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TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML. OGRE 1.12.11 RELEASEDDOWNLOAD OGRE-NEXT
Not the version you’re looking for? Perhaps you’re looking for OGRE1. OGRE-next (OGRE2) lives in the ogre-next repository.. Build from latest Source: Quick Start scripts for Ogre master (dev) OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation OGRE: OGRE::MATERIALSERIALIZER CLASS REFERENCE exportDefaults: if true then exports all values including defaults : includeProgDef: if true includes Gpu shader program definitions in the export material script otherwise if false then program definitions will be exported to a separate file with name programFilename ifprogramFilename is
BUILDING OGRE WITH CMAKE INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too. OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML. OGRE 1.12.11 RELEASEDDOWNLOAD OGRE-NEXT
Not the version you’re looking for? Perhaps you’re looking for OGRE1. OGRE-next (OGRE2) lives in the ogre-next repository.. Build from latest Source: Quick Start scripts for Ogre master (dev) OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation OGRE: OGRE::MATERIALSERIALIZER CLASS REFERENCE exportDefaults: if true then exports all values including defaults : includeProgDef: if true includes Gpu shader program definitions in the export material script otherwise if false then program definitions will be exported to a separate file with name programFilename ifprogramFilename is
BUILDING OGRE WITH CMAKE INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too.DOWNLOAD | OGRE
Select Page. Download. Visit the Download OGRE page to get Ogre.ABOUT | OGRE
About. OGRE ( O bject-Oriented G raphics R endering E ngine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system librarieslike Direct3D
OGRE 1.12.11 RELEASED Ogre 1.12.11 was just released. This is the last scheduled release for the 1.12 series and contains many bugfixes and new features. The smaller ones are: Gamepad Support in OgreBites. Restructured GPU Program Script documentation.V1.9 | OGRE
With Ogre 1.9 out of the way we can now focus on the upcoming, major release Ogre 2.0 which will entail a lot of internal core optimizations to get Ogre’s speed up to the levels to be able to compete with other rendering engines. Quite a bit of profiling and OGRE: API REFERENCE START PAGE Introduction What is this? This is the complete API reference for OGRE (Object-Oriented Graphics Rendering Engine) version 1.9.0 ("Ghadamon"). Contained within are the specifications for each namespace/module/class and the methods from those which you OGRE: OGRE::WIN32GLSUPPORT CLASS REFERENCE Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in the form of wxhxb. Implements Ogre::GLSupport. void Ogre::Win32GLSupport::addConfig. (. ) virtual. Add any special config values to the system. Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in theform of wxhxb.
OGRE: OGRE::STRINGUTIL CLASS REFERENCE static. Returns whether the string begins with the pattern passed in. Parameters. pattern. The pattern to compare with. lowerCase. If true, the start of the string will be lower cased before comparison, pattern should also be in lower case. static vector < String >::type Ogre::StringUtil::tokenise. (. OGRE: OGRE::VIEWPORT CLASS REFERENCE An abstraction of a viewport, i.e. a rendering region on a render target. Remarks A viewport is the meeting of a camera and a rendering surface - the camera renders the scene from a viewpoint, and places its results into some subset of a rendering target, which may be the whole surface or just aPROJECTS USING OGRE
OpenSpace3D. OpenSpace3D is an Open Source platform for the development of real time and interactive 3D project, writed in SCOL, and using Ogre as renderer. OpenSpace3D allows you to create full applications by assembling functions without programming. This platform is currently in active development. (LGPL) GUCE. BUILDING OGRE WITH CMAKE The best way to configure for iOS is using Terminal. First change to the directory of the Ogre sources. Now create a build directory and change to it: mkdir build && cd build. You need to run cmake from the build directory and provide it with the location of the builddirectory.
OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
OGRE 1.12.11 RELEASEDDOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation -POINT LIGHT ATTENUATION A point light's attenuation defines how bright it is with respect to its distance from objects. You can set a light's attenuation by using Ogre's Light::setAttenuation function. The function takes four Real parameters: Range, Constant, Linear, and Quadratic . The Rangeparameter has
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too. OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
OGRE 1.12.11 RELEASEDVULKAN | OGRE
OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool. OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation OGRE: OGRE::MATERIALSERIALIZER CLASS REFERENCE exportDefaults: if true then exports all values including defaults : includeProgDef: if true includes Gpu shader program definitions in the export material script otherwise if false then program definitions will be exported to a separate file with name programFilename ifprogramFilename is
-POINT LIGHT ATTENUATION A point light's attenuation defines how bright it is with respect to its distance from objects. You can set a light's attenuation by using Ogre's Light::setAttenuation function. The function takes four Real parameters: Range, Constant, Linear, and Quadratic . The Rangeparameter has
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too.SHOWCASE | OGRE
Showcase. Below you find a selection of high-class projects finished with OGRE. If you want more insight on how exactly OGRE is embedded in the production pipeline, take a look on our Game Highlights.DOWNLOAD OGRE-NEXT
Not the version you’re looking for? Perhaps you’re looking for OGRE1. OGRE-next (OGRE2) lives in the ogre-next repository.. Build from latest Source: Quick Start scripts for Ogre master (dev)DOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animationV1.9 | OGRE
With Ogre 1.9 out of the way we can now focus on the upcoming, major release Ogre 2.0 which will entail a lot of internal core optimizations to get Ogre’s speed up to the levels to be able to compete with other rendering engines. Quite a bit of profiling and TUTORIALS | OGRE WIKI Basic Tutorials This is where you should start learning Ogre. These tutorials assume you have no previous experience except knowledge of c++ and how to set up an Ogre project. If you need help with the set up, then read Setting Up An Application.TORCHLIGHT | OGRE
Torchlight, a fresh new Action RPG franchise developed by Runic Games and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. The single player game launches today, with an MMO version planned for 2010.SHADERS | OGRE WIKI
PerPixel Lighting : A simple, everytime accurate per-pixel cg shader for Ogre, right out of box. PerPixel Lighting II : Multipass and One-pass per-pixel lighting shaders. PerPixel Lighting With Offset (Parallax) Mapping : Shader in the Per-Pixel Lighting series. TheMonster :
PYTHON-OGRE
OGRE Wiki. You can use all of OGRE's functionality using Python instead of C++. If you want to know why you would want to do that, read this . IMPORTANT PyOgre and Python-Ogre have been discontinued. OGRE >= 1.10 provides Python bindings directly as a component. The informations here can be outdated. WHERE TO GET HEIGHT MAPS (REAL GEO INFORMATION) The author of the Ogre game SimNation published an interesting hint: There is a website with free GIS data (geo information). The project name is Natural Earth. The downloadable database contains information like this: world map, continents, countries, rivers, cities, height data, sea depth data, OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
OGRE 1.12.11 RELEASEDDOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation -POINT LIGHT ATTENUATION A point light's attenuation defines how bright it is with respect to its distance from objects. You can set a light's attenuation by using Ogre's Light::setAttenuation function. The function takes four Real parameters: Range, Constant, Linear, and Quadratic . The Rangeparameter has
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too. OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
OGRE 1.12.11 RELEASEDDOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation -POINT LIGHT ATTENUATION A point light's attenuation defines how bright it is with respect to its distance from objects. You can set a light's attenuation by using Ogre's Light::setAttenuation function. The function takes four Real parameters: Range, Constant, Linear, and Quadratic . The Rangeparameter has
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too.DOWNLOAD OGRE-NEXT
Not the version you’re looking for? Perhaps you’re looking for OGRE1. OGRE-next (OGRE2) lives in the ogre-next repository.. Build from latest Source: Quick Start scripts for Ogre master (dev)DOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
V1.9 | OGRE
With Ogre 1.9 out of the way we can now focus on the upcoming, major release Ogre 2.0 which will entail a lot of internal core optimizations to get Ogre’s speed up to the levels to be able to compete with other rendering engines. Quite a bit of profiling andGAME ENGINE
Skyline Game Engine reaches public beta. by spacegaier | Mar 7, 2015 | News. With all the crazy news about many high-profile game engines either dropping their prices or getting rid of them completely (with a royalty catch of course), we want to highlight one new game engine that uses Ogre as its rendering component: Skyline by Aurasoft. The just entered the public beta stadium and publishedTORCHLIGHT | OGRE
Torchlight, a fresh new Action RPG franchise developed by Runic Games and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. The single player game launches today, with an MMO version planned for 2010.SHADERS | OGRE WIKI
PerPixel Lighting : A simple, everytime accurate per-pixel cg shader for Ogre, right out of box. PerPixel Lighting II : Multipass and One-pass per-pixel lighting shaders. PerPixel Lighting With Offset (Parallax) Mapping : Shader in the Per-Pixel Lighting series. TheMonster :
PYTHON-OGRE
OGRE Wiki. You can use all of OGRE's functionality using Python instead of C++. If you want to know why you would want to do that, read this . IMPORTANT PyOgre and Python-Ogre have been discontinued. OGRE >= 1.10 provides Python bindings directly as a component. The informations here can be outdated. BUILDING OGRE WITH CMAKE The best way to configure for iOS is using Terminal. First change to the directory of the Ogre sources. Now create a build directory and change to it: mkdir build && cd build. You need to run cmake from the build directory and provide it with the location of the builddirectory.
WHERE TO GET HEIGHT MAPS (REAL GEO INFORMATION) The author of the Ogre game SimNation published an interesting hint: There is a website with free GIS data (geo information). The project name is Natural Earth. The downloadable database contains information like this: world map, continents, countries, rivers, cities, height data, sea depth data, APPLICATION UNABLE TO START CORRECTLY (0XC0000142 Joined: Thu Mar 14, 2013 2:07 am. x 2. Re: Application unable to start correctly (0xc0000142) Post. by RabbitB » Wed Jan 22, 2014 7:22 pm. Just as an update, I managed to get the DirectX 2010 SDK to install by running the installer in Windows Vista compatibility mode. I'm now currently building Ogre 1.9 (I've already built the dependencies OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
OGRE 1.12.11 RELEASEDDOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation -POINT LIGHT ATTENUATION A point light's attenuation defines how bright it is with respect to its distance from objects. You can set a light's attenuation by using Ogre's Light::setAttenuation function. The function takes four Real parameters: Range, Constant, Linear, and Quadratic . The Rangeparameter has
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too. OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
OGRE 1.12.11 RELEASEDDOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation -POINT LIGHT ATTENUATION A point light's attenuation defines how bright it is with respect to its distance from objects. You can set a light's attenuation by using Ogre's Light::setAttenuation function. The function takes four Real parameters: Range, Constant, Linear, and Quadratic . The Rangeparameter has
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too.DOWNLOAD OGRE-NEXT
Not the version you’re looking for? Perhaps you’re looking for OGRE1. OGRE-next (OGRE2) lives in the ogre-next repository.. Build from latest Source: Quick Start scripts for Ogre master (dev)DOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
V1.9 | OGRE
With Ogre 1.9 out of the way we can now focus on the upcoming, major release Ogre 2.0 which will entail a lot of internal core optimizations to get Ogre’s speed up to the levels to be able to compete with other rendering engines. Quite a bit of profiling andGAME ENGINE
Skyline Game Engine reaches public beta. by spacegaier | Mar 7, 2015 | News. With all the crazy news about many high-profile game engines either dropping their prices or getting rid of them completely (with a royalty catch of course), we want to highlight one new game engine that uses Ogre as its rendering component: Skyline by Aurasoft. The just entered the public beta stadium and publishedTORCHLIGHT | OGRE
Torchlight, a fresh new Action RPG franchise developed by Runic Games and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. The single player game launches today, with an MMO version planned for 2010.SHADERS | OGRE WIKI
PerPixel Lighting : A simple, everytime accurate per-pixel cg shader for Ogre, right out of box. PerPixel Lighting II : Multipass and One-pass per-pixel lighting shaders. PerPixel Lighting With Offset (Parallax) Mapping : Shader in the Per-Pixel Lighting series. TheMonster :
PYTHON-OGRE
OGRE Wiki. You can use all of OGRE's functionality using Python instead of C++. If you want to know why you would want to do that, read this . IMPORTANT PyOgre and Python-Ogre have been discontinued. OGRE >= 1.10 provides Python bindings directly as a component. The informations here can be outdated. BUILDING OGRE WITH CMAKE The best way to configure for iOS is using Terminal. First change to the directory of the Ogre sources. Now create a build directory and change to it: mkdir build && cd build. You need to run cmake from the build directory and provide it with the location of the builddirectory.
WHERE TO GET HEIGHT MAPS (REAL GEO INFORMATION) The author of the Ogre game SimNation published an interesting hint: There is a website with free GIS data (geo information). The project name is Natural Earth. The downloadable database contains information like this: world map, continents, countries, rivers, cities, height data, sea depth data, APPLICATION UNABLE TO START CORRECTLY (0XC0000142 Joined: Thu Mar 14, 2013 2:07 am. x 2. Re: Application unable to start correctly (0xc0000142) Post. by RabbitB » Wed Jan 22, 2014 7:22 pm. Just as an update, I managed to get the DirectX 2010 SDK to install by running the installer in Windows Vista compatibility mode. I'm now currently building Ogre 1.9 (I've already built the dependencies OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
OGRE 1.12.11 RELEASEDDOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation -POINT LIGHT ATTENUATION A point light's attenuation defines how bright it is with respect to its distance from objects. You can set a light's attenuation by using Ogre's Light::setAttenuation function. The function takes four Real parameters: Range, Constant, Linear, and Quadratic . The Rangeparameter has
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too. OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
OGRE 1.12.11 RELEASEDDOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
OGRE: OGRE::QUATERNION CLASS REFERENCE If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. Radian Ogre::Quaternion::getRoll. (. bool.VULKAN | OGRE
OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation -POINT LIGHT ATTENUATION A point light's attenuation defines how bright it is with respect to its distance from objects. You can set a light's attenuation by using Ogre's Light::setAttenuation function. The function takes four Real parameters: Range, Constant, Linear, and Quadratic . The Rangeparameter has
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too.DOWNLOAD OGRE-NEXT
Not the version you’re looking for? Perhaps you’re looking for OGRE1. OGRE-next (OGRE2) lives in the ogre-next repository.. Build from latest Source: Quick Start scripts for Ogre master (dev)DOWNLOAD OGRE
Download OGRE. Select your Ogre version branch. Both are in activedevelopment.
V1.9 | OGRE
With Ogre 1.9 out of the way we can now focus on the upcoming, major release Ogre 2.0 which will entail a lot of internal core optimizations to get Ogre’s speed up to the levels to be able to compete with other rendering engines. Quite a bit of profiling andGAME ENGINE
Skyline Game Engine reaches public beta. by spacegaier | Mar 7, 2015 | News. With all the crazy news about many high-profile game engines either dropping their prices or getting rid of them completely (with a royalty catch of course), we want to highlight one new game engine that uses Ogre as its rendering component: Skyline by Aurasoft. The just entered the public beta stadium and publishedTORCHLIGHT | OGRE
Torchlight, a fresh new Action RPG franchise developed by Runic Games and using OGRE for rendering, is launching today! Torchlight has been developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. The single player game launches today, with an MMO version planned for 2010.SHADERS | OGRE WIKI
PerPixel Lighting : A simple, everytime accurate per-pixel cg shader for Ogre, right out of box. PerPixel Lighting II : Multipass and One-pass per-pixel lighting shaders. PerPixel Lighting With Offset (Parallax) Mapping : Shader in the Per-Pixel Lighting series. TheMonster :
PYTHON-OGRE
OGRE Wiki. You can use all of OGRE's functionality using Python instead of C++. If you want to know why you would want to do that, read this . IMPORTANT PyOgre and Python-Ogre have been discontinued. OGRE >= 1.10 provides Python bindings directly as a component. The informations here can be outdated. BUILDING OGRE WITH CMAKE The best way to configure for iOS is using Terminal. First change to the directory of the Ogre sources. Now create a build directory and change to it: mkdir build && cd build. You need to run cmake from the build directory and provide it with the location of the builddirectory.
WHERE TO GET HEIGHT MAPS (REAL GEO INFORMATION) The author of the Ogre game SimNation published an interesting hint: There is a website with free GIS data (geo information). The project name is Natural Earth. The downloadable database contains information like this: world map, continents, countries, rivers, cities, height data, sea depth data, APPLICATION UNABLE TO START CORRECTLY (0XC0000142 Joined: Thu Mar 14, 2013 2:07 am. x 2. Re: Application unable to start correctly (0xc0000142) Post. by RabbitB » Wed Jan 22, 2014 7:22 pm. Just as an update, I managed to get the DirectX 2010 SDK to install by running the installer in Windows Vista compatibility mode. I'm now currently building Ogre 1.9 (I've already built the dependencies OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.VULKAN | OGRE
OGRE: API REFERENCE START PAGE Introduction What is this? This is the complete API reference for OGRE (Object-Oriented Graphics Rendering Engine) version 1.9.0 ("Ghadamon"). Contained within are the specifications for each namespace/module/class and the methods from those which you OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation OGRE: OGRE::WIN32GLSUPPORT CLASS REFERENCE Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in the form of wxhxb. Implements Ogre::GLSupport. void Ogre::Win32GLSupport::addConfig. (. ) virtual. Add any special config values to the system. Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in theform of wxhxb.
OGRE: OGRE::VIEWPORT CLASS REFERENCE An abstraction of a viewport, i.e. a rendering region on a render target. Remarks A viewport is the meeting of a camera and a rendering surface - the camera renders the scene from a viewpoint, and places its results into some subset of a rendering target, which may be the whole surface or just aSHADERS | OGRE WIKI
PerPixel Lighting : A simple, everytime accurate per-pixel cg shader for Ogre, right out of box. PerPixel Lighting II : Multipass and One-pass per-pixel lighting shaders. PerPixel Lighting With Offset (Parallax) Mapping : Shader in the Per-Pixel Lighting series. TheMonster :
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too. OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.VULKAN | OGRE
OGRE: API REFERENCE START PAGE Introduction What is this? This is the complete API reference for OGRE (Object-Oriented Graphics Rendering Engine) version 1.9.0 ("Ghadamon"). Contained within are the specifications for each namespace/module/class and the methods from those which you OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation OGRE: OGRE::WIN32GLSUPPORT CLASS REFERENCE Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in the form of wxhxb. Implements Ogre::GLSupport. void Ogre::Win32GLSupport::addConfig. (. ) virtual. Add any special config values to the system. Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in theform of wxhxb.
OGRE: OGRE::VIEWPORT CLASS REFERENCE An abstraction of a viewport, i.e. a rendering region on a render target. Remarks A viewport is the meeting of a camera and a rendering surface - the camera renders the scene from a viewpoint, and places its results into some subset of a rendering target, which may be the whole surface or just aSHADERS | OGRE WIKI
PerPixel Lighting : A simple, everytime accurate per-pixel cg shader for Ogre, right out of box. PerPixel Lighting II : Multipass and One-pass per-pixel lighting shaders. PerPixel Lighting With Offset (Parallax) Mapping : Shader in the Per-Pixel Lighting series. TheMonster :
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML. OGRE 1.12.11 RELEASED Ogre 1.12.11 was just released. This is the last scheduled release for the 1.12 series and contains many bugfixes and new features. The smaller ones are: Gamepad Support in OgreBites. Restructured GPU Program Script documentation.DOWNLOAD OGRE-NEXT
Not the version you’re looking for? Perhaps you’re looking for OGRE1. OGRE-next (OGRE2) lives in the ogre-next repository.. Build from latest Source: Quick Start scripts for Ogre master (dev) OGRE: OGRE::BONE CLASS REFERENCE A bone in a skeleton. Remarks See Skeleton for more information about the principles behind skeletal animation. This class is a node in the joint hierarchy. Mesh vertices also have assignments to bones to define how they move in relation to the skeleton.. Definition at line 51 of file OgreBone.h. TUTORIALS | OGRE WIKI Basic Tutorials This is where you should start learning Ogre. These tutorials assume you have no previous experience except knowledge of c++ and how to set up an Ogre project. If you need help with the set up, then read Setting Up An Application.PROJECTS USING OGRE
OpenSpace3D. OpenSpace3D is an Open Source platform for the development of real time and interactive 3D project, writed in SCOL, and using Ogre as renderer. OpenSpace3D allows you to create full applications by assembling functions without programming. This platform is currently in active development. (LGPL) GUCE. OGRE: OGRE::VIEWPORT CLASS REFERENCE An abstraction of a viewport, i.e. a rendering region on a render target. Remarks A viewport is the meeting of a camera and a rendering surface - the camera renders the scene from a viewpoint, and places its results into some subset of a rendering target, which may be the whole surface or just a OGRE: OGRE::RESOURCEGROUPMANAGER CLASS REFERENCE This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. It also provides facilities to monitor resource loading per group (to do progress bars etc), provided the resources that are required are pre-registered.OGRE MODELS
Ogre models. A little page on the models that are a standard part of the Ogre distribution. Most you will have seen in the demos, but they can (and will) come in handy in developing and testing your ownproject.
LOADING ANIMATIONS WITHOUT A RENDERSYSTEM Loading Animations without a RenderSystem A short code snippet that shows how to load and play animations, without using a RenderSystem or RenderWindow (e.g. on dedicated servers) OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.VULKAN | OGRE
OGRE: API REFERENCE START PAGE Introduction What is this? This is the complete API reference for OGRE (Object-Oriented Graphics Rendering Engine) version 1.9.0 ("Ghadamon"). Contained within are the specifications for each namespace/module/class and the methods from those which you OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation OGRE: OGRE::WIN32GLSUPPORT CLASS REFERENCE Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in the form of wxhxb. Implements Ogre::GLSupport. void Ogre::Win32GLSupport::addConfig. (. ) virtual. Add any special config values to the system. Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in theform of wxhxb.
OGRE: OGRE::VIEWPORT CLASS REFERENCECOMMON VIEWPORT SIZESGET VIEWPORT SIZEJAVASCRIPT VIEWPORT SIZETABLET VIEWPORT SIZESVIEWPORT SIZES MINE An abstraction of a viewport, i.e. a rendering region on a render target. Remarks A viewport is the meeting of a camera and a rendering surface - the camera renders the scene from a viewpoint, and places its results into some subset of a rendering target, which may be the whole surface or just aSHADERS | OGRE WIKI
PerPixel Lighting : A simple, everytime accurate per-pixel cg shader for Ogre, right out of box. PerPixel Lighting II : Multipass and One-pass per-pixel lighting shaders. PerPixel Lighting With Offset (Parallax) Mapping : Shader in the Per-Pixel Lighting series. TheMonster :
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too. OGRE - OPEN SOURCE 3D GRAPHICS ENGINE Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others. Features.FEATURES | OGRE
Productivity features. Simple, easy to use OO interface designed to minimise the effort required to render 3D scenes, and to be independent of 3D implementation i.e. Direct3D/OpenGL. Extensible example framework makes getting your application running is quick and simple. Common requirements like render state management, spatialculling, dealing
TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML.VULKAN | OGRE
OGRE: API REFERENCE START PAGE Introduction What is this? This is the complete API reference for OGRE (Object-Oriented Graphics Rendering Engine) version 1.9.0 ("Ghadamon"). Contained within are the specifications for each namespace/module/class and the methods from those which you OGRE: OGRE::KEYFRAME CLASS REFERENCE A key frame in an animation sequence defined by an AnimationTrack.. Remarks This class can be used as a basis for all kinds of key frames. The unifying principle is that multiple KeyFrames define an animation sequence, with the exact state of the animation OGRE: OGRE::WIN32GLSUPPORT CLASS REFERENCE Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in the form of wxhxb. Implements Ogre::GLSupport. void Ogre::Win32GLSupport::addConfig. (. ) virtual. Add any special config values to the system. Must have a "Full Screen" value that is a bool and a "Video Mode" value that is a string in theform of wxhxb.
OGRE: OGRE::VIEWPORT CLASS REFERENCECOMMON VIEWPORT SIZESGET VIEWPORT SIZEJAVASCRIPT VIEWPORT SIZETABLET VIEWPORT SIZESVIEWPORT SIZES MINE An abstraction of a viewport, i.e. a rendering region on a render target. Remarks A viewport is the meeting of a camera and a rendering surface - the camera renders the scene from a viewpoint, and places its results into some subset of a rendering target, which may be the whole surface or just aSHADERS | OGRE WIKI
PerPixel Lighting : A simple, everytime accurate per-pixel cg shader for Ogre, right out of box. PerPixel Lighting II : Multipass and One-pass per-pixel lighting shaders. PerPixel Lighting With Offset (Parallax) Mapping : Shader in the Per-Pixel Lighting series. TheMonster :
INSTALL BUILD TARGET DOESN'T WORK Thank you. I did know that the "Program Files" directory in Windows can cause problems but I forgot it, so you're right. I changed CMAKE_INSTALL_PREFIX and now the target works, too.TOOLS | OGRE
Tools. OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. Syntax highlighting for Ogre Scripts. Supports symbol outline and colour picking for .material files. Exporter to take animated meshes from Blender to Ogre XML. OGRE 1.12.11 RELEASED Ogre 1.12.11 was just released. This is the last scheduled release for the 1.12 series and contains many bugfixes and new features. The smaller ones are: Gamepad Support in OgreBites. Restructured GPU Program Script documentation.DOWNLOAD OGRE-NEXT
Not the version you’re looking for? Perhaps you’re looking for OGRE1. OGRE-next (OGRE2) lives in the ogre-next repository.. Build from latest Source: Quick Start scripts for Ogre master (dev) OGRE: OGRE::BONE CLASS REFERENCE A bone in a skeleton. Remarks See Skeleton for more information about the principles behind skeletal animation. This class is a node in the joint hierarchy. Mesh vertices also have assignments to bones to define how they move in relation to the skeleton.. Definition at line 51 of file OgreBone.h. TUTORIALS | OGRE WIKI Basic Tutorials This is where you should start learning Ogre. These tutorials assume you have no previous experience except knowledge of c++ and how to set up an Ogre project. If you need help with the set up, then read Setting Up An Application.PROJECTS USING OGRE
OpenSpace3D. OpenSpace3D is an Open Source platform for the development of real time and interactive 3D project, writed in SCOL, and using Ogre as renderer. OpenSpace3D allows you to create full applications by assembling functions without programming. This platform is currently in active development. (LGPL) GUCE. OGRE: OGRE::VIEWPORT CLASS REFERENCE An abstraction of a viewport, i.e. a rendering region on a render target. Remarks A viewport is the meeting of a camera and a rendering surface - the camera renders the scene from a viewpoint, and places its results into some subset of a rendering target, which may be the whole surface or just a OGRE: OGRE::RESOURCEGROUPMANAGER CLASS REFERENCE This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. It also provides facilities to monitor resource loading per group (to do progress bars etc), provided the resources that are required are pre-registered.OGRE MODELS
Ogre models. A little page on the models that are a standard part of the Ogre distribution. Most you will have seen in the demos, but they can (and will) come in handy in developing and testing your ownproject.
LOADING ANIMATIONS WITHOUT A RENDERSYSTEM Loading Animations without a RenderSystem A short code snippet that shows how to load and play animations, without using a RenderSystem or RenderWindow (e.g. on dedicated servers)* News
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Since 2001, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others.Features
NEWS
OGRE ECOSYSTEM ROUNDUP #7 by Pavel Rojtberg | Apr 21, 2021 following the last post about what is going on around Ogre, here is another update. With the Ogre 1.12.12 release, mainly the usability of Ogre was improved with the following additions. Ogre 1.12.12 release The last 1.12 release had some serious regressions in... OGRE 1.12.11 RELEASED by Pavel Rojtberg | Feb 12, 2021 Ogre 1.12.11 was just released. This is the last scheduled release for the 1.12 series and contains many bugfixes and new features. The smaller ones are: Gamepad Support in OgreBitesRestructured GPU Program Script documentationAdded Camera::setSortMode to account for... OGRE 2.2.5 CERBERUS RELEASED AND EGL HEADLESS SUPPORT! by Matias Goldberg | Feb6, 2021
This is a special release! Most Ogre 2.1.x and 2.2.x releases, it only contains maintenance fixes and no new features. Thus efforts to port from 2.2.4 to 2.2.5 should be minimum. And this still holds true. But there is a new feature! This feature was sponsored by Open...Older Entries
CROSS PLATFORM AND CROSS LANGUAGE OGRE supports Windows (all major versions), Linux, OSX, Android
, iOS, Javascript
(via EMScripten) ,
Windows Phone (Sponsored by Microsoft) and WinRT. Also, OGRE was ported to PS3 and Xbox360 for severaltitles.
Furthermore, OGRE comes with Bindings for Python, Java and C# out of the box to account for different coding needs.
OPEN SOURCE (MIT LICENSE) Ogre is released under the MIT License, which is a
permissive open source license. The only condition is that you distribute the license text included in our distributionwith any
software that uses OGRE.i
DOCUMENTATION
Learn OGRE using our series of introducatary Tutorials. Of course
the OGRE team provides official documentation in form of the OGREManual and API
documentation .
v
SUPPORT AND COMMUNITY There are several support resources that you will want to consult whenyou have a problem:
FORUMS – The primary support mechanism as the forums are populated with a large number of experienced users who are always happy to help. GITTER – We have an channel ongitter.
WIKI – This is a repository of tutorials and reference knowledge which you should definitely consultif you need a hint.
TESTIMONIALS
Here’s a few examples of what people have been saying about OGRE: _“We are currently using Ogre3D in our naval simulator. After trying other 3d graphics engines, Ogre3D was by far the best for a good combination of qualities: clean and understandable code, excellent documentation, and a great community._ _Those three characteristics make me choose it and so far, after almost a year and a half, I have never regretted that decision. Ogre3D has helped us a lot by speeding up the prototyping phase, testing new techniques for the physics algorithms really quickly, and, as part of my Argo Engine, serving really well as the presentation module.”_ Alvaro Pereyra Rabanal Independent Consultant , Peruvian Navy _“Ogre’s complete feature set, along with the very well designed and documented API made it the perfect choice for our upcoming titles. The engine enables us to use cutting edge technology without having to lay out hundreds of thousands of dollars for licensing fees which is invaluable for small teams on a tight budget. As questions on the forums are never left unanswered, the support also leaves little to be desired. And if there is still something you need which you cannot do yourself, there’s always Torus Knot Software around to help you.”_Thorsten Lange
https://www.deck13.de/, Deck13 Interactive GmbH _“Ogre is a shining beacon of open-source development. Boasting an efficient and versatile rendering engine, a clean, elegant API and a supportive community that leaves no question unanswered, Ogre offers a product which outperforms leading commercial rendering engines. Ogre has proven itself as an enabler for rapid 3D application development.”_ Development Team3DNA
_When we were designing Blink 3D we knew that in order to take Web 3D to the next level we needed a high performance cutting edge graphics engine. In our search we examined and instantly discarded a number of respected graphics engines both commercial and open source._ _When we looked at Ogre the bar was instantly raised, it easily fulfilled all our criteria and more. The clean, extensible, object oriented architecture was well suited to our needs. Some open source projects often consist of cryptic, un-maintainable, spaghetti code. The thing I like most about Ogre, is that I do not feel compelled to have a shower every time I touch the code._Clive Jackson
CEO, Pelican Crossing, Inc _We use OGRE as a rendering engine to develop the webshop of the future. Imagine a real store where you can go through the courses and view the products. We are working on a prototype of a new online shop software, realising a totally new shopping experience. Thanks a lot for the library._ Philipp v. d. BornCompredia GmbH
_To the seasoned developer OGRE looks different. It is like the carbon steel knife my friend uses to cut sushi in his restaurant. Deceivingly simple, yet a very potent tool in the hands of a craftsman. A single blade, a single purpose. The Zen of 3D engines, if there ever was one._ Kai-Peter BackmanShortHike.com
_During the development of Supremacy: Four Paths to power I had the pleasure of using Ogre to create the particle effects and GUI functionality our game needed. Due to its object-oriented design, it was easy to pick up Ogre and start generating functional content quickly. For example, if you can learn how to use one type of particle generator in Ogre, you already know 90% of what you need to use all ofthe other types._
_In addition, creating the scripts for interface components is a breeze since Ogre’s approach is clean and straight-forward. While you can (and we did) manipulate GUI components through code for advanced effects, it is easy to get GUIs up and running quickly. Ogre’s well-documented design makes it great both for prototyping and for customization of a finished product._Vance Vagell
Supremacy: Four Paths To Power Ogre has provided us with a solid, reliable base to build a powerful, ground-breaking, commercial platform. It provides a sufficient level of abstraction from the underlying rendersystems to provide a very simple interface balanced with the power to reach down to the hardware should it be necessary. As an accolade to it’s stability, it has performed outstandingly in an embedded environment. The transparent portability has allowed the development under a Microsoft environment and subsequent deployment on Linux with painless ease. With constant ongoing development in a growing, and evermore supportive, community, we have visions of using this engine for many years to come.Chris Pratt
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