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SMARTFOXSERVER: MASSIVE MULTIPLAYER GAME SERVER FOR FLASH SmartFoxServer is a massive multiplayer SDK for building games, MMO communities, virtual worlds, realtime multiplayer games and a lot more CREATING ROOMS FROM SERVER SIDE More details on Room management are found here. In the createRoom () method we first pass the Zone where the Room should be created and the settings object. The third parameter specifies the creator/owner of the Room. Passing null means that the server itself will be the owner. SMARTFOXSERVER IN THE CLOUD WITH JELASTIC Recently we have announced a new partnership with cloud provider Jelastic to offer efficient and scalable cloud hosting for SmartFoxServer at very affordable prices.. In this article we’re going to explore the advantages of combining the two services, especially the ease of fine tuning the expenditure, which can be paramount for startups and independent game developers. SMARTFOXSERVER 2X DOCUMENTATION: CONNECTOR SFS2X Docs / ExamplesFlash / connector » Connector » Overview. The Connector example is the most simple application you can create: it just shows how to load the external client configuration and connect to SmartFoxServer 2X.. The SmartFoxServer 2X client API allows the connection details to be stored in an external xml configuration file which can be loaded right after the main API class SMARTFOXSERVER 2X DOCUMENTATION: SERVER-VARIABLES SFS2X Docs / DevelopmentBasics / server-variables » Server Variables . The SmartFoxServer 2X framework provides different types of Server Variables that can be used to maintain synchronized state across users, Rooms and buddies inside a Buddy List.. Server Variables, in general, allow the client or server logic to create custom values that are automatically updated within their scope. SMARTFOXSERVER 2X DOCUMENTATION: EXTENSION-API The SFS2X framework is mainly composed of three different elements. API classes: they provide an organized way to access the many functionalities of the server, such as creating Rooms, setting Room/User Variables, handling game challenges, matching players and a lot more. Services: they manage specific elements of the server. SMARTFOXSERVER 2X DOCUMENTATION: SFSOBJECT-SFSARRAY SmartFoxServer 2X introduced two fundamental classes, SFSObject and SFSArray, that are central in the manipulation and transmission of data between the client and the server. The two classes are common across all API in all languages (server-side API included) making it very easy to port code to any platform and on every side of theapplication.
SMARTFOXSERVER: MASSIVE MULTIPLAYER GAME SERVER FOR FLASHOVERVIEWPRODUCTSCLOUDDOWNLOADSHOWCASEBUY We are happy to announce the launch of Overcast, a dedicated cloud-based hosting service for SmartFoxServer 2X that provides a complete stack to build and run rich multiplayer games at any scale.. With Overcast developers can deploy any number of SFS2X instances in the cloud, world-wide, with a simple web-based interface.Each instance runs in its dedicated server with unlimited CCU and CREATING ROOMS FROM SERVER SIDE More details on Room management are found here. In the createRoom () method we first pass the Zone where the Room should be created and the settings object. The third parameter specifies the creator/owner of the Room. Passing null means that the server itself will be the owner.SMARTFOXSERVER.COM
Who is online. In total there are 103 users online :: 2 registered, 0 hidden and 101 guests (based on users active over the past 5 minutes) Most users ever online was 842 on Fri Oct 30, 2020 12:10 am. Registered users: Bing , Google Legend: Administrators,Global moderators.
THE POWER OF MATCHEXPRESSIONS SMARTFOXSERVER 2X DOCUMENTATION: EXTENSION-DEVELOPMENTSEE MORE ON DOCS2X.SMARTFOXSERVER.COM THE NEW ADMINTOOL (BETA) IS AVAILABLE HTTP REQUEST AND EXTENSIONS INTEGRATION SMARTFOXSERVER 2X DOCUMENTATION: SERVER-VARIABLESSEE MORE ON DOCS2X.SMARTFOXSERVER.COM SMARTFOXSERVER 2X DOCUMENTATION: RECIPES SFS2X Docs / ExtensionsJava / recipes » Extension recipes. In this document we have collected a number of recipes from our blog on how to accomplish some specific tasks that you might need during Extensions development.. Also check the HOWTOs in the Development Basics section of this documentation for other general recipes.. How to add new Java libraries or Extension dependencies SMARTFOXSERVER 2X DOCUMENTATION: JOIN-AND-CREATE-ROOMS Rooms are created in two different ways. Statically: via the Zone Configurator module in the AdminTool. This is a useful way to create persistent Rooms in your Zone (e.g. a Lobby) that are initialized as soon as the SmartFoxServer instance is launched. Dynamically: rooms can be created and destroyed at runtime from either the client or theserver.
SMARTFOXSERVER: MASSIVE MULTIPLAYER GAME SERVER FOR FLASHOVERVIEWPRODUCTSCLOUDDOWNLOADSHOWCASEBUY We are happy to announce the launch of Overcast, a dedicated cloud-based hosting service for SmartFoxServer 2X that provides a complete stack to build and run rich multiplayer games at any scale.. With Overcast developers can deploy any number of SFS2X instances in the cloud, world-wide, with a simple web-based interface.Each instance runs in its dedicated server with unlimited CCU and CREATING ROOMS FROM SERVER SIDE More details on Room management are found here. In the createRoom () method we first pass the Zone where the Room should be created and the settings object. The third parameter specifies the creator/owner of the Room. Passing null means that the server itself will be the owner.SMARTFOXSERVER.COM
Who is online. In total there are 103 users online :: 2 registered, 0 hidden and 101 guests (based on users active over the past 5 minutes) Most users ever online was 842 on Fri Oct 30, 2020 12:10 am. Registered users: Bing , Google Legend: Administrators,Global moderators.
THE POWER OF MATCHEXPRESSIONS SMARTFOXSERVER 2X DOCUMENTATION: EXTENSION-DEVELOPMENTSEE MORE ON DOCS2X.SMARTFOXSERVER.COM THE NEW ADMINTOOL (BETA) IS AVAILABLE HTTP REQUEST AND EXTENSIONS INTEGRATION SMARTFOXSERVER 2X DOCUMENTATION: SERVER-VARIABLESSEE MORE ON DOCS2X.SMARTFOXSERVER.COM SMARTFOXSERVER 2X DOCUMENTATION: RECIPES SFS2X Docs / ExtensionsJava / recipes » Extension recipes. In this document we have collected a number of recipes from our blog on how to accomplish some specific tasks that you might need during Extensions development.. Also check the HOWTOs in the Development Basics section of this documentation for other general recipes.. How to add new Java libraries or Extension dependencies SMARTFOXSERVER 2X DOCUMENTATION: JOIN-AND-CREATE-ROOMS Rooms are created in two different ways. Statically: via the Zone Configurator module in the AdminTool. This is a useful way to create persistent Rooms in your Zone (e.g. a Lobby) that are initialized as soon as the SmartFoxServer instance is launched. Dynamically: rooms can be created and destroyed at runtime from either the client or theserver.
SMARTFOXSERVER: MASSIVE MULTIPLAYER GAME SERVER FOR FLASH The Community Edition can be used in both non-profit and commercial projects provided that you show a readable "Powered by SmartFoxServer" notice in your main screen or application GUI. The official logo is available in the Extras section of this page.. In case of minor updates and additions to the server or its components after the main package release, a separate download link is provided inSMARTFOXSERVER.COM
Who is online. In total there are 103 users online :: 2 registered, 0 hidden and 101 guests (based on users active over the past 5 minutes) Most users ever online was 842 on Fri Oct 30, 2020 12:10 am. Registered users: Bing , Google Legend: Administrators,Global moderators.
LAUNCHING SMARTFOXSERVER IN THE CLOUD The Application is now created and we can proceed by creating a new server via the “+” icon on the right side. Step 1: choose the Region of the world and type of server you want to launch. Step 2: assign a server name and choose the size of the hardware that will run the server. Step 3: choose the SFS2X version you want to install and CUSTOM LOGIN WITH DATABASE Implementing a custom login on the server side is a simple process. SFS2X fires the following two login events: USER_LOGIN: fired when a client requests to join a Zone.Here you can validate the client credentials and decide if the user can continue the login process. GAME STATE SERIALIZATION STRATEGIES In computer terms data serialization is the process of converting data structures into a format that can be stored or transmitted over the network. SmartFoxServer 2X abstracts this process via two main objects, SFSObject and SFSArray, which are used pervasively throughout the server and client API. These objects abstract the data transport SMARTFOXSERVER 2X DOCUMENTATION: CONNECTOR SFS2X Docs / ExamplesFlash / connector » Connector » Overview. The Connector example is the most simple application you can create: it just shows how to load the external client configuration and connect to SmartFoxServer 2X.. The SmartFoxServer 2X client API allows the connection details to be stored in an external xml configuration file which can be loaded right after the main API class SMARTFOXSERVER 2X DOCUMENTATION: SFSOBJECT-SFSARRAY SmartFoxServer 2X introduced two fundamental classes, SFSObject and SFSArray, that are central in the manipulation and transmission of data between the client and the server. The two classes are common across all API in all languages (server-side API included) making it very easy to port code to any platform and on every side of theapplication.
SMARTFOXSERVER 2X DOCUMENTATION: EXTENSION-API The SFS2X framework is mainly composed of three different elements. API classes: they provide an organized way to access the many functionalities of the server, such as creating Rooms, setting Room/User Variables, handling game challenges, matching players and a lot more. Services: they manage specific elements of the server. SMARTFOXSERVER 2X DOCUMENTATION: OBJECT-MOVEMENT SFS2X Docs / ExamplesUnity / object-movement » Object Movement » Overview. The Object Movement example shows how to use the User Variables as a mean to make simple 3D objects move without server-side Extension usage.. User Variables are one of the three server variable objects available in SmartFoxServer to store data to be shared among the clients of an application or game (the other two SMARTFOXSERVER 2X DOCUMENTATION: CONNECTION-PHASE A connection to SFS2X is performed in two steps. A physical TCP connection is opened to the server. An "handshake" is performed between client and server exchanging a certain number of parameters. During the handshake the server verifies that the client API version is supported and sends back a number of settings that the clientstores locally.
SMARTFOXSERVER: MASSIVE MULTIPLAYER GAME SERVER FOR FLASHOVERVIEWPRODUCTSCLOUDDOWNLOADSHOWCASEBUY We are happy to announce the launch of Overcast, a dedicated cloud-based hosting service for SmartFoxServer 2X that provides a complete stack to build and run rich multiplayer games at any scale.. With Overcast developers can deploy any number of SFS2X instances in the cloud, world-wide, with a simple web-based interface.Each instance runs in its dedicated server with unlimited CCU and CREATING ROOMS FROM SERVER SIDE More details on Room management are found here. In the createRoom () method we first pass the Zone where the Room should be created and the settings object. The third parameter specifies the creator/owner of the Room. Passing null means that the server itself will be the owner.SMARTFOXSERVER.COM
Who is online. In total there are 103 users online :: 2 registered, 0 hidden and 101 guests (based on users active over the past 5 minutes) Most users ever online was 842 on Fri Oct 30, 2020 12:10 am. Registered users: Bing , Google Legend: Administrators,Global moderators.
THE POWER OF MATCHEXPRESSIONS SMARTFOXSERVER 2X DOCUMENTATION: EXTENSION-DEVELOPMENTSEE MORE ON DOCS2X.SMARTFOXSERVER.COM THE NEW ADMINTOOL (BETA) IS AVAILABLE HTTP REQUEST AND EXTENSIONS INTEGRATION SMARTFOXSERVER 2X DOCUMENTATION: RECIPES SFS2X Docs / ExtensionsJava / recipes » Extension recipes. In this document we have collected a number of recipes from our blog on how to accomplish some specific tasks that you might need during Extensions development.. Also check the HOWTOs in the Development Basics section of this documentation for other general recipes.. How to add new Java libraries or Extension dependencies SMARTFOXSERVER 2X DOCUMENTATION: SERVER-VARIABLESSEE MORE ON DOCS2X.SMARTFOXSERVER.COM SMARTFOXSERVER 2X DOCUMENTATION: JOIN-AND-CREATE-ROOMS Rooms are created in two different ways. Statically: via the Zone Configurator module in the AdminTool. This is a useful way to create persistent Rooms in your Zone (e.g. a Lobby) that are initialized as soon as the SmartFoxServer instance is launched. Dynamically: rooms can be created and destroyed at runtime from either the client or theserver.
SMARTFOXSERVER: MASSIVE MULTIPLAYER GAME SERVER FOR FLASHOVERVIEWPRODUCTSCLOUDDOWNLOADSHOWCASEBUY We are happy to announce the launch of Overcast, a dedicated cloud-based hosting service for SmartFoxServer 2X that provides a complete stack to build and run rich multiplayer games at any scale.. With Overcast developers can deploy any number of SFS2X instances in the cloud, world-wide, with a simple web-based interface.Each instance runs in its dedicated server with unlimited CCU and CREATING ROOMS FROM SERVER SIDE More details on Room management are found here. In the createRoom () method we first pass the Zone where the Room should be created and the settings object. The third parameter specifies the creator/owner of the Room. Passing null means that the server itself will be the owner.SMARTFOXSERVER.COM
Who is online. In total there are 103 users online :: 2 registered, 0 hidden and 101 guests (based on users active over the past 5 minutes) Most users ever online was 842 on Fri Oct 30, 2020 12:10 am. Registered users: Bing , Google Legend: Administrators,Global moderators.
THE POWER OF MATCHEXPRESSIONS SMARTFOXSERVER 2X DOCUMENTATION: EXTENSION-DEVELOPMENTSEE MORE ON DOCS2X.SMARTFOXSERVER.COM THE NEW ADMINTOOL (BETA) IS AVAILABLE HTTP REQUEST AND EXTENSIONS INTEGRATION SMARTFOXSERVER 2X DOCUMENTATION: RECIPES SFS2X Docs / ExtensionsJava / recipes » Extension recipes. In this document we have collected a number of recipes from our blog on how to accomplish some specific tasks that you might need during Extensions development.. Also check the HOWTOs in the Development Basics section of this documentation for other general recipes.. How to add new Java libraries or Extension dependencies SMARTFOXSERVER 2X DOCUMENTATION: SERVER-VARIABLESSEE MORE ON DOCS2X.SMARTFOXSERVER.COM SMARTFOXSERVER 2X DOCUMENTATION: JOIN-AND-CREATE-ROOMS Rooms are created in two different ways. Statically: via the Zone Configurator module in the AdminTool. This is a useful way to create persistent Rooms in your Zone (e.g. a Lobby) that are initialized as soon as the SmartFoxServer instance is launched. Dynamically: rooms can be created and destroyed at runtime from either the client or theserver.
SMARTFOXSERVER: MASSIVE MULTIPLAYER GAME SERVER FOR FLASH The Community Edition can be used in both non-profit and commercial projects provided that you show a readable "Powered by SmartFoxServer" notice in your main screen or application GUI. The official logo is available in the Extras section of this page.. In case of minor updates and additions to the server or its components after the main package release, a separate download link is provided inSMARTFOXSERVER.COM
Who is online. In total there are 103 users online :: 2 registered, 0 hidden and 101 guests (based on users active over the past 5 minutes) Most users ever online was 842 on Fri Oct 30, 2020 12:10 am. Registered users: Bing , Google Legend: Administrators,Global moderators.
CUSTOM LOGIN WITH DATABASE Implementing a custom login on the server side is a simple process. SFS2X fires the following two login events: USER_LOGIN: fired when a client requests to join a Zone.Here you can validate the client credentials and decide if the user can continue the login process. GAME STATE SERIALIZATION STRATEGIES In computer terms data serialization is the process of converting data structures into a format that can be stored or transmitted over the network. SmartFoxServer 2X abstracts this process via two main objects, SFSObject and SFSArray, which are used pervasively throughout the server and client API. These objects abstract the data transport SMARTFOXSERVER 2X DOCUMENTATION: CONNECTOR SFS2X Docs / ExamplesFlash / connector » Connector » Overview. The Connector example is the most simple application you can create: it just shows how to load the external client configuration and connect to SmartFoxServer 2X.. The SmartFoxServer 2X client API allows the connection details to be stored in an external xml configuration file which can be loaded right after the main API class SMARTFOXSERVER 2X DOCUMENTATION: SFSOBJECT-SFSARRAY SmartFoxServer 2X introduced two fundamental classes, SFSObject and SFSArray, that are central in the manipulation and transmission of data between the client and the server. The two classes are common across all API in all languages (server-side API included) making it very easy to port code to any platform and on every side of theapplication.
UNDERSTANDING PACKET LOSS Packet loss is a potential issue for multiplayer games and recognizing it earlier rather than later can be very helpful in making your game more enjoyable, especially for players with sub-optimal connections. In this article we’re going to explore the different types of packet loss, how to identify the issue and how to solve it when it appears. SMARTFOXSERVER 2X DOCUMENTATION: OBJECT-MOVEMENT SFS2X Docs / ExamplesUnity / object-movement » Object Movement » Overview. The Object Movement example shows how to use the User Variables as a mean to make simple 3D objects move without server-side Extension usage.. User Variables are one of the three server variable objects available in SmartFoxServer to store data to be shared among the clients of an application or game (the other two SMARTFOXSERVER 2X DOCUMENTATION: EXTENSION-API The SFS2X framework is mainly composed of three different elements. API classes: they provide an organized way to access the many functionalities of the server, such as creating Rooms, setting Room/User Variables, handling game challenges, matching players and a lot more. Services: they manage specific elements of the server. SMARTFOXSERVER 2X DOCUMENTATION: CONNECTION-PHASE A connection to SFS2X is performed in two steps. A physical TCP connection is opened to the server. An "handshake" is performed between client and server exchanging a certain number of parameters. During the handshake the server verifies that the client API version is supported and sends back a number of settings that the clientstores locally.
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SMARTFOXSERVER is a comprehensive SDK for rapidly developing multiplayer games and applications with Unity, HTML5, iOS, Android, Java, Universal Windows Platform, Adobe Flash/Flex/Air, C++ and more. SmartFoxServer comes with a RICH SET OF FEATURES, an impressive documentation set, tens of examples with their source, powerful administration tools and a very active support forum. Born in 2004, and evolving continuously since then, today SmartFoxServer is the LEADING MIDDLEWARE to create large scale multiplayer games, MMOs and virtual communities. Thanks to its SIMPLICITY OF USE, VERSATILITY and PERFORMANCE, it currently powers hundreds of projects all over the world, from small chats and turn-based games to massive virtual worlds and realtimegames.
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* January 26th, 2021SFS 2X 2.17.0 is available! We have just released SMARTFOXSERVER 2X 2.17.0, codenamed “FLASH FAREWELL” as we have cut the remaining ties with the old Flash-basedAdmin Tool.
It seems that many users forgot about the TERMINATION OF ADOBE FLASH on Jan. 12th 2021 and have found themselves unable to reach their servers with the legacy Admin Tool. This release is particularly targeted at those users, as it packs all the recent updates in oneinstaller.
Read more about installation and migration to SFS2X 2.17.0 in ourforum post
.
Download and release notes.
* December 11th, 2020How to deploy a game in Overcast In this third article in the series dedicated to Overcast , the cloud solution for SmartFoxServer 2X, we will focus on the deployment of your games ontoa cloud server.
For this purpose we will use one of the existing SFS2X examples, the TRIS GAME (aka Tic-Tac-Toe), which we released for almost all supported platforms. We will refer to the UNITY version of the example, but all the concepts relevant to the purpose of this article apply to any version. If you are new to SmartFoxServer, don’t worry: we will also provide some context and guidance to get started!(more…)
* December 2nd, 2020Launching SmartFoxServer in the cloud In early November 2020 we have launched a new cloud service called Overcast which joins the family of SmartFoxServer products. In this short series of articles we will be taking a look at how Overcast works, how to get started and and how it can help new or existing projects based on SmartFoxServer.(more…)
* November 9th, 2020The SmartFoxServer Cloud is here! We are happy to announce the launch of OVERCAST, a dedicated cloud-based hosting service for SMARTFOXSERVER 2X that provides a complete stack to build and run rich multiplayer games at any scale. With Overcast developers can deploy ANY NUMBER OF SFS2X INSTANCES IN THE CLOUD, world-wide, with a simple web-based interface. Each instance runs in its dedicated server with unlimited CCU and provides 100% of the SmartFoxServer 2X features. For a full presentation of the service make sure to read this introduction to Overcast.
* October 15th, 2020SFS2X 2.16.3 is ready! SMARTFOXSERVER 2X 2.16.3 is available as an update patch for all previous SFS2X 2.14 (and higher) installations. The release provides bug fixes and new features that have been recently discussed in our support forums. Download and release notes.
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