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ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ ESSAYS AND ARTICLES A Visual Lexicon. For the past six months I’ve been taking a good look at how designers and developers communicate with one another, jotting down the problems as I go. The systems that have cropped up in between are fascinating but I believe they could be better if we examine our use of language. 2nd August 2013. ROBIN RENDLE ・ QUICK NOTES & RAMBLINGS The daydreams of a book designer. She spent her days ordering circles, squares and rectangles of color on a page. In her dreams however, in that alternate universe where she might become anything else at a moment’s notice, she believed that similar operations could be performed on breathing, heart-beating patients. ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before. THE FUTURES OF TYPOGRAPHY The Futures of Typography. 1452 was a year of witch hunts and plague. Wild bandits were spreading chaos throughout Europe whilst medicine, transportation and science had been in stasis for almost a millennium. But throughout all of this despair there ROBIN RENDLE ・ A ROCKET-POWERED JUMBO JET A Rocket-Powered Jumbo Jet. I was about to get my ass kicked. The design critique had barely started and yet I knew that my designs weren’t good enough; I watched as my mentor’s eyes narrowed and then focused into a point the same way that a hawk scans a field from three miles away. My work was the rabbit and I had made a terriblemistake.
ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.3 Hyperbolic Time Chamber v.3. San Francisco is now warmer with each passing day, the winter chill almost tuned out from the evenings. It’s the sort of weather that I completely adore, the very cusp between winter and summer, and it’s the reason why I can’t imagine living anywhere else whilst I’m sat here in my kitchen with thewindow
ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.2 To make the Hyperbolic Time Chamber image above I used a service that removes the background of an image called remove.bg. It’s really impressive, although I do wish that it was built right into Figma. There is a Figma plugin that lets you hit the remove.bg API but after faffing about with it for a little while I couldn’t seem to get itall
ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks. Each week I write a newsletter about the web and my latest rant was about, well, newsletters. Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ ESSAYS AND ARTICLES A Visual Lexicon. For the past six months I’ve been taking a good look at how designers and developers communicate with one another, jotting down the problems as I go. The systems that have cropped up in between are fascinating but I believe they could be better if we examine our use of language. 2nd August 2013. ROBIN RENDLE ・ QUICK NOTES & RAMBLINGS The daydreams of a book designer. She spent her days ordering circles, squares and rectangles of color on a page. In her dreams however, in that alternate universe where she might become anything else at a moment’s notice, she believed that similar operations could be performed on breathing, heart-beating patients. ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before. THE FUTURES OF TYPOGRAPHY The Futures of Typography. 1452 was a year of witch hunts and plague. Wild bandits were spreading chaos throughout Europe whilst medicine, transportation and science had been in stasis for almost a millennium. But throughout all of this despair there ROBIN RENDLE ・ A ROCKET-POWERED JUMBO JET A Rocket-Powered Jumbo Jet. I was about to get my ass kicked. The design critique had barely started and yet I knew that my designs weren’t good enough; I watched as my mentor’s eyes narrowed and then focused into a point the same way that a hawk scans a field from three miles away. My work was the rabbit and I had made a terriblemistake.
ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.3 Hyperbolic Time Chamber v.3. San Francisco is now warmer with each passing day, the winter chill almost tuned out from the evenings. It’s the sort of weather that I completely adore, the very cusp between winter and summer, and it’s the reason why I can’t imagine living anywhere else whilst I’m sat here in my kitchen with thewindow
ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.2 To make the Hyperbolic Time Chamber image above I used a service that removes the background of an image called remove.bg. It’s really impressive, although I do wish that it was built right into Figma. There is a Figma plugin that lets you hit the remove.bg API but after faffing about with it for a little while I couldn’t seem to get itall
ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ ESSAYS AND ARTICLES A Visual Lexicon. For the past six months I’ve been taking a good look at how designers and developers communicate with one another, jotting down the problems as I go. The systems that have cropped up in between are fascinating but I believe they could be better if we examine our use of language. 2nd August 2013. ROBIN RENDLE ・ POWER AND THE WORKPLACE Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a third of their employees ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost ROBIN RENDLE ・ MY WEBSITE IS A SHIFTING HOUSE NEXT TO A My website is a shifting house next to a river of knowledge. Last night was manic and dizzying, and it all began with re-reading Alberto Manguel’s book A Reader on Reading. Manguel is one of my favorite writers and if you’ve never read or even heard his name then go and pick up The Library at Night immediately. I command you.THE ARC OF DESIGN
The Arc of Design. In any videogame you’ll spot it right away. Equip an object like a grenade or a stone—anything you want to throw at an enemy—and you’ll see the arc: dotted lines reveal the path that the object will take through the air. Pretty much every game uses this visual trick for two reasons; first, because perceiving depth in ROBIN RENDLE ・ NOTES ABOUT PRODUCT DESIGN Notes about product design. This gig is about throwing all the toys on the floor and making a giant mess before slowly putting everything into labelled buckets, separating some things, subcategorizing others, binning the trash that needs to go. It’s all about inventing classifications for things — a Dewey Decimal system of desires. ROBIN RENDLE ・ ONE OF THOSE PHOTOGRAPHS One of those photographs. A few months ago I couldn't stop looking at a photograph. It was taken at Fort Riley in Kansas around 1918 and shows an enormous, cavernous room stacked full of patients lying on beds; soldiers stricken with the Spanish Flu. Hats, masks, no phones. Doctors and nurses make their rounds. SYSTEMS, MISTAKES, AND THE SEA › ROBIN RENDLE San Francisco, California Systems, Mistakes, and the Sea. One evening, several years ago, I dreamt that our design system was a boat. But not just any old thing, I dreamt of a mighty frigate that could cross the open sea, a vessel stocked to the brim with well-documented components full of accessible and responsive chunks of code; interface elements like buttons and forms, all of them built ROBIN RENDLE ・ IS CSS A PROGRAMMING LANGUAGE? I love this post from Chris where he asks if CSS is a programming language and confronts it in a way I’ve always felt quietly but never put into words:. I have a real distaste for this question. It might seem like a fun question to dig into on the surface, but the wayit
ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks. Each week I write a newsletter about the web and my latest rant was about, well, newsletters. Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ ADVENTURES IN TYPOGRAPHY Adventures is a newsletter all about typefaces and fonts (and what those words mean). It’s for book nerds, typographers, neon light enthusiasts, and for people who have no interest in typography whatsoever. Each week I write about a stroll through the city —and a letter that caught my eye—or a beautiful book or even a wigglyvideogame .
ROBIN RENDLE ・ EVERYTHING THAT BOOKS OUGHT TO BE I’m a designer at Sentry and a writer at CSS-Tricks. I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. ROBIN RENDLE ・ HOW TO BE HOPELESS How To Be Hopeless. “Dealing with fascism is an inevitable part of living alongside other people,” Carlos Maza argues in this excellent video called How To Be Hopeless. Maza compares fascism to a plague: This is what it means to fight a plague: it's rage, exhaustion, and more often than not, it's mourning. Not just for the way things are ROBIN RENDLE ・ THE CAGE I’m a designer at Sentry and a writer at CSS-Tricks. A few weeks ago I ranted about RSS again:. One of the neat things about RSS I’ve noticed is the number of times I walk away from it feeling awe instead of anger (basically 100% of the time). ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before. ROBIN RENDLE ・ BUILDING A UI KIT IN FIGMA Building a UI Kit in Figma. I’ve been working on our UI Kit at Gusto for a couple of months now – this is a project in Figma that lets other designers on our team examine our components and get a better picture of what’s available to use in their own designs. There’s buttons and forms, typographic styles and colors, a verifiable ROBIN RENDLE ・ DON’T THINK LIKE A DATABASE Don’t think like a database. This is something I have to keep reminding myself when it comes to design: don't think like a database. If the data or the back-end requires you to do something, it doesn't mean that's how users should think about a problem. It's a common mistake in UI design: revealing the database in a form or thenavigation.
ROBIN RENDLE ・ WHY IS CSS FRUSTRATING? I’m a designer at Sentry and a writer at CSS-Tricks. I wrote a piece for CSS Tricks the other day about why the CSS language is frustrating:. I reckon the biggest issue that engineers face — and the reason why they find it all so dang frustrating — is that CSS forces you to face the webishness of the web. ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks. Each week I write a newsletter about the web and my latest rant was about, well, newsletters. Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ ADVENTURES IN TYPOGRAPHY Adventures is a newsletter all about typefaces and fonts (and what those words mean). It’s for book nerds, typographers, neon light enthusiasts, and for people who have no interest in typography whatsoever. Each week I write about a stroll through the city —and a letter that caught my eye—or a beautiful book or even a wigglyvideogame .
ROBIN RENDLE ・ EVERYTHING THAT BOOKS OUGHT TO BE I’m a designer at Sentry and a writer at CSS-Tricks. I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. ROBIN RENDLE ・ HOW TO BE HOPELESS How To Be Hopeless. “Dealing with fascism is an inevitable part of living alongside other people,” Carlos Maza argues in this excellent video called How To Be Hopeless. Maza compares fascism to a plague: This is what it means to fight a plague: it's rage, exhaustion, and more often than not, it's mourning. Not just for the way things are ROBIN RENDLE ・ THE CAGE I’m a designer at Sentry and a writer at CSS-Tricks. A few weeks ago I ranted about RSS again:. One of the neat things about RSS I’ve noticed is the number of times I walk away from it feeling awe instead of anger (basically 100% of the time). ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before. ROBIN RENDLE ・ BUILDING A UI KIT IN FIGMA Building a UI Kit in Figma. I’ve been working on our UI Kit at Gusto for a couple of months now – this is a project in Figma that lets other designers on our team examine our components and get a better picture of what’s available to use in their own designs. There’s buttons and forms, typographic styles and colors, a verifiable ROBIN RENDLE ・ DON’T THINK LIKE A DATABASE Don’t think like a database. This is something I have to keep reminding myself when it comes to design: don't think like a database. If the data or the back-end requires you to do something, it doesn't mean that's how users should think about a problem. It's a common mistake in UI design: revealing the database in a form or thenavigation.
ROBIN RENDLE ・ WHY IS CSS FRUSTRATING? I’m a designer at Sentry and a writer at CSS-Tricks. I wrote a piece for CSS Tricks the other day about why the CSS language is frustrating:. I reckon the biggest issue that engineers face — and the reason why they find it all so dang frustrating — is that CSS forces you to face the webishness of the web.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ ESSAYS AND ARTICLES A Visual Lexicon. For the past six months I’ve been taking a good look at how designers and developers communicate with one another, jotting down the problems as I go. The systems that have cropped up in between are fascinating but I believe they could be better if we examine our use of language. 2nd August 2013. ROBIN RENDLE ・ EVERYTHING THAT BOOKS OUGHT TO BE I’m a designer at Sentry and a writer at CSS-Tricks. I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. ROBIN RENDLE ・ THE RETURN OF THE BLOGROLL The latest notes that have been rattling around in my head! I also went in this direction because one thing I miss about ye olde web is that feeling of falling into—and through—a blog. There was so much stuff on a page back then you felt like you could really get caught up in the life of someone. Sure, you wouldn’t knowing where to begin. ROBIN RENDLE ・ THE OTHER INTERFACE I’m a designer at Sentry and a writer at CSS-Tricks. As front-end developers and designers, we’re constantly refining two interfaces simultaneously: one for visitors who load the website, the other for developers who have to tackle the code in the future, when SYSTEMS, MISTAKES, AND THE SEA › ROBIN RENDLE Systems, Mistakes, and the Sea. One evening, several years ago, I dreamt that our design system was a boat. But not just any old thing, I dreamt of a mighty frigate that could cross the open sea, a vessel stocked to the brim with well-documented components full of accessible and responsive chunks of code; interface elements like buttons and ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.2 To make the Hyperbolic Time Chamber image above I used a service that removes the background of an image called remove.bg. It’s really impressive, although I do wish that it was built right into Figma. There is a Figma plugin that lets you hit the remove.bg API but after faffing about with it for a little while I couldn’t seem to get itall
ROBIN RENDLE ・ WHY IS CSS FRUSTRATING? I’m a designer at Sentry and a writer at CSS-Tricks. I wrote a piece for CSS Tricks the other day about why the CSS language is frustrating:. I reckon the biggest issue that engineers face — and the reason why they find it all so dang frustrating — is that CSS forces you to face the webishness of the web. ROBIN RENDLE ・ TULIP MANIA Tulip Mania. I’ve long considered everything related to the blockchain to be a poison but I’ve tried to keep an open mind as much as possible. I’ve never played with the technology, never bought a coin, never owned an NFT. But you really don’t need to know how a scam works to know that it’s a scam. One evening many yearsago, I went
ROBIN RENDLE ・ FRONT-END MAINTENANCE AND THE LADDER OF There’s been various discussions about atomic design, OOCSS and BEM for several years now, but in all the ideas that gravitate around these topics there’s one in particular that hasn’t been fully recognised.As many developers cite efficiency, coding speed and legibility as the driving impetus behind breaking down these large scale design systems into reusable components, I think there ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks. Each week I write a newsletter about the web and my latest rant was about, well, newsletters. Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ ADVENTURES IN TYPOGRAPHY Adventures is a newsletter all about typefaces and fonts (and what those words mean). It’s for book nerds, typographers, neon light enthusiasts, and for people who have no interest in typography whatsoever. Each week I write about a stroll through the city —and a letter that caught my eye—or a beautiful book or even a wigglyvideogame .
ROBIN RENDLE ・ EVERYTHING THAT BOOKS OUGHT TO BE I’m a designer at Sentry and a writer at CSS-Tricks. I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. ROBIN RENDLE ・ HOW TO BE HOPELESS How To Be Hopeless. “Dealing with fascism is an inevitable part of living alongside other people,” Carlos Maza argues in this excellent video called How To Be Hopeless. Maza compares fascism to a plague: This is what it means to fight a plague: it's rage, exhaustion, and more often than not, it's mourning. Not just for the way things are ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before. SYSTEMS, MISTAKES, AND THE SEA › ROBIN RENDLE Systems, Mistakes, and the Sea. One evening, several years ago, I dreamt that our design system was a boat. But not just any old thing, I dreamt of a mighty frigate that could cross the open sea, a vessel stocked to the brim with well-documented components full of accessible and responsive chunks of code; interface elements like buttons and ROBIN RENDLE ・ BUILDING A UI KIT IN FIGMA Building a UI Kit in Figma. I’ve been working on our UI Kit at Gusto for a couple of months now – this is a project in Figma that lets other designers on our team examine our components and get a better picture of what’s available to use in their own designs. There’s buttons and forms, typographic styles and colors, a verifiable ROBIN RENDLE ・ DON’T THINK LIKE A DATABASE Don’t think like a database. This is something I have to keep reminding myself when it comes to design: don't think like a database. If the data or the back-end requires you to do something, it doesn't mean that's how users should think about a problem. It's a common mistake in UI design: revealing the database in a form or thenavigation.
ROBIN RENDLE ・ EXQUISITE KESTRELS DISAPPEAR Exquisite kestrels disappear. Lewis Mcguffie, the designer of Columba, wrote this piece about designing with scale in mind: Something will always be in the shadows, or even behind a hill, we may be colour-blind, or a thing may simply be too small to see (the list is endless). To put it another way — things change depending on how bigthey are.
ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks. Each week I write a newsletter about the web and my latest rant was about, well, newsletters. Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ ADVENTURES IN TYPOGRAPHY Adventures is a newsletter all about typefaces and fonts (and what those words mean). It’s for book nerds, typographers, neon light enthusiasts, and for people who have no interest in typography whatsoever. Each week I write about a stroll through the city —and a letter that caught my eye—or a beautiful book or even a wigglyvideogame .
ROBIN RENDLE ・ EVERYTHING THAT BOOKS OUGHT TO BE I’m a designer at Sentry and a writer at CSS-Tricks. I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. ROBIN RENDLE ・ HOW TO BE HOPELESS How To Be Hopeless. “Dealing with fascism is an inevitable part of living alongside other people,” Carlos Maza argues in this excellent video called How To Be Hopeless. Maza compares fascism to a plague: This is what it means to fight a plague: it's rage, exhaustion, and more often than not, it's mourning. Not just for the way things are ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before. SYSTEMS, MISTAKES, AND THE SEA › ROBIN RENDLE Systems, Mistakes, and the Sea. One evening, several years ago, I dreamt that our design system was a boat. But not just any old thing, I dreamt of a mighty frigate that could cross the open sea, a vessel stocked to the brim with well-documented components full of accessible and responsive chunks of code; interface elements like buttons and ROBIN RENDLE ・ BUILDING A UI KIT IN FIGMA Building a UI Kit in Figma. I’ve been working on our UI Kit at Gusto for a couple of months now – this is a project in Figma that lets other designers on our team examine our components and get a better picture of what’s available to use in their own designs. There’s buttons and forms, typographic styles and colors, a verifiable ROBIN RENDLE ・ DON’T THINK LIKE A DATABASE Don’t think like a database. This is something I have to keep reminding myself when it comes to design: don't think like a database. If the data or the back-end requires you to do something, it doesn't mean that's how users should think about a problem. It's a common mistake in UI design: revealing the database in a form or thenavigation.
ROBIN RENDLE ・ EXQUISITE KESTRELS DISAPPEAR Exquisite kestrels disappear. Lewis Mcguffie, the designer of Columba, wrote this piece about designing with scale in mind: Something will always be in the shadows, or even behind a hill, we may be colour-blind, or a thing may simply be too small to see (the list is endless). To put it another way — things change depending on how bigthey are.
ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that aROBIN RENDLE
Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks.Each week I write a newsletter about the web and my latest rant was about, well, newsletters.Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry. ROBIN RENDLE ・ EVERYTHING THAT BOOKS OUGHT TO BE I’m a designer at Sentry and a writer at CSS-Tricks. I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. ROBIN RENDLE ・ START A NEWSLETTER A newsletter. Linzi continues with a one-two punch: It’s important to remain positive when communicating with others because we are the physical embodiment of the system. If we are easy to work with, so is the system. If we are intimidating, so is the system. With this in mind the tone of each newsletter must be upbeat and jovial. ROBIN RENDLE ・ THE OTHER INTERFACE I’m a designer at Sentry and a writer at CSS-Tricks. As front-end developers and designers, we’re constantly refining two interfaces simultaneously: one for visitors who load the website, the other for developers who have to tackle the code in the future, when ROBIN RENDLE ・ WHY IS CSS FRUSTRATING? I’m a designer at Sentry and a writer at CSS-Tricks. I wrote a piece for CSS Tricks the other day about why the CSS language is frustrating:. I reckon the biggest issue that engineers face — and the reason why they find it all so dang frustrating — is that CSS forces you to face the webishness of the web. ROBIN RENDLE ・ THE RETURN OF THE BLOGROLL The latest notes that have been rattling around in my head! I also went in this direction because one thing I miss about ye olde web is that feeling of falling into—and through—a blog. There was so much stuff on a page back then you felt like you could really get caught up in the life of someone. Sure, you wouldn’t knowing where to begin. ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.2 To make the Hyperbolic Time Chamber image above I used a service that removes the background of an image called remove.bg. It’s really impressive, although I do wish that it was built right into Figma. There is a Figma plugin that lets you hit the remove.bg API but after faffing about with it for a little while I couldn’t seem to get itall
ROBIN RENDLE ・ NEW CSS TRICKS AND DESIGN ENGINEERS I’m a designer at Sentry and a writer at CSS-Tricks. On the subject of design engineers that’s been getting some attention in the front-end community lately (yes I am quoting myself, shut up):. The problem (which I didn’t realize at the time) was that the organization I worked for was ignoring this front-of-the-front-end work and painted everything with the same brush—treating ROBIN RENDLE ・ FRONT-END MAINTENANCE AND THE LADDER OF There’s been various discussions about atomic design, OOCSS and BEM for several years now, but in all the ideas that gravitate around these topics there’s one in particular that hasn’t been fully recognised.As many developers cite efficiency, coding speed and legibility as the driving impetus behind breaking down these large scale design systems into reusable components, I think there ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks. Each week I write a newsletter about the web and my latest rant was about, well, newsletters. Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ THE CAGE I’m a designer at Sentry and a writer at CSS-Tricks. A few weeks ago I ranted about RSS again:. One of the neat things about RSS I’ve noticed is the number of times I walk away from it feeling awe instead of anger (basically 100% of the time). ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before. ROBIN RENDLE ・ ONE OF THOSE PHOTOGRAPHS One of those photographs. A few months ago I couldn't stop looking at a photograph. It was taken at Fort Riley in Kansas around 1918 and shows an enormous, cavernous room stacked full of patients lying on beds; soldiers stricken with the Spanish Flu. Hats, masks, no phones. Doctors and nurses make their rounds. ROBIN RENDLE ・ A ROCKET-POWERED JUMBO JET A Rocket-Powered Jumbo Jet. I was about to get my ass kicked. The design critique had barely started and yet I knew that my designs weren’t good enough; I watched as my mentor’s eyes narrowed and then focused into a point the same way that a hawk scans a field from three miles away. My work was the rabbit and I had made a terriblemistake.
ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.2 To make the Hyperbolic Time Chamber image above I used a service that removes the background of an image called remove.bg. It’s really impressive, although I do wish that it was built right into Figma. There is a Figma plugin that lets you hit the remove.bg API but after faffing about with it for a little while I couldn’t seem to get itall
ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.3 Hyperbolic Time Chamber v.3. San Francisco is now warmer with each passing day, the winter chill almost tuned out from the evenings. It’s the sort of weather that I completely adore, the very cusp between winter and summer, and it’s the reason why I can’t imagine living anywhere else whilst I’m sat here in my kitchen with thewindow
THE ARC OF DESIGN
The Arc of Design. In any videogame you’ll spot it right away. Equip an object like a grenade or a stone—anything you want to throw at an enemy—and you’ll see the arc: dotted lines reveal the path that the object will take through the air. Pretty much every game uses this visual trick for two reasons; first, because perceiving depth in ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks. Each week I write a newsletter about the web and my latest rant was about, well, newsletters. Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ THE CAGE I’m a designer at Sentry and a writer at CSS-Tricks. A few weeks ago I ranted about RSS again:. One of the neat things about RSS I’ve noticed is the number of times I walk away from it feeling awe instead of anger (basically 100% of the time). ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before. ROBIN RENDLE ・ ONE OF THOSE PHOTOGRAPHS One of those photographs. A few months ago I couldn't stop looking at a photograph. It was taken at Fort Riley in Kansas around 1918 and shows an enormous, cavernous room stacked full of patients lying on beds; soldiers stricken with the Spanish Flu. Hats, masks, no phones. Doctors and nurses make their rounds. ROBIN RENDLE ・ A ROCKET-POWERED JUMBO JET A Rocket-Powered Jumbo Jet. I was about to get my ass kicked. The design critique had barely started and yet I knew that my designs weren’t good enough; I watched as my mentor’s eyes narrowed and then focused into a point the same way that a hawk scans a field from three miles away. My work was the rabbit and I had made a terriblemistake.
ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.2 To make the Hyperbolic Time Chamber image above I used a service that removes the background of an image called remove.bg. It’s really impressive, although I do wish that it was built right into Figma. There is a Figma plugin that lets you hit the remove.bg API but after faffing about with it for a little while I couldn’t seem to get itall
ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.3 Hyperbolic Time Chamber v.3. San Francisco is now warmer with each passing day, the winter chill almost tuned out from the evenings. It’s the sort of weather that I completely adore, the very cusp between winter and summer, and it’s the reason why I can’t imagine living anywhere else whilst I’m sat here in my kitchen with thewindow
THE ARC OF DESIGN
The Arc of Design. In any videogame you’ll spot it right away. Equip an object like a grenade or a stone—anything you want to throw at an enemy—and you’ll see the arc: dotted lines reveal the path that the object will take through the air. Pretty much every game uses this visual trick for two reasons; first, because perceiving depth in ROBIN RENDLE ・ ESSAYS AND ARTICLES A Visual Lexicon. For the past six months I’ve been taking a good look at how designers and developers communicate with one another, jotting down the problems as I go. The systems that have cropped up in between are fascinating but I believe they could be better if we examine our use of language. 2nd August 2013. ROBIN RENDLE ・ ADVENTURES IN TYPOGRAPHY Adventures is a newsletter all about typefaces and fonts (and what those words mean). It’s for book nerds, typographers, neon light enthusiasts, and for people who have no interest in typography whatsoever. Each week I write about a stroll through the city —and a letter that caught my eye—or a beautiful book or even a wigglyvideogame .
ROBIN RENDLE ・ QUICK NOTES & RAMBLINGS The daydreams of a book designer. She spent her days ordering circles, squares and rectangles of color on a page. In her dreams however, in that alternate universe where she might become anything else at a moment’s notice, she believed that similar operations could be performed on breathing, heart-beating patients. ROBIN RENDLE ・ EVERYTHING THAT BOOKS OUGHT TO BE I’m a designer at Sentry and a writer at CSS-Tricks. I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost ROBIN RENDLE ・ POWER AND THE WORKPLACE Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a third of their employeesTHE ARC OF DESIGN
The Arc of Design. In any videogame you’ll spot it right away. Equip an object like a grenade or a stone—anything you want to throw at an enemy—and you’ll see the arc: dotted lines reveal the path that the object will take through the air. Pretty much every game uses this visual trick for two reasons; first, because perceiving depth in SYSTEMS, MISTAKES, AND THE SEA › ROBIN RENDLE Systems, Mistakes, and the Sea. One evening, several years ago, I dreamt that our design system was a boat. But not just any old thing, I dreamt of a mighty frigate that could cross the open sea, a vessel stocked to the brim with well-documented components full of accessible and responsive chunks of code; interface elements like buttons and ROBIN RENDLE ・ DON’T DRAW THE UI, DRAW THE PRIORITY Don’t draw the UI, draw the priority. Someone gave me some great feedback in the moments when I’m struggling with a design: “Don’t draw the UI, draw the priority instead.”. What they meant by this is that I should go away and write a humble list of priorities for every project: most important info at the top -> least importantinfo at
ROBIN RENDLE ・ IS CSS A PROGRAMMING LANGUAGE? I love this post from Chris where he asks if CSS is a programming language and confronts it in a way I’ve always felt quietly but never put into words:. I have a real distaste for this question. It might seem like a fun question to dig into on the surface, but the wayit
ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks.Each week I write a newsletter about the web and my latest rant was about, well, newsletters.Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ THE CAGE I’m a designer at Sentry and a writer at CSS-Tricks. A few weeks ago I ranted about RSS again:. One of the neat things about RSS I’ve noticed is the number of times I walk away from it feeling awe instead of anger (basically 100% of the time). ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before.THE ARC OF DESIGN
24th July 2020 San Francisco, California The Arc of Design. In any videogame you’ll spot it right away. Equip an object like a grenade or a stone—anything you want to throw at an enemy—and you’ll see the arc: dotted lines reveal the path that the object will takethrough the air.
ROBIN RENDLE ・ A ROCKET-POWERED JUMBO JET The misstep I had made is a common one, and a lesson I must learn over and over again. I had forgotten that there are two modes of design, just as there is in writing. ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.2 I’m a designer at Sentry and a writer at CSS-Tricks. I’m not a fan of war films for the most part but the other night I watched 1917 for the first time and damn I loved every second of it. There’s a certain distance the film takes away from the conflict, as if you’re a tourist walking through the battlefield and only seeing the aftermath, and that somehow makes everything so much more SYSTEMS, MISTAKES, AND THE SEA › ROBIN RENDLE San Francisco, California Systems, Mistakes, and the Sea. One evening, several years ago, I dreamt that our design system was a boat. But not just any old thing, I dreamt of a mighty frigate that could cross the open sea, a vessel stocked to the brim with well-documented components full of accessible and responsive chunks of code; interface elements like buttons and forms, all of them built ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.3 I chatted with my pal Lucy Bellwood earlier today. Her work and feedback and thoughts about publishing are always stupidly inspiring and her Patreon (which yes I will link to again and again) is the perfect example of working in public, and just the sort of thing that I aspire to.. Whenever we talk my phone tends to fill up with notes for books to read and websites to surf. ROBIN RENDLENEWSLETTERROBIN RENDLEA WIGGLY VIDEOGAME Robin Rendle. I’m a designer at Sentry and staff writer at CSS-Tricks.Each week I write a newsletter about the web and my latest rant was about, well, newsletters.Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.ROBIN RENDLE
Power and the workplace. Ethan Marcotte wrote about why tech workers should unionize:. The Basecamp story’s been a difficult one for me to follow. It’s a story about employees volunteering time to improve their workplace; it’s a story about racism and white supremacy in that workplace; it’s a story about company leaders mishandling a delicate situation, and to such an extent that a ROBIN RENDLE ・ THE CAGE I’m a designer at Sentry and a writer at CSS-Tricks. A few weeks ago I ranted about RSS again:. One of the neat things about RSS I’ve noticed is the number of times I walk away from it feeling awe instead of anger (basically 100% of the time). ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost ROBIN RENDLE ・ ACCESSIBILITY IS FOR EVERYONE One thing I’ve noticed in video games this past year is the huge improvement they’ve made when it comes to accessibility. Crack open The Last of Us: Part II or Watch Dogs: Legion or Gears 5 and they’ll begin with a series of accessibility options that can be tweaked and improved for you and your body. These options have never been so prominent in so many games before.THE ARC OF DESIGN
24th July 2020 San Francisco, California The Arc of Design. In any videogame you’ll spot it right away. Equip an object like a grenade or a stone—anything you want to throw at an enemy—and you’ll see the arc: dotted lines reveal the path that the object will takethrough the air.
ROBIN RENDLE ・ A ROCKET-POWERED JUMBO JET The misstep I had made is a common one, and a lesson I must learn over and over again. I had forgotten that there are two modes of design, just as there is in writing. ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.2 I’m a designer at Sentry and a writer at CSS-Tricks. I’m not a fan of war films for the most part but the other night I watched 1917 for the first time and damn I loved every second of it. There’s a certain distance the film takes away from the conflict, as if you’re a tourist walking through the battlefield and only seeing the aftermath, and that somehow makes everything so much more SYSTEMS, MISTAKES, AND THE SEA › ROBIN RENDLE San Francisco, California Systems, Mistakes, and the Sea. One evening, several years ago, I dreamt that our design system was a boat. But not just any old thing, I dreamt of a mighty frigate that could cross the open sea, a vessel stocked to the brim with well-documented components full of accessible and responsive chunks of code; interface elements like buttons and forms, all of them built ROBIN RENDLE ・ HYPERBOLIC TIME CHAMBER V.3 I chatted with my pal Lucy Bellwood earlier today. Her work and feedback and thoughts about publishing are always stupidly inspiring and her Patreon (which yes I will link to again and again) is the perfect example of working in public, and just the sort of thing that I aspire to.. Whenever we talk my phone tends to fill up with notes for books to read and websites to surf. ROBIN RENDLE ・ QUICK NOTES & RAMBLINGS 5th June 2021 Invincible. How can we love the people who hurt us the most? 5th June 2021 Everything that books ought to be. Hardcover books suck. There, I said it. ROBIN RENDLE ・ ESSAYS AND ARTICLES I’m a designer at Sentry and a writer at CSS-Tricks. These entries are like tiny books. I probably only publish one of these a year and they’re usually a collection of thoughts I’ve gathered togetherfrom /notes.
ROBIN RENDLE ・ ADVENTURES IN TYPOGRAPHY What’s this all about then? Adventures is a newsletter all about typefaces and fonts (and what those words mean). It’s for book nerds, typographers, neon light enthusiasts, and for people who have no interest in typography whatsoever.THE ARC OF DESIGN
24th July 2020 San Francisco, California The Arc of Design. In any videogame you’ll spot it right away. Equip an object like a grenade or a stone—anything you want to throw at an enemy—and you’ll see the arc: dotted lines reveal the path that the object will takethrough the air.
ROBIN RENDLE ・ EVERYTHING THAT BOOKS OUGHT TO BE I’m a designer at Sentry and a writer at CSS-Tricks. I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. ROBIN RENDLE ・ SERAPH Seraph is equal parts stately and weird—it’s a new type family from Bernd Volmer and the specimen site happens to be simply outstanding. This is mostly thanks to the wide range of styles available; from slab, sans, wedge, tuskan, and calligraphic. But Seraph also happens to be a great showcase for what’s possible with variable fonts, too.The website shows that you can have an almost SYSTEMS, MISTAKES, AND THE SEA › ROBIN RENDLE San Francisco, California Systems, Mistakes, and the Sea. One evening, several years ago, I dreamt that our design system was a boat. But not just any old thing, I dreamt of a mighty frigate that could cross the open sea, a vessel stocked to the brim with well-documented components full of accessible and responsive chunks of code; interface elements like buttons and forms, all of them built ROBIN RENDLE ・ ONE OF THOSE PHOTOGRAPHS A few months ago I couldn't stop looking at a photograph. It was taken at Fort Riley in Kansas around 1918 and shows an enormous, cavernous room stacked full of patients lying on beds; soldiers stricken withthe Spanish Flu.
ROBIN RENDLE ・ ANTI-SEO I’m a designer at Sentry and a writer at CSS-Tricks. I love it when blog post titles are indecipherable to search engines. There are exceptions, like when you want to document a technical thing and so you should have a blog post title describe that but the majority of the time I feel like blog post titles should sound like the chapters of a book: cool and not entirely obvious what they’re ROBIN RENDLE ・ IS CSS A PROGRAMMING LANGUAGE? I love this post from Chris where he asks if CSS is a programming language and confronts it in a way I’ve always felt quietly but never put into words:. I have a real distaste for this question. It might seem like a fun question to dig into on the surface, but the wayit
About Notes Essays NewsletterROBIN RENDLE
I’m a designer at Sentry and staff writer at CSS-Tricks . Each week I write a newsletterabout the web
and my latest rant was about, well, newsletters . Of course, you’re very welcome for whatever this is and yet I’m also extremely sorry.LATEST NOTES
San Francisco, California5th June 2021
INVINCIBLE
Okay, so I finally got around to watching _Invincible_—a new show on Amazon Prime based on a comic book I’d never heard of—and holy shit did it wreck an evening for me the other day. If you like great shows, go watch it. But if you like great shows that dive into the subject matter of abusive parents and extreme dad stuff then I cannot possibly recommend it more highly. After the first season concluded I sat up in bed crying for half an hour afterwards, even though the show is mostly about stupid aliens and violent super heroes. Sure, yes, it has a ton of intergalactic monsters and violent flying men in it but that’s just the stuff thrown in to mask the tough question at the center of all the animenonsense.
I think at the very core of the show, _Invincible_ asks a single question of us: how can we love the people who hurt us the most? How can we love our parents? San Francisco, California5th June 2021
EVERYTHING THAT BOOKS OUGHT TO BE I do not hate many things in this world but I will make one exception. Each day I pour all my vitriol and hatred into this thing and hour by hour my hatred increases steadily. So I ask you to please bear with me whilst I throw off this veil of enthusiasm and show you how utterly spiteful I can be at my very worst: hardcover books are the single worst thing in the entire galaxy.There, I said it.
They're heavy, they’re clunky to hold, the jacket is tacky and sticky and awful. It’s difficult to read the dang things because they require so much energy to wrench open. Not only that but they have sharp edges that dig into my belly when I read in bed and for this punishment I have to pay a mysteriously expensive price because they’re often cheaper than the paperback edition (I'm sure there's some shady market stuff or economics going on there that I don’t know about). And not only all _that_ but then you can _only_ buy the hardcover edition—you must wait months for the soft, painless, no belly-jabbing paperback. There are, of course, exceptions to this rule. I remember reading the physical edition of Art Space Tokyoa decade ago and
coming to the conclusion that I despise Craig Mod for making me not only enjoy a hardcover book but _admire_ it, too. Except this hardcover was different. The edges didn’t prod me. And it didn’t take much effort to crack open. It was as light as a paperback and I never thought once about owning an alternative version instead. But these types of hardcovers are one-in-a-million. They’re so uncommon that I think most people have never truly held a beautifully made book before. I think in total I own dozens and dozens of books that are well written, funny, and insightful but only 3 or 4 of them are perfectly made _Books_ with a capital B. In short; never buy a hardcover book. But can we talk about how much lovelier paperbacks are for a moment? They’re better in every way: lighter, smaller, easier to hold and carry. There’s often no sticky plastic jacket to misplace, and there’s no need to crack it open at the midpoint to read the text. You can fold them up, scrunch them into a ball, and throw them into the depths of your bag without worrying about anything. Paperbacks are everything that books ought to be. San Francisco, California5th June 2021
BE A BIG FAN
Chris made some notes about turning 40 and what he’s learned so far. Of all the great
notes and takeaways in here I think the most important one is perhapsthis:
> Be a big fan. Good things will come from your enthusiasm.Oakland, California
22nd May 2021
FROM WAY OUT HERE
Yesterday the sky was so very blue. It was the sort of day that’s impossible in England, a country where the blue is rare and on the occasion it does appear, it’s now faded somewhat to my eye. But just when I thought the color yesterday could not possibly improve here, that’s when a prolonged evening of dazzling colors crashed into one another and made a glorious mess everywhere. Evenings like this are yellowy-gold-explosion-blankets of color. A great fire-storm of orange and purples and yellows. I mention the color of the sky because yesterday was the first normal day in a very long time. It was the sort of day where we could sit in a place with strangers and just think about the color of the sky without the looming threat of a virus upon us. Here we are so very lucky, so very privileged, I thought, to enjoy the color of this blue. To chat about future plans. To hug this funny weirdo I just met. Before the colors exploded in the sky, we headed out across the bridge and over to Bernal to look at an apartment and the moment we stepped inside I knew it would make a beautiful home for us; striking white walls, enormous windows all over the place, and out there the whole time was that striking blue sky. It felt so very normal, so very _obvious_ to me that we might live in a place like this. As the realtor asked us questions I zoned out for a bit, thinking about what fun we’d have in this long hallway, what fun we’d have in the living room giggling about tomato frogs or baked beans. I thought about us here in this room; Celine playing a puzzle game in bed whilst I read a book or perhaps I’d still be ranting incoherently about how awful the ending of Castlevania was. “Oh this vampire dude was...Death? And Dracula’s charming wife was totally okay about her husband becoming a genocidal maniac? All is forgiven? Extremely cool!” I’d shout in an extremely un-cool way whilst Celine click-clacks houses and rivers and foxes together, soft piano music drifting along the corridor all the while. The daydream stopped though when I entered one of the rooms. It was a special room. “Now here,” I whispered menacingly and looking out the window, "here I could write something beautiful.” Buckets of coffee and diet coke would be drunk at this desk and ten million blog posts would be typed out in a complete random fashion. Oh the furious blogging I could do this in room! After the daydreams, we went to Roxie’s in the Inner Sunset for some British chocolates. I picked up Marmite and crouched for a picture with some baked beans as if I were praying to them. We traveled back across the bridge to a beer garden in Berkeley. A BART line was suspended above—god how I’ve missed the sound of trains—and one of them zipped over us and rattled across the beer garden, making a lovely racket as it did. It all felt more like Berlin or Amsterdam than it did the Bay Area. And this trip into Berkeley had me thinking...perhaps I’d ignored it until now as a possibility; Berkeley has always been a place annoyingly far away, perhaps always a little too sleepy for my liking. But now I could see myself biking up and down these streets from one cafe to the next. I could see us renting a place on a quiet corner somewhere. As we drove back home I spotted San Francisco on the horizon, across the water, and it showed me something new. From this distance SF looks like a towering utopia, a place of pure science fiction. It looked like the place you’d see in establishing shots in Star Trek and now I could see the appeal of why people live here. It’s the perfect distance to enjoy San Francisco because you can sit back and admire the city without having to live with all the limitations and foibles and structural terribleness of the real thing. From way out here you could dream of San Francisco and dream it into something else, something better.Oakland, California
20th May 2021
ANIMAL CROSSING
This album by Emily Hopkins called Animal Crossing is a pure delight. If you like farming games or if you’d like to feel like you’re farming whilst you work then this is the absolute perfect album for you.COLOPHON
Okay, let’s get the important stuff out of the way: this website is set in Caponi Display by Commercial Type and Columbaby Colophon.
Aa Aa
CONTACT
Oh, you can always reach out via email or twitter dot com.
ESSAYS
Every year I try to write a small bookish thing which is usually a collection of thoughts from /notes:* Newsletters
* Systems, Mistakes, and the Sea * The Futures of TypographyFOLKS I ADMIRE
Here’s some of the folks that have inspired the design or writing ofthis here website:
* Chris Coyier
* Dave Rupert
* Lucy Bellwood
* Cassie Evans
* Jeremy Keith
* Alice Bartlett
* Madeline Miller
* Jez Burrows
* Nicole Fenton
* Ahmad Shadeed
* Simon Collison
* John Boardley
* Sarah Drasner
* Robin Sloan
* Ethan Marcotte
* Piper Haywood
* Varun Vacchar
* Zach Leatherman
* Maciej Cegłowski
* Katy DeCorah
* Brad Frost
* Amelia Wattenberger* Eric Meyer
* David Jonathan Ross* Geoff Graham
* Keith Houston
* Miriam Suzanne
* Craig Mod
* Rachel Andrew
* Charlie Loyd
* Susan Jean Robertson* Kicks Condor
* Michelle Barker
* Stephanie Stimac
* Andy Baio
* James Edmondson
* Ire Aderinokun
* Paul Ford
* Chen Hui Jing
OH, AND ONE LAST THING Have you seen the italics on this bad boy?Rr Rr
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