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WIKI: FUNC_TANK
WIKI: ENV_SHAKE
Scales from 0 (no shake) to 16 (very powerful shake). Effect radius (radius) - Sets the radius around the env_shake entity that the effect will be felt. Note that this is purely for whether or not there is a shake; distance will not effect the power of the shake in any way, and if the player is outside of this radius, no shake will occur at all.VEHICLE PREFABS
VEHICLE PREFABS By Victor-933 This is my personal vehicles prefab pack that I've built and tweaked over the years. It includes nearly every vehicle that shows up in vanilla Half-Life. I've tried to keep things as close to realistic as possible, including scaling, so things mayseem different fro
VLUZACN'S HALF-LIFE TOOLS V34 Skals. In this thread I am going to compile a list of changes and new features in Vluzacn's Half-Life Tools. -Compile time reduced by more than 50%, at no expense of quality. -Compiled .bsp product around 50% smaller in size. -Lighting looks quite a bit better. GOLDSOURCE BIG MAP TOOLKIT Either way, I've made a few quick changes to the SHLT 3.9 CSG tool to support the large maps, as the one included in the original toolkit was based on an ancient ZHLT version. Download the new one here: SHLT 3.9 with GSBMT support. Here's a quick test map compiled with SHLT, filling out the entire 32768*32768 area. THERE WAS A PROBLEM COMPILING THE MAP. & Hey guys, love your tutorials :) I've been working on a single player map for oposing force this week and its all been fine, but suddenly i'm getting these error's in my compile process and when I load my map through console, oposing force crashes almost immediately. i've TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCESFORUMSWIKIVAULTCOMPETITIONSCOMMUNITYNEWS TWHL Tower 2 is out! It took a whole year and much blood, sweat and tears, but TWHL Tower 2 is finally out! Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end. But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old WIKI: TUTORIAL: CUSTOM TEXTURES Stage 1: The Selection. The final image must have dimensions that are both multiples of 16. So 192 x 64 is fine, while 28 x 268 is not. So at this point, get the texture into this kind of proportion, but keep it relatively large (something like 768 x 768 is fine). Now some fixing-up needs to happen. WIKI: TUTORIAL: RAIN Download example file Rain and other Precipitation Techniques This tutorial outlines what I think is the easiest and best-looking way to make rain for Half-Life and all the mods that don't have built-in rain effects or run on Spirit.Now, for all you clever and experienced mappers, who don't want to follow the whole tutorial, let me say three words: "scrolling", "conveyor" and "additive". WIKI: TUTORIAL: CHANGING LEVELS There are 3 types of level changes: Seamless: The simplest level change you can have - walk through a corridor, see some loading text, end up in another map, but your position in the corridor and the environment around you does not change. The place you end upWIKI: FUNC_TANK
WIKI: ENV_SHAKE
Scales from 0 (no shake) to 16 (very powerful shake). Effect radius (radius) - Sets the radius around the env_shake entity that the effect will be felt. Note that this is purely for whether or not there is a shake; distance will not effect the power of the shake in any way, and if the player is outside of this radius, no shake will occur at all.VEHICLE PREFABS
VEHICLE PREFABS By Victor-933 This is my personal vehicles prefab pack that I've built and tweaked over the years. It includes nearly every vehicle that shows up in vanilla Half-Life. I've tried to keep things as close to realistic as possible, including scaling, so things mayseem different fro
VLUZACN'S HALF-LIFE TOOLS V34 Skals. In this thread I am going to compile a list of changes and new features in Vluzacn's Half-Life Tools. -Compile time reduced by more than 50%, at no expense of quality. -Compiled .bsp product around 50% smaller in size. -Lighting looks quite a bit better. GOLDSOURCE BIG MAP TOOLKIT Either way, I've made a few quick changes to the SHLT 3.9 CSG tool to support the large maps, as the one included in the original toolkit was based on an ancient ZHLT version. Download the new one here: SHLT 3.9 with GSBMT support. Here's a quick test map compiled with SHLT, filling out the entire 32768*32768 area. THERE WAS A PROBLEM COMPILING THE MAP. & Hey guys, love your tutorials :) I've been working on a single player map for oposing force this week and its all been fine, but suddenly i'm getting these error's in my compile process and when I load my map through console, oposing force crashes almost immediately. i've WIKI: TUTORIAL: CHANGING LEVELS There are 3 types of level changes: Seamless: The simplest level change you can have - walk through a corridor, see some loading text, end up in another map, but your position in the corridor and the environment around you does not change. The place you end up WIKI: TUTORIAL: EDITING HALF-LIFE MODELS Download attachment OK, firstly, this tutorial is NOT designed to teach you how to create models from scratch with MilkShape 3D. It will show you how to edit existing models and give them new heads/weapons etc., or how to replace old heads/weapons. WIKI: TUTORIAL: RAIN Download example file Rain and other Precipitation Techniques This tutorial outlines what I think is the easiest and best-looking way to make rain for Half-Life and all the mods that don't have built-in rain effects or run on Spirit.Now, for all you clever and experienced mappers, who don't want to follow the whole tutorial, let me say three words: "scrolling", "conveyor" and "additive". WIKI: MONSTERS PROGRAMMING If you go back to looking at the code of RunAI(), you can see there is a call to MaintainSchedule().If you look at this method, you will see things about schedules, tasks, completion and failure. Schedules and tasks are the two main components of the Half-Life's AI. A task is a set of specific actions executed by the monster like playing a sequence/animation, reload, throw a grenade and so on. WIKI: TUTORIAL: DOORS Firstly, the door on the left in the map (the metal one), is a func_door. To create the brush, simply find the texture that you want and size it. You might want to align the texture as well. There are a few frame textures that you can use as borders to your doors (as Ihave
JOURNAL: HELLO WORLD. BY VERYCOOLMOMENT Yeah this isn't going to be a good title for why im making this *Why are you making another Journal?* Recently i've been having alot of stress and anxiety problems and some fighting with other HL Community Members (One that i've reported for being mean to me and some other users on discord) I mE-LAB-ORATE
This is just a vault upload of my competition entry for 20th anniversary competition. I figured I might spend some extra time and give this a proper ending but it's just not going to happen :( *E-LAB-ORATE* This old lab complex was already tricky to navigate. Now, with the facility on lock WIKI: GOLDSOURCE ERROR: SPAWNED A NULL ENTITY ORIGINAL TITLE: Spawned a NULL entity Usually this means a monstermaker entity is trying to spawn either an entity that doesn't exist OR you have left the spawn entity property in Hammer blank. GOLDSOURCE BIG MAP TOOLKIT Either way, I've made a few quick changes to the SHLT 3.9 CSG tool to support the large maps, as the one included in the original toolkit was based on an ancient ZHLT version. Download the new one here: SHLT 3.9 with GSBMT support. Here's a quick test map compiled with SHLT, filling out the entire 32768*32768 area. DEV-C++ COMPILER ERROR I'm sorta new to this program as well as new to c++ programming. I do know the basics of programming, just to make things a little clear. I downloaded the sdk for goldsrc from moddb, opened the cl_dll project in dev-c++, changed the hud color, there's a tutorial on this site. Sowhen I clicked on c
TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCESFORUMSWIKIVAULTCOMPETITIONSCOMMUNITYNEWS TWHL Tower 2 is out! It took a whole year and much blood, sweat and tears, but TWHL Tower 2 is finally out! Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end. But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old WIKI: TUTORIAL: CHANGING LEVELS There are 3 types of level changes: Seamless: The simplest level change you can have - walk through a corridor, see some loading text, end up in another map, but your position in the corridor and the environment around you does not change. The place you end up WIKI: TUTORIAL: EDITING HALF-LIFE MODELS Download attachment OK, firstly, this tutorial is NOT designed to teach you how to create models from scratch with MilkShape 3D. It will show you how to edit existing models and give them new heads/weapons etc., or how to replace old heads/weapons. WIKI: TUTORIAL: CUSTOM TEXTURES Stage 1: The Selection. The final image must have dimensions that are both multiples of 16. So 192 x 64 is fine, while 28 x 268 is not. So at this point, get the texture into this kind of proportion, but keep it relatively large (something like 768 x 768 is fine). Now some fixing-up needs to happen.WIKI: FUNC_TANK
VEHICLE PREFABS
VEHICLE PREFABS By Victor-933 This is my personal vehicles prefab pack that I've built and tweaked over the years. It includes nearly every vehicle that shows up in vanilla Half-Life. I've tried to keep things as close to realistic as possible, including scaling, so things mayseem different fro
VLUZACN'S HALF-LIFE TOOLS V34 Skals. In this thread I am going to compile a list of changes and new features in Vluzacn's Half-Life Tools. -Compile time reduced by more than 50%, at no expense of quality. -Compiled .bsp product around 50% smaller in size. -Lighting looks quite a bit better. WIKI: TUTORIAL: SETTING UP A MOD: PART 1 This tutorial is for the WON version of Half-Life. == Putting Your Mod Into the Custom Game Menu I know you've been thinking in the past, things like: Blue Shift's too short. I could do better. DarkStar had far GOLDSOURCE BIG MAP TOOLKIT Either way, I've made a few quick changes to the SHLT 3.9 CSG tool to support the large maps, as the one included in the original toolkit was based on an ancient ZHLT version. Download the new one here: SHLT 3.9 with GSBMT support. Here's a quick test map compiled with SHLT, filling out the entire 32768*32768 area. WIKI: CATEGORY: GOLDSOURCE TUTORIALS No information for this category has been entered yet. You can change this by creating the category page by clicking here. TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCESFORUMSWIKIVAULTCOMPETITIONSCOMMUNITYNEWS TWHL Tower 2 is out! It took a whole year and much blood, sweat and tears, but TWHL Tower 2 is finally out! Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end. But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old WIKI: TUTORIAL: CHANGING LEVELS There are 3 types of level changes: Seamless: The simplest level change you can have - walk through a corridor, see some loading text, end up in another map, but your position in the corridor and the environment around you does not change. The place you end up WIKI: TUTORIAL: EDITING HALF-LIFE MODELS Download attachment OK, firstly, this tutorial is NOT designed to teach you how to create models from scratch with MilkShape 3D. It will show you how to edit existing models and give them new heads/weapons etc., or how to replace old heads/weapons. WIKI: TUTORIAL: CUSTOM TEXTURES Stage 1: The Selection. The final image must have dimensions that are both multiples of 16. So 192 x 64 is fine, while 28 x 268 is not. So at this point, get the texture into this kind of proportion, but keep it relatively large (something like 768 x 768 is fine). Now some fixing-up needs to happen.WIKI: FUNC_TANK
VEHICLE PREFABS
VEHICLE PREFABS By Victor-933 This is my personal vehicles prefab pack that I've built and tweaked over the years. It includes nearly every vehicle that shows up in vanilla Half-Life. I've tried to keep things as close to realistic as possible, including scaling, so things mayseem different fro
VLUZACN'S HALF-LIFE TOOLS V34 Skals. In this thread I am going to compile a list of changes and new features in Vluzacn's Half-Life Tools. -Compile time reduced by more than 50%, at no expense of quality. -Compiled .bsp product around 50% smaller in size. -Lighting looks quite a bit better. WIKI: TUTORIAL: SETTING UP A MOD: PART 1 This tutorial is for the WON version of Half-Life. == Putting Your Mod Into the Custom Game Menu I know you've been thinking in the past, things like: Blue Shift's too short. I could do better. DarkStar had far GOLDSOURCE BIG MAP TOOLKIT Either way, I've made a few quick changes to the SHLT 3.9 CSG tool to support the large maps, as the one included in the original toolkit was based on an ancient ZHLT version. Download the new one here: SHLT 3.9 with GSBMT support. Here's a quick test map compiled with SHLT, filling out the entire 32768*32768 area. WIKI: CATEGORY: GOLDSOURCE TUTORIALS No information for this category has been entered yet. You can change this by creating the category page by clicking here.VAULT ITEMS
E1M1 Remake By BachoAUB5 1 month ago. 2021-04-25 12:27:48 UTC. • (1) TWHL Tower 2 Map Sources By Unq 1 month ago. 2021-04-24 20:13:25 UTC. • (1) The Beytah Pack By WIKI: MONSTERS PROGRAMMING If you go back to looking at the code of RunAI(), you can see there is a call to MaintainSchedule().If you look at this method, you will see things about schedules, tasks, completion and failure. Schedules and tasks are the two main components of the Half-Life's AI. A task is a set of specific actions executed by the monster like playing a sequence/animation, reload, throw a grenade and so on. WIKI: TUTORIAL: DOORS Firstly, the door on the left in the map (the metal one), is a func_door. To create the brush, simply find the texture that you want and size it. You might want to align the texture as well. There are a few frame textures that you can use as borders to your doors (as Ihave
WIKI: FUNC_TRAIN
First stop Target (target) - The name of the path_corner that the func_train should start at. If not set, the func_train will be at 0 0 0. Speed (speed) - The speed the func_train will move at in units/second. Angular velocity (avelocity) - Sets up axial rotation.Format: Y Z X.
WIKI: TUTORIAL: DETAILED TEXTURES IN HALF-LIFE Keep in mind that you need the Steam version of Half-Life to use these as Valve stopped updating WON versions long ago. Creating a Detailed Texture First up, what is a detail texture? A detail texture is a high resolution external image (TGA image file) that is placed over the topof a map texture.
E-LAB-ORATE
This is just a vault upload of my competition entry for 20th anniversary competition. I figured I might spend some extra time and give this a proper ending but it's just not going to happen :( *E-LAB-ORATE* This old lab complex was already tricky to navigate. Now, with the facility on lock WIKI: TUTORIAL: CODING NPCS IN GOLDSRC The world of coding starts here! So, first let's have an introduction to two things - what are NPCs and how they work, and what is the state/schedule/task system. NPCs stand for Non-Player Characters. Without them, SP mods would be fairly bland (except if you're going for an Amnesia feel). GOLDSOURCE BIG MAP TOOLKIT Either way, I've made a few quick changes to the SHLT 3.9 CSG tool to support the large maps, as the one included in the original toolkit was based on an ancient ZHLT version. Download the new one here: SHLT 3.9 with GSBMT support. Here's a quick test map compiled with SHLT, filling out the entire 32768*32768 area. HOW CAN I INCREASE THE NUMBER OF EDICTS? Ok, my problem is taht I´m actually making the MOD under a WON platform, in fact, the original `98´s Half-Life patched to the v.1.1.10. I haven´t read much about how to make old WON mods work on STEAM, but.. will it be difficult to do?, years ago, a guy from www.vossey.com (mcConnard) did a STEAM patch for my MOD, but once I opened the file I feel quite confused about what´s into it.HALF LIFE ERROR
Notewell. Posted 11 years ago. 2009-08-25 10:46:17 UTC. Post #272497. My only guess is to uninstall the Diamond pack and maybe put all the models in one by one, and keep testing them, to figure out what ones are the problems. Notewell Call 141.12. barney99. TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCESFORUMSWIKIVAULTCOMPETITIONSCOMMUNITYNEWSHALF LIFE 1 HAMMERHALF LIFE 2 SDKHALF LIFE 2 TUTORIALHALF LIFE LEVEL EDITORHALFLIFE MAP EDITOR
TWHL Tower 2 is out! It took a whole year and much blood, sweat and tears, but TWHL Tower 2 is finally out! Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end. But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old WIKI: HALF-LIFE PROGRAMMING Note: As you work on your mod, you'll find manually copying the DLL files really annoying.It's a good idea to set up a post-build step in Visual Studio to copy the files after each build. The setup needed for this is explained in the Half-Life Programming - Debugging tutorial,so
WIKI: TUTORIAL: CUSTOM TEXTURES Stage 1: The Selection. The final image must have dimensions that are both multiples of 16. So 192 x 64 is fine, while 28 x 268 is not. So at this point, get the texture into this kind of proportion, but keep it relatively large (something like 768 x 768 is fine). Now some fixing-up needs to happen. WIKI: MONSTERS PROGRAMMING If you go back to looking at the code of RunAI(), you can see there is a call to MaintainSchedule().If you look at this method, you will see things about schedules, tasks, completion and failure. Schedules and tasks are the two main components of the Half-Life's AI. A task is a set of specific actions executed by the monster like playing a sequence/animation, reload, throw a grenade and so on.WIKI: FUNC_TANK
WIKI: TUTORIAL: CODING NPCS IN GOLDSRC The world of coding starts here! So, first let's have an introduction to two things - what are NPCs and how they work, and what is the state/schedule/task system. NPCs stand for Non-Player Characters. Without them, SP mods would be fairly bland (except if you're going for an Amnesia feel).VEHICLE PREFABS
VEHICLE PREFABS By Victor-933 This is my personal vehicles prefab pack that I've built and tweaked over the years. It includes nearly every vehicle that shows up in vanilla Half-Life. I've tried to keep things as close to realistic as possible, including scaling, so things mayseem different fro
E-LAB-ORATE
This is just a vault upload of my competition entry for 20th anniversary competition. I figured I might spend some extra time and give this a proper ending but it's just not going to happen :( *E-LAB-ORATE* This old lab complex was already tricky to navigate. Now, with the facility on lock WIKI: GOLDSOURCE ERROR: SPAWNED A NULL ENTITY ORIGINAL TITLE: Spawned a NULL entity Usually this means a monstermaker entity is trying to spawn either an entity that doesn't exist OR you have left the spawn entity property in Hammer blank. WIKI: CATEGORY: GOLDSOURCE TUTORIALS No information for this category has been entered yet. You can change this by creating the category page by clicking here. TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCESFORUMSWIKIVAULTCOMPETITIONSCOMMUNITYNEWSHALF LIFE 1 HAMMERHALF LIFE 2 SDKHALF LIFE 2 TUTORIALHALF LIFE LEVEL EDITORHALFLIFE MAP EDITOR
TWHL Tower 2 is out! It took a whole year and much blood, sweat and tears, but TWHL Tower 2 is finally out! Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end. But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old WIKI: HALF-LIFE PROGRAMMING Note: As you work on your mod, you'll find manually copying the DLL files really annoying.It's a good idea to set up a post-build step in Visual Studio to copy the files after each build. The setup needed for this is explained in the Half-Life Programming - Debugging tutorial,so
WIKI: TUTORIAL: CUSTOM TEXTURES Stage 1: The Selection. The final image must have dimensions that are both multiples of 16. So 192 x 64 is fine, while 28 x 268 is not. So at this point, get the texture into this kind of proportion, but keep it relatively large (something like 768 x 768 is fine). Now some fixing-up needs to happen. WIKI: MONSTERS PROGRAMMING If you go back to looking at the code of RunAI(), you can see there is a call to MaintainSchedule().If you look at this method, you will see things about schedules, tasks, completion and failure. Schedules and tasks are the two main components of the Half-Life's AI. A task is a set of specific actions executed by the monster like playing a sequence/animation, reload, throw a grenade and so on.WIKI: FUNC_TANK
WIKI: TUTORIAL: CODING NPCS IN GOLDSRC The world of coding starts here! So, first let's have an introduction to two things - what are NPCs and how they work, and what is the state/schedule/task system. NPCs stand for Non-Player Characters. Without them, SP mods would be fairly bland (except if you're going for an Amnesia feel).VEHICLE PREFABS
VEHICLE PREFABS By Victor-933 This is my personal vehicles prefab pack that I've built and tweaked over the years. It includes nearly every vehicle that shows up in vanilla Half-Life. I've tried to keep things as close to realistic as possible, including scaling, so things mayseem different fro
E-LAB-ORATE
This is just a vault upload of my competition entry for 20th anniversary competition. I figured I might spend some extra time and give this a proper ending but it's just not going to happen :( *E-LAB-ORATE* This old lab complex was already tricky to navigate. Now, with the facility on lock WIKI: GOLDSOURCE ERROR: SPAWNED A NULL ENTITY ORIGINAL TITLE: Spawned a NULL entity Usually this means a monstermaker entity is trying to spawn either an entity that doesn't exist OR you have left the spawn entity property in Hammer blank. WIKI: CATEGORY: GOLDSOURCE TUTORIALS No information for this category has been entered yet. You can change this by creating the category page by clicking here. TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCES TWHL Tower 2 is out! It took a whole year and much blood, sweat and tears, but TWHL Tower 2 is finally out! Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end. But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old WIKI: HOME - TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS If you want to see them all, click See all categories in the wiki menu at the top of the page. Here are some of the most important categories to get you started: Tools and Resources - If you're looking for Half-Life editing tools, go here first! Tutorials - all tutorials for all engines. Goldsource Tutorials - all Goldsource (Half-Life 1 engineFORUM LISTINGS
Penguinboy. Suggestion to add Black Mesa and Half-Life: Alyx to the list of games for the map vault. 5 months ago. Strider. Competition 39: The Buddy System. 11 months ago. hermanJnr. Firefox & Chrome addon: TWHL Shoutbox Notifications. 6 months ago. WIKI: TUTORIAL: EDITING HALF-LIFE MODELS Download attachment OK, firstly, this tutorial is NOT designed to teach you how to create models from scratch with MilkShape 3D. It will show you how to edit existing models and give them new heads/weapons etc., or how to replace old heads/weapons.FORUM POSTS
I am creating an action sequence that shows a monster_bigmomma getting blown to pieces in a glass enclosed observation room. Everything looks right except I want a big glob of blood to splat on the glass func_door that separates the player and the bigmomma. WIKI: MONSTERS PROGRAMMING If you go back to looking at the code of RunAI(), you can see there is a call to MaintainSchedule().If you look at this method, you will see things about schedules, tasks, completion and failure. Schedules and tasks are the two main components of the Half-Life's AI. A task is a set of specific actions executed by the monster like playing a sequence/animation, reload, throw a grenade and so on. WIKI: TUTORIAL: AMBIENT_GENERIC See also: ambient_generic Obviously, there are two main components to a game. There are the visual effects and the audio effects, both equally important. As we map for Half-Life, we usually don't have to add any audio effects, since we are mapping for an already coded game. WIKI: TUTORIAL: CHANGING LEVELS There are 3 types of level changes: Seamless: The simplest level change you can have - walk through a corridor, see some loading text, end up in another map, but your position in the corridor and the environment around you does not change. The place you end up WIKI: TUTORIAL: GLASS Making it transparent. To make your glass translucent, open your new brush's property sheet (right-click it), set Render Mode to Texture, and type some numerical value between 1 and 255 in FX Amount. 255 is fully opaque, and 1 is transparent. A value of about 100 generally works for glass, but you can experiment and choose something thatsuits you.
KILL BY BUTTON
hmm, maybe make the button target a trigger_hurt brush entity right where the button is and make it have 100 damage TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCESFORUMSWIKIVAULTCOMPETITIONSCOMMUNITYNEWSHALF LIFE 1 HAMMERHALF LIFE 2 SDKHALF LIFE 2 TUTORIALHALF LIFE LEVEL EDITORHALFLIFE MAP EDITOR
TWHL Tower 2 is out! It took a whole year and much blood, sweat and tears, but TWHL Tower 2 is finally out! Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end. But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old WIKI: HALF-LIFE PROGRAMMING Note: As you work on your mod, you'll find manually copying the DLL files really annoying.It's a good idea to set up a post-build step in Visual Studio to copy the files after each build. The setup needed for this is explained in the Half-Life Programming - Debugging tutorial,so
WIKI: TUTORIAL: CUSTOM TEXTURES Stage 1: The Selection. The final image must have dimensions that are both multiples of 16. So 192 x 64 is fine, while 28 x 268 is not. So at this point, get the texture into this kind of proportion, but keep it relatively large (something like 768 x 768 is fine). Now some fixing-up needs to happen. WIKI: MONSTERS PROGRAMMING If you go back to looking at the code of RunAI(), you can see there is a call to MaintainSchedule().If you look at this method, you will see things about schedules, tasks, completion and failure. Schedules and tasks are the two main components of the Half-Life's AI. A task is a set of specific actions executed by the monster like playing a sequence/animation, reload, throw a grenade and so on.WIKI: FUNC_TANK
WIKI: TUTORIAL: CODING NPCS IN GOLDSRC The world of coding starts here! So, first let's have an introduction to two things - what are NPCs and how they work, and what is the state/schedule/task system. NPCs stand for Non-Player Characters. Without them, SP mods would be fairly bland (except if you're going for an Amnesia feel).VEHICLE PREFABS
VEHICLE PREFABS By Victor-933 This is my personal vehicles prefab pack that I've built and tweaked over the years. It includes nearly every vehicle that shows up in vanilla Half-Life. I've tried to keep things as close to realistic as possible, including scaling, so things mayseem different fro
E-LAB-ORATE
This is just a vault upload of my competition entry for 20th anniversary competition. I figured I might spend some extra time and give this a proper ending but it's just not going to happen :( *E-LAB-ORATE* This old lab complex was already tricky to navigate. Now, with the facility on lock WIKI: GOLDSOURCE ERROR: SPAWNED A NULL ENTITY ORIGINAL TITLE: Spawned a NULL entity Usually this means a monstermaker entity is trying to spawn either an entity that doesn't exist OR you have left the spawn entity property in Hammer blank. WIKI: CATEGORY: GOLDSOURCE TUTORIALS No information for this category has been entered yet. You can change this by creating the category page by clicking here. TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCESFORUMSWIKIVAULTCOMPETITIONSCOMMUNITYNEWSHALF LIFE 1 HAMMERHALF LIFE 2 SDKHALF LIFE 2 TUTORIALHALF LIFE LEVEL EDITORHALFLIFE MAP EDITOR
TWHL Tower 2 is out! It took a whole year and much blood, sweat and tears, but TWHL Tower 2 is finally out! Five years ago, you fought and ascended the first tower alone. You thought it would be over, that that would be the end. But you were sorely mistaken. You’ve received a new call to another tower’s roof and you meet an “old WIKI: HALF-LIFE PROGRAMMING Note: As you work on your mod, you'll find manually copying the DLL files really annoying.It's a good idea to set up a post-build step in Visual Studio to copy the files after each build. The setup needed for this is explained in the Half-Life Programming - Debugging tutorial,so
WIKI: TUTORIAL: CUSTOM TEXTURES Stage 1: The Selection. The final image must have dimensions that are both multiples of 16. So 192 x 64 is fine, while 28 x 268 is not. So at this point, get the texture into this kind of proportion, but keep it relatively large (something like 768 x 768 is fine). Now some fixing-up needs to happen. WIKI: MONSTERS PROGRAMMING If you go back to looking at the code of RunAI(), you can see there is a call to MaintainSchedule().If you look at this method, you will see things about schedules, tasks, completion and failure. Schedules and tasks are the two main components of the Half-Life's AI. A task is a set of specific actions executed by the monster like playing a sequence/animation, reload, throw a grenade and so on.WIKI: FUNC_TANK
WIKI: TUTORIAL: CODING NPCS IN GOLDSRC The world of coding starts here! So, first let's have an introduction to two things - what are NPCs and how they work, and what is the state/schedule/task system. NPCs stand for Non-Player Characters. Without them, SP mods would be fairly bland (except if you're going for an Amnesia feel).VEHICLE PREFABS
VEHICLE PREFABS By Victor-933 This is my personal vehicles prefab pack that I've built and tweaked over the years. It includes nearly every vehicle that shows up in vanilla Half-Life. I've tried to keep things as close to realistic as possible, including scaling, so things mayseem different fro
E-LAB-ORATE
This is just a vault upload of my competition entry for 20th anniversary competition. I figured I might spend some extra time and give this a proper ending but it's just not going to happen :( *E-LAB-ORATE* This old lab complex was already tricky to navigate. Now, with the facility on lock WIKI: GOLDSOURCE ERROR: SPAWNED A NULL ENTITY ORIGINAL TITLE: Spawned a NULL entity Usually this means a monstermaker entity is trying to spawn either an entity that doesn't exist OR you have left the spawn entity property in Hammer blank. WIKI: CATEGORY: GOLDSOURCE TUTORIALS No information for this category has been entered yet. You can change this by creating the category page by clicking here. TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS AND RESOURCES Welcome to TWHL! Since the dawn of time, humanity has sought the answer to one simple question: How do I create content for Half-Life? TWHL is a community which answers that question (and many others) with tutorials, resources, and forums! WIKI: HOME - TWHL: HALF-LIFE AND SOURCE MAPPING TUTORIALS Welcome to the TWHL Wiki! The wiki contains all of the collective knowledge that the community has acquired over the years. == Exploring Wiki Content Articles are grouped into /categories/. If you want to see them all, click *See all categories* in the wiki menuat the top of the
FORUM LISTINGS
Discuss your present projects, advertise new releases, or recruit for mod teams. No mapping questions here! WIKI: MONSTERS PROGRAMMING If you go back to looking at the code of RunAI(), you can see there is a call to MaintainSchedule().If you look at this method, you will see things about schedules, tasks, completion and failure. Schedules and tasks are the two main components of the Half-Life's AI. A task is a set of specific actions executed by the monster like playing a sequence/animation, reload, throw a grenade and so on. WIKI: TUTORIAL: EDITING HALF-LIFE MODELS Download attachment OK, firstly, this tutorial is NOT designed to teach you how to create models from scratch with MilkShape 3D. It will show you how to edit existing models and give them new heads/weapons etc., or how to replace old heads/weapons.FORUM POSTS
I am creating an action sequence that shows a monster_bigmomma getting blown to pieces in a glass enclosed observation room. Everything looks right except I want a big glob of blood to splat on the glass func_door that separates the player and the bigmomma. WIKI: TUTORIAL: AMBIENT_GENERIC See also: ambient_generic Obviously, there are two main components to a game. There are the visual effects and the audio effects, both equally important. As we map for Half-Life, we usually don't have to add any audio effects, since we are mapping for an already coded game. WIKI: TUTORIAL: CHANGING LEVELS = A quick and dirty guide to perfect level changesLevel changes are
often over explained, and too complicated for their own good. There really is nothing to them and i WIKI: TUTORIAL: GLASS Glass is a pretty fundamental part of first-person shooters these days. It's taken for granted most of the time, but it adds greatly to the general realisKILL BY BUTTON
hmm, maybe make the button target a trigger_hurt brush entity right where the button is and make it have 100 damage The Whole Half-Life TWHL* Forums
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Vote for a winner in the The Whole Splash Life (Mini Competition) competition! Vote now: The Whole Splash Life (Mini Competition) DM_Cybrain & TDM_Cybrain is map of the month for September 2012! Sep 2012 MOTM: DM_Cybrain & TDM_Cybrain Say hello to Cadaver , our newest member! Welcome to TWHL, Cadaver ! LATEST NEWS SEE ALLSplash your boots!
UrbaNebula • 1 month ago2019-07-01 14:43:18 UTC • 0 comments Once again, we have a new mini competition underway. The Whole SplashLife.
We are looking for maps where water plays a significant role. Yes, you could essentially just make a map that features a lot of it, but where's the fun in that? Try and think of ways that water can be an obstacle to overcome, or indeed a solution to a problem. The official thread can be found here . Discuss with other members who might be pitching in their own ideas. Share screenshots, ask questions, get involved and spread the word.LOG IN
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ACTIVE COMPETITIONS SEE ALL THE WHOLE SPLASH LIFE (MINI COMPETITION) Mini Competition • Community VoteVOTING IN PROGRESS
View Entries
NEW IN THE VAULT SEE ALL Updated Comboman MaMuSUpdated Macro
Campus V1.1 MaMuS UpdatedApocta MaMuS
Collapse victor_paiva FROM THE FORUMS SEE ALL Competition 38: The Whole Splash Life (Mini) zeeba-G • 2 hours ago2019-08-13 20:02:04 UTC • 36 replies Sweet! Good luck to everyone. Was fun to enter!A Utopia At Stake
Admer456 • 6 hours ago2019-08-13 16:45:32 UTC • 24 replies I was thinking of a more primitive one at first, then you pick up, or upgrade to a compound bow later. And of course, there will be different types of arrows. Command for getting players position hfc • 2 days ago2019-08-10 23:15:07 UTC • 2 repliesoh right thanks
https://valvearchive.com/ potatis_invalid • 3 days ago2019-08-10 14:54:13 UTC • 1 reply I have now Interesting project. I think I have some files tocontribute
Fate of Gunman Chronicles hfc • 3 days ago2019-08-10 14:19:24 UTC • 4 replies Sad. why someone doesnt try to communicate with gunmas originaldevelopers.
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French Bread Showdown Posted 5 months ago2019-03-07 08:21:05 UTC • Voting closed • 18comments
Which team are you on? * Baguette Battalion: 44% (20 votes) * Croissant Crew: 38% (17 votes) * Neutral Scumbags: 11% (5 votes) * Brioche Brigade: 7% (3 votes)JOURNALS SEE ALL
I made a game LOZ98 • 5 hours ago2019-08-13 17:22:58 UTC • 4 cool smiley guy Dimbeak • 2 weeks ago2019-07-30 11:35:56 UTC • 7It's the thing
The Mad Carrot • 2 weeks ago2019-07-27 22:10:04 UTC • 14Graffiti Ahoy!
Ghost129er • 2 weeks ago2019-07-27 08:07:02 UTC • 6Moving forward
Instant Mix • 4 weeks ago2019-07-15 13:04:15 UTC • 3Tibet satchmo • 1
month ago2019-07-12 15:26:44 UTC • 7 RESOURCES VIEW WIKIFEATURED TUTORIALS
* VERC: Hiding in Shadow * Tutorial: The Tunnel Effect * Vlatitude: Exploiting the Custom Game menuSee all tutorials
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Processed in a majestically mediocre 45 milliseconds.SHOUTBOX
* 1 week agoInstant Mix Isn't it always the time forthat?
* 1 week agoThe Mad Carrot Having diner right now in the very building that I mapped for the Real World Reconstruction compo that TWHL hosted in 2006. The building stood empty and abandoned for years but was recently converted into a restaurant. * 1 week agoThe Mad Carrot With the railroad tracks right next to the building, the place shakes when trains pass by.* 1 week agoUnq
well are you gonna update your mapor what
* 1 week agoThe Mad Carrot That's actually not a bad idea. I did'nt really observe what the inside looked like so it won't be an accurate representation of the place.* 1 week
agopotatis_invalid The download is still broken, despite the description's "5-1-2019 Edit: download link fixed (Thanks, Jessie)"* 1 week
agopotatis_invalid Both here twhl.info/vault/view/4147 and here twhl.info/competition/brief/12* 1 week
agopotatis_invalid I laughed a little when I tried to download it, was happy to see that I could, only to find that it's just a zip file with a text file with a brokenURL
* 1 week agoThe Mad Carrot I'm aware of that. I don't know how the download got messed or where that txt file came from. But yeah, it should'nt say that the download link is fixed because it's clearly not. I've removed that line for now. * 1 week agoThe Mad Carrot I did find this on Youtube, youtube.com/watch?v=YGk-UPk-KAkI've already left a
comment asking if the video uploader still has the original file. * 1 week agoPenguinboy I have a backup of it, I've updatedthe vault.
* 1 week agoPenguinboy You might want to update your C15 upload too, the compo download works but the vault link is broken now. twhl.info/vault/view/4148 * 1 week agoThe Mad Carrot Thanks Pengy. I'll see if I can fix the download link of my Compo 15 entry as soon as I can when I have access to my external drive. Hopefully the original file is stillthere.
* 1 week agoJessie
Trying something a bit different with the stream. Might be late, might miss it entirely. We’ll seehow it goes.
* 1 week agoUrbaNebulaAlrighty
* 1 week
agopotatis_invalid Mission McPokerspeedrunning?
* 1 week agoJessie
Uh, no. Sorry to disappoint.* 1 week
agopotatis_invalid Yeah that's probably for the best. You're just not good enough at McPoker! * 1 week agoKingDaniel *Technique I learned for a random event trigger 15 years ago* * 1 week agoKingDaniel ...I knew I'd use you one day * 1 week agoRimrook Hm. We could have a colors mini compo with these. :D lospec.com/palette-list/sweetie-16-32x.png* 1 week
agopotatis_invalid That would makefor some cute maps
* 1 week agoDr. Orange Uh, this can't be right: dropbox.com/s/6ddm4aksxv4z6jw/372hours.png?dl=0* 1 week
agopotatis_invalid How did youproduce that?
* 1 week agoGhost129er Bump to my Graffiti Ahoy journal! * 1 week agoGhost129er@p00tis
* 1 week agoDimbeak new blender update is super exciting, i might try again to get into it* 1 week agoUnq
i support another colors minicompo:)
* 1 week agoStriker is there any way to make the source hammer model browser have another color? It's black and it's annoying* 1 week agoStojke
Holy **** why is rad always soslooooow
* 1 week agoThe Mad Carrot Looks like the endesga palette. lospec.com/palette-list/endesga-16 * 1 week agoRimrook quite similar indeed. * 1 week agoGhost129er @PB - Can we have a poll for a newpoll? (HA GET IT?)
* 1 week agoGhost129er wtf?? twhl.info/poll/view/30 * 1 week agoThe Mad Carrot Fellow TWHL member Tetsu0 is at CCAFS SLC-41 (Space Launch Complex) monitoring gasses during the rollout and launch of an Atlas 5 rocket. He also watched a SpaceX Falcon 9 rocket go vertical at nearby pad SLC-40, set to launch latertoday.
* 1 week agoThe Mad Carrot That's some sick stuff, I'd totally go see that, the space and rocket geek that I am. :)* 1 week agoStojke
Found a working R7 360 2GB5 at the local gypsy flea market for dirt cheap lol * 6 days agoRimrookNice.
* 5 days agoTetsu0
Working this launch right now!!! youtu.be/umKLZlYM1eU* 5 days agoTetsu0
If they show control room in stream, I'm the only one wearing a grey shirt in the second row.* 5 days agoTetsu0
Launch holding..... Thrust vector control on main booster engine is having issues* 5 days agoTetsu0
Anomaly fixed. New launch time 10:13UTC
* 5 days agoThe Mad Carrot Crap, I missed this one also. Going through the VOD now. * 5 days agoThe Mad Carrot Didn't see you. They did'nt really show a lot of the control room except for what looks likes the last two rows. Did you have to partake in the go-nogo poll? What'syour station name?
* 5 days agoStojke
So... More importantly... How muchfor space rides?
* 4 days agoThe Mad Carrot That Atlas launch produced some stunning visuals though: youtube.com/watch?v=Xluxhnui5RQ* 3 days agoTetsu0
I was on centaur station. Haz Gas * 3 hours agoStojke Nice maps Mamus, nice to see themupdated.
* 2 hours
agoAlberto309 MaMuS updated himmaps??
* 1 hour agoCadaverYup
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