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IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO This checklist is available as an interactive version, and a printable version, in the idev101 app! You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. IPHONE DEVELOPMENT 101: BUILDING A WEB PAGE FOR YOUR You can also find your App ID in the "Your application status is Ready for Sale" e-mail from Apple: Application Apple ID: YOURAPPID App StoreBadges. Apple has
IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONS 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: IPHONE DEVELOPMENT 101: APP STORE CATEGORIES iPhone Development 101: App Store Categories. All iOS apps must choose a primary category for listing in the App Store. Here are the currentcategories as of
IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO This checklist is available as an interactive version, and a printable version, in the idev101 app! You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. IPHONE DEVELOPMENT 101: BUILDING A WEB PAGE FOR YOUR You can also find your App ID in the "Your application status is Ready for Sale" e-mail from Apple: Application Apple ID: YOURAPPID App StoreBadges. Apple has
IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONS 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: HOW TO LEARN IPHONE PROGRAMMING: IPHONE PROGRAMMING 101 How to Learn iPhone Programming: iPhone Programming 101. This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from. If you'd like to find out whenthe
IPHONE DEVELOPMENT 101: BUILDING A WEB PAGE FOR YOUR You can also find your App ID in the "Your application status is Ready for Sale" e-mail from Apple: Application Apple ID: YOURAPPID App StoreBadges. Apple has
IPHONE DEVELOPMENT 101: BUILDING YOUR APP FOR DISTRIBUTION Clean all targets. (Product Menu -> Clean) Select the iOS Device scheme in the schemes pull-down. (Be sure your test device isn't plugged in.) Edit the Build Settings for the Project and the Target (s). (If you are using a third party library (such as cocos2d), you'll have multiple targets to configure.) Under Architectures, use LatestiOS for
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: OBJECTIVE-C Site design, writing, and code by Kira. © 2009-2021.Kira. ©2009-2021.
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid IPHONE DEVELOPMENT 101: THE STATUS BAR The Status Bar (or UIStatusBar) is the 20-pixel-high strip at the top of the window that shows the carrier name and signal strength, network status, current time, and battery strength: Default. Black Opaque. Black Translucent. The status bar can be gradient gray (with black text), black opaque (with white text), or black translucent. IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: CONCATENATING AND APPENDING STRINGS iPhone Development 101: Concatenating and Appending Strings. To concatenate two strings into a new string: NSString *string1 = @"This is" ; NSString *string2 = @" a test." ; NSString *string3 = ; // string3 is now @"This is a test." string1 and string2 are unchanged. You can also assign the new string IPHONE DEVELOPMENT 101: CHECKLIST FOR UPDATING AN APP TO IOS4 Note that none of these methods actually enable your app to run code in the background. iOS4 supports a limited set of tasks your app can run in the background. View the Apple documentation for more details: Apple Documentation: Executing Code in the Background Apple Documentation: Understanding an Application's States and Transitions Apple Documentation: Being a Responsible, Multitasking IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO This checklist is available as an interactive version, and a printable version, in the idev101 app! You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONS 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO This checklist is available as an interactive version, and a printable version, in the idev101 app! You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONS 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: HOW TO LEARN IPHONE PROGRAMMING: IPHONE PROGRAMMING 101 How to Learn iPhone Programming: iPhone Programming 101. This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from. If you'd like to find out whenthe
IPHONE DEVELOPMENT 101: APP STORE CATEGORIES iPhone Development 101: App Store Categories. All iOS apps must choose a primary category for listing in the App Store. Here are the current categories as of September 2018: Primary App Store Categories IPHONE DEVELOPMENT 101: USER INTERFACE Sizes of iPhone UI Elements. Keyboard Sizes. Default (Launch) Image Sizes for iPhone & iPad. View Frames and Bounds. The Status Bar - hiding; setting the color. UIAlertView - pop-up alert messages. UINavigationController. UITableView. UIView - animating views. IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". HOW TO LEARN IPHONE PROGRAMMING: INTRO TO OBJECTIVE-C: METHODS An argument is a value that you pass into the method. To call an Objective-C method with no arguments, the syntax is To call a method with one argument, the syntax is To call a method with two arguments, the syntax isAnd so on.
IPHONE DEVELOPMENT 101: UITABLEVIEW cell.imageView - a UIImageView that appears on the left side of the cell (all except Value2 styles). The optional accessory view may contain one of the following icons, or you can set the cell.accessoryView to your own custom UIView or UIImageView. The default accessoryType is UITableViewCellAccessoryNone . HOW TO LEARN IPHONE PROGRAMMING: NAVIGATION CONTROLLERS The Navigation Controller is always initialized with a root view controller; this will be the starting view at the bottom of the stack. As the user presses buttons in that view, you can then push a new view controller onto the stack to show a new view. When the user is done with the new view and presses a button to go back, you then pop that IPHONE DEVELOPMENT 101: RENAMING AND REFACTORING Renaming a File. To change the name of an objective-C class file, select the file name in the navigator panel, then highlight the class name in the source file: Now go to the Edit menu and choose Refactor -> Rename. You'll be prompted for the new file name. A pop-up dialogue will confirm the changes. IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO This checklist is available as an interactive version, and a printable version, in the idev101 app! You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONS 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO This checklist is available as an interactive version, and a printable version, in the idev101 app! You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONS 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: HOW TO LEARN IPHONE PROGRAMMING: IPHONE PROGRAMMING 101 How to Learn iPhone Programming: iPhone Programming 101. This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from. If you'd like to find out whenthe
IPHONE DEVELOPMENT 101: APP STORE CATEGORIES iPhone Development 101: App Store Categories. All iOS apps must choose a primary category for listing in the App Store. Here are the current categories as of September 2018: Primary App Store Categories IPHONE DEVELOPMENT 101: USER INTERFACE Sizes of iPhone UI Elements. Keyboard Sizes. Default (Launch) Image Sizes for iPhone & iPad. View Frames and Bounds. The Status Bar - hiding; setting the color. UIAlertView - pop-up alert messages. UINavigationController. UITableView. UIView - animating views. IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". HOW TO LEARN IPHONE PROGRAMMING: INTRO TO OBJECTIVE-C: METHODS An argument is a value that you pass into the method. To call an Objective-C method with no arguments, the syntax is To call a method with one argument, the syntax is To call a method with two arguments, the syntax isAnd so on.
IPHONE DEVELOPMENT 101: UITABLEVIEW cell.imageView - a UIImageView that appears on the left side of the cell (all except Value2 styles). The optional accessory view may contain one of the following icons, or you can set the cell.accessoryView to your own custom UIView or UIImageView. The default accessoryType is UITableViewCellAccessoryNone . HOW TO LEARN IPHONE PROGRAMMING: NAVIGATION CONTROLLERS The Navigation Controller is always initialized with a root view controller; this will be the starting view at the bottom of the stack. As the user presses buttons in that view, you can then push a new view controller onto the stack to show a new view. When the user is done with the new view and presses a button to go back, you then pop that IPHONE DEVELOPMENT 101: RENAMING AND REFACTORING Renaming a File. To change the name of an objective-C class file, select the file name in the navigator panel, then highlight the class name in the source file: Now go to the Edit menu and choose Refactor -> Rename. You'll be prompted for the new file name. A pop-up dialogue will confirm the changes. IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO This checklist is available as an interactive version, and a printable version, in the idev101 app! You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONS 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO This checklist is available as an interactive version, and a printable version, in the idev101 app! You'll need to be a paid member of the Developer Program to distribute apps on the App Store. You'll also need to agree to all of the paid app contracts, and submit your tax and bank routing info. This should be done in iTunes Connect. IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONS 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible): IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: HOW TO LEARN IPHONE PROGRAMMING: IPHONE PROGRAMMING 101 How to Learn iPhone Programming: iPhone Programming 101. This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from. If you'd like to find out whenthe
IPHONE DEVELOPMENT 101: APP STORE CATEGORIES iPhone Development 101: App Store Categories. All iOS apps must choose a primary category for listing in the App Store. Here are the current categories as of September 2018: Primary App Store Categories IPHONE DEVELOPMENT 101: USER INTERFACE Sizes of iPhone UI Elements. Keyboard Sizes. Default (Launch) Image Sizes for iPhone & iPad. View Frames and Bounds. The Status Bar - hiding; setting the color. UIAlertView - pop-up alert messages. UINavigationController. UITableView. UIView - animating views. IPHONE DEVELOPMENT 101: CHECKLIST FOR SUBMITTING AN APP TO Note: This checklist is for Xcode 3.2. For building apps in Xcode 4.2, click here. Before you can release a paid app to the App Store, you must agree to all of the paid HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". HOW TO LEARN IPHONE PROGRAMMING: INTRO TO OBJECTIVE-C: METHODS An argument is a value that you pass into the method. To call an Objective-C method with no arguments, the syntax is To call a method with one argument, the syntax is To call a method with two arguments, the syntax isAnd so on.
IPHONE DEVELOPMENT 101: UITABLEVIEW cell.imageView - a UIImageView that appears on the left side of the cell (all except Value2 styles). The optional accessory view may contain one of the following icons, or you can set the cell.accessoryView to your own custom UIView or UIImageView. The default accessoryType is UITableViewCellAccessoryNone . HOW TO LEARN IPHONE PROGRAMMING: NAVIGATION CONTROLLERS The Navigation Controller is always initialized with a root view controller; this will be the starting view at the bottom of the stack. As the user presses buttons in that view, you can then push a new view controller onto the stack to show a new view. When the user is done with the new view and presses a button to go back, you then pop that IPHONE DEVELOPMENT 101: RENAMING AND REFACTORING Renaming a File. To change the name of an objective-C class file, select the file name in the navigator panel, then highlight the class name in the source file: Now go to the Edit menu and choose Refactor -> Rename. You'll be prompted for the new file name. A pop-up dialogue will confirm the changes. HOW TO LEARN IPHONE PROGRAMMING: IPHONE PROGRAMMING 101 How to Learn iPhone Programming: iPhone Programming 101. This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from. If you'd like to find out whenthe
IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: OBJECTIVE-C Site design, writing, and code by Kira. © 2009-2021.Kira. ©2009-2021.
HOW TO LEARN IPHONE PROGRAMMING: INTRO TO OBJECTIVE-C: METHODS An argument is a value that you pass into the method. To call an Objective-C method with no arguments, the syntax is To call a method with one argument, the syntax is To call a method with two arguments, the syntax isAnd so on.
IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONSIPHONE SCREEN RESOLUTION LIST 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. IPHONE DEVELOPMENT 101: DEFAULT (LAUNCH) IMAGE SIZES FOR 1024 x 748 pixels. Default-Landscape.png. Retina. 1536 x 2008 pixels. Default-Portrait@2x.png. 2048 x 1496 pixels. Default-Landscape@2x.png. iPad launch images do not include the status bar area. You can provide different launch images for each orientation (Portrait, PortraitUpsideDown, LandscapeLeft, and LandscapeRight); consult theApple
IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: HOW TO LEARN IPHONE PROGRAMMING: IPHONE PROGRAMMING 101 How to Learn iPhone Programming: iPhone Programming 101. This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from. If you'd like to find out whenthe
IPHONE DEVELOPMENT 101: DESIGNING AN IPHONE-FRIENDLY WEBSITESEE MOREON IDEV101.COM
IPHONE DEVELOPMENT 101: OBJECTIVE-C Site design, writing, and code by Kira. © 2009-2021.Kira. ©2009-2021.
HOW TO LEARN IPHONE PROGRAMMING: INTRO TO OBJECTIVE-C: METHODS An argument is a value that you pass into the method. To call an Objective-C method with no arguments, the syntax is To call a method with one argument, the syntax is To call a method with two arguments, the syntax isAnd so on.
IPHONE DEVELOPMENT 101: IPHONE SCREEN SIZES AND RESOLUTIONSIPHONE SCREEN RESOLUTION LIST 120 x 40. @3x: button@3x.png. 180 x 60. To refer to an image in your code (or in Interface Builder), just use the filename of the standard sized image. iOS will automatically detect and use the @2x or @3x version if the device supports it: IPHONE DEVELOPMENT 101: OBJECTIVE-C: CUSTOM URL SCHEMES Implementing a Custom URL Scheme. Defining your app's custom URL scheme is all done in the Info.plist file. Click on the last line in the file and then click the "+" sign off to the right to add a new line. Select URL Types for the new item. Once that's added, click the grey arrow next to "URL Types" to show "Item 0". IPHONE DEVELOPMENT 101: IPHONE & IPAD KEYBOARD SIZES iPhone Development 101: iPhone & iPad Keyboard Sizes. iPhone (English): iPad (English): The size of the on-screen keyboard varies based on the device and language used. Your app can get the exact keyboard size by registering as an observer for one of these notifications : UIKeyboardWillShowNotification. IPHONE DEVELOPMENT 101: DEFAULT (LAUNCH) IMAGE SIZES FOR 1024 x 748 pixels. Default-Landscape.png. Retina. 1536 x 2008 pixels. Default-Portrait@2x.png. 2048 x 1496 pixels. Default-Landscape@2x.png. iPad launch images do not include the status bar area. You can provide different launch images for each orientation (Portrait, PortraitUpsideDown, LandscapeLeft, and LandscapeRight); consult theApple
IPHONE DEVELOPMENT 101: NSCODING EXAMPLE iPhone Development 101: NSCoding Example. If you want to save a custom class to a file using NSKeyedArchiver, your class must conform to the NSCoding protocol. Add the delegate protocol to your class's @interface declaration: @interface Game : NSObject . Then in the @implementation (.m file), add the encodeWithCoder: and initWithCoder IPHONE DEVELOPMENT 101: SPLIT A STRING INTO AN ARRAY The separator string can't be blank. If you need to separate a string into its individual characters, just loop through the length of the string and convert each char into a new string: HOW TO LEARN IPHONE PROGRAMMING: IPHONE PROGRAMMING 101 How to Learn iPhone Programming: iPhone Programming 101. This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from. If you'd like to find out whenthe
IPHONE FONTS, COLORS & UI SIZES QUICK REFERENCE APP iDev101: Fonts, Colors & UI Sizes. Note: I'm working on an update for this app. If you'd like to be notified when a new version is available, please join my idev101 mailing list.. This is a quick-reference app for iOS developers. It's packed with useful tools and resources including a color picker, complete font list and type tester, printable app design templates, an interactive app IPHONE DEVELOPMENT 101: USER INTERFACE Sizes of iPhone UI Elements. Keyboard Sizes. Default (Launch) Image Sizes for iPhone & iPad. View Frames and Bounds. The Status Bar - hiding; setting the color. UIAlertView - pop-up alert messages. UINavigationController. UITableView. UIView - animating views. HOW TO LEARN IPHONE PROGRAMMING: INTERFACE BUILDER You'll use Interface Builder to create your app's User Interface (or "UI"). It works in conjunction with Xcode; you design the interface in Interface Builder, then make connections to your project in Xcode.. Interface Builder creates a .xib file (formerly .nib), which is HOW TO LEARN IPHONE PROGRAMMING: XCODE: CREATING A PROJECT This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from.. If you'd like to find out when the updated version of this class is ready, follow me on twitter: Follow @idev101 HOW TO LEARN IPHONE PROGRAMMING: CREATING PROPERTY VARIABLES This tutorial was written for Xcode 3.2; it's outdated now. For a more up-to-date tutorial, check out Apple's App Development Tutorial to learn how to write iOS apps. There are also lots of other excellent books and online tutorials you can learn from.. If you'd like to find out when the updated version of this class is ready, follow me on twitter: Follow @idev101 IPHONE DEVELOPMENT 101: OBJECTIVE-C Site design, writing, and code by Kira. © 2009-2021.Kira. ©2009-2021.
HOW TO LEARN IPHONE PROGRAMMING: INTRO TO OBJECTIVE-C This allocates memory for the object (with alloc), initializes it (by calling the init method on the class), and assigns it to instanceName.. The instance can now set properties and call any instance methods defined by its parent class. (Or any of its parent's parents. In an object-oriented language, an instance inherits all of the public properties and methods of all of its parent classes HOW TO LEARN IPHONE PROGRAMMING: ADDING IMAGES TO YOUR APP Click on the new "Images" group (if you created one) to select it. Next, go to the Project Menu and select Add To Project. A file browser window will appear, allowing you to select the image files on your Mac. Select the files and click Add. A confirmation window will appear; check the checkbox for "Copy items into destination group'sfolder".
IPHONE DEVELOPMENT 101: DETECTING IPHONE DEVICE SIZES On the iPhone 5, the screen height is 568. On earlier iPhone models, it's 480. On the iPad, it's 1024. You can use the following macro to detect if it's a 4" (568-pixel) screen (add below the #import directives, or add to your app's main Appname-Prefix.pch file to make it globally accessible):Home
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iPhone Device & Screen Sizes Default (Launch) Image Sizes for iPhone & iPad View Frames and Bounds The Status Bar - hiding; settingthe color
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