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VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
ACADEMIC PROGRAM
Teslasuit is a human-to-digital interface designed to simulate experience and accelerate mastery in the physical world. Seamlessly add a great capability of time synchronous stimulation, telemetry and biommetry which is unique to TESLASUIT line of products. Using Teslasuit in XR adds immersion that will amplify usability testing,human factors
IMPROVING HUMAN PERFORMANCE TESLASUIT is a human-to-digital interface designed in the form of a full-body AR/VR suit. Three integrated systems include haptics, motion capture, and biometry to provide realistic immersion and accelerate VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. TESLASUIT - HAPTIC FEEDBACK VR SUIT FOR MOTION CAPTURE AND TESLASUIT’s full body haptic feedback system is built into the suit and can be engaged on actions, on demand, or in response to motion capture comparison. This feedback provides users with sensation and a sense of touch in virtual and augmented reality. This electro-stimulation improves the learning experience by increasingimmersion
VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
ACADEMIC PROGRAM
Teslasuit is a human-to-digital interface designed to simulate experience and accelerate mastery in the physical world. Seamlessly add a great capability of time synchronous stimulation, telemetry and biommetry which is unique to TESLASUIT line of products. Using Teslasuit in XR adds immersion that will amplify usability testing,human factors
IMPROVING HUMAN PERFORMANCE TESLASUIT is a human-to-digital interface designed in the form of a full-body AR/VR suit. Three integrated systems include haptics, motion capture, and biometry to provide realistic immersion and accelerate VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
ACADEMIC PROGRAM
Teslasuit is a human-to-digital interface designed to simulate experience and accelerate mastery in the physical world. Seamlessly add a great capability of time synchronous stimulation, telemetry and biommetry which is unique to TESLASUIT line of products. Using Teslasuit in XR adds immersion that will amplify usability testing,human factors
ADVANCED TRAINING SOFTWARE FOR VR AND AR ANALYTICS Advanced training software. At TESLASUIT, we don’t just make a high-tech wearable system, we’ve created a full stack solution for scaleable training utilizing our suit, optional VR, software, developer tools, and leveraging our training partners and unique onboarding processes. We’re enabling a complete experience formastery through
TESLASUIT - BLOG
3 Prestigious Awards, 1 New Product Release and an Ambitious Aerospace Project – Our 2019 Was Great. This past year was a roaring success for TESLASUIT. From starting 2019 in the famous Las Vegas, Nevada, towinning
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion IMPROVING HUMAN PERFORMANCE TESLASUIT is a human-to-digital interface designed in the form of a full-body AR/VR suit. Three integrated systems include haptics, motion capture, and biometry to provide realistic immersion and accelerate 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. WEARABLE TECHNOLOGY TYPES & EXAMPLES Fitness trackers. In another way, such devices are called wristbands, as they are usually worn on the wrist. These applianc es measure such metrics as distance walked or run, calorie consumption, heart rate and quality of sleep, etc. . As IDC predicts, wristbands will be in less demand in several years, because many of their functions are builtinto smartwatches.
SMART CLOTHING MARKET TESLASUIT marketing team has prepared a series of articles on smart clothing. This is the second part, revealing the main trends on the smart clothing market, in particular, the position among other wearables, shipments, submarkets and forecasts. SMART CLOTHING CLASSIFICATION Generally, smart clothing classification is also broken into 2 principal types: Electronic textiles with classical electronics that is attached to smart clothing. Electronic textiles with electronics embedded into the fabric. One of the main requirements for smart clothing is a possibility to wash it. In fact, to wash the first typeof smart
TESLASUIT IS COMING! TESLASUIT is Coming! By Denis Dybsky. July 9, 2017. The many iterations of TESLASUIT. This is what a truck load of coffees, out-of-the-box thinking and many sleepless nights brought us. FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. SMART CLOTHING MARKET TESLASUIT marketing team has prepared a series of articles on smart clothing. This is the second part, revealing the main trends on the smart clothing market, in particular, the position among other wearables, shipments, submarkets and forecasts. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD. SMART CLOTHING IS PC FUTURE: WEARABLE COMPUTER TO CHANGE The agency predicts that about 240 million wearable devices will be shipped in 2021. By comparison, a shade over 100 million was shipped in 2016. At the same time, the compound annual growth rate will work out at 18.3%. There is a wide array of wearables, from smartwatches to exoskeletons for medical and military use. FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. SMART CLOTHING MARKET TESLASUIT marketing team has prepared a series of articles on smart clothing. This is the second part, revealing the main trends on the smart clothing market, in particular, the position among other wearables, shipments, submarkets and forecasts. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD. SMART CLOTHING IS PC FUTURE: WEARABLE COMPUTER TO CHANGE The agency predicts that about 240 million wearable devices will be shipped in 2021. By comparison, a shade over 100 million was shipped in 2016. At the same time, the compound annual growth rate will work out at 18.3%. There is a wide array of wearables, from smartwatches to exoskeletons for medical and military use.ACADEMIC PROGRAM
Teslasuit is a human-to-digital interface designed to simulate experience and accelerate mastery in the physical world. Seamlessly add a great capability of time synchronous stimulation, telemetry and biommetry which is unique to TESLASUIT line of products. Using Teslasuit in XR adds immersion that will amplify usability testing,human factors
MEET TESLASUIT AT CES 2020 The TESLASUIT team is thrilled to announce a new product release at CES 2020 in Las Vegas, Nevada. CES 2020 (Consumer Electronics Show) is an annual event held by the Consumer Technology Association to showcase the world’s latest and greatest inventions.At the 2019 event, TESLASUIT was awarded as CES innovation award honoree, and this year we’re back and aim to VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. WEARABLE TECHNOLOGY TYPES & EXAMPLES Fitness trackers. In another way, such devices are called wristbands, as they are usually worn on the wrist. These applianc es measure such metrics as distance walked or run, calorie consumption, heart rate and quality of sleep, etc. . As IDC predicts, wristbands will be in less demand in several years, because many of their functions are builtinto smartwatches.
TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries.CONTACT OUR TEAM
Contact our team for any questions regarding the TESLASUIT product and software suite. We will get back to you as soon as possible. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
SMART CLOTHING CLASSIFICATION Generally, smart clothing classification is also broken into 2 principal types: Electronic textiles with classical electronics that is attached to smart clothing. Electronic textiles with electronics embedded into the fabric. One of the main requirements for smart clothing is a possibility to wash it. In fact, to wash the first typeof smart
FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. TESLASUIT - HAPTIC FEEDBACK VR SUIT FOR MOTION CAPTURE AND TESLASUIT’s full body haptic feedback system is built into the suit and can be engaged on actions, on demand, or in response to motion capture comparison. This feedback provides users with sensation and a sense of touch in virtual and augmented reality. This electro-stimulation improves the learning experience by increasingimmersion
ADVANCED TRAINING SOFTWARE FOR VR AND AR ANALYTICS Advanced training software. At TESLASUIT, we don’t just make a high-tech wearable system, we’ve created a full stack solution for scaleable training utilizing our suit, optional VR, software, developer tools, and leveraging our training partners and unique onboarding processes. We’re enabling a complete experience formastery through
VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
ACADEMIC PROGRAM
Teslasuit is a human-to-digital interface designed to simulate experience and accelerate mastery in the physical world. Seamlessly add a great capability of time synchronous stimulation, telemetry and biommetry which is unique to TESLASUIT line of products. Using Teslasuit in XR adds immersion that will amplify usability testing,human factors
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion IMPROVING HUMAN PERFORMANCE TESLASUIT is a human-to-digital interface designed in the form of a full-body AR/VR suit. Three integrated systems include haptics, motion capture, and biometry to provide realistic immersion and accelerate ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
SMART CLOTHING CLASSIFICATION Generally, smart clothing classification is also broken into 2 principal types: Electronic textiles with classical electronics that is attached to smart clothing. Electronic textiles with electronics embedded into the fabric. One of the main requirements for smart clothing is a possibility to wash it. In fact, to wash the first typeof smart
FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. TESLASUIT - HAPTIC FEEDBACK VR SUIT FOR MOTION CAPTURE AND TESLASUIT’s full body haptic feedback system is built into the suit and can be engaged on actions, on demand, or in response to motion capture comparison. This feedback provides users with sensation and a sense of touch in virtual and augmented reality. This electro-stimulation improves the learning experience by increasingimmersion
ADVANCED TRAINING SOFTWARE FOR VR AND AR ANALYTICS Advanced training software. At TESLASUIT, we don’t just make a high-tech wearable system, we’ve created a full stack solution for scaleable training utilizing our suit, optional VR, software, developer tools, and leveraging our training partners and unique onboarding processes. We’re enabling a complete experience formastery through
VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
ACADEMIC PROGRAM
Teslasuit is a human-to-digital interface designed to simulate experience and accelerate mastery in the physical world. Seamlessly add a great capability of time synchronous stimulation, telemetry and biommetry which is unique to TESLASUIT line of products. Using Teslasuit in XR adds immersion that will amplify usability testing,human factors
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion IMPROVING HUMAN PERFORMANCE TESLASUIT is a human-to-digital interface designed in the form of a full-body AR/VR suit. Three integrated systems include haptics, motion capture, and biometry to provide realistic immersion and accelerate ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
SMART CLOTHING CLASSIFICATION Generally, smart clothing classification is also broken into 2 principal types: Electronic textiles with classical electronics that is attached to smart clothing. Electronic textiles with electronics embedded into the fabric. One of the main requirements for smart clothing is a possibility to wash it. In fact, to wash the first typeof smart
ACADEMIC PROGRAM
Teslasuit is a human-to-digital interface designed to simulate experience and accelerate mastery in the physical world. Seamlessly add a great capability of time synchronous stimulation, telemetry and biommetry which is unique to TESLASUIT line of products. Using Teslasuit in XR adds immersion that will amplify usability testing,human factors
ADVANCED TRAINING SOFTWARE FOR VR AND AR ANALYTICS Advanced training software At TESLASUIT, we don’t just make a high-tech wearable system, we’ve created a full stack solution for scaleable training utilizing our suit, optional VR, software, developer tools, and leveraging our training partners and unique onboarding processes.TESLASUIT - BLOG
3 Prestigious Awards, 1 New Product Release and an Ambitious Aerospace Project – Our 2019 Was Great. This past year was a roaring success for TESLASUIT. From starting 2019 in the famous Las Vegas, Nevada, towinning
IMPROVING HUMAN PERFORMANCE 3 teslasuit.io TESLASUIT is a human-to-digital interface designed in the form of a full-body AR/VR suit. Our three integrated systemsinclude
IMPROVING HUMAN PERFORMANCE TESLASUIT is a human-to-digital interface designed in the form of a full-body AR/VR suit. Three integrated systems include haptics, motion capture, and biometry to provide realistic immersion and accelerate 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. WEARABLE TECHNOLOGY TYPES & EXAMPLES Fitness trackers. In another way, such devices are called wristbands, as they are usually worn on the wrist. These applianc es measure such metrics as distance walked or run, calorie consumption, heart rate and quality of sleep, etc. . As IDC predicts, wristbands will be in less demand in several years, because many of their functions are builtinto smartwatches.
CONTACT OUR TEAM
Contact our team for any questions regarding the TESLASUIT product and software suite. We will get back to you as soon as possible. SMART CLOTHING CLASSIFICATION Generally, smart clothing classification is also broken into 2 principal types: Electronic textiles with classical electronics that is attached to smart clothing. Electronic textiles with electronics embedded into the fabric. One of the main requirements for smart clothing is a possibility to wash it. In fact, to wash the first typeof smart
SMART CLOTHING MARKET TESLASUIT marketing team has prepared a series of articles on smart clothing. This is the second part, revealing the main trends on the smart clothing market, in particular, the position among other wearables, shipments, submarkets and forecasts. FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. SMART CLOTHING IS PC FUTURE: WEARABLE COMPUTER TO CHANGE The agency predicts that about 240 million wearable devices will be shipped in 2021. By comparison, a shade over 100 million was shipped in 2016. At the same time, the compound annual growth rate will work out at 18.3%. There is a wide array of wearables, from smartwatches to exoskeletons for medical and military use. FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. SMART CLOTHING IS PC FUTURE: WEARABLE COMPUTER TO CHANGE The agency predicts that about 240 million wearable devices will be shipped in 2021. By comparison, a shade over 100 million was shipped in 2016. At the same time, the compound annual growth rate will work out at 18.3%. There is a wide array of wearables, from smartwatches to exoskeletons for medical and military use. TESLASUIT - HAPTIC FEEDBACK VR SUIT FOR MOTION CAPTURE AND TESLASUIT’s full body haptic feedback system is built into the suit and can be engaged on actions, on demand, or in response to motion capture comparison. This feedback provides users with sensation and a sense of touch in virtual and augmented reality. This electro-stimulation improves the learning experience by increasingimmersion
VR SPORTS TRAINING
TESLASUIT's full body suit VR and AR solution for athletes helps perfect technique and master complex sequences of action by programming human muscle memory. With TESLASUIT, the expert is embedded into training with physical haptic feedback. VR PHYSICAL REHABILITATION TESLASUIT haptic body suit with optional VR is a technology stack that can potentially aid in the physical rehabilitation process. Integrated biometrics let us measure body feedback and haptics help strengthen muscles while training muscle memory. WEARABLE TECHNOLOGY TYPES & EXAMPLES Fitness trackers. In another way, such devices are called wristbands, as they are usually worn on the wrist. These applianc es measure such metrics as distance walked or run, calorie consumption, heart rate and quality of sleep, etc. . As IDC predicts, wristbands will be in less demand in several years, because many of their functions are builtinto smartwatches.
111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD.CONTACT OUR TEAM
Contact our team for any questions regarding the TESLASUIT product and software suite. We will get back to you as soon as possible. HAPTIC SYSTEM IN TESLASUIT This is the third post in a series of articles about haptics.This section characterizes TESLASUIT haptic feedback (aka, full body haptic suit). We have recently released the article about the history of haptic feedback in video game industry.. Our full body haptic suit provides realistic immersive sensations relating to the sense of touch by applying the simulated forces and electrical pulses WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. SMART CLOTHING CLASSIFICATION Generally, smart clothing classification is also broken into 2 principal types: Electronic textiles with classical electronics that is attached to smart clothing. Electronic textiles with electronics embedded into the fabric. One of the main requirements for smart clothing is a possibility to wash it. In fact, to wash the first typeof smart
FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. SMART CLOTHING IS PC FUTURE: WEARABLE COMPUTER TO CHANGE The agency predicts that about 240 million wearable devices will be shipped in 2021. By comparison, a shade over 100 million was shipped in 2016. At the same time, the compound annual growth rate will work out at 18.3%. There is a wide array of wearables, from smartwatches to exoskeletons for medical and military use. FULL BODY HAPTIC FEEDBACK & MOTION CAPTURE TRACKING VRTHE SUITACADEMICSOFTWAREAPPLICATIONSBLOGCONTACT The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. VR GLOVE BY TESLASUIT The TESLASUIT VR glove integrates haptics, motion capture, biometry and force feedback. The GLOVE’s haptics, equipped with a 3×3 display on each finger, contributes to tactile sense, enabling users to feel virtual textures naturally. — But why is the haptic only atthe fingertips?
TESLASUIT INTRODUCES ITS BRAND-NEW VR-GLOVES December 27, 2019. We are thrilled to introduce our brand-new VR-powered gloves – TESLASUIT GLOVE. Making the Immersion into Virtual Reality More Realistic and Accurate than Ever Before. TESLASUIT GLOVE can be used together with the suit as a set or separately. It is a world-first TESLASUIT-compatible VR glove that integrates haptics, motion ENGINEERING STEP UP WITH SIEMENS’ NX NX is exceptionally user-friendly. TESLASUIT engineers note that the interface is clear and intuitive, they feel very comfortable to work with NX software. With the help of Siemens’ NX, we have designed TESLASUIT Glove and detachable nodes for TESLASUIT. NX allows solving the full range of tasks assigned to the design department. VODAFONE AND TESLASUIT Vodafone has released the 2020 Vodafone Christmas advert, which showcases 5G VR streaming and a haptic TESLASUIT. The magic of connection. The ad shows a young boy with a broken leg, who cannot go out and play and instead has to watch his sister enjoying the Christmas snow. However, all is not lost. MOTION CAPTURE (MOCAP): WHAT IS IT? Motion capture, or mo-cap, is a process of digital recording of people’s or objects’ movements. Motion capture technology is widely used in entertainment, notably in gaming industry and filmmaking. It is also called performance capture if it refers to designing more complex patterns, such as facial expressions or fingermovements.
TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD. 111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. SMART CLOTHING IS PC FUTURE: WEARABLE COMPUTER TO CHANGE The agency predicts that about 240 million wearable devices will be shipped in 2021. By comparison, a shade over 100 million was shipped in 2016. At the same time, the compound annual growth rate will work out at 18.3%. There is a wide array of wearables, from smartwatches to exoskeletons for medical and military use. TESLASUIT - HAPTIC FEEDBACK VR SUIT FOR MOTION CAPTURE AND TESLASUIT’s full body haptic feedback system is built into the suit and can be engaged on actions, on demand, or in response to motion capture comparison. This feedback provides users with sensation and a sense of touch in virtual and augmented reality. This electro-stimulation improves the learning experience by increasingimmersion
VR SPORTS TRAINING
TESLASUIT's full body suit VR and AR solution for athletes helps perfect technique and master complex sequences of action by programming human muscle memory. With TESLASUIT, the expert is embedded into training with physical haptic feedback. VR PHYSICAL REHABILITATION TESLASUIT haptic body suit with optional VR is a technology stack that can potentially aid in the physical rehabilitation process. Integrated biometrics let us measure body feedback and haptics help strengthen muscles while training muscle memory. WEARABLE TECHNOLOGY TYPES & EXAMPLES Fitness trackers. In another way, such devices are called wristbands, as they are usually worn on the wrist. These applianc es measure such metrics as distance walked or run, calorie consumption, heart rate and quality of sleep, etc. . As IDC predicts, wristbands will be in less demand in several years, because many of their functions are builtinto smartwatches.
111 VIRTUAL REALITY USE CASES AND APPLICATIONS By Dimitri Mikhalchuk. September 1, 2017. Virtual reality has a huge potential that it’s even difficult to imagine now. TESLASUIT team made a complete picture of virtual reality applications. As it’s impossible to write about all of them in one place, we have listed VR use cases and potential contact points for industries. TESLASUIT ANSWERS ALL QUESTIONS OF LBE AND ARCADES OWNERS TESLASUIT answers all questions of LBE and arcades owners concerning VR smart clothing. We have already mentioned it is LBE that drives VR industry and leads HMDs to mass home usage. Arcades and other LBE centers are being launched worldwide. So far, the majority of them propose to the clients VR based on content perception in HMD.CONTACT OUR TEAM
Contact our team for any questions regarding the TESLASUIT product and software suite. We will get back to you as soon as possible. HAPTIC SYSTEM IN TESLASUIT This is the third post in a series of articles about haptics.This section characterizes TESLASUIT haptic feedback (aka, full body haptic suit). We have recently released the article about the history of haptic feedback in video game industry.. Our full body haptic suit provides realistic immersive sensations relating to the sense of touch by applying the simulated forces and electrical pulses WEARABLES MARKET OVERVIEW IDTechEx predicts wearables market size will reach about $150bn in 2026. Revenues are forecasted to grow rapidly by 23% from 2018 until 2023 and to compose over $110bn by 2023. FBIC Retail and Technology in “The Wearables Report 2016” associates this 5-year trend (from 2018 until 2023) with two main factors. SMART CLOTHING CLASSIFICATION Generally, smart clothing classification is also broken into 2 principal types: Electronic textiles with classical electronics that is attached to smart clothing. Electronic textiles with electronics embedded into the fabric. One of the main requirements for smart clothing is a possibility to wash it. In fact, to wash the first typeof smart
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A BREAKTHROUGH IN HUMAN PERFORMANCE TRAINING GET YOUR VERY OWN TESLASUIT DEVELOPER KIT! JUST FILL THE FORM >>THE SUIT
HAPTIC FEEDBACK
From subtle touch sensations to feelings of physical exertion, users experience scenarios as though they’ve lived them.__
MOTION CAPTURE
TESLASUIT captures actions as they’re performed to establish baselines, create programs, and track improvement over time.__
BIOMETRICS
Embedded ECG and EDA sensors capture users vitals and emotional stress level, so trainees can prove their ability to perform under pressure.__
THE SOFTWARE
TRAINING ENVIRONMENTS Run training programs and manually trigger sensations.DEVELOPER CONTROL
Utilize our library of preset haptics and climates for trainingprogramming.
TRAINING ENVIRONMENTS Record, playback and compare digital reports of human movement inspace.
TRAINING ENVIRONMENTS Review biometric readings and track performance.LEARN MORE
OUR SOLUTION
The TESLASUIT training solution provides outputs from haptic feedback and climate control to users, and receives inputs from motion capture and biometrics. With our software and partner ecosystem, this technology is a complete solution for improving human performance. A COMPLETE TRAINING SOLUTIONTHE SUIT
State of the art wearable technology with sensor inputs and outputs.OPTIONAL VR / AR
Utilize our system with or without VR and AR.SOFTWARE
Powerful analytics and program control.DEVELOPMENT KIT
Includes a library of haptic feedback and programming options.PUBLIC SAFETY
TESLASUIT and our AR/VR experience creation work as a full solution to train individuals and teams to function from reflex under duress.Learn More
ATHLETICS
Motion capture and haptics provide unprecedented tools for physical action mastery, with analytics to understand and improve performance.Learn More
ENTERPRISE TRAINING
TESLASUIT enables scaleable, extremely realistic training for complex tasks and environments, from industrial to manufacturing to medical.Learn More
REHABILITATION
TESLASUIT enables rehabilitation professionals with a unique toolkit to enable the learning of physical actions and training user reflexes.Learn More
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TESLASUIT and our integration partners work with our clients to create enterprise training solutions — capturing content, designing environments, training users, and creating scalable, upgradeable programs designed to real impact across organizations. INTERESTED IN ENABLING YOUR TEAM TRAINING?LEARN MORE
TESLASUIT
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