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ROCKETLAUNCHER
RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. Pause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. WIN10 2004 - HYPERSPIN NO LONGER LOADING 06-27-2020 07:08 PM. for anyone whose windows.old folder got deleted and dont have a local dll to grab and have to download the sxs.dll, make sure its an older version. The first one i downloaded didnt work but i tried and older version and hyperspin ran again. Send PM. Re: Win10 2004 - HyperSpin no longer loading. #7. PAUSE MEDIA QUICK START GUIDE Scanned Map Guide images can be grouped by simply copying all image files on the same folder and placing the folder on the Pause manual folder (for example, .\RocketLauncher\Media\Guides\Sony PlayStation\Final Fantasy VII (USA)\Maps\image *.png) You can also group images by compressing them at the same file together. INSTRUCTION CARDS GUIDE What are Instruction Cards? Instruction Cards are images containing gameplay info, player moves, curiosity, hints, controller buttons, or anything else that you want to be displayed while you are playing the game, without the need to pause or stop your gameplay. UPDATING MODULES FOR LATEST EMULATOR BUILDS Re: Updating Modules for Latest Emulator Builds. Development never stopped, there's just a freeze on updates. If you do a search for the specific emulator/module name you should find any updated modules pretty easily. RetroArch is kinda the exception there PROBLEM USING MULTI-DISC GAMES WITH 7ZIP SUPPORT ENABLED Hi, I'm having a bit of trouble getting 'some' of my disc based ROMs to load using 7zip support. -My games are all archived in .RAR files, I have enabled 7zip support in RL -I'm using RetroArch (Beetle PSX Core) to run my PS1 games -RocketLauncher is all up to date -Any single disc game (Ridge Racer (USA).rar for example) launched with RL - extracts to the temp directory then loads and playsVIRTUAL DRIVES
Information. RocketLauncher supports all the popular CLI-supported virtual drive applications out there for windows. It is your choice to use what you want, but be careful to pick one that can mount the image extension types you use. Some do not support cue and that is usually a requirement in this hobby as many sets use them.CONFIGURE CONTROLS
Usage in RocketLauncher. Keyboard input can be configured directly in emulators, and using Keymappers to convert Joystick Input to Keyboard and mouse input. RocketLauncher can help you to create profiles for various Keymappers and assign these profiles globally, or to a system, emulator or game in particular. RETROARCH BEZEL OVERLAYS The plan is to release 3 differen't packs, each for the three main aspect ratios 16:9, 16:10 and 4:3. The bezels will be crafted in the either the largest or close to largest resolution for that aspect ratio. So 16:9 will be 2560x1440, 16:10 will be 2560x1600 and 4:3 will be 2048×1536. Because I am going by high resolutions for aparticular
CHANGING RETROARCH DEFAULT PSX CORE [ARCHIVE Hey everyone, I apologize in advance for the stupid question, but I am having trouble w/ a simple problem. I set up a recent build of RA as a new default emulator; I'd like to use the mednafen psx core instead of Beetle for PSX. I saw an option in the System settings module and changed it to the mednafen core, but it still loads w/ Beetle.ROCKETLAUNCHER
RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. Pause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. WIN10 2004 - HYPERSPIN NO LONGER LOADING 06-27-2020 07:08 PM. for anyone whose windows.old folder got deleted and dont have a local dll to grab and have to download the sxs.dll, make sure its an older version. The first one i downloaded didnt work but i tried and older version and hyperspin ran again. Send PM. Re: Win10 2004 - HyperSpin no longer loading. #7. PAUSE MEDIA QUICK START GUIDE Scanned Map Guide images can be grouped by simply copying all image files on the same folder and placing the folder on the Pause manual folder (for example, .\RocketLauncher\Media\Guides\Sony PlayStation\Final Fantasy VII (USA)\Maps\image *.png) You can also group images by compressing them at the same file together. INSTRUCTION CARDS GUIDE What are Instruction Cards? Instruction Cards are images containing gameplay info, player moves, curiosity, hints, controller buttons, or anything else that you want to be displayed while you are playing the game, without the need to pause or stop your gameplay. UPDATING MODULES FOR LATEST EMULATOR BUILDS Re: Updating Modules for Latest Emulator Builds. Development never stopped, there's just a freeze on updates. If you do a search for the specific emulator/module name you should find any updated modules pretty easily. RetroArch is kinda the exception there PROBLEM USING MULTI-DISC GAMES WITH 7ZIP SUPPORT ENABLED Hi, I'm having a bit of trouble getting 'some' of my disc based ROMs to load using 7zip support. -My games are all archived in .RAR files, I have enabled 7zip support in RL -I'm using RetroArch (Beetle PSX Core) to run my PS1 games -RocketLauncher is all up to date -Any single disc game (Ridge Racer (USA).rar for example) launched with RL - extracts to the temp directory then loads and playsVIRTUAL DRIVES
Information. RocketLauncher supports all the popular CLI-supported virtual drive applications out there for windows. It is your choice to use what you want, but be careful to pick one that can mount the image extension types you use. Some do not support cue and that is usually a requirement in this hobby as many sets use them.CONFIGURE CONTROLS
Usage in RocketLauncher. Keyboard input can be configured directly in emulators, and using Keymappers to convert Joystick Input to Keyboard and mouse input. RocketLauncher can help you to create profiles for various Keymappers and assign these profiles globally, or to a system, emulator or game in particular. RETROARCH BEZEL OVERLAYS The plan is to release 3 differen't packs, each for the three main aspect ratios 16:9, 16:10 and 4:3. The bezels will be crafted in the either the largest or close to largest resolution for that aspect ratio. So 16:9 will be 2560x1440, 16:10 will be 2560x1600 and 4:3 will be 2048×1536. Because I am going by high resolutions for aparticular
CHANGING RETROARCH DEFAULT PSX CORE [ARCHIVE Hey everyone, I apologize in advance for the stupid question, but I am having trouble w/ a simple problem. I set up a recent build of RA as a new default emulator; I'd like to use the mednafen psx core instead of Beetle for PSX. I saw an option in the System settings module and changed it to the mednafen core, but it still loads w/ Beetle. ROCKETLAUNCHER BASE MEDIA PACK 573.45 MB. Downloads. 16,463. + Download. This is the base media pack for RocketLauncher. This is NOT required to use RocketLauncher. It contains some example media for a couple systems and all the features. It is not meant to be complete, but just toVBDOWNLOADS
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.CONFIGURE CONTROLS
Usage in RocketLauncher. Keyboard input can be configured directly in emulators, and using Keymappers to convert Joystick Input to Keyboard and mouse input. RocketLauncher can help you to create profiles for various Keymappers and assign these profiles globally, or to a system, emulator or game in particular. RETROARCH BEZEL OVERLAYS The plan is to release 3 differen't packs, each for the three main aspect ratios 16:9, 16:10 and 4:3. The bezels will be crafted in the either the largest or close to largest resolution for that aspect ratio. So 16:9 will be 2560x1440, 16:10 will be 2560x1600 and 4:3 will be 2048×1536. Because I am going by high resolutions for aparticular
VIRTUAL DRIVES
Information. RocketLauncher supports all the popular CLI-supported virtual drive applications out there for windows. It is your choice to use what you want, but be careful to pick one that can mount the image extension types you use. Some do not support cue and that is usually a requirement in this hobby as many sets use them. DOLPHIN - FPS AHK_CLASS WXWINDOWNR If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. .NET FRAMEWORK 2.0 MISSING BUT WINDOWS 10 HAS FRAMEWORK 4 If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. BEZELS FOR MAME (CUSTOM FOR 16X9 RESOLUTIONS) dusanka: Alex, you call me to post here about your bezels for 16:10 monitors users. My solution is, if you have pc monitor 16:10 what i do is i overclocked my pc monitor 1680x1050 (16:10) resolution to 1866x1050 (16:9 ratio) with cru (custom resolution utillity) and 16:9 bezels fit perfectly on retroarch with aspect ratio 4:3 in games andnot stretched.
PASSWORD PROTECTED ZIP FILE [ARCHIVE RocketLauncher is a command line program that Front Ends call to launch emulators for cleaner launching and exiting. RocketLauncherUI can be used as a Front End on its own to test and launch your games and applications from. This file does not contain the additional (but not required) media that many of the features use. SEGA MODEL 2 EMULATOR CRASHES (NOT AN RL ISSUE) In the last 6 months I got a newer machine running win7 just like my old system. I grabbed the model 2 emulator today 1.1a and it just crashes. At first I was missing d3dx9_42.dll so i grabbed that and put it in the emulator directory. I also installed DX runtimes and C++ 2010. I am using the same rom set I did on my old machine. The only rom I have tried that does something other than crash ROCKETLAUNCHER BASE MEDIA PACK 573.45 MB. Downloads. 16,463. + Download. This is the base media pack for RocketLauncher. This is NOT required to use RocketLauncher. It contains some example media for a couple systems and all the features. It is not meant to be complete, but just to UPDATING MODULES FOR LATEST EMULATOR BUILDS Re: Updating Modules for Latest Emulator Builds. Development never stopped, there's just a freeze on updates. If you do a search for the specific emulator/module name you should find any updated modules pretty easily. RetroArch is kinda the exception there WIN10 2004 - HYPERSPIN NO LONGER LOADING 06-27-2020 07:08 PM. for anyone whose windows.old folder got deleted and dont have a local dll to grab and have to download the sxs.dll, make sure its an older version. The first one i downloaded didnt work but i tried and older version and hyperspin ran again. Send PM. Re: Win10 2004 - HyperSpin no longer loading. #7.VIRTUAL DRIVES
Information. RocketLauncher supports all the popular CLI-supported virtual drive applications out there for windows. It is your choice to use what you want, but be careful to pick one that can mount the image extension types you use. Some do not support cue and that is usually a requirement in this hobby as many sets use them. PROBLEM USING MULTI-DISC GAMES WITH 7ZIP SUPPORT ENABLED Hi, I'm having a bit of trouble getting 'some' of my disc based ROMs to load using 7zip support. -My games are all archived in .RAR files, I have enabled 7zip support in RL -I'm using RetroArch (Beetle PSX Core) to run my PS1 games -RocketLauncher is all up to date -Any single disc game (Ridge Racer (USA).rar for example) launched with RL - extracts to the temp directory then loads and plays ROCKETLAUNCHERUI SUDDENLY WON'T LAUNCH If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. DOLPHIN - FPS AHK_CLASS WXWINDOWNR - ROCKETLAUNCHER If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. CHANGING RETROARCH DEFAULT PSX CORE [ARCHIVE Hey everyone, I apologize in advance for the stupid question, but I am having trouble w/ a simple problem. I set up a recent build of RA as a new default emulator; I'd like to use the mednafen psx core instead of Beetle for PSX. I saw an option in the System settings module and changed it to the mednafen core, but it still loads w/ Beetle. .NET FRAMEWORK 2.0 MISSING BUT WINDOWS 10 HAS FRAMEWORK 4 If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.HOW TO AVOID
I imagined this question would have been answered long before now but did a search on the Modules forum for keyword "tampered" and didn't find it addressed. I understand that editing even a single character in an .ahk module will generate this error: Invalid CRC, module might have been tampered I obviously don't have a very deep understanding of the architecture, are RL/HS users not to be ROCKETLAUNCHER BASE MEDIA PACK 573.45 MB. Downloads. 16,463. + Download. This is the base media pack for RocketLauncher. This is NOT required to use RocketLauncher. It contains some example media for a couple systems and all the features. It is not meant to be complete, but just to UPDATING MODULES FOR LATEST EMULATOR BUILDS Re: Updating Modules for Latest Emulator Builds. Development never stopped, there's just a freeze on updates. If you do a search for the specific emulator/module name you should find any updated modules pretty easily. RetroArch is kinda the exception there WIN10 2004 - HYPERSPIN NO LONGER LOADING 06-27-2020 07:08 PM. for anyone whose windows.old folder got deleted and dont have a local dll to grab and have to download the sxs.dll, make sure its an older version. The first one i downloaded didnt work but i tried and older version and hyperspin ran again. Send PM. Re: Win10 2004 - HyperSpin no longer loading. #7.VIRTUAL DRIVES
Information. RocketLauncher supports all the popular CLI-supported virtual drive applications out there for windows. It is your choice to use what you want, but be careful to pick one that can mount the image extension types you use. Some do not support cue and that is usually a requirement in this hobby as many sets use them. PROBLEM USING MULTI-DISC GAMES WITH 7ZIP SUPPORT ENABLED Hi, I'm having a bit of trouble getting 'some' of my disc based ROMs to load using 7zip support. -My games are all archived in .RAR files, I have enabled 7zip support in RL -I'm using RetroArch (Beetle PSX Core) to run my PS1 games -RocketLauncher is all up to date -Any single disc game (Ridge Racer (USA).rar for example) launched with RL - extracts to the temp directory then loads and plays ROCKETLAUNCHERUI SUDDENLY WON'T LAUNCH If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. DOLPHIN - FPS AHK_CLASS WXWINDOWNR - ROCKETLAUNCHER If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. CHANGING RETROARCH DEFAULT PSX CORE [ARCHIVE Hey everyone, I apologize in advance for the stupid question, but I am having trouble w/ a simple problem. I set up a recent build of RA as a new default emulator; I'd like to use the mednafen psx core instead of Beetle for PSX. I saw an option in the System settings module and changed it to the mednafen core, but it still loads w/ Beetle. .NET FRAMEWORK 2.0 MISSING BUT WINDOWS 10 HAS FRAMEWORK 4 If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.HOW TO AVOID
I imagined this question would have been answered long before now but did a search on the Modules forum for keyword "tampered" and didn't find it addressed. I understand that editing even a single character in an .ahk module will generate this error: Invalid CRC, module might have been tampered I obviously don't have a very deep understanding of the architecture, are RL/HS users not to be ROCKETLAUNCHER BASE MEDIA PACK 573.45 MB. Downloads. 16,463. + Download. This is the base media pack for RocketLauncher. This is NOT required to use RocketLauncher. It contains some example media for a couple systems and all the features. It is not meant to be complete, but just toVBDOWNLOADS
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. WIN10 2004 - HYPERSPIN NO LONGER LOADING 06-27-2020 07:08 PM. for anyone whose windows.old folder got deleted and dont have a local dll to grab and have to download the sxs.dll, make sure its an older version. The first one i downloaded didnt work but i tried and older version and hyperspin ran again. Send PM. Re: Win10 2004 - HyperSpin no longer loading. #7. ROCKETLAUNCHERUI SUDDENLY WON'T LAUNCH If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. SEGA MODEL 2 EMULATOR CRASHES (NOT AN RL ISSUE) In the last 6 months I got a newer machine running win7 just like my old system. I grabbed the model 2 emulator today 1.1a and it just crashes. At first I was missing d3dx9_42.dll so i grabbed that and put it in the emulator directory. I also installed DX runtimes and C++ 2010. I am using the same rom set I did on my old machine. The only rom I have tried that does something other than crash 7ZIP - ROCKETLAUNCHER WIKI RocketLauncher will first check if your rom exists in the archive before attempting to extract. Then it will extract to your 7z_Extract_Path and send the correct path and extension to your emulator to be launched. DEMUL, BEZELS AND WINDOWED FULL-SCREEN PROBLEMS Hey folks! A quick, possibly obvious problem here I'm using demul, and for reasons related to demulshooter and light guns I have to have it in Windowed Fullscreen. The problem with this is when I boot into windowed fullscreen, I'm getting the sides of the screen left uncovered - this is a 16:9 screen, and the games are 4:3. I've tried activating Bezels with a plain black bezel to simulate BEZELS FOR MAME (CUSTOM FOR 16X9 RESOLUTIONS) dusanka: Alex, you call me to post here about your bezels for 16:10 monitors users. My solution is, if you have pc monitor 16:10 what i do is i overclocked my pc monitor 1680x1050 (16:10) resolution to 1866x1050 (16:9 ratio) with cru (custom resolution utillity) and 16:9 bezels fit perfectly on retroarch with aspect ratio 4:3 in games andnot stretched.
HOW TO AVOID
I imagined this question would have been answered long before now but did a search on the Modules forum for keyword "tampered" and didn't find it addressed. I understand that editing even a single character in an .ahk module will generate this error: Invalid CRC, module might have been tampered I obviously don't have a very deep understanding of the architecture, are RL/HS users not to be METAL SLUG 6 HOW TO ACTIVATE BLOOD? Hi guys! In all Metal Slug games you can use the service menu to activate Blood: ON but for some reason the Metal Slug 6 you only "white sweat" for blood in the arcade version. :eviltongue: I have attatched the files from the nvram folder of demul after I activated the blood. Feel free to download and overwrite your files and see ifit works.
ROCKETLAUNCHER
RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands.ROCKETLAUNCHER
7. RL Transition Update Pack : This zip is only for transitioning from HyperLaunch3 to RocketLauncher name. It is the archive requi (4.64 MB) 05-03-2015. 4,583. 1. RocketLauncher Base Media Pack : This is the base media pack for RocketLauncher. This is UPDATING MODULES FOR LATEST EMULATOR BUILDSHYPERSPIN EMULATOR DOWNLOADHYPERSPIN EMULATOR PACKHYPERSPIN RETRO GAME EMULATORHYPERSPIN UPDATE FOR WINDOWS 10HYPERSPIN MODULES DOWNLOADS Re: Updating Modules for Latest Emulator Builds. Development never stopped, there's just a freeze on updates. If you do a search for the specific emulator/module name you should find any updated modules pretty easily. RetroArch is kinda the exception thereVBDOWNLOADS
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.VIRTUAL DRIVES
Information. RocketLauncher supports all the popular CLI-supported virtual drive applications out there for windows. It is your choice to use what you want, but be careful to pick one that can mount the image extension types you use. Some do not support cue and that is usually a requirement in this hobby as many sets use them. CHANGING RETROARCH DEFAULT PSX CORE [ARCHIVERETROARCH ADD COREALL RETROARCH CORESBEST RETROARCH CORESRETROARCH CORES DOWNLOADS Hey everyone, I apologize in advance for the stupid question, but I am having trouble w/ a simple problem. I set up a recent build of RA as a new default emulator; I'd like to use the mednafen psx core instead of Beetle for PSX. I saw an option in the System settings module and changed it to the mednafen core, but it still loads w/ Beetle. ROCKETLAUNCHERUI SUDDENLY WON'T LAUNCH If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. .NET FRAMEWORK 2.0 MISSING BUT WINDOWS 10 HAS FRAMEWORK 4 If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. SNES9X LAUNCHING TO BLACK SCREEN?SNES9X 3DS COMPATIBILITYLISTSNES9X 3DS ROMS
Hi Guys I'm reasonably new to RL & HS, but have been watching Simply Austin videos to get up to speed. I've followed his video to set up RL & HS, and have started with the SNES9X as my first emu. I've set up rom path and emulator path etc, and created the new DB, Which finds all the ROMS. When I hit the rocket button in RL UI to test that it works, before I start configuring the HS fronted, I METAL SLUG 6 HOW TO ACTIVATE BLOOD? Hi guys! In all Metal Slug games you can use the service menu to activate Blood: ON but for some reason the Metal Slug 6 you only "white sweat" for blood in the arcade version. :eviltongue: I have attatched the files from the nvram folder of demul after I activated the blood. Feel free to download and overwrite your files and see ifit works.
ROCKETLAUNCHER
RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands.ROCKETLAUNCHER
7. RL Transition Update Pack : This zip is only for transitioning from HyperLaunch3 to RocketLauncher name. It is the archive requi (4.64 MB) 05-03-2015. 4,583. 1. RocketLauncher Base Media Pack : This is the base media pack for RocketLauncher. This is UPDATING MODULES FOR LATEST EMULATOR BUILDSHYPERSPIN EMULATOR DOWNLOADHYPERSPIN EMULATOR PACKHYPERSPIN RETRO GAME EMULATORHYPERSPIN UPDATE FOR WINDOWS 10HYPERSPIN MODULES DOWNLOADS Re: Updating Modules for Latest Emulator Builds. Development never stopped, there's just a freeze on updates. If you do a search for the specific emulator/module name you should find any updated modules pretty easily. RetroArch is kinda the exception thereVBDOWNLOADS
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.VIRTUAL DRIVES
Information. RocketLauncher supports all the popular CLI-supported virtual drive applications out there for windows. It is your choice to use what you want, but be careful to pick one that can mount the image extension types you use. Some do not support cue and that is usually a requirement in this hobby as many sets use them. CHANGING RETROARCH DEFAULT PSX CORE [ARCHIVERETROARCH ADD COREALL RETROARCH CORESBEST RETROARCH CORESRETROARCH CORES DOWNLOADS Hey everyone, I apologize in advance for the stupid question, but I am having trouble w/ a simple problem. I set up a recent build of RA as a new default emulator; I'd like to use the mednafen psx core instead of Beetle for PSX. I saw an option in the System settings module and changed it to the mednafen core, but it still loads w/ Beetle. ROCKETLAUNCHERUI SUDDENLY WON'T LAUNCH If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. .NET FRAMEWORK 2.0 MISSING BUT WINDOWS 10 HAS FRAMEWORK 4 If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. SNES9X LAUNCHING TO BLACK SCREEN?SNES9X 3DS COMPATIBILITYLISTSNES9X 3DS ROMS
Hi Guys I'm reasonably new to RL & HS, but have been watching Simply Austin videos to get up to speed. I've followed his video to set up RL & HS, and have started with the SNES9X as my first emu. I've set up rom path and emulator path etc, and created the new DB, Which finds all the ROMS. When I hit the rocket button in RL UI to test that it works, before I start configuring the HS fronted, I METAL SLUG 6 HOW TO ACTIVATE BLOOD? Hi guys! In all Metal Slug games you can use the service menu to activate Blood: ON but for some reason the Metal Slug 6 you only "white sweat" for blood in the arcade version. :eviltongue: I have attatched the files from the nvram folder of demul after I activated the blood. Feel free to download and overwrite your files and see ifit works.
ROCKETLAUNCHER
7. RL Transition Update Pack : This zip is only for transitioning from HyperLaunch3 to RocketLauncher name. It is the archive requi (4.64 MB) 05-03-2015. 4,583. 1. RocketLauncher Base Media Pack : This is the base media pack for RocketLauncher. This isVBDOWNLOADS
If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. ROCKETLAUNCHER TO ATTRACTMODE DATABASE CONVERTER RL2AM_converter.zip 394.0 KB. Description. This tool will convert RocketLauncher (and Hyperspin) databases from xml format to AttractMode format. Requirements: AttractMode. Features: Crawls an entire folder for xmls. Supports confirmation for each system if you don't want to convert every database. Cancel at anytime by pressingESC.
WIN10 2004 - HYPERSPIN NO LONGER LOADING 06-27-2020 07:08 PM. for anyone whose windows.old folder got deleted and dont have a local dll to grab and have to download the sxs.dll, make sure its an older version. The first one i downloaded didnt work but i tried and older version and hyperspin ran again. Send PM. Re: Win10 2004 - HyperSpin no longer loading. #7. DEMUL, BEZELS AND WINDOWED FULL-SCREEN PROBLEMS Hey folks! A quick, possibly obvious problem here I'm using demul, and for reasons related to demulshooter and light guns I have to have it in Windowed Fullscreen. The problem with this is when I boot into windowed fullscreen, I'm getting the sides of the screen left uncovered - this is a 16:9 screen, and the games are 4:3. I've tried activating Bezels with a plain black bezel to simulate METAL SLUG 6 HOW TO ACTIVATE BLOOD? Hi guys! In all Metal Slug games you can use the service menu to activate Blood: ON but for some reason the Metal Slug 6 you only "white sweat" for blood in the arcade version. :eviltongue: I have attatched the files from the nvram folder of demul after I activated the blood. Feel free to download and overwrite your files and see ifit works.
MAME V0.212 DON'T LAUNCH WITH ROCKETLAUNCHER Hi, since new version (0.212), RocketLauncher doesn't work with MAME. MAME loads up and close immediately :( I have deleted MAME.ini from emulator and MAME.ini from Module to test but doesn't work too ! With MAME and MAMEUI, I can launch roms without problems. DOLPHIN - FPS AHK_CLASS WXWINDOWNR - RLAUNCHER.COM If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. PHOENIX MODULE FOR JAGUAR EMULATION [ARCHIVE Hey guys, I know there is a module for Phoenix already. However most recent versions have included Atari Jaguar emulation.and compatibility is at 95% for all titles which to my knowledge makes this the new go to emulator for Jaguar. Check out the compatibility list for yourself, many titles are pure green. They are stating 100% compatibility for all 3do titles now as well. MAME 212 ERROR: UNKNOWN OPTION: -NOUSE_BEZELS Hi, is when disable the bezels, MAME throws this error: Error: unknown option: -nouse_bezels Does the module need a update? PD: Got it sorted, made a frest install from MAME and it works. It has to be somekind of problem with old files.* Register
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WHAT IS ROCKETLAUNCHER?by
DJVJ
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Published on 08-11-2014 01:02 AM RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. Pause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favoriteemulator.
Clearly, much work remains to be done, but the idea and the execution borders on what we could call perfection. Quote from a fan.
ROCKETLAUNCHER IS:
* To make it easier for new users to launch emulators and games/applications. You never compile any of RocketLauncher's modules. This is important to remember. They are not meant to be run as stand-alone scripts. * Only require setting up rom paths and emulators across multiple Front Ends once. You are free to try many front ends or keep multiple installed and switch between them, but launch everything the same setup! Because RocketLauncher handles launching, you do not need to have, whatever front end you use, handle this. This also frees the Front End devs to concentrate on their product, rather than worrying about launching emulators which is a very tedious process considering emulators are constantly updated and often requires changes to launchthem.
* Add many features to emulators that the original devs did not give access to. For example, per-game configurations, bezels, global pause, media access to a game's assets from within the game itself. The listgoes on and on.
* A community based on making highly customized solutions to handlingemulators.
* RocketLauncher is modular. This means that each system has a different mini script that users can download on a per emulator basis. A new user can simply download the module for the emu and that's it. New modules will be found by using RocketLauncherUI's update feature. * RocketLauncher has a GUI counterpart called RocketLauncherUI. This makes editing RocketLauncher settings super easy and fast. * RocketLauncher uses Plugins to know how to read database and media data from your Front End. * RocketLauncher is a command line program that Front Ends call to launch emulators for cleaner launching and exiting. RocketLauncherUI can be used as a Front End on its own to test and launch your games and applications from.16 Comments
ROCKETLAUNCHER DISCORD CHANNELby
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Published on 09-15-2018 11:01 AM This was a requested feature that I made awhile back but never got around to posting. For those users who want another form ...Read More
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ROCKETLAUNCHER V1.2.0.1by
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Published on 01-18-2017 05:59 AM2017/01/16
* Bezel.ahk updated to v1.2.11 * All log entries now use Log class* Fade.ahk updated
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ROCKETLAUNCHER V1.2.0.0by
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Published on 11-06-2016 05:18 AM Many of the changes for this update are code rewrite/cleanup for future proofing RocketLauncher's codebase. There are still ...Read More
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ROCKETLAUNCHER V1.1.1.1by
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Published on 07-18-2016 09:47 AM2016/07/17
* DemulShooter (Class) initial release * Still in development2016/07/16 ...
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ROCKETLAUNCHER V1.1.1.0by
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Published on 07-03-2016 11:39 PM2016/07/03
* 7z.ahk updated to v1.0.9 * Fixed scenario when fadein/out were disabled and 7z was enabled...
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ROCKETLAUNCHER V1.1.0.6by
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Published on 05-18-2016 01:29 AM *** ALL USERS SHOULD RENAME THEIR FADE SOUNDS LOCATED ON ROCKETLAUNCHER\MEDIA\FADE\ FOLDERS TO FOLLOW THE NAMING CONVENTION:...
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RECENT FORUM POSTS
RE: I FIGURED OUT A WAY TO ADD MULTI-GAME SUPPORT TO DOLPHIN (WII/GAMECUBE), BUT IT'S BEYOND MY ABILITY TO IMPLEMENT Did anyone ever get this worked out?mccorkled
Today,
08:52 AM
RE: GTA 5 EXIT PROBLEM Unfortunately HQ isn't going to have anything to help this. Your best bet is try and find one or more of these settings (enabled only onyour PC Games
Spawk
Today, 03:42 AM
RE: ERROR "X" IS NOT A VALID KEY NAME If anyone was curious, it was file/directory permissions.breid
Yesterday, 09:55 AM
RE: RETROARCH MODULE Yeah i saw that the SGB used the "--subsystem" command line switch and worked from there. It was an almost identical command line to what wasurbangangsta101
Yesterday, 05:06 AM
RE: GTA 5 EXIT PROBLEM Post in the HyperSpin forum. Sent from my iPhone using Tapatalk Protonesmalone
08-08-2019, 03:15 PM Powered by vBulletin® Copyright © 2019 vBulletin Solutions, Inc. All rights reserved. PREMIUM ARIA CITRUS VBULLETIN SKIN developed by vBStyles.com Resources saved on this page: MySQL 31.08% vBulletin Optimisation provided by vB Optimise (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd. Questions / Answers Form provided by vBAnswers (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd. Super PM System provided by vBSuper_PM (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd. Live Threads provided by AJAX Threads (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd. Donation System provided by vBDonate (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd. NavTabs provided by vBNavTabs (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd. -- Blackend (DARK) -- Citrus (LITE) -- Default Mobile Style* RocketLauncher
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