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* Carl Grace
* Rafael Grassetti
* Jeremy Griffith
* Jason Michael Hall* Mike Harris
* James Hawkins
* Ryan Hawkins
* Josh Herman
* Nick Hiatt
* Rick Hilgner
* Darin Hilton
* Phil Holland
* Wayne Hollingsworth* Justin Holt
* Charles Hu
* Carlos Huante
* Nikko Hurtado
I - L
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* Rohit Jain
* Ian Joyner
* Cesar Dacol Jr.
* Jama Jurabaev
* Andras Kavalecz
* Eric Keller
* Ara Kermanikian
* Richard Keyes
* Cecil Kim
* Taeyoung Kim
* Chris Kirshbaum
* Gavriil Klimov
* David Krentz
* Maciej Kuciara
* Raphael Lacoste
* Sebastien Larroude* Alvin Lee
* Sang Jun Lee
* Perry Leijten
* Ron Lemen
* Daniel Enrique De Leon* David Lesperance
* David Levy
* Paul Liaw
* Aaron Limonick
* Ted Lister
* Josh Lynch
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* Jerad S. Marantz
* Miguel Martinez
* Iain McCaig
* Syd Mead
* Ryan Meinerding
* David Meng
* Gary Meyer
* James Miller
* Nick Miller
* Rembert Montald
* Pablo Munoz
* Josh Murray
* Victor Navone
* Dave Neale
* Robert Nederhorst
* Luca Nemolato
* Alex Nice
* Josh Nizzi
* Phil Noto
* Rogelio Olguin
* Tomasz Opasinski
* Miguel Ortega
* Neville Page
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* Andy Park
* Scott Patton
* Joe Peterson
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* James Schauf
* Jordu Schell
* Yohann Schepacz
* Jana Schirmer
* Elaina Scott
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* Rasha Shalaby
* Jason Shum
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* Glen Southern
* Axel Stanley-Grossman* Igor Staritsin
* Nate Stephens
* Chris Stoski
* J.P. Targete
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Introduction to Creating Facial Blendshapes in MayaDerrick Sesson
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Perry Leijten applied his interest for the game industry with his innate technical skills and it flourished into a successful career. Now as a technical artist for Square Enix, Perry shares how he garnered experience in almost every aspect of the production pipeline and how that knowledge influences his day-to-day processes. Read the interview with Perry Leijten by Genese Davis Read full interview See MoreInterviews
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