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ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
Removed all self-modifying code in ZSNES. This will make ZSNES crash a lot less on certain systems, especially during mode 7 sequences. Thanks Ivar! Implemented S-RTC chip, using the system clock as the actual time (The game will make you set the time though, but itZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
Removed all self-modifying code in ZSNES. This will make ZSNES crash a lot less on certain systems, especially during mode 7 sequences. Thanks Ivar! Implemented S-RTC chip, using the system clock as the actual time (The game will make you set the time though, but itZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
The ZSNES Blip does not use XML, since I lack the knowhow to create something in such a manner. XML would also be bloated for the task at hand which is simply to produce enough data to define a few variables. The feed is simple a string of declarations seperate by semi-colons. The name of the var is on one side, while it's value is on the other.ZSNES HOME PAGE
ZSNES.CFG and ZGUICFG.DAT are now fixed so that they will use the current directory when the SET CMDLINE detection fails. Fixed several mode 7 bugs in the new graphic engines. Implemented an option to save the configuration files in the MISC menu. Added a shadow to the in-game text displays.ZSNES HOME PAGE
Your donation will go toward maintaining the web site and encourage the developers to continue working on free software. The ZSNES team would like to thank the following people (in no particular order) for their generous donation which will be used to further the development of ZSNES: Kevin Davies. James Goodwin. Jorge Diaz. Thomas Goldstein.ZSNES HOME PAGE
Added a new graphics engine in 256 color mode. It should be much faster in areas that don't use mode 7, but lacks a lot of features such as windowing, mosaic, and sprite priorities so it is disabled by default. It can be enabled by pressing 8 during gameplay. (~40-100% faster) Optimised Mode 7 in 256 color mode.ZSNES HOME PAGE
Added an option to raise the pitch level to the pre-v0.989 pitch levels, mainly for non-Creative brand sound cards. You can now change the sound settings (Enable Sound, Stereo, Sound Frequency) with immediate effects without re-starting ZSNES. However, there seemsZSNES HOME PAGE
ZSNES News. Apr 2nd, 2001 - zsKnight. The ZSNES Sources have finally been released in the CVS repository of the sourceforge page. We also would like to welcome Teuf as a member of the ZSNES team as an assistant coder! He's helped us with quite a lot in the past while, including (but not limited to) setting up the Source Forge page,helping us
ZSNES HOME PAGE
Compatibility Listing - S Below is an alphabetical listing of information for the various known SNES ROMs along with their hash sumsand a screenshot.
NILREMK - ZSNES
We'll start with the arms. Hide everything but the arm. If the arm is attached to an hand and/or torso, select those triangles and hide them as well. Edit: You don't have to hide everything but it can make your job easier.Also, don't select the 'top' and 'bottom' of the arm (where the cylinder is cap'ed) or you will end up with something messylike this.
ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Listed Rules. ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums.ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Listed Rules. ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums.ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
1.17, Win v0.85 Added slow-down key. You can configure it in Misc -> Game Keys; Invulnerability bug of the 3rd boss in Demon's Crest in the good checksum roms is fixed through rom mirroring I also noticed that this fix is the same as what the author of SNEeSe told me before about on some MegamanX1 roms, but I never had that rom so I never added thisuntil now.
ZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
ZSNES.CFG and ZGUICFG.DAT are now fixed so that they will use the current directory when the SET CMDLINE detection fails. Fixed several mode 7 bugs in the new graphic engines. Implemented an option to save the configuration files in the MISC menu. Added a shadow to the in-game text displays.ZSNES HOME PAGE
Added a new graphics engine in 256 color mode. It should be much faster in areas that don't use mode 7, but lacks a lot of features such as windowing, mosaic, and sprite priorities so it is disabled by default. It can be enabled by pressing 8 during gameplay. (~40-100% faster) Optimised Mode 7 in 256 color mode.ZSNES HOME PAGE
Added an option to raise the pitch level to the pre-v0.989 pitch levels, mainly for non-Creative brand sound cards. You can now change the sound settings (Enable Sound, Stereo, Sound Frequency) with immediate effects without re-starting ZSNES. However, there seemsZSNES HOME PAGE
The ZSNES Blip does not use XML, since I lack the knowhow to create something in such a manner. XML would also be bloated for the task at hand which is simply to produce enough data to define a few variables. The feed is simple a string of declarations seperate by semi-colons. The name of the var is on one side, while it's value is on the other.ZSNES HOME PAGE
Your donation will go toward maintaining the web site and encourage the developers to continue working on free software. The ZSNES team would like to thank the following people (in no particular order) for their generous donation which will be used to further the development of ZSNES: Kevin Davies. James Goodwin. Jorge Diaz. Thomas Goldstein.ZSNES HOME PAGE
ZSNES News. Apr 2nd, 2001 - zsKnight. The ZSNES Sources have finally been released in the CVS repository of the sourceforge page. We also would like to welcome Teuf as a member of the ZSNES team as an assistant coder! He's helped us with quite a lot in the past while, including (but not limited to) setting up the Source Forge page,helping us
NILREMK - ZSNES
We'll start with the arms. Hide everything but the arm. If the arm is attached to an hand and/or torso, select those triangles and hide them as well. Edit: You don't have to hide everything but it can make your job easier.Also, don't select the 'top' and 'bottom' of the arm (where the cylinder is cap'ed) or you will end up with something messylike this.
ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Listed Rules. ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums.ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Listed Rules. ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums.ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
1.17, Win v0.85 Added slow-down key. You can configure it in Misc -> Game Keys; Invulnerability bug of the 3rd boss in Demon's Crest in the good checksum roms is fixed through rom mirroring I also noticed that this fix is the same as what the author of SNEeSe told me before about on some MegamanX1 roms, but I never had that rom so I never added thisuntil now.
ZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
ZSNES.CFG and ZGUICFG.DAT are now fixed so that they will use the current directory when the SET CMDLINE detection fails. Fixed several mode 7 bugs in the new graphic engines. Implemented an option to save the configuration files in the MISC menu. Added a shadow to the in-game text displays.ZSNES HOME PAGE
Added a new graphics engine in 256 color mode. It should be much faster in areas that don't use mode 7, but lacks a lot of features such as windowing, mosaic, and sprite priorities so it is disabled by default. It can be enabled by pressing 8 during gameplay. (~40-100% faster) Optimised Mode 7 in 256 color mode.ZSNES HOME PAGE
Added an option to raise the pitch level to the pre-v0.989 pitch levels, mainly for non-Creative brand sound cards. You can now change the sound settings (Enable Sound, Stereo, Sound Frequency) with immediate effects without re-starting ZSNES. However, there seemsZSNES HOME PAGE
The ZSNES Blip does not use XML, since I lack the knowhow to create something in such a manner. XML would also be bloated for the task at hand which is simply to produce enough data to define a few variables. The feed is simple a string of declarations seperate by semi-colons. The name of the var is on one side, while it's value is on the other.ZSNES HOME PAGE
Your donation will go toward maintaining the web site and encourage the developers to continue working on free software. The ZSNES team would like to thank the following people (in no particular order) for their generous donation which will be used to further the development of ZSNES: Kevin Davies. James Goodwin. Jorge Diaz. Thomas Goldstein.ZSNES HOME PAGE
ZSNES News. Apr 2nd, 2001 - zsKnight. The ZSNES Sources have finally been released in the CVS repository of the sourceforge page. We also would like to welcome Teuf as a member of the ZSNES team as an assistant coder! He's helped us with quite a lot in the past while, including (but not limited to) setting up the Source Forge page,helping us
NILREMK - ZSNES
We'll start with the arms. Hide everything but the arm. If the arm is attached to an hand and/or torso, select those triangles and hide them as well. Edit: You don't have to hide everything but it can make your job easier.Also, don't select the 'top' and 'bottom' of the arm (where the cylinder is cap'ed) or you will end up with something messylike this.
ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Listed Rules. ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums.ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Listed Rules. ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums.ZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
1.17, Win v0.85 Added slow-down key. You can configure it in Misc -> Game Keys; Invulnerability bug of the 3rd boss in Demon's Crest in the good checksum roms is fixed through rom mirroring I also noticed that this fix is the same as what the author of SNEeSe told me before about on some MegamanX1 roms, but I never had that rom so I never added thisuntil now.
ZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
ZSNES.CFG and ZGUICFG.DAT are now fixed so that they will use the current directory when the SET CMDLINE detection fails. Fixed several mode 7 bugs in the new graphic engines. Implemented an option to save the configuration files in the MISC menu. Added a shadow to the in-game text displays.ZSNES HOME PAGE
Added a new graphics engine in 256 color mode. It should be much faster in areas that don't use mode 7, but lacks a lot of features such as windowing, mosaic, and sprite priorities so it is disabled by default. It can be enabled by pressing 8 during gameplay. (~40-100% faster) Optimised Mode 7 in 256 color mode.ZSNES HOME PAGE
Added an option to raise the pitch level to the pre-v0.989 pitch levels, mainly for non-Creative brand sound cards. You can now change the sound settings (Enable Sound, Stereo, Sound Frequency) with immediate effects without re-starting ZSNES. However, there seemsZSNES HOME PAGE
The ZSNES Blip does not use XML, since I lack the knowhow to create something in such a manner. XML would also be bloated for the task at hand which is simply to produce enough data to define a few variables. The feed is simple a string of declarations seperate by semi-colons. The name of the var is on one side, while it's value is on the other.ZSNES HOME PAGE
Your donation will go toward maintaining the web site and encourage the developers to continue working on free software. The ZSNES team would like to thank the following people (in no particular order) for their generous donation which will be used to further the development of ZSNES: Kevin Davies. James Goodwin. Jorge Diaz. Thomas Goldstein.ZSNES HOME PAGE
ZSNES News. Apr 2nd, 2001 - zsKnight. The ZSNES Sources have finally been released in the CVS repository of the sourceforge page. We also would like to welcome Teuf as a member of the ZSNES team as an assistant coder! He's helped us with quite a lot in the past while, including (but not limited to) setting up the Source Forge page,helping us
NILREMK - ZSNES
We'll start with the arms. Hide everything but the arm. If the arm is attached to an hand and/or torso, select those triangles and hide them as well. Edit: You don't have to hide everything but it can make your job easier.Also, don't select the 'top' and 'bottom' of the arm (where the cylinder is cap'ed) or you will end up with something messylike this.
ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Compatibility Listing - Below is an alphabetical listing of information for the various known SNES ROMs along with their hash sumsand a screenshot.
ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Compatibility Listing - Below is an alphabetical listing of information for the various known SNES ROMs along with their hash sumsand a screenshot.
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
1.17, Win v0.85 Added slow-down key. You can configure it in Misc -> Game Keys; Invulnerability bug of the 3rd boss in Demon's Crest in the good checksum roms is fixed through rom mirroring I also noticed that this fix is the same as what the author of SNEeSe told me before about on some MegamanX1 roms, but I never had that rom so I never added thisuntil now.
ZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
ZSNES.CFG and ZGUICFG.DAT are now fixed so that they will use the current directory when the SET CMDLINE detection fails. Fixed several mode 7 bugs in the new graphic engines. Implemented an option to save the configuration files in the MISC menu. Added a shadow to the in-game text displays.ZSNES HOME PAGE
The ZSNES Blip does not use XML, since I lack the knowhow to create something in such a manner. XML would also be bloated for the task at hand which is simply to produce enough data to define a few variables. The feed is simple a string of declarations seperate by semi-colons. The name of the var is on one side, while it's value is on the other.ZSNES HOME PAGE
Added an option to raise the pitch level to the pre-v0.989 pitch levels, mainly for non-Creative brand sound cards. You can now change the sound settings (Enable Sound, Stereo, Sound Frequency) with immediate effects without re-starting ZSNES. However, there seemsZSNES HOME PAGE
Added a new graphics engine in 256 color mode. It should be much faster in areas that don't use mode 7, but lacks a lot of features such as windowing, mosaic, and sprite priorities so it is disabled by default. It can be enabled by pressing 8 during gameplay. (~40-100% faster) Optimised Mode 7 in 256 color mode.ZSNES HOME PAGE
Your donation will go toward maintaining the web site and encourage the developers to continue working on free software. The ZSNES team would like to thank the following people (in no particular order) for their generous donation which will be used to further the development of ZSNES: Kevin Davies. James Goodwin. Jorge Diaz. Thomas Goldstein.ZSNES HOME PAGE
ZSNES News. Apr 2nd, 2001 - zsKnight. The ZSNES Sources have finally been released in the CVS repository of the sourceforge page. We also would like to welcome Teuf as a member of the ZSNES team as an assistant coder! He's helped us with quite a lot in the past while, including (but not limited to) setting up the Source Forge page,helping us
NILREMK - ZSNES
We'll start with the arms. Hide everything but the arm. If the arm is attached to an hand and/or torso, select those triangles and hide them as well. Edit: You don't have to hide everything but it can make your job easier.Also, don't select the 'top' and 'bottom' of the arm (where the cylinder is cap'ed) or you will end up with something messylike this.
ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Compatibility Listing - Below is an alphabetical listing of information for the various known SNES ROMs along with their hash sumsand a screenshot.
ZSNES HOME PAGE
Welcome the ZSNES Home Page. ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run on your machine.ZSNES HOME PAGE
ZSNES News Notes about Win and DOS. The Win version of ZSNES requires DirectX 8.0 or greater to run. Otherwise you will get various missingdll errors.
ZSNES HOME PAGE
ZSNES News. Jan 25th, 2007 - Nach. I'm pleased to announce the 73rd release of ZSNES - ZSNES v1.51. This release is mostly a bunch of bug fixes for things new and altered in v1.51. On the emulation side of things, we now finally have 224 lines displayed correctly, and some minor timing fixes. Major emulation core changes won't be until afuture
ZSNES HOME PAGE
Added a full screen option to the 320x480 video modes, along with a basic interpolation to 320x240x16b and 320x480x16b Full screen in 320x480x16b has full/25%/50% scanlines and interpolation has full scanlines. (DOS only) Added experimental 800x600 video modes. Fixed 'n' command-line option to allow toggling of 25%/50% inaddition
ZSNES HOME PAGE
ZSNES News. Sep 30th, 2001 - _Demo_. ZSNES v1.337 has been released after almost 4 years since ZSNES first public release. It is dedicated to zsKnight and his family. stainless is now an assistant coder. Aug 9th, 2001 - _Demo_. After problems with digitalsea, we are now hosted by csoft. We will try to update the site with things that were doneZSNES HOME PAGE
Links Some of these links may be old. Report any broken links to Radio in the forums (privately, don't start threads). ZSNES SitesZSNES HOME PAGE
ZSNES and other topics can be discussed in the official ZSNES forums or on IRC. Please make sure to follow the rules as they apply on both mediums. Violation of the rules may subject you to consideration for banning, while certain violations may result in an immediate ban. Please make sure that you understand and agree to everything in thisZSNES HOME PAGE
Useless Information. Site scripting and design (2003-Present) by Radio. Special Thanks. We would like to give special thanks to Wnelson! Without him, ZSNES would never have existed. Thanks also to YOSHI for his excellent SNES docs, help, and excellent support! Thanks also goes to Neviksti, The Dumper, Lord Nightmare, and others who haveZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
Compatibility Listing - Below is an alphabetical listing of information for the various known SNES ROMs along with their hash sumsand a screenshot.
ZSNES HOME PAGE
A new version of ZSNES (both Win/DOS ports) has been released. In this version, netplay technique has been improved (should be less jumpy), nickname support has been added for netplay, and it also allows for longer in-game chat strings. The windows port has improved in speed for those who runs it windowed on a 32-bit color desktop.ZSNES HOME PAGE
1.17, Win v0.85 Added slow-down key. You can configure it in Misc -> Game Keys; Invulnerability bug of the 3rd boss in Demon's Crest in the good checksum roms is fixed through rom mirroring I also noticed that this fix is the same as what the author of SNEeSe told me before about on some MegamanX1 roms, but I never had that rom so I never added thisuntil now.
ZSNES HOME PAGE
0.300. Fixed a 65816 wrapping bug. Added Super Scope Emulation! (Press 7 beyond mouse) Some minor touches to the GUI. Manually calculated RGB bit lengths when using 16-bit modes. Fixed another bug when loading 48mbit images from the GUI. Sped up the execution loop when sound isenabled.
ZSNES HOME PAGE
ZSNES.CFG and ZGUICFG.DAT are now fixed so that they will use the current directory when the SET CMDLINE detection fails. Fixed several mode 7 bugs in the new graphic engines. Implemented an option to save the configuration files in the MISC menu. Added a shadow to the in-game text displays.ZSNES HOME PAGE
The ZSNES Blip does not use XML, since I lack the knowhow to create something in such a manner. XML would also be bloated for the task at hand which is simply to produce enough data to define a few variables. The feed is simple a string of declarations seperate by semi-colons. The name of the var is on one side, while it's value is on the other.ZSNES HOME PAGE
Added an option to raise the pitch level to the pre-v0.989 pitch levels, mainly for non-Creative brand sound cards. You can now change the sound settings (Enable Sound, Stereo, Sound Frequency) with immediate effects without re-starting ZSNES. However, there seemsZSNES HOME PAGE
Added a new graphics engine in 256 color mode. It should be much faster in areas that don't use mode 7, but lacks a lot of features such as windowing, mosaic, and sprite priorities so it is disabled by default. It can be enabled by pressing 8 during gameplay. (~40-100% faster) Optimised Mode 7 in 256 color mode.ZSNES HOME PAGE
Your donation will go toward maintaining the web site and encourage the developers to continue working on free software. The ZSNES team would like to thank the following people (in no particular order) for their generous donation which will be used to further the development of ZSNES: Kevin Davies. James Goodwin. Jorge Diaz. Thomas Goldstein.ZSNES HOME PAGE
ZSNES News. Apr 2nd, 2001 - zsKnight. The ZSNES Sources have finally been released in the CVS repository of the sourceforge page. We also would like to welcome Teuf as a member of the ZSNES team as an assistant coder! He's helped us with quite a lot in the past while, including (but not limited to) setting up the Source Forge page,helping us
NILREMK - ZSNES
We'll start with the arms. Hide everything but the arm. If the arm is attached to an hand and/or torso, select those triangles and hide them as well. Edit: You don't have to hide everything but it can make your job easier.Also, don't select the 'top' and 'bottom' of the arm (where the cylinder is cap'ed) or you will end up with something messylike this.
SNES games emulator
ZSNES Blip
LATEST VERSION: 1.51 - LATEST VERSIONWin | DOS
| Linux
LAST NEWS UPDATE: January 25, 2007 The feed URL may be copied from this link . For information about parsing the feed data go here.
People
MAIN CODERS
* zsKnight
* _Demo_
* pagefault
* Nach
* grinvader
CONTRIBUTORS
* Deathlike2
* Jonas Quinn
* blargg
* Pharos
* teuf
* relnev
* prometheus
* theoddone33
* EvilTypeGuy
* stainless
* aaronl
* MKendora
* kode54
* zinx
* amit
* Khan Artist
* hpsolo
* Kreed
* Neviksti
Useless Information
Site scripting and design (2003-Present) by Radio Welcome the ZSNES Home Page ZSNES is a Super Nintendo emulator programmed by zsKnight and _Demo_. On April 2, 2001 the ZSNES project was GPL'ed and its source released to the public. It currently runs on Windows, Linux, FreeBSD, and DOS. Remember that this is a public beta so don't expect this to run onyour machine.
Earthbound
Megaman X3
Final Fantasy 4
Super Mario Kart
Castlevania
Star Ocean
Street Fighter 2
Tales of Phantasia
Legal
This program is distributed in the hope that it will useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. The ZSNES Team is not connected or affiliated with any mentioned company in any way. Companies and all products pertaining to that company are trademarks of that company. Please contact that company for trademark and copyright information.Details
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