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TM AI - LODE V
About. In this boardgame computer implementation, you will be pitted against AI opponents in TM. This allows for a very quick game to try out strategies with any faction. Multiplayer is not possible. This is on the internet, but works offline (there is no game server, everything is calculated in JavaScript).LODEPNG
LodePNG is a PNG image decoder and encoder, all in one, no dependency or linkage to zlib or libpng required. It's made for C (ISO C90), and has a C++ wrapper with a more convenient interface on top. See lodepng.h for documentation. lodepng.c: Just get lodepng.cpp and rename it to lodepng.c. RAYCASTING - LODE VINTRODUCTIONTHE BASIC IDEAUNTEXTURED RAYCASTERTEXTURED RAYCASTERSEE MORE ON LODEV.ORG JSCALC - LODE VSEE MORE ON LODEV.ORGIMAGE FILTERING
Image filtering allows you to apply various effects on photos. The type of image filtering described here uses a 2D filter similar to the one included in Paint Shop Pro as User Defined Filter and in SDL, C++ AND QUICKCG QuickCG can be downloaded here: quickcg.cpp. quickcg.h. main.cpp. quickcg.dev (optional DevC++ project file) SDL is an API that can handle graphics, audio, keyboard, mouse and joystick input on many platforms, including Windows and Linux. SDL can also be used toPLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, you FLOOD FILL - LODE VINTRODUCTIONTEST PROGRAM4-WAY RECURSIVE METHOD (FLOODFILL4)8-WAY RECURSIVE METHOD (FLOODFILL8)SEE MORE ON LODEV.ORGFIRE EFFECT
This fire effect has been used quite often for java demos, oldskool demos, etc It's very easy to program, and gives very neat looking fire. First you have to create a palette, typically of 256 colors, but it can be any other amount as well here because we emulate it. With the HSLtoRGB function it's easy to create a good palette, select a hue LODE VANDEVENNERAYCASTINGWIZARD TOWERLODE'S COMPUTER GRAPHICS TUTORIALLODEPNGLODE'S UNREALTORENOORLOG Lode's Homepage About This website lists some of my creations. Projects Games. TMAI (2013): Play TM against AIs in browser. Wizard Tower (2011): A tile based puzzle game in Flash. Torenoorlog (2007): A two-player tower defense game written in C++.Open source. Online Tools(JavaScript)
TM AI - LODE V
About. In this boardgame computer implementation, you will be pitted against AI opponents in TM. This allows for a very quick game to try out strategies with any faction. Multiplayer is not possible. This is on the internet, but works offline (there is no game server, everything is calculated in JavaScript).LODEPNG
LodePNG is a PNG image decoder and encoder, all in one, no dependency or linkage to zlib or libpng required. It's made for C (ISO C90), and has a C++ wrapper with a more convenient interface on top. See lodepng.h for documentation. lodepng.c: Just get lodepng.cpp and rename it to lodepng.c. RAYCASTING - LODE VINTRODUCTIONTHE BASIC IDEAUNTEXTURED RAYCASTERTEXTURED RAYCASTERSEE MORE ON LODEV.ORG JSCALC - LODE VSEE MORE ON LODEV.ORGIMAGE FILTERING
Image filtering allows you to apply various effects on photos. The type of image filtering described here uses a 2D filter similar to the one included in Paint Shop Pro as User Defined Filter and in SDL, C++ AND QUICKCG QuickCG can be downloaded here: quickcg.cpp. quickcg.h. main.cpp. quickcg.dev (optional DevC++ project file) SDL is an API that can handle graphics, audio, keyboard, mouse and joystick input on many platforms, including Windows and Linux. SDL can also be used toPLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, you FLOOD FILL - LODE VINTRODUCTIONTEST PROGRAM4-WAY RECURSIVE METHOD (FLOODFILL4)8-WAY RECURSIVE METHOD (FLOODFILL8)SEE MORE ON LODEV.ORGFIRE EFFECT
This fire effect has been used quite often for java demos, oldskool demos, etc It's very easy to program, and gives very neat looking fire. First you have to create a palette, typically of 256 colors, but it can be any other amount as well here because we emulate it. With the HSLtoRGB function it's easy to create a good palette, select a hueLODE'S UNREAL
Lode's Unreal - Tutorials. Version 1.45 of the tutorial that covers everything about lighting in UnrealEd. All Mover properties and Mover classes explained, and some cool examples added. An elevator that can go to 4 floors, with 4 buttons in it. With inner and outer doors.ETHEREAL FARM
Hold shift to buy as many as possibleClick icon or see tooltip for more info. Welcome to Ethereal Farm v0.1.77b A fern spawned at 1, 0 You need to gather some resources. Click a fern to get some.JSCALC - LODE V
Statistics and special memory register indices The special negative memory indices can be read and written to, some allow a few extra features not found on any buttons Note: The statistics indices are in the beginning of the negative ones.LODE'S UNREAL
Lode's Unreal - Links Unreal. PlanetUnreal: Gamespy's Unreal site; Editing. Unrealed.exe: big tutorial database; Unreal Realm of Concepts: Darendash' tutorials; Wolf's Unreal: Wolf's editing site ; UnrealEd Russian: UnrealEd tutorials in Russian; Unrealized: lots of editing info, but the site is "frozen"; Unreal Technology: Epic'sUnrealEd site
LIGHT AND COLOR
This way, you should be able to guess that 128,0,0 is dark red, 255,128,192 is pink and 16,16,16 is very dark gray. The Hex value is the hexadecimal code of the color, used for example in HTML.PLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, youFLOOD FILL - LODE V
The purpose of Flood Fill is to color an entire area of connected pixels with the same color. It's the Bucket Tool in many painting programs. Here's an example: the original image is on the left. Then a floodfill was started inside the large shape, and the algorithm gave all pixels inside the shape the new color, leaving its borders and theFIRE EFFECT
This fire effect has been used quite often for java demos, oldskool demos, etc It's very easy to program, and gives very neat looking fire. First you have to create a palette, typically of 256 colors, but it can be any other amount as well here because we emulate it. With the HSLtoRGB function it's easy to create a good palette, select a hueTHE XOR TEXTURE
The XOR texture is simply generated by xor-ing the x and y coordinate of the current pixel. The '^' operator in C++ is the XOR operator. 2) Color component values range from 0 to 255. The maximum color value generated by the XOR operation is the same as the dimensions of the texture if its size is a power of two.LEGAL STUFF
Lode's Computer Graphics Tutorial Legal Stuff This tutorial (including all the separate articles) is Copyright (c) 2004-2007 by LodeVandevenne.
LODE VANDEVENNERAYCASTINGWIZARD TOWERLODE'S COMPUTER GRAPHICS TUTORIALLODEPNGLODE'S UNREALTORENOORLOG Lode's Homepage About This website lists some of my creations. Projects Games. TMAI (2013): Play TM against AIs in browser. Wizard Tower (2011): A tile based puzzle game in Flash. Torenoorlog (2007): A two-player tower defense game written in C++.Open source. Online Tools(JavaScript)
TM AI - LODE V
About. In this boardgame computer implementation, you will be pitted against AI opponents in TM. This allows for a very quick game to try out strategies with any faction. Multiplayer is not possible. This is on the internet, but works offline (there is no game server, everything is calculated in JavaScript).LODEPNG
LodePNG is a PNG image decoder and encoder, all in one, no dependency or linkage to zlib or libpng required. It's made for C (ISO C90), and has a C++ wrapper with a more convenient interface on top. See lodepng.h for documentation. lodepng.c: Just get lodepng.cpp and rename it to lodepng.c. RAYCASTING - LODE VINTRODUCTIONTHE BASIC IDEAUNTEXTURED RAYCASTERTEXTURED RAYCASTERSEE MORE ON LODEV.ORGQUICKCG - LODEV.ORG
QuickCG QuickCG is a little SDL codebase written in C++ used mostly by my Computer Graphics Tutorials, but also useful for other projects.It's released under the BSD license. The source code is available to download on the CG Tutorials page from the link above. SDL, C++ AND QUICKCG QuickCG can be downloaded here: quickcg.cpp. quickcg.h. main.cpp. quickcg.dev (optional DevC++ project file) SDL is an API that can handle graphics, audio, keyboard, mouse and joystick input on many platforms, including Windows and Linux. SDL can also be used to LODE'S COMPUTER GRAPHICS TUTORIAL The Cohen Sutherland Clipping Algorithm can recognize these cases quite efficiently and do the clipping. The algorithm divides the 2D space in 9 regions: The center region is the screen, and the other 8 regions are on different sides outside the screen. Each region is given a binary number, called an "outcode". The codes are chosen asfollows:
PLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, you FLOOD FILL - LODE VINTRODUCTIONTEST PROGRAM4-WAY RECURSIVE METHOD (FLOODFILL4)8-WAY RECURSIVE METHOD (FLOODFILL8)SEE MORE ON LODEV.ORG JSTUMBLE - LODEV.ORG jstumble. JavaScript Emulator for Turing Tumble: Gaming on a Mechanical Computer. LODE VANDEVENNERAYCASTINGWIZARD TOWERLODE'S COMPUTER GRAPHICS TUTORIALLODEPNGLODE'S UNREALTORENOORLOG Lode's Homepage About This website lists some of my creations. Projects Games. TMAI (2013): Play TM against AIs in browser. Wizard Tower (2011): A tile based puzzle game in Flash. Torenoorlog (2007): A two-player tower defense game written in C++.Open source. Online Tools(JavaScript)
TM AI - LODE V
About. In this boardgame computer implementation, you will be pitted against AI opponents in TM. This allows for a very quick game to try out strategies with any faction. Multiplayer is not possible. This is on the internet, but works offline (there is no game server, everything is calculated in JavaScript).LODEPNG
LodePNG is a PNG image decoder and encoder, all in one, no dependency or linkage to zlib or libpng required. It's made for C (ISO C90), and has a C++ wrapper with a more convenient interface on top. See lodepng.h for documentation. lodepng.c: Just get lodepng.cpp and rename it to lodepng.c. RAYCASTING - LODE VINTRODUCTIONTHE BASIC IDEAUNTEXTURED RAYCASTERTEXTURED RAYCASTERSEE MORE ON LODEV.ORGQUICKCG - LODEV.ORG
QuickCG QuickCG is a little SDL codebase written in C++ used mostly by my Computer Graphics Tutorials, but also useful for other projects.It's released under the BSD license. The source code is available to download on the CG Tutorials page from the link above. SDL, C++ AND QUICKCG QuickCG can be downloaded here: quickcg.cpp. quickcg.h. main.cpp. quickcg.dev (optional DevC++ project file) SDL is an API that can handle graphics, audio, keyboard, mouse and joystick input on many platforms, including Windows and Linux. SDL can also be used to LODE'S COMPUTER GRAPHICS TUTORIAL The Cohen Sutherland Clipping Algorithm can recognize these cases quite efficiently and do the clipping. The algorithm divides the 2D space in 9 regions: The center region is the screen, and the other 8 regions are on different sides outside the screen. Each region is given a binary number, called an "outcode". The codes are chosen asfollows:
PLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, you FLOOD FILL - LODE VINTRODUCTIONTEST PROGRAM4-WAY RECURSIVE METHOD (FLOODFILL4)8-WAY RECURSIVE METHOD (FLOODFILL8)SEE MORE ON LODEV.ORG JSTUMBLE - LODEV.ORG jstumble. JavaScript Emulator for Turing Tumble: Gaming on a Mechanical Computer.LODE'S UNREAL
Lode's Unreal - Tutorials. Version 1.45 of the tutorial that covers everything about lighting in UnrealEd. All Mover properties and Mover classes explained, and some cool examples added. An elevator that can go to 4 floors, with 4 buttons in it. With inner and outer doors.ETHEREAL FARM
Hold shift to buy as many as possibleClick icon or see tooltip for more info. Welcome to Ethereal Farm v0.1.77b A fern spawned at 1, 0 You need to gather some resources. Click a fern to get some.RAYCASTING - LODE V
Raycasting is a rendering technique to create a 3D perspective in a 2D map. Back when computers were slower it wasn't possible to run real 3D engines in realtime, and raycasting was the first solution. Raycasting can go very fast, because only a calculation has LODE'S COMPUTER GRAPHICS TUTORIAL Recent Updates: 27 December 2019: Better floor/ceiling rendering technique in the raycaster. 13 Januari 2018: Improvements to the floodfill code, and simplified a formula in the raycaster.PAINTING - LODE V
For example the following is 3 times a horizontal line drawn in Paint Shop Pro with a step of 100, 50 and 10 respectively, with a brush size of 25: When the brush size is 1, it's better to stick with the line drawing, that gives better looking results than drawing filled circles with diameter 1. The code is a bit long because it tries to be asLODE'S UNREAL
Lode's Unreal - Links Unreal. PlanetUnreal: Gamespy's Unreal site; Editing. Unrealed.exe: big tutorial database; Unreal Realm of Concepts: Darendash' tutorials; Wolf's Unreal: Wolf's editing site ; UnrealEd Russian: UnrealEd tutorials in Russian; Unrealized: lots of editing info, but the site is "frozen"; Unreal Technology: Epic'sUnrealEd site
PLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, youFIRE EFFECT
This fire effect has been used quite often for java demos, oldskool demos, etc It's very easy to program, and gives very neat looking fire. First you have to create a palette, typically of 256 colors, but it can be any other amount as well here because we emulate it. With the HSLtoRGB function it's easy to create a good palette, select a hue THE JULIA AND MANDELBROT SET The Mandelbrot Set is the collection of all points c that generate a connected Julia Set. Here's an example of the calculations: First, you can choose a constant c for the function, which one you choose will determinate the shape of the fractal. Let's take c = (-0.5,0.5) in this example, so -0.5 is the real part and 0.5 the imaginary part.THE XOR TEXTURE
The XOR texture is simply generated by xor-ing the x and y coordinate of the current pixel. The '^' operator in C++ is the XOR operator. 2) Color component values range from 0 to 255. The maximum color value generated by the XOR operation is the same as the dimensions of the texture if its size is a power of two. LODE VANDEVENNERAYCASTINGWIZARD TOWERLODE'S COMPUTER GRAPHICS TUTORIALLODEPNGLODE'S UNREALTORENOORLOG Lode's Homepage About This website lists some of my creations. Projects Games. TMAI (2013): Play TM against AIs in browser. Wizard Tower (2011): A tile based puzzle game in Flash. Torenoorlog (2007): A two-player tower defense game written in C++.Open source. Online Tools(JavaScript)
TM AI - LODE V
About. In this boardgame computer implementation, you will be pitted against AI opponents in TM. This allows for a very quick game to try out strategies with any faction. Multiplayer is not possible. This is on the internet, but works offline (there is no game server, everything is calculated in JavaScript). RAYCASTING - LODE VINTRODUCTIONTHE BASIC IDEAUNTEXTURED RAYCASTERTEXTURED RAYCASTERSEE MORE ON LODEV.ORGLODEPNG
LodePNG is a PNG image decoder and encoder, all in one, no dependency or linkage to zlib or libpng required. It's made for C (ISO C90), and has a C++ wrapper with a more convenient interface on top. See lodepng.h for documentation. lodepng.c: Just get lodepng.cpp and rename it to lodepng.c. JSCALC - LODE VSEE MORE ON LODEV.ORGIMAGE FILTERING
Image filtering allows you to apply various effects on photos. The type of image filtering described here uses a 2D filter similar to the one included in Paint Shop Pro as User Defined Filter and in UNREAL TOURNAMENT MAPCENTER If you have UnrealEd1, go to "Options" and choose "Rebuild." Under Rebuild, choose the "Lighting" tab and press the "Paths Define" button. To make bots get flags, you'll first of all have to add path nodes, if you don't know how read Randars "Pathnoding Unreal Levels for the Unreal (Tournament) Bots" tutorial. SDL, C++ AND QUICKCG QuickCG can be downloaded here: quickcg.cpp. quickcg.h. main.cpp. quickcg.dev (optional DevC++ project file) SDL is an API that can handle graphics, audio, keyboard, mouse and joystick input on many platforms, including Windows and Linux. SDL can also be used toPLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, youFIRE EFFECT
This fire effect has been used quite often for java demos, oldskool demos, etc It's very easy to program, and gives very neat looking fire. First you have to create a palette, typically of 256 colors, but it can be any other amount as well here because we emulate it. With the HSLtoRGB function it's easy to create a good palette, select a hue LODE VANDEVENNERAYCASTINGWIZARD TOWERLODE'S COMPUTER GRAPHICS TUTORIALLODEPNGLODE'S UNREALTORENOORLOG Lode's Homepage About This website lists some of my creations. Projects Games. TMAI (2013): Play TM against AIs in browser. Wizard Tower (2011): A tile based puzzle game in Flash. Torenoorlog (2007): A two-player tower defense game written in C++.Open source. Online Tools(JavaScript)
TM AI - LODE V
About. In this boardgame computer implementation, you will be pitted against AI opponents in TM. This allows for a very quick game to try out strategies with any faction. Multiplayer is not possible. This is on the internet, but works offline (there is no game server, everything is calculated in JavaScript). RAYCASTING - LODE VINTRODUCTIONTHE BASIC IDEAUNTEXTURED RAYCASTERTEXTURED RAYCASTERSEE MORE ON LODEV.ORGLODEPNG
LodePNG is a PNG image decoder and encoder, all in one, no dependency or linkage to zlib or libpng required. It's made for C (ISO C90), and has a C++ wrapper with a more convenient interface on top. See lodepng.h for documentation. lodepng.c: Just get lodepng.cpp and rename it to lodepng.c. JSCALC - LODE VSEE MORE ON LODEV.ORGIMAGE FILTERING
Image filtering allows you to apply various effects on photos. The type of image filtering described here uses a 2D filter similar to the one included in Paint Shop Pro as User Defined Filter and in UNREAL TOURNAMENT MAPCENTER If you have UnrealEd1, go to "Options" and choose "Rebuild." Under Rebuild, choose the "Lighting" tab and press the "Paths Define" button. To make bots get flags, you'll first of all have to add path nodes, if you don't know how read Randars "Pathnoding Unreal Levels for the Unreal (Tournament) Bots" tutorial. SDL, C++ AND QUICKCG QuickCG can be downloaded here: quickcg.cpp. quickcg.h. main.cpp. quickcg.dev (optional DevC++ project file) SDL is an API that can handle graphics, audio, keyboard, mouse and joystick input on many platforms, including Windows and Linux. SDL can also be used toPLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, youFIRE EFFECT
This fire effect has been used quite often for java demos, oldskool demos, etc It's very easy to program, and gives very neat looking fire. First you have to create a palette, typically of 256 colors, but it can be any other amount as well here because we emulate it. With the HSLtoRGB function it's easy to create a good palette, select a hueETHEREAL FARM
Hold shift to buy as many as possibleClick icon or see tooltip for more info. Welcome to Ethereal Farm v0.1.77b A fern spawned at 1, 0 You need to gather some resources. Click a fern to get some.LODE'S UNREAL
Lode's Unreal - Tutorials. Version 1.45 of the tutorial that covers everything about lighting in UnrealEd. All Mover properties and Mover classes explained, and some cool examples added. An elevator that can go to 4 floors, with 4 buttons in it. With inner and outer doors.JSCALC - LODE V
Statistics and special memory register indices The special negative memory indices can be read and written to, some allow a few extra features not found on any buttons Note: The statistics indices are in the beginning of the negative ones.LODE'S UNREAL
Lode's Unreal - Links Unreal. PlanetUnreal: Gamespy's Unreal site; Editing. Unrealed.exe: big tutorial database; Unreal Realm of Concepts: Darendash' tutorials; Wolf's Unreal: Wolf's editing site ; UnrealEd Russian: UnrealEd tutorials in Russian; Unrealized: lots of editing info, but the site is "frozen"; Unreal Technology: Epic'sUnrealEd site
LIGHT AND COLOR
This way, you should be able to guess that 128,0,0 is dark red, 255,128,192 is pink and 16,16,16 is very dark gray. The Hex value is the hexadecimal code of the color, used for example in HTML.PLASMA - LODE V
The plasma effect is an effect often used in demos to create a wobbly animating effect. There are many ways to generate animating plasmas, and here only one way is discussed: making them as the sum of sine functions and some other functions. By experimenting with parameters and trying different functions, and experimenting with the colors, youFLOOD FILL - LODE V
The purpose of Flood Fill is to color an entire area of connected pixels with the same color. It's the Bucket Tool in many painting programs. Here's an example: the original image is on the left. Then a floodfill was started inside the large shape, and the algorithm gave all pixels inside the shape the new color, leaving its borders and theFIRE EFFECT
This fire effect has been used quite often for java demos, oldskool demos, etc It's very easy to program, and gives very neat looking fire. First you have to create a palette, typically of 256 colors, but it can be any other amount as well here because we emulate it. With the HSLtoRGB function it's easy to create a good palette, select a hueTHE XOR TEXTURE
The XOR texture is simply generated by xor-ing the x and y coordinate of the current pixel. The '^' operator in C++ is the XOR operator. 2) Color component values range from 0 to 255. The maximum color value generated by the XOR operation is the same as the dimensions of the texture if its size is a power of two.LEGAL STUFF
Lode's Computer Graphics Tutorial Legal Stuff This tutorial (including all the separate articles) is Copyright (c) 2004-2007 by LodeVandevenne.
LODE'S HOMEPAGE
ABOUT
This website lists some of my creations.PROJECTS
GAMES
* TMAI (2013) : Play TM against AIs in browser. * Wizard Tower (2011) : A tile based puzzle game inFlash.
* Torenoorlog (2007) : A two-player tower defense game written in C++. Open source. ONLINE TOOLS (JAVASCRIPT) * LogicEmu : Logic Emulator in browser. * Color : Colorful color model converter. * JSCalc : A calculator in JavaScript. Scientific Programmable.PROGRAMS
* LodePaint : A
multiplatform painting program.* OOPoker : A poker
simulation engine in which one can program AI's. LIBRARIES AND TOOLKITS * LodePNG : A PNG decoder/encoder in C++ without anydependencies.
* lpi : A game programming toolkit using SDL and OpenGL. * QuickCG : A small codebase for pixel graphics andgames.
ESOTERIC PROGRAMMING LANGUAGES * LLL (2012) : Turing complete programmingwith logic circuits
* Roco (2007) : textual language withcoroutines
* Deltaplex (2006) : language with image as input and OpenGL output * Gammaplex (2004) : 2D language with graphical outputCELLULAR AUTOMATA
* WireWorldRgb (2017) : WireWorld with 2 newwire types
* LLLL (2014) : Logic circuit simulator as a cellularautomaton
TUTORIALS
* Computer Graphics Tutorials (2007) : These explain different "oldschool" graphical effects. * UnrealEd Tutorials (2001) : This is old! Tutorials for UnrealEd, for the original Unreal and Unreal Tournament.CONTACT
Contact me
Copyright (c) 2007-2017 by Lode Vandevenne. All rights reserved.Details
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