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TEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. FAQ | THE STARRY EXPANSE PROJECT What is The Starry Expanse Project?. The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than a static snapshot CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head. MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our TO DIVIDE AND CONQUER To Divide and Conquer. Last month we shared some of our recent camera-matching work on Temple Island, and we noticed that there was some great discussion regarding the coloured region map we used to place the SuperDome. To answer your questions, we thought we’d go into a bit more detail about what those maps are and how they help us THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. FAQ | THE STARRY EXPANSE PROJECT What is The Starry Expanse Project?. The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than a static snapshot CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head. MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our TO DIVIDE AND CONQUER To Divide and Conquer. Last month we shared some of our recent camera-matching work on Temple Island, and we noticed that there was some great discussion regarding the coloured region map we used to place the SuperDome. To answer your questions, we thought we’d go into a bit more detail about what those maps are and how they help us VIDEOS | THE STARRY EXPANSE PROJECT Seven years ago today, in a half-joking AIM conversation between two friends from Uru Obsession, the Starry Expanse Project began. While at the time we were absolutely getting in over our heads, we like to think that we’ve proven our chops by hanging on until we managed to bring together a team capable of accomplishing the insane goal we set for ourselves all those years ago: to make a CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.UNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and CHIPPING AWAY: JUNGLE ISLAND TERRAIN Whether you’ve been following us for some time or just discovered us recently, it’s no secret that reproducing the environments of Riven in a modern game engine is a considerable undertaking, and of all those tasks, terrain is by far the most time consuming. STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the #MYST25 | THE STARRY EXPANSE PROJECT It’s the 25th Anniversary of Myst and (as we’re sure many of you already know) Cyan is celebrating in style. The #Myst25 Kickstarter has been live for less than two weeks and as of this writing they have met their goal more than five times over (almost six!), and they’re not even halfway through!. We’d like to take this opportunity to thank Cyan for all their hard work, not just in theA WHOLE NEW 2015
Well, it’s been a quiet year in the starry expanse, our hometown, out there on the edge of the wait a second, no it hasn’t! This past year was our busiest yet, with the adoption of Unreal Engine 4, a huge chunk of Jungle Island, a working submarine, and so much more. PIECING IT TOGETHER: BUILDING BOILER ISLAND Piecing it Together: Building Boiler Island. Connecting the disparate parts of each of Riven’s islands together so they are both accurate to the original game and ensuring that they make realistic sense can be a challenge. Often it feels like assembling a jigsaw puzzle where the pieces never quite fit together.ENGINE SWITCH
Engine Switch. Recently, we announced that we would be switching our game engine. Rather than continuing development in Unity, we would instead make use of the beautiful Unreal Engine 3. However, last week, Epic Games (the makers of Unreal Engine) announced the release of Unreal Engine 4, immediately making our brand new engine obsolete. THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECT FAQ | THE STARRY EXPANSE PROJECT The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.FONT OF KNOWLEDGE
Font of Knowledge. We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on. While this is probably obvious for the models and textures we’ve shown in the past, it STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECT FAQ | THE STARRY EXPANSE PROJECT The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.FONT OF KNOWLEDGE
Font of Knowledge. We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on. While this is probably obvious for the models and textures we’ve shown in the past, it STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the VIDEOS | THE STARRY EXPANSE PROJECT Seven years ago today, in a half-joking AIM conversation between two friends from Uru Obsession, the Starry Expanse Project began. While at the time we were absolutely getting in over our heads, we like to think that we’ve proven our chops by hanging on until we managed to bring together a team capable of accomplishing the insane goal we set for ourselves all those years ago: to make aANNOUNCEMENTS
Upon us in the month of August are potentially many events that may make or break the future of humanity. The most critical of these events, of course, is the 19th annual occurrence of Mysterium (the Myst fan convention).This will be our seventh year presenting at Mysterium, and our show this time is going to be quite the departure from previous years — so be sure to tune in! STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.UNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our SEVEN YEARS IN THE MAKING: THE SURVEY ISLAND ELEVATOR It’s been a while since we last shared a good old-fashioned content update! We’d like to present the new-and-improved model of the iconic Survey Island elevator (as opposed to the other, non-iconic Survey Island elevator that no one talks about). SEE YOU AT MYSTERIUM! It’s that time of year again, and we are very excited to be attending and presenting at Mysterium 2019 at the Ruby River Hotel in Spokane, WA.. This year we’ll be kicking off the convention at 10:30am on Friday August 2nd, right after the opening ceremonies.We hope to see you there! COOL UNDER PRESSURE: THE BOILER This entry was posted on Friday, March 2nd, 2018 at 5:15 pm . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. TO DIVIDE AND CONQUER To Divide and Conquer. Last month we shared some of our recent camera-matching work on Temple Island, and we noticed that there was some great discussion regarding the coloured region map we used to place the SuperDome. To answer your questions, we thought we’d go into a bit more detail about what those maps are and how they help us CROSSING OVER: BOILER BRIDGE In converting a classic point-and-click adventure game like Riven to real-time 3D, many systems need to be reworked or tweaked to make the best use of the player’s newfound freedom of movement. Som THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECT FAQ | THE STARRY EXPANSE PROJECT The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.FONT OF KNOWLEDGE
Font of Knowledge. We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on. While this is probably obvious for the models and textures we’ve shown in the past, it STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECT FAQ | THE STARRY EXPANSE PROJECT The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.FONT OF KNOWLEDGE
Font of Knowledge. We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on. While this is probably obvious for the models and textures we’ve shown in the past, it STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the VIDEOS | THE STARRY EXPANSE PROJECT Seven years ago today, in a half-joking AIM conversation between two friends from Uru Obsession, the Starry Expanse Project began. While at the time we were absolutely getting in over our heads, we like to think that we’ve proven our chops by hanging on until we managed to bring together a team capable of accomplishing the insane goal we set for ourselves all those years ago: to make aANNOUNCEMENTS
Upon us in the month of August are potentially many events that may make or break the future of humanity. The most critical of these events, of course, is the 19th annual occurrence of Mysterium (the Myst fan convention).This will be our seventh year presenting at Mysterium, and our show this time is going to be quite the departure from previous years — so be sure to tune in! STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.UNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our SEVEN YEARS IN THE MAKING: THE SURVEY ISLAND ELEVATOR It’s been a while since we last shared a good old-fashioned content update! We’d like to present the new-and-improved model of the iconic Survey Island elevator (as opposed to the other, non-iconic Survey Island elevator that no one talks about). SEE YOU AT MYSTERIUM! It’s that time of year again, and we are very excited to be attending and presenting at Mysterium 2019 at the Ruby River Hotel in Spokane, WA.. This year we’ll be kicking off the convention at 10:30am on Friday August 2nd, right after the opening ceremonies.We hope to see you there! COOL UNDER PRESSURE: THE BOILER This entry was posted on Friday, March 2nd, 2018 at 5:15 pm . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. TO DIVIDE AND CONQUER To Divide and Conquer. Last month we shared some of our recent camera-matching work on Temple Island, and we noticed that there was some great discussion regarding the coloured region map we used to place the SuperDome. To answer your questions, we thought we’d go into a bit more detail about what those maps are and how they help us CROSSING OVER: BOILER BRIDGE In converting a classic point-and-click adventure game like Riven to real-time 3D, many systems need to be reworked or tweaked to make the best use of the player’s newfound freedom of movement. Som THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECT FAQ | THE STARRY EXPANSE PROJECT The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.FONT OF KNOWLEDGE
Font of Knowledge. We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on. While this is probably obvious for the models and textures we’ve shown in the past, it STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECT FAQ | THE STARRY EXPANSE PROJECT The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.FONT OF KNOWLEDGE
Font of Knowledge. We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on. While this is probably obvious for the models and textures we’ve shown in the past, it STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the VIDEOS | THE STARRY EXPANSE PROJECT Seven years ago today, in a half-joking AIM conversation between two friends from Uru Obsession, the Starry Expanse Project began. While at the time we were absolutely getting in over our heads, we like to think that we’ve proven our chops by hanging on until we managed to bring together a team capable of accomplishing the insane goal we set for ourselves all those years ago: to make aANNOUNCEMENTS
Upon us in the month of August are potentially many events that may make or break the future of humanity. The most critical of these events, of course, is the 19th annual occurrence of Mysterium (the Myst fan convention).This will be our seventh year presenting at Mysterium, and our show this time is going to be quite the departure from previous years — so be sure to tune in! STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head. MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for ourUNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and SEVEN YEARS IN THE MAKING: THE SURVEY ISLAND ELEVATOR It’s been a while since we last shared a good old-fashioned content update! We’d like to present the new-and-improved model of the iconic Survey Island elevator (as opposed to the other, non-iconic Survey Island elevator that no one talks about). SEE YOU AT MYSTERIUM! It’s that time of year again, and we are very excited to be attending and presenting at Mysterium 2019 at the Ruby River Hotel in Spokane, WA.. This year we’ll be kicking off the convention at 10:30am on Friday August 2nd, right after the opening ceremonies.We hope to see you there! TO DIVIDE AND CONQUER To Divide and Conquer. Last month we shared some of our recent camera-matching work on Temple Island, and we noticed that there was some great discussion regarding the coloured region map we used to place the SuperDome. To answer your questions, we thought we’d go into a bit more detail about what those maps are and how they help us COOL UNDER PRESSURE: THE BOILER This entry was posted on Friday, March 2nd, 2018 at 5:15 pm . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. PAINTING WITH PINS: CREATING THE SURVEYOR’S MAP Welcome back to another year with the Starry Expanse Project! The period between late December through early January is traditionally a time for taking stock of our progress, critically examining our pipeline, and spending a little time developing R&D prototypes to THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. FAQ | THE STARRY EXPANSE PROJECT What is The Starry Expanse Project?. The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than a static snapshot CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head. MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our PAINTING WITH PINS: CREATING THE SURVEYOR’S MAP Welcome back to another year with the Starry Expanse Project! The period between late December through early January is traditionally a time for taking stock of our progress, critically examining our pipeline, and spending a little time developing R&D prototypes to THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. FAQ | THE STARRY EXPANSE PROJECT What is The Starry Expanse Project?. The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than a static snapshot CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head. MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our PAINTING WITH PINS: CREATING THE SURVEYOR’S MAP Welcome back to another year with the Starry Expanse Project! The period between late December through early January is traditionally a time for taking stock of our progress, critically examining our pipeline, and spending a little time developing R&D prototypes to VIDEOS | THE STARRY EXPANSE PROJECT Seven years ago today, in a half-joking AIM conversation between two friends from Uru Obsession, the Starry Expanse Project began. While at the time we were absolutely getting in over our heads, we like to think that we’ve proven our chops by hanging on until we managed to bring together a team capable of accomplishing the insane goal we set for ourselves all those years ago: to make a STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.UNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and TO DIVIDE AND CONQUER To Divide and Conquer. Last month we shared some of our recent camera-matching work on Temple Island, and we noticed that there was some great discussion regarding the coloured region map we used to place the SuperDome. To answer your questions, we thought we’d go into a bit more detail about what those maps are and how they help us STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the THE POINTY END OF CAMERA MATCHING However, for those that are new to the project: camera matching is a term we use to describe a range of techniques that all involve using the original in-game stills to position objects in 3D space. We do this to ensure we preserve the scale, position and shape of every element in the game, and it is the most time consuming part of theprocess.
ON THE RIGHT TRACK: DECIPHERING THE CART TUNNEL This entry was posted on Thursday, September 20th, 2018 at 4:33 am . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response.DECEMBER UPDATE
December Update. The weather outside may be frightful, and it may have been a few months since we’ve updated you guys on our doings, but work continues regardless! Here are a few updates on the content we showed you guys last time. First up, the bushwhacking efforts in the jungle are going well. For those just joining us, most of the workENGINE SWITCH
Engine Switch. Recently, we announced that we would be switching our game engine. Rather than continuing development in Unity, we would instead make use of the beautiful Unreal Engine 3. However, last week, Epic Games (the makers of Unreal Engine) announced the release of Unreal Engine 4, immediately making our brand new engine obsolete. MYSTERIUM PRESENTATION + VIDEO III This entry was posted on Saturday, August 7th, 2010 at 4:51 am and is filed under . You can follow any responses to this entry through theRSS 2.0 feed.
THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
FAQ | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.UNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
FAQ | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.UNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for ourUNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and CHIPPING AWAY: JUNGLE ISLAND TERRAIN Whether you’ve been following us for some time or just discovered us recently, it’s no secret that reproducing the environments of Riven in a modern game engine is a considerable undertaking, and of all those tasks, terrain is by far the most time consuming. SEE YOU AT MYSTERIUM! It’s that time of year again, and we are very excited to be attending and presenting at Mysterium 2019 at the Ruby River Hotel in Spokane, WA.. This year we’ll be kicking off the convention at 10:30am on Friday August 2nd, right after the opening ceremonies.We hope to see you there! TO DIVIDE AND CONQUER To Divide and Conquer. Last month we shared some of our recent camera-matching work on Temple Island, and we noticed that there was some great discussion regarding the coloured region map we used to place the SuperDome. To answer your questions, we thought we’d go into a bit more detail about what those maps are and how they help us STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the #MYST25 | THE STARRY EXPANSE PROJECT It’s the 25th Anniversary of Myst and (as we’re sure many of you already know) Cyan is celebrating in style. The #Myst25 Kickstarter has been live for less than two weeks and as of this writing they have met their goal more than five times over (almost six!), and they’re not even halfway through!. We’d like to take this opportunity to thank Cyan for all their hard work, not just in the PAINTING WITH PINS: CREATING THE SURVEYOR’S MAP Welcome back to another year with the Starry Expanse Project! The period between late December through early January is traditionally a time for taking stock of our progress, critically examining our pipeline, and spending a little time developing R&D prototypes toFONT OF KNOWLEDGE
Font of Knowledge. We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on. While this is probably obvious for the models and textures we’ve shown in the past, itENGINE SWITCH
Engine Switch. Recently, we announced that we would be switching our game engine. Rather than continuing development in Unity, we would instead make use of the beautiful Unreal Engine 3. However, last week, Epic Games (the makers of Unreal Engine) announced the release of Unreal Engine 4, immediately making our brand new engine obsolete. THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
FAQ | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.UNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
FAQ | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than aTEAM ROSTER
This team roster is displayed in a random order. Jonas joined our team as a motion graphics artist, but has since segued into providing the project with beautiful 3D environment art. A founder of the Starry Expanse project, Philip started out planning and modeling, but has since switched over to programming and coordination. CONTACT | THE STARRY EXPANSE PROJECT Contact. For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to hear from you! STARRY EXPANSE: A NEW DIRECTION Starry Expanse: A New Direction. Hello everyone! Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. WINTER UPDATE: TAKING A CLOSER LOOK A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue todevelop.
STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) Fly into the sky. You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: Atrus spawns donuts which spill onto the walkway because physics. Gehn spawns a Wahrk that jumps over his head.UNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT This year’s convention was a special one: it was Mysterium’s 20th anniversary (!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for ourUNREAL RIVEN
Unreal Riven. Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). Without any official tools to make content for Uru, we produced everything in Blender 3D and CHIPPING AWAY: JUNGLE ISLAND TERRAIN Whether you’ve been following us for some time or just discovered us recently, it’s no secret that reproducing the environments of Riven in a modern game engine is a considerable undertaking, and of all those tasks, terrain is by far the most time consuming. SEE YOU AT MYSTERIUM! It’s that time of year again, and we are very excited to be attending and presenting at Mysterium 2019 at the Ruby River Hotel in Spokane, WA.. This year we’ll be kicking off the convention at 10:30am on Friday August 2nd, right after the opening ceremonies.We hope to see you there! TO DIVIDE AND CONQUER To Divide and Conquer. Last month we shared some of our recent camera-matching work on Temple Island, and we noticed that there was some great discussion regarding the coloured region map we used to place the SuperDome. To answer your questions, we thought we’d go into a bit more detail about what those maps are and how they help us STACKING SHELVES: GEHN’S LAB Stacking Shelves: Gehn’s Lab. There are several areas in Riven that give players a look behind the curtain, allowing them a fuller glimpse into antagonist Gehn’s personal goals and motivations. One of these is his lab on Boiler Island. Its tables and shelves are full of objects that, if examined closely, will provide answers to many of the #MYST25 | THE STARRY EXPANSE PROJECT It’s the 25th Anniversary of Myst and (as we’re sure many of you already know) Cyan is celebrating in style. The #Myst25 Kickstarter has been live for less than two weeks and as of this writing they have met their goal more than five times over (almost six!), and they’re not even halfway through!. We’d like to take this opportunity to thank Cyan for all their hard work, not just in the PAINTING WITH PINS: CREATING THE SURVEYOR’S MAP Welcome back to another year with the Starry Expanse Project! The period between late December through early January is traditionally a time for taking stock of our progress, critically examining our pipeline, and spending a little time developing R&D prototypes toFONT OF KNOWLEDGE
Font of Knowledge. We here at 59 Volts pride ourselves on the accuracy of our art assets. Every part of our game is painstakingly created from scratch, using the original game as reference – and we don’t stop tweaking our art until it is spot-on. While this is probably obvious for the models and textures we’ve shown in the past, itENGINE SWITCH
Engine Switch. Recently, we announced that we would be switching our game engine. Rather than continuing development in Unity, we would instead make use of the beautiful Unreal Engine 3. However, last week, Epic Games (the makers of Unreal Engine) announced the release of Unreal Engine 4, immediately making our brand new engine obsolete. THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
TEAM ROSTER
Nick's role has changed many times since joining the team in early 2011. From camera matching to real-time VFX, environment art to animation, Nick has had a broad range of experience helping bring Riven's Ages to life. FAQ | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
What is The Starry Expanse Project?. The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than a static snapshot CONTACT | THE STARRY EXPANSE PROJECT For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to WINTER UPDATE: TAKING A CLOSER LOOK As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn STARRY EXPANSE: A NEW DIRECTION Nice! I have a serious question, though. Will the final game be available for Linux? I know Myst games have never supported it but now you are using Unreal 4, which supports Linux out of the box, hence it shouldn’t be a big issue and as a Linux user, ans as a contributor of translations for Starry Expanse for Bulgarian (and a little Esparanto), I really hope for that. STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) The health suicide bar only works by clicking and dragging. Drag to zero to commit suicide. Clicking New Game and Back a ridiculous amount of times will slowly break the start screen until you hit the Super Miller Bros version, otherwise known as New Game+ (or NG+ for short).UNREAL RIVEN
Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT A Special Announcement. As many of you know, we‘ve operated for a long time with Cyan’s blessing. This enabled us to work with our minds at ease, knowing that Riven’s creators trusted us to treat their masterpiece with the respect it deserves.But we’ve always operated independently, as a group of fans volunteering their time toward a passion project. THE STARRY EXPANSE PROJECTFAQGALLERYTEAM ROSTERCONTACTUNCATEGORIZEDSUBSCRIBE RSS As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). GALLERY | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
TEAM ROSTER
Nick's role has changed many times since joining the team in early 2011. From camera matching to real-time VFX, environment art to animation, Nick has had a broad range of experience helping bring Riven's Ages to life. FAQ | THE STARRY EXPANSE PROJECTTHE STARRY EXPANSETHE STARRY EXPANSESTARRY EXPANSE DOWNLOADSTARRY EXPANSE DOWNLOADREAL RIVENPROJECT
What is The Starry Expanse Project?. The Starry Expanse Project, also known as realRiven, is an official fan project to remake the game Riven: The Sequel to Myst in real-time 3D. Released in 1997, Riven is a classic point-and-click adventure game which, like its predecessor, presents its world as an interactive slideshow of pre-rendered images which can offer little more than a static snapshot CONTACT | THE STARRY EXPANSE PROJECT For general inquiries you can send us an e-mail at general@starryexpanse.com, or join our official Starry Expanse Project Discord server. We would love to WINTER UPDATE: TAKING A CLOSER LOOK As Hollister talked about at Mysterium 2018, our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition.In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn STARRY EXPANSE: A NEW DIRECTION Nice! I have a serious question, though. Will the final game be available for Linux? I know Myst games have never supported it but now you are using Unreal 4, which supports Linux out of the box, hence it shouldn’t be a big issue and as a Linux user, ans as a contributor of translations for Starry Expanse for Bulgarian (and a little Esparanto), I really hope for that. STARRY EXPANSE DEMO GAME GUIDE™ (SPOILERS AHEAD!) The health suicide bar only works by clicking and dragging. Drag to zero to commit suicide. Clicking New Game and Back a ridiculous amount of times will slowly break the start screen until you hit the Super Miller Bros version, otherwise known as New Game+ (or NG+ for short).UNREAL RIVEN
Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT A Special Announcement. As many of you know, we‘ve operated for a long time with Cyan’s blessing. This enabled us to work with our minds at ease, knowing that Riven’s creators trusted us to treat their masterpiece with the respect it deserves.But we’ve always operated independently, as a group of fans volunteering their time toward a passion project. MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT A Special Announcement. As many of you know, we‘ve operated for a long time with Cyan’s blessing. This enabled us to work with our minds at ease, knowing that Riven’s creators trusted us to treat their masterpiece with the respect it deserves.But we’ve always operated independently, as a group of fans volunteering their time toward a passion project.UNREAL RIVEN
Five years ago, when we first discussed the prospect of remaking Riven, our intention was to do it as an expansion for Uru. The original name of the project, before it became the Starry Expanse Project, was actually uRiven (after Uru). CHIPPING AWAY: JUNGLE ISLAND TERRAIN Whether you’ve been following us for some time or just discovered us recently, it’s no secret that reproducing the environments of Riven in a modern game engine is a considerable undertaking, and of all those tasks, terrain is by far the most time consuming. SEE YOU AT MYSTERIUM! It’s that time of year again, and we are very excited to be attending and presenting at Mysterium 2019 at the Ruby River Hotel in Spokane, WA.. This year we’ll be kicking off the convention at 10:30am on Friday August 2nd, right after the opening ceremonies.We hope to see you there! TO DIVIDE AND CONQUER Unfortunately, the map isn’t always trustworthy. We suspect that most (if not all) of the interiors are just inventions based on a best guess, and there are other parts of the map (especially on Jungle Island) where the map clearly deviates from the actual gameenvironment.
#MYST25 | THE STARRY EXPANSE PROJECT It’s the 25th Anniversary of Myst and (as we’re sure many of you already know) Cyan is celebrating in style. The #Myst25 Kickstarter has been live for less than two weeks and as of this writing they have met their goal more than five times over (almost six!), and they’re not even halfway through!. We’d like to take this opportunity to thank Cyan for all their hard work, not just in the STACKING SHELVES: GEHN’S LAB As usual, the models are perfect and the colors are wrong. Everything is too brightly lit and slightly yellow. In the original game, there were bright spots on the desks directly under the lamps, but most of the lab had muted colors. PAINTING WITH PINS: CREATING THE SURVEYOR’S MAP Welcome back to another year with the Starry Expanse Project! The period between late December through early January is traditionally a time for taking stock of our progress, critically examining our pipeline, and spending a little time developing R&D prototypes toENGINE SWITCH
Now, obviously we’re only in the first stages of development, so please keep in mind that the above video is a work-in-progress. That said, we are actually really happy with the accuracy of DOOM’s sky and water shaders, and we are not planning on modifying them beyondthis point.
DECEMBER UPDATE
This entry was posted on Friday, December 12th, 2014 at 10:00 am and is filed under . You can follow any responses to this entry through the RSS 2.0 feed. You can skip to* Home
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THE STARRY EXPANSE PROJECTRebuilding Riven
SPOILER WARNING!
This website contains many spoilers for Riven: The Sequel to Myst. It's an amazing game, so don't spoil yourself! If you're curious about what this website/project even is, it's a remake of the aforementioned game. You can learn more about our project by visiting What is Starry Expanse?.
I've played the game. Let me in! I'd rather play the original first!Jan 10 2020
WINTER UPDATE: TAKING A CLOSER LOOK Our presentations at Mysterium are a special opportunity for us to show you what we’ve been working on, and for our team members to collaborate more closely to complete difficult tasks together. This past year was no exception, and we’re grateful to the Mysterium committee for filming and editing the video of our presentation so everyone can watch (or rewatch!) it: There’s a lot of creativity and hard work behind the scenes of our presentations, and there are always details we don’t have time to talk about during the show itself. Now that the video is available, we wanted to take a closer look at two aspects of our demo that didn’t get much time on stage, but provide a unique look at our talented artists’ processes.The
lighted poles, as seen in the original game These lighted poles line the Mag-Lev dock, and epitomize a question our team members are always asking themselves: what is that? Robert Kreps, one of our 3D artists, found himself trying to decipher the nature of the lights while working to recreate them. “I noticed that there is no indication of any sort of bulb or filament in the glass, just a hazy blue color,” Robert shared. “Also, in many of them there were some strange pixel artifacts, and these artifacts have no consistency between different viewing angles.” It was these artifacts that led him to a theory: the blue orbs aren’t lights, they’re glowing gas. “Much like how neon is used to illuminate signs in our world, there’s no reason Gehn couldn’t have discovered a naturally luminescent gas and encapsulated it in glass orbs as a permanent light fixture,” Robert says. With this as a new starting point, he went about setting it up in the game engine, using a gas-like noise texture applied to a particle emitter. “The particles have an ever-so-slight random rotation and scale over time, along with a soft fade-in and fade-out, and of course, a blue tint,” he explained. “Once the particles all blend together, you get thefinal effect.”
The
gassy light orbs, recreated in our demo Those listening closely to the sound during the demo may have noticed something new in the elevator room: an original music track, composed by our audio guru and composer Hollister Starrett. Take a listen: Riven’s soundtrack isn’t something our team takes lightly. “I had to make sure my track had a canonical justification for being there,” Hollister explained. In the full game, “The Red Cave” music establishes the motifs of the area and sets up the musical reveal of the Wahrk room’s theme. However, given our demo area’s narrower scope, Hollister felt it would feel empty with only its small selection of ambient sounds; he decided to write a new track to fulfill the narrative and atmospheric purposes of the space in the original game. “This entire sequence is an incredible tension builder,” he says. “I took some of the motifs from the Red Cave theme and set to work making a track that would build the tension and really compliment the striking elevator sequence.”Hollister
playing the Yamaha VL1 synth As Hollister talked about at Mysterium 2018 , our team purchased both models of synthesizers Robyn Miller used to make the Riven soundtrack, which provided a strong and consistent aural foundation for his new composition. In the latter part of the track, there’s also a new sound — a unique woodwind instrument, inspired by Gehn’s Maral-Obe (also created in the Yamaha VL1 by Robyn Miller). Hollister designed it to fit into the story, as well as the soundtrack. “In my mind, it is a double-reeded woodwind that looks similar to an ancient Greek Karamuza used by the villagers, particularly in rituals worshipping Gehn and the Wahrk.”The
new music track in production “Adding new content to a game you have such respect for artistically is no easy task,” Hollister says. “But if done right, it can really compliment the pre-existing content and serve to show how much thought and care was put into the original. I truly hope to have achieved that with this track.” A final note before we close out this post, and look ahead to 2020. As you know, there are a lot of exciting changes happening at the Starry Expanse project, which means we may be posting less frequently than usual. We remain excited about what’s coming down the pipeline in the year ahead, and will keep you posted as things continue to develop. More to come!23 comments
-------------------------Aug 15 2019
MYSTERIUM 2019: A VERY SPECIAL ANNOUNCEMENT The team has finally returned to their homes around the world, and is looking back on an important week for the project. So what happened? Here are some highlights:Cyan’s
headquarters in Spokane, WATHE PRESENTATION
This year’s convention was a special one: it was Mysterium’s 20th anniversary(!), and held in Spokane, WA — the home of Cyan Worlds. It was also the biggest Mysterium ever, with registration being capped early for the first time in the convention’s history. Attendees came from all over the world, and were an incredible audience for our traditional annual presentation. Not only was this the biggest group in Mysterium’s history, it was also the biggest gathering of Starry Expanse team members in one place, ever! We knew we had to take advantage of having so many different perspectives, and decided to mix up the format a bit for our presentation, staging a panel-style discussion about our game development pipeline. We also showed off one of the areas we’ve been working on: the Mag-Lev dock that leads into the Survey Islandelevator room.
*
Mag-Lev
dock
*
Survey
elevator room
In addition to rebuilding this area in Unreal Engine 4, the team talked about the additional considerations when developing for virtual reality. We even had the entire area available for Mysterium attendees to try as an in-person VR demo, which proved to be extremely popular throughout the convention. People of all ages and levels of VR experience come by to try the demo, which was a special experience for all of us. We even got to share it with some of this year’s special guests, including Chuck Carter (art director for _Myst_), Marty O’Donnell (sound designer for _Riven_, who also surprised us by bringing his archive of original audio files to share!), Philip Shane (director the upcoming _Myst_ documentary film), and Russell Brower (composer for _Firmament_).*
A
Mysterium attendee tries out our VR demo for the first time*
Chuck
Carter explores the Mag-Lev dock*
Marty
O’Donnell shares his feedback with the team The video of the complete presentation will be posted by the Mysterium committee in the next few weeks; we’ll link to it once it’savailable!
A SPECIAL ANNOUNCEMENT As many of you know, we‘ve operated for a long time with Cyan’s blessing. This enabled us to work with our minds at ease, knowing that _Riven_’s creators trusted us to treat their masterpiece with the respect it deserves. But we’ve always operated independently, as a group of fans volunteering their time toward a passion project. As we’ve continued to make progress on the game, however, questions about resources and distribution have grown (which many of you have asked us, too). This prompted us to reach out to Cyan directly to talk through different options for completing and publishing the game. They welcomed our questions, and after a series of conversations, we are incredibly excited to announce that WE ARE OFFICIALLY WORKING WITH CYAN WORLDS TO BRING THE DREAM OF A REAL-TIME _RIVEN_ INTO REALITY. This is the culmination of a lot of hard work, both on the game itself, and on our team’s development pipeline and internal structure. We’ve always held Cyan in the highest regard (that’s our professional way of saying we’re their biggest fans), and it is literally a dream come true to be moving forward with the project in this way. After Mysterium concluded, we even had the opportunity to sit down for a meeting with the team at Cyan headquarters, which was both wonderful and a little surreal for all of us.The
Starry Expanse team with Rand Miller at Cyan HQ There’s still plenty to figure out, and there will be more details to share in the future. Right now, we are just excited to be a part of the extended Cyan family, and thrilled to be able to share this major development with all of you. This is the beginning of a new chapter in the development of the Starry Expanse Project, and we can’t wait towrite it together.
45 comments
-------------------------Jul 30 2019
SEE YOU AT MYSTERIUM! It’s that time of year again, and we are very excited to be attending and presenting at Mysterium 2019 at the Ruby River Hotel in Spokane, WA. This year we’ll be kicking off the convention at 10:30AM on FRIDAY AUGUST 2ND, right after the opening ceremonies. We hope to see youthere!
The presentation will be recorded for those unable to attend. Watch this space in the weeks following the convention for a link.9 comments
-------------------------Jun 5 2019
STARRY EXPANSE DEMO GAME GUIDE™ Hey everyone! Stuart & Hollister here, the creators of the AprilFools’ demo.
Now that it’s been a couple of months in the wild, we feel we can finally spill the beans on all the secrets in our game. If you never got to play it, please check it out for yourselves. We’ve even updated it with a Linux build! (And for those of you with older versions of OpenGL, we hope to release a compatibility update soon!) We loved watching the community’s progress on our Discord and reading your comments across our social pages. Did you know it took less than 24 hours for some in the community to find the innermost secrets of the demo? That is some serious detective work! We also transferred over 200GiB for the installers, which is more than 2000 demos total. And most of that traffic was within the first twoweeks!
For those who may not have discovered everything, we present our official _Starry Expanse Demo Game Guide™_ ------------------------- ** SPOILERS AHEAD **CHAOTIC GOOD
* Our character select screen is probably the first clue that the demo is not what it seems. Choosing Atrus or Gehn will play their respective themes in-game. * Clicking on the viewer at the end of the walkway will animate the dome opening… as a helicopter. * Inside the dome is a cone gun. It is very underpowered so you can behold the cone physics. * Clicking the button at the end of the catwalk extends the drawbridge to the map room. * Clicking the map room control will spawn a pin mesh. Clicking it a hundred more times will spawn a hundred more pin meshes. They also have physics which is wonderful to watch. * There are 4 (it was supposed to be 5 but we didn’t finish the last one ) ads that display randomly on the bottom of thescreen.
* Walk to the end of the Cone Garden to encounter a paywall.CHAOTIC NEUTRAL
* Jump is linked to score. Reach twenty to jump one more. Fly intothe sky.
* You can find the Atrus hot air balloon by jumping as much as you can in Spike Garden. * Clicking 25 times on any character’s avatar whilst in-game will trigger a character-specific animation: * Atrus spawns donuts which spill onto the walkway because physics. * Gehn spawns a Wahrk that jumps over his head. It was supposed to despawn after the animation but to ensure we didn’t miss the April first deadline, it got past our non-existent 2AM QA checks. * Click on the “Buy Gehn Tokens” buttons on the paywall and you’ll be taken to a page on our website claiming we are scamming you (we’re not!). Proceed anyway and you’ll be taken to a page that gives a random hint.CHAOTIC EVIL
* The health suicide bar only works by clicking and dragging. Drag to zero to commit suicide. * Clicking New Game and Back a ridiculous amount of times will slowly break the start screen until you hit the Super Miller Bros version, otherwise known as New Game+ (or NG+ for short). * Once NG+ is unlocked you may play as Rand or Robyn. They have some amazing character art that is designed to glitch out, accompanied with some quality 8-bit ambience. * In NG+, the Wahrk totems will watch you wherever you go. * Clicking 25 times on NG+ character’s avatars whilst in-game will trigger a character-specific animation: * Rand spawns a VR headset and exclaims his love for VR. * Robyn spawns a Korg keyboard that falls on his head. Physics just adds so much realism to the game, you know? * The spikes in Spike Garden will be covered in cones in NG+ mode. * The paywall at the end of Spike Garden will be a physical “pay wall” in NG+ mode (patent pending). Thank you to everyone for playing our demo. We had a great time making it, learned some very useful things, and even made some assets that may end up in the final game! But most rewarding was watching the community come together to find the easter eggs we hid for you. Thank you for making it special!13 comments
-------------------------May 5 2019
SEVEN YEARS IN THE MAKING: THE SURVEY ISLAND ELEVATOR It’s been a while since we last shared a good old-fashioned contentupdate!
We’d like to present the new-and-improved model of the iconic Survey Island elevator (as opposed to the other, non-iconic Survey Island elevator that no one talks about). This asset has had quite a development history. First seen all the way back in 2013 at Mysterium, where we showed off a version that had been optimised for a lower-spec game in the Unity 3D engine, it’s been ported to both the UDK and then finally to Unreal Engine 4. Being among our favourite objects in the entire game, we’re naturally very excited to finally see it done justice by our dedicated 3D artist Jonas Becsan ! With the rigging and animation already complete , we look forward to seeing it fully implemented into the game in the near future. Well, as long as we can figure out how to do all those crazy water effects thatgo along with it…
How hard could _that _be?11 comments
-------------------------Apr 9 2019
FIRMAMENT ON KICKSTARTER We are very excited to share the latest news that _Firmament_, Cyan World’s latest game project, is now on Kickstarter! Here at the Starry Expanse Project we’ve been eagerly following this project ever since we saw the teaser trailer in early 2018, and we’ve been speculating all this time on what it could be. Well now we know a little more – an ambitious project that seeks to redefine how we play adventure games in VR, and at the same time provide a great experience for those without a headset. We’re looking forward to hearing more about Firmament in the coming weeks. We hope you’ll join us in backing such an exciting project. With 17 days left on the clock and with the bar about halfway to their goal, anything could happen! Head on over to their campaign pageand show
your support – we know you won’t regret it.7 comments
-------------------------Apr 1 2019
STARRY EXPANSE: A NEW DIRECTIONHello everyone!
We have a very big announcement for you, but first, some backstory: Since its birth, we had always planned for Starry Expanse to be a 3D recreation of Riven. realMyst had just come out, so free-roam 3D just seemed like the way to go. But as time has gone on, it has become more and more apparent that this may not be the best option for us. Since this realization, we’ve been working hard to steer the project in a direction that we’re all happy with. This process has led us to identify and remedy many serious flaws inour old structure.
So, we looked at what _was_ doing well. Our favorite games that _we_ actually play. Temple Run, Lords Mobile: War Kingdom Paper Mario, Sago Mini Babies Dress Up, Sand; what do all of these have in common? That’s right, they’re 2D. All successful games ever – and especially modern ones – are embracing 2D, and more specifically2.5D technology.
So what does that mean for Starry Expanse? Well, I’m happy to announce that we have assessed and implemented a far superior and more accessible control scheme, and implemented a highly realistic physics system that adds a whole new level of realismto the game.
Additionally, we know how badly the community wants us to use the original actors’ performances in our game. We heard you, and we’ve listened. And best of all? The game will be free to play! The microtransactions are entirely optional, and you can play through most of the first part of the game without even thinking about them! So, without further ado, we’re proud to announce this far superior direction, fully realized in glorious 2.5D. Utilizing 2.5D gives us such a fresh, unique perspective into the world that’s just not possible in first-person. And development time with this new style is so much easier, that we’ve already been able to work up a small demo! While this is by no means the final product, we think it gives a very good idea of what the finished game will be like! We’re so excited for you to join us in this new chapter of Starry Expanse, and can’t wait to hear your positive comments about ourdemo!
Here is the download:Mac
Windows
Linux
Written by Hollister, directed by Hollister, produced by Hollister, hair and makeup by Hollister, demo created by Hollister and Stuart, credits by Hollister.48 comments
-------------------------Mar 4 2019
THE RIVEN ISLANDS EXOCOSMIC CULTURAL RESERVE: ART BY LAUREN HERDA We spend a lot of time examining, deconstructing, and generally just staring at still images of Riven. They’re our best reference, and a window into that world, but they also only paint part of the picture. It’s easy to forget when you spend so long staring at still images that they’re meant to represent a living, breathing world – and it’s our responsibility to realise that world not just with accuracy, but also with depth. One invaluable tool that helps remind us to step back from matching geometry one-to-one and look at a scene holistically is Riven fan-art, and we’d like to give a shout out to someone we’ve found recently who’s given us a new perspective on an old environment. Lauren Herda’s _Riven Islands Exocosmic Cultural Reserve_ series is a colourful and creative re-imagining of each of Riven’s five islands as National Park tourism destinations. They’ve inspired us to look at our work from more than just the angles that the original game provided, and to consider the Age of Riven unconstrained by the frame of a 608*392 image. For more information on the series and to see more of Lauren’s work, follow this link! If you’ve created or discovered some fan art that you believe breathes new life into the world of Riven – we would also love to see it. Share it in the comments, find us on our Discord, or email us at
general@starryexpanse.com.2 comments
-------------------------Jan 30 2019
PAINTING WITH PINS: CREATING THE SURVEYOR’S MAP Welcome back to another year with the Starry Expanse Project! The period between late December through early January is traditionally a time for taking stock of our progress, critically examining our pipeline, and spending a little time developing R&D prototypes to prepare for the year ahead. We’d like to share one of these with you today. You might recognise it, despite the gaudy colour scheme (which is for clarity during testing). It’s our prototype version of the famous Survey Island pin table. A visually striking puzzle element in the original game, the pin table consists of thousands of tiny pins that move up and down to form the contours of each island.*
Our version is a little more dynamic as we can pan, scale, and rotate a height map image to get any shape we need. You can see a bit more of how it works behind the scenes in this video.
We’re happy with the visual results of our pin table, but all those pins do come with a non-trivial cost to performance (and our test map is less than half the resolution of the one in the original). Our prototypes are not always successful, and sometimes ideas don’t work out. It’s why we do these small, isolated tests in the first place! We have a few other ideas for how this effect could be achieved, and we’ll be having a go at those sometime in the near future. We’d like to welcome our newest team member, Tom Owen – a multi-talented programmer who is passionate about virtual reality. Good to have you with us, Tom!14 comments
-------------------------Dec 31 2018
HAPPY NEW YEAR 2019
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Done
What a crazy year it has been for the Starry Expanse Project! We pioneered new methods for both camera matchingand browsing
the original Riven’s files,
welcomed you all to a new community Discord server , and joined in on the Myst#25celebration.
All of this on top of the _most productive year the project has ever had_, with a record number of assets completed, and the team overdoubling in size!
We’d like to thank all of you who’ve followed us this far on our journey, we greatly appreciate your support. See you in 2019!8 comments
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