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FALLEN ANGEL DEVELOPMENT UPDATEÂ #42August 8, 2019
As mentioned in the earlier post, this month will only see a smaller update. Before I’m leaving later today (and coming back on 22th), I figured I leave you with some info on what this update will include. The Basement will see some slight re-arrangements as I am adding a new room in there: the Dojo. And of course, with that comes a new Bunny-Girl (the Orgy I have planned for them is getting bigger in scale every time…): RIKA. You can find her in the Shrine-Area. Once you do, she will open up a training Area in the Basement, a Dojo ofsorts.
Here you can instantly challenge all Bosses you’ve faced so far, with no strings attached. If you wanted to experience some of these fights again without going through the floors again, here you can do so. It’s also a good place to train some patterns so you have an easier time if you encounter them on the floors. Rika of course is also getting her own event in the Love-Room. She is a maniac for training her body and sharpening her willpower, and will use all kinds of toys on Marielle to beat her into shape. Stay tuned for more info later this month! I’ll try to read messages and reply if I can, but I have no idea if I even have internet, so don’t be worried if you don’t hear from me for about ~2 weeks.Till next time!
Toffi
6 Comments
| Uncategorized | PermalinkPosted by toffisama
------------------------- FALLEN ANGEL DEVELOPMENT UPDATEÂ #41July 30, 2019
New demo is up, now the Shrine-Area has a Boss!Get it
here: https://www.mediafire.com/file/7nad0sw21k4ks8g/Fallen_Angel_v20.rar/file Password is up on Patreon, check out my Patreon Q&Aif you have
any questions.
They bring 6 new Sex-animations with them. The Shrine-Area is now complete, aside from a little something I still want to add. But more on that later. Also a heads-up: in August I’m 2 weeks away from my computer (and the internet, most likely), so I won’t be around the whole time for comments or questions. Update might a bit smaller then as well, but I’ll tell you more if I can estimate how much I can do in the restof August.
For now, have fun! And be sure to tell me if you find somethingunusual.
Toffi
13 Comments
| Uncategorized | PermalinkPosted by toffisama
------------------------- FALLEN ANGEL DEVELOPMENT UPDATEÂ #40July 20, 2019
Making very good progress on the Boss of the Shrine-Area, so I thought I’d share some impressions of this fight. It’s really comingtogether.
I know I said Boss, but actually… it’s BossES. Meet Aoi &Akane.
When speaking of mythical creatures of Japanese Folklore, you can’t omit the Red and Blue Oni. So making these two the Boss of the Shrine was really a no-brainer. It also lends itself to some very nice scenarios. I made some threesome-animations with Darci already, but I felt I haven’t really done them enough justice, so I definitely wanted to make more group-animations. Due to the instant-grab-instant-release system of my game however, it wasn’t really easy to make a group-system that felt right. The standard for these games is too mash yourself free, and if another enemy reaches you before you can free yourself, you get a group-animation. But since you can instantly free yourself in Fallen Angel, that wouldn’t work. Unless you wait (but why would you? Just speaking gameplay-wise), or I locked the option to instantly free yourself just for this fight, which would be a weird solution and wouldn’t feel right. So instead I went for the easiest (and in my opinion, elegant) solution: a group-animation only takes place if both enemies grab you at the same time. Of course, that requires a special set of moves and AI-behavior to make it work, but it does. And I’m very satisfied with how it looks. But you’ll have to wait a bit to see it inaction.
I’ve completed basically everything for these two, aside from the Sex-Animations. That means stage, basic animations, attacks, movement, AI-behavior, the resurrection-system (yes, you have two defeat both of them in a certain time-frame to defeat them), dialogue and more. And currently I’m working on the Sex-Animations. I’m planning to add two Single-Animations, 3 Group-Animations and 1 Reverse-Animation. Look forward to it! Because Marielle probably won’t.Till next time!
Toffi
18 Comments
| Uncategorized | PermalinkPosted by toffisama
------------------------- FALLEN ANGEL DEVELOPMENT UPDATEÂ #39July 10, 2019
I have been very hard at work these past 2 weeks, so I’m happy to say the new demo is ready! https://www.mediafire.com/file/b8w133skz8swwsr/Fallen_Angel_v19.rar/file Password is up on Patreon, check out my Patreon Q&Aif you have
any questions.
I’m going to keep this short, since I’m very pooped and ready togo to bed.
With this update, the Shrine-Area is – besides the Boss and a secret – completely finished. * 12 Different Level-layouts,* 2 Normal Enemies,
* 2 Monstergirls,
* 2 Tentacles
= 12 Sex-Animations (6 new since the last demo). All the new stuff is also for your viewing pleasure in the gallery, and for the folks who like some lore, there’re also new entries in the bestiary. And with that, the game now has over 100 unique Sex-Animations in it!Wohoo!
I’ve been doing a lot of play-testing and fixed a few bugs from the old demo, but as always, with lots of new stuff comes the possibility of new bugs as well. I won’t be able to take a good look a the comments for about a day, so if something doesn’t work, be a bitpatient with me.
Otherwise: have fun!Toffi
16 Comments
| Uncategorized | PermalinkPosted by toffisama
------------------------- FALLEN ANGEL DEVELOPMENTÂ #38June 23, 2019
You can find the new demo (v18) here: https://www.mediafire.com/file/m9a813y6a28u1t8/Fallen_Angel_v18.rar/file Password is up on Patreon, check out my Patreon Q&Aif you have
any questions.
There is still a lot to do for the new Area, but the majority of the content is now there. Similar to how I handled the release of the other Areas so far, I’ll split the content into two/three demos (one would just be too big for this). This is the first of those updates. All the graphics are done. There is one test Area now in the game, which you can access directly from the Basement once you have beaten the Swamp-Area. If you’re lazy, you can also just use cheats to instantly get there. This new Area so far includes: * The Geisha with two Sex Animations (not new), but with a newattack,
* The Ninja with two new Sex Animations, * The Cow Demon with two new Sex Animations. I wasn’t really content with my current design for the Wet Woman, so I left her out of this demo for now. The tentacles will also follow inthe next demo.
In the Castle-levels you’ll also find the Magician now, with two newSex-Animations.
So, to summarize, this update includes 3 new Enemies with 6 new Sex-Animations, as well as a new upgrade/attack for Marielle (beat the Swamp-Area to get it). The next Demo will finalize the Shrine-Area (1 Enemy left, 2 Tentacles, and the actual Floor-layouts), after that it’s Boss-Time. And once that is done, only two Areas remain for my vision of thecompleted game.
Hopefully I didn’t include any new bugs, tell me if you find some.Toffi
17 Comments
| Uncategorized | PermalinkPosted by toffisama
------------------------- FALLEN ANGEL DEVELOPMENT UPDATEÂ #37June 16, 2019
After I talked about the design of the new Area last time, today I want to talk a bit more about the new enemies I created since then. As I said earlier, the Geisha – which was a resident of the Castle-Area – will now move into the shrine, where she better fits thematically. She will also receive a bit of an update. But that means the Castle-Area is now one girl short. So to fit that gap, I made a new girl to reside there. Going with the kind-of magical medival design of the area, I went with a magician. She has a simple projectile-attack (don’t want to overdo it for the first area), and as all normal girls in the game, you can instantly fuck her once youdefeated her.
But of course you want to see some of the stuff from the new area, aswell.
You already know the Geisha, so no surprise there. The additional normal girl will be a Ninja – and I plan for her to have some nasty tricks like counters and substitution-techniques. The monster-girls – as well as the Boss for the area – are loosely based on japanese yokai. For the two monster-girls roaming the floors, I took some inspiration from the famous pair Ushi-Oni (Cow Demon) and Nure-Onna (Wet Woman). For the COW DEMON I emphasized the qualities of a typical cow… ahem…, and combined it with some kind-of-traditional clothes for a very sumptuous look. She isn’t shy to hide her huge, lactating assets (there’ll constantly be milk leaking out as she moves them around), and of course, she isn’t reluctant too use them to pleasure our poorMarielle, as well.
That’s it for now. I’ll probably release the next Demo next weekend and include the newstuff then.
Toffi
PS: you know what happens in two days? The very first post of thisblog
will be 10 years old! Children who were 8 when I started making these games are now legally allowed to play them! Mind=blown, I hate howfast time moves.
14 Comments
| Uncategorized | PermalinkPosted by toffisama
------------------------- FALLEN ANGEL DEVELOPMENT UPDATEÂ #36June 6, 2019
The new Area is coming along nicely! The SHRINE! As you can probably guess from the screenshot, the next area will take some inspiration from old japanese shrines. As I’m not an expert, I won’t make any historical correct recreations, but rather go for a general feel. There is lots of stuff in those mystical tales about yokai that works just wonderfully for sexy enemy-designs, so it’s a spring of great inspiration. That being said, I already have one enemy with a japanese flavor (Geisha), so I’ll move her to that area, since it fits her better, and make another new enemy for the Castle instead. The Shrine will be an alternative area to the Castle-area and will be accessible directly from the Basement, after you get a new pick-up (which you’ll get after beating the Swamp). That way, both the floors 1-5 and 6-10 will have two different paths you can take. The Graveyard (floor 11-15) will also get an alternative area down the road, followed by a completely new area (floor 16-20), which will be the final and last area I’ll make. At least that’s the plan for now, for a total of 7 different areas. I’ll write you again soon, thanks again for the support!Toffi
8 Comments
| Uncategorized | PermalinkPosted by toffisama
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