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3D MODELS IN HTML DOCUMENTS A few months ago I started looking into the feasibility of enhancing HTML documents for VR using CSS.The idea of the experiment was to demonstrate how easy it could be for developers to create VR experiences using web standards, if browsers implemented stereoscopic DOM rendering and supported VR media queries. The CSSVR prototype turned out much better than I'd hoped. A 3D ENGINE BUILT USING HTML AND CSS 3D TRANSFORMS BY A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSSblend-modes.
TARGETING FIRST AND LAST ROWS IN CSS GRID LAYOUTS The :nth-child (Xn+1) pseudo-class will target every xth element in the grid, which will be the first item in each row. The :nth-last-child (-n+X) pseudo-class will target the last x elements in the grid. Combining these pseudo-classes will only target elements that match both, which in our case is the first element in the lastrow of the grid.
CREATING 3D WORLDS WITH HTML AND CSS PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content PURE CSS PARALLAX WEBSITES Pure CSS Parallax Websites. This article demonstrates how to use CSS transforms, perspective and some scaling trickery to create a pure CSS parallax scrolling website. If you find this article useful and want to explore CSS Parallax further, you may find my follow-up article " Practical CSS Parallax " an interesting read. SINGLE ELEMENT, PURE CSS PIE CHARTS BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. LOADING CSS WITHOUT BLOCKING RENDER Top shows blocking fonts. Bottom shows non-blocking fonts. Both methods take 2.8 seconds to completely render the page, but the non-blocking method causes painting to begin a second earlier than the normal blocking approach. Running the same test with the main stylesheet inlined shows a 0.7 second gain when non-blocking CSS isused to serve the
KEITH CLARK: FRONT-END WEB DEVELOPER A front-end web developer based in Farnborough, UK. Personal Achievements. 2017 Web Designer Magazine: CSS VR interview; 2015 JS1k– winner
3D MODELS IN HTML DOCUMENTS A few months ago I started looking into the feasibility of enhancing HTML documents for VR using CSS.The idea of the experiment was to demonstrate how easy it could be for developers to create VR experiences using web standards, if browsers implemented stereoscopic DOM rendering and supported VR media queries. The CSSVR prototype turned out much better than I'd hoped. A 3D ENGINE BUILT USING HTML AND CSS 3D TRANSFORMS BY A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSSblend-modes.
TARGETING FIRST AND LAST ROWS IN CSS GRID LAYOUTS The :nth-child (Xn+1) pseudo-class will target every xth element in the grid, which will be the first item in each row. The :nth-last-child (-n+X) pseudo-class will target the last x elements in the grid. Combining these pseudo-classes will only target elements that match both, which in our case is the first element in the lastrow of the grid.
CREATING 3D WORLDS WITH HTML AND CSS PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content PURE CSS PARALLAX WEBSITES Pure CSS Parallax Websites. This article demonstrates how to use CSS transforms, perspective and some scaling trickery to create a pure CSS parallax scrolling website. If you find this article useful and want to explore CSS Parallax further, you may find my follow-up article " Practical CSS Parallax " an interesting read. SINGLE ELEMENT, PURE CSS PIE CHARTS BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. LOADING CSS WITHOUT BLOCKING RENDER Top shows blocking fonts. Bottom shows non-blocking fonts. Both methods take 2.8 seconds to completely render the page, but the non-blocking method causes painting to begin a second earlier than the normal blocking approach. Running the same test with the main stylesheet inlined shows a 0.7 second gain when non-blocking CSS isused to serve the
ARTICLES - KEITH CLARK JS1K 2015: Defender. My winning entry for JS1K 2015 is a scrolling shooter inspired by the iconic arcade game, Defender. This post explains the techniques I used to PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content CSSVR: PROGRESSIVE VR EXPERIENCES CSS and VR. CSS seems like a natural fit for VR. It provides much of what we need to create an interactive 3D experience. Content can be positioned in 3D space using transforms, media queries allow styles to be conditionally applied based on device configuration and pseudo-classes provide the means to style elements based on userinteraction
BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. A 3D ENGINE BUILT USING HTML AND CSS3 TRANSFORMS BY KEITH A 3D engine built using HTML and CSS3 transforms by Keith Clark. A 3D environment with lighting, shadows and collisions. Built with HTML5 and CSS 3D transforms. A Keith Clark experiment. USING CSS @MEDIA HACKS TO APPLY IE SPECIFIC CSS RULES @media query bypass filters for older IE browsers. A bypass filter allows older versions of IE to ALWAYS apply style rules defined in @media blocks that use media queries. Browsers that support @media queries will continue to apply the rules as expected. This hack could be useful for mobile-first responsive web design where "desktop" styles progressively are built up in @media queries. RESPONSIVE ELEMENT SPACING Recently, I needed to implement a design that scaled the space between components as the viewport changed size. The requirement is nothing new but I wanted to find a way to acheive it without having to re-declare multiple style rules in a media query. A PURE CSS PARALLAX DEMO BY KEITH CLARK Demonstration of the pure CSS parallax scrolling concept. Pure CSS parallax scroll demo #1 by Keith Clark. Please read the MOVING IE SPECIFIC CSS INTO MEDIA BLOCKS Here’s an alternative method for writing IE specific style rules without having to move them into separate files. The idea is to put your IE styles into a @media block that will only be applied in certain versions of IE. I discovered this trick while looking for a way to write a media query pass-through filter for older versions ofIE.
CALCULATING ELEMENT VERTEX DATA FROM CSS TRANSFORMS How to calculate vertex data for elements transformed in 3D space using CSS and demonstrate how to use this data to shade elements usinga light source.
KEITH CLARK: FRONT-END WEB DEVELOPER A front-end web developer based in Farnborough, UK. Personal Achievements. 2017 Web Designer Magazine: CSS VR interview; 2015 JS1k– winner
3D MODELS IN HTML DOCUMENTS A few months ago I started looking into the feasibility of enhancing HTML documents for VR using CSS.The idea of the experiment was to demonstrate how easy it could be for developers to create VR experiences using web standards, if browsers implemented stereoscopic DOM rendering and supported VR media queries. The CSSVR prototype turned out much better than I'd hoped. A 3D ENGINE BUILT USING HTML AND CSS 3D TRANSFORMS BY A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSSblend-modes.
TARGETING FIRST AND LAST ROWS IN CSS GRID LAYOUTS The :nth-child (Xn+1) pseudo-class will target every xth element in the grid, which will be the first item in each row. The :nth-last-child (-n+X) pseudo-class will target the last x elements in the grid. Combining these pseudo-classes will only target elements that match both, which in our case is the first element in the lastrow of the grid.
CREATING 3D WORLDS WITH HTML AND CSS PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content PURE CSS PARALLAX WEBSITES Pure CSS Parallax Websites. This article demonstrates how to use CSS transforms, perspective and some scaling trickery to create a pure CSS parallax scrolling website. If you find this article useful and want to explore CSS Parallax further, you may find my follow-up article " Practical CSS Parallax " an interesting read. SINGLE ELEMENT, PURE CSS PIE CHARTS BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. LOADING CSS WITHOUT BLOCKING RENDER Top shows blocking fonts. Bottom shows non-blocking fonts. Both methods take 2.8 seconds to completely render the page, but the non-blocking method causes painting to begin a second earlier than the normal blocking approach. Running the same test with the main stylesheet inlined shows a 0.7 second gain when non-blocking CSS isused to serve the
KEITH CLARK: FRONT-END WEB DEVELOPER A front-end web developer based in Farnborough, UK. Personal Achievements. 2017 Web Designer Magazine: CSS VR interview; 2015 JS1k– winner
3D MODELS IN HTML DOCUMENTS A few months ago I started looking into the feasibility of enhancing HTML documents for VR using CSS.The idea of the experiment was to demonstrate how easy it could be for developers to create VR experiences using web standards, if browsers implemented stereoscopic DOM rendering and supported VR media queries. The CSSVR prototype turned out much better than I'd hoped. A 3D ENGINE BUILT USING HTML AND CSS 3D TRANSFORMS BY A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSSblend-modes.
TARGETING FIRST AND LAST ROWS IN CSS GRID LAYOUTS The :nth-child (Xn+1) pseudo-class will target every xth element in the grid, which will be the first item in each row. The :nth-last-child (-n+X) pseudo-class will target the last x elements in the grid. Combining these pseudo-classes will only target elements that match both, which in our case is the first element in the lastrow of the grid.
CREATING 3D WORLDS WITH HTML AND CSS PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content PURE CSS PARALLAX WEBSITES Pure CSS Parallax Websites. This article demonstrates how to use CSS transforms, perspective and some scaling trickery to create a pure CSS parallax scrolling website. If you find this article useful and want to explore CSS Parallax further, you may find my follow-up article " Practical CSS Parallax " an interesting read. SINGLE ELEMENT, PURE CSS PIE CHARTS BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. LOADING CSS WITHOUT BLOCKING RENDER Top shows blocking fonts. Bottom shows non-blocking fonts. Both methods take 2.8 seconds to completely render the page, but the non-blocking method causes painting to begin a second earlier than the normal blocking approach. Running the same test with the main stylesheet inlined shows a 0.7 second gain when non-blocking CSS isused to serve the
ARTICLES - KEITH CLARK JS1K 2015: Defender. My winning entry for JS1K 2015 is a scrolling shooter inspired by the iconic arcade game, Defender. This post explains the techniques I used to PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content CSSVR: PROGRESSIVE VR EXPERIENCES CSS and VR. CSS seems like a natural fit for VR. It provides much of what we need to create an interactive 3D experience. Content can be positioned in 3D space using transforms, media queries allow styles to be conditionally applied based on device configuration and pseudo-classes provide the means to style elements based on userinteraction
BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. A 3D ENGINE BUILT USING HTML AND CSS3 TRANSFORMS BY KEITH A 3D engine built using HTML and CSS3 transforms by Keith Clark. A 3D environment with lighting, shadows and collisions. Built with HTML5 and CSS 3D transforms. A Keith Clark experiment. USING CSS @MEDIA HACKS TO APPLY IE SPECIFIC CSS RULES @media query bypass filters for older IE browsers. A bypass filter allows older versions of IE to ALWAYS apply style rules defined in @media blocks that use media queries. Browsers that support @media queries will continue to apply the rules as expected. This hack could be useful for mobile-first responsive web design where "desktop" styles progressively are built up in @media queries. RESPONSIVE ELEMENT SPACING Recently, I needed to implement a design that scaled the space between components as the viewport changed size. The requirement is nothing new but I wanted to find a way to acheive it without having to re-declare multiple style rules in a media query. A PURE CSS PARALLAX DEMO BY KEITH CLARK Demonstration of the pure CSS parallax scrolling concept. Pure CSS parallax scroll demo #1 by Keith Clark. Please read the MOVING IE SPECIFIC CSS INTO MEDIA BLOCKS Here’s an alternative method for writing IE specific style rules without having to move them into separate files. The idea is to put your IE styles into a @media block that will only be applied in certain versions of IE. I discovered this trick while looking for a way to write a media query pass-through filter for older versions ofIE.
CALCULATING ELEMENT VERTEX DATA FROM CSS TRANSFORMS How to calculate vertex data for elements transformed in 3D space using CSS and demonstrate how to use this data to shade elements usinga light source.
KEITH CLARK: FRONT-END WEB DEVELOPER A front-end web developer based in Farnborough, UK. Personal Achievements. 2017 Web Designer Magazine: CSS VR interview; 2015 JS1k– winner
3D MODELS IN HTML DOCUMENTS A few months ago I started looking into the feasibility of enhancing HTML documents for VR using CSS.The idea of the experiment was to demonstrate how easy it could be for developers to create VR experiences using web standards, if browsers implemented stereoscopic DOM rendering and supported VR media queries. The CSSVR prototype turned out much better than I'd hoped. A 3D ENGINE BUILT USING HTML AND CSS 3D TRANSFORMS BY A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSSblend-modes.
TARGETING FIRST AND LAST ROWS IN CSS GRID LAYOUTS The :nth-child (Xn+1) pseudo-class will target every xth element in the grid, which will be the first item in each row. The :nth-last-child (-n+X) pseudo-class will target the last x elements in the grid. Combining these pseudo-classes will only target elements that match both, which in our case is the first element in the lastrow of the grid.
CREATING 3D WORLDS WITH HTML AND CSS PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content PURE CSS PARALLAX WEBSITES Pure CSS Parallax Websites. This article demonstrates how to use CSS transforms, perspective and some scaling trickery to create a pure CSS parallax scrolling website. If you find this article useful and want to explore CSS Parallax further, you may find my follow-up article " Practical CSS Parallax " an interesting read. SINGLE ELEMENT, PURE CSS PIE CHARTS BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. LOADING CSS WITHOUT BLOCKING RENDER Top shows blocking fonts. Bottom shows non-blocking fonts. Both methods take 2.8 seconds to completely render the page, but the non-blocking method causes painting to begin a second earlier than the normal blocking approach. Running the same test with the main stylesheet inlined shows a 0.7 second gain when non-blocking CSS isused to serve the
KEITH CLARK: FRONT-END WEB DEVELOPER A front-end web developer based in Farnborough, UK. Personal Achievements. 2017 Web Designer Magazine: CSS VR interview; 2015 JS1k– winner
3D MODELS IN HTML DOCUMENTS A few months ago I started looking into the feasibility of enhancing HTML documents for VR using CSS.The idea of the experiment was to demonstrate how easy it could be for developers to create VR experiences using web standards, if browsers implemented stereoscopic DOM rendering and supported VR media queries. The CSSVR prototype turned out much better than I'd hoped. A 3D ENGINE BUILT USING HTML AND CSS 3D TRANSFORMS BY A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSSblend-modes.
TARGETING FIRST AND LAST ROWS IN CSS GRID LAYOUTS The :nth-child (Xn+1) pseudo-class will target every xth element in the grid, which will be the first item in each row. The :nth-last-child (-n+X) pseudo-class will target the last x elements in the grid. Combining these pseudo-classes will only target elements that match both, which in our case is the first element in the lastrow of the grid.
CREATING 3D WORLDS WITH HTML AND CSS PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content PURE CSS PARALLAX WEBSITES Pure CSS Parallax Websites. This article demonstrates how to use CSS transforms, perspective and some scaling trickery to create a pure CSS parallax scrolling website. If you find this article useful and want to explore CSS Parallax further, you may find my follow-up article " Practical CSS Parallax " an interesting read. SINGLE ELEMENT, PURE CSS PIE CHARTS BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. LOADING CSS WITHOUT BLOCKING RENDER Top shows blocking fonts. Bottom shows non-blocking fonts. Both methods take 2.8 seconds to completely render the page, but the non-blocking method causes painting to begin a second earlier than the normal blocking approach. Running the same test with the main stylesheet inlined shows a 0.7 second gain when non-blocking CSS isused to serve the
ARTICLES - KEITH CLARK JS1K 2015: Defender. My winning entry for JS1K 2015 is a scrolling shooter inspired by the iconic arcade game, Defender. This post explains the techniques I used to PRACTICAL CSS PARALLAX Smooth scrolling to content using CSS. A common feature with parallax sites is the ability to scroll smoothly between sections of content. When using JavaScript to implement parallax, this is an easy feature to add but it's possible to acheive the same effect using CSS. The new scroll-behavior property allows CSS authors to decide how content CSSVR: PROGRESSIVE VR EXPERIENCES CSS and VR. CSS seems like a natural fit for VR. It provides much of what we need to create an interactive 3D experience. Content can be positioned in 3D space using transforms, media queries allow styles to be conditionally applied based on device configuration and pseudo-classes provide the means to style elements based on userinteraction
BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. A 3D ENGINE BUILT USING HTML AND CSS3 TRANSFORMS BY KEITH A 3D engine built using HTML and CSS3 transforms by Keith Clark. A 3D environment with lighting, shadows and collisions. Built with HTML5 and CSS 3D transforms. A Keith Clark experiment. USING CSS @MEDIA HACKS TO APPLY IE SPECIFIC CSS RULES @media query bypass filters for older IE browsers. A bypass filter allows older versions of IE to ALWAYS apply style rules defined in @media blocks that use media queries. Browsers that support @media queries will continue to apply the rules as expected. This hack could be useful for mobile-first responsive web design where "desktop" styles progressively are built up in @media queries. RESPONSIVE ELEMENT SPACING Recently, I needed to implement a design that scaled the space between components as the viewport changed size. The requirement is nothing new but I wanted to find a way to acheive it without having to re-declare multiple style rules in a media query. A PURE CSS PARALLAX DEMO BY KEITH CLARK Demonstration of the pure CSS parallax scrolling concept. Pure CSS parallax scroll demo #1 by Keith Clark. Please read the MOVING IE SPECIFIC CSS INTO MEDIA BLOCKS Here’s an alternative method for writing IE specific style rules without having to move them into separate files. The idea is to put your IE styles into a @media block that will only be applied in certain versions of IE. I discovered this trick while looking for a way to write a media query pass-through filter for older versions ofIE.
CALCULATING ELEMENT VERTEX DATA FROM CSS TRANSFORMS How to calculate vertex data for elements transformed in 3D space using CSS and demonstrate how to use this data to shade elements usinga light source.
KEITH CLARK: FRONT-END WEB DEVELOPERKEITH CLARK ADDRESS BOOKKEITH CLARK FACEBOOKKEITH CLARK NBADR CLARK ENT OKCDR KEITH CLARK OKC A front-end web developer based in Farnborough, UK. Personal Achievements. 2017 Web Designer Magazine: CSS VR interview; 2015 JS1k– winner
3D MODELS IN HTML DOCUMENTS A few months ago I started looking into the feasibility of enhancing HTML documents for VR using CSS.The idea of the experiment was to demonstrate how easy it could be for developers to create VR experiences using web standards, if browsers implemented stereoscopic DOM rendering and supported VR media queries. The CSSVR prototype turned out much better than I'd hoped. A 3D ENGINE BUILT USING HTML AND CSS 3D TRANSFORMS BYCSS 3D BOXCSS 3D CAROUSELCSS 3D PERSPECTIVECSS 3D ROTATIONCSS 3D TEXTCSS 3D TRANSFORM A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSSblend-modes.
BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. TARGETING FIRST AND LAST ROWS IN CSS GRID LAYOUTSCSS GRID ROWSCSS GRID ROWSCSS MS GRID ROWSET ROW HEIGHT CSS GRID The :nth-child (Xn+1) pseudo-class will target every xth element in the grid, which will be the first item in each row. The :nth-last-child (-n+X) pseudo-class will target the last x elements in the grid. Combining these pseudo-classes will only target elements that match both, which in our case is the first element in the lastrow of the grid.
CREATING 3D WORLDS WITH HTML AND CSS PURE CSS PARALLAX WEBSITES Pure CSS Parallax Websites. This article demonstrates how to use CSS transforms, perspective and some scaling trickery to create a pure CSS parallax scrolling website. If you find this article useful and want to explore CSS Parallax further, you may find my follow-up article " Practical CSS Parallax " an interesting read. SINGLE ELEMENT, PURE CSS PIE CHARTS GPU TEXT RENDERING IN WEBKIT CSSVR: PROGRESSIVE VR EXPERIENCES CSS and VR. CSS seems like a natural fit for VR. It provides much of what we need to create an interactive 3D experience. Content can be positioned in 3D space using transforms, media queries allow styles to be conditionally applied based on device configuration and pseudo-classes provide the means to style elements based on userinteraction
KEITH CLARK: FRONT-END WEB DEVELOPERKEITH CLARK ADDRESS BOOKKEITH CLARK FACEBOOKKEITH CLARK NBADR CLARK ENT OKCDR KEITH CLARK OKC A front-end web developer based in Farnborough, UK. Personal Achievements. 2017 Web Designer Magazine: CSS VR interview; 2015 JS1k– winner
3D MODELS IN HTML DOCUMENTS A few months ago I started looking into the feasibility of enhancing HTML documents for VR using CSS.The idea of the experiment was to demonstrate how easy it could be for developers to create VR experiences using web standards, if browsers implemented stereoscopic DOM rendering and supported VR media queries. The CSSVR prototype turned out much better than I'd hoped. A 3D ENGINE BUILT USING HTML AND CSS 3D TRANSFORMS BYCSS 3D BOXCSS 3D CAROUSELCSS 3D PERSPECTIVECSS 3D ROTATIONCSS 3D TEXTCSS 3D TRANSFORM A CSS powered 3D environment with geometry created from HTML elements and CSS transforms. Textures and lightmaps are composed by layering multiple background-images and colour is applied using CSSblend-modes.
BETTER VIEWPORT CLAMPING WITH POSITION STICKY Fixing an element containing site navigation or branding to the top or bottom of the viewport is a common design trend. Most solutions I've come across use a combination of fixed positioning and JavaScript to mitigate any side-effects. TARGETING FIRST AND LAST ROWS IN CSS GRID LAYOUTSCSS GRID ROWSCSS GRID ROWSCSS MS GRID ROWSET ROW HEIGHT CSS GRID The :nth-child (Xn+1) pseudo-class will target every xth element in the grid, which will be the first item in each row. The :nth-last-child (-n+X) pseudo-class will target the last x elements in the grid. Combining these pseudo-classes will only target elements that match both, which in our case is the first element in the lastrow of the grid.
CREATING 3D WORLDS WITH HTML AND CSS PURE CSS PARALLAX WEBSITES Pure CSS Parallax Websites. This article demonstrates how to use CSS transforms, perspective and some scaling trickery to create a pure CSS parallax scrolling website. If you find this article useful and want to explore CSS Parallax further, you may find my follow-up article " Practical CSS Parallax " an interesting read. SINGLE ELEMENT, PURE CSS PIE CHARTS GPU TEXT RENDERING IN WEBKIT CSSVR: PROGRESSIVE VR EXPERIENCES CSS and VR. CSS seems like a natural fit for VR. It provides much of what we need to create an interactive 3D experience. Content can be positioned in 3D space using transforms, media queries allow styles to be conditionally applied based on device configuration and pseudo-classes provide the means to style elements based on userinteraction
CSS VR DEMOS BY KEITH CLARK Then insert your device into a VR headset. For the best experience, add these demos to your homescreen. Hello world — A bare-bones demo. Skybox — CSS 3D animation with CSS :hover states and a skybox. Scene interaction — Interactive demo with click events and :hover states. 3D models — Scene using my experimental custom element SINGLE ELEMENT, PURE CSS PIE CHARTS A single element, 3 segment pie chart using conical gradients A note on the color-stop syntax. I'm using the double-position color-stop syntax in these code samples to create a "hard" colour stop for each segment. Some browsers don't support this syntax so, to prevent linear interpolation between each stop, you'll need to add additonal color-stops between each segment, like this: CSSVR: PROGRESSIVE VR EXPERIENCES CSS and VR. CSS seems like a natural fit for VR. It provides much of what we need to create an interactive 3D experience. Content can be positioned in 3D space using transforms, media queries allow styles to be conditionally applied based on device configuration and pseudo-classes provide the means to style elements based on userinteraction
THE STATE OF CSS 3D TRANSFORMS Working with CSS 3D transforms has revealed various bugs and inconstancies across all browsers. This article documents my findings. LOADING CSS WITHOUT BLOCKING RENDER Top shows blocking fonts. Bottom shows non-blocking fonts. Both methods take 2.8 seconds to completely render the page, but the non-blocking method causes painting to begin a second earlier than the normal blocking approach. Running the same test with the main stylesheet inlined shows a 0.7 second gain when non-blocking CSS isused to serve the
RESPONSIVE ELEMENT SPACING Recently, I needed to implement a design that scaled the space between components as the viewport changed size. The requirement is nothing new but I wanted to find a way to acheive it without having to re-declare multiple style rules in a media query. A PURE CSS PARALLAX DEMO BY KEITH CLARK Demonstration of the pure CSS parallax scrolling concept. Pure CSS parallax scroll demo #1 by Keith Clark. Please read the IS YOUR CSS FEATURE DETECTION ROBUST ENOUGH? This is a story of lazy CSS feature detection and why simple syntax checks may not be robust enough to future-proof your CSS. Back in January I wrote an article explaining how to use CSS conic gradients to create single element CSS pie charts with variable segment counts and values. At the time I was developing the examples in Chrome, which supported conical gradients behind the "ExperimentalCSS VR PROTOTYPE
CSSVR: x-model custom element demo This demo uses my 3d model custom element to add 3D models (.glb format) to the document.. Please orientate your viewport to MOVING IE SPECIFIC CSS INTO MEDIA BLOCKS Here’s an alternative method for writing IE specific style rules without having to move them into separate files. The idea is to put your IE styles into a @media block that will only be applied in certain versions of IE. I discovered this trick while looking for a way to write a media query pass-through filter for older versions ofIE.
Home Articles Email Twitter Keith Clark Front-end web developerJS1K: FLUX
My entry for JS1k 2019. A 1024 byte rolling demo featuring seven scenes and a byte beat sound track.3D MODELS IN HTML
An experimental custom element that renders 3D models inline with other HTML elements. Models can be styled using CSS.CSS FEATURE TOGGLES
A browser extension that disables CSS features, allowing developers to see how their sites behave in older browsers.CSS VR
CSSVR is an experiment that simulates browser support for creating VR experiences using media queries and CSS transforms.JS1K: DEFENDER
My winning entry for JS1K 2015 is a frantic 1023 byte scrolling shooter inspired by the iconic arcade game Defender.CSS 3D ENGINE
A 3D world with lighting, shadows and collision detection created with CSS transforms and HTML.CSS PARALLAX
A pure CSS approach to parallax scrolling websites. Uses 3D transforms and perspective to create the effect.ANALYTICS DEBUGGER
A browser extension for Chrome and Firefox devtools to debug Google Analytics tracking code while browsing websites.TALK: HACKER NEWS
In September 2013, I spoke at Hacker News London about my 3D CSS experiments and some of the techniques used.CSS 3D SHADOWS
An attempt to create real-time lighting and shadows cast from 3D models created with CSS transforms.CSS LIGHTING
Dynamically shading elements positioned using CSS 3D transforms by decomposing matrices and calculating vertex data.JS1K: THRUST
My entry for the 2014 JavaScript 1K competition was a remake of the classic 8-bit computer game, Thrust.FUSE
Fuse is a boilerplate for creating Firefox, Opera and Google Chrome devtools extensions from a single codebase.THREE.JS CSS
A prototype renderer for three.js. Capable of rendering lights, textures and geometry using CSS.SELECTIVIZR
A JavaScript utility that emulates CSS3 pseudo-class and attribute selectors in Internet Explorer 6-8 PERSONAL ACHIEVEMENTS * 2017 Web Designer Magazine: CSS VR interview * 2015 JS1K – WINNER * 2014 NET AWARDS: DEMO OF THE YEAR – WINNER * 2014 Net Awards: Developer of the year – longlist * 2013 Public speaking for the first time * 2011 .net Magazine innovation of the year – shortlistREFERENCED IN…
My work is referenced in a number of industry publications, including books and magazines.Details
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