - An impression of the fair.TILBURG 1996
Tilburg 1996 - An impression of the fair.YouTube
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