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Text
toolset. Familiar.
SHOWCASE - OPENFL
Willy and Mathilda's Houseboat Adventure: The Game. Featured; Windows; macOS; Linux; iOS; Android; Flash; HTML5; Console; PRIVACY POLICY © 2013–2021 OPENFL. ALLGETTING STARTED
SHOWCASE - OPENFL
Tom and Jerry: Don't Make a Mess. Vegas World. We Bare Bears: Out ofthe Box
CHOOSE A CODE EDITOR Choose a Code Editor. Edit Document. Once OpenFL has been installed, it is helpful to choose an integrated development environment (IDE) with good support for Haxe and OpenFL development. Although you can write code using even a simple text editor, a quality IDE can provide code completion (code hints), shortcuts to build and test yourprojects
PROJECT FILES
Project Files. OpenFL uses the Lime project file format. The most common file name is “project.xml”, but valid file extensions include “*.xml”, “*.lime” or “*.hxp”. For more information on the standard XML format (which includes *.lime), read more in the Lime documentation: The HXP file format isUSING SWF ASSETS
Using any version of Flash Professional or Adobe Animate, you can publish SWF assets to be used by OpenFL. Supported features include Shapes, SimpleButtons, MovieClips, many drawing operations, and where possible, masks, scrollRects, filters and blend modes. Certain features that rely on ActionScript, such as frame scripts, the TextLayout
DISPLAYING A BITMAP
OPENFL.UTILS.ASSETS
package openfl.utils. Available on all platforms. The Assets class provides a cross-platform interface to access embedded images, fonts, sounds and other resource files. The contents are populated automatically when an application is compiled using the OpenFL command-line tools, based on the contents of the *.xml project file. OPENFL.NET.SHAREDOBJECT The SharedObject class is used to read and store limited amounts of data on a user's computer or on a server. Shared objects offer real-time data sharing between multiple client SWF files and objects that are persistent on the local computer or remote server. Local shared objects are similar to browser cookies and remote shared objects are similar to real-time data transfer devices. OPENFL - CREATIVE EXPRESSION FOR DESKTOP, MOBILE, WEB ANDDOWNLOADSHOWCASELEARNCOMMUNITYCONTRIBUTESPONSORS OpenFL enables creative expression for the desktop, mobile and web. Enterprise applications and best-selling games are made with OpenFL, publishing native, Flash and HTML5 applications using one seamlesstoolset. Familiar.
SHOWCASE - OPENFL
Willy and Mathilda's Houseboat Adventure: The Game. Featured; Windows; macOS; Linux; iOS; Android; Flash; HTML5; Console; PRIVACY POLICY © 2013–2021 OPENFL. ALLGETTING STARTED
SHOWCASE - OPENFL
Tom and Jerry: Don't Make a Mess. Vegas World. We Bare Bears: Out ofthe Box
CHOOSE A CODE EDITOR Choose a Code Editor. Edit Document. Once OpenFL has been installed, it is helpful to choose an integrated development environment (IDE) with good support for Haxe and OpenFL development. Although you can write code using even a simple text editor, a quality IDE can provide code completion (code hints), shortcuts to build and test yourprojects
PROJECT FILES
Project Files. OpenFL uses the Lime project file format. The most common file name is “project.xml”, but valid file extensions include “*.xml”, “*.lime” or “*.hxp”. For more information on the standard XML format (which includes *.lime), read more in the Lime documentation: The HXP file format isUSING SWF ASSETS
Using any version of Flash Professional or Adobe Animate, you can publish SWF assets to be used by OpenFL. Supported features include Shapes, SimpleButtons, MovieClips, many drawing operations, and where possible, masks, scrollRects, filters and blend modes. Certain features that rely on ActionScript, such as frame scripts, the TextLayout
DISPLAYING A BITMAP
OPENFL.UTILS.ASSETS
package openfl.utils. Available on all platforms. The Assets class provides a cross-platform interface to access embedded images, fonts, sounds and other resource files. The contents are populated automatically when an application is compiled using the OpenFL command-line tools, based on the contents of the *.xml project file. OPENFL.NET.SHAREDOBJECT The SharedObject class is used to read and store limited amounts of data on a user's computer or on a server. Shared objects offer real-time data sharing between multiple client SWF files and objects that are persistent on the local computer or remote server. Local shared objects are similar to browser cookies and remote shared objects are similar to real-time data transfer devices.LEARN - OPENFL
If you have never developed using ActionScript before, OpenFL builds on many of the same concepts, so looking at the ActionScript 3.0 Developer’s Guide will provide a good introduction to using some of the key classes and APIs. There is also an adaption, the OpenFLSHOWCASE - OPENFL
Willy and Mathilda's Houseboat Adventure: The Game. Featured; Windows; macOS; Linux; iOS; Android; Flash; HTML5; Console; PRIVACY POLICY © 2013–2021 OPENFL. ALLSHOWCASE - OPENFL
Saban's Mighty Morphin Power Rangers: Mega Battle. SpriteBox. StarrMazer: DSP
SHOWCASE - OPENFL
Tom and Jerry: Don't Make a Mess. Vegas World. We Bare Bears: Out ofthe Box
TUTORIALS - OPENFL
Intermediate. Fast 2D Rendering Using Tilesheets in OpenFL. Displaying FPS and Memory Usage in OpenFL. Tile-Based Game Tutorial using Haxe and OpenFL. Particle System in OpenFL. OpenFL Template Basics: Overriding AndroidManifest.xml. Fast 2D Rendering Using Tilemap inOpenFL 4.
GETTING STARTED
The simplest way to get started with OpenFL is to use a generator to make a new project: npm install -g yo generator-openfl mkdir MyNewProject cd MyNewProject yo openfl. You will have the opportunity to choose TypeScript, Haxe, ES6 or ES5 as the source language (or syntax) for your new project.SHOWCASE - OPENFL
privacy policy © 2013–2021 openfl. all rights reserved.USING SWF ASSETS
Using any version of Flash Professional or Adobe Animate, you can publish SWF assets to be used by OpenFL. Supported features include Shapes, SimpleButtons, MovieClips, many drawing operations, and where possible, masks, scrollRects, filters and blend modes. Certain features that rely on ActionScript, such as frame scripts, the TextLayout
PROJECT FILES
Project Files. OpenFL uses the Lime project file format. The most common file name is “project.xml”, but valid file extensions include “*.xml”, “*.lime” or “*.hxp”. For more information on the standard XML format (which includes *.lime), read more in the Lime documentation: The HXP file format isDOCUMENTATION
api; privacy policy © 2013–2021 openfl. all rights reserved. OPENFL - CREATIVE EXPRESSION FOR DESKTOP, MOBILE, WEB ANDDOWNLOADSHOWCASELEARNCOMMUNITYCONTRIBUTESPONSORS Flexible. Open-source. Unlock potential with an open, hackable platform that is 100% free and open-source, backed by a passionate and responsive developer community. LEARN - OPENFLADDING ANIMATIONHANDLING MOUSE EVENTSUSING SWF ASSETSSHOWCASEGET INVOLVEDTOOLS api; privacy policy © 2013–2021 openfl. all rights reserved.DOWNLOAD - OPENFL
Problems? If you have any questions or concerns when you are installing OpenFL, do not hesitate to visit our friendly community forums.Thank you for trying OpenFL, and please letSHOWCASE - OPENFL
Saban's Mighty Morphin Power Rangers: Mega Battle. SpriteBox. StarrMazer: DSP
TOOLS - OPENFL
Some of the commands have slightly different behavior, as using the openfl command changes the default library, so openfl create is the similar to running lime create openfl, or openfl setup is similar to running lime setup openfl.. You can read more about the Lime command-line tools inCORE ARCHITECTURE
Command-Line Tools. Source; Building an OpenFL application relies upon the Lime command-line tools. Whether you are using an openfl command, a lime command, or are using an editor with OpenFL support built-in, these tools provide the backbone for delivering projects to each target platform.. As needed, the tools will copy asset files, process template files, trigger compilers, packagePROJECT FILES
OpenFL uses the Lime project file format. The most common file name is “project.xml”, but valid file extensions include “*.xml”, “*.lime” or “*.hxp”USING SWF ASSETS
Code completion should be available for all generated classes. If you want to access symbols from multiple SWF libraries, change the prefix before the colon (“:”) in the Assets.getMovieClip call. If you would prefer to load the entire SWF timeline, and not a child CHOOSE A CODE EDITOR Once OpenFL has been installed, it is helpful to choose an integrated development environment (IDE) with good support for Haxe and OpenFLdevelopment.
DISPLAYING A BITMAP
OPENFL - CREATIVE EXPRESSION FOR DESKTOP, MOBILE, WEB ANDDOWNLOADSHOWCASELEARNCOMMUNITYCONTRIBUTESPONSORS Flexible. Open-source. Unlock potential with an open, hackable platform that is 100% free and open-source, backed by a passionate and responsive developer community. LEARN - OPENFLADDING ANIMATIONHANDLING MOUSE EVENTSUSING SWF ASSETSSHOWCASEGET INVOLVEDTOOLS api; privacy policy © 2013–2021 openfl. all rights reserved.DOWNLOAD - OPENFL
Problems? If you have any questions or concerns when you are installing OpenFL, do not hesitate to visit our friendly community forums.Thank you for trying OpenFL, and please letSHOWCASE - OPENFL
Saban's Mighty Morphin Power Rangers: Mega Battle. SpriteBox. StarrMazer: DSP
TOOLS - OPENFL
Some of the commands have slightly different behavior, as using the openfl command changes the default library, so openfl create is the similar to running lime create openfl, or openfl setup is similar to running lime setup openfl.. You can read more about the Lime command-line tools inCORE ARCHITECTURE
Command-Line Tools. Source; Building an OpenFL application relies upon the Lime command-line tools. Whether you are using an openfl command, a lime command, or are using an editor with OpenFL support built-in, these tools provide the backbone for delivering projects to each target platform.. As needed, the tools will copy asset files, process template files, trigger compilers, packagePROJECT FILES
OpenFL uses the Lime project file format. The most common file name is “project.xml”, but valid file extensions include “*.xml”, “*.lime” or “*.hxp”USING SWF ASSETS
Code completion should be available for all generated classes. If you want to access symbols from multiple SWF libraries, change the prefix before the colon (“:”) in the Assets.getMovieClip call. If you would prefer to load the entire SWF timeline, and not a child CHOOSE A CODE EDITOR Once OpenFL has been installed, it is helpful to choose an integrated development environment (IDE) with good support for Haxe and OpenFLdevelopment.
DISPLAYING A BITMAP
SHOWCASE - OPENFL
Saban's Mighty Morphin Power Rangers: Mega Battle. SpriteBox. StarrMazer: DSP
TOOLS - OPENFL
Some of the commands have slightly different behavior, as using the openfl command changes the default library, so openfl create is the similar to running lime create openfl, or openfl setup is similar to running lime setup openfl.. You can read more about the Lime command-line tools inGETTING STARTED
If you already started your project (using npm start), the browser window should reload once you change and save your entry file.If not, run npm start from the project directory to test it now.. Next Steps. There are more sample projects with additional features (such as sound, animation and video) in each of the OpenFL samplesrepositories:
SHOWCASE - OPENFL
Tom and Jerry: Don't Make a Mess. Vegas World. We Bare Bears: Out ofthe Box
CORE ARCHITECTURE
Command-Line Tools. Source; Building an OpenFL application relies upon the Lime command-line tools. Whether you are using an openfl command, a lime command, or are using an editor with OpenFL support built-in, these tools provide the backbone for delivering projects to each target platform.. As needed, the tools will copy asset files, process template files, trigger compilers, package CHOOSE A CODE EDITOR Once OpenFL has been installed, it is helpful to choose an integrated development environment (IDE) with good support for Haxe and OpenFLdevelopment.
ADDING ANIMATION
Adding an Image. Similar to the Displaying a Bitmap sample, add an image to your “Assets” folder.. Once you have an image available, edit “Source/Main.hx” add it to the stage (substituting “openfl.png” for the name of your PNG or JPEG image): HANDLING MOUSE EVENTS There are multiple events available normally in the browser (such as "click", "mousedown" or "mouseup"), but these are only available to elements that have been added to the DOM.This is a similar concept to the way events work in OpenFL, but OpenFL events work even when using 2D canvas or WebGL rendering.OPENFL.UTILS.ASSETS
The Assets class provides a cross-platform interface to access embedded images, fonts, sounds and other resource files. The contents are populated automatically when an application is compiled using the OpenFL command-line tools, based on the contents of the *.xml projectfile.
CHAPTER 1: HANDLING EVENTS · GITBOOK Chapter 1: Handling events. An event-handling system allows programmers to respond to user input and system events in a convenient way. The OpenFL event model is not only convenient, but also standards-compliant, and well integrated with the display list.Toggle navigation
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DESKTOP, MOBILE AND WEB. OpenFL enables creative expression for the desktop, mobile and web. Enterprise applications and best-selling games are made with OpenFL, publishing native, Flash and HTML5 applications using one seamlesstoolset.
GET STARTED »
FAMILIAR. EASY-TO-USE. OpenFL uses the familiar Flash API, but goes everywhere that Flash Player cannot. Use a familiar workflow to accelerate development, and even leverage Adobe Animate as an integrated art pipeline. ------------------------- FLEXIBLE. OPEN-SOURCE. Unlock potential with an open, hackable platform that is 100% free and open-source, backed by a passionate and responsive developer community. Say goodbye to licensing fees, and keep your code for thelong-haul.
------------------------- PORTABLE. CROSS-PLATFORM. Build games and applications for almost every platform imaginable -- Windows, macOS, Linux, iOS, Android, Flash, AIR and even HTML5. Bring your creative vision to life, on desktops, tablets, phones, evenconsoles.
PRIVACY POLICY © 2013–2020 OPENFL. ALL RIGHTS RESERVED.Details
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