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OPENWF OVERVIEW
OpenWF Display is a royalty-free, cross platform open standard for managing display control hardware. OpenWF Display includes the ability to perform mode-setting on internal and external displays as well as discovery and querying of newly connected displays. Direct pipeline control allows composition of images and streams. GLUNIFORM - OPENGL 4 REFERENCE PAGES - KHRONOS location. Specifies the location of the uniform variable to be modified. count. For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. ThGLBUFFERSTORAGE
glBufferStorage and glNamedBufferStorage create a new immutable data store. For glBufferStorage, the buffer object currently bound to target will be initialized. For glNamedBufferStorage, buffer is the name of the buffer object that will be configured. The size of the data store is specified by size.GLTEXIMAGE2D
Description. Texturing allows elements of an image array to be read by shaders. To define texture images, call glTexImage2D . The arguments describe the parameters of the texture image, such as height, width, width of the border, level-of-detail number (see glTexParameter ),GLBINDIMAGETEXTURE
glBindImageTexture binds a single level of a texture to an image unit for the purpose of reading and writing it from shaders. unit specifies the zero-based index of the image unit to which to bind the texture level. texture specifies the name of an existing texture object to bind to the image unit. If texture is zero, then any existing bindingGLGETTEXIMAGE
For glGetTextureImage, texture specifies the texture object name. In addition to types of textures accepted by glGetTexImage and glGetnTexImage, the function also accepts cube map texture objects (with effective target GL_TEXTURE_CUBE_MAP ). level specifies the level-of-detail number of the desired image. format and type specifythe format and
TEXELFETCH - OPENGL 4 REFERENCE PAGES - KHRONOS texelFetch performs a lookup of a single texel from texture coordinate P in the texture bound to sampler. The array layer is specified in the last component of P for array forms. The lod parameter (if present) specifies the level-of-detail from which the texel will be fetched. The sample specifies which sample within the texel will be returnedGLSHADERSOURCE
glShaderSource sets the source code in shader to the source code in the array of strings specified by string. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified by count. If length is NULL, each string is assumed to be null terminated. CLCREATEPROGRAMWITHBINARY OpenCL allows applications to create a program object using the program source or binary and build appropriate program executables. This allows applications to determine whether they want to use the pre-built offline binary or load and compile the program source and use the executable compiled/linked online as the program executable. CLENQUEUENDRANGEKERNEL The sizeof (size_t) for a device can be determined using CL_DEVICE_ADDRESS_BITS in the table of OpenCL Device Queries for clGetDeviceInfo. If, for example, CL_DEVICE_ADDRESS_BITS = 32, i.e. the device uses a 32-bit address space, size_t is a 32-bit unsigned integer and global_work_size values must be in the range 1 .. 2^32 -1.
OPENWF OVERVIEW
OpenWF Display is a royalty-free, cross platform open standard for managing display control hardware. OpenWF Display includes the ability to perform mode-setting on internal and external displays as well as discovery and querying of newly connected displays. Direct pipeline control allows composition of images and streams. GLUNIFORM - OPENGL 4 REFERENCE PAGES - KHRONOS location. Specifies the location of the uniform variable to be modified. count. For the vector (glUniform*v) commands, specifies the number of elements that are to be modified. ThGLBUFFERSTORAGE
glBufferStorage and glNamedBufferStorage create a new immutable data store. For glBufferStorage, the buffer object currently bound to target will be initialized. For glNamedBufferStorage, buffer is the name of the buffer object that will be configured. The size of the data store is specified by size.GLTEXIMAGE2D
Description. Texturing allows elements of an image array to be read by shaders. To define texture images, call glTexImage2D . The arguments describe the parameters of the texture image, such as height, width, width of the border, level-of-detail number (see glTexParameter ),GLBINDIMAGETEXTURE
glBindImageTexture binds a single level of a texture to an image unit for the purpose of reading and writing it from shaders. unit specifies the zero-based index of the image unit to which to bind the texture level. texture specifies the name of an existing texture object to bind to the image unit. If texture is zero, then any existing bindingGLGETTEXIMAGE
For glGetTextureImage, texture specifies the texture object name. In addition to types of textures accepted by glGetTexImage and glGetnTexImage, the function also accepts cube map texture objects (with effective target GL_TEXTURE_CUBE_MAP ). level specifies the level-of-detail number of the desired image. format and type specifythe format and
TEXELFETCH - OPENGL 4 REFERENCE PAGES - KHRONOS texelFetch performs a lookup of a single texel from texture coordinate P in the texture bound to sampler. The array layer is specified in the last component of P for array forms. The lod parameter (if present) specifies the level-of-detail from which the texel will be fetched. The sample specifies which sample within the texel will be returnedGLSHADERSOURCE
glShaderSource sets the source code in shader to the source code in the array of strings specified by string. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified by count. If length is NULL, each string is assumed to be null terminated. CLCREATEPROGRAMWITHBINARY OpenCL allows applications to create a program object using the program source or binary and build appropriate program executables. This allows applications to determine whether they want to use the pre-built offline binary or load and compile the program source and use the executable compiled/linked online as the program executable. CLENQUEUENDRANGEKERNEL The sizeof (size_t) for a device can be determined using CL_DEVICE_ADDRESS_BITS in the table of OpenCL Device Queries for clGetDeviceInfo. If, for example, CL_DEVICE_ADDRESS_BITS = 32, i.e. the device uses a 32-bit address space, size_t is a 32-bit unsigned integer and global_work_size values must be in the range 1 .. 2^32 -1.
OPENXR OVERVIEW
The new OpenXR extensions for eye tracking and hand tracking are key in pushing the technology envelope forward and enabling immersive user experiences. We plan to continue to support runtimes built on OpenXR 1.0 and future extensions.”. Hiren Bhinde. Director of product management, Qualcomm Technologies, Inc. KHRONOS LAUNCHES 3D COMMERCE VIEWER CERTIFICATION PROGRAM About Khronos. The Khronos Group is an open, non-profit, member-driven consortium of over 150 industry-leading companies creating royalty-free, interoperability standards for 3D graphics, augmented and virtual reality, parallel computation, vision processing andmachine learning.
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3D COMMERCE VIEWER CERTIFICATION PROGRAM 3D Viewers are software engines that enable users to display and interact with 3D models and scenes. Viewers used in 3D Commerce are built by both retailers and non-retailers and they are sometimes open sourced. 3D Commerce viewers are used by retailers, social media sites and brands to create a wide variety of 3D end-user experiences—on the Web, in social media, on ad platforms, and in COMPUTER VISION FESTIVAL 9450 SW Gemini Drive #45043 Beaverton, OR 97008-6018 USA Office: +1(415) 869-8627
GLBUFFERDATA
glBufferData and glNamedBufferData create a new data store for a buffer object. In case of glBufferData, the buffer object currently bound to target is used. For glNamedBufferData, a buffer object associated with ID specified by the caller in buffer will be used instead. While creating the new storage, any pre-existing data storeis deleted.
GLUSEPROGRAM
glUseProgram installs the program object specified by program as part of current rendering state. One or more executables are created in a program object by successfully attaching shader objects to it with glAttachShader , successfully compiling the shader objects with glCompileShader , and successfully linking the program object withGLGETTEXIMAGE
For glGetTextureImage, texture specifies the texture object name. In addition to types of textures accepted by glGetTexImage and glGetnTexImage, the function also accepts cube map texture objects (with effective target GL_TEXTURE_CUBE_MAP ). level specifies the level-of-detail number of the desired image. format and type specifythe format and
GLACTIVETEXTURE
Description. glActiveTexture selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation supports is implementation dependent, but must be at GLGETUNIFORMLOCATION glGetUniformLocation returns an integer that represents the location of a specific uniform variable within a program object. name must be a null terminated string that contains no white space. name must be an active uniform variable name in program that is not a structure, an array of structures, or a subcomponent of a vector or a matrix.Toggle navigation
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KHRONOS NEWS
KHRONOS GROUP RELEASES VULKAN RAY TRACING__
__ March 17, 2020 __ vulkan , raytracing The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry’s first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack . Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry . An introductory launch presentation on Vulkan Ray Tracing is here,
and further technical details can be found in this blog post.
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REBOOT DEVELOP BLUE MOVED TO OCTOBER 2020__
__ March 16, 2020 __ vulkan Due to the COVID-19 pandemic, Reboot Develop Blue is officially being moved to October. For more information visit their website.
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PROTOTYPE OPENXR FOR OCULUS __ __ March 16, 2020 __ __ Facebook, Inc. Oculus is excited to announcethat
an OpenXR prototype version will be available for developers in an update in the coming weeks. The team has been working long and hard on this, in partnership with other platforms, as they know how important it is for the development community. OpenXR will help reduce overhead for VR/AR developers and hopefully provide consumers with more choice. Learn more in the Oculus blogand
Facebook Game Developers Showcase News.
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AMDVLK 2020.Q1.3 BRINGS NEW EXTENSIONS, PERFORMANCE TUNING__
__ March 16, 2020 __ vulkan __ AMD AMDVLK 2020.Q1.3 brings new Vulkan extensions including EXT_post_depth_coverage, EXT_texel_buffer_alignment, and KHR_non_semantic_info. Vulkan 1.2.133 is the API version now exposed. Learn more on Phoronix.
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NEW COLLABORATION WITH KHRONOS GROUP AND BIFFI BOUTIQUES__
__ March 16, 2020 __ 3dcommerce Khronos Group is a technical sponsor of three Domus Academy’s Workshops, dedicated to exploring new scenarios in the retail world, with a focus on immersive and interactive shopping experience. To improve their ability, students of the Master’s in Interaction Design, Master’s in Fashion Styling & Visual Merchandising and Master’s in Fashion Management worked in collaboration with The Khronos Group and Biffi Boutiques. Master’s in Interaction Design students inspired by the collaboration with the Khronos 3D Commerce Working Group, a group of companies from the retail and technology spaces working together to build industry consensus on standards, guidelines and best practices for ubiquitous 3D Commerce, and Biffi Boutiques, explored new scenarios in the retail world, with a focus on immersive and interactive shopping experiences.READ MORE...
DATAKIT ADDS A WRITER FOR GLTF FILES__ __
March 16, 2020 __ gltf With the release of version 2020.1, Datakit’s tools for writing in glTF format are available both for developers via the CrossCad/Ware software development kit (SDK), and for end users via the CrossManager standalone software.READ MORE...
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