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MEMBERS AREA
Members Area. Here is where you can register your team for competitions, connect with your local association, and access important documents: the problems, forms for participation, artwork, and more. Log in with your membership number and zip code and access our member’s only area! Here you can: For local information, pleasevisit your state
TEAM LOGIN – ODYSSEY OF THE MIND |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
WORLD FINALS
Odyssey of the Mind teams astonish audiences all over the world with their extraordinarily creative solutions to our original problems. Teams advance in competition until the champions meet and compete at the Odyssey of the Mind World Finals. Opening Ceremonies takes place on Wednesday, and teams compete from Thursday through Saturday.JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 2021 PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
VIRTUAL WORLD FINALS SCORES Virtual World Finals 2020 scores. ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. This was done to ensure that thefinalists
SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the day of the tournament. Depending on the type of problem they’re given, teams typically have between 2 and 10 minutes to work on theirVOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solveMEMBERS AREA
Members Area. Here is where you can register your team for competitions, connect with your local association, and access important documents: the problems, forms for participation, artwork, and more. Log in with your membership number and zip code and access our member’s only area! Here you can: For local information, pleasevisit your state
TEAM LOGIN – ODYSSEY OF THE MIND |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
WORLD FINALS
Odyssey of the Mind teams astonish audiences all over the world with their extraordinarily creative solutions to our original problems. Teams advance in competition until the champions meet and compete at the Odyssey of the Mind World Finals. Opening Ceremonies takes place on Wednesday, and teams compete from Thursday through Saturday.JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 2021 PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
VIRTUAL WORLD FINALS SCORES Virtual World Finals 2020 scores. ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. This was done to ensure that thefinalists
SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the day of the tournament. Depending on the type of problem they’re given, teams typically have between 2 and 10 minutes to work on theirVOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
VIRTUAL – ODYSSEY OF THE MIND Virtual Team Resources. To compete in a virtual or online Odyssey of the Mind competition, teams will need to do the following: Register online. Record the team’s Long-Term Problem solution performance. Prepare supporting documents and photographs for the judging teams. Submit the video, documents, and photographs online. TEAMS – ODYSSEY OF THE MIND General Info. Odyssey of the Mind is excited to offer teams multiple ways to compete in 2020-2021. Click the image to enlarge. Here is where you can register your team for competitions, connect with your local association, and access members-only documents: the problems,artwork, and more.
PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
OUR STORY – ODYSSEY OF THE MIND Odyssey’s Roots. The Odyssey of the Mind was born out of the innovative teachings of its founder, Dr. C. Samuel Micklus. During the 1970’s at Rowan University in New Jersey, Dr. Micklus (Dr. Sam to OMers) challenged his Industrial Design students to use their creativity to solve unique problems like building a vehicle without wheels, designing and testing a mechanical pie thrower, andVOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
2021LTPROBLEMS
2021 Long Term Problems. Tentative as of April 28, 2020. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun—and funny—experiences! Teams will design and build a ride-on vehicle that takes an OMer on an adventure in search of humor.READ CLARIFICATIONS
Clarification. Oct 6, 2020. Program Guide, Page 38 - (16): For the 2020-2021 Odyssey of the Mind Program Year, pre-recorded visuals and pre-recorded audio are not allowed to be included in team performances. Virtual/Online competition performances, as a whole, will be recorded within the rules. 2020-2021 PROGRAM GUIDE Introduction Odyssey of the Mind™ was founded by Dr. C. Samuel Micklus, known as Dr. Sam, in 1978. Dr. Sam was a professor at Glassboro State College, now Rowan University, and VIRTUAL TOURNAMENT PROCEDURES Problem 1: OMer the ROMER. Closeup and explanation of the propulsion system. Closeup and explanation of the functional engineering and operation excluding propulsion (Steering, Smile, Laugh, Special effect etc.) Measure the 10′ between each of the “X”. Indicate thelocation of
CLARIFICATIONS
Clarifications may be submitted until February 15, 2021. In some cases, the answer to a team-specific clarification may be distributed to judges, sometimes with additional guidance from Odyssey HQ, to assure that judging of team solutions is consistent throughout the entire Odyssey of the Mind program. These clarifications are ONLY seenby
ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent TEAM LOGIN – ODYSSEY OF THE MIND |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 2021ODYSSEY OF THE MIND
Odyssey of the Mind® and NASA Curriculum Activities for the Classroom: Congratulations! You have the opportunity to bring the same excitement and fun to your classroom as your team experiences in solving the Odyssey of the Mind problems. PROBLEMS – ODYSSEY OF THE MIND Primary: Animals Are People Too! Grades K-2 People see the world in different ways. Imagine looking at one thing and seeing something else. In this problem, teams will create and present a humorous performance about a magical pair of glasses that when looked through, make people look like animals. COU – ODYSSEY OF THE MIND Creative Opportunities, Unlimited is a non-profit organization whose mission is to support teams, program participants, and Odyssey of the Mind Associations by providing scholarships, financial assistance, and other services, in order to enable them to succeed in their continued quest for creativity and excellence.SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the dayof the tournament.
VIRTUAL WORLD FINALS SCORES ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. 2020-2021 PROGRAM GUIDE Introduction Odyssey of the Mind™ was founded by Dr. C. Samuel Micklus, known as Dr. Sam, in 1978. Dr. Sam was a professor at Glassboro State College, now Rowan University, and2021LTPROBLEMS
2021 Long Term Problems. Tentative as of April 28, 2020. All problems have an 8-minute time limit. ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent TEAM LOGIN – ODYSSEY OF THE MIND |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 2021ODYSSEY OF THE MIND
Odyssey of the Mind® and NASA Curriculum Activities for the Classroom: Congratulations! You have the opportunity to bring the same excitement and fun to your classroom as your team experiences in solving the Odyssey of the Mind problems. PROBLEMS – ODYSSEY OF THE MIND Primary: Animals Are People Too! Grades K-2 People see the world in different ways. Imagine looking at one thing and seeing something else. In this problem, teams will create and present a humorous performance about a magical pair of glasses that when looked through, make people look like animals. COU – ODYSSEY OF THE MIND Creative Opportunities, Unlimited is a non-profit organization whose mission is to support teams, program participants, and Odyssey of the Mind Associations by providing scholarships, financial assistance, and other services, in order to enable them to succeed in their continued quest for creativity and excellence.SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the dayof the tournament.
VIRTUAL WORLD FINALS SCORES ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. 2020-2021 PROGRAM GUIDE Introduction Odyssey of the Mind™ was founded by Dr. C. Samuel Micklus, known as Dr. Sam, in 1978. Dr. Sam was a professor at Glassboro State College, now Rowan University, and2021LTPROBLEMS
2021 Long Term Problems. Tentative as of April 28, 2020. All problems have an 8-minute time limit. COU – ODYSSEY OF THE MIND Creative Opportunities, Unlimited is a non-profit organization whose mission is to support teams, program participants, and Odyssey of the Mind Associations by providing scholarships, financial assistance, and other services, in order to enable them to succeed in their continued quest for creativity and excellence. ODYSSEY OF THE MIND -- PRACTICE PROBLEMS The following problems are for practice only. To view the synopses of the official 2020 - 2021 Odyssey of the Mind problems, click here!Long-Term Problems
ODYSSEY OF THE MIND
Odyssey of the Mind® and NASA Curriculum Activities for the Classroom: Congratulations! You have the opportunity to bring the same excitement and fun to your classroom as your team experiences in solving the Odyssey of the Mind problems. OUR STORY – ODYSSEY OF THE MIND Odyssey’s Roots. The Odyssey of the Mind was born out of the innovative teachings of its founder, Dr. C. Samuel Micklus. During the 1970’s at Rowan University in New Jersey, Dr. Micklus (Dr. Sam to OMers) challenged his Industrial Design students to use their creativity to solve unique problems like building a vehicle without wheels, designing and testing a mechanical pie thrower, andVOLUNTEERS CORNER
Thank you for being a volunteer for Odyssey of the Mind! Without your hard work, we would not be able to inspire kids from around the world. Our Volunteers Corner isMEMBERS AREA
Here is where you can register your team for competitions, connect with your local association, and access important documents: the problems, forms for participation, artwork, and more.2021LTPROBLEMS
Problem 1: OMer the ROMER Divisions I, II, III & IV OMers are always looking for new fun—and funny—experiences! Teams will design and build a ride-on vehicle that 2020 WORLD FINALS ISU Iowa State University Ames, Iowa May 27 – May 30. Approximately 850 teams from around the world will compete in the Odyssey of the Mind2020 World Finals.
AWARDS AND CEREMONIES World Finals is a celebration of creativity! To help celebrate creative thinking, various awards are given during the Opening andAwards Ceremonies.
ODYSSEY OF THE MIND -- 2016 WORLD FINALS Congratulations to all of the teams that competed at the Odyssey of the Mind 2016 World Finals! It was a creative extravaganza where more than 800 teams from all around the world shared their ideas and work. ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solveODYSSEY OF THE MIND
Odyssey of the Mind® and NASA Curriculum Activities for the Classroom. Congratulations! You have the opportunity to bring the same excitement and fun to your classroom as your team experiences in solving the Odyssey of the Mind problems. We've provided a set of activities to add to your regular classroom curriculum and a littleguide on How to
TEAM LOGIN – ODYSSEY OF THE MIND |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
VIRTUAL WORLD FINALS SCORES Virtual World Finals 2020 scores. ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. This was done to ensure that thefinalists
PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 20212021LTPROBLEMS
2021 Long Term Problems. Tentative as of April 28, 2020. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun—and funny—experiences! Teams will design and build a ride-on vehicle that takes an OMer on an adventure in search of humor.SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the day of the tournament. Depending on the type of problem they’re given, teams typically have between 2 and 10 minutes to work on theirVOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solveODYSSEY OF THE MIND
Odyssey of the Mind® and NASA Curriculum Activities for the Classroom. Congratulations! You have the opportunity to bring the same excitement and fun to your classroom as your team experiences in solving the Odyssey of the Mind problems. We've provided a set of activities to add to your regular classroom curriculum and a littleguide on How to
TEAM LOGIN – ODYSSEY OF THE MIND |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
VIRTUAL WORLD FINALS SCORES Virtual World Finals 2020 scores. ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. This was done to ensure that thefinalists
PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 20212021LTPROBLEMS
2021 Long Term Problems. Tentative as of April 28, 2020. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun—and funny—experiences! Teams will design and build a ride-on vehicle that takes an OMer on an adventure in search of humor.SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the day of the tournament. Depending on the type of problem they’re given, teams typically have between 2 and 10 minutes to work on theirVOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
ODYSSEY OF THE MIND
Odyssey of the Mind® and NASA Curriculum Activities for the Classroom. Congratulations! You have the opportunity to bring the same excitement and fun to your classroom as your team experiences in solving the Odyssey of the Mind problems. We've provided a set of activities to add to your regular classroom curriculum and a littleguide on How to
TEAMS – ODYSSEY OF THE MIND General Info. Odyssey of the Mind is excited to offer teams multiple ways to compete in 2020-2021. Click the image to enlarge. Here is where you can register your team for competitions, connect with your local association, and access members-only documents: the problems,artwork, and more.
WORLD FINALS
Odyssey of the Mind teams astonish audiences all over the world with their extraordinarily creative solutions to our original problems. Teams advance in competition until the champions meet and compete at the Odyssey of the Mind World Finals. Opening Ceremonies takes place on Wednesday, and teams compete from Thursday through Saturday.2021LTPROBLEMS
2021 Long Term Problems. Tentative as of April 28, 2020. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun—and funny—experiences! Teams will design and build a ride-on vehicle that takes an OMer on an adventure in search of humor.MEMBERS AREA
Members Area. Here is where you can register your team for competitions, connect with your local association, and access important documents: the problems, forms for participation, artwork, and more. Log in with your membership number and zip code and access our member’s only area! Here you can: For local information, pleasevisit your state
VOLUNTEERS – ODYSSEY OF THE MIND Volunteers – Odyssey of the Mind. Volunteers. Odyssey of the Mind is made possible by approximately 20,000 volunteers worldwide. This diverse population with a variety of interests and cultures make up our worldwide family. Volunteers fulfill many roles in the program including coaching teams, helping at tournaments, judging solutions,and
COU – ODYSSEY OF THE MIND COU. Creative Opportunities, Unlimited is a non-profit organization whose mission is to support teams, program participants, and Odyssey of the Mind Associations by providing scholarships, financial assistance, and other services, in order to enable them to succeed inPRACTICE PROBLEMS
The following problems are for practice only. To view the synopses of the official 2020 - 2021 Odyssey of the Mind problems, click here! Animal Rhymes Your problem is to 2020-2021 PROGRAM GUIDE Introduction Odyssey of the Mind™ was founded by Dr. C. Samuel Micklus, known as Dr. Sam, in 1978. Dr. Sam was a professor at Glassboro State College, now Rowan University, and AWARDS AND CEREMONIES Teams placing 4th, 5th, and 6th receive an honorable mention. Ranatra Fusca: The Ranatra Fusca Creativity Award is given to a team or individual for demonstrating outstanding creativity. This award embodies all that the Odyssey of the Mind program represents. It is presented at all levels of competition from regional tournaments toWorld Finals.
ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solve TEAM LOGIN – ODYSSEY OF THE MIND |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
MEMBERS AREA
Members Area. Here is where you can register your team for competitions, connect with your local association, and access important documents: the problems, forms for participation, artwork, and more. Log in with your membership number and zip code and access our member’s only area! Here you can: For local information, pleasevisit your state
JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 2021 PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
VIRTUAL WORLD FINALS SCORES Virtual World Finals 2020 scores. ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. This was done to ensure that thefinalists
VOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the day of the tournament. Depending on the type of problem they’re given, teams typically have between 2 and 10 minutes to work on theirOUR PROBLEMS
ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solve TEAM LOGIN – ODYSSEY OF THE MIND |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
MEMBERS AREA
Members Area. Here is where you can register your team for competitions, connect with your local association, and access important documents: the problems, forms for participation, artwork, and more. Log in with your membership number and zip code and access our member’s only area! Here you can: For local information, pleasevisit your state
JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 2021 PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
VIRTUAL WORLD FINALS SCORES Virtual World Finals 2020 scores. ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. This was done to ensure that thefinalists
VOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the day of the tournament. Depending on the type of problem they’re given, teams typically have between 2 and 10 minutes to work on theirOUR PROBLEMS
ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solve TEAMS – ODYSSEY OF THE MIND General Info. Odyssey of the Mind is excited to offer teams multiple ways to compete in 2020-2021. Click the image to enlarge. Here is where you can register your team for competitions, connect with your local association, and access members-only documents: the problems,artwork, and more.
PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
ODYSSEY OF THE MIND
Odyssey of the Mind® and NASA Curriculum Activities for the Classroom. Congratulations! You have the opportunity to bring the same excitement and fun to your classroom as your team experiences in solving the Odyssey of the Mind problems. We've provided a set of activities to add to your regular classroom curriculum and a littleguide on How to
COU – ODYSSEY OF THE MIND COU. Creative Opportunities, Unlimited is a non-profit organization whose mission is to support teams, program participants, and Odyssey of the Mind Associations by providing scholarships, financial assistance, and other services, in order to enable them to succeed in VOLUNTEERS – ODYSSEY OF THE MIND Volunteers – Odyssey of the Mind. Volunteers. Odyssey of the Mind is made possible by approximately 20,000 volunteers worldwide. This diverse population with a variety of interests and cultures make up our worldwide family. Volunteers fulfill many roles in the program including coaching teams, helping at tournaments, judging solutions,and
2021LTPROBLEMS
2021 Long Term Problems. Tentative as of April 28, 2020. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun—and funny—experiences! Teams will design and build a ride-on vehicle that takes an OMer on an adventure in search of humor.CLARIFICATIONS
Clarifications may be submitted until February 15, 2021. In some cases, the answer to a team-specific clarification may be distributed to judges, sometimes with additional guidance from Odyssey HQ, to assure that judging of team solutions is consistent throughout the entire Odyssey of the Mind program. These clarifications are ONLY seenby
2020-2021 PROGRAM GUIDE Introduction Odyssey of the Mind™ was founded by Dr. C. Samuel Micklus, known as Dr. Sam, in 1978. Dr. Sam was a professor at Glassboro State College, now Rowan University, and 2020 LONG TERM PROBLEMS 2020 Long Term Problems. Tentative as of April 22, 2019. All problems have an 8-minute time limit. Problem 1: Longshot Solution. Divisions I, II & III. A group of “Longshots” believe a disastrous event that threatens the world is about to occur and must stop it. Because no one takes them seriously, it is up to the Longshots to solve the ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solve TEAM LOGIN – ODYSSEY OF THE MINDNC ODYSSEY OF MINDODYSSEY OF THE MIND COMPETITIONODYSSEY OF THE MIND LOGOODYSSEY OF THE MIND MICHIGANODYSSEY OF THE MIND WORLDODYSSEY OF THE MIND GEORGIA |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
MEMBERS AREA
Members Area. Here is where you can register your team for competitions, connect with your local association, and access important documents: the problems, forms for participation, artwork, and more. Log in with your membership number and zip code and access our member’s only area! Here you can: For local information, pleasevisit your state
JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 2021 PROBLEMS – ODYSSEY OF THE MINDPENNSYLVANIA ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
VIRTUAL WORLD FINALS SCORES Virtual World Finals 2020 scores. ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. This was done to ensure that thefinalists
VOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the day of the tournament. Depending on the type of problem they’re given, teams typically have between 2 and 10 minutes to work on theirOUR PROBLEMS
ODYSSEY OF THE MINDHOMEJOINLOCAL CONTACTSTEAMSVOLUNTEERSPROGRAM GUIDE Odyssey of the Mind has been the world’s greatest creative problem-solving program since its beginning, in 1978. What started as a project for students in a single industrial design class has grown into a world-wide program that has reached multiple generations, allowing students to learn, develop, and employ skills related to teamwork, resource management, designing and making, divergent ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solve TEAM LOGIN – ODYSSEY OF THE MINDNC ODYSSEY OF MINDODYSSEY OF THE MIND COMPETITIONODYSSEY OF THE MIND LOGOODYSSEY OF THE MIND MICHIGANODYSSEY OF THE MIND WORLDODYSSEY OF THE MIND GEORGIA |Membership Registration | Login Assistance | Forget your password | Please visit your association website. *For Team Login you must be ateam from a current
MEMBERS AREA
Members Area. Here is where you can register your team for competitions, connect with your local association, and access important documents: the problems, forms for participation, artwork, and more. Log in with your membership number and zip code and access our member’s only area! Here you can: For local information, pleasevisit your state
JUDGE LOGIN PAGE
“Education is the kindling of a flame, not the filling of a vessel.” ― Socrates. Copyright Creative Competitions, Inc., 2021 PROBLEMS – ODYSSEY OF THE MINDPENNSYLVANIA ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
VIRTUAL WORLD FINALS SCORES Virtual World Finals 2020 scores. ***Due to the high number of participants for some problems and divisions, teams were randomly split into 2 or 3 groups. The 6 highest scoring teams of each of those groups were advanced and then judged by an independent judging team to determine the final ranking. This was done to ensure that thefinalists
VOLUNTEERS CORNER
Our Volunteers Corner is for program organizers, trainers, and officials. It provides tools and materials to help them organize Odyssey of the Mind tournaments and training sessions throughout the world. The section is designed as a tool that specifically serves to assist in conducting Odyssey of the Mind competitions and is not forgeneral
SPONTANEOUS
Spontaneous problems are an important part of the Odyssey of the Mind program. In addition to performing their Long Term Problem, each team that enters a competition must solve a spontaneous problem on the day of the tournament. Depending on the type of problem they’re given, teams typically have between 2 and 10 minutes to work on theirOUR PROBLEMS
ODYSSEY OF THE MIND -- PRACTICE PROBLEMS They can be used in 10- to 30-minute sessions. Some spontaneous problems build verbal skills, some build mechanical skills, and some build both, but all will improve your creative problem-solving talents. Get a group of friends together and compete, or solve TEAMS – ODYSSEY OF THE MIND General Info. Odyssey of the Mind is excited to offer teams multiple ways to compete in 2020-2021. Click the image to enlarge. Here is where you can register your team for competitions, connect with your local association, and access members-only documents: the problems,artwork, and more.
PROBLEMS – ODYSSEY OF THE MIND 2021 Long Term Problems. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun — and funny — experiences! Teams will design and build a ride-on vehicle that takes an OMer character on an adventure in search of humor. The vehicle will use stored energy as itis
ODYSSEY OF THE MIND
Odyssey of the Mind® and NASA Curriculum Activities for the Classroom. Congratulations! You have the opportunity to bring the same excitement and fun to your classroom as your team experiences in solving the Odyssey of the Mind problems. We've provided a set of activities to add to your regular classroom curriculum and a littleguide on How to
COU – ODYSSEY OF THE MIND COU. Creative Opportunities, Unlimited is a non-profit organization whose mission is to support teams, program participants, and Odyssey of the Mind Associations by providing scholarships, financial assistance, and other services, in order to enable them to succeed in VOLUNTEERS – ODYSSEY OF THE MIND Volunteers – Odyssey of the Mind. Volunteers. Odyssey of the Mind is made possible by approximately 20,000 volunteers worldwide. This diverse population with a variety of interests and cultures make up our worldwide family. Volunteers fulfill many roles in the program including coaching teams, helping at tournaments, judging solutions,and
2021LTPROBLEMS
2021 Long Term Problems. Tentative as of April 28, 2020. All problems have an 8-minute time limit. Problem 1: OMer the ROMER. Divisions I, II, III & IV. OMers are always looking for new fun—and funny—experiences! Teams will design and build a ride-on vehicle that takes an OMer on an adventure in search of humor.CLARIFICATIONS
Clarifications may be submitted until February 15, 2021. In some cases, the answer to a team-specific clarification may be distributed to judges, sometimes with additional guidance from Odyssey HQ, to assure that judging of team solutions is consistent throughout the entire Odyssey of the Mind program. These clarifications are ONLY seenby
2020-2021 PROGRAM GUIDE Introduction Odyssey of the Mind™ was founded by Dr. C. Samuel Micklus, known as Dr. Sam, in 1978. Dr. Sam was a professor at Glassboro State College, now Rowan University, and 2020 LONG TERM PROBLEMS 2020 Long Term Problems. Tentative as of April 22, 2019. All problems have an 8-minute time limit. Problem 1: Longshot Solution. Divisions I, II & III. A group of “Longshots” believe a disastrous event that threatens the world is about to occur and must stop it. Because no one takes them seriously, it is up to the Longshots to solve the* __
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THE FULL 2019-20 LONG TERM PROBLEMS ARE NOW AVAILABLE FOR CURRENTMEMBERS.
LOG IN TO THE MEMBERS AREA AND CLICK “DOWNLOADS” TO ACCESS THIS YEAR’S PROBLEMS. ------------------------- ODYSSEY OF THE MIND™ IS EXCITED TO ANNOUNCE A NEW PARTNERSHIP WITH ARM & HAMMER™ BAKING SODA. STARTING WITH THE 2019-2020 TOURNAMENT YEAR, ARM & HAMMER™ WILL BE SPONSORING A PROBLEM WHERE STUDENTS WILL NEED TO USE BAKING SODA AS A KEY ELEMENT IN THEIR SOLUTION AND PERFORMANCE. THIS EXCITING PARTNERSHIP WILL SUPPORT ONE OF ODYSSEY OF THE MIND’S CONTINUING GOALS, TO ENCOURAGE STUDENTS TO SEE THE WORLD AROUND THEM IN NEW WAYS AND TO MAKE USE THE ORDINARY TO IMAGINE AND CREATE SOMETHING EXTRAORDINARY ------------------------- WHY ODYSSEY OF THE MIND? Creative Problem Solving develops skills in young people that help them thrive in our technical world.Read more
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― Socrates
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