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nearly $1,500.
A GUIDE TO COMPUTING PIONEERS IN HISTORY The world is a constantly changing place. We have seen a number of innovations in every aspect of our lives. While man has made massive strides in medicine, technology and all areas, one of the biggest that has impacted our every day life is the invention of the computer. For centuries man has looked for INFOGRAPHICS: OPERATION COSTS IN CPU CLOCK CYCLES GAME GRAPHICS 101: RENDERING PIPELINE & SHADERS Game Graphics 101: Rendering Pipeline & Shaders. [ [ This is Chapter 17 (h) from “beta” Volume V of the upcoming book “Development&Deployment of Multiplayer Online Games”, which is currently being beta-tested. Beta-testing is intended to improve the quality of the book, and provides free e-copy of the “release”book to those who
SERVER-SIDE MMO ARCHITECTURE. NAÏVE, WEB-BASED, AND Quote:"If you disrupt the game-event-currently-in-progress for more than 0.5-2 minutes, for almost-any synchronous multi-player game you won't be able to get the same players back, and will need to rollback the game event anyway."Another Quote:"However, keep in mind, that all fall-tolerant solutions are complicated, costly, and for the games realm I generally consider them as an over ALL RANTS OF "NO BUGS" HARE Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek. Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, he has had one very unusual treat: he was obsessed with eliminating all the bugs he can get his forelegs on. DETERMINISM: REQUIREMENTS VS FEATURES Abstract:Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of viewQuote:"Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factorswhich can break it"
IT HARE ON SOFT.WARE posted May 9, 2019 by "No Bugs" Hare. Quote: “everything in the system should be a Finite State Machine (FSM)”. Another Quote: “‘OS’ is not understood as ‘OS kernel’, but rather is defined by the apps which can run on it”. Bringing Architecture of Operating Systems to XXI Century – Part II. Desirable Improvements. GUIDE TO SOFTWARE ACCESSIBILITY FOR THE DISABLED People without disabilities may not realize or appreciate the many different limitations that can exist for people with these challenges. A variety of disabilities can prevent people from using computers easily or effectively. People with hearing or visual impairments can benefit from special software designed to make up for the physical limitations that prevent hearing IT FOR BEGINNERS: GUIDE TO DESKTOP COMPUTER PARTS The processor of a computer is often called the CPU, or the central processing unit. Think of the processor as the brains of the unit. This is the internal part of the computer responsible for computing and calculating information. The processor may be an integral part of THE EVOLUTION OF COMPUTERS AND SOFTWARE The First IBM Personal Computer. The first personal computer (PC) was released by IBM in 1981. The operating system was developed with the help of Bill Gates from Microsoft. It ran on a 4.77 MHz Intel 8088 microprocessor and contained 16 kilobytes of memory. The first PC costnearly $1,500.
A GUIDE TO COMPUTING PIONEERS IN HISTORY The world is a constantly changing place. We have seen a number of innovations in every aspect of our lives. While man has made massive strides in medicine, technology and all areas, one of the biggest that has impacted our every day life is the invention of the computer. For centuries man has looked for INFOGRAPHICS: OPERATION COSTS IN CPU CLOCK CYCLES GAME GRAPHICS 101: RENDERING PIPELINE & SHADERS Game Graphics 101: Rendering Pipeline & Shaders. [ [ This is Chapter 17 (h) from “beta” Volume V of the upcoming book “Development&Deployment of Multiplayer Online Games”, which is currently being beta-tested. Beta-testing is intended to improve the quality of the book, and provides free e-copy of the “release”book to those who
SERVER-SIDE MMO ARCHITECTURE. NAÏVE, WEB-BASED, AND Quote:"If you disrupt the game-event-currently-in-progress for more than 0.5-2 minutes, for almost-any synchronous multi-player game you won't be able to get the same players back, and will need to rollback the game event anyway."Another Quote:"However, keep in mind, that all fall-tolerant solutions are complicated, costly, and for the games realm I generally consider them as an over ALL RANTS OF "NO BUGS" HARE Thinking Aloud, Arguing with Managers, Annoying HRs, Calling a Spade a Spade, Keeping Tongue in Cheek. Once upon a time, in a rabbit outsourcing warren of Bunnylore, there was a young software developer bunny. And as a developer, he has had one very unusual treat: he was obsessed with eliminating all the bugs he can get his forelegs on. DETERMINISM: REQUIREMENTS VS FEATURES Abstract:Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of viewQuote:"Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factorswhich can break it"
H.A.R.E. AND BUNNYLORE H.A.R.E. Strictly speaking, each of our hare(s) is not just any hare, but a H.A.R.E., which stands for “Honest And Restless Engineer”. Other H.A.R.E. rabbits may include other sub-species, such as “Heartless And Rough Engineer”, or “Hyperactive And Rebellious Engineer”, or even “Harebrained And Reckless Engineer”. Overall, some scientists argue that all H.A.R.E.s can be CLIENT-SIDE. CLIENT ARCHITECTURE DIAGRAM, THREADS, AND Step 1. button press (the one which will cause NPC death) goes to authoritative server. Step 2. server checks attack radius, calculates chances to hit, finds that the hit is successful, decreases health, and find that NPC is dead. Step 3. server performs ragdoll simulation in the server-side 3D world. PROGRAMMING GUIDE FOR VIDEO-GAMERS Video and computer games make up a massive part of modern entertainment. Ever since the introduction of Spacewar! in the early 1960s, games have been a way to spend time with friends and compete with other players all around the world. With the advent of indie games, they’ve also become a way to examine DEBUGGING - IT HARE ON SOFT.WARE If you have ever wrote a program larger than “Hello, World!”, which worked without debugging – it doesn’t mean that you’re a genius, it just means that out of a thousand of programs you’ve wrote, you’ve got lucky once. Most of developers spend most of their time debugging, so we probably should pay some attention to thissubject
MCU - IT HARE ON SOFT.WARE MCU, page 1: Bringing Architecture of Operating Systems to XXI Century – Part II. Desirable Improvements. posted April 24, 2019 by "No Bugs" Hare. Quote: “low-end versions of the new OS should be lean enough to run on a ~$1 MCU (these days ~=4K RAM, 32K ROM)”. AnotherQuote:
NETWORK PROGRAMMING
Network programming is one field which everybody uses but very few people really know in depth. Our IT Hare did write a software which processes billions of network packets per day; moreover, they’ve done it in a very robust and efficient manner. And last but not least,they’re ready to
SERVER-SIDE MMO ARCHITECTURE. NAÏVE, WEB-BASED, AND Quote:"If you disrupt the game-event-currently-in-progress for more than 0.5-2 minutes, for almost-any synchronous multi-player game you won't be able to get the same players back, and will need to rollback the game event anyway."Another Quote:"However, keep in mind, that all fall-tolerant solutions are complicated, costly, and for the games realm I generally consider them as an over FIELDS OF ENGINEERING OVERVIEW Fields of Engineering Overview. Engineering is a profession in which people apply scientific theory to develop, design, and analyze solutions. Generally, engineering consists of major basic branches which all have numerous subdisciplines. The major branches of engineering are civil, chemical, software, mechanical, electrical, andindustrial.
SCALING STATEFUL OBJECTS Scaling: Stateless vs Stateful Server-Side Apps. Let’s compare two approaches to scaling our MOG (or any other Server-Side-centric interactive distributed system for that matter). One scaling approach will use classical Stateless Server-Side Apps, and another – will use Stateful Server-Side Apps (with an in-memory state). DETERMINISM: REQUIREMENTS VS FEATURES Abstract:Apparently, in practice there is big difference between cross-platform determinism and same-executable determinism, both in abilities they can provide, and from implementation complexity point of viewQuote:"Cross-platform determinism is the strictest definition of determinism I know; not surprisingly, there are quite a few factorswhich can break it"
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Join our mailing list: Database DeterminismC/C++
Client
OLTP Overload
crazy stuff
Server
Multithreading
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non-blocking
Copyright © 2014-2016 ITHare.com IT Hare on Soft.ware Disclosure: On this site you won’t find specific advice on “how to call function xyz()”. Interpreting C++ ARMand #pragma dwim
is also out of scope._Read More..._
We’re treating our readers as intelligent beings who can use Google and/or StackOverflow , where all such specific questions were answered more than once. What you will find is opinions, more opinions, and even more opinions on all the aspects of software development - and with a large chunk of them based on real-world experience too. _Your mileage may vary. Batteries not included._ EPIC VS APPLE: WHAT TO EXPECT? posted September 11, 2020 by "No Bugs" HareAnother Quote:
“one should not try to mount such attacks without some big and heavy ace up their sleeve”Quote:
“Apple won a battle, but not the war” Filed Under: Reports FIVE MYTHS USED IN “GOLANG VS NODE.JS” DEBATE posted February 25, 2020 by "No Bugs" HareQuote:
“Performance-wise, Golang is closer to Node.js than to C/C++”Another Quote:
“concurrency (leave alone efficient concurrency) is never easy” Filed Under: Network Programming,
Programming , ProgrammingLanguages
Tagged
With: non-blocking , Scalability , Spectacular Failure BRINGING ARCHITECTURE OF OPERATING SYSTEMS TO XXI CENTURY – PART IV.FIRST DRAFT
posted November 8, 2019 by "No Bugs" HareQuote:
“While L3 kernel can STILL run on MMU-less RAM-constrained MCUs, it provides responsiveness which is comparable to that of multi-stackkernels.”
Another Quote:
“multi-coring is essentially a special case of balancing shared-nothing nodes” Filed Under: (Re)Actors, Design
Decisions
,
Embedded Development,
Programming , System Architecture Tagged With: crazy stuff , Determinism, MCU
, non-blocking
BRINGING ARCHITECTURE OF OPERATING SYSTEMS TO XXI CENTURY – PARTIII. BASIC IDEAS
posted May 9, 2019 by "No Bugs" HareQuote:
“everything in the system should be a Finite State Machine(FSM)”
Another Quote:
“‘OS’ is not understood as ‘OS kernel’, but rather is defined by the apps which can run on it” Filed Under: (Re)Actors, Design
Decisions
,
Embedded Development,
Programming , System Architecture Tagged With: crazy stuff , Determinism, MCU
, non-blocking
, Testing
BRINGING ARCHITECTURE OF OPERATING SYSTEMS TO XXI CENTURY – PART II. DESIRABLE IMPROVEMENTS posted April 24, 2019 by "No Bugs" HareQuote:
“low-end versions of the new OS should be lean enough to run on a ~$1 MCU (these days ~=4K RAM, 32K ROM)”Another Quote:
“last N minutes of the life of the production program before crashing, should be replayable on my development box.” Filed Under: (Re)Actors, Hardware
, MCU
, Requirement Analysis,
System Architecture
Tagged With: crazy stuff , postmortem , Testing
BRINGING ARCHITECTURE OF OPERATING SYSTEMS TO XXI CENTURY – PART I. CHANGES IN IT OVER LAST 50 YEARS posted April 15, 2019 by "No Bugs" HareQuote:
“we’re using operating systems which were designed whopping 40-50 years from now”Another Quote:
“Do not communicate by sharing memory; instead, share memory bycommunicating.”
Filed Under: (Re)Actors,
Development , DevelopmentPhilosophy
,
Programming , RequirementAnalysis
,
System Architecture
Tagged With: crazy stuff ,Determinism , IoT
, non-blocking
PROGRAMMING LANGUAGES AS A SOCIAL NETWORK posted January 28, 2019 by "No Bugs" Hare The Idea Recently, I was thinking about visualizing relations among different programming languages, and a thought has crossed my mind: Methodology I took quite a few more-or-less popular programming languages (33 to be exact); however, I explicitly restricted myself to more-or-less general-purpose programming languages. This eliminated DSLs such as R, as well as all dialects Filed Under: Programming , Programming LanguagesTagged
With: crazy stuff
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