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JORDAN PECK
Most of my personal projects are focused on C/C++ and C#, although I also have experience working with Java, Lua, HTML, PHP, MySQL, ASP.NET and VB.NET. The main platforms of my projects have been Windows, Android and iOS using several different engines, in order of experience: Unity, Monkey X, UE4 and Cocos2D. My main passion inprogramming has
COMPLETED – JORDAN PECK This is a project that developed from my DirectX 11 learning process, it started out as a simple voxel mesh to test DirectX. From there Iexpanded
FASTNOISE – JORDAN PECK FastNoise. by Jordan Peck · May 28, 2016. FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimised for speed without sacrificing noise quality. This project started when my search to find a good noise FASTNOISE C# AND UNITY RELEASED Features over pure C# version. Precompiled C++ libraries for FastNoise SIMD (Windows (32/64bit), Mac OSX (32/64bit), Linux (32/64bit)) Help support continued development of these open source noise libraries. The voxel terrain engine included in the Unity asset is designed as a learning tool for people starting out with voxels in Unity, whileSETUP TUTORIAL
CS:GO Mobile Server First Time Setup Download Link: CS:GO Mobile Server v2 Virus Total Result – CleanCS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can 59. 26 May,2015.
FASTNOISE SIMD
VOXEL PLANET ENGINE C++ Project Initial Aims. I want to design a procedurally generated planet using a voxel based 3D world, and seeded random terrain which is realistic and covers the entire planet seamlessly. I would explore several different voxel based meshing algorithms and terrain noise algorithms. The goal is to create a tech demo incorporating all of theabove
WORLD STRUCTURE TECHNIQUE World Structure Technique. by Jordan Peck · September 17, 2015. This is a 2D cut out of the world with the purple block being the centre.VOXEL PLANET
Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created in Unity 3D and entirely written in C#. The planet is procedurally generated every time the game is launched using a random seed, this includes theJORDAN PECK
Most of my personal projects are focused on C/C++ and C#, although I also have experience working with Java, Lua, HTML, PHP, MySQL, ASP.NET and VB.NET. The main platforms of my projects have been Windows, Android and iOS using several different engines, in order of experience: Unity, Monkey X, UE4 and Cocos2D. My main passion inprogramming has
COMPLETED – JORDAN PECK This is a project that developed from my DirectX 11 learning process, it started out as a simple voxel mesh to test DirectX. From there Iexpanded
FASTNOISE – JORDAN PECK FastNoise. by Jordan Peck · May 28, 2016. FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimised for speed without sacrificing noise quality. This project started when my search to find a good noise FASTNOISE C# AND UNITY RELEASED Features over pure C# version. Precompiled C++ libraries for FastNoise SIMD (Windows (32/64bit), Mac OSX (32/64bit), Linux (32/64bit)) Help support continued development of these open source noise libraries. The voxel terrain engine included in the Unity asset is designed as a learning tool for people starting out with voxels in Unity, whileSETUP TUTORIAL
CS:GO Mobile Server First Time Setup Download Link: CS:GO Mobile Server v2 Virus Total Result – CleanCS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can 59. 26 May,2015.
FASTNOISE SIMD
VOXEL PLANET ENGINE C++ Project Initial Aims. I want to design a procedurally generated planet using a voxel based 3D world, and seeded random terrain which is realistic and covers the entire planet seamlessly. I would explore several different voxel based meshing algorithms and terrain noise algorithms. The goal is to create a tech demo incorporating all of theabove
WORLD STRUCTURE TECHNIQUE World Structure Technique. by Jordan Peck · September 17, 2015. This is a 2D cut out of the world with the purple block being the centre.VOXEL PLANET
Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created in Unity 3D and entirely written in C#. The planet is procedurally generated every time the game is launched using a random seed, this includes the FASTNOISE – JORDAN PECK FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimisedfor speed
FASTNOISE SIMD
FastNoise SIMD. by Jordan Peck · September 28, 2016. FastNoise SIMD is the SIMD implementation of my noise library FastNoise. It aims to provide faster performance through the use of intrinsic (SIMD) CPU functions. Vectorisation of the code allows noise functions to process data in sets of 4/8/16 increasing performance by 700% in some casesCODING PORTFOLIO
FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimisedfor speed
PROCEDURAL TRACK AND TERRAIN With this project I was aiming to create a procedurally generated track and terrain based on variable parameters. The track generation first finds the path for the road using random points and a bezier curve, when a new point is created there are checks to PERFORMANCE COMPARISONS Using default noise settings on FastNoise SIMD and matching those settings across the other libraries where possible. Timings below arex1000
HEXPLORER – JORDAN PECK Hexplorer is a voxel based game using hexagonal blocks to create the world. Terrain is created procedurally as the player walks around the environment from a random seed. The world size is technically infinite in all 3 axis, it is only limited by the maximum integer size. The terrain generation features multi-layered 2D and 3D noise to createCS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can be used as an alternative to buy keys in-game, with quick and easy setup. CS:GO Mobile also features customisable preset buttons and configurablelayout.
HEX TERRAIN DEMO
Good evening, this is a very beautiful work voxel , I was very pleased to see what you can do. I am programming student, and I’m trying tolearn about the
FASTNOISE SIMD AVX512 SUPPORT FastNoise SIMD AVX512 Support. by Jordan Peck · March 29, 2017. I had worked on AVX512 support a few months ago but had no hardware to test it on, and I didn’t want to release it without testing. Now thanks to Google cloud platform offering Skylake and inviting me to test it I’ve tested it fully, got all working and now released it. GAME DESIGN AND PROGRAMMING EXPERIENCE Page 1 of 2 JORDAN PECK www.JordanPeck.me Male aged 23 Email: jordan.me2@gmail.com Contact me for further details PERSONAL PROFILE I’m a great problem solver with a knack for working out the whys and wherefores of how things work.JORDAN PECK
Most of my personal projects are focused on C/C++ and C#, although I also have experience working with Java, Lua, HTML, PHP, MySQL, ASP.NET and VB.NET. The main platforms of my projects have been Windows, Android and iOS using several different engines, in order of experience: Unity, Monkey X, UE4 and Cocos2D. My main passion inprogramming has
FASTNOISE C# AND UNITY RELEASED Features over pure C# version. Precompiled C++ libraries for FastNoise SIMD (Windows (32/64bit), Mac OSX (32/64bit), Linux (32/64bit)) Help support continued development of these open source noise libraries. The voxel terrain engine included in the Unity asset is designed as a learning tool for people starting out with voxels in Unity, while COMPLETED – JORDAN PECK This is a project that developed from my DirectX 11 learning process, it started out as a simple voxel mesh to test DirectX. From there Iexpanded
FASTNOISE – JORDAN PECK FastNoise. by Jordan Peck · May 28, 2016. FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimised for speed without sacrificing noise quality. This project started when my search to find a good noiseCS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can 59. 26 May,2015.
SETUP TUTORIAL
CS:GO Mobile Server First Time Setup Download Link: CS:GO Mobile Server v2 Virus Total Result – Clean VOXEL PLANET ENGINE C++ Project Initial Aims. I want to design a procedurally generated planet using a voxel based 3D world, and seeded random terrain which is realistic and covers the entire planet seamlessly. I would explore several different voxel based meshing algorithms and terrain noise algorithms. The goal is to create a tech demo incorporating all of theabove
FASTNOISE SIMD
VOXEL PLANET
Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created in Unity 3D and entirely written in C#. The planet is procedurally generated every time the game is launched using a random seed, this includes the WORLD STRUCTURE TECHNIQUE World Structure Technique. by Jordan Peck · September 17, 2015. This is a 2D cut out of the world with the purple block being the centre.JORDAN PECK
Most of my personal projects are focused on C/C++ and C#, although I also have experience working with Java, Lua, HTML, PHP, MySQL, ASP.NET and VB.NET. The main platforms of my projects have been Windows, Android and iOS using several different engines, in order of experience: Unity, Monkey X, UE4 and Cocos2D. My main passion inprogramming has
FASTNOISE C# AND UNITY RELEASED Features over pure C# version. Precompiled C++ libraries for FastNoise SIMD (Windows (32/64bit), Mac OSX (32/64bit), Linux (32/64bit)) Help support continued development of these open source noise libraries. The voxel terrain engine included in the Unity asset is designed as a learning tool for people starting out with voxels in Unity, while COMPLETED – JORDAN PECK This is a project that developed from my DirectX 11 learning process, it started out as a simple voxel mesh to test DirectX. From there Iexpanded
FASTNOISE – JORDAN PECK FastNoise. by Jordan Peck · May 28, 2016. FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimised for speed without sacrificing noise quality. This project started when my search to find a good noiseCS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can 59. 26 May,2015.
SETUP TUTORIAL
CS:GO Mobile Server First Time Setup Download Link: CS:GO Mobile Server v2 Virus Total Result – Clean VOXEL PLANET ENGINE C++ Project Initial Aims. I want to design a procedurally generated planet using a voxel based 3D world, and seeded random terrain which is realistic and covers the entire planet seamlessly. I would explore several different voxel based meshing algorithms and terrain noise algorithms. The goal is to create a tech demo incorporating all of theabove
FASTNOISE SIMD
VOXEL PLANET
Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created in Unity 3D and entirely written in C#. The planet is procedurally generated every time the game is launched using a random seed, this includes the WORLD STRUCTURE TECHNIQUE World Structure Technique. by Jordan Peck · September 17, 2015. This is a 2D cut out of the world with the purple block being the centre. FASTNOISE – JORDAN PECK FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimisedfor speed
CODING PORTFOLIO
FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimisedfor speed
FASTNOISE SIMD
FastNoise SIMD. by Jordan Peck · September 28, 2016. FastNoise SIMD is the SIMD implementation of my noise library FastNoise. It aims to provide faster performance through the use of intrinsic (SIMD) CPU functions. Vectorisation of the code allows noise functions to process data in sets of 4/8/16 increasing performance by 700% in some cases PROCEDURAL TRACK AND TERRAIN With this project I was aiming to create a procedurally generated track and terrain based on variable parameters. The track generation first finds the path for the road using random points and a bezier curve, when a new point is created there are checks to PERFORMANCE COMPARISONS Using default noise settings on FastNoise SIMD and matching those settings across the other libraries where possible. Timings below arex1000
FASTNOISE SIMD AVX512 SUPPORT FastNoise SIMD AVX512 Support. by Jordan Peck · March 29, 2017. I had worked on AVX512 support a few months ago but had no hardware to test it on, and I didn’t want to release it without testing. Now thanks to Google cloud platform offering Skylake and inviting me to test it I’ve tested it fully, got all working and now released it. HEXPLORER – JORDAN PECK Hexplorer is a voxel based game using hexagonal blocks to create the world. Terrain is created procedurally as the player walks around the environment from a random seed. The world size is technically infinite in all 3 axis, it is only limited by the maximum integer size. The terrain generation features multi-layered 2D and 3D noise to createCS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can be used as an alternative to buy keys in-game, with quick and easy setup. CS:GO Mobile also features customisable preset buttons and configurablelayout.
GO+ HELPER – JORDAN PECK If you are using an Android phone, setting your GO+ Bluetooth connection to high priority will greatly improve responsiveness ofbutton presses.
HEX TERRAIN DEMO
Good evening, this is a very beautiful work voxel , I was very pleased to see what you can do. I am programming student, and I’m trying tolearn about the
JORDAN PECK
Most of my personal projects are focused on C/C++ and C#, although I also have experience working with Java, Lua, HTML, PHP, MySQL, ASP.NET and VB.NET. The main platforms of my projects have been Windows, Android and iOS using several different engines, in order of experience: Unity, Monkey X, UE4 and Cocos2D. My main passion inprogramming has
COMPLETED – JORDAN PECK This is a project that developed from my DirectX 11 learning process, it started out as a simple voxel mesh to test DirectX. From there Iexpanded
FASTNOISE – JORDAN PECK FastNoise. by Jordan Peck · May 28, 2016. FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimised for speed without sacrificing noise quality. This project started when my search to find a good noiseCS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can 59. 26 May,2015.
SETUP TUTORIAL
CS:GO Mobile Server First Time Setup Download Link: CS:GO Mobile Server v2 Virus Total Result – CleanFASTNOISE SIMD
WORLD STRUCTURE TECHNIQUE World Structure Technique. by Jordan Peck · September 17, 2015. This is a 2D cut out of the world with the purple block being the centre.VOXEL PLANET
Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created in Unity 3D and entirely written in C#. The planet is procedurally generated every time the game is launched using a random seed, this includes the FASTNOISE C# AND UNITY RELEASED Features over pure C# version. Precompiled C++ libraries for FastNoise SIMD (Windows (32/64bit), Mac OSX (32/64bit), Linux (32/64bit)) Help support continued development of these open source noise libraries. The voxel terrain engine included in the Unity asset is designed as a learning tool for people starting out with voxels in Unity, while ATTEMPTING TO USE SIMD FOR SINGLE NOISE VALUES Attempting to use SIMD for single noise values. by Jordan Peck · April 7, 2017. I was testing using explicit SIMD for generating singles noise values. FastNoise SIMD works by calculating multiple noise positions in parallel, but this can be hard to use in some situations. The idea behind this was that in perlin/simplex noisethere are 8/4
JORDAN PECK
Most of my personal projects are focused on C/C++ and C#, although I also have experience working with Java, Lua, HTML, PHP, MySQL, ASP.NET and VB.NET. The main platforms of my projects have been Windows, Android and iOS using several different engines, in order of experience: Unity, Monkey X, UE4 and Cocos2D. My main passion inprogramming has
COMPLETED – JORDAN PECK This is a project that developed from my DirectX 11 learning process, it started out as a simple voxel mesh to test DirectX. From there Iexpanded
FASTNOISE – JORDAN PECK FastNoise. by Jordan Peck · May 28, 2016. FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimised for speed without sacrificing noise quality. This project started when my search to find a good noiseCS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can 59. 26 May,2015.
SETUP TUTORIAL
CS:GO Mobile Server First Time Setup Download Link: CS:GO Mobile Server v2 Virus Total Result – CleanFASTNOISE SIMD
WORLD STRUCTURE TECHNIQUE World Structure Technique. by Jordan Peck · September 17, 2015. This is a 2D cut out of the world with the purple block being the centre.VOXEL PLANET
Voxel Planet is a new take on the Minecraft (voxel) style world, the aim of this project was to demonstrate the possibility of using blocks to create a spherical planet. Voxel Planet is created in Unity 3D and entirely written in C#. The planet is procedurally generated every time the game is launched using a random seed, this includes the FASTNOISE C# AND UNITY RELEASED Features over pure C# version. Precompiled C++ libraries for FastNoise SIMD (Windows (32/64bit), Mac OSX (32/64bit), Linux (32/64bit)) Help support continued development of these open source noise libraries. The voxel terrain engine included in the Unity asset is designed as a learning tool for people starting out with voxels in Unity, while ATTEMPTING TO USE SIMD FOR SINGLE NOISE VALUES Attempting to use SIMD for single noise values. by Jordan Peck · April 7, 2017. I was testing using explicit SIMD for generating singles noise values. FastNoise SIMD works by calculating multiple noise positions in parallel, but this can be hard to use in some situations. The idea behind this was that in perlin/simplex noisethere are 8/4
FASTNOISE – JORDAN PECK FastNoise is an open source noise generation library with a large collection of different noise algorithms. This library has been designed for realtime usage from the ground up, so has been optimisedfor speed
JORDAN PECK CV
Jordan Peck CV – Jordan Peck DownloadFASTNOISE SIMD
FastNoise SIMD. by Jordan Peck · September 28, 2016. FastNoise SIMD is the SIMD implementation of my noise library FastNoise. It aims to provide faster performance through the use of intrinsic (SIMD) CPU functions. Vectorisation of the code allows noise functions to process data in sets of 4/8/16 increasing performance by 700% in some casesFASTNOISE UNITY
FastNoise Unity. by Jordan Peck · September 28, 2016. FastNoise Unity Voxel Terrain Demo - YouTube. FASTNOISE C# AND UNITY RELEASED Features over pure C# version. Precompiled C++ libraries for FastNoise SIMD (Windows (32/64bit), Mac OSX (32/64bit), Linux (32/64bit)) Help support continued development of these open source noise libraries. The voxel terrain engine included in the Unity asset is designed as a learning tool for people starting out with voxels in Unity, while PROCEDURAL TRACK AND TERRAIN With this project I was aiming to create a procedurally generated track and terrain based on variable parameters. The track generation first finds the path for the road using random points and a bezier curve, when a new point is created there are checks to VOXEL PLANET ENGINE C++ Project Initial Aims. I want to design a procedurally generated planet using a voxel based 3D world, and seeded random terrain which is realistic and covers the entire planet seamlessly. I would explore several different voxel based meshing algorithms and terrain noise algorithms. The goal is to create a tech demo incorporating all of theabove
FASTNOISE SIMD AVX512 SUPPORT FastNoise SIMD AVX512 Support. by Jordan Peck · March 29, 2017. I had worked on AVX512 support a few months ago but had no hardware to test it on, and I didn’t want to release it without testing. Now thanks to Google cloud platform offering Skylake and inviting me to test it I’ve tested it fully, got all working and now released it.CS:GO MOBILE
CS:GO Mobile allows you to buy weapons and equipment during a game, it’s simple layout is quick and easy to use and is designed to run alongside Counter Strike: Global Offensive. This app can be used as an alternative to buy keys in-game, with quick and easy setup. CS:GO Mobile also features customisable preset buttons and configurablelayout.
HEX TERRAIN DEMO
Good evening, this is a very beautiful work voxel , I was very pleased to see what you can do. I am programming student, and I’m trying tolearn about the
JORDAN PECK
adventures in programmingHOME
HI I’M JORDAN, THIS IS MY WEBSITE. I’m a coder at Hello Games, working on No Man’s Sky. Most of my personal projects are focused on C/C++ and C#, although I also have experience working with Java, Lua, HTML, PHP, MySQL, ASP.NET and VB.NET. The main platforms of my projects have been Windows, Android and iOS using several different engines, in order of experience: Unity, Monkey X, UE4 and Cocos2D. My main passion in programming has been procedural generation and all the areas that surround it. Voxel based engines, coherent noise algorithms, realistic terrain generation and of course optimisation have been a key element in most of my projects, the most notable being my open source coherent noise generation library FastNoise and it’s bigger brotherFastNoise SIMD .
Designed for performance these libraries outperform all other open source noise libraries I have found online.* __Recent Posts
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GO+ Helper /
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GO+ Helper
25 Nov, 2017
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FastNoise
FastNoise Unity
28 Sep, 2016
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FastNoise
Attempting to use SIMD for single noise values7 Apr, 2017
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CS:GO Mobile
Setup Tutorial
26 May, 2015
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CS:GO Mobile
CS:GO Mobile
26 May, 2015
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Voxel Planet
World Structure Technique17 Sep, 2015
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Terih says:
thanks!
*
Jordan Peck says:
It's available on the Unity asset store*
Terih says:
Hi, is the source code of the unity...*
Jordan Peck says:
It should be in your steam installed games "Program Files (x86)\Steam\steamapps\common\Counter-Strike...*
Jordan Peck says:
Hi Simon, You need to use new FastNoiseSIMD.VectorSet(Vector3vectors) ...
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