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GETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) GuideCARET - POWERUI
Its appearance is defined as a black left border.We may remove the word 'black' in order to make it always default to the font colour in the future. Black is currently present as the default font colour for the PowerUI main UI is white and a white caret is often unwanted..Styling the caret
WORLD UI - POWERUI
Note that with these true 3D World UI's, you must be very careful with the gameObject's scale on the z axis (its depth - the depth spacing between your UI elements).If you set it too small, or even zero, you'll start experiencing z-fighting which means the UI will flicker. You can also use this to your advantage however - setting the z scale quite high gives a very unique looking perspectivePERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally meters SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
BROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years. POWERSLIDE - POWERUI PowerSlide. In lots of projects there are sequences of events which are sometimes timed by audio or wait for the player to do something before continuing. This is where PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for dialogue (speech) so you'll also find that PowerUI has a built in dialoguesystem too.
CHANGING THE DOM
Changing the DOM. PowerUI is completely dynamic and you can do anything PowerUI can at runtime (after all, PowerUI is entirely written in C#!) It has a standardised DOM which is exposed to C#/ UnityJS/ Boo and a custom Javascript-like language called Nitro which can all modify the DOM. PowerUI is multi-threading friendly too so youcan, for
KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered. POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackageGETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) GuideCARET - POWERUI
Its appearance is defined as a black left border.We may remove the word 'black' in order to make it always default to the font colour in the future. Black is currently present as the default font colour for the PowerUI main UI is white and a white caret is often unwanted..Styling the caret
WORLD UI - POWERUI
Note that with these true 3D World UI's, you must be very careful with the gameObject's scale on the z axis (its depth - the depth spacing between your UI elements).If you set it too small, or even zero, you'll start experiencing z-fighting which means the UI will flicker. You can also use this to your advantage however - setting the z scale quite high gives a very unique looking perspectivePERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally meters SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
BROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years. POWERSLIDE - POWERUI PowerSlide. In lots of projects there are sequences of events which are sometimes timed by audio or wait for the player to do something before continuing. This is where PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for dialogue (speech) so you'll also find that PowerUI has a built in dialoguesystem too.
CHANGING THE DOM
Changing the DOM. PowerUI is completely dynamic and you can do anything PowerUI can at runtime (after all, PowerUI is entirely written in C#!) It has a standardised DOM which is exposed to C#/ UnityJS/ Boo and a custom Javascript-like language called Nitro which can all modify the DOM. PowerUI is multi-threading friendly too so youcan, for
ABOUT – KULESTAR
Specialists in diversity. Here at Kulestar we love to try almost anything. As a result, we now have a vast range of experience in an ever increasing group of industries.PLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" Nitro SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
CUSTOM ELEMENTS
Custom tags can be a great way to reuse functionality and extend PowerUI. They're designed to be simple to make, so simple copy and pasting skills or basic coding skills can be all that's required.POWERUI
Welcome to the PowerUI Wiki! In here you'll find information about PowerUI. Please feel free to make changes or create new pages, or alternatively request a page to be created if you'd like detailed information instead. This wiki is a work in progress, so please dokeep checking back!
MEMBERS – POWERUI
Want the latest updates? Check out the repositories.. © PowerUI 2021. Allegiant theme by CPOThemes.. Wiki; Getting Started; Docs; DownloadLOONIM - POWERUI
Loonim is a runtime procedural texture engine, using either the CPU or the GPU to draw graphics (GPU is the default). It's primarily used for complex image effects (e.g. the -spark-filter CSS property) as well as the underlying rendering engine for SVG. SOURCE CONTROL (GIT) We're currently in the process of moving over to public GitHub repo's and a new website - in the meantime, this guide should still work fine! PowerUI's source is available via GIT to everybody with a PowerUI license along with a web based Gitlab UI for easy access.It's highly recommended you pull the latest code as it's easy to do and will keep you right up to date with all the latest changes. JAVASCRIPT - POWERUI The JavaScript challenge - A short history. Most gaming platforms, including iOS, explicitly don't allow runtime compliation. JavaScript was designed to be runtime compiled so these restrictions cause an instant major problem.POWERUI MANAGER
On the PowerUI Manager component, you'll see two options - HTML File and URL. You can pick one or the other. Typically, you'll actually want to use the URL option, but first a health warning: KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered. POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackageGETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) GuideWORLD UI - POWERUI
Note that with these true 3D World UI's, you must be very careful with the gameObject's scale on the z axis (its depth - the depth spacing between your UI elements).If you set it too small, or even zero, you'll start experiencing z-fighting which means the UI will flicker. You can also use this to your advantage however - setting the z scale quite high gives a very unique looking perspectivePERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally metersPLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" Nitro SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
BROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years. POWERSLIDE - POWERUI PowerSlide. In lots of projects there are sequences of events which are sometimes timed by audio or wait for the player to do something before continuing. This is where PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for dialogue (speech) so you'll also find that PowerUI has a built in dialoguesystem too.
CHANGING THE DOM
Changing the DOM. PowerUI is completely dynamic and you can do anything PowerUI can at runtime (after all, PowerUI is entirely written in C#!) It has a standardised DOM which is exposed to C#/ UnityJS/ Boo and a custom Javascript-like language called Nitro which can all modify the DOM. PowerUI is multi-threading friendly too so youcan, for
KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered. POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackageGETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) GuideWORLD UI - POWERUI
Note that with these true 3D World UI's, you must be very careful with the gameObject's scale on the z axis (its depth - the depth spacing between your UI elements).If you set it too small, or even zero, you'll start experiencing z-fighting which means the UI will flicker. You can also use this to your advantage however - setting the z scale quite high gives a very unique looking perspectivePERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally metersPLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" Nitro SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
BROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years. POWERSLIDE - POWERUI PowerSlide. In lots of projects there are sequences of events which are sometimes timed by audio or wait for the player to do something before continuing. This is where PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for dialogue (speech) so you'll also find that PowerUI has a built in dialoguesystem too.
CHANGING THE DOM
Changing the DOM. PowerUI is completely dynamic and you can do anything PowerUI can at runtime (after all, PowerUI is entirely written in C#!) It has a standardised DOM which is exposed to C#/ UnityJS/ Boo and a custom Javascript-like language called Nitro which can all modify the DOM. PowerUI is multi-threading friendly too so youcan, for
ABOUT – KULESTAR
Specialists in diversity. Here at Kulestar we love to try almost anything. As a result, we now have a vast range of experience in an ever increasing group of industries. SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
POWERUI
Welcome to the PowerUI Wiki! In here you'll find information about PowerUI. Please feel free to make changes or create new pages, or alternatively request a page to be created if you'd like detailed information instead. This wiki is a work in progress, so please dokeep checking back!
CUSTOM ELEMENTS
Custom tags can be a great way to reuse functionality and extend PowerUI. They're designed to be simple to make, so simple copy and pasting skills or basic coding skills can be all that's required.MEMBERS – POWERUI
Want the latest updates? Check out the repositories.. © PowerUI 2021. Allegiant theme by CPOThemes.. Wiki; Getting Started; Docs; DownloadLOONIM - POWERUI
Loonim is a runtime procedural texture engine, using either the CPU or the GPU to draw graphics (GPU is the default). It's primarily used for complex image effects (e.g. the -spark-filter CSS property) as well as the underlying rendering engine for SVG. SOURCE CONTROL (GIT) We're currently in the process of moving over to public GitHub repo's and a new website - in the meantime, this guide should still work fine! PowerUI's source is available via GIT to everybody with a PowerUI license along with a web based Gitlab UI for easy access.It's highly recommended you pull the latest code as it's easy to do and will keep you right up to date with all the latest changes. JAVASCRIPT - POWERUI The JavaScript challenge - A short history. Most gaming platforms, including iOS, explicitly don't allow runtime compliation. JavaScript was designed to be runtime compiled so these restrictions cause an instant major problem.POWERUI MANAGER
On the PowerUI Manager component, you'll see two options - HTML File and URL. You can pick one or the other. Typically, you'll actually want to use the URL option, but first a health warning: ASSET STORE PACKAGE “DEPRECIATED” Asset Store Package “Depreciated”. If you’ve seen the store package is depreciated, don’t panic! It’s because it contains a .js file and we thought it was going to be excluded from Unity’s latest move where they’ve depreciated all packages containing Unity JS files. Naturally though PowerUI also contains jQuery amongst someother
KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered. POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackageGETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) GuideWORLD UI - POWERUI
Note that with these true 3D World UI's, you must be very careful with the gameObject's scale on the z axis (its depth - the depth spacing between your UI elements).If you set it too small, or even zero, you'll start experiencing z-fighting which means the UI will flicker. You can also use this to your advantage however - setting the z scale quite high gives a very unique looking perspectivePERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally metersPLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" Nitro SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
BROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years. POWERSLIDE - POWERUI PowerSlide. In lots of projects there are sequences of events which are sometimes timed by audio or wait for the player to do something before continuing. This is where PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for dialogue (speech) so you'll also find that PowerUI has a built in dialoguesystem too.
CHANGING THE DOM
Changing the DOM. PowerUI is completely dynamic and you can do anything PowerUI can at runtime (after all, PowerUI is entirely written in C#!) It has a standardised DOM which is exposed to C#/ UnityJS/ Boo and a custom Javascript-like language called Nitro which can all modify the DOM. PowerUI is multi-threading friendly too so youcan, for
KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered. POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackageGETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) GuideWORLD UI - POWERUI
Note that with these true 3D World UI's, you must be very careful with the gameObject's scale on the z axis (its depth - the depth spacing between your UI elements).If you set it too small, or even zero, you'll start experiencing z-fighting which means the UI will flicker. You can also use this to your advantage however - setting the z scale quite high gives a very unique looking perspectivePERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally metersPLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" Nitro SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
BROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years. POWERSLIDE - POWERUI PowerSlide. In lots of projects there are sequences of events which are sometimes timed by audio or wait for the player to do something before continuing. This is where PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for dialogue (speech) so you'll also find that PowerUI has a built in dialoguesystem too.
CHANGING THE DOM
Changing the DOM. PowerUI is completely dynamic and you can do anything PowerUI can at runtime (after all, PowerUI is entirely written in C#!) It has a standardised DOM which is exposed to C#/ UnityJS/ Boo and a custom Javascript-like language called Nitro which can all modify the DOM. PowerUI is multi-threading friendly too so youcan, for
ABOUT – KULESTAR
Specialists in diversity. Here at Kulestar we love to try almost anything. As a result, we now have a vast range of experience in an ever increasing group of industries. SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
POWERUI
Welcome to the PowerUI Wiki! In here you'll find information about PowerUI. Please feel free to make changes or create new pages, or alternatively request a page to be created if you'd like detailed information instead. This wiki is a work in progress, so please dokeep checking back!
CUSTOM ELEMENTS
Custom tags can be a great way to reuse functionality and extend PowerUI. They're designed to be simple to make, so simple copy and pasting skills or basic coding skills can be all that's required.MEMBERS – POWERUI
Want the latest updates? Check out the repositories.. © PowerUI 2021. Allegiant theme by CPOThemes.. Wiki; Getting Started; Docs; DownloadLOONIM - POWERUI
Loonim is a runtime procedural texture engine, using either the CPU or the GPU to draw graphics (GPU is the default). It's primarily used for complex image effects (e.g. the -spark-filter CSS property) as well as the underlying rendering engine for SVG. SOURCE CONTROL (GIT) We're currently in the process of moving over to public GitHub repo's and a new website - in the meantime, this guide should still work fine! PowerUI's source is available via GIT to everybody with a PowerUI license along with a web based Gitlab UI for easy access.It's highly recommended you pull the latest code as it's easy to do and will keep you right up to date with all the latest changes. JAVASCRIPT - POWERUI The JavaScript challenge - A short history. Most gaming platforms, including iOS, explicitly don't allow runtime compliation. JavaScript was designed to be runtime compiled so these restrictions cause an instant major problem.POWERUI MANAGER
On the PowerUI Manager component, you'll see two options - HTML File and URL. You can pick one or the other. Typically, you'll actually want to use the URL option, but first a health warning: ASSET STORE PACKAGE “DEPRECIATED” Asset Store Package “Depreciated”. If you’ve seen the store package is depreciated, don’t panic! It’s because it contains a .js file and we thought it was going to be excluded from Unity’s latest move where they’ve depreciated all packages containing Unity JS files. Naturally though PowerUI also contains jQuery amongst someother
KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered.ABOUT – KULESTAR
Specialists in diversity. Here at Kulestar we love to try almost anything. As a result, we now have a vast range of experience in an ever increasing group of industries.GETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) Guide POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackagePERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally metersPLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" NitroBROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years.WIDGET MANAGER
Widget Manager. The widget manager is used to create self contained UI's, each called a widget, which can be opened via a web API or via the widget:// protocol. Example scenes like 'Windows', 'Fading the screen' and 'Pause menu' all make use of the widget manager. Widgets can stack on top of each other and fire a range of events so you canIL2CPP - POWERUI
Platforms that use IL2CPP like WebGL and optionally mobiles need some special considerations. Nitro Compiler. Firstly, you'll need to precompile all your Nitro and remove the Nitro compiler by ticking both boxes in Window > PowerUI > Nitro settings because IL2CPP errors if it encounters the libraries that the compiler uses.. Code Strippingturned on?
POWERUI
Welcome to the PowerUI Wiki! In here you'll find information about PowerUI. Please feel free to make changes or create new pages, or alternatively request a page to be created if you'd like detailed information instead. This wiki is a work in progress, so please dokeep checking back!
KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered.ABOUT – KULESTAR
Specialists in diversity. Here at Kulestar we love to try almost anything. As a result, we now have a vast range of experience in an ever increasing group of industries.GETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) Guide POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackagePERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally metersPLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" NitroBROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years.WIDGET MANAGER
Widget Manager. The widget manager is used to create self contained UI's, each called a widget, which can be opened via a web API or via the widget:// protocol. Example scenes like 'Windows', 'Fading the screen' and 'Pause menu' all make use of the widget manager. Widgets can stack on top of each other and fire a range of events so you canIL2CPP - POWERUI
Platforms that use IL2CPP like WebGL and optionally mobiles need some special considerations. Nitro Compiler. Firstly, you'll need to precompile all your Nitro and remove the Nitro compiler by ticking both boxes in Window > PowerUI > Nitro settings because IL2CPP errors if it encounters the libraries that the compiler uses.. Code Strippingturned on?
POWERUI
Welcome to the PowerUI Wiki! In here you'll find information about PowerUI. Please feel free to make changes or create new pages, or alternatively request a page to be created if you'd like detailed information instead. This wiki is a work in progress, so please dokeep checking back!
DOWNLOAD – POWERUI Download PowerUI 2.5. Package details. Last updated: Feb 17th 2018. Unity versions supported: Unity 2017, Unity 2018. Older versions will be made available shortly!WORLD UI - POWERUI
Note that with these true 3D World UI's, you must be very careful with the gameObject's scale on the z axis (its depth - the depth spacing between your UI elements).If you set it too small, or even zero, you'll start experiencing z-fighting which means the UI will flicker. You can also use this to your advantage however - setting the z scale quite high gives a very unique looking perspective WELCOME TO THE NEW SITE! Welcome to the new site! 17th February 2018. luke@kulestar.com. Uncategorised. Hey everybody! In order to make PowerUI ever more accessible, we’ve reorganised the site to make it easier to navigate and search for the information you’re after. We’ve now removed My PowerUI as the entire site is now open to all. Over the next few dayswe
SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
CUSTOM ELEMENTS
Custom tags can be a great way to reuse functionality and extend PowerUI. They're designed to be simple to make, so simple copy and pasting skills or basic coding skills can be all that's required. SOURCE CONTROL (GIT) We're currently in the process of moving over to public GitHub repo's and a new website - in the meantime, this guide should still work fine! PowerUI's source is available via GIT to everybody with a PowerUI license along with a web based Gitlab UI for easy access.It's highly recommended you pull the latest code as it's easy to do and will keep you right up to date with all the latest changes. POWERSLIDE - POWERUI PowerSlide. In lots of projects there are sequences of events which are sometimes timed by audio or wait for the player to do something before continuing. This is where PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for dialogue (speech) so you'll also find that PowerUI has a built in dialoguesystem too.
CHANGING THE DOM
Changing the DOM. PowerUI is completely dynamic and you can do anything PowerUI can at runtime (after all, PowerUI is entirely written in C#!) It has a standardised DOM which is exposed to C#/ UnityJS/ Boo and a custom Javascript-like language called Nitro which can all modify the DOM. PowerUI is multi-threading friendly too so youcan, for
JAVASCRIPT - POWERUI The JavaScript challenge - A short history. Most gaming platforms, including iOS, explicitly don't allow runtime compliation. JavaScript was designed to be runtime compiled so these restrictions cause an instant major problem. FILTER (CSS PROPERTY) This works by 'flattening' your elements - that's where it renders them to a RenderTexture - then the Loonim engine is applied based on the functions you provide. KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered.ABOUT – KULESTAR
Specialists in diversity. Here at Kulestar we love to try almost anything. As a result, we now have a vast range of experience in an ever increasing group of industries.GETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) Guide POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackagePLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" NitroPERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally meters SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
BROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years.IL2CPP - POWERUI
Platforms that use IL2CPP like WebGL and optionally mobiles need some special considerations. Nitro Compiler. Firstly, you'll need to precompile all your Nitro and remove the Nitro compiler by ticking both boxes in Window > PowerUI > Nitro settings because IL2CPP errors if it encounters the libraries that the compiler uses.. Code Strippingturned on?
POWERUI
Welcome to the PowerUI Wiki! In here you'll find information about PowerUI. Please feel free to make changes or create new pages, or alternatively request a page to be created if you'd like detailed information instead. This wiki is a work in progress, so please dokeep checking back!
KULESTAR – DESIGNER SOFTWARE Kulestar – Designer software. Hello. We make great software. Leading projects. Innovative designs. We now serve multiple major brands with the software we make in a huge range of industries from automation through to art installations. We've got you covered.ABOUT – KULESTAR
Specialists in diversity. Here at Kulestar we love to try almost anything. As a result, we now have a vast range of experience in an ever increasing group of industries.GETTING STARTED
Guide 1 – The basics of setting up a project/ scene. Guide 2 – Using images from your project on your UI. Guide 3 – Localization and translating your project. Guide 4 – Creating and using SPA sprite animations. (Or just use a GIF!) Guide 5 – Platforms (Mobile, Console, WebGL) Guide POWERUI – UNITY'S MOST POWERFUL UI FRAMEWORK PowerUI. Unity's most powerful UI framework. It's free too. The HTML/CSS UI framework for the Unity game engine. Write your UI’s in HTML, style them with CSS, and edit the DOM with either C# or Javascript. The library is huge and completely open for you to extend. PowerUI dropping Unity 5 and testing in 2018. Asset Store PackagePLATFORMS - POWERUI
Platforms. We want to make using PowerUI as simple as it possibly can be. It's been built from scratch to make it straight forward for it to "just work" on any Unity platform. If you're developing a range of screen sizes and pixel densities, see the resolution guide too. As a general rule, if you get a build error, tick the "no runtime" NitroPERFORMANCE
Reflow. Reflow is the name given when a web engine resolves CSS values and figures out where everything is on the screen. PowerUI also performs reflow, so following standard good practice for reducing reflow in a web browser applies to PowerUI too, so here's a guide that will help with just that.You may have cases where your UI generates lots of reflows very fast - PowerUI internally meters SETTING UP A PROJECT Setting up a project. Adding PowerUI to a project is as simple as dropping in the package then delete the example scenes folder. No further setup is necessary aside from running it at least once (so it can automatically setup itself). We're really devoted to providing you as much help as we can. If anything doesn't make sense or you needmore
BROWSERS - POWERUI
PowerUI is not a web browser - it's a UI framework. PowerUI isn't simply a wrapper for Chrome - it's been built from scratch and it's now rapidly becoming the newest web engine in nearly 15 years.IL2CPP - POWERUI
Platforms that use IL2CPP like WebGL and optionally mobiles need some special considerations. Nitro Compiler. Firstly, you'll need to precompile all your Nitro and remove the Nitro compiler by ticking both boxes in Window > PowerUI > Nitro settings because IL2CPP errors if it encounters the libraries that the compiler uses.. Code Strippingturned on?
POWERUI
Welcome to the PowerUI Wiki! In here you'll find information about PowerUI. Please feel free to make changes or create new pages, or alternatively request a page to be created if you'd like detailed information instead. This wiki is a work in progress, so please dokeep checking back!
DOWNLOAD – POWERUI Download PowerUI 2.5. Package details. Last updated: Feb 17th 2018. Unity versions supported: Unity 2017, Unity 2018. Older versions will be made available shortly!WORLD UI - POWERUI
Note that with these true 3D World UI's, you must be very careful with the gameObject's scale on the z axis (its depth - the depth spacing between your UI elements).If you set it too small, or even zero, you'll start experiencing z-fighting which means the UI will flicker. You can also use this to your advantage however - setting the z scale quite high gives a very unique looking perspectiveIL2CPP - POWERUI
Platforms that use IL2CPP like WebGL and optionally mobiles need some special considerations. Nitro Compiler. Firstly, you'll need to precompile all your Nitro and remove the Nitro compiler by ticking both boxes in Window > PowerUI > Nitro settings because IL2CPP errors if it encounters the libraries that the compiler uses.. Code Strippingturned on?
WIDGET MANAGER
Widget Manager. The widget manager is used to create self contained UI's, each called a widget, which can be opened via a web API or via the widget:// protocol. Example scenes like 'Windows', 'Fading the screen' and 'Pause menu' all make use of the widget manager. Widgets can stack on top of each other and fire a range of events so you canMEMBERS – POWERUI
Want the latest updates? Check out the repositories.. © PowerUI 2021. Allegiant theme by CPOThemes.. Wiki; Getting Started; Docs; DownloadCUSTOM ELEMENTS
Custom tags can be a great way to reuse functionality and extend PowerUI. They're designed to be simple to make, so simple copy and pasting skills or basic coding skills can be all that's required. POWERSLIDE - POWERUI PowerSlide. In lots of projects there are sequences of events which are sometimes timed by audio or wait for the player to do something before continuing. This is where PowerSlide steps in - it's a system for creating sequences of things. That's a perfect fit for dialogue (speech) so you'll also find that PowerUI has a built in dialoguesystem too.
CHANGING THE DOM
Changing the DOM. PowerUI is completely dynamic and you can do anything PowerUI can at runtime (after all, PowerUI is entirely written in C#!) It has a standardised DOM which is exposed to C#/ UnityJS/ Boo and a custom Javascript-like language called Nitro which can all modify the DOM. PowerUI is multi-threading friendly too so youcan, for
JAVASCRIPT - POWERUI The JavaScript challenge - A short history. Most gaming platforms, including iOS, explicitly don't allow runtime compliation. JavaScript was designed to be runtime compiled so these restrictions cause an instant major problem. POWERUI DROPPING UNITY 5 AND TESTING IN 2018 PowerUI is primarily tested in the latest stable (2017 at this point) but we also support the major version before too. With the 2018 beta, PowerUI will now be dropping Unity 5 and will start official support for 2018 instead. PowerUI is tested in and officially supports: Unity 2017, Unity 2018. 1.* About
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HELLO.
WE MAKE GREAT SOFTWARE. Used by thousands of people on millions of devicesExplore
LEADING PROJECTS. INNOVATIVE DESIGNS. WE NOW SERVE MULTIPLE MAJOR BRANDS WITH THE SOFTWARE WE MAKE IN A HUGE RANGE OF INDUSTRIES FROM AUTOMATION THROUGH TO ART INSTALLATIONS. WE'VE GOT YOU COVERED.__
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We put performance first. Quick turnarounds and speedy software are what we're well known for.__
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With nearly 20 years of software experience, we're perfectionists atwhat we do.
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LOOKING FOR HELP WITH A SOFTWARE PROJECT? PLEASE GET IN TOUCH AS WE'D LOVE TO HEAR FROM YOU.GENERAL ENQUIRIES
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